Fact-checked by Grok 2 weeks ago

Smoothsort

Smoothsort is a comparison-based developed by Dutch computer scientist in 1981 while working at . It is an in-place, adaptive variant of that sorts arrays of comparable elements by maintaining a forest of heap-ordered trees represented as contiguous "stretches" of varying lengths based on Leonardo numbers. The algorithm excels in handling nearly sorted data, transitioning smoothly from linear to quadratic-logarithmic performance without abrupt changes. The core mechanism of smoothsort involves two main phases: initialization, where the input is transformed into a collection of "trusty" (fully heap-ordered) and "dubious" (partially ordered) stretches using operations like sifting to build the tree , and , where elements are repeatedly removed from the and the structure is repaired via trinkling and semitrinkling to maintain properties while extending sorted runs. These stretches are sized according to the Leonardo sequence (a variant of numbers starting 1, 1, 3, 4, 7, 11, ...), which allows efficient concatenation and splitting of subarrays to approximate balanced trees. Dijkstra designed it to sort , meaning it requires no additional memory beyond a constant amount, and emphasized its elegance in combining the efficiency of for random inputs with adaptivity for ordered data. In terms of , smoothsort achieves O(n) performance in the best case for already sorted or nearly sorted arrays, O(n log n) in the worst case, and exhibits a gradual degradation that avoids the pitfalls of algorithms like , which can degrade to O(n²) without . Empirical analyses confirm it outperforms standard on partially sorted data while remaining competitive in average cases, though its intricate implementation has limited its practical adoption compared to simpler sorts like mergesort or . A revisit by Wim Hesselink refined the algorithm by simplifying certain operations, improving overall efficiency without altering its asymptotic bounds. Despite its theoretical appeal—Dijkstra himself noted it took three weeks to devise and called the effort "well-spent"—smoothsort remains more of an curiosity due to its complexity in coding and debugging. Its use of sequences for tree balancing highlights Dijkstra's emphasis on mathematically rigorous, efficient algorithms.

Introduction

Overview

Smoothsort is a comparison-based, in-place invented by in 1981. It serves as an adaptive variant of , designed to perform efficiently on inputs that are partially or nearly sorted while maintaining strong worst-case guarantees. The core innovation of Smoothsort lies in its use of Leonardo heaps—specialized heap structures based on Leonardo numbers—rather than traditional binary heaps, enabling greater adaptability to input order. This structure allows the algorithm to exploit existing order in the data, achieving linear time complexity of O(n) in the best case for presorted sequences, while ensuring O(n log n) performance in the worst case, with a smooth transition between these bounds. At a high level, Smoothsort builds and maintains a representation of the input while iteratively extracting the maximum elements in a bottom-up manner to produce the sorted output. It operates entirely on an implicit , relying solely on element swaps without requiring additional memory beyond a few indices for navigation.

History

Smoothsort was invented by in 1981 while working at , as documented in his EWD series under note EWD 796a. This work built on his ongoing exploration of efficient algorithms, with the manuscript dated August 16, 1981. A revised version, EWD 796a, followed shortly after an initial draft (EWD 796), refining the presentation of the algorithm. Dijkstra's motivation stemmed from a desire to develop an —termed ""—that would achieve O(n) performance in the best case for nearly sorted inputs, O(n log n) in the worst case, and exhibit a smooth transition between these extremes, hence the name "Smoothsort." Inspired by , which Dijkstra noted fails to exploit partially ordered data despite its in-place nature and worst-case guarantees, he aimed to create an adaptive variant that better handles real-world inputs often closer to sorted order. The original manuscript, titled "Smoothsort, an alternative for ," outlined this approach and was formally published in Science of Computer Programming in 1982. Early analysis and refinements appeared soon after, notably in a 1982 report from by Stefan Hertel, which examined Smoothsort's behavior on presorted sequences through implementation and empirical testing. This work provided initial insights into the algorithm's practical performance but did not alter its core design. A significant refinement came in 1991 with the paper "Smoothsort Revisited" by Coenraad Bron and Wim H. Hesselink, which simplified operations and improved efficiency. No major further updates to the core algorithm have emerged since, though it has seen rediscovery in modern contexts, including demystifying articles that clarify its structure for contemporary audiences.

