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Pro Evolution Soccer 2011

Pro Evolution Soccer 2011 (PES 2011, known as World Soccer Winning Eleven 2011 in ) is an developed by Winning Eleven Productions and published by Digital Entertainment. Released in fall 2010 for platforms including , , Microsoft Windows, , , and , it serves as the tenth installment in the Pro Evolution Soccer series and the successor to . The game features licensed teams from Europe's major leagues such as the , , and , alongside international sides, emphasizing realistic gameplay mechanics and player animations derived from technology. Development of Pro Evolution Soccer 2011 was led by Konami's PES Productions team (also known as Winning Eleven Productions), focusing on enhancing player control and tactical depth to compete with rival series like . The title was first announced on February 9, 2010, with a North American release on October 19, 2010, following launch on October 8 and Japanese on October 28. Key innovations included the "Total Control" system, allowing 360-degree passing and dribbling for more precise on-field actions, and a stamina gauge that affects shot power and player fatigue during matches. Additional modes such as Master League introduced online bidding for global player transfers, marking a debut for this feature in the series. The game's artificial intelligence was overhauled, with defenders adopting more natural positioning to intercept passes and force errors, contributing to varied pacing based on match situations. Over 1,000 new animations were incorporated from more than 100 hours of , improving visual fidelity in player movements and facial expressions. Team management was streamlined via a drag-and-drop , enabling customizable feints and strategies. Upon release, Pro Evolution Soccer 2011 received generally positive , earning a score of 79 out of 100 for the version, praised for its realistic passing system and multiplayer improvements. Critics highlighted the game's evolution in fluidity and responsiveness as a strong step forward for the franchise, though some noted ongoing issues with licensing and menu navigation. It sold over 5 million units worldwide by May 2011, underscoring its commercial success in the competitive sports gaming market.

Gameplay

Core Mechanics

Pro Evolution Soccer 2011 features a control system centered on fluid player movement, enabled by a 360-degree control scheme that allows directional input via the left analog stick for precise navigation in any direction during gameplay. Passing mechanics include short passes for quick ball distribution, long passes for distance coverage, and through balls to exploit defensive gaps, with power adjusted by holding the respective button to fill a gauge for controlled execution; the analog stick direction determines accuracy and trajectory. Shooting involves a similar power gauge on the shoot button, enabling players to time releases for varied shot types like driven strikes or chips, while first-time shots occur without trapping the ball for immediate responses. Dribbling supports close ball control with the left stick for subtle maneuvers, sprint dashes for acceleration, and slow dribbles by holding a modifier button to shield the ball, promoting skillful evasion. Tackling options encompass pressure marking to close down opponents, standing tackles for direct challenges, and sliding tackles for reaching distant balls, each risking fouls based on timing and position. Matches in Pro Evolution Soccer 2011 follow a standard structure of two halves separated by , with configurable half-lengths ranging from 5 to 20 minutes to suit different play styles and depth. conditions, selectable before kickoff, influence ball physics, such as reducing traction for slippery passes and shots, adding environmental to simulations. Basic behaviors govern team positioning, with offensive players advancing to create passing lanes and defensive units maintaining shape to cover zones, ensuring balanced flow without excessive intervention. Player attributes directly shape in-game performance, including speed for sprint bursts that enable rapid advances, that depletes during sustained efforts like repeated sprints—visibly tracked by a turning red at low levels to signal reduced effectiveness—and shooting accuracy that governs shot precision and curve. For instance, high-stamina players maintain pace longer without fatigue-induced slowdowns, while superior shooting accuracy minimizes errant attempts under pressure. Collision detection emphasizes realistic physical interactions, with jostling occurring automatically when players contest possession, allowing stronger or positioned athletes to shoulder opponents off the ball through momentum-based physics that simulate real-world strength disparities. This system supports blocking paths and deflections without scripted outcomes, contributing to unpredictable duels during challenges.

