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Pro Evolution Soccer 2014

Pro Evolution Soccer 2014 (PES 2014) is an developed and published by . Released on September 19, 2013, in and September 24, 2013, in , it became available for , , Windows, , , and platforms. The title marked a significant evolution in the series by incorporating the proprietary , which enhanced visual fidelity, ball physics, and player interactions for a more immersive experience. Development of PES 2014 began with its official announcement on March 10, 2013, under the guidance of producer Kei Masuda at Konami's PES Productions studio. The game introduced several innovative features, including TrueBall Tech for precise analogue-stick-based ball control with barycentric physics, PES ID for individualized player animations and mannerisms. These elements aimed to prioritize the ball's role in gameplay, creating dynamic offensive and defensive scenarios that mirrored real-world football. Despite featuring official licenses for teams like Manchester United, FC Barcelona, and Brazil's national squad, many clubs and leagues used generic names due to licensing limitations compared to rival series. PES 2014 received generally positive critical reception, earning Metacritic scores of 78/100 for and 80/100 for , with praise centered on its responsive controls, realistic animations, and tactical depth. Reviewers highlighted the Fox Engine's impact on fluidity, describing it as a return to form for the series after previous installments' criticisms. However, common detractors included underdeveloped game modes like Master League, limited online functionality, and the ongoing issue of incomplete licensing, which affected immersion for some players. The game also saw post-launch support through , such as the World Challenge Edition, expanding international tournament options.

Gameplay

Ball Physics and Controls

The ball physics in Pro Evolution Soccer 2014 (PES 2014) represent a foundational overhaul, emphasizing realistic simulation of movement and interactions to enhance the on-pitch experience. Developed using the Fox Engine, the game's physics are built around six core elements that prioritize the ball's behavior and player controls: TrueBall Tech, FullControl Player (via the expanded PES ID system), ProActive Intelligent Passing, Fluid Dribble, Motion Animation Stability System (M.A.S.S.), and the Heart system. These elements collectively ensure that ball trajectory, weight distribution, and player responses feel authentic, with the ball's movement influenced by factors such as player stature, speed, height, and the ball's inherent weight. For instance, taller players generate more powerful headers with adjusted spin, while shorter, quicker players produce sharper ground passes that account for their lower center of gravity. This barycentric physics model allows the ball to deform slightly on impact and bounce naturally based on surface and velocity, creating varied outcomes like unpredictable deflections during challenges. Central to the control scheme is TrueBall Tech, which expands ball handling to a full 360-degree range, enabling players to trap, flick, or redirect passes using the without predefined animations. This system introduces contextual variations in passing, shooting, and , where inputs adapt to the player's position, momentum, and opponent proximity—for example, a pressured receiver might involuntarily knock the ball wide for a realistic fumble, while an open attacker can execute precise volleys. Complementing this, ProActive Intelligent Passing refines decision-making by offering situation-specific options, such as lofted through-balls that curve based on the passer's strength or weighted chips that drop sharply under gravity's influence. Fluid Dribble further enhances close-quarters control, allowing seamless direction changes with minimal input lag, where the ball adheres more closely to the player's foot during sprints but rolls away under heavy tackles. These mechanics prioritize skill-based execution over scripted events, rewarding precise analog inputs for nuanced ball retention. The expanded Player ID system applies individualized movement styles not just to star players but to entire squads, influencing how teams approach ball possession and transitions. Introduced with 50 players in the prior installment, PES 2014 doubles this to over 100, capturing unique traits like a midfielder's tendency for short, accurate layoffs or a forward's explosive acceleration when chasing loose balls. This extends to authentic , where squad-wide IDs dictate preferred passing lanes and pressing intensity, making team play feel organic rather than uniform. Integrating with M.A.S.S., player interactions dynamically respond to physical attributes: a robust might shoulder-charge to dispossess based on superior weight and speed, while the Heart system—which tracks motivation and morale—affects player performance, causing variations in reactions and control based on emotional state during the match. Confidence levels also modulate performance, with in-form players executing firmer traps and out-of-form ones prone to heavier touches that expose the ball. Notably, PES 2014 omits dynamic weather effects like , which were present in earlier entries, to focus resources on core physics refinement amid the engine rebuild. Implementing would have required extensive adjustments to ball trajectory, player traction, and pitch deformation, but these were deprioritized to ensure stability in the new simulation framework. Overall, these systems deliver a responsive model that emphasizes tactical depth through realistic physics, distinguishing skilled play from rote button-mashing.

