Fact-checked by Grok 2 weeks ago

Pro Evolution Soccer 2

Pro Evolution Soccer 2 is a developed by Computer Entertainment and published by , serving as the second main entry in the series. Released primarily for the , it emphasizes realistic match simulation through advanced , fluid player animations, and precise ball physics, setting it apart as a for sports titles in its era. The game launched in on April 25, 2002, for the , with simultaneous release on the original . It was released in on October 25, 2002, for both platforms, and in on March 11, 2003, for the . While no official version was released internationally, a Japan-exclusive variant titled World Soccer Winning Eleven 6: Final Evolution for the appeared on January 30, 2003. Key gameplay elements include exhibition matches, league and cup competitions, and the signature Master League mode, which allows players to manage and build a team across multiple seasons with features like player transfers, training, and promotion/relegation systems. The title incorporates 56 national teams and 40 teams, predominantly unlicensed to reflect global leagues, though the Japanese national team is fully licensed with accurate details. Controls are intuitive yet deep, enabling skillful maneuvers like feints, precise passing, and tactical defending, enhanced by improved that makes opponents adaptive and challenging. Upon release, Pro Evolution Soccer 2 earned widespread critical acclaim for its technical achievements and immersive experience, achieving a aggregate score of 93 out of 100 based on 24 reviews, with all critics rating it positively. Reviewers highlighted its superior realism compared to contemporaries like , praising the seamless animations, responsive controls, and engaging career mode as revolutionary for the genre. Despite lacking official licenses for most teams—which required manual editing for authenticity—it became a commercial success, solidifying Konami's reputation in gaming before the series' evolution into later entries.

Development

Production background

Pro Evolution Soccer 2 was developed by Computer Entertainment Tokyo as the second installment in the series, directly building upon the foundation established by the original released in 2001. The project originated from 's broader lineage of football simulations, evolving from the series led by the same core team. Production began shortly after the debut game's launch, with the primary focus on enhancing the version while planning ports to other platforms. The game was announced in early 2002, coinciding with the reveal of its Japanese counterpart, Winning Eleven 6, which highlighted Konami's commitment to delivering a realistic rather than competing directly on licensed content. Key staff included Shingo "Seabass" Takatsuka, who served as both director and producer, guiding the team to refine elements based on player input from the first title. Takatsuka emphasized incorporating fan feedback to address shortcomings, particularly in advancing for more lifelike team behaviors and improving player animations for greater fluidity and authenticity. This approach stemmed from a deliberate to prioritize depth and simulation accuracy over extensive licensing agreements, amid ongoing conflicts with ' exclusive partnerships that limited access to official team and league names. As a result, the game retained unlicensed representations for many clubs and nations, allowing to allocate resources toward core mechanics that fans valued most.

Technical improvements

Pro Evolution Soccer 2 adopted an improved that delivered more accurate ball trajectories through features like the new double-tap shot system, which provided precise control over power and direction during strikes. Player collisions were refined with revamped tackling mechanics, including a soft tackle option that allowed for realistic ball without frequent fouls, enhancing the authenticity of physical interactions on the . Dribbling responsiveness was boosted by updated turns and feints, making individual player movement feel more fluid and intuitive compared to the original . The game's animation system saw substantial enhancements, with over double the number of motions from its predecessor, incorporating motion-captured sequences for new feints, tackles, and overall player behaviors to create a slicker and more immersive experience. These additions reduced common glitches, such as players inadvertently running off the field, and included signature moves tailored to star players, contributing to greater realism in individual and team actions. Advancements in made teammate positioning smarter and more dynamic, with improved off-the-ball runs and support play that encouraged tactical build-up. Defensive strategies became less predictable than in Pro Evolution Soccer 1, as the emphasized timing and spatial awareness, mimicking the passion and speed of real matches while challenging players to adapt strategically rather than relying on exploitable patterns. On the hardware, graphical upgrades featured higher polygon counts for player models and stadium environments, resulting in life-like character designs and beautifully detailed venues that heightened the sense of scale. Enhanced lighting effects added depth to the visuals, while crowd animations—though somewhat static—provided atmospheric support during matches, waving flags and reacting to key moments for better immersion. The port optimized these elements by simplifying textures and models to sustain smooth frame rates on the original console, prioritizing performance over visual fidelity.

