Fact-checked by Grok 2 weeks ago

Sports Interactive

Sports Interactive Limited is a British video game development studio specializing in sports management simulation games, most renowned for its long-running Football Manager series. Founded in 1994 by brothers Paul Collyer MBE and Oliver Collyer MBE in London, the company initially gained prominence through its collaboration with Eidos Interactive on the Championship Manager series, which revolutionized football management gaming with detailed tactical and strategic depth. In 2003, following a split with Eidos over creative and publishing disagreements, Sports Interactive retained the core engine and database rights but lost the Championship Manager name, leading to a pivotal partnership with Sega in 2004 that birthed the Football Manager franchise. Acquired as a subsidiary by Sega in 2006, the studio relocated to Here East in London's Queen Elizabeth Olympic Park and expanded to nearly 300 employees under Studio Director Miles Jacobson OBE, emphasizing immersive simulations that blend real-world data with player-driven narratives. Beyond football, Sports Interactive has developed titles like NHL Eastside Hockey Manager (2004), establishing its reputation for authentic, data-rich sports experiences that have sold millions worldwide and influenced fan engagement with professional sports. As of November 2025, the studio continues to innovate, with recent milestones including a rebranded identity unveiled in 2024, the cancellation of Football Manager 2025 in February 2025 to focus on long-term advancements, and the release of Football Manager 2026 in November 2025 featuring the transition to the Unity engine.

Company Overview

Founding and Early Vision

Sports Interactive was founded in July 1994 by brothers Paul Collyer and Oliver Collyer in , , . The , who had previously developed early football management software independently from their family home in , established the studio to professionalize their efforts in game development. The brothers leveraged their combined expertise to build a dedicated operation. The company's initial focus was on creating innovative sports management simulations, building directly on the brothers' prior work with the nascent series, which emphasized strategic depth over simplistic gameplay. Their vision centered on crafting immersive, realistic sporting experiences that captured players' passions through detailed, data-informed mechanics, diverging from the arcade-oriented sports titles prevalent at the time. This approach aimed to simulate the complexities of team management, tactics, and player development, prioritizing authenticity and long-term engagement to appeal to dedicated enthusiasts. In its early days, Sports Interactive faced significant challenges as a bootstrapped venture, relying on self-funding from the brothers' initial successes without external investment. Operating from modest beginnings, they assembled a small team, with joining as the first employee in a role to support expansion. These hurdles, including limited resources and the need to establish credibility in a competitive industry, persisted until key publishing partnerships emerged, enabling further growth.

Location and Operations

Sports Interactive is headquartered at in , , a technology and creative campus situated within . The company relocated its operations from to this location in 2018, selecting the site for its vibrant tech ecosystem that fosters collaboration between sports and sectors, including proximity to partners like BT Sport. This move supported the studio's growth by providing enhanced facilities, improved transport links, and a dynamic environment conducive to innovation in game development. As of 2025, Sports Interactive employs nearly 300 full-time staff members, forming a diverse team that includes software developers, artists, data analysts, and other specialists dedicated to creating immersive sports simulations. This workforce operates from the expanded premises in the Press Office at , enabling efficient collaboration on complex projects. The team's composition reflects a balance of technical expertise and creative talent, essential for maintaining the high standards of realism in their titles. A key aspect of the company's operations is its of more than 1,400 volunteer researchers, who contribute on , tactics, and from around the world to ensure unparalleled accuracy in databases. These researchers, often avid fans and local experts, feed information into Sports Interactive's proprietary , which form the backbone of realism by integrating vast amounts of verified annually. Operationally, the studio employs iterative development cycles to incorporate this , allowing for regular updates and refinements that enhance depth without compromising release timelines. This volunteer-driven model, combined with in-house agile practices, enables the company to adapt quickly to evolving landscapes while scaling production for annual releases.

Ownership and Leadership

Sports Interactive was acquired by Sega Europe on April 4, 2006, establishing the studio as a wholly owned of Holdings Europe Ltd. This move followed a prior publishing agreement between the two entities and integrated Sports Interactive into 's portfolio of European development studios. The acquisition preserved Sports Interactive's operational as an , allowing it to maintain control over its core development processes while leveraging 's resources for broader support. provides funding tied to project milestones and handles global publishing and distribution, but refrains from direct intervention in the studio's creative decisions or day-to-day . This structure has enabled consistent annual releases and expansions for the studio's flagship titles without compromising their established simulation depth. Leadership at Sports Interactive is headed by Studio Director Miles Jacobson OBE, who joined the company in 1994 as a tester and assumed direction of operations in 1999, a role he continues to hold post-acquisition. Under his guidance, the studio has grown to nearly 300 employees and focused on strategic innovation in sports management simulations. The company was founded in 1994 by brothers Paul Collyer MBE and Oliver Collyer MBE, who served as its initial leaders and shaped its early vision before transitioning to advisory capacities following the Sega acquisition. This shift aligned with Sega's oversight, ensuring long-term stability while honoring the founders' foundational contributions.

