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References
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[1]
What is Retopology? | AutodeskRetopology is a 3D modeling process where the mesh's topology is optimized to create a more efficient model.
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Remeshing - Blender 4.5 LTS ManualRemeshing automatically rebuilds the mesh with a uniform topology. You can run it with a high resolution to make a simple mesh denser, making it more suitable ...Missing: definition | Show results with:definition
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Maya Help | Retopologize a mesh with Quad Draw | AutodeskRetopology lets you generate clean, new topology based on the features of a reference surface. You can retopologize meshes, including triangulated meshes ...Missing: definition | Show results with:definition
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Retopology Tools for 3ds Max | AutodeskUse Retopology Tools to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh.Missing: definition | Show results with:definition
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RetopologyRetopology is the act of recreating an existing surface with more optimal geometry that is a clean and quad-based mesh. It is the process of converting high- ...
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[PDF] Retopologizing VR and Game Assets Using Blender* | IntelRetopology is the act of rebuilding a 3D mesh so it's lower in size and designed cleaner for use. Retopology may seem like just busy work in the 3D creator's ...
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[PDF] 3D modeling pipeline for games - TheseusThis process is called retopology. It is an essential part of the 3D modeling process as the high-poly models are usually not suitable for animating and they ...<|separator|>
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Refine subdivision surfaces using the Retopology tool | AutodeskThe Retopology tool provides several features for refining subdivision surfaces, such as adding edges and edge loops, relaxing CVs to generate more uniform ...
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[PDF] What's the Situation with Intelligent Mesh Generation: A Survey and ...Nov 11, 2022 · A polygonal surface mesh has three different com- bined elements: vertices, edges, and faces. It can also be taken as the combination of ...<|separator|>
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Understanding Topology in 3D Modeling - GarageFarmA well-topologized model will have evenly distributed polygons, smooth surface transitions, and an edge flow that complements the shape and intended movements ...<|separator|>
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The Ultimate Guide to Mesh Topology for High-Performance 3D ...Mar 27, 2025 · Mesh topology refers to the way a 3D model's vertices, edges, and faces are arranged and connected, forming the structure of the model. It ...
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[12]
(PDF) Quad‐Mesh Generation and Processing: A SurveyAug 6, 2025 · In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality.
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The Art of Good Topology Guide - CG CookieOct 17, 2024 · Mesh objects are made up of vertices, edges, and faces, which we call components. There are several ways that the components can be arranged ...
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Subdivision Surfaces - Pixar Graphics TechnologiesThe ability of subdivision surfaces to support arbitrary topology leads to the use of meshes to store both the topology of the cage and the data values ...
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[15]
VFX History of 'King Kong', From Stop Motion to Motion CaptureFeb 27, 2017 · The 1933 King Kong is a classic of stop motion, regarded by many as a pioneering achievement of the art form. The Kong stop motion armatures ...
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How 'King Kong' Changed Stop-Motion Animation Forever - ColliderMar 5, 2023 · King Kong is celebrating its 90th Anniversary, and, despite its age, it still stands as a glowing achievement in stop-motion animation.
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Brief History of the New York Institute of Technology Computer ...Many people regarded the NYIT Computer Graphics Lab of the late 70's and early 80's as the top computer graphics research and development group in the world.
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Light-years Ahead | News | New York TechJul 29, 2021 · In the 1970s, computer scientists and engineers worked on cutting-edge technology that would give birth to computer-generated imagery and ...
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[20]
[PDF] On NURBS: a survey - IEEE Computer Graphics and Applicationshistory of NURBS and for the numerous unpublished technical reports and memos that gave me invaluable insight into the evolution and development of NURBS ...
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[21]
3d software history 1980-1985 - the Computer Graphics MuseumThis software included Softimage Creative Environment, NURBS support, polygon and color reduction tools, dynamic simulations and inverse kinematics. It also ...
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Tron - The Book of JasonThe following is a lineup of light cycles. The model for the Light Cycle, using only primitives, is based on work done by Carl N. Hoff. The model and scene code ...
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[23]
How CGI Was Used in 'Jurassic Park' - Business InsiderJul 11, 2014 · An animation piece of software called SoftImage 3D is used to figure out the joint placement on the dinosaurs. Here, you can see one of the ...
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[24]
Jurassic Park at 30: how its CGI revolutionised the film industryJun 8, 2023 · 1993's Jurassic Park used pioneering computer-generated imagery (CGI) to bring dinosaurs to life in Steven Spielberg's adaption of the novel of the same name.
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Get 3ds Max retopology plugin Wrapit for free - CG ChannelMay 19, 2024 · Veteran tool for retopologizing high-res sculpts and 3D scans for use in games and VFX is now available for free.
