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Phoenix Labs

Phoenix Labs is a Canadian studio founded in 2014 by Jesse Houston, Sean Bender, and Robin Mayne, and headquartered in Vancouver, British Columbia. The company specializes in creating multiplayer online games that emphasize gameplay and community-driven experiences, with a focus on role-playing and simulation genres. Its most notable titles include Dauntless, a released in 2019 where players hunt massive Behemoths, and , a 2023 farming set in a magical world. Originally established as an independent studio by former Riot Games developers, Phoenix Labs grew rapidly through its hit Dauntless, which attracted millions of players across platforms including PC, , , and . In 2020, the studio was acquired by Singapore-based (a subsidiary of ) for an undisclosed amount, providing resources for expansion into new studios in and . In February 2023, the studio regained independence through a from . Later in 2023, it was acquired by U.S.-based blockchain gaming firm Forte Labs for an undisclosed amount. This ownership enabled further development, including , but under Forte Labs, the studio pursued multiple unannounced projects, but faced significant challenges in 2025, including a layoff affecting the majority of its approximately 90 employees and the cancellation of in-development titles. In February 2025, Phoenix Labs announced it would cease all new development and ongoing support for Dauntless, with servers shut down permanently on May 29, 2025, shifting focus to revitalizing . As of late 2025, the studio operates on a reduced scale with hybrid and options across its and locations, continuing to prioritize player communities in its remaining projects.

Company overview

Founding and mission

Phoenix Labs was founded in April 2014 in , , , by Jesse Houston, Sean Bender, and Robin Mayne, who were former developers at , where they had contributed to the massively popular multiplayer title . The founders, drawing on their experience in creating engaging online multiplayer environments, sought to establish an independent studio dedicated to innovative game development outside the constraints of larger publishers. The studio's initial mission centered on building deep, cooperative multiplayer games designed to foster lasting relationships among players, emphasizing social connectivity and shared experiences as core elements of gameplay. This vision was inspired by the founders' work on League of Legends, aiming to evolve multiplayer design by prioritizing player collaboration and community-driven enjoyment over competitive isolation. Phoenix Labs positioned itself as a values-led organization, empowering diverse teams of developers to create sustainable, high-quality titles that prioritize people and long-term player engagement. To support its launch and early operations, Phoenix Labs secured seed funding in August 2014 from Signia Venture Partners, followed by investments from other venture firms including , enabling the studio to build its team and begin development on its first project, Dauntless.

Headquarters and studios

Phoenix Labs maintains its primary headquarters in , , , which has functioned as the central operational hub since the company's inception in 2014. In December 2020, the studio expanded its footprint by establishing new locations in , , and Los Angeles, California, aimed at recruiting specialized talent and enhancing capabilities in multiplayer game development. Following acquisition-related difficulties in 2023, Phoenix Labs adopted a flexible policy, transitioning to hybrid and primarily remote arrangements across its Vancouver and studios, while halting any additional expansions. Prior to 2023, the company's workforce peaked at around 200-250 employees, with operations structured around cross-studio teamwork to support major projects like Dauntless and Fae Farm.

History

Early years (2014–2018)

Following its founding in April 2014 by Jesse Houston, Sean Bender, and Robin Mayne—veterans of Riot Games—the studio quickly assembled a core team of around 20 to 30 developers in Vancouver, British Columbia, where it secured initial office space to support operations. The early focus centered on prototyping concepts for a multiplayer action RPG, with the team leveraging seed funding from Signia Venture Partners to build out tools and a foundational tech stack without reliance on a major publisher. This bootstrapping phase emphasized independent development, allowing Phoenix Labs to iterate on core mechanics while navigating resource constraints typical of a nascent indie studio. Dauntless, the studio's debut project, entered development in 2014 as a free-to-play co-op action RPG centered on monster hunting, with an emphasis on cross-platform play from the outset to foster shared multiplayer experiences. The game progressed to closed beta testing in 2017, inviting select players to refine gameplay and server infrastructure, before launching its open beta on PC via a standalone client on May 24, 2018. By July 2018, Dauntless had amassed over 2 million registered players during beta, demonstrating strong early community engagement and validating the studio's vision for accessible, cooperative gameplay. A pivotal milestone came in mid-2018 with a partnership with , securing an exclusive PC launch on the and access to expertise to enhance cross-play capabilities ahead of the full release. Despite these achievements, the early years presented challenges in scaling operations independently, as the team balanced with limited funding to establish a robust multiplayer framework.