Gameplay

Core mechanics

Pro Evolution Soccer 2 features an intuitive control scheme built around a standard layout for essential actions, with controls including X for short passes, for long passes or crosses, Square for shooting or clearances, and Triangle for through passes, allowing players to execute basic maneuvers fluidly during matches. Advanced inputs add context-sensitive depth, such as holding R1 for sprinting or dash to accelerate with the ball, L1 combined with X for one-two passes to create quick interplay, and manual aiming for shots by holding Square while directing the to adjust power and trajectory, enabling precise volleys and curls based on timing and player positioning. Tackling mechanics emphasize pressure with X to intercept or for sliding tackles, rewarding accurate timing to avoid fouls while promoting defensive positioning over reckless challenges. The game's ball physics simulate realistic weight and spin, resulting in a notably heavy ball that responds authentically to player inputs and environmental factors, allowing for curved passes and volleys that arc naturally when combining directional inputs with power gauges. Low-skilled players often miscontrol incoming passes due to this physics model, leading to bounces or deflections that reflect imperfect , while skilled players can trap and redirect the ball with , enhancing the simulation of real dynamics. These elements are influenced by player stats such as accuracy, power, and curving, which determine the ball's and speed during shots or crosses, making outcomes feel earned through mechanical mastery rather than simplicity. Player attributes provide detailed customization and impact performance across matches, with key stats including speed and acceleration for sprinting bursts, stamina for endurance, dribbling for close control, and shooting for finishing accuracy, all rated on a scale that affects on-pitch behavior. Balance influences stability during challenges, while response and technique govern quick reactions and skill execution, creating varied player archetypes—such as agile wingers with high speed but low power, or robust defenders excelling in headers and jumping. Matches unfold in standard 11-a-side format (10 outfield players plus one goalkeeper per team), emphasizing tactical positioning and fluid transitions between attack and defense in a 90-minute simulation adjustable via game speed settings. A fatigue system progressively drains stamina, slowing players and impairing jumps or runs in later stages, particularly for those with low stamina ratings or under pressure from deficits, which forces substitutions—limited to three per match—and strategic rotations to maintain performance. This dynamic encourages adaptive play, as exhausted players become vulnerable to counters, mirroring real football's physical toll. Special moves introduce refined skill execution, such as the dash dribble via R1 for evading defenders at speed, feints with R2 or rapid L1 taps for directional fakes to unbalance opponents, and the one-two pass (L1 + X) for seamless give-and-go plays that exploit spaces. Fake shots (Square then X) deceive markers during build-up, while letting the ball pass between legs (R1 on reception) enables quick pivots for direction changes, adding layers of individual flair without overwhelming the core simulation. These techniques, tied to player attributes like technique and response, reward practice and elevate the on-pitch experience through authentic, momentum-based interactions.

Game modes

Pro Evolution Soccer 2 offers a variety of game modes that allow players to engage with the simulation in different ways, from casual matches to long-term management. These modes utilize the game's core controls for passing, shooting, and defending, providing consistent across experiences. In Exhibition mode, players can participate in single friendly matches, penalty shootouts, or All-Star games featuring European and World teams, using any of the 54 national teams, 9 hidden teams, or Master League squads. Options include selecting day or night conditions, weather, match duration from 5 to 30 minutes, difficulty levels (Easy, Normal, Hard), and stadiums, enabling customizable one-off encounters. League mode simulates domestic competition through the , where players select 16 teams and compete in a half-season (15 matches) or full-season (30 matches) format, controlling the first chosen team against AI opponents on chosen difficulty settings. This mode emphasizes sustained performance over multiple fixtures to claim the championship. Cup mode provides tournament-style play with knockout formats, including the International Cup (32 teams), European Cup (16 teams), or regional cups like American, African, Asian, and the customizable Konami Cup. Players control the first selected team, adjusting difficulty and match length to progress through brackets toward victory. Master League serves as the career progression system, where players manage a team starting in the second division, earning points from matches to buy and sell players from a pool of 32 available squads (such as representing Manchester United). Available on Normal or Hard difficulty, it spans multiple seasons with , focusing on building a squad to win trophies and advance divisions. Training mode, known as the UMBRO Training Centre, allows practice sessions with any team through drills like normal training, 1-2 pass and shoot exercises, free kicks, and corner kicks from left or right sides, helping players refine skills and controls without competitive pressure. Edit mode enables customization of player attributes, names, and appearances for national teams, though classical team names remain unchangeable, supporting of unlicensed squads for use in other modes.