Background Concepts

Heapsort Foundations

Heapsort is a comparison-based sorting algorithm that operates by first constructing a binary max-heap from the input array and then iteratively extracting the maximum element (the root) to place it at the end of the array while restoring the heap property on the remaining elements. This process continues until the entire array is sorted in ascending order. The algorithm, invented by J. W. J. Williams in 1964, guarantees a worst-case time complexity of O(n log n), making it efficient for large datasets where predictability is valued over average-case optimizations. At the core of heapsort is the binary heap, a complete binary tree represented as an array where every parent node satisfies the max-heap property: its value is greater than or equal to the values of its children. This structural invariant ensures that the root always holds the maximum value in the heap, facilitating efficient extraction. The completeness of the tree means all levels are fully filled except possibly the last, which is filled from left to right, allowing compact storage without pointers. Key operations in heapsort include building the initial , extracting the maximum, and maintaining the via sift-down. The build-heap phase, improved by in 1964, constructs the in time by starting from the last non-leaf and applying sift-down upward through the tree. Each extract-max removes the in constant time and then performs a sift-down on the last element moved to the , which takes O(log n) time due to the 's height. The sift-down procedure itself compares a with its children and swaps it with the larger child if violated, repeating until the property is restored. Heapsort achieves in-place sorting by using the input array directly to represent the heap implicitly, with parent-child relationships defined by indices: for a node at index i, its left child is at 2i + 1 and right child at 2i + 2. This array-based approach eliminates the overhead of explicit tree nodes or additional memory allocations beyond a few variables. A primary limitation of heapsort is its lack of adaptability; it requires Θ(n log n) comparisons regardless of the input's initial order, performing no better on already sorted data than on random inputs. Smoothsort, a variant of heapsort, builds on these foundations to introduce adaptive behavior using specialized heap structures.

Leonardo Numbers

Leonardo numbers form a sequence of positive integers central to the structure of Smoothsort heaps. They are defined by the initial values L_0 = 1 and L_1 = 1, with the L_n = L_{n-1} + L_{n-2} + 1 for n \geq 2. The first few terms are 1, 1, 3, 5, 9, 15, 25, 41, 67, and so on. These numbers bear a close relation to the Fibonacci sequence, where the Fibonacci numbers F_n satisfy F_0 = 0, F_1 = 1, and F_n = F_{n-1} + F_{n-2} for n \geq 2. Specifically, L_n = 2F_{n+1} - 1 for n \geq 0. This connection arises because the Leonardo recurrence modifies the Fibonacci one by adding 1 at each step, leading to a shifted and scaled variant. A key property of Leonardo numbers is that every positive integer can be uniquely expressed as a sum of distinct, non-consecutive terms from the sequence—this is analogous to the Zeckendorf theorem for Fibonacci numbers. This unique decomposition ensures that any array length can be represented as a minimal collection of such "stretches," avoiding overlaps that would complicate heap construction. In Smoothsort, Leonardo numbers determine the sizes of subtrees in the structure, where each corresponds to a complete subtree of size L_k for some k. This sizing allows for efficient merging of adjacent stretches during growth, leveraging the additive properties of the sequence to maintain order with minimal adjustments. Computing the relevant Leonardo numbers for an of size n requires generating terms up to the largest L_k \leq n, which involves O(\log n) terms due to the similar to numbers. These can be precomputed in a table or generated on-the-fly using the recurrence, as the sequence requires only constant space per term and fits within O(\log n) bits for the largest index.

