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Kojima Productions

Kojima Productions Co., Ltd. is a Japanese video game development studio founded on December 16, 2015, by acclaimed video game designer Hideo Kojima after his departure from Konami, where he had previously led the development of the Metal Gear series. Headquartered in the Shinagawa district of Tokyo, the studio operates independently and has grown to employ between 150 and 200 staff members, focusing on creating innovative, narrative-driven games for global audiences. The studio's inaugural project was , a genre-blending released in 2019 exclusively for , which explored themes of connection and isolation in a post-apocalyptic world and earned multiple awards, including Best Game Direction at 2019. Its sequel, Death Stranding 2: On the Beach, launched on June 26, 2025, for , continuing the story with expanded mechanics and celebrity cameos while receiving strong critical acclaim for its ambitious . Embracing a of "From to "—referring to humanity's transition from mere survival to playful creation—the studio emphasizes boundary-pushing experiences that integrate advanced technology, cinematic elements, and social commentary. In recent years, Kojima Productions has diversified its partnerships and projects, collaborating with for Death Stranding titles and for OD, an upcoming announced in 2022 that blends elements with investigative gameplay. The studio is also developing Physint, a stealth-action title described as a to Metal Gear, set for release in the late 2020s, alongside explorations into film, television, and geospatial technology integrations through partnerships like the one with Niantic Spatial in 2025. These endeavors underscore Kojima Productions' commitment to redefining interactive entertainment beyond traditional gaming conventions.

History

Founding and early years

Hideo Kojima joined Konami in 1986 as a programmer and quickly rose to prominence by directing, designing, and writing the original Metal Gear in 1987, which introduced stealth mechanics to video games and spawned a long-running franchise. Over nearly three decades, Kojima oversaw the development of multiple Metal Gear titles, including Metal Gear Solid in 1998, establishing the series as a cornerstone of Konami's portfolio with its blend of cinematic storytelling, complex narratives, and innovative gameplay. However, tensions escalated in the early 2010s as Konami shifted focus toward mobile and pachinko gaming, leading to conflicts over creative control, development delays for Metal Gear Solid V: The Phantom Pain, and corporate restructuring that included gag orders on Kojima and the removal of his name and the Kojima Productions logo from promotional materials in 2015. These issues culminated in Kojima's departure from Konami on October 9, 2015, following a non-compete clause that temporarily barred him from new projects. On December 16, 2015, Kojima announced the establishment of an independent in , Japan, reviving the studio name previously used as a subsidiary founded in 2005. The new entity began operations as a small team of four core members, including longtime collaborators Kenichiro Imaizumi, Yoji Shinkawa, and Jordan Amaro, who had previously worked together on projects under . Initially operating without a dedicated office, the studio focused on assembling a broader team from former employees eager to continue working with Kojima, emphasizing innovation in under the motto "From Sapiens to Ludens." A key early partnership formed with , which provided publishing support and ensured the studio's first project would be a exclusive, offering crucial financial and distribution backing during the transition to independence. Despite this, the studio faced significant challenges, including the permanent loss of intellectual property rights to the series, which remained with , forcing a complete and pivot to original concepts without leveraging past successes. The non-compete restrictions delayed full staffing and public announcements, while rebuilding the team from scratch amid industry skepticism about an independent venture post- added operational hurdles in the nascent phase.