Content and features

Teams and licensing

Pro Evolution Soccer 2 features a total of 40 unlicensed club teams and 56 international squads, with the Japanese national team being the only fully licensed one, allowing for official naming and branding. The club teams draw from various real-world s but use altered names due to licensing restrictions, such as "Aragon" for Manchester United and "London" for . These 40 clubs indirectly represent teams from various leagues worldwide, enabling players to simulate matches across diverse competitive structures without official league branding. The game's licensing approach emphasized realism over comprehensive official partnerships, a deliberate strategy by to prioritize and player control rather than tying up with governing bodies like , which led to creative workarounds like generic logos and fictional stadium names. This resulted in recognizable but modified content, including altered kits and venues, to evoke real without legal entanglements. International teams, aside from , follow similar unlicensed conventions, with pseudonyms applied where necessary, though most national squads use official names except in cases like the Netherlands rebranded as "." Player rosters encompass over 3,000 athletes with detailed, accurate and appearances modeled after 2002-2003 season data, but star players often receive abbreviated or altered names to navigate licensing hurdles, such as "R. Carlos" for . This extensive database supports deep customization in modes like Master League, where users can edit rosters to restore real identities, enhancing replayability despite the initial unlicensed state. The focus on statistical fidelity ensured balanced, realistic simulations, underscoring Konami's commitment to core authenticity.

Audio elements

The audio elements of Pro Evolution Soccer 2 feature a mix of licensed and original content designed to enhance the immersive experience. The opening theme is the iconic track "" by , which plays during the menu and intro sequences to set an energetic tone. Beyond this licensed song, the game relies on original scores composed by Konami's audio team, consisting of upbeat electronic tracks that accompany menus and replays. These compositions provide a dynamic backdrop without additional licensed music, emphasizing the developer's in-house production for the game's auditory identity. Sound effects contribute to the realism of matches, including crowd cheers that react to on-field action, ball impacts, and referee whistle blows. These elements were tailored for the PlayStation 2's capabilities, creating an engaging stadium atmosphere with notable crowd responses described as great in contemporary reviews. Commentary adds narrative depth, with the English version featuring lead announcer Peter Brackley alongside co-commentator Trevor Brooking, whose calls provide smooth interpretation of gameplay events. In the Japanese version, known as World Soccer Winning Eleven 6, narration is handled by Jon Kabira and Tsuyoshi Kitazawa, delivering enthusiastic play-by-play in line with the series' regional style.

Release

Platforms and dates

Pro Evolution Soccer 2, known as World Soccer Winning Eleven 6 in , was primarily developed for the console by Computer Entertainment , with ports to other platforms handled internally by to ensure compatibility across hardware. The game launched on in on April 25, 2002, followed by on October 25, 2002, and on March 11, 2003. A PlayStation port was released alongside the PlayStation 2 version in Japan on April 25, 2002, and in Europe on October 25, 2002, but it saw no North American release. The following table summarizes the release dates by platform and region:
PlatformJapanEuropeNorth America
PlayStation 2April 25, 2002October 25, 2002March 11, 2003
PlayStationApril 25, 2002October 25, 2002Not released
GameCubeJanuary 30, 2003Not releasedNot released
The version, exclusive to Japan and released as World Soccer Winning Eleven 6: Final Evolution on January 30, 2003, featured minor graphical downgrades compared to the edition due to hardware differences, though core gameplay remained consistent. Additionally, a Japan-only update titled World Soccer Winning Eleven 6 Final Evolution for launched on December 12, 2002, incorporating roster updates for improved realism.