Algorithm Description

Heap Structure and Representation

Smoothsort employs an implicit representation of the heap within a linear , avoiding explicit pointers or tree structures to optimize space and in-situ sorting. The is maintained as the unsorted prefix of the array, with subtrees represented as contiguous "stretches" of lengths determined by Leonardo numbers, where the of each stretch is positioned at its rightmost end. This array-based approach ensures that the entire structure fits within the input without additional memory allocation. Each node in the is characterized by its Leonardo k, indicating that the subtree rooted at position i spans a stretch of size L(k), the k-th Leonardo number (e.g., 1, 1, 3, 5, 9, ...). The roots of the left child ( k-1) and right child ( k-2)—sometimes referred to in as stepsons in the —are implicitly located at positions i - L(k-2) - 1 and i - 1, respectively, allowing direct computation of child positions without storing links. This mechanism replaces full tree pointers, conserving space while enabling efficient within the . The maintains a max- property locally within each Leonardo subtree, ensuring that no son exceeds its in value, with "trusty" stretches guaranteeing this for both immediate and sub-stretches. Overall, the structure forms of Leonardo trees, assembled bottom-up by merging subtrees onto higher- during operations. Traversal and of the follow a bottom-up depth-first post-, which aligns with the array's linear layout and facilitates the construction of the initial from the unsorted .

Sorting Phases

Smoothsort operates in two primary phases: heap construction and extraction, which together achieve an in-situ of the while adapting to the input's partial to optimize . In the phase, the algorithm begins with the leftmost element and incrementally grows the heap by incorporating the next unsorted element from left to right, building a structure composed of Leonardo number-sized stretches that form a valid where no subtree root exceeds its parent. This phase processes the from index 0 to n-1, initializing a single-element and then extending it step by step, using operations to sift new elements into place while maintaining heap properties across adjacent stretches. For elements at indices i ≥ 2, the initial is built by merging and adjusting these Leonardo stretches to ensure the entire remains a valid , avoiding full rebuilds by only adjusting dubious portions. The extraction phase follows, shrinking the from the right by repeatedly detaching the maximum element (the ) and re-heapifying the remaining structure, placing the extracted maximum into its final sorted position at the end of the array. This phase iterates from the full array size down to 1, pruning the by removing the and grafting subtrees to preserve the , with n extractions in total to complete the sort. The process leverages the existing structure to minimize adjustments, particularly when the input is nearly sorted. The overall flow integrates these phases seamlessly: after constructing the heap over the entire , the algorithm transitions directly to , processing elements in a manner that ensures the suffix from the current heap size to the end remains sorted. An adaptivity mechanism enhances efficiency by merging adjacent Leonardo stretches whenever possible—specifically, when the root of a right stretch does not exceed its left counterpart—thereby avoiding unnecessary full rebuilds and enabling linear-time performance on presorted inputs. This merging exploits local order to maintain "trusty" stretches that require no further verification. A high-level pseudocode skeleton illustrates this flow, initializing an array of stretch lengths based on Leonardo numbers (where lengths follow the recurrence L(0)=1, L(1)=1, L(n)=L(n-1)+L(n-2)+1 for n≥2) and looping over array indices to handle growth during construction and shrinkage during extraction:
initialize lengths[] with Leonardo numbers;
q := 1;  // current heap size
while q < n do
    // Growth: incorporate next element, sift if needed, merge stretches
    incorporate element at q;
    if merge_possible then merge adjacent stretches;
    q := q + 1;
od;
// Now heap covers full array; begin extraction
while q > 1 do
    // Shrinkage: extract root to position q-1, re-heapify remainder
    swap root with element at q-1;
    q := q - 1;
    prune and graft subtrees;
    if adjustments_needed then semitrinkle on affected stretches;
od;
This structure ensures a smooth transition between phases without auxiliary space beyond the input array.