Player Systems and Tactics

Pro Evolution Soccer 2014 introduces the Combination Plan, a tactical framework that enables users to customize team instructions by coordinating strategies among three or more players in specific pitch areas, facilitating fluid formations and varied pressing styles to adapt to match dynamics. This system supports pre-planned plays designed to exploit weaknesses in the opposition's defense, such as overlapping runs or midfield overloads, thereby adding layers of to . By integrating these customizable tactics, the game emphasizes proactive team setup over reactive adjustments, allowing managers to dictate the flow of matches through intelligent positioning and movement patterns. Individual player performance is governed by detailed statistics that simulate real-world variability, including form, which measures a player's consistency and ability to sustain high-level output over multiple games; injury proneness, rated on a scale that determines susceptibility to physical setbacks during play; and morale, a mental attribute influencing decision-making and effort levels, often visualized through heart icons that shift based on recent results and usage. These elements collectively affect on-pitch execution, with low morale potentially leading to reduced passing accuracy or hesitation in challenges, while strong form enhances attributes like speed and shooting precision. Such stats ensure that player management requires ongoing attention, as fluctuating conditions can alter team cohesion and match outcomes without direct intervention. In Master League mode, squad management expands on these stats through dedicated training regimens that target skill development and attribute growth, such as drills focused on stamina or tactical awareness to elevate player potential over seasons. Complementing this, transfer negotiations provide tools for scouting and acquiring talent, involving budget considerations, player demands, and contract bids to assemble a competitive roster aligned with tactical visions. These features promote long-term planning, where balancing training loads prevents fatigue or injuries while strategic signings reinforce formations like those enabled by the Combination Plan. Artificial intelligence enhancements contribute significantly to tactical realism, with teammates exhibiting improved off-ball movement that includes dynamic runs—such as curved paths to the flanks or overlaps—to create scoring opportunities based on the active player's position and the overall strategy. Opponent similarly benefits from refined defensive positioning, where players maintain compact lines, track runners more effectively, and adjust to pressing instructions, resulting in more authentic counter-attacking responses and reduced exploitable gaps. The Combination Plan integrates with these behaviors, allowing users to preset teammate actions for seamless execution during transitions, which heightens the emphasis on collective strategy over individual heroics.

Modes and Licensed Content

Pro Evolution Soccer 2014 offers a variety of modes designed to cater to different player preferences, from single matches to in-depth career simulations. The core modes include , which allows for customizable single matches between any two teams, often featuring licensed competitions like the ; League mode, simulating domestic league play across various divisions; Cup mode, recreating tournament formats such as national cups or continental championships; Master League, a comprehensive career mode where players manage a club through transfers, tactics, and competitions over multiple seasons; and Become a Legend, a player career mode focusing on individual progression from youth to stardom, now expanded to include goalkeepers. New additions enhance quick play options and skill development, such as Ranking Match and Free Match variations under the Match category for competitive online leaderboards and casual games, alongside Team Play for cooperative multiplayer lobbies. Training modes introduce structured drills like Performance Training for basic tutorials and Free Training for practicing set pieces, including free kicks, penalties, and corner kicks, to improve player familiarity with the game's controls. These modes integrate tactical systems to add strategic depth, allowing formations and player instructions to influence outcomes in all formats. The game's authenticity is bolstered by official licenses for major competitions, including the , , , , and , enabling accurate representation of tournament structures, logos, and atmospheres. The is fully licensed with 20 teams, such as and , featuring official kits, rosters, and names. Other leagues like the Italian Serie A, French Ligue 1, Dutch Eredivisie, Spanish Liga BBVA, Portuguese Primeira Liga, and Brazilian Série A include licensed player likenesses via the Player ID system, though some suffer from partial licensing with fake league names or logos. Team licensing varies, with full kits and players for select clubs in supported leagues, but most Premier League teams use generic placeholders (e.g., "North London" for ), while Manchester United is fully licensed with its real name and kits. The English lacks full licensing overall. Stadium licensing is limited, including venues like , , and , but excludes all La Liga stadiums due to exclusive agreements with competitors. These licensing choices prioritize key European and South American elements while highlighting ongoing challenges in securing comprehensive global rights.