Growth under Garena (2019–2022)

In January 2020, , the digital entertainment arm of , acquired Phoenix Labs for an undisclosed amount, marking a significant milestone that integrated the studio into a larger global publishing network and provided enhanced resources for international expansion. This acquisition followed the full launch of Dauntless earlier in 2019 and positioned Phoenix Labs to leverage 's expertise in game distribution across and beyond. Phoenix Labs' flagship title, Dauntless, achieved its full release on May 21, 2019, for PC via the , , and , building on its open beta origins to deliver a cross-platform co-op action RPG that quickly gained traction. The game expanded to the on December 10, 2019, enabling broader accessibility and cross-play functionality across consoles. By 2023, Dauntless had surpassed 30 million players, reflecting the sustained growth and community engagement fueled by post-acquisition updates and Garena's publishing support during this period. Under Garena's ownership, Phoenix Labs scaled its operations significantly, establishing new studios in Montreal, Quebec, and Los Angeles, California, on December 2, 2020, to tap into diverse talent pools and support ongoing development. The company's headcount grew by more than 50 developers in 2020 alone, reaching approximately 250 employees by the end of 2021, which enabled the initiation of multiple project pipelines, including over 10 concepts ranging from early research to full production. This expansion facilitated the evolution of internal initiatives, such as the farming simulation Fae Farm, which originated as a small pet project during this era and was formally announced in September 2022 as a multiplayer RPG.

Decline and shutdown (2023–2025)

In early 2023, Phoenix Labs was acquired by blockchain-focused Forte Labs for an undisclosed sum, marking a significant shift in the studio's direction toward technologies and integrations. The acquisition, which occurred on February 2, 2023, was kept initially, with employees instructed not to disclose the change in . This move came after Phoenix Labs had regained independence from earlier that year through a , but the new introduced tensions as Forte's emphasis on elements contrasted with the studio's established focus on traditional multiplayer experiences. Leadership underwent major changes later in 2023, with co-founder and CEO Jesse Houston and COO Jeanne-Marie Owens stepping down in September for personal reasons. Houston remained on the board of directors and transitioned to an advisory role, while Owens departed fully. Interim leadership fell to Forte executives, including Ruslan Malashin, who assumed the role of CEO. These transitions coincided with early cost-cutting measures, such as a 9% staff reduction in May 2023 to streamline operations. The studio faced escalating challenges in 2024, beginning with substantial layoffs in May that affected over 140 employees—approximately a third of the workforce—and led to the cancellation of more than 10 in-development projects. These cuts, which included 162 roles in the Bay Area alone, were aimed at refocusing resources on core titles Dauntless and . Further reductions followed in December 2023, impacting 34 staff in support functions like , , IT, and shared services. By January 2025, Phoenix Labs executed its largest layoff wave yet, eliminating the majority of remaining employees and reducing operations to a . In February 2025, Phoenix Labs announced the end of development for Dauntless, with servers scheduled to shut down on May 29, 2025, after a final update and no further content additions. transitioned to minimal support, with online co-op features discontinued on September 10, 2025, though single-player mode remained available until a subsequent transfer to new publisher Digital preserved some functionality. These events significantly reduced Phoenix Labs' operations by mid-2025, leaving the studio with a small team amid ongoing industry pressures. Former key personnel, including and , had already formed Critical Path Games in January 2024 to pursue new multiplayer projects.