Death Stranding era

Death Stranding was announced at the Electronic Entertainment Expo (E3) on June 13, 2016, during Sony Interactive Entertainment's press conference, where unveiled a cryptic featuring actor as the , marking the first public reveal of Kojima Productions' debut title. The announcement positioned the game as a exclusive and emphasized its role as a "fresh new start" for the studio following Kojima's departure from . Over the subsequent years, the full reveal process unfolded through additional trailers at events such as Paris Games Week in 2017, The in 2017 and 2018, and the Electronic Entertainment Expo in 2018, progressively disclosing narrative elements involving themes of connection and isolation in a post-apocalyptic world, while building anticipation for its unconventional genre blending action, exploration, and social simulation. Development of Death Stranding commenced in early 2016, shortly after the studio's founding, with the core concept ideated in January and initial casting efforts targeting high-profile actors for motion capture. Key milestones in 2016 included performance scans for Reedus in March, Mads Mikkelsen in August, and Guillermo del Toro in September, alongside the studio's relocation to a new office in May. In autumn 2016, at PlayStation Experience, the team announced its adoption of Guerrilla Games' proprietary Decima engine, which powered the game's expansive open world and detailed environments, initiating a collaborative partnership that embedded Kojima Productions staff at Guerrilla's Amsterdam headquarters. This cooperation extended deeply into production, with more than 70 Guerrilla developers contributing expertise in engine optimization and asset creation from 2017 onward. Full-scale development accelerated in January 2017 upon completion of the studio's facilities, spanning three years of iteration through 2019, during which Kojima personally oversaw gameplay testing and refinements to ensure the title's ambitious vision of interpersonal connectivity through mechanics like shared structures and cargo delivery. The game launched on November 8, 2019, as a exclusive published by , immersing players in the role of Sam Bridges reconnecting a fractured via traversal-based missions. A PC port arrived on July 14, 2020, via , incorporating enhancements like higher frame rates and exclusive crossover content from franchises such as and to broaden accessibility. In 2021, the edition released for on September 24, adding new story missions, vehicles, weapons, and accessibility options while leveraging the console's hardware for improved visuals and performance. Critically, garnered generally favorable reviews, achieving a score of 82/100 from 111 critics for the version, with acclaim for its atmospheric world-building, stellar voice acting by stars like Reedus and Mikkelsen, haunting soundtrack composed by Ludvig Forssell, and photorealistic visuals enabled by the Decima engine, though opinions were divided on the deliberate, often tedious core loop of navigation and delivery. Commercially, it achieved strong performance, selling over 5 million units worldwide across and PC platforms by March 2021 and surpassing 20 million players across all platforms by March 2025, demonstrating the studio's viability as an independent developer capable of delivering AAA-scale experiences. Post-release support from Kojima Productions included free updates to the original version addressing community feedback on difficulty and controls, as well as the expansive that introduced quality-of-life features like faster travel aids and new facilities to mitigate pacing criticisms. These efforts, combined with the game's pioneering asynchronous multiplayer—where players indirectly aid one another by sharing resources and structures—established the studio's reputation for innovative that challenges traditional action-adventure conventions, emphasizing themes of human connection in a divided world and influencing discussions on experiential design in .

Expansion and 2020s developments

In the early , Kojima Productions expanded its operations to bolster global reach, beginning with the establishment of a new division in , , in November 2021, dedicated to music, television, and film production to complement its core game development activities. This move marked the studio's first major foray into multimedia beyond gaming, led by executive producer Riley Russell, and aimed at integrating cinematic elements into future projects. Further growth followed in March 2022, when the studio relocated its headquarters after five years in its previous location, signaling a commitment to scaling infrastructure amid rising project demands. The studio's momentum accelerated through high-profile announcements at . In December 2022, Kojima Productions revealed Death Stranding 2: On the Beach (working title) as its next major title for , building on the original's innovative gameplay and narrative style; the game was released on June 26, 2025. This was followed in December 2023 by the unveiling of , a horror-action game developed in collaboration with and filmmaker , emphasizing experimental cloud-based technology and genre-blending storytelling. In January 2024, the studio announced Physint, a new action-espionage title positioned as a to the series, developed in partnership with . These reveals underscored the studio's ambition to diversify its portfolio while maintaining Hideo Kojima's signature approach. Marking a decade since its founding in December 2015, Kojima Productions hosted the "Beyond the Strand" event on September 23, 2025, at in , . The celebration, livestreamed globally and hosted by Kojima himself, featured guest appearances, project updates on ongoing developments including a for OD in collaboration with , cast announcements for Physint (Charlee Fraser, , and ), and a new partnership with Niantic Spatial for interactive experiences, alongside reflections on the studio's evolution, drawing thousands of fans and highlighting its cultural impact. Doors opened at 12:00 PM JST, with the program running from 1:00 PM to 3:30 PM JST, blending anniversary tributes with forward-looking teasers. Partnerships played a key role in this expansion, evolving from strong ties with —evident in the exclusivity of and its sequel—to new alliances like the collaboration for . Kojima Productions reaffirmed its "very good partnership" with in June 2022, assuring continued collaboration despite the deal, which positioned the studio as a multi-platform innovator. Amid these advancements, the studio faced challenges from broader industry shifts, including delays to projects like and Physint due to the strike that began in July 2024, which halted motion-capture scanning, filming, and casting activities. These disruptions pushed timelines into 2025, reflecting wider turbulence in game development such as studio closures and cautious big-budget productions, though 2 remained unaffected and on track.

