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Playing to Win

''Playing to Win'' may refer to works in music, literature, film, and television.

Music

The Outlaws' Playin' to Win

Playin' to Win is the fourth studio album by the American southern rock band the Outlaws, released in October 1978 by Arista Records. The Florida-based group, formed in Tampa in 1973, was known for its dual-lead guitar work and harmonies, with founding member Hughie Thomasson contributing prominently on guitar and vocals. This album marked a shift toward a more polished sound, produced by Robert John "Mutt" Lange in his early career before his work with major acts like AC/DC and Def Leppard. Recorded at Studio One in Doraville, Georgia, it followed the band's successful live double album Bring It Back Alive (1978) and aimed to broaden their appeal with tighter songwriting and commercial production. The album features nine tracks, blending riffs with pop sensibilities. Key songs include "Take It Any Way You Want It," co-written by Billy Jones and , which opens with energetic guitar interplay; "Cry Some More," showcasing the band's vocal harmonies; and "You Are the Show," a Thomasson-penned track highlighting themes of and . Other notable cuts are "A Real Good Feelin'," emphasizing uplifting rock energy, and "Dirty City," a gritty closer addressing urban struggles. The production emphasized melody and accessibility, reflecting Lange's influence in making the sound "big, beefy, and highly commercial." Commercially, Playin' to Win peaked at No. 60 on the Billboard 200 chart in late 1978. Despite not matching the chart success of earlier releases like the self-titled debut, the album solidified the Outlaws' presence in the southern rock scene during the late 1970s.

Rick Nelson's Playing to Win

Playing to Win is the twenty-third and final studio album of new material by American singer-songwriter Rick Nelson, released in January 1981 by Capitol Records. The album marked a shift toward country rock, blending Nelson's rockabilly heritage with contemporary Nashville influences through covers and original songs performed with session musicians. Produced by , the record was tracked at Westlake Audio in , ; Warner Bros. Studios in North , ; and in , . It features ten tracks, including a cover of John Fogerty's "Almost Saturday Night," a reworking of Nelson's 1958 hit "Believe What You Say," and originals like "Little Miss American Dream" and "The Loser Babe Is You." The lead single, "Almost Saturday Night," was released to . Commercially, Playing to Win entered the at number 182 in February 1981, rising to a peak of number 153 during its six-week run. In Nelson's career, the album represented a late effort to reconnect with audiences, echoing his early success with hits like "" while showcasing his maturing vocals amid a challenging period of limited chart impact. Released four years before Nelson's in a plane crash on December 31, 1985, it stands as his last full-length studio release during his lifetime.

Little River Band's Playing to Win

Playing to Win is the eighth studio album by the Australian rock band , released on January 18, 1985, by . This release marked a continued effort by the group to adapt their sound for the American market, incorporating more polished pop elements and synthesizer-driven arrangements following their earlier international successes, such as the 1978 hit "." The album was remastered and reissued in 2010 and again in 2022 by . The album was produced by , known for his work with acts, in collaboration with the band, and recorded primarily in the United States. It featured on lead vocals for the second time, following his debut with the group on the 1983 album The Net; core members included on guitar and vocals, on bass and vocals, on guitar, Steve Prestwich on drums, and David Hirschfelder on keyboards. This configuration reflected the band's evolving lineup amid internal changes—Derek Pellicci had departed in 1984 and was replaced by Prestwich—emphasizing Farnham's prominent vocal style to appeal to U.S. audiences. The album consists of 10 original tracks, blending harmonies with influences:
  • "Playing to Win" – 2:57
  • "Reappear" – 4:04
  • "Blind Eyes" – 5:01
  • "Through Her Eyes" – 5:15
  • "When Cathedrals Were White" – 4:24
  • "Relentless" – 5:27
  • "Piece of the Dream" – 4:10
  • "Don't Blame Me" – 3:28
  • "One Shot in the Dark" – 3:34
  • "Count Me In" – 3:46
The title track served as the , peaking at No. 15 on the Mainstream Rock chart, No. 60 on the , and No. 59 on the Australian singles chart; additional singles included "Blind Eyes." Commercially, Playing to Win reached No. 75 on the chart in the United States, indicating a modest performance compared to the band's mid-1970s peaks. In , it charted at No. 38 on the albums chart, underscoring the band's sustained domestic appeal despite their trans-Pacific focus.