Innovations

Pro Evolution Soccer 2011 introduced a revamped system designed to enhance and player agency, featuring proactive teammate support where companions make intelligent off-ball runs to create passing options and exploit spaces dynamically. Defensive strategies were also upgraded, with adaptive positioning that includes shadow marking, allowing defenders to track key opponents closely without overcommitting, thereby forcing errors through body positioning rather than reckless challenges. This system reduces reliance on assisted interventions, requiring players to anticipate threats independently for more strategic depth. The game's passing mechanics received significant updates to promote precision and tactical variety, including the Teammate Press function that enables quick recoveries by summoning nearby allies to apply coordinated pressure on ball carriers. Advanced Instructions allow for customizable formations, such as counter-attacking setups that adjust player roles mid-match via a drag-and-drop , fostering adaptive strategies. Additionally, a new power bar system governs the strength and trajectory of passes, enabling precise through-passes that reward timing and vision in breaking defensive lines. An enhanced collision and animation framework contributes to smoother, more immersive interactions, incorporating over 1,000 new animations derived from more than 100 hours of motion-capture data to depict fluid transitions in tackles, turns, and celebrations. These updates emphasize physical , with improved jostling and blocking that simulate authentic player confrontations without excessive interruptions.

Presentation

Licenses

Pro Evolution Soccer 2011 featured full licensing for UEFA competitions, including the , , and , complete with authentic logos, kits, and presentation elements integrated into dedicated game modes. This marked a significant expansion in official partnerships, allowing players to experience realistic tournament structures and visuals for Europe's premier club events. The game introduced the as the first PES title to include the South American club competition, featuring all 40 teams from the 2010 edition with official kits, logos, and player likenesses, though these teams were restricted to exhibition and specific tournament modes rather than full integration into other leagues. In contrast, major European domestic leagues like the remained unlicensed, resulting in fictionalized team names such as "" for to maintain gameplay variety while navigating rights restrictions. PES 2011 included licensed national teams such as and , alongside prominent clubs like , , Real Madrid, Juventus, and Bayern Munich, enabled through partnerships including for accurate player names and attributes across over 5,000 athletes..pdf) Unlicensed content, however, relied on generic player names in fabricated leagues and community-created option files to restore real-world authenticity, a common workaround in the series to enhance realism post-release.

Audio

The English-language version of Pro Evolution Soccer 2011 features commentary provided by as the lead commentator and as the co-commentator, marking Beglin's debut in the series after previously working with Champion on broadcasts. This duo delivers enhanced coverage with new lines focused on tactical analysis, player-specific calls, and match situations to improve immersion during gameplay. Regional variants of the game include dedicated commentary teams in multiple languages, such as , , , and others, offering localized audio experiences tailored to international audiences. The game's soundtrack comprises 24 licensed tracks spanning rock, indie, and electronic genres, designed to energize menus, highlight reels, and pre-match sequences. Notable inclusions feature "Cousins" by for an upbeat vibe, "Die Tomorrow" by representing aggressive rock elements, and "Celestica" by adding electronic intensity, creating a diverse and dynamic auditory backdrop that complements the game's pace. These selections were curated to evoke excitement without overpowering the core experience. Crowd audio in Pro Evolution Soccer 2011 incorporates dynamic chants and reactions that vary based on in-game events like goals, fouls, and momentum shifts, enhancing the stadium atmosphere. For and Europa League modes, licensed team supporter sounds provide authentic auditory details, such as specific fan chants tied to clubs like Manchester United or , integrating seamlessly with the game's official licensing agreements. In-game sound effects emphasize , with detailed audio for ball impacts varying by strike type and power, sharp whistles signaling stops and decisions, and layered ambient stadium noise including echoes and distant cheers. On supported platforms like and , these elements are optimized for spatial audio through support, allowing for a more immersive directional experience during matches.

Development

Production

The production of Pro Evolution Soccer 2011 was handled by Konami's internal Winning Eleven Productions team, based in , , under the supervision of producer Shingo "Seabass" Takatsuka, who oversaw the core development efforts to refine the series' gameplay foundation. The team, comprising around 200 staff members, concentrated on overhauling the engine inherited from PES 2010, incorporating advanced animation and physics improvements to address criticisms of prior entries. Konami first teased the project on February 9, 2010, during a press briefing where the company committed to significant conceptual shifts to reclaim competitive ground against rival , with full details revealed on May 4, 2010, emphasizing a "total overhaul" in controls and realism. Pre-production commenced in late 2009 following the release of PES 2010, transitioning into full development through the summer of 2010, a period marked by intensive sessions that recorded over 100 hours of professional soccer player movements to generate more than 1,000 new animations for fluid, realistic on-pitch actions. The production leveraged Konami's proprietary engine technology in its early iterative form to bolster physics simulations, particularly for ball handling and player collisions, all coordinated from the primary development hub in to ensure tight integration of Japanese-led design principles.