Core Operations

Sift-Down Procedure

The sift-down procedure in Smoothsort, known as the "trinkle" operation, serves to restore the max-heap property within a Leonardo heap after a disturbance, such as the removal or modification of an element at a stretch root, ensuring that no son exceeds its father in the tree structure. This operation is essential for maintaining the trustiness of stretches—subsequences represented as postorder traversals of binary trees shaped by Leonardo numbers—while integrating the affected root into the ascending sequence of heap roots. Unlike the binary sift-down in standard heapsort, trinkle accommodates the variable arity of Leonardo heaps, where nodes may have up to two sons, by handling "stepsons" (roots of sub-stretches) through a combination of comparisons and structural adjustments. The algorithm begins at the disturbed root position, represented by indices and parameters derived from the heap's of stretches, typically using a triple (p, b, c) where b and c are Leonardo numbers defining stretch lengths (e.g., 1, 3, 5, 9). It iteratively computes the position of the larger stepson by subtracting the stretch length b from the current index r1 to find the left child at r3, and potentially the right child at r2 = r1 - b + c if b ≥ 3. Comparisons proceed in a four-way manner: first checking if the left stepson r3 exceeds the parent; if so, and if the structure requires, evaluating the right stepson r2 against the parent's immediate predecessor to decide promotions or skips. If the larger stepson value surpasses the parent, a swap occurs, updating the hole position to r1, and repeats, decrementing the level parameter p until p reaches 0, at which point a simpler "sift" subroutine finalizes the bubbling by handling binary-like comparisons within the remaining stretch. The sift subroutine itself loops while the stretch length b1 ≥ 3, identifying the larger son via r2, swapping if necessary, and reducing b1 via a "down" adjustment until the structure stabilizes with b1 = 1. Key optimizations in trinkle include skipping unnecessary comparisons when subtree sizes align with Leonardo properties (e.g., if the right son does not exceed the left predecessor, avoiding full evaluation), and employing comparisons to select the maximum among parent and children in fewer steps than pairwise checks. These reduce the number of swaps and probes compared to applying separate semitrinkle (for sub-heap promotions) and sift operations sequentially, leveraging the heap's implicit representation for in-place efficiency. The procedure's handling of partly trees via level-wise descent (halving even p values with an "up" adjustment to prior Leonardo pairs) ensures compatibility with the non- topology, distinguishing it from binary heapsort's fixed two-child sift-down. For illustration, consider a simplified adaptation of trinkle from Dijkstra's formulation:
trinkle(r1, p, b, c):
    p1 ← p; b1 ← b; c1 ← c
    while p1 > 0:
        while p1 even:
            p1 ← p1 / 2
            up(b1, c1)  // Adjust to previous Leonardo pair
        r3 ← r1 - b1
        if p1 = 1 or m[r3] ≤ m[r1]:
            p1 ← 0
        else:
            p1 ← p1 - 1
            if b1 = 1:
                swap(m[r1], m[r3]); r1 ← r3
            else if b1 ≥ 3:
                r2 ← r1 - b1 + c1
                if m[r2] > m[r1 - 1]:
                    // Skip right evaluation
                    pass
                else:
                    r2 ← r1 - 1; down(b1, c1); p1 ← 2 * p1
                if m[r3] ≥ m[r2]:
                    swap(m[r1], m[r3]); r1 ← r3
                else:
                    swap(m[r1], m[r2]); r1 ← r2; down(b1, c1); p1 ← 0
    sift(r1, b1, c1)
Here, m denotes the , up/down adjust Leonardo parameters, and sift performs the terminal sift.

Heap Growth

In Smoothsort, the is constructed incrementally during the initial phase by successively adding from the input to the right end of the growing , forming a forest of Leonardo . Each new is initially treated as a trivial Leonardo of order 0, denoted L(0), which is simply a single containing that . Following insertion, the algorithm adjusts the structure to maintain the that no two adjacent in the have the same , by repeatedly merging pairs of adjacent of identical order k into a single of order k+1. This merging process begins at the right end where the new L(0) is added; if the immediately preceding is also L(0), they combine to form an L(1) , with the newer element becoming the . The resulting L(1) may then be adjacent to another L(1) to its left, triggering further merges that can leftward through the until no such pairs remain, thereby promoting larger as needed. After structural adjustments via merging, the heap property is enforced on the affected tree—typically the one incorporating the new element—by checking if its is smaller than the roots of its subtrees. If so, a sift-down procedure, known as "trinkle," is applied to percolate the downward along the path of larger subtree roots, accounting for "stepson" relations where the right subtree may not be a direct child but an exposed subtree from prior merges. This trinkle operation updates links between trees to preserve the overall forest structure. To optimize efficiency, sift-down (trinkle) is skipped if the new root is already greater than or equal to the roots of its subtrees, as verified by direct comparisons during the merge process; similarly, a lighter "semitrinkle" variant may be used for trees that are already trustworthy (satisfying the property internally). These steps ensure the forms a valid Leonardo with decreasing tree orders from left to right, ready for subsequent operations.

