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Pro Evolution Soccer 2010

Pro Evolution Soccer 2010 (PES 2010; known in Asia as World Soccer: Winning Eleven 2010) is a simulation video game developed by PES Productions and published by . Released in late 2009 for , , Microsoft Windows, , , and , with an port following in June 2010, it represents the ninth installment in the series. The game emphasizes realistic gameplay, featuring licensed teams from major leagues and modes such as the . PES 2010 introduced significant improvements to its core mechanics, including a new 360-degree analog control scheme for more fluid player movement and intuitive zonal defending that requires strategic positioning. Enhanced visuals brought greater realism to player likenesses, animations, and on-pitch conditions, with details like sweat and dynamic expressions adding immersion. A revamped tactics system offers over 100 levels of customization for attacking and defensive strategies, allowing mid-match adjustments to adapt to opponents. Other updates include a side-on penalty view and seamless transitions in and animations. The game received generally favorable reviews, earning a Metascore of 78 out of 100 based on 42 critic reviews, praised for its challenging and authentic simulation feel despite some licensing limitations. awarded it an 8.1 out of 10, highlighting the exhaustive new features that refined every aspect of the series. User scores averaged 7.0, reflecting appreciation for the gameplay depth but noting areas like menu polish that lagged behind competitors. Overall, PES 2010 was seen as a return to the series' strengths in tactical simulation.

Development

Announcement and production

Konami announced on April 8, 2009, positioning it as the ninth installment in the long-running series. The reveal emphasized a significant evolution in gameplay and presentation, with the publisher highlighting it as featuring "the most exhaustive raft of new features in the series' history." Development was primarily led by 's PES Productions team, based in Tokyo, Japan, which focused on advancing next-generation enhancements building directly on the foundation of . The studio prioritized refinements to the game's core engine, including superior player animations, more realistic physics simulations for ball movement and collisions, and overall visual fidelity to create a more immersive experience on platforms like and Xbox 360. A key production emphasis was the integration of Teamvision 2.0, an upgraded system designed to improve team coordination, such as zonal defending where midfielders and defenders dynamically cover spaces and adapt to attacking patterns. To generate early feedback and build anticipation, Konami released a playable on September 17, 2009, available for download on PC, , and Xbox 360. The demo included exhibition matches featuring select licensed teams, such as and , alongside national squads from , , , and , allowing players to test core mechanics like passing and shooting in a limited five-minute format. In terms of scope, the production aimed to close the gap with rival by prioritizing heightened realism in player movements and match dynamics, though Konami did not disclose specific budget details for the . This focus on technical upgrades addressed from prior entries, seeking to deliver a more strategic and visually compelling soccer simulation without overhauling the series' established formula.

Cover athletes and promotion

Lionel Messi of and served as the primary cover athlete for the global edition of Pro Evolution Soccer 2010, prominently featured in artwork and marketing visuals to emphasize the game's focus on elite player representation. of and joined Messi on the alternate European cover, appearing alongside him in promotional imagery to appeal to regional audiences and highlight star-powered authenticity. Konami unveiled the first trailer for Pro Evolution Soccer 2010 at in from June 2 to 4, showcasing enhanced graphics, animations, and Messi's involvement in the opening sequence to generate early buzz among gamers. The event highlighted upcoming features like improved player movements, positioning the game as a leap forward in football simulation realism. A key element of promotion involved Konami's expanded partnership with , which secured exclusive licenses for the and , enabling teasers of official tournament modes and team likenesses to build anticipation for authentic European competition content. Marketing efforts centered on campaigns targeting football enthusiasts, including television advertisements featuring Messi, Torres, and Juventus' demonstrating in-game skills and team dynamics. These ads, produced by Frontroom, aired alongside an online extension allowing users to view gameplay clips, emphasizing the game's refined controls and visual fidelity. A downloadable demo was also promoted via platforms like Xbox Live, offering matches with licensed teams such as and to let fans preview core mechanics ahead of launch. Player endorsements extended to production involvement, with real athletes participating in motion capture sessions to ensure lifelike animations and movements. Messi underwent specialized by Audiomotion, contributing to accurate depictions of his signature and playstyle for greater .