Development

Announcement and Production Team

Pro Evolution Soccer 2014 was officially announced by on March 10, 2013, during a company press event, marking the beginning of a renewed push for the series amid from rival simulations. The game was led by creative producer Kei Masuda, who emphasized a shift toward ball-centric gameplay to enhance realism and player control, introducing features like TrueBall Tech that allowed for more dynamic interactions between players and the ball. Development was handled primarily by the PES Productions team at 's studio, with close collaboration from to adapt the for simulation, enabling smoother animations and physics. The production timeline spanned over the approximately one-year development cycle, starting shortly after the release of , with a strong emphasis on prioritizing photorealistic elements and over the iterative updates of prior entries. Key goals included addressing player feedback and critical shortcomings from PES 2013, such as inconsistent AI behaviors and dated physics, by overhauling these systems to create more immersive and responsive matches. This approach aimed to restore the series' reputation for tactical depth and authenticity. The adoption of the facilitated these ambitions, influencing the overall release scheduling to align with major industry events.

Game Engine and Technical Features

Pro Evolution Soccer 2014 marked the debut of the in the series, a cross-platform game engine developed by and adapted by for sports to deliver enhanced realism in player movements and environmental interactions. The engine's implementation focused on seamless animations and dynamic physics, enabling more fluid on-pitch action compared to previous iterations. The game integrated Havok Physics, , and Cloth technologies to simulate realistic collisions, player interactions, and fabric movements, providing intricate details such as natural body responses during tackles and ball contacts—though this was excluded from the version due to hardware limitations. These features contributed to a more immersive simulation of dynamics, with barycentric physics handling for accurate ball trapping and passing. Graphically, the introduced advancements including improved lighting effects for more lifelike stadium atmospheres, enhanced crowd animations that reacted dynamically to match events, and higher-fidelity player models with detailed facial expressions and textures. Audio enhancements featured commentary by and , offering reactive and context-aware narration, alongside dynamic stadium sounds that amplified crowd cheers and ambient noise for greater immersion. Platform optimizations allowed the to scale across hardware: full capabilities on and for advanced visuals and physics, a modified version on for portable play, while the PS2 edition relied on a legacy engine to maintain compatibility without the new technical features. This approach ensured broad accessibility while prioritizing next-generation fidelity on primary consoles.

Release

Global Release Dates and Platforms

Pro Evolution Soccer 2014 was developed and released for a range of platforms, including Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Nintendo 3DS, allowing accessibility across both current-generation and legacy hardware. The game launched in Europe on September 19, 2013, for PlayStation 3, Xbox 360, PC, and Nintendo 3DS, followed by the United Kingdom on September 20, 2013, for the same platforms, marking an early availability for the region's players on supported current-generation consoles and PC. The PlayStation 2 and PlayStation Portable versions followed on November 8, 2013, in Europe and the UK. In North America, the release occurred on September 24, 2013, for PlayStation 3, Xbox 360, PC, and Nintendo 3DS, with the PSP version releasing later on March 10, 2014. The standard edition in Japan became available on November 14, 2013, consistent with Konami's typical scheduling for the domestic market. This installment held historical significance as the final Pro Evolution Soccer title released for the and in . Furthermore, the version represented the last game ever released for the console in the region, capping over a decade of support for Sony's best-selling system.
RegionRelease DatePlatforms Supported
EuropeSeptember 19, 2013 (PS3, Xbox 360, PC, 3DS); November 8, 2013 (PS2, PSP)PS2, PS3, PSP, Xbox 360, PC, 3DS
United KingdomSeptember 20, 2013 (PS3, Xbox 360, PC, 3DS); November 8, 2013 (PS2, PSP)PS2, PS3, PSP, Xbox 360, PC, 3DS
North AmericaSeptember 24, 2013 (PS3, Xbox 360, PC, 3DS); March 10, 2014 (PSP)PS3, Xbox 360, PC, PSP, 3DS
JapanNovember 14, 2013PS2, PS3, PSP, Xbox 360, PC, 3DS

Regional Variants

In Asian markets, the game was released under the title World Soccer: Winning Eleven 2014, which served as the regional counterpart to the global Pro Evolution Soccer 2014 edition. This version featured minor localizations such as Japanese-language menus and audio, while retaining the core gameplay, engine, and international licensing of the worldwide release. The standard Japanese release of World Soccer: Winning Eleven 2014, launched on November 14, 2013, for , included default licensing for the and , emphasizing domestic competitions alongside global content to appeal to local players. Packaging and marketing for this edition highlighted Japanese leagues and national team elements, with cover art often featuring prominent Samurai Blue players to resonate with the home audience. A Japan-exclusive variant, World Soccer: Winning Eleven 2014 - Aoki no Chousen, was released on May 22, 2014, for and , focusing intensely on the . This edition introduced the Japan Challenge mode, a where players guide the Samurai Blue through international tournaments and qualification campaigns, building team progression over time. It expanded on content with full rosters for all 40 J1 and J2 clubs from the 2014 season, alongside over 300 international teams, and incorporated historical match recreations to deepen engagement with Japanese football heritage. Marketing for Aoki no Chousen centered on national pride, with promotional materials showcasing the "Blue " theme and exclusive national team scenarios to differentiate it from the base version.