Regional variations

The game was released under different titles depending on the region. In , it was titled Pro Evolution Soccer 2, while in it appeared as World Soccer: Winning Eleven 6 International, and in as World Soccer: Winning Eleven 6 or the localized Winning Eleven 6. The Japanese version, particularly Winning Eleven 6, featured official licensing for all J.League Division 1 teams, the J.League Division 2 sides, and the Japan national team, allowing for authentic representations of domestic clubs and players not available in international releases. In contrast, the European and North American versions had partial licensing agreements, resulting in altered or fictionalized team names for unlicensed clubs (e.g., appeared as "Arsenal FC" with official kits and stadium but generic player names for non-licensed squads), while fully licensed teams like Manchester United and Juventus retained their real identities. An in-game editing suite allowed players to restore or customize names, kits, and attributes to match real-world counterparts. Commentary also varied by region to suit local audiences. The European and North American editions used English-language commentary provided by and , emphasizing tactical analysis and match excitement. The Japanese releases employed native speakers, including lead commentator Jon Kabira and co-commentator Tetsuo Nakanishi, delivering play-by-play in Japanese with a focus on cultural nuances of the sport. None of the versions supported online multiplayer, limiting connectivity to local multiplayer via link cables or Multitap adapters for up to eight players. The Japanese GameCube port uniquely optimized controls for the standard , offering improved analog precision for passing and shooting compared to the PlayStation 2 version's layout. Cover artwork differed to appeal to regional markets. The European edition showcased Arsenal striker in action, highlighting star power, while the Japanese covers featured generic players in dynamic poses without specific endorsements, aligning with the series' broader "Winning Eleven" branding.

Marketing and reception

Promotion and editions

promoted Pro Evolution Soccer 2 as a significant evolution in football simulation, building on the critical acclaim of its predecessor by emphasizing enhanced realism in player animations, AI behaviors, and match dynamics. The game received its first public showcase at the 2002 European Computer Trade Show (ECTS) in , where a 90 percent complete build was made playable to industry attendees and press, demonstrating smoother controls, improved passing accuracy, and more immersive crowd reactions compared to the original . This early hands-on opportunity generated buzz about the title's potential to challenge established competitors in the genre. To build anticipation ahead of its October 2002 European release, distributed a playable via cover-mounted discs in issues of Official PlayStation 2 Magazine, enabling fans to test core exhibition matches and experience the refined gameplay mechanics. The European edition featured Italian referee on the cover art, underscoring the game's commitment to authentic presentation without licensed player likenesses. In , released an enhanced edition titled World Soccer Winning Eleven 6: Final Evolution for on December 12, 2002, which updated team rosters and player statistics to reflect the 2002-2003 season, including full integration and additional national teams for broader content variety. This version served as a post-launch expansion, appealing to domestic audiences with timely accuracy amid ongoing licensing constraints that limited official club partnerships. 's overall strategy positioned PES 2 as a rival to dominant titles like , leveraging word-of-mouth from the series' growing fanbase rather than high-profile sponsorships.

Critical response

Pro Evolution Soccer 2 received widespread critical acclaim upon release, earning a Metacritic aggregate score of 93/100 for the version based on 24 reviews, indicating universal acclaim for its gameplay innovations. Reviewers consistently praised the game's depth in player AI and tactical simulation, which allowed for emergent strategies and realistic match dynamics that felt more authentic than competitors. awarded it a 9/10, highlighting the responsive controls and fluid animations that made and passing sequences feel intuitive and lifelike. Similarly, gave it a 9/10, commending the overwhelming depth of features like the Master League mode, described as an addictive career system where players could manage transfers and long-term team building over multiple seasons. Critics noted some shortcomings, particularly the absence of official team licenses, which required players to manually edit names and kits for major clubs, potentially frustrating newcomers seeking an out-of-the-box authentic experience. The lack of online multiplayer functionality was another common point of criticism, limiting replayability in an era when networked play was emerging in sports titles. Despite these issues, the consensus emphasized the game's superior feel, with stating it offered a more immersive experience than 2003, prioritizing tactical nuance over arcade-style flash. The title's excellence was further recognized with awards, including Best Console Game at the 2002 European Computer Trade Show (ECTS), where it stood out for its refinements in soccer simulation. It was also nominated for Console Sports Simulation Game of the Year at the 7th Annual Interactive Achievement Awards by the . Overall, Pro Evolution Soccer 2 was frequently hailed as the definitive soccer game of its generation, often preferred by reviewers for its realistic and engaging single-player modes over rival offerings.