Release

Platforms

Pro Evolution Soccer 2010 was released across multiple platforms, including Microsoft Windows, , , , , , , and Java mobile versions for feature phones, including devices. The Java mobile version was released in late 2009 for compatible feature phones. The next-generation versions for , , and PC offered enhanced features such as 360-degree player pod control and full licensing for the and , providing authentic tournament modes and team representations. In contrast, the legacy console versions for and featured downgraded graphics and reduced visual fidelity to accommodate hardware limitations, though they retained core gameplay modes like exhibition matches and Master League. The edition was optimized for handheld play, emphasizing ad-hoc multiplayer and portable-friendly controls derived from the analog nub. On PC, players could adjust graphics settings including resolution, texture quality, and to balance with visual detail on varying configurations. The iOS port, released in June 2010, served as a simplified adaptation with touch-based controls and support for intuitive passing and shooting, utilizing visuals scaled for mobile screens while incorporating assistance for accessibility. Notably, there was no initial release for the , limiting handheld options to the and later versions. The edition faced a delay in some regions to incorporate adaptations using the and Nunchuk for actions like shooting and passing, though traditional button inputs remained primary.

Regional release dates

Pro Evolution Soccer 2010 was first released in on October 23, 2009, for Windows, , and platforms, with select territories such as the receiving it a day earlier on October 22. The and versions followed in on November 6, 2009, while the edition arrived later on November 20 due to additional development time required for the motion-controlled variant. In , the game launched on November 3, 2009, for and , with the version delayed to November 10 and the edition also on November 10. Japan received the title under its regional name, World Soccer: Winning Eleven 2010, on November 5, 2009, initially for and , topping sales charts in the region during its debut week. The version for Japan was released later on December 10, 2009, reflecting minor delays in porting to the platform. Other regions saw staggered releases for additional platforms; for instance, and versions in were available in early 2010, often bundled with exclusive content like regional team packs in select markets. A mobile version for devices launched globally in June 2010, adapted from the PSP edition and priced at $6.99.
RegionPlatform(s)Release Date
Europe (select)PC, PS3, Xbox 360October 22, 2009
PC, PS3, October 23, 2009
PS2, November 6, 2009
November 20, 2009
PS3, November 3, 2009
PS2, November 10, 2009
PS3, November 5, 2009
December 10, 2009
Asia (select)PS2, Early 2010
GlobalJune 2010

Gameplay

Controls and mechanics

Pro Evolution Soccer 2010 introduced a 360-degree control system on , , and PC versions, enabling fluid and movement in any direction via the for enhanced realism in player handling. Manual passing and shooting mechanics relied on power gauges to adjust strength and directional input for precision, with options like holding the left trigger for manual long passes that allowed players to target specific areas on the pitch. These systems emphasized player skill, as inaccurate inputs could lead to turnovers or weak shots. Tactical options expanded strategic depth through game plan sliders that controlled off-ball runs and team positioning, such as setting wide or narrow formations to influence support play. Through-ball precision improved with manual execution using the for direction and power bar for distance, enabling accurate passes to exploit defensive gaps. Curve shots were refined for greater realism, where deflection during the power gauge phase imparted natural spin and trajectory to bend the ball around defenders. Goalkeeper mechanics featured full manual control, unique to the series at the time, allowing to direct dives, positioning, and rushes using a cursor for precise interventions during shots or crosses. On lower difficulty settings, assistance supplemented manual inputs by automatically adjusting positioning to aid less experienced users. Platform-specific adaptations ensured accessibility across hardware. The Wii version incorporated motion controls with the for intuitive passing and shooting gestures, alongside optional support for traditional button inputs. On PSP, controls were simplified with the analog nub enabling 360-degree movement, while relying on directional buttons for passes and shots without touchscreen integration. The PC edition supported mappings for all actions in addition to gamepads, though it lacked mouse input during gameplay.