Heap Shrinkage

In the shrinkage phase of Smoothsort, the maximum element is extracted from the root of the rightmost Leonardo and placed in its final sorted position at the end of the unsorted , effectively detaching it from the heap structure. This extraction creates a at the root position, which is filled by promoting the larger of the two stepsons—the roots of the left and right subheaps—to the root. The then propagates downward through a sift-down , similar to that used in the sift-down , to restore the by swapping with the larger child at each level until the appropriate position is found. Following the and , the order of the affected subtrees is to reflect the reduced size. Specifically, a of order k+1 is split into two heaps of orders k and k-1, achieved by adjusting the sequence of heap orders (e.g., replacing k+1 with k and k-1 in the list of pending heap sizes). This demotion may result in the creation of new "trusty" stretches—consecutive heaps whose roots are in decreasing order—potentially simplifying future operations. The non-promoted stepson becomes an subtree, treated as an tree that is grafted onto adjacent structures to maintain a cohesive , with the sift-down ensuring overall heap order is preserved. To optimize the process, if the root has only one stepson, a direct swap is performed without further propagation, avoiding unnecessary comparisons. Additionally, if the subtrees are already ordered such that no sift-down is required (e.g., the promoted element is larger than its descendants), the operation is skipped entirely, enabling near-linear performance on partially sorted inputs. These steps are repeated iteratively, reducing the number of active heaps until the structure shrinks to empty, yielding a fully sorted in reverse order from the extraction points.

Performance Analysis

Time Complexity

Smoothsort exhibits a worst-case time complexity of O(n \log n), matching that of heapsort, as the heap structure can reach heights up to \log_\phi n, where \phi \approx 1.618 is the golden ratio, leading to a comparable number of comparisons in degenerate scenarios. This bound arises from the sift-down operations traversing the full depth of the Leonardo heaps during insertions and extractions. In the best case, Smoothsort achieves O(n) time complexity for presorted inputs, where minimal sifting is required as elements naturally fit into the heap structure without extensive rebalancing. For fully sorted , the forward pass constructs the heaps in linear time, and the extraction phase involves few adjustments due to the ordered nature of the input. The average-case time complexity is also O(n \log n), but Smoothsort performs more smoothly than on random data, often requiring fewer comparisons owing to its adaptive nature and the properties of Leonardo numbers. Key factors influencing this include the number of merges and trinkles, which are bounded by amortized O(1) per operation through the Fibonacci-like growth of Leonardo heaps. The total cost can be approximated as \sum \log L(k) over the merges, where L(k) are Leonardo numbers; since these grow as \phi^k, the heap height \log_\phi n \approx 1.44 \log_2 n, providing a tighter bound on comparisons than the in standard . This adaptivity stems from operations, allowing near-linear performance when the input exhibits partial order.