Post-Release

Downloadable Content

Pro Evolution Soccer 2014 received several post-launch downloadable content updates, including both paid expansions and free data packs, primarily aimed at enhancing gameplay depth and accuracy. The most notable addition was the World Challenge DLC pack, released on March 26, 2014, for PlayStation 3 and Xbox 360 platforms at a price of £7.99/€9.99. This DLC introduced the World Challenge mode, a simulation of the 2014 FIFA World Cup featuring qualification rounds, group stages, knockout phases, and regional competitions across Europe, Africa, the Americas, and Asia, despite the absence of an official license from FIFA. Players could select from national teams represented with authentic kits, stadiums, and player likenesses, including the addition of the Brazilian national team, alongside new presentation elements, AI improvements, and cutscenes. The mode supported both team management, where users handled selections and tactics, and individual player campaigns focused on earning spots through performance. Accompanying the World Challenge release was a free DLC pack and patch that updated nine international kits—such as those for and —added new boot designs from brands like , , , and , and included over 60 updated player faces, including and , along with the official match ball. This update also incorporated gameplay tweaks, measures against online cheating, and ensured access to the new mode for all compatible users. Throughout 2014, issued multiple free data packs to maintain roster accuracy and introduce cosmetic enhancements, with releases occurring roughly every few months. For instance, Data Pack 3, available in February 2014 for , , and PC, added 16 new boot types, five ball styles including the Final Lisbon ball, and a adjusting behaviors, balance, and introducing a new camera angle for 11v11 modes. Subsequent packs, up to Data Pack 7 by mid-2014, focused on transferring player movements, kit changes, and minor bug fixes, totaling hundreds of updated player faces and team adjustments across the season. These updates were provided free of charge on all major platforms except the PlayStation 2 version, which received limited support due to its aging hardware, and primarily targeted offline modes like exhibitions and the new World Challenge to extend single-player engagement without relying on online infrastructure.

Online Services and Shutdown

Pro Evolution Soccer 2014 offered several online multiplayer modes designed to enhance competitive and social gameplay. These included versus matches for direct player confrontations, ranked leagues that tracked performance over time, and co-op play allowing teams of up to 11 players to collaborate against opponents. Key features supporting these modes encompassed global leaderboards to display top rankings, friend invite systems for seamless with acquaintances, and community events that leveraged the game's licenses, such as virtual tournaments where participants competed for prizes. Konami shut down online services for Pro Evolution Soccer 2014 on November 17, 2015, following an announcement in August 2015, terminating support across all supported platforms, including , , PC, , , and . The discontinuation resulted in the complete loss of online functionality, including multiplayer matches, leaderboards, and events, though all offline modes remained fully playable. As of 2025, there has been no official revival or server migration by to restore these features.

Reception

Critical Reviews

Pro Evolution Soccer 2014 received generally favorable reviews from critics, with aggregate scores reflecting praise for its improvements while noting persistent issues in other areas. On , the version earned a score of 78/100 based on 39 critic reviews, while the version scored 80/100. These aggregates indicate a solid , positioning the game as a notable advancement in the series' elements compared to its predecessor. Critics widely applauded the game's graphical fidelity and realistic on-pitch mechanics, attributing much of the progress to the new . awarded it 8.4/10, highlighting the enhanced that made stadiums and models more immersive, along with the passing system's improved that allowed for precise, weighty . gave a higher 9/10, commending the fluid gameplay, deeper tactical depth in midfield battles, and responsive animations that rewarded patient, methodical play akin to real football. These elements were seen as a step forward, making matches feel more dynamic and engaging than in 2013. Despite these strengths, several reviews pointed out shortcomings in artificial intelligence and technical performance. GameSpot scored the game 6/10, criticizing inconsistent AI that disrupted passing plays and led to unpredictable defender behavior, as well as frame rate drops during match buildups and replays on consoles. Licensing limitations were another recurring complaint, with Eurogamer noting the absence of major teams and outdated player transfers that undermined the authenticity outside of core gameplay. These issues prevented the title from fully capitalizing on its innovations. Overall, professional critiques framed Pro Evolution Soccer 2014 as a significant evolution in football simulation, particularly in ball physics and player interactions, but hampered by familiar weaknesses in AI reliability and official licenses. This balance contributed to its reputation as a strong contender against rivals like FIFA 14, though not without room for refinement in future installments.