Commercial success and legacy

Sales figures

Pro Evolution Soccer 2 achieved significant commercial success, with reporting over 1 million units sold in within its first 40 days of release. In the , the version earned Platinum status from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales exceeding 300,000 copies. Similarly, the Japanese version, titled World Soccer Winning Eleven 6, surpassed 1 million units sold shortly after launch. Globally, the game shipped over 2.85 million units by the end of 2003, driven primarily by the version, which accounted for the majority of sales across regions. Lifetime sales are estimated at approximately 3 million units. The PlayStation port, released later in , contributed additional sales, while the version—exclusive to as Winning Eleven 6: Final Evolution—saw minimal sales due to limited . In , initially outsold its direct competitor, , though the latter eventually overtook it with 2.5 million units by 2002. This performance helped build momentum for the series. The game's strong further bolstered its sales by attracting football gaming enthusiasts. Long-term, received no official re-releases or remasters, but it maintained relevance through the used game market, particularly in and where demand for classic titles persisted.

Cultural impact

Pro Evolution Soccer 2 established a foundational template for the subsequent entries in the series through its emphasis on unlicensed realism, enabling deeper simulation of tactics and player movements without the constraints of official branding. This approach influenced the development of later titles, particularly the critically acclaimed PES 3 through PES 6, which built upon its innovations in modes like Master League—expanded here to include two divisions with promotions and relegations—to reach commercial and gameplay peaks during the PlayStation 2 era. The game's enduring fan reception underscores its status as a in football simulations, with communities actively maintaining its relevance through modding efforts that incorporate official team licenses, , and updates to enhance authenticity. It has been celebrated in retrospectives, such as the 2022 TechSpot feature "20 Years of ," which highlights PES 2 as a cornerstone of the series' golden years for its fluid matches and innovative features. This for 2000s gaming culture keeps PES 2 prominent in discussions of classic sports titles, evoking memories of competitive multiplayer sessions and tactical depth. On an industry level, PES 2 enabled to mount a significant challenge against EA's dominance in , where it sold over one million copies in just 40 days upon release—outpacing initially—and compelled competitors to refine mechanics, including behaviors for more intelligent team positioning and decision-making in sports games. Despite its influence, the title has seen no official remakes or ports, though it remains widely emulated on modern hardware, preserving access for new players while marking it as the last major PES installment without substantial licensing agreements, prioritizing pure simulation over commercial tie-ins.