Space Complexity

Smoothsort operates as an in-place sorting algorithm, modifying the input through element swaps without allocating temporary arrays or structures proportional to the input size. Its auxiliary is O(1), relying solely on a fixed set of scalar variables—such as indices for the unsorted , root positions, and Leonardo order parameters—to manage operations like sifting and growth. In recursive implementations, a for handling small Leonardo trees (trinkles) may introduce O(log n) space in the worst case, corresponding to the maximum depth. The heap's structure and subtree orders are represented implicitly using array indices, eliminating the need for explicit ; however, some implementations employ an auxiliary array to store explicit lengths for each subtree, consuming space in the worst case. Optimizations mitigate this by tracking only the O(log n) root trees in the forest via their order codes, requiring O(log n) , or further compressing to O(1) space through bitvector encoding of the orders under the transdichotomous model. The sort variant, derived from Smoothsort, achieves comparable space efficiency but simplifies tracking with perfect binary poplar heaps, reducing implementation complexity while maintaining O(1) auxiliary space in its core form. Leonardo orders incurs only minor constant space overhead, typically via on-the-fly or a small precomputed of order values, preserving the algorithm's overall in-place characteristics.

Variants and Extensions

Poplar Sort

Poplar sort is a simplified variant of smoothsort that replaces the complex Leonardo heaps with a forest of perfect binary heaps known as "poplars," arranged in decreasing order of size to form double-ended queues. This design eliminates the need for stepson and the computation of Fibonacci-related Leonardo numbers, making the algorithm easier to implement while maintaining an in-place approach. The key changes in poplar sort involve constructing the initial heap structure as a sequence of complete s (poplars) rather than the variable-shaped trees of smoothsort, which avoids the merging cascades required in the original algorithm during heap adjustments. Instead of adaptive tree growth based on input patterns, poplar sort uses fixed shapes, simplifying the sift-down and maintenance operations to standard procedures adapted for the forest structure. This results in a loss of adaptivity compared to smoothsort, as the algorithm no longer achieves linear time for nearly sorted inputs. In terms of performance, sort exhibits O(n log n) in the worst, average, and best cases for comparisons and swaps, though it requires fewer comparisons than standard in practice due to the efficient poplar construction, which uses under 2n log n comparisons and fewer than n swaps. Experimental evaluations in the original analysis demonstrated superior average-case behavior over smoothsort and competitive results with across array sizes from 100 to elements, particularly for random inputs. The advantages of include its straightforward code structure, which reduces implementation errors and computational overhead from dynamic tree sizing, making it particularly suitable for educational demonstrations of heap-based . By focusing on perfect heaps, it also ties the number of swaps more directly to the number of inversions in the input, providing intuitive on progress. was derived from the principles of smoothsort and formally introduced by Coenraad and Wim H. Hesselink in their 1991 paper, where it was analyzed as a clearer to Dijkstra's original design, reviving interest in the smoothsort family of algorithms.

Refined Smoothsort

In their 1991 paper "Smoothsort Revisited," and Wim H. Hesselink proposed refinements to Dijkstra's original . These include simplifications to certain operations, such as reducing the complexity of adjustments and eliminating unnecessary computations, which improve overall efficiency while preserving the best-case and O(n log n) worst-case time complexities. The revisions make the algorithm more practical to implement without altering its adaptive nature or in-place properties.

Modern Implementations

Implementing Smoothsort presents significant challenges due to its reliance on implicit data structures, particularly Leonardo heaps represented within an array without explicit pointers. This approach requires careful management of indices to navigate tree relationships, making the code prone to errors in handling subtree boundaries and bitvector encodings for heap sizes. Notable modern implementations include a C# version published in 2023, which adapts for use with any comparable type while maintaining in-place properties. Another example is the implementation in the BlueGosling library, which provides Smoothsort functionality for arrays and collections using Leonardo heaps. Common optimizations in these implementations involve precomputing tables of Leonardo numbers to enable constant-time access during heap operations, avoiding repeated calculations of Fibonacci-like sequences. Additionally, inline comparisons are used in sift-down and insertion procedures to minimize conditional branches and reduce overhead in reheapification. Smoothsort is unstable, as it does not preserve the relative order of equal elements during swaps in heap maintenance. Modifications, such as incorporating indices or stable comparison functions, could make it stable, though this introduces additional complexity and potential performance trade-offs. Recent work on Smoothsort has focused on highlighting its adaptive properties for partially sorted inputs, as updated in educational resources in 2025, but no major new variants have emerged since 2023.