Key Decisions

In response to criticisms of , which highlighted issues like scripted events, unreliable defending, and overly simplistic AI behaviors, the development team at Konami's PES Productions prioritized a comprehensive overhaul of the system to promote more realistic team play and tactical depth. This involved enhancing defender positioning to maintain shape and close down attackers more intelligently, reducing the tendency for players to chase the ball indiscriminately, and introducing less predictable teammate support that demanded greater manual input from users to exploit passing triangles and break down defenses. These changes aimed to shift the toward a more simulation-oriented experience, addressing fan feedback on the previous title's lack of challenge and authenticity by emphasizing situational decision-making over reliance on sprinting or automated assists. The licensing strategy for Pro Evolution Soccer 2011 focused on strengthening European market appeal through exclusive full rights to , including the Champions League, Europa League, and , while incorporating the tournament with all 40 participating clubs to provide global variety and South American representation. This approach compensated for ongoing gaps in licensing, where clubs were represented under generic names, by prioritizing high-profile continental tournaments that enhanced authenticity in key modes like the Champions League campaign. The decision reflected a deliberate balance between securing marquee European properties to rival competitors and diversifying content for international audiences, without overextending resources on domestic league negotiations. Platform prioritization centered on next-generation consoles and , where the core version leveraged advanced graphics and full feature sets including the overhauled and online modes, while scaled-down editions were developed for and to maintain accessibility on legacy hardware. Additionally, a dedicated variant, Pro Evolution Soccer 2011 , was positioned as a launch title to capitalize on the handheld's debut, incorporating visuals and touch-screen tactics without compromising the series' core simulation. This multi-platform strategy ensured broad market coverage but allocated primary development resources to high-fidelity versions on and , reflecting the team's focus on delivering depth on leading hardware amid the transition to new console generations. Innovation efforts emphasized gameplay depth over visual overhauls, with significant resources directed toward creating over 1,000 new derived from more than 100 hours of to achieve fluid, realistic player movements and 360-degree passing precision. The new power gauge system for passing and was introduced to grant granular over trajectory and speed, fostering "total freedom of play" as a core philosophy in response to demands for more expressive mechanics. By forgoing major graphical redesigns in favor of these and enhancements, the team aimed to elevate tactical immersion and responsiveness, positioning Pro Evolution Soccer 2011 as a radical evolution in simulation quality rather than surface-level aesthetics.

Release

Platforms and Dates

Pro Evolution Soccer 2011 was released across multiple platforms, primarily targeting seventh-generation consoles and PC, with staggered dates by region. The core versions for , , and PC launched first in on October 8, 2010, followed by on October 19, 2010, and on October 28, 2010, under the title World Soccer: Winning Eleven 2011. A version followed in on November 4, 2010. The edition arrived in on October 29, 2010, and on November 2, 2010. For the , releases occurred in on October 29, 2010, and on November 23, 2010. No mobile versions were available at launch, though a port was announced for early 2011. A dedicated version, titled Pro Evolution Soccer 2011 3D, served as a launch title for the console, featuring stereoscopic visuals but with reduced features compared to the mainline editions, such as fewer licensed teams and modes. It released in on February 26, 2011, on March 25, 2011, and on March 27, 2011. In Asian markets outside , the game was distributed as World Soccer: Winning Eleven 2011, with releases beginning as early as October 20, 2010, for select platforms. Technically, the and versions supported high-definition resolutions up to , including at and HDTV at , while the PC edition required 9.0c compatibility for optimal performance on contemporary hardware. Online multiplayer, including modes like Master League Online, was facilitated through Konami's proprietary network infrastructure across supported platforms. The PC version was designed for with mid-2000s hardware, running on systems with processors and 6600-level graphics cards.
PlatformEuropeNorth AmericaJapan
October 8, 2010October 19, 2010October 28, 2010
October 29, 2010November 2, 2010November 18, 2010
October 29, 2010November 23, 2010November 18, 2010
October 29, 2010November 4, 2010November 18, 2010
March 25, 2011March 27, 2011February 26, 2011