Literature

Playing to Win: How Strategy Really Works

Playing to Win: How Strategy Really Works is a business strategy book co-authored by A.G. Lafley and Roger L. Martin, published on February 5, 2013, by Harvard Business Review Press. Lafley, who served as CEO of Procter & Gamble (P&G) from 2000 to 2009 and again from 2013 to 2015, led a significant turnaround at the company during his tenure, doubling sales and quadrupling profits through focused strategic initiatives. Martin, a strategy expert and former dean of the Rotman School of Management at the University of Toronto from 1998 to 2013, collaborated closely with Lafley to develop the book's principles based on real-world applications at P&G. The book draws directly from Lafley's experiences revitalizing P&G, emphasizing practical strategy over abstract theory. At the core of the book is the "Strategy Choice ," a consisting of five interconnected choices that guide organizations toward : defining a winning aspiration, deciding where to play, determining how to win, building required capabilities, and establishing systems to support execution. This cascade underscores that effective requires deliberate, integrated decisions rather than broad visions or incremental plans, rejecting the notion that strategy is merely setting ambitious goals without specifying trade-offs. For instance, the authors illustrate the framework with P&G's transformation of the brand, where the company shifted from a low-end to a premium skincare line by choosing to play in the high-end market, winning through innovative product formulations and targeted marketing, and leveraging P&G's insights capabilities. Similarly, Swiffer's success is highlighted as a case where P&G chose to enter the cleaning tools segment, winning via disposable technology that addressed unmet needs for convenience, supported by systems. These examples demonstrate how the cascade enables companies to make tough choices, such as what markets to avoid, to achieve sustainable outperformance. The book received widespread acclaim as a Wall Street Journal and Washington Post bestseller, praised for its actionable insights into strategy formulation. Its influence extends to corporate training and executive education, where the Strategy Choice Cascade has been adopted in workshops to help leaders navigate complex decisions. Martin has further extended the framework's application through the "Playing to Win Practitioner Insights" series, launched in 2023 and ongoing as of 2025, featuring webinars and articles that share real-time case studies from business practitioners implementing the model. This series builds on the book's legacy by addressing contemporary challenges, such as adapting the cascade in dynamic markets, and has engaged thousands of professionals worldwide. Overall, Playing to Win has shaped modern strategic thinking, echoing influences from earlier works like Michael Porter's competitive strategy concepts while providing a more choice-oriented approach.

Playing to Win (Sirlin book)

Playing to Win: Becoming the Champion is a on competitive written by , first published as a series of free online essays in 2000 and later compiled into a revised edition in 2006 by Press. , a multiple-time national tournament champion in and member of Team USA, drew from his experiences in high-level competition to offer insights into player mindset and strategy. His later work, including the 2019 game Fantasy Strike, continues to apply these principles in accessible design. The book critiques the "" mentality, defined as a self-imposed handicap where players adhere to arbitrary rules out of fear of losing, leading to safe and ineffective play rather than pursuing victory. In contrast, Sirlin advocates "playing to win" as an aggressive, adaptive approach that embraces risk, exploits game mechanics fully, and focuses on results over fairness or fun in competitive contexts. Key chapters address topics such as banning moves to counter perceived imbalances, handling losses as learning opportunities, and identifying flaws in game design that hinder fair competition. Sirlin illustrates these ideas through analyses of fighting games like , where he discusses optimal tactics against common opponent habits, and real-time strategy games like StarCraft, emphasizing and . He introduces the concept of "Yomi," borrowed from Japanese , as the ability to read and anticipate an opponent's mind to predict and counter their actions effectively. Since its online debut, Playing to Win has influenced by shaping discussions on competitive mindset in gaming communities and being cited in scholarly works on skill acquisition and player psychology in professional gaming. The free version remains available at sirlin.net/ptw, sustaining readership over more than two decades.

Playing to Win: , Video Games, and the Culture of Play

Playing to Win: Sports, Video Games, and the Culture of Play is a 2015 academic anthology edited by Thomas P. Oates and Robert Alan Brookey, published by . The book comprises twelve essays by various scholars, including Andrew Baerg, Meredith M. Bagley, Michael L. Butterworth, Perri Campbell, Steven Conway, Cory Hillman, Luke Howie, David J. Leonard, Michael Z. Newman, Thomas George Power, Renne M. Powers, and Gerald Voorhees, spanning 252 pages with a bibliography on play theory. Oates, a professor of and at the , specializes in sports and . Brookey, a professor of telecommunications at , focuses on digital convergence, , and new . The anthology examines the cultural intersections between sports and video games, tracing their convergence from early titles like Atari's to modern simulations and their broader media impacts. Key themes include the parallels in cultural narratives of competition and achievement, with essays addressing gender dynamics in , the role of fantasy sports applications in reshaping fan engagement, and the commodification of play through licensed products like the and the Madden series. The book is structured into two parts: "Gender Play," which explores identity and representation, and "The Uses of ," which analyzes how digital recreations influence perceptions of real-world sports. Notable chapters delve into "winning" narratives in , such as the portrayal of simulations and the construction of within communities. For instance, essays critique how reinforce or challenge traditional roles, while others examine how fantasy sports apps blur lines between participation and spectatorship, fostering new forms of commodified leisure. These contributions highlight the anthology's emphasis on how digital play mirrors and amplifies sports culture's ideologies of success and . The book has been praised for its interdisciplinary approach, blending , , and , and is incorporated into media studies curricula at universities like the . A review in the International Journal of Sport Communication commended it as a valuable addition to scholarship on sports and digital gaming, noting its critical assessment of simulations' societal roles. With approximately 30 citations as of 2025, it remains influential in discussions of play's cultural dimensions.