Commercial Performance

Pro Evolution Soccer 2014 shipped approximately 3.89 million units worldwide by the end of its 2013 lifecycle. This marked a notable decline from the roughly 6 million units sold by its predecessor, , underscoring the series' mounting difficulties against the dominant franchise, which saw annual sales exceeding 14 million copies during the period. The game achieved stronger performance in and , where it resonated with established fanbases and debuted at second place in charts in markets like the upon release, while sales in lagged significantly behind , reflecting limited regional traction. Positive word-of-mouth from critical reviews helped drive early sales momentum, but ongoing licensing limitations—such as the lack of official partnerships with major leagues and clubs—hindered wider consumer appeal and contributed to the overall underperformance.

Legacy

Influence on the PES Series

Pro Evolution Soccer 2014 introduced the Fox Engine, developed by Kojima Productions, marking the first use of this technology in the series and setting a foundation for graphical advancements in subsequent titles. This engine powered PES 2015, which leveraged it to support next-generation consoles like the PlayStation 4 and Xbox One, enhancing visual fidelity and animations. The Fox Engine continued to drive PES 2015 through PES 2021, enabling detailed player models, dynamic lighting, and environmental effects that achieved near-parity with rival FIFA titles in graphical quality during this period. The engine, and its derivatives such as the Fluidity engine, powered the series until the rebrand. However, following the series rebrand to eFootball in 2021, Konami shifted away from the Fox Engine toward a new Unreal Engine-based architecture, ending its direct legacy. The game's emphasis on realistic ball physics through TrueBall Tech and expanded Player ID system influenced core gameplay mechanics in later entries. TrueBall Tech simulated barycentric physics for ball movement, trapping, and player interactions, becoming a staple for authentic on-pitch dynamics in PES 2015 through 2021. Player ID, which captured individual player movements and skills for over 100 stars in PES 2014, evolved into advanced Team ID and player characteristic systems, prioritizing simulation over arcade-style play. These elements carried forward to emphasize tactical depth and realism, directly informing eFootball's focus on motion-captured animations and physics-driven simulations post-2021 rebrand. PES 2014 secured full licensing for the and , alongside introducing the deal that extended to future installments. While the UEFA partnerships persisted until 2018, providing authentic European competition modes, the AFC license highlighted Konami's strategy to bolster Asian market appeal but underscored ongoing challenges with global league and club acquisitions. These precedents shaped licensing approaches in later PES games, where selective deals alternated with FIFA's broader coverage, contributing to persistent roster update needs. As a series turning point, PES 2014 represented Konami's aggressive pivot toward hyper-realism via the Fox Engine and physics innovations, rebuilding credibility after earlier criticisms despite its own launch shortcomings. This realism agenda propelled improvements through PES 2021 but faltered amid development constraints and licensing losses from 2018 to 2021, culminating in the eFootball rebrand as a free-to-play platform to revitalize the franchise.

Community and Modern Engagement

The modding scene for Pro Evolution Soccer 2014 remains vibrant, particularly among fans focused on the edition, where community developers create comprehensive patches to modernize rosters, kits, and graphical elements for ongoing seasons like 2024/25. These modifications, shared through dedicated platforms, enable players to experience updated team lineups and visual enhancements, often integrated with tools for broader accessibility on contemporary devices. Emulation has significantly boosted the game's playability on modern hardware, with the PS2 version rated as fully playable via and the PS3 version supported on , allowing for stable performance and enhancements like higher resolutions. Enthusiast communities contribute by producing upscaled gameplay footage and detailed retro playthroughs, preserving and revitalizing the title's and tactical depth for new audiences. Fans sustain engagement through online forums like Evo-Web and servers, where groups coordinate offline tournaments simulating major competitions such as the Champions League or using local multiplayer setups. The Master League mode endures as a cornerstone of this activity, praised for its immersive career progression and , encouraging repeated play and shared strategies among dedicated players. In 2025, has announced no official remaster or rerelease for Pro Evolution Soccer 2014, leaving preservation to grassroots efforts that counteract frustrations with the evolving series by highlighting the original's superior elements. Retrospective fan content, including gameplay analyses and comparisons, continues to attract viewers, underscoring the game's lasting relevance in the football genre.

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