Pro Evolution Soccer 2011
Pro Evolution Soccer 2011 (PES 2011, known as World Soccer Winning Eleven 2011 in Japan) is an association football simulation video game developed by Winning Eleven Productions and published by Konami Digital Entertainment.[1] Released in fall 2010 for platforms including PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2, Wii, and PlayStation Portable, it serves as the tenth installment in the Pro Evolution Soccer series and the successor to Pro Evolution Soccer 2010.[1] The game features licensed teams from Europe's major leagues such as the Premier League, La Liga, and Serie A, alongside international sides, emphasizing realistic gameplay mechanics and player animations derived from motion capture technology.[2] Development of Pro Evolution Soccer 2011 was led by Konami's PES Productions team (also known as Winning Eleven Productions), focusing on enhancing player control and tactical depth to compete with rival series like FIFA.[1] The title was first announced on February 9, 2010,[3] with a North American release on October 19, 2010, following European launch on October 8 and Japanese on October 28.[4] Key innovations included the "Total Control" system, allowing 360-degree passing and dribbling for more precise on-field actions, and a stamina gauge that affects shot power and player fatigue during matches.[1] Additional modes such as Master League introduced online bidding for global player transfers, marking a debut for this feature in the series.[1] The game's artificial intelligence was overhauled, with defenders adopting more natural positioning to intercept passes and force errors, contributing to varied pacing based on match situations.[1] Over 1,000 new animations were incorporated from more than 100 hours of motion capture, improving visual fidelity in player movements and facial expressions.[1] Team management was streamlined via a drag-and-drop interface, enabling customizable feints and strategies.[1] Upon release, Pro Evolution Soccer 2011 received generally positive reception, earning a Metacritic score of 79 out of 100 for the PlayStation 3 version, praised for its realistic passing system and multiplayer improvements.[5] Critics highlighted the game's evolution in gameplay fluidity and AI responsiveness as a strong step forward for the franchise, though some noted ongoing issues with licensing and menu navigation.[6] It sold over 5 million units worldwide by May 2011, underscoring its commercial success in the competitive sports gaming market.[7]Gameplay
Core Mechanics
Pro Evolution Soccer 2011 features a control system centered on fluid player movement, enabled by a 360-degree control scheme that allows directional input via the left analog stick for precise navigation in any direction during gameplay.[8] Passing mechanics include short passes for quick ball distribution, long passes for distance coverage, and through balls to exploit defensive gaps, with power adjusted by holding the respective button to fill a gauge for controlled execution; the analog stick direction determines accuracy and trajectory.[9] Shooting involves a similar power gauge on the shoot button, enabling players to time releases for varied shot types like driven strikes or chips, while first-time shots occur without trapping the ball for immediate responses.[9] Dribbling supports close ball control with the left stick for subtle maneuvers, sprint dashes for acceleration, and slow dribbles by holding a modifier button to shield the ball, promoting skillful evasion.[10] Tackling options encompass pressure marking to close down opponents, standing tackles for direct challenges, and sliding tackles for reaching distant balls, each risking fouls based on timing and position.[9] Matches in Pro Evolution Soccer 2011 follow a standard structure of two halves separated by halftime, with configurable half-lengths ranging from 5 to 20 minutes to suit different play styles and simulation depth.[10] Weather conditions, selectable before kickoff, influence ball physics, such as rain reducing traction for slippery passes and shots, adding environmental realism to simulations. Basic AI behaviors govern team positioning, with offensive players advancing to create passing lanes and defensive units maintaining shape to cover zones, ensuring balanced flow without excessive intervention.[10] Player attributes directly shape in-game performance, including speed for sprint bursts that enable rapid advances, stamina that depletes during sustained efforts like repeated sprints—visibly tracked by a gauge turning red at low levels to signal reduced effectiveness—and shooting accuracy that governs shot precision and curve.[9] For instance, high-stamina players maintain pace longer without fatigue-induced slowdowns, while superior shooting accuracy minimizes errant attempts under pressure.[10] Collision detection emphasizes realistic physical interactions, with jostling occurring automatically when players contest possession, allowing stronger or positioned athletes to shoulder opponents off the ball through momentum-based physics that simulate real-world strength disparities.[11] This system supports blocking paths and deflections without scripted outcomes, contributing to unpredictable duels during challenges.[12]Innovations