Film and television

"Playing to Win" (The Upper Hand episode)

"Playing to Win" is the seventh episode of the second series of the The Upper Hand, which aired on on 15 April 1991. The episode, directed by Mike Holgate, explores family tensions within the blended household central to the show, where working-class housekeeper Charlie Burrows and affluent businesswoman Caroline Wheatley navigate parenting their children together. As part of a series inspired by the American Who's the Boss?, it highlights the comedic clashes between class differences and family responsibilities. In the plot, Caroline's son Tom, portrayed as overly studious and resembling his mother's serious nature, is encouraged by his school to engage in more physical activities and selects gymnastics as his pursuit. Charlie, eager to foster Tom's competitive spirit, pushes him toward excelling in the sport, but the situation escalates when Tom suffers a wrist injury during practice, leading Caroline to accuse Charlie of exerting undue pressure. The storyline underscores themes of parental expectations, the balance between academics and extracurriculars, and the "playing to win" mindset in a youthful sports context, resolving with humorous insights into the family's dynamics. The episode features the core cast, including as Charlie Burrows, as Caroline Wheatley, as Caroline's mother Laura West, and as Charlie's daughter Joanna Burrows, with William Puttock appearing as Tom Wheatley. Written by Steve Rathbone, it was produced as a typical installment of the light-hearted series, which ran for seven seasons from to 1996 and focused on the everyday antics of a reversed-role family. Reception for the episode has been modest, earning a 6.1 out of 10 rating on IMDb based on user reviews, reflecting the show's overall style of gentle, family-oriented comedy without deeper dramatic intensity.

Playing to Win: A Moment of Truth Movie

Playing to Win: A Moment of Truth Movie is a 1998 American made-for-television drama film that premiered on NBC on February 11, 1998, as part of the Moment of Truth franchise, which addresses contemporary social issues through dramatized narratives. The 96-minute production, directed by James A. Contner and written by Sibyl Gardner, highlights the perils of teenage gambling addiction and its ripple effects on family dynamics. Produced by NBC Studios in association with O'Hara-Horowitz Productions and Libra Pictures, the film carries a TV-PG rating due to its exploration of mature themes such as financial desperation and theft. The plot centers on teenager , portrayed by , who becomes entangled in gambling after being introduced to it by her boyfriend, played by Gordon Currie. As her losses mount, Michelle accrues significant debt, resorts to stealing—including pawning her mother's —and faces escalating family conflict with her mother () and father (Malcolm Stewart). The narrative underscores the risks of , culminating in Michelle's , job loss, and eventual pursuit of help through , emphasizing the importance of intervention and recovery. The film's cast features notable television actors of the era, with Fabares delivering a performance as the concerned mother grappling with her daughter's downward spiral. Supporting roles include Gordon Currie as a threatening involved in the gambling underworld, adding tension to the story's stakes. Contner's direction maintains a straightforward, issue-driven pace typical of the Moment of Truth series, prioritizing emotional over . Upon release, Playing to Win: A Moment of Truth Movie received a 6.6 out of 10 on based on user reviews, reflecting its role as an educational within NBC's anti-vice programming lineup. While not a critical blockbuster, it contributed to the franchise's reputation for tackling youth-oriented social challenges like and risky behaviors.

: Playing to Win

"Pete Rose: Playing to Win" is a 59-minute instructional DVD released on June 10, 2003, by Image Entertainment, featuring the baseball legend sharing techniques for success on the field. Hosted by Pete Rose, Major League Baseball's all-time leader with 4,256 hits over a 24-year career spanning 1963 to 1986, and Houston Astros scout Doug Deutsch, the video targets aspiring players from Little League to minor leagues. It emphasizes hard work, dedication, and a winning mindset, drawing from Rose's record for most games played in victories. The content covers core batting fundamentals, including stance, swing mechanics, and drills to build consistency and aggressive hitting. Key segments demonstrate practical exercises for youth players, such as grip adjustments, load timing, and follow-through, with providing on-field tips from his extensive experience. The program also addresses the mental approach to "playing to win," stressing focus, preparation, and resilience to elevate both athletic and . Produced as an educational tool for developing hitters, the DVD includes live demonstrations and scout insights to help viewers refine their technique and adopt a competitive edge. Reception has been positive among users for its straightforward, practical advice from a hitting , earning a 4.6 out of 5-star rating on retail sites, though its production style feels dated by 2025 standards. Despite Rose's controversial Hall of Fame status, stemming from his 1989 lifetime for —which was lifted posthumously in 2025, making him eligible for induction—the video remains a valued resource for instruction.

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