Demo and Marketing

A playable demo for Pro Evolution Soccer 2011 was released on September 15, 2010, for , , and PC. It offered 10-minute exhibition matches featuring four selectable teams: , Bayern Munich, Chivas de Guadalajara, and Sport Club Internacional, with the latter two available for Copa Libertadores-themed play. The demo highlighted the game's updated and passing system, including enhanced 360-degree control for more precise ball distribution and player movement. Konami's marketing efforts centered on promotional trailers debuted at , which emphasized the "AI Revolution" through improved teammate positioning and defensive responsiveness. The campaign included an exclusive licensing partnership with , enabling official branding for the Champions League and Europa League modes, complete with authentic team representations and competition structures. In Europe, television advertisements spotlighted cover athlete , showcasing his in-game likeness and skills to underscore the title's realism. Special promotions involved free downloadable content packs tied to UEFA competitions, such as updated team rosters from the Champions League and Europa League. Community-driven option files gained traction among players, providing fixes for unlicensed teams by updating names, kits, and emblems to reflect real-world details. Konami initiated social media teasers on its official channels in June 2010, building anticipation with glimpses of Messi's involvement and core gameplay tweaks. The global cover art prominently featured in action, with regional adaptations to appeal to local markets, such as emphasis on South American elements in Latin American editions.

Reception

Critical Response

Pro Evolution Soccer 2011 received generally favorable reviews from critics, with aggregate scores on reflecting strong praise for its core gameplay mechanics across major platforms. The version earned a score of 79/100 based on 43 reviews, the version scored 80/100 from 41 reviews, the PC version received 76/100 from 12 reviews, and the version garnered 77/100 from 9 reviews. Critics widely lauded the game's fluid gameplay and improvements to artificial intelligence, which contributed to more realistic player behaviors and tactical depth on the pitch. IGN highlighted the revamped passing system and enhanced defender AI as key strengths, awarding the game a 9/10 and noting that "positioning and timing is absolutely critical," rewarding skilled play with satisfying moments. GameSpot echoed this sentiment, praising the deeper, skill-based controls and realistic animations in an 8/10 review, describing it as a "comprehensive reboot" that emphasized total freedom of play. Reviewers also appreciated the stability of the online mode, with GameSpot calling the new Online Master League a significant step forward in multiplayer engagement compared to prior entries. Despite these advances, several outlets criticized the game's incomplete licensing agreements, which forced the use of generic team and player names for many real-world clubs and athletes, detracting from immersion. awarded the and versions of World Soccer Winning Eleven 2011 a combined 35/40 (9/9/9/8), but deducted points for lackluster presentation elements like menus and outdated team rosters. , in a 7/10 , pointed to archaic interfaces and generic licensing as persistent issues, though it commended the attack-minded pace and improved animations. The version faced harsher scrutiny for its outdated graphics and reduced feature set, contributing to its relatively lower aggregate score. In comparisons to rival , Pro Evolution Soccer 2011 was often favored for its intuitive controls and realistic on-ball feel, but faulted for shallower game modes and less polished presentation. noted that while PES excelled in tactical nuance, FIFA offered greater depth in career and online progression. Japanese publications like emphasized the game's heritage as Winning Eleven, praising its authentic soccer simulation roots while acknowledging licensing as a barrier to full .

Commercial Performance

Pro Evolution Soccer 2011 achieved strong commercial success, selling 5.9 million units worldwide as reported by in May 2011. The version led platform sales at approximately 2.41 million units, including 0.29 million in , 1.18 million in , 0.41 million in , and 0.54 million in other regions. Lifetime sales reached approximately 7.51 million units worldwide. These figures marked a significant boost for the PES series following weaker performances in prior years. The game performed particularly well in and , where it garnered substantial market share among football simulation titles. In , PES 2011 continued the series' dominance over , outselling its rival due to strong local branding under the Winning Eleven name and cultural preference for PES's gameplay style. Overall, the soccer genre, driven by PES 2011, contributed to Konami's division selling 6.56 million units across titles in the nine months ending December 2010, helping elevate the company's operating income to ¥20.8 billion for the fiscal year. PES 2011 marked a revival for the series after declines from 2008 to 2010, when entries like PES 2008 and 2009 faced criticism for outdated graphics and mechanics on next-gen consoles, leading to falling sales behind . The game's radical overhaul in animation, physics, and licensing helped restore fan interest, influencing subsequent titles such as PES 2012, which expanded on the integration and built directly on 2011's gameplay refinements. Its legacy endured through an active PC modding community, with patches from sites like Evo-Web and PES Modding extending playability via updated rosters, kits, and leagues well into the . Retrospective analyses in the have hailed it as a turning point that briefly halted the series' slide before broader industry shifts favored . The 3D version received a for Best Sports/Fitness Game at the 2011 , recognizing its impact amid competition from titles like MLB 11: The Show.

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