Pro Evolution Soccer 2011 introduced a revamped AI system designed to enhance realism and player agency, featuring proactive teammate support where companions make intelligent off-ball runs to create passing options and exploit spaces dynamically. Defensive strategies were also upgraded, with adaptive positioning that includes shadow marking, allowing defenders to track key opponents closely without overcommitting, thereby forcing errors through body positioning rather than reckless challenges. This system reduces reliance on assisted AI interventions, requiring players to anticipate threats independently for more strategic depth.[8][13] The game's passing mechanics received significant updates to promote precision and tactical variety, including the Teammate Press function that enables quick recoveries by summoning nearby allies to apply coordinated pressure on ball carriers. Advanced Instructions allow for customizable formations, such as counter-attacking setups that adjust player roles mid-match via a drag-and-drop interface, fostering adaptive strategies. Additionally, a new power bar system governs the strength and trajectory of passes, enabling precise through-passes that reward timing and vision in breaking defensive lines.[8][13] An enhanced collision and animation framework contributes to smoother, more immersive interactions, incorporating over 1,000 new animations derived from more than 100 hours of motion-capture data to depict fluid transitions in tackles, turns, and celebrations. These updates emphasize physical realism, with improved jostling and blocking mechanics that simulate authentic player confrontations without excessive interruptions.[8]Presentation
Licenses
Pro Evolution Soccer 2011 featured full licensing for UEFA competitions, including the UEFA Champions League, UEFA Europa League, and UEFA Super Cup, complete with authentic logos, kits, and presentation elements integrated into dedicated game modes.[14] This marked a significant expansion in official partnerships, allowing players to experience realistic tournament structures and visuals for Europe's premier club events.[15] The game introduced the CONMEBOL Copa Libertadores as the first PES title to include the South American club competition, featuring all 40 teams from the 2010 edition with official kits, logos, and player likenesses, though these teams were restricted to exhibition and specific tournament modes rather than full integration into other leagues.[16] In contrast, major European domestic leagues like the English Premier League remained unlicensed, resulting in fictionalized team names such as "North London" for Arsenal to maintain gameplay variety while navigating rights restrictions.[17] PES 2011 included licensed national teams such as Brazil and Spain, alongside prominent clubs like Barcelona, Inter Milan, Real Madrid, Juventus, and Bayern Munich, enabled through partnerships including FIFPro for accurate player names and attributes across over 5,000 athletes.[15].pdf) Unlicensed content, however, relied on generic player names in fabricated leagues and community-created option files to restore real-world authenticity, a common workaround in the series to enhance realism post-release.Audio
The English-language version of Pro Evolution Soccer 2011 features commentary provided by Jon Champion as the lead commentator and Jim Beglin as the co-commentator, marking Beglin's debut in the series after previously working with Champion on ITV broadcasts. This duo delivers enhanced coverage with new lines focused on tactical analysis, player-specific calls, and match situations to improve immersion during gameplay. Regional variants of the game include dedicated commentary teams in multiple languages, such as Italian, Spanish, French, and others, offering localized audio experiences tailored to international audiences.[18][19][20] The game's soundtrack comprises 24 licensed tracks spanning rock, indie, and electronic genres, designed to energize menus, highlight reels, and pre-match sequences. Notable inclusions feature "Cousins" by Vampire Weekend for an upbeat indie rock vibe, "Die Tomorrow" by Coldrain representing aggressive rock elements, and "Celestica" by Crystal Castles adding electronic intensity, creating a diverse and dynamic auditory backdrop that complements the game's pace. These selections were curated to evoke excitement without overpowering the core experience.[21] Crowd audio in Pro Evolution Soccer 2011 incorporates dynamic chants and reactions that vary based on in-game events like goals, fouls, and momentum shifts, enhancing the stadium atmosphere. For UEFA Champions League and Europa League modes, licensed team supporter sounds provide authentic auditory details, such as specific fan chants tied to clubs like Manchester United or Barcelona, integrating seamlessly with the game's official licensing agreements.[22] In-game sound effects emphasize realism, with detailed audio for ball impacts varying by strike type and power, sharp referee whistles signaling stops and decisions, and layered ambient stadium noise including echoes and distant cheers. On supported platforms like PlayStation 3 and Xbox 360, these elements are optimized for spatial audio through surround sound support, allowing for a more immersive directional experience during matches.[23]Development
Production
The production of Pro Evolution Soccer 2011 was handled by Konami's internal Winning Eleven Productions team, based in Tokyo, Japan, under the supervision of producer Shingo "Seabass" Takatsuka, who oversaw the core development efforts to refine the series' gameplay foundation.[24][25] The team, comprising around 200 staff members, concentrated on overhauling the engine inherited from PES 2010, incorporating advanced animation and physics improvements to address criticisms of prior entries.[26] Konami first teased the project on February 9, 2010, during a press briefing where the company committed to significant conceptual shifts to reclaim competitive ground against rival FIFA 11, with full details revealed on May 4, 2010, emphasizing a "total overhaul" in controls and realism.[27][28] Pre-production commenced in late 2009 following the release of PES 2010, transitioning into full development through the summer of 2010, a period marked by intensive motion capture sessions that recorded over 100 hours of professional soccer player movements to generate more than 1,000 new animations for fluid, realistic on-pitch actions.[29][30] The production leveraged Konami's proprietary engine technology in its early iterative form to bolster physics simulations, particularly for ball handling and player collisions, all coordinated from the primary development hub in Tokyo to ensure tight integration of Japanese-led design principles.[31][32]Key Decisions