References

  1. [1]
  2. [2]
    ECTS 2002: Pro Evolution Soccer 2 - IGN
    Aug 29, 2002 · PES 2 features upgrades and refinements in almost every aspect of the soccer simulation, as well as faithful attention to detail in re ...
  3. [3]
    Pro Evolution Soccer 2 – Release Details - GameFAQs - GameSpot
    Rating 93% (24) Pro Evolution Soccer 2 was released on PlayStation on October 25, 2002, developed by Konami. It features 54 national squads and 32 club sides.Missing: platforms | Show results with:platforms
  4. [4]
    Pro Evolution Soccer 2 | Konami Wiki - Fandom
    Release date(s). PlayStation 2. (JP) April 25, 2002 (EU) October 25, 2002 (EU) ... The game was succeeded by Pro Evolution Soccer 3, which was released in 2003.Missing: details | Show results with:details
  5. [5]
    Pro Evolution Soccer 2 Review for PlayStation - GameFAQs
    Rating 93% (24) Oct 14, 2003 · PES2 has excellent gameplay, but is a port of ISS PE2 with poor licensing and commentary. It's the best on PS1 if you don't have ISS PE2 or PES ...
  6. [6]
    PRO EVOLUTION SOCCER 2 - (PAL)
    54 teams, each with 32 squad members; Accurate data for the 2002-03 season; 14 additional players have been added to the "Master League"; 7 hidden teams, ...
  7. [7]
    The Story of How PES Conquered Football Games - GameSpot
    Sep 7, 2015 · These are the fictitious cult figures who helped turn Konami's Pro Evolution Soccer series into one of the most revered football game franchises of all time.
  8. [8]
    The Evolution of PES - IGN
    Sep 17, 2015 · Japan's insatiable appetite for videogame football led to Konami simultaneously developing two different series. Konami Computer ...
  9. [9]
    Konami Announces Winning Eleven 6 - IGN
    Feb 20, 2002 · Again, the Japanese version of Winning Eleven 6 is to be released for PlayStation 2 on April 25. Look forward to more news concerning its ...
  10. [10]
    World Soccer: Winning Eleven 6 International credits (PlayStation ...
    The official game credits for World Soccer: Winning Eleven 6 International released on PlayStation in 2002 ... PES 2, Pro Evo 2, Pro Evolution Soccer 2, World ...
  11. [11]
    FIFA Football 2003 versus Pro Evolution Soccer 2 review - Eurogamer
    Nov 17, 2006 · FIFA Football 2003 versus Pro Evolution Soccer 2 review. Review - Kristan commentates on the biggest footy showdown since Beckham and Simeone.
  12. [12]
    Pro Evolution Soccer 2 (PS2) - Neoseeker
    Winning Eleven 6 (Pro Evolution Soccer 2 in Europe) will play 20% faster than previous games in the series, and overall gameplay is smoother with revamped ...
  13. [13]
    Pro Evolution Soccer 2 PS2 Review - impulsegamer.com -
    Dec 5, 2002 · ... crowd animations ... Abysmal commentary and crazy names aside, Pro Evolution Soccer 2 is hands down the greatest soccer simulation ever created.
  14. [14]
    Pro Evolution Soccer 2 - FAQ - PlayStation - By morpheus_demon
    Rating 93% (24) This FAQ should help you in making your skills as good as they can get.I hope it will help at least just a little bit.I tried to concentrate on the game itself, ...
  15. [15]
    Pro Evolution Soccer 2 - Super Cheats
    1. Slide tackling is a last resort. · 2. Don't give away free kicks outside the area. · 3. Don't use R1 unless there is no one infront of you because you are easy ...Missing: mechanics | Show results with:mechanics
  16. [16]
    My PES 2 Review (looonnggg) - Soccer Gaming
    Nov 9, 2002 · + Improved ball physics, tackling, passing & shooting + Improved graphics & animations + Better than PES 1 and WE6 + Many more features than PES ...
  17. [17]
    mentality stats - Pro Evolution Soccer 2 Forum - Neoseeker
    Feb 13, 2003 · The higher this value, the less the effect of fatigue on the player's performance. His play willa ctually improve when the team is losing.what do stats and stars do, Exactly? - Winning Eleven - NeoseekerStats explanation (Need help) - Winning Eleven - NeoseekerMore results from www.neoseeker.com
  18. [18]
    Pro Evolution Soccer - FAQ - PlayStation 2 - GameFAQs - GameSpot