Organization

Leadership and key personnel

Kojima Productions was founded in December 2015 by , who serves as the studio's director and creative force, guiding the artistic and narrative vision for all projects. With a background spanning decades in , including the series, Kojima's leadership emphasizes innovative storytelling and boundary-pushing experiences that blend gaming with cinematic elements. The studio's operational leadership is headed by President Shinji Hirano, who joined in December 2016 after a long tenure at , where he held senior roles including president of Konami Digital Entertainment in and . Hirano oversees business development, global operations, and strategic partnerships, bringing expertise in international sales and corporate management to support the studio's growth. Key technical leadership includes Chief Technical Officer Akio Sakamoto, responsible for engineering and technology infrastructure, and Technical Art Director Hideki Sasaki, who manages the integration of visual effects with gameplay systems. Among notable long-term collaborators, has served as since the studio's inception, providing character and mechanical designs in partnership with Kojima dating back to the . composer Ludvig Forssell contributes as a core audio director and lead composer, shaping soundscapes that enhance narrative immersion across projects. The team began with a small core of around 10 members in late 2015 and early 2016, expanding to approximately 100 by 2019 as development ramped up. By 2025, the studio had grown to over 200 employees to handle multiple simultaneous productions, though Kojima has expressed a preference for keeping core teams under 150 to maintain agility. Kojima Productions' hiring approach prioritizes interdisciplinary talent, drawing from , , and to foster and diverse perspectives in game development. The studio actively recruits globally, emphasizing passion for quality and storytelling over strict experience requirements in some roles.

Studios and operations

Kojima Productions maintains its primary studio in , , which was established in December 2015 following the studio's founding. The facility underwent a significant renovation in December 2022 to celebrate the company's seventh anniversary, adopting a thematic design inspired by a "spaceship transformation" to foster . This modern setup includes specialized areas for audio production, such as a recording booth equipped with a digital mixing console capable of handling large-scale tasks. Additionally, the studio integrates advanced technology, notably Sony's mocopi system, which enables high-precision tracking using just six sensors connected to a or PC, supporting prototyping and workflows for game development. In June 2024, the sound studio received pm3 certification for its acoustic performance. In 2021, Kojima Productions opened a division in , , focused on music, television, and film initiatives to complement its core game development. This division supports media-related projects and collaborations with partners in those fields. Kojima Productions also operates a satellite studio in Amsterdam, , established in 2016 in collaboration with , and has a presence in the through Kojima Productions UK Ltd, founded in 2021 with offices near , supporting various development and administrative functions. The studio operates as an independent entity under Hideo Kojima's leadership, maintaining full creative control over its projects despite close partnerships, such as publishing agreements with for platforms. In a notable , Kojima Productions acquired complete ownership of the in November 2024, underscoring its autonomous structure. These collaborations provide resources like engine access and distribution support without equity involvement from external investors. Operationally, Kojima Productions emphasizes a approach to development that blends mechanics with cinematic storytelling, aiming to create immersive experiences that transcend traditional medium boundaries. This model draws on Hideo Kojima's vision of merging games and films, as articulated in his public statements on evolving forms. The studio supports this through integrated production pipelines that prioritize narrative depth, leveraging in to enhance player engagement. The company's employee culture prioritizes diversity, openness, and professional growth, fostering an environment where staff from varied backgrounds can thrive. This approach reflects a deliberate shift from the high-pressure conditions reported at previous affiliations like , with Kojima Productions promoting supportive policies to encourage work-life balance and collaborative innovation.