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The Stanford 3D Scanning RepositorySep 8, 1996 · The models in this repository were all scanned with a Cyberware 3030MS optical triangulation scanner. Each scan takes the form of a range image.
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ZBrush | Computer Graphics WorldIssue: Volume: 23 Issue: 12 (December 2000). ZBrush. By George Maestri Pixologic's ZBrush is the first new painting application I've seen in a long time. In ...
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Pixologic :: Pressroom - ZBrushIn March of 2004, Pixologic released ZBrush 2 with advanced subdivision ... The first plug-in released was Displacement Exporter, ZBrush's plug-in for ...
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Maya Help | Retopology Tools - Autodesk product documentationRetopology tools in Maya let you create new topology based on the features of a reference surface or optimize your topology geometry manually.
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Blender Retopology Techniques Explained | RebusFarmSep 11, 2025 · Good topology ensures that the model deforms naturally during animation, supports clean shading, and allows for efficient UV unwrapping and ...
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Retopology: A Comprehensive Guide to 3D Model OptimizationRetopology reorganizes and optimizes a 3D model's polygons, converting high-resolution models into low-poly versions, making them ideal for animation, ...
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[32]
Modeling a Human Hand - Topology GuidesJun 14, 2020 · Mark out anywhere that should have clean loops of edges. For example, the wrist, fingers, knuckles, and thumb pad. Marking these will help ...Missing: manual | Show results with:manual
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[PDF] Anisotropic Polygonal RemeshingIn this paper, we propose a principal curvature stroke-based anisotropic remeshing method that is both efficient and flexible. Lines of minimum and maximum ...
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[PDF] A Robust Two-Step Procedure for Quad-Dominant RemeshingAbstract. We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by ...
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Mudbox Help | Draw curves to guide retopology | AutodeskTo create curves that guide a retopology operation, add curves to the mesh that define where you want the basic direction of edges to flow.
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[36]
[PDF] Instant Field-Aligned Meshes - Interactive Geometry LabGeometric modeling based on triangle meshes. In ACM SIGGRAPH 2006 Courses. Page 14. Area. Angles. Dataset. Algorithm.
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[37]
A Survey of Non‐Rigid 3D Registration - Deng - Wiley Online LibraryMay 24, 2022 · Non-rigid registration computes an alignment between a source surface with a target surface in a non-rigid manner. In the past decade, ...
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None### Summary of NeurCross AI Method for Cross Fields in Quad Meshing
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[PDF] QuadriFlow: A Scalable and Robust Method for QuadrangulationWe present QuadriFlow, a scalable, robust algorithm for auto- matic quad meshing that builds upon Instant Meshes but uses a global method to remove all the ...
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[40]
TopoGun: HomeTopoGun is a specialized standalone application, aimed for retopology, highres meshes processing and maps baking in the first place.
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Pixelmachine releases TopoGun 3 - CG ChannelOct 4, 2023 · Pixelmachine has officially released TopoGun 3, the first major update to the pioneering standalone retopology and map baking software for over a decade.
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[43]
Looking Back on RetopoFlows Development | CG Cookie - MediumJan 12, 2016 · From it's initial release to today, RetopoFlow has sold nearly 1,000 copies (not counting the initial sales for Contours and Polystrips) and ...
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Orange Turbine releases Retopoflow 4.0 for Blender - CG ChannelOct 21, 2025 · The initial stable release includes most of the key tools from Retopoflow ... See the other new features. Thursday, November 6th, 2025. More News.
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[45]
Retopoflow 4 - Superhive (formerly Blender Market)Rating 4.0 (32) RetopoFlow is a powerful retopology add-on for Blender that helps make quick work of creating custom, clean, mid or low poly meshes on top of high ...
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Retopoflow | A suite of retopology tools for BlenderEven though we will not be adding new featues to it, Retopoflow 3 will still be supprted for at least two years after the official launch of Retopoflow 4. If ...
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Retopo Tools in 3DCoatAuto-retopology (AUTOPO) with user-defined edge loops; Fast and easy-to-use manual Retopo tools; Possibility to import reference mesh for retopologization ...
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Retopology - 3D-CoatSep 19, 2022 · The Retopo Tools allow you to construct new topology by means of working with individual polygonal vertices, polygon edges, polygon faces, and polygon “strips”.
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[49]
Quad Remesher - Auto Retopology - EXOSIDEQuad Remesher is an automatic quad remeshing (or auto retopology) algorithm. Quad Remesher is available as plugins for: – Autodesk 3ds Max® software – Autodesk ...Missing: Unreal | Show results with:Unreal
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Tractive - AI for RetopologyAI for Retopology. Helping artists get their assets game-ready 10x faster. Sign up for updates on our closed beta! Role, 3D Generalist, Character Artist ...Missing: 2025 | Show results with:2025
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New AI-Powered Tool To Automate Retopology For 3D ArtistsOct 21, 2025 · Tractive is a new AI-driven tool designed to streamline the tedious task of retopology, allowing artists to spend more time on the creative ...