In response to criticisms of Pro Evolution Soccer 2010, which highlighted issues like scripted events, unreliable defending, and overly simplistic AI behaviors, the development team at Konami's PES Productions prioritized a comprehensive overhaul of the artificial intelligence system to promote more realistic team play and tactical depth. This involved enhancing defender positioning to maintain shape and close down attackers more intelligently, reducing the tendency for players to chase the ball indiscriminately, and introducing less predictable teammate support that demanded greater manual input from users to exploit passing triangles and break down defenses. These changes aimed to shift the gameplay toward a more simulation-oriented experience, addressing fan feedback on the previous title's lack of challenge and authenticity by emphasizing situational decision-making over reliance on sprinting or automated assists.[29] The licensing strategy for Pro Evolution Soccer 2011 focused on strengthening European market appeal through exclusive full rights to UEFA competitions, including the Champions League, Europa League, and Super Cup, while incorporating the CONMEBOL Copa Libertadores tournament with all 40 participating clubs to provide global variety and South American representation. This approach compensated for ongoing gaps in Premier League licensing, where clubs were represented under generic names, by prioritizing high-profile continental tournaments that enhanced authenticity in key modes like the Champions League campaign. The decision reflected a deliberate balance between securing marquee European properties to rival competitors and diversifying content for international audiences, without overextending resources on domestic league negotiations.[33] Platform prioritization centered on next-generation consoles PlayStation 3 and Xbox 360, where the core version leveraged advanced graphics and full feature sets including the overhauled AI and online modes, while scaled-down editions were developed for Wii and PSP to maintain accessibility on legacy hardware. Additionally, a dedicated variant, Pro Evolution Soccer 2011 3D, was positioned as a Nintendo 3DS launch title to capitalize on the handheld's debut, incorporating 3D visuals and touch-screen tactics without compromising the series' core football simulation. This multi-platform strategy ensured broad market coverage but allocated primary development resources to high-fidelity versions on PS3 and Xbox 360, reflecting the team's focus on delivering depth on leading hardware amid the transition to new console generations.[34][29] Innovation efforts emphasized gameplay depth over visual overhauls, with significant resources directed toward creating over 1,000 new animations derived from more than 100 hours of motion capture to achieve fluid, realistic player movements and 360-degree passing precision. The new power gauge system for passing and shooting was introduced to grant players granular control over ball trajectory and speed, fostering "total freedom of play" as a core philosophy in response to demands for more expressive mechanics. By forgoing major graphical redesigns in favor of these animation and control enhancements, the team aimed to elevate tactical immersion and responsiveness, positioning Pro Evolution Soccer 2011 as a radical evolution in simulation quality rather than surface-level aesthetics.[35][29]Release
Platforms and Dates
Pro Evolution Soccer 2011 was released across multiple platforms, primarily targeting seventh-generation consoles and PC, with staggered dates by region. The core versions for PlayStation 3, Xbox 360, and PC launched first in Europe on October 8, 2010, followed by North America on October 19, 2010, and Japan on October 28, 2010, under the title World Soccer: Winning Eleven 2011.[4][36] A PlayStation 2 version followed in North America on November 4, 2010.[37] The PlayStation Portable edition arrived in Europe on October 29, 2010, and North America on November 2, 2010.[38][39] For the Wii, releases occurred in Europe on October 29, 2010, and North America on November 23, 2010.[40] No mobile versions were available at launch, though a Windows Phone 7 port was announced for early 2011.[41] A dedicated Nintendo 3DS version, titled Pro Evolution Soccer 2011 3D, served as a launch title for the console, featuring stereoscopic 3D visuals but with reduced gameplay features compared to the mainline editions, such as fewer licensed teams and modes. It released in Japan on February 26, 2011, Europe on March 25, 2011, and North America on March 27, 2011.[42][43][44] In Asian markets outside Japan, the game was distributed as World Soccer: Winning Eleven 2011, with releases beginning as early as October 20, 2010, for select platforms.[45] Technically, the PlayStation 3 and Xbox 360 versions supported high-definition resolutions up to 1080p, including progressive scan at 480p and HDTV at 720p, while the PC edition required DirectX 9.0c compatibility for optimal performance on contemporary hardware.[46] Online multiplayer, including modes like Master League Online, was facilitated through Konami's proprietary network infrastructure across supported platforms.[3] The PC version was designed for backward compatibility with mid-2000s hardware, running on systems with Pentium 4 processors and GeForce 6600-level graphics cards.[47]| Platform | Europe | North America | Japan |
|---|---|---|---|
| PlayStation 3, Xbox 360, PC | October 8, 2010 | October 19, 2010 | October 28, 2010 |
| PlayStation Portable | October 29, 2010 | November 2, 2010 | November 18, 2010 |
| Wii | October 29, 2010 | November 23, 2010 | November 18, 2010 |
| PlayStation 2 | October 29, 2010 | November 4, 2010 | November 18, 2010 |
| Nintendo 3DS | March 25, 2011 | March 27, 2011 | February 26, 2011 |