Applications and Usage

Software Libraries

Smoothsort has seen limited but notable adoption in production software libraries, primarily due to its favorable properties for resource-constrained environments. The most prominent implementation is in libc, a lightweight designed for Linux-based systems, where it serves as the underlying algorithm for the qsort() function. This integration occurred in 2011 through a contribution by Valentin Ochs, specifically tailored for , replacing an earlier variant. 's maintainers selected smoothsort for its worst-case O(n log n) time complexity, in-place operation requiring O(1) extra space, and adaptive behavior that approaches O(n) on nearly sorted inputs—attributes that align with 's emphasis on simplicity, predictability, and efficiency in embedded and static-linking scenarios. In benchmarks, musl's smoothsort implementation demonstrates strong performance for small-to-medium arrays (up to around 4 million elements), particularly on partially sorted data where it outperforms variants by minimizing comparisons; for instance, on increasing sequences of 4 million integers, it requires significantly fewer comparisons than glibc's or FreeBSD's . This adaptive edge proves beneficial in real-world scenarios like embedded systems handling incremental updates, though it may lag on fully random inputs compared to optimized s. Beyond , smoothsort has not been adopted in major standard libraries such as (which uses ), uClibc, or the sorting routines in Java's or C++'s standard libraries (which favor or hybrids). Its use remains occasional in prototypes and niche tools, often for exploring adaptive in-place algorithms, but in implementation has limited broader mainstream integration.

Practical Considerations

Smoothsort excels in scenarios involving partially sorted data, such as incremental updates in databases or chronologically appended logs, where its adaptive nature allows it to approach linear time performance by leveraging existing order in the input. This adaptability stems from its use of Leonardo heaps, which enable efficient integration of sorted runs without rebuilding the entire structure from scratch. As an requiring only constant additional space, Smoothsort is well-suited for systems and other memory-limited environments where auxiliary storage is unavailable. However, it is generally not recommended for very large inputs due to its worst-case involving a logarithmic factor based on the φ, approximately 1.44 times the , which introduces higher constant overhead compared to algorithms using base-2 logarithms. Despite these strengths, Smoothsort suffers from significant implementation challenges owing to its intricate reliance on Fibonacci-related Leonardo numbers for heap sizing and bitvector representations for structure encoding, making it more difficult to code correctly than standard or . Additionally, the algorithm's high constant factors in comparison and swap operations often result in practical runtimes comparable to or worse than on random data, limiting its appeal for general-purpose . Smoothsort is not , as its heap adjustments can reorder equal elements, a drawback in applications requiring preservation of relative ordering. In comparisons, Smoothsort outperforms on nearly sorted inputs by avoiding full heap reconstructions, achieving fewer comparisons and exchanges as demonstrated in targeted experiments. Relative to , it conserves space significantly but sacrifices stability, trading off for in-place operation while still providing adaptive benefits on presorted sequences. Empirical research on Smoothsort remains sparse since its introduction in the early , with few modern benchmarks evaluating its performance across diverse hardware or input distributions beyond basic nearly-sorted cases. Opportunities for extensions, such as or GPU-accelerated variants exploiting its , appear largely unexplored in the literature.