Games

Released titles

Kojima Productions' first major release, , launched in November 2019 for , with a PC port following in 2020. The game centers on core mechanics such as asynchronous multiplayer through the Social Strand System, enabling players to indirectly collaborate by sharing structures like roads and bridges, signs, and lost cargo across separate playthroughs. This system emphasizes themes of connection in a fragmented post-apocalyptic world, where the protagonist Sam Porter Bridges undertakes delivery simulations involving terrain navigation, cargo management, and encounters with supernatural entities known as . The gameplay innovates open-world exploration by prioritizing traversal and interpersonal bonds over traditional combat, though and action elements are integrated. Death Stranding received critical acclaim for its narrative direction, earning the Best Game Direction award at , and was nominated for BAFTA Games Awards in categories including Audio Achievement and Artistic Achievement. The title's , featuring a score by Ludvig Forssell and contributions from artists like , contributed to its immersive atmosphere, though it did not secure the BAFTA Audio win. By April 2025, the game had reached over 20 million players worldwide, reflecting sustained interest through ports and updates. In September 2021, Kojima Productions released Director's Cut for and PC, enhancing the original with expanded story elements, new missions, and additional content such as racing modes and extended epilogue chapters. The was also released for iOS, iPadOS, and macOS in January 2024, and for Xbox Series X/S in November 2024. Key additions include upgraded weapons like the Maser Gun, new vehicles for improved mobility, and facilities like a for practice, alongside graphical improvements leveraging PS5 hardware for higher frame rates and audio support. The edition also incorporates haptic feedback via the DualSense controller to simulate and weight, deepening the experience. The PC version of , published by in June 2020, introduced exclusive collaborations, including a Half-Life crossover featuring missions with Freeman's crowbar, headcrab hats, and HEV elements integrated into deliveries. This port supported ultrawide resolutions, higher frame rates, and photo mode, broadening accessibility and fostering community engagement through shared asynchronous features. Similar integrations appeared in the , with additional crossovers like apparel. Death Stranding 2: On the Beach, released exclusively for on June 26, 2025, builds on the franchise's foundation with refined asynchronous multiplayer, expanding the Social Strand System to include dynamic shared environments, dropped items from other players, and enhanced connectivity mechanics that reinforce narrative themes of human bonds. Core gameplay evolves the delivery simulation with more fluid options, , and across diverse biomes, while introducing new supernatural threats and a star-studded cast including and . The sequel has been nominated for multiple 2025 awards, including Ultimate Game of the Year at the and potential Game of the Year contention at . Collectively, the Death Stranding series has sold over 21 million units by November 2025, with the original title accounting for approximately 20 million players and the sequel achieving 1.4 million sales in its first week alone, bolstered by strong digital performance. These releases have innovated the open-world genre by shifting focus from conquest to cooperative traversal and emotional connectivity, influencing titles with shared-world persistence and narrative-driven simulations.

Upcoming titles

Kojima Productions is currently developing two major titles: the horror game OD and the action-espionage title Physint. These projects represent the studio's diversification into new genres following the completion of the Death Stranding series, leveraging partnerships with major platform holders to push innovative gameplay and narrative boundaries. OD, first revealed in 2022, is a collaboration between Kojima Productions and Xbox Game Studios, positioning it as an Xbox console exclusive with potential PC availability. The game emphasizes psychological horror, exploring themes of fear thresholds and the concept of "overdosing" on terror, while incorporating social simulation elements to blur the lines between player interactions and narrative immersion. Development was paused during the 2024 SAG-AFTRA strike but resumed in July 2025 after the release of Death Stranding 2: On the Beach, with a new teaser trailer titled "KNOCK" unveiled at the studio's 10th anniversary event in September 2025. Powered by Unreal Engine 5, OD features a star-studded cast including Sophia Lillis, Udo Kier, and Hunter Schafer, alongside creative input from filmmaker Jordan Peele, who co-directs to heighten its atmospheric tension. No firm release date has been set, though estimates suggest a launch several years out, potentially in 2028 or later, as the team continues to refine its experimental mechanics. Recent job postings indicate active recruitment to expand the development team for this title. Physint, short for "physical intelligence," was formally announced on September 23, 2025, during the "Beyond the Strand" event celebrating ' 10th anniversary. Developed in partnership with as a exclusive, it marks Hideo Kojima's return to the action- genre, evolving -style stealth with cinematic storytelling and photorealistic visuals designed to "break the barrier" between film and . The game incorporates advanced and AI-driven elements to simulate physical and in scenarios, though specific plot details remain under wraps. Confirmed cast members include Charlee Fraser, known for her role in ; (Don Lee); and , with early concept art showcasing hyper-realistic character models. Kojima has indicated that full development will span five to six years, targeting a release around 2030 or later, likely on or its successor. Like OD, the project is in active pre-production, with ongoing hiring to bolster the studio's capacity for these ambitious endeavors. This expansion in staffing, enabled by recent studio growth, allows to parallelize work on multiple high-profile titles.