    *PES features a fatigue effect, which causes players to get more tired as a game progresses, making them worse at running and jumping. You can't see the stamina ...Missing: dynamics | Show results with:dynamics
  19. [19]
    Pro Evolution Soccer 2 PS2 | Warrington Guardian
    Pro Evolution Soccer 2 PS2. 11th December 2002. Share. USA Today logo ... There are 56 international teams and 40 club sides to choose from, but instead of ...
  20. [20]
    Remembering Pro Evolution Soccer 2 – One of the Genre's Most ...
    Apr 28, 2022 · Master League mode paved the way for FIFA's Ultimate Team. In terms of PES 2's gameplay, there was no more engaging mode than its Master League.
  21. [21]
    Pro Evolution Soccer 2 European release date set - GameSpot
    Aug 16, 2006 · Pro Evolution Soccer 2 European release date set. Konami announces that its much-anticipated soccer sequel will ship in Europe later this month.Missing: details | Show results with:details<|control11|><|separator|>
  22. [22]
    Roberto Carlos - Pro Evolution Soccer Wiki - Neoseeker
    He is known as RobertoLarcos in PES and R. Larcos in PES 2 due to Konami not owning the license for Brazil back then. PES. He is widely regarded ...
  23. [23]
    Pro Evolution Soccer 2 (PS2) (gamerip) (2002) MP3
    Feb 3, 2023 · Free Pro Evolution Soccer 2 (PS2) (gamerip) (2002) soundtracks, Pro Evolution Soccer 2 (PS2) (gamerip) (2002) MP3 downloads. Browse our ...
  24. [24]
    Pro Evolution Soccer 2 Review - Games Xtreme
    The way the players reacted when controlling them felt much more natural than other titles on the market. With Pro Evolution Soccer 2 Konami have taken note of ...Missing: animations | Show results with:animations<|control11|><|separator|>
  25. [25]
    Jon Kabira - MobyGames
    Japanese Commentary. PES 2019: Pro Evolution Soccer (2018, Windows), Japanese Commentary. PES 2018: Pro Evolution Soccer (2017, Windows), Japanese Commentary.
  26. [26]
    World Soccer Winning Eleven 6 International – Release Details
    Rating 93% (24) Game Detail ; Platform: PlayStation 2 ; Genre: Sports » Team » Soccer » Sim ; Developer: KCET ; Publisher: Konami ; Release: March 11, 2003.
  27. [27]
    Winning Eleven 6: Final Evolution Review - Nintendo World Report
    Mar 11, 2003 · Other than that, there are no graphical differences between the two. The biggest difference comes with controls, and despite my personal ...
  28. [28]
    World Soccer Winning Eleven 6 Final Evolution – Release Details
    Game Detail ; Platform: PlayStation 2 ; Developer/Publisher: Konami ; Release: December 12, 2002 ; Franchises: Pro Evolution / Winning Eleven / eFootball ...
  29. [29]
    World Soccer Winning Eleven 6 Final Evolution - IGN
    Nov 19, 2002 · Final Evolution, which will be released for PS2 in Japan on December 12 and GameCube on January 30, features updated player licenses, new ...<|control11|><|separator|>
  30. [30]
    Winning Eleven 6 International Review - GameSpot
    Rating 9/10 · Review by Justin CalvertMar 15, 2003 · The ball physics in the game are completely believable, and the animations as the players interact with it are not only great to look at, but ...
  31. [31]
    J.League Winning Eleven 6 - IGN
    Rating 9.4/10 · Review by IGNLeague Winning Eleven 6 incorporates all the same features and components as its original inspiration with a few distinct differences.
  32. [32]
    Pro Evolution Soccer 2 - FAQ - PlayStation - By BigCj34 - GameFAQs
    Rating 93% (24) Yup, you can now play as club teams in exhibition mode, all of them, with the starting players. If you played as Man Utd, the Man Utd there will be the ...
  33. [33]
    J-League Winning Eleven 6 | Pro Evolution Soccer Wiki - Fandom
    Features. Co-commentator Kozo Tashima was replaced by another ex-footballer Tetsuo Nakanishi ...
  34. [34]
    Winning Eleven 6 Final Evolution: PS2 v GameCube - YouTube
    until today! So let's have a look at both versions ...
  35. [35]
    Every eFootball cover star and PES cover star since 1996