Artificial intelligence and visuals

Pro Evolution Soccer 2010 introduced Teamvision 2.0, an advanced AI system designed to enhance team strategies and player interactions on the pitch. This update allowed midfielders and defenders to collaborate more effectively, covering spaces dynamically and closing down attacks to support lower-ranked players, resulting in more adaptive formations and heightened opponent awareness during matches. The game's visual fidelity saw significant upgrades, particularly in player models, which featured enhanced details such as skin textures, blemishes, sweat effects, and even forearm hair to achieve greater realism. These models incorporated improved facial expressions illuminated by a refined lighting system that varied based on match conditions, contributing to more lifelike representations. Stadium recreations benefited from finer grass depictions and overall increased detail, while crowd animations were enhanced to react spontaneously to events like fouls and goals, displaying emotions such as disdain or celebration. The animation pipeline emphasized realistic physics, including natural ball movement and collision responses between players and the ball, alongside dynamic effects like kit dirt accumulation during prolonged play. These elements integrated seamlessly with the , enabling responsive behaviors to 360-degree player inputs for fluid match progression. On next-generation consoles like the and , the game targeted a stable 60 frames per second for smoother performance, though versions for the and featured scaled-down graphics to ensure compatibility with older hardware.

Content

Teams, leagues, and licenses

Pro Evolution Soccer 2010 includes a total of 258 playable squads, comprising 139 officially licensed teams alongside editable squads for unlicensed content. This selection provides players with access to a diverse array of clubs and national teams, emphasizing authenticity through Konami's licensing efforts. The game also features full implementations of the and on PC, , and platforms, allowing users to compete in these tournaments with accurate branding, logos, and structures. Among the major domestic leagues, the English is represented with partial licensing, including prominent clubs such as Manchester United and , while other teams appear under generic names. receives similar partial coverage, with licensed teams like , Real Madrid, , , Sevilla, , , Deportivo La Coruña, Espanyol, and Real Mallorca, enabling detailed recreations of Spanish football rivalries. is fully licensed, featuring clubs such as Juventus, , and . In contrast, the remains unlicensed, with all German clubs available only in editable form, allowing users to customize kits, names, and rosters to match real-world counterparts. The game also incorporates international teams from all major nations, including fully licensed squads for countries like , , , , and , supporting exhibition matches and tournament modes. The player rosters encompass over 6,000 individuals, scanned for accurate likenesses, statistics, and attributes to reflect real-world performances, with licensing ensuring broad coverage of player names and images across licensed teams. These rosters integrate into modes like Master League, where users manage career progression, including player transfers between clubs and international duties. Unlicensed teams, such as (represented as "") or Bayern Munich (as "SV "), use placeholder names and generic kits, a common workaround due to Konami's selective agreements. Konami secured exclusive video game rights for the and Europa League through a strengthened partnership with , enhancing the authenticity of European club competitions. Individual club deals further bolster the content, with full licensing for teams like and Manchester United, including official kits, badges, and stadium elements where applicable. These agreements, combined with national federation partnerships such as the , ensure high-fidelity representations while editable options accommodate unlicensed elements.

Game modes

Pro Evolution Soccer 2010 offers a variety of single-player and multiplayer modes that cater to different play styles, from quick matches to in-depth career simulations. The game's modes utilize licensed leagues and teams, such as the and Liga Española, to provide authentic experiences. Exhibition mode serves as the core single-match option, allowing players to select any national or club team for a standalone game against or human opponents. Customization options include match duration, weather conditions, time of day, and kit selections, enabling tailored scenarios like penalty shootouts or friendlies with modified rules. This mode supports up to eight players in local multiplayer on compatible consoles, emphasizing straightforward, replayable encounters without long-term commitments. Master League provides a comprehensive career mode where players manage a across multiple seasons, aiming to build it into a top contender. Key features include for talent, negotiating transfers in real currencies like euros or pounds, hiring staff, and securing sponsors to boost finances and fan support. A new youth team system allows investment in young prospects for rapid development and integration into the first team, while enhanced managerial tools cover tactics, training schedules, and competition entries like domestic leagues or cups. Success in tournaments unlocks better acquisitions and increases club prestige. Become a Legend focuses on an individual player's journey, starting from age 17 in a lower-division club. Players create their by selecting position (excluding ), physical attributes, appearance, style, and specialized techniques like penalties or celebrations, then develop six core skills—technique, balance, power, speed, and stamina—using earned focus points from performances. Matches involve controlling only the created player, with handling teammates, as progression leads to higher teams, international call-ups, and events like the Become a Legend International Cup through consistent scoring, assists, and training sessions. Online modes, available on PlayStation 3 and Xbox 360, introduce competitive and social multiplayer elements with ranked matches, cooperative play, and community features. Players can engage in 2v2 or 4-player team games using assisted, semi-assisted, or manual controls, while leaderboards track global performance. A post-launch patch added Legends mode for historical matchups, Community for user-created groups, and Competition for structured tournaments, enhancing connectivity and replay value. Additional modes include structured cup competitions such as the , , , and Konami Cup, which simulate tournament brackets with group stages and knockouts using updated rosters. Training drills allow skill honing through targeted exercises, while the edit suite enables extensive , including player stats, appearances, team formations, and creation of original clubs for use across all modes.