Film and other media

Film projects

In 2021, Kojima Productions established a new business division based in , , dedicated to expanding into music, television, and film production, leveraging the studio's expertise in to explore opportunities in traditional entertainment media. The division, led by former executive Riley Russell, aims to bridge video games with cinematic formats, reflecting founder Hideo Kojima's long-standing vision of multimedia convergence. The studio's most prominent film project is the live-action adaptation of , initially announced in December 2022 in partnership with Hammerstone Studios and later developed with . In April 2025, was confirmed as writer and director, with production handled by and Kojima Productions; the film stars , reprising his role from the video game, alongside . As of September 2025, producer reported active development, emphasizing that the project will feature an original narrative set within the universe rather than a direct retelling of the game's plot, incorporating new characters absent from the source material. A teaser trailer released in June 2025 highlighted the film's exploration of the game's themes of connection and otherworldly phenomena, tying closely to the established lore while expanding its scope for cinematic presentation. In September 2025, Kojima Productions announced an animated film adaptation titled Mosquito (working title), directed by Hiroshi Matsuyama of the studio . A teaser trailer debuted at 2025, showcasing action sequences with porters and tar creatures, expanding the universe with new story elements. On November 13, 2025, the studio revealed a TV series in development for Disney+, produced by ABC Animation Studios, further diversifying adaptations of the franchise into episodic television format. Kojima Productions has expressed aspirational interest in adapting other properties, such as a Metal Gear film, drawing from Kojima's foundational work on the series, though no confirmed projects have materialized under the studio's banner due to intellectual property constraints. The division's initiatives also underscore the integration of film techniques into Kojima Productions' game development, such as advanced motion capture and narrative cinematography, which enhance the immersive, movie-like quality of titles like Death Stranding.

Other media ventures

Kojima Productions has expanded its brand through various merchandise offerings, including apparel, accessories, and official art books that delve into the creative processes behind its projects. The studio maintains an online store featuring items such as T-shirts, hoodies, headwear, and mugs inspired by titles like . A notable publication is The Art of (2020), an official hardcover art book published by Titan Books, containing hundreds of concept artworks for characters, equipment, locations, and creatures from the game. An upcoming sequel, The Art of 2: On the Beach, is slated for release on February 17, 2026, showcasing artwork from the follow-up title. Complementing these efforts, the studio engages fans through interactive campaigns tied to its games' photo modes. In 2025, Kojima Productions launched the annual Death Stranding Photo Mode Campaign, a year-round initiative encouraging to submit screenshots based on monthly themes like "" or "time." Thousands of entries are received each month, with 20 selected winners per theme; the 12 monthly highlights feature on a special Kojima Productions calendar distributed to top contributors. This builds on the previous year's event, which garnered over 10,000 submissions. The company has also organized live events to foster community engagement and promote its works. The Death Stranding World Strand Tour 2, announced in May 2025, is a global promotional series spanning 12 cities from June to November, including stops in , , , , , , , , and culminating at in . At the Lucca event on November 2, 2025, delivered a talk on creative processes, marking the tour's final stage. These gatherings often include fan interactions, merchandise sales, and previews of upcoming projects, echoing the celebratory spirit of the studio's 10th anniversary livestream in September 2025. Cross-media collaborations further extend the Kojima Productions aesthetic beyond games. The studio has partnered closely with musicians for soundtracks, notably featuring the band in Death Stranding, where tracks like "Bones" and "I'll Keep Coming" underscore key emotional moments. discovered the band during a trip to and integrated their music extensively after listening to their album repeatedly, crediting it with enhancing the game's atmospheric narrative. Such integrations highlight the studio's emphasis on licensed music to evoke . In experimental ventures, Kojima Productions has explored through tech demos that preview advanced rendering and interaction techniques. Early showcases include a 2017 graphics demo for , demonstrating the Decima Engine's capabilities in lighting, fog, and environmental simulation. More recently, in 2025, the studio teased a facial capture demo for its espionage project Physint, highlighting hyper-detailed skin rendering and animation potential on next-generation hardware. These efforts underscore the company's commitment to pushing technical boundaries in .

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