Games developed

Dauntless

Dauntless is a co-op developed by Phoenix Labs, in which players take on the role of who hunt massive creatures known as Behemoths in a fantastical world shattered by a cataclysmic event called the Shattering. The game draws inspiration from the series, emphasizing cooperative gameplay where squads of up to four players track, battle, and defeat these colossal monsters using a variety of weapons and tactics. Core mechanics revolve around exploring dynamic hunting grounds, dodging attacks in fast-paced combat, and utilizing abilities tied to each weapon class, such as chain blades or hammers, to break down Behemoths and harvest their parts. Development of Dauntless began shortly after Phoenix Labs' founding in 2014, with the studio focusing on crafting a core loop centered on accessible monster hunting that could scale for multiplayer sessions. By , the game entered open beta on PC, introducing key features like weapon and armor crafting directly from materials, which allowed players to upgrade gear and adapt strategies for increasingly challenging hunts. Escalating encounters, such as trials against modified with altered behaviors, added replayability, while seasonal events introduced limited-time hunts, new monsters, and cosmetic rewards to keep the community engaged. was integrated from the beta phase onward, enabling seamless multiplayer across PC, , and , marking Dauntless as one of the first titles to achieve full crossplay among these platforms. The game launched fully on May 21, 2019, for PC via the , , and , following its beta period, with a version arriving later that year. Regular updates continued post-launch, adding new Behemoths, weapon types like the Aether Strikers, and expansive seasonal content that expanded the game's world and progression systems. At launch, Dauntless rapidly amassed over 6 million players in its first few days. By May 2022, the total registered player base had surpassed 30 million, reflecting sustained growth through accessibility and ongoing content drops. Commercially, Dauntless proved highly successful, generating substantial revenue primarily through in-game purchases of cosmetic items, battle passes, and convenience features, contributing to Phoenix Labs' acquisition by for an estimated $150 million in early 2020. This financial performance underscored its position as a leading title, bolstered by cross-platform availability that broadened its audience. Critics praised the game's approachable mechanics and fluid co-op combat, awarding it scores around 8.5/10 for making monster hunting engaging without steep learning curves, though some noted mixed reception for its endgame content lacking the depth of comparable titles. In February 2025, Phoenix Labs announced the end of development for Dauntless, with the final content update released shortly thereafter and servers scheduled to shut down permanently on May 29, 2025, at 11:45 PM PST. No further updates or maintenance were provided after the announcement, concluding the game's run after over six years of active support. Despite its closure, Dauntless left a legacy as a pioneering co-op that popularized accessible monster-hunting gameplay and cross-platform multiplayer for millions of players worldwide.

Fae Farm

Fae Farm is a multiplayer farming life game developed and published by Phoenix Labs, set in the enchanting fairytale world of Azoria. Players take on the role of a traveler who restores a through cultivating crops, crafting items, and building cozy cabins, while fostering relationships with villagers, , and magical creatures. The game emphasizes exploration of scenic realms and dungeons filled with challenges, supporting cooperative play for up to four players who can collaborate on farming tasks, seasonal events, and adventures. The project originated as an internal pet initiative led by producer Katie De Sousa and a small team of three developers in 2021, during the ongoing success of Phoenix Labs' prior title Dauntless. It quickly expanded in pre-production, growing to over 30 team members, with a focus on cozy aesthetics inspired by classics like Harvest Moon and Animal Crossing. Core mechanics highlight dynamic seasonal cycles, day-night progression affecting crop growth and activities, and deep relationship-building systems that encourage multiplayer interactions for shared progression and community events. Phoenix Labs, under Garena ownership at the time, first revealed the game in September 2022 during a Nintendo Direct presentation. Fae Farm launched on September 8, 2023, for Windows via and , alongside a simultaneous release for , skipping an phase. Ports for , , , and Xbox Series X|S followed on October 22, 2024, introducing cross-play functionality with existing PC and Switch versions to expand the player base. These console editions included all prior , such as the "Skies of Azoria" and "Coasts of Croakia" expansions, enhancing exploration with new aerial and aquatic biomes. The game received praise for its charming visuals, relaxing atmosphere, and , particularly its LGBTQ+ representation through gender-neutral romance options where any of the six marriageable characters can be pursued regardless of the player's gender, alongside diverse character pronouns and backgrounds. Reviewers highlighted the vibrant and magical elements as standout features, though some noted repetitive loops. It achieved commercial success, attracting over 500,000 players across platforms and generating millions in revenue, topping sales charts on the in its debut weeks. Post-launch support included several content updates through 2024, such as patch 3.1.0 in July adding quality-of-life improvements and 3.2.0 in October enabling cross-play, alongside seasonal events to maintain player engagement. Following major layoffs at Phoenix Labs in early 2025 and the cancellation of other projects, became the studio's primary ongoing title, receiving limited bug-fix patches until August 2025, when multiplayer services were scheduled to end amid operational challenges. However, in September 2025, the was acquired by a led by publisher Gambit Digital, ensuring continued online support, server maintenance, and plans for future development as of November 2025.