Audio and commentators

The audio in Pro Evolution Soccer 2010 features commentary provided by established broadcasters across multiple languages, enhancing the match experience with play-by-play and analysis. In English, serves as the primary commentator alongside co-commentator , delivering coverage of key events with increased variety compared to prior installments, including less robotic delivery and more timely responses to on-field action. French commentary is handled by Grégoire Margotton and , while Spanish features Carlos Martínez and Julio Maldonado. Italian duties fall to Pierluigi Pardo and , and coverage includes and João Vieira Pinto. These teams integrate seamlessly into match modes, providing contextual narration during gameplay. The game's soundtrack consists of 27 licensed tracks from diverse artists, marking a shift toward to accompany menus and replays, replacing earlier synthetic compositions. Representative selections include "Midnight Madness" by , "Dirty Little Secret" by , and "Pretend That You're Alone" by , creating an eclectic atmosphere that players praised for its energy. A customizable music player allows users to import personal tracks by creating a playlist named "KONAMI_PES" on compatible platforms like , enabling integration of custom audio into the game's interface. Sound effects emphasize realism to immerse players, with dynamic crowd chants and reactions that respond to match developments, such as cheering goals or booing substitutions. Ball impacts, whistles, and other on-pitch noises contribute to authentic ambiance, though some critiques noted limitations in depth for licensed team-specific chants. Separate volume controls for commentary, effects, and allow for personalized adjustments.

Reception

Critical reviews

Pro Evolution Soccer 2010 received generally favorable reviews from critics, with aggregate scores of 78/100 for the version (based on 42 reviews), 78/100 for the [Xbox 360](/page/Xbox 360) version (based on 35 reviews), and 78/100 for the PC version (based on 8 reviews). Reviewers frequently praised the game's depth in mechanics, particularly its realistic of tactics and player interactions. IGN UK awarded the game an 8.7/10, lauding improvements to the AI, which made matches more unpredictable and engaging, and the responsive controls that enhanced player expression on the pitch. Similarly, commended PES 2010 for its superior realism compared to , noting how the slower, more deliberate pace captured the strategic essence of professional matches over arcade-style action. Critics also highlighted several shortcomings, including limited official licenses for teams and leagues, which forced the use of generic names and kits in many modes. gave it a 6.5/10, criticizing the persistent licensing issues alongside occasional online lag that disrupted multiplayer sessions. PSM3 Magazine scored it 89/100 but deducted points for lackluster presentation elements, such as menus and cutscenes that felt dated relative to the core gameplay. Platform variations drew mixed responses; the PSP version averaged 72/100 on Metacritic (based on 9 reviews) and was often criticized for imprecise controls adapted from the handheld's hardware limitations, reducing the fluidity of next-gen versions. The Wii edition received a Metascore of 82/100 (based on 13 reviews), praised for its improved and AI despite hardware constraints, while the PlayStation 2 version, lacking an aggregated Metascore, was widely viewed as outdated due to lacking the graphical fidelity and refinements of the PS3 and Xbox 360 counterparts. In comparisons to , many 2009 reviews positioned PES 2010 as the stronger choice for enthusiasts, emphasizing its authentic feel and tactical depth over FIFA's more accessible, arcade-oriented approach, though some noted FIFA's edge in overall and content variety.

