Riot Games
Riot Games, Inc. is an American video game developer, publisher, and esports organizer founded in September 2006 by Brandon Beck and Marc Merrill with the goal of creating player-focused games.[1][2] Headquartered in Los Angeles, California, the company employs over 4,500 people across more than 20 global offices.[3][4] Its debut title, League of Legends, launched in 2009 and established Riot as a leader in the multiplayer online battle arena genre, generating massive player engagement and spawning a professional esports ecosystem.[5] Since its inception, Riot has diversified its portfolio with titles including Valorant (a tactical first-person shooter released in 2020), Teamfight Tactics, Legends of Runeterra, and League of Legends: Wild Rift, alongside ventures into entertainment like the animated series Arcane.[6][1] The company pioneered organized esports through events like the League of Legends World Championship, which draw millions of viewers annually and have influenced the global competitive gaming landscape.[7] In 2011, Chinese conglomerate Tencent acquired a 93% majority stake for approximately $400 million, achieving full ownership by 2015, which provided resources for expansion but raised questions about operational independence.[8][9] Riot has encountered notable controversies, particularly regarding its internal culture, with allegations of gender discrimination and sexual harassment surfacing in 2018 and leading to employee protests, lawsuits from affected workers, and a $100 million settlement in 2021 with the California Civil Rights Department to address systemic issues and implement reforms.[10][11] These events highlighted tensions between rapid growth and workplace practices, prompting leadership changes and policy overhauls aimed at fostering a more equitable environment.[12] Despite such challenges, Riot continues to prioritize innovation in gaming and community engagement, maintaining its position as a dominant force in the industry.[13]