References

  1. [1]
    Smoothsort, an alternative for sorting in situ (EWD 796a)
    Jul 28, 2007 · Smoothsort is an algorithm for sorting in situ. It is of order N∙log N in the worst case, but of order N in the best case, with a smooth transition between the ...Missing: original paper
  2. [2]
    Smoothsort revisited - the University of Groningen research portal
    Sep 13, 1991 · Abstract. A renewed analysis of Dijkstra's array sorting algorithm Smoothsort showed that the removal of a complexity improved the performance.Missing: paper | Show results with:paper
  3. [3]
    combsortcs2p-and-other-sorting-algorithms - SmoothSort.wiki
    This algorithm was proposed by Edsger W. Dijkstra in his EWD796: "Smoothsort, an alternative for sorting in situ" in 1981. One month later he distributed ...
  4. [4]
    Smoothsort, an alternative for sorting in situ - ScienceDirect
    Smoothsort is an algorithm for sorting in situ. It is of order N · log N in the worst case, but of order N in the best case, with a smooth transition between ...
  5. [5]
    [PDF] Smoothsort's Behavior on Presorted Sequences
    Smoothsort's Behavior on. Presorted Sequences by. Stefan Hertel. Fachbereich 10. Universitat des Saarlandes. 6600 Saarbrlicken. West Germany. A 82/11. July 1982.
  6. [6]
    Smoothsort Demystified - Keith Schwarz
    Jan 7, 2011 · Moreover, Dijkstra's original paper on smoothsort is extremely difficult to read and gives little intuition behind some of the trickier ...
  7. [7]
    Algorithm 232: Heapsort | Communications of the ACM
    May 2, 2025 · Algorithm 232: Heapsort. Author: J.W.J. Williams. J.W.J. Williams ... June 1964. 71 pages. ISSN:0001-0782. EISSN:1557-7317. DOI:10.1145 ...
  8. [8]
    Heapsort – Algorithm, Source Code, Time Complexity
    Rating 5.0 (21) Aug 19, 2020 · In this section, you'll find the source code of Heapsort. The sort() method first calls buildHeap() to initially build the heap. ... The heapify() ...
  9. [9]
    [PDF] Fibonacci numbers and Leonardo numbers - UT Computer Science
    number, X given num say, in the minimum number f(x) of Leonardo numbers. Hn+₂ = H₂+ + Hn + 2· Fn+1, and (11) is applicable.
  10. [10]
    A Generic Implementation of Dijkstra's Smoothsort in C# - CodeProject
    Dec 9, 2023 · In 1981, the late Professor Edsger Wybe Dijkstra wrote an article on a sorting algorithm that he named Smoothsort as an alternative to ...
  11. [11]
    None
    **Summary of Time Complexity and Performance Analysis in EWD796 (Smoothsort)**
  12. [12]
    Introduction to Smooth Sort - GeeksforGeeks
    Jul 23, 2025 · Smooth sort is a sorting algorithm that was introduced by Edsger Dijkstra. It is another version of heapsort that is designed to minimize the number of ...
  13. [13]
  14. [14]
    SmoothSort
    Sorts arrays and collections using the Smoothsort algorithm. This algorithm is very similar to heap sort, but it uses a Leonardo heap instead of a binary ...Missing: rediscovery modern
  15. [15]
    Why isn't smoothsort more common? [closed] - Stack Overflow
    Dec 22, 2012 · The advantage of smoothsort is that it comes closer to O(n) time if the input is already sorted to some degree, whereas heapsort averages O(n ...Missing: fewer | Show results with:fewer
  16. [16]
    replace heap sort with smoothsort implementation by Valentin Ochs
    Apr 27, 2011 · Smoothsort is an adaptive variant of heapsort. This version was written by Valentin Ochs (apo) specifically for inclusion in musl.
  17. [17]
    musl libc Release History
    The heap sort implementation of qsort has been replaced by smooth sort, yielding nearly-linear run time on arrays which are already mostly-sorted. Various bugs ...
  18. [18]
    a libc qsort() shootout of sorts | matslina - calmer than you are
    May 31, 2013 · musl. Smoothsort is a variation of heapsort that performs especially well on nearly sorted inputs. It's a pretty complicated beast and it does ...
  19. [19]
    Comparison of C/POSIX standard library implementations for Linux
    A comparison of some of the different standard library implementations available for Linux, with a particular focus on the balance between feature-richness and ...<|control11|><|separator|>
  20. [20]
    Where is the smoothsort algorithm used? - Stack Overflow
    Sep 13, 2020 · Depending on which kind of max-heap you use, building it requires complexity from p to p log(p), and at least popping or pushing is O(log(p)), ...Why isn't smoothsort more common? [closed] - Stack OverflowWhat sorting techniques can I use when comparing elements is ...More results from stackoverflow.comMissing: shrink | Show results with:shrink