Commercial performance

Pro Evolution Soccer 2010 enjoyed strong commercial performance upon its release, with shipping over 3 million units to European retailers for the October 2009 launch, where it immediately topped the sales charts across the region. The game outperformed its direct competitor, , in initial European sales, securing the number one position in multiple markets during its debut week. This success was bolstered by the game's availability on major platforms including , , , , PC, and , contributing to robust launch momentum. Globally, the title shipped approximately 7.49 million units by the end of 2010, according to aggregated data from VGChartz and Konami's internal reports. Regional breakdowns highlighted significant demand in key areas, including 600,000 units sold in , where accounted for over 40% of that figure despite high pricing and piracy challenges. In the UK, platform distribution reflected a preference for consoles, with 66% of sales on , 32% on [Xbox 360](/page/Xbox 360), and just 2% on PC. These figures underscored the game's appeal in console-dominated markets. The release played a pivotal role in the broader series, pushing cumulative worldwide sales past 55 million units by late 2009. Long-term performance remained solid in core regions like and , where ongoing support through updates and expansions sustained player engagement. Additionally, the iOS version launched in June 2010 extended accessibility to mobile users, though it represented a smaller portion of overall sales compared to console versions.

Arcade edition

The arcade edition of Pro Evolution Soccer 2010, titled World Soccer: Winning Eleven 2010 - Arcade Championship, was released on February 24, 2010, exclusively in Japanese s by Amusement. This version served as a dedicated of the core game for coin-operated arcade machines, emphasizing quick, accessible soccer matches in public venues. Gameplay featured cabinet-based multiplayer supporting head-to-head with coin-op mechanics, allowing players to insert for short sessions of competitive play. Controls were simplified compared to home console versions to enable rapid engagement, focusing on intuitive inputs for passing, , and defending without complex combinations. A prominent tournament mode facilitated structured competitions, including participation in national events via Konami's e-amusement network, which connected cabinets for ranking and championship progression until the service ended in later years. Content centered on Japanese leagues such as the and national teams, alongside select international squads adapted from the base game's licenses to suit arcade brevity. Graphics received enhancements for vibrant display on large arcade screens, prioritizing clear animations and visuals, while omitting full online multiplayer in favor of local and network-based tournaments. Dedicated consisted of upright arcade cabinets. Due to its Japan-only distribution through arcade operators, the edition had limited global availability, though it gained traction in domestic arcades for its social, versus-style multiplayer that encouraged group gatherings around cabinets.

Japanese exclusive version

The Japanese exclusive version of Pro Evolution Soccer 2010, titled World Soccer: Winning Eleven 2010 - Aoki Samurai no Chousen (translated as "Challenge of the Blue Samurai"), was developed and published by Konami as a regional variant tailored for the Japanese market. Released on May 20, 2010, for PlayStation 2, PlayStation 3, PlayStation Portable, and Wii, it emphasizes the Japanese national football team, known as the Aoki Samurai, building on the core gameplay mechanics shared with the international edition while incorporating localized enhancements. A key unique feature is the exclusive Japan Challenge mode, which allows to control the national team in a series of historical matches and scenarios, recreating pivotal moments from the team's past while aiming for success in international tournaments like the upcoming . This mode highlights the Aoki Samurai's journey, enabling users to experience and alter key events with updated rosters featuring real-life . The game also includes additional content such as enhanced and player likenesses specific to , not present in the global Pro Evolution Soccer 2010. Licensing stands out with full official representation of the , including accurate team names, stadiums, and player data for all J1 and J2 clubs, providing a depth of domestic content absent from the international version's more generic Asian teams. Commentary is fully localized in , featuring prominent announcers for an immersive experience tailored to local audiences. In terms of differences, the edition shifts away from the UEFA-centric elements of the global release, instead prioritizing competitions, the , and events to align with regional interests. Certain editions were bundled with promotional items, such as exclusive stickers and calendars featuring the Japanese national team, to boost appeal in the . The version enjoyed strong regional performance, selling well in and further solidifying the Winning Eleven series' dominance in , where it has historically outperformed the Pro Evolution Soccer branding.

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