Unreleased and canceled games

During its ownership under from 2019 to 2022, Phoenix Labs expanded its project pipeline to include multiple concepts focused on multiplayer RPGs and action games, aiming to diversify beyond Dauntless. In May 2024, amid financial pressures and a broader restructuring effort, the studio canceled all ongoing projects except Dauntless and , eliminating its entire unreleased portfolio to streamline operations and ensure survival. Among the canceled titles was Project Dragon, codenamed for a dragon-themed that evolved into a fantasy crafting blending elements of Minecraft's block-building with open-world exploration akin to The Legend of Zelda: Breath of the Wild. Also known internally as Everhaven, it was a multiplayer crafter featuring playable characters and cozy mechanics, developed for over three years and nearly ready for launch before its abrupt termination. These cancellations directly contributed to significant layoffs exceeding 100 employees, marking a pivotal moment in the studio's decline and downsizing, though the shifted remaining resources to bolster and Dauntless. As of late 2025, Phoenix Labs continues operations on a reduced scale.

Corporate affairs

Leadership changes

Phoenix Labs was co-founded in 2014 by Jesse Houston, Sean Bender, and Robin Mayne, all former developers at . Houston served as CEO from the company's inception through 2023, guiding its initial focus on multiplayer game development. Bender, a co-founder, held early leadership roles including officer, while Mayne continued as vice president of development into the . Co-founders Sean Bender and Robin Mayne departed the company earlier in 2023. During the period of ownership by from 2020 to 2023, oversaw the studio's expansion, including the growth of its flagship title Dauntless. Jeanne-Marie Owens, an early employee who became , managed operational scaling and team development. In September 2023, amid the studio's acquisition by Forte Labs, CEO Jesse and Jeanne-Marie Owens stepped down from their executive roles, transitioning to advisory positions for specific projects like . Ian Johnson was appointed as the new to handle ongoing operations. Following these changes, the studio operated under Forte's oversight, with a reduced team managed through multiple restructurings in 2024 and 2025. After their departure from Phoenix Labs, Houston and Owens co-founded Critical Path Games, a new independent studio in Vancouver, in January 2024.

Acquisitions and ownership

Phoenix Labs was founded in 2014 as an independent studio and remained self-funded initially, later securing venture capital investments from entities such as Modern Times Group in 2018 to support its early growth and development efforts. In January 2020, , the gaming division of Singapore-based , acquired Phoenix Labs for a reported price exceeding US$150 million, establishing it as a to leverage Sea's global publishing infrastructure and provide enhanced funding for expanding its game portfolio and international presence. Phoenix Labs briefly regained independence in February 2023 through a led by its founders, allowing it to operate autonomously once more following its time under . Later that year, in 2023, the studio was acquired by Forte Labs, a San Francisco-based blockchain technology firm specializing in solutions for gaming, with the intent to integrate and NFT features into Phoenix Labs' titles to explore decentralized economies. The acquisition was conducted secretly, with employees instructed not to disclose it until it was reported in 2024. Under Garena's ownership, Phoenix Labs experienced accelerated scaling, including expanded team size and multiple project initiations, benefiting from Sea Limited's resources. In contrast, the Forte Labs acquisition introduced tensions due to mismatched visions, prompting shifts toward experimentation that led to internal cultural clashes, several project cancellations, and a series of layoffs culminating in the majority of the studio's staff being let go in January 2025, effectively winding down operations without any subsequent sales or transfers.

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