    Aug 25, 2023 · Konami took a rather different approach with itseFootball cover stars, andPES cover stars before that. Their evolution over nearly two ...Missing: regional | Show results with:regional
  36. [36]
  37. [37]
    ECTS 2002Pro Evolution Soccer 2 hands-on - GameSpot
    Aug 16, 2006 · Konami showed Pro Evolution Soccer 2 for the first time today at ECTS. The version on display is 90 percent complete and plays significantly ...Missing: demo | Show results with:demo
  38. [38]
    Official UK PS2 Magazine Demo Disc - Pro Evolution Soccer 2
    Jan 8, 2013 · Playable demo. This is a fail game as I play as England and lose to Germany, I was playing this on a small screen on my PC while recording ...
  39. [39]
    Winning Eleven 6 Final Evolution Import Review - IGN
    Rating 9.4/10 · Review by ThomasMar 21, 2003 · There's some slowdown in the GC version, but that's about it. WE6FE is an amalgam of Winning Eleven 6 and the European Pro Evolution Soccer 2 ( ...
  40. [40]
    Pro Evolution Soccer 2 critic reviews
    ### Critic Reviews for Pro Evolution Soccer 2 (PS2) on Metacritic
  41. [41]
    Top Rated PS2 Games - IGN
    Jul 15, 2003 · Rate it Now! 10. World Soccer Winning Eleven 6 International Reader Score: 9.3 - IGN Score: 9.0. Rate it Now!
  42. [42]
    Retro Respawn – Pro Evolution Soccer 2
    Feb 28, 2017 · PES 2 isn't without its flaws, because it is hardly a perfect game, but it is still a very enjoyable one to play even now.
  43. [43]
    Pro Evolution Soccer - Wikipedia
    Pro Evolution Soccer games was released in October 2001 for both PlayStation and PlayStation 2. It was released under the name · World Soccer: Winning Eleven 5 ...Pro Evolution Soccer 2018 · Pro Evolution Soccer 2019 · Pro Evolution Soccer 2017
  44. [44]
    ECTS 2002: Awards - IGN
    Aug 30, 2002 · Europe likes the violence, it seems. Here are the winners: Splinter Cell - Game of Show; Pro Evolution Soccer 2 - Console Game of Show; Breed - ...
  45. [45]
    7th Annual Interactive Achievement Awards finalists announced / nsidr
    Console Sports Simulation Game of the Year: Madden NFL 2004 [Electronic Arts, EA Tiburon]; Topspin [Microsoft, PAM Development]; World Soccer Winning Eleven 6 ...
  46. [46]
    Fifa 2003 | Sport | The Guardian
    Oct 30, 2002 · Fifa 2003 is a big improvement, and with its accurate team data and free kick system, betters Pro Evolution 2. On the pitch, however, Pro Evo ...<|control11|><|separator|>
  47. [47]
    Pro Evolution Soccer 2 sells a million - GameSpot
    Aug 16, 2006 · Konami of Europe announces that its latest soccer game for the PS2 has sold more than a million copies in Europe in just 40 days.
  48. [48]
    ELSPA Sales Awards - Video Game Sales Wiki - Fandom
    The ELSPA Sales Awards are sales milestones for games in the United Kingdom ... Pro Evolution Soccer 2 (PS2) KONAMI; THE GETAWAY (PS2) SONY; MAX PAYNE (PS2) ...
  49. [49]
    Winning Million 6 | Eurogamer.net
    Jun 18, 2002 · Konami Tokyo are celebrating after their latest football game, Winning Eleven 6, hit the million sales mark in their native Japan.
  50. [50]
    Best-selling Konami games | Video Game Sales Wiki | Fandom
    Pro Evolution Soccer 6 / Winning Eleven 10, Multi‑platform, 2006, 8,470,000, WW ... Konami, sold 800,000 copies of its "World Cup—Winning Eleven." ↑ "US ...Franchises · Games · Arcade · Peripherals
  51. [51]
    Pro Evolution Soccer | Video Game Sales Wiki - Fandom
    PES is Konami's best-selling franchise (above Metal Gear), the second best-selling association football game franchise (after FIFA), and one of the top five ...
  52. [52]
    20 Years of Pro Evolution Soccer | TechSpot
    Jan 10, 2022 · The game included 64 club teams, 6 of which were licensed, and the Master League was expanded into 4 first divisions. It sold as well as its ...<|control11|><|separator|>
  53. [53]
    Pro Evolution Soccer 3 tops a million pre-orders | GamesIndustry.biz
    Last year's Pro Evolution Soccer 2 is getting close to 1.5 million units sold, with a recent boost provided by a Platinum release of the game in September. The ...