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Quad Draw Tool - Maya - Autodesk product documentationYou can model in a natural and organic way using Quad Draw Tool, which offers a streamlined, one-tool workflow for retopologizing meshes.
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[53]
Remesh Modifier - Blender 4.5 LTS Manual### Summary of Remesh Modifier in Blender
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Shrinkwrap Modifier - Blender 4.5 LTS ManualThe Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position ...
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Auto retopology quad remesh | Forums - SideFXDec 4, 2023 · If you have access to Houdini 20, you can try the new quadremesh sop. (It's still in its infancy, but works for organic surfaces). Other than ...Guided Quad RemeshingAny houdini 19.5 rumors?More results from www.sidefx.com
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A Head to Head Comparison of Maya and Blender - Pixune StudiosOct 18, 2025 · Maya's modeling system is superior in technical precision and in maintaining clean topology. The Quad Draw tool within the Modeling Toolkit is a ...
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Retopology - SideFXHoudini makes it easy to create clean, production-ready topology with precision and control. Use TopoBuild to generate smooth, evenly spaced quads with ...
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Blender 3d vs Maya: 3D software comparison - Esma 3DOct 2, 2025 · Maya remains a safe bet for large-scale industrial productions. Its massive adoption in traditional pipelines, its robustness for rigging tasks, ...
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Why do people use Maya over other programs like Blender ... - QuoraAug 14, 2023 · Of course, Maya is still one of the most popular 3D tools in the industry, but some studios are open to other artist using other 3D programs, ...<|control11|><|separator|>
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Guide to Know About the Essentials of Retopology in 3D - XO3DMay 16, 2024 · Retopology is the process of remaking your model to cut down on the number of polygons. It makes it possible for animation models to bend and ...
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What is retopology - Escuela Universitaria de Artes TAIDec 17, 2024 · It is basically, the process of reorganizing the topological structure of a 3D model, creating a mesh with a clean and optimized arrangement of polygons.
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Virtual Production in 2025: Real-Time Filmmaking RedefinedVirtual production merges real-time computer graphics, live-action footage, and performance capture, using LED walls and game engines to create immersive in- ...
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How many polygons should a "game-ready" assets have? - PolycountMay 5, 2015 · "Weapon models in ArmA 2 have up to 8k polies, Characters up to 10k, and vehicles up to 20k.".
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Does Polygon Count Matter in 3D Modeling for Game Assets?Jan 3, 2024 · Retopology, a key process in 3D modeling, involves converting high-poly models into low-poly versions without significant loss of detail.
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Normal map - Polycount WikiNov 27, 2018 · A normal map baked from a high-poly mesh will often be better than one sampled from a texture, since you're rendering from a highly detailed ...
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Tutorial: How Normal Maps Work & Baking Process - 80 LevelMar 24, 2020 · The general idea of baking a normal map is relatively simple: you have a low-poly with UVs and a high-poly model, and you transfer the normal ...
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The Last of Us Part 2 - Joel - ArtStationJun 29, 2020 · Available - 3D Art Director - Senior 3D Character Artist. Once again the best game ready character art I've seen, keep on impressing us! Like.
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The story behind The Last of Us Part II's staggeringly realistic in ...Aug 28, 2020 · The illusion is carefully crafted from multiple game systems working simultaneously. All built to depict the most realistic rendering of in-game character ...
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recommendation of count of polygons / tris for mobile gameFeb 12, 2018 · 20-30k polygons or 5k triangles might be okay on mobile, but raw polycount doesn't matter much without context. Consider other factors like ...
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Unreal Engine 5.7 Release Notes - Epic Games DevelopersThe Procedural Vegetation Editor is a new experimental plugin to create and edit vegetation meshes, supporting Nanite foliage, directly within Unreal Engine. In ...
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Why Edge Flow Matters in 3D Modeling and How to Improve It | BlogMar 1, 2025 · Edge flow in 3D modeling refers to how edges and polygons are laid out across your mesh. Good edge loops in 3D modeling follow the natural contours of your ...
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Maya Help | Retopologize a mesh with symmetry | AutodeskSymmetry options for retopologize let you create even edge flow on both sides of your mesh. When you run Retopologize with Symmetry turned on, your geometry ...
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Retopology in Blender | Step-by-Step Guide by 3D ExpertJul 8, 2025 · Retopology is the process of rebuilding the mesh of a 3D model to improve its structure for animation, texturing, and rendering.
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Topology for Low Poly Game Characters : Essential Tips and TricksSep 9, 2024 · Therefore, the loops on the inner and outer sides of these joints must accommodate deformation that occurs during these movements. Elbows: In ...<|separator|>