Development History

Championship Manager Era (1994–2003)

Sports Interactive was established in 1994 by brothers Paul and Oliver Collyer to develop and expand the series, which had originated as an independent project released in 1992. The company's first major release under its banner was in 1994, marking a shift toward more structured development and international focus. Subsequent editions evolved rapidly, with launching in 1995 and introducing deeper tactical layers and real-world player scouting systems. The series progressed through seasonal updates, including expansions for the 1996/97 and 1997/98 campaigns, followed by (released in 1999 for the 1999/2000 season), (2000), (2001), and culminating in and its 03/04 update by 2003. These iterations built a dedicated fanbase through annual refreshes that incorporated current season data and gameplay refinements. Key innovations during this period emphasized realism and depth, such as the integration of the and complex league regulations starting with to mirror evolving governance. The series pioneered crowdsourced data compilation from fan contributors and fanzine writers, enabling a vast, accurate player database that grew to encompass over 100,000 staff and players by the early 2000s. Coverage expanded to include multiple global leagues beyond England, incorporating top divisions from countries like , , and others, allowing managers to simulate international careers and transfers. Enhanced features in later versions, such as improved for opponent tactics, media interaction modules, and advanced scouting networks, further distinguished the games as benchmarks for management simulation. The partnership with , formed in 1996 following Domark's merger into , propelled commercial growth by providing robust publishing and distribution. This collaboration facilitated wider market reach, with the series achieving sales exceeding 3 million copies worldwide by 2003, driven by hits like 01/02 and the initial success of . However, tensions arose over creative control and royalties, exacerbated by the buggy launch of , which strained relations. In 2003, amid disputes including Eidos's establishment of Beautiful Game Studios as a perceived replacement developer, Sports Interactive and parted ways; Eidos retained the branding, while Sports Interactive secured rights to the core database and match engine.

Transition to Football Manager (2004–2006)

In 2003, Sports Interactive parted ways with its long-time publisher amid creative differences and misunderstandings, with the split publicly announced in . As part of the agreement, retained the rights to the "" brand name and continued development of that series through its new studio, Studios, while Sports Interactive secured ownership of the core , , and comprehensive player database that had powered the franchise for years. This division of set the stage for Sports Interactive's , allowing the studio to launch its next title under a new banner without the encumbrances of the old name. Following the , Sports Interactive entered into a partnership with Europe in February 2004, granting worldwide rights to distribute the studio's upcoming football management simulation under the title. This five-year deal provided the stability needed to rebuild after the separation. By April 2006, completed its acquisition of Sports Interactive for an undisclosed sum, integrating the 34-employee studio as a wholly owned while allowing it to retain operational independence in developing its simulation titles. Football Manager 2005, the inaugural release under the new branding, launched on November 5, 2004, for PC and marked a significant evolution from its roots with enhancements including a new match engine for improved visuals, expanded online multiplayer capabilities, and an even deeper database covering thousands of players and teams worldwide. The game exceeded commercial expectations, becoming Sega's fastest-selling title to date and achieving over one million units sold within its first year, bolstered by strong chart performance in key markets like the where it moved 40,000 copies on launch day alone. The transition period from 2004 to 2006 was fraught with challenges for Sports Interactive, including the stress of negotiating intellectual property divisions during the split and the difficulty of rebuilding fan loyalty amid confusion over competing products—Eidos's 5, released in 2005, received poor reception and highlighted the risks of the brand bifurcation. Studio director later described the emotional toll of ending an 11-year partnership, noting feelings of disrespect from Eidos and the pressure to prove the new series could sustain the legacy without alienating its dedicated community.

Growth and Modern Era (2007–Present)

Following Sega's acquisition, Sports Interactive expanded its development efforts, continuing the annual releases of the series, which began with . These iterations introduced progressive enhancements to for realistic player behaviors and tactics, and cross-platform accessibility through variants like Football Manager Mobile (launched in 2010) and Football Manager Touch for tablet devices. The 3D match animations, debuted in , saw further refinements in subsequent versions for more immersive gameplay visualization. In 2018, the studio relocated its headquarters from in to , a and hub in Stratford's , to accommodate its growing operations and foster collaboration in a dynamic creative environment. This move supported further expansion, culminating in a initiative unveiled on May 23, 2024, which featured a new logo and visual identity drawing from the studio's 1994 origins while emphasizing forward-looking progress; the update coincided with preparations for the company's 30th anniversary celebrations in July 2024, marking three decades since its founding. By 2024, Sports Interactive had grown its workforce to nearly 300 employees across offices in the UK, , , and , reflecting sustained investment in talent and global reach. Complementing this internal expansion, the studio's research network—comprising journalists, analysts, and dedicated volunteers—expanded to over 1,500 contributors worldwide, enabling deeper data accuracy for its simulations through crowdsourced insights on leagues, players, and tactics. Parallel to its operational growth, Sports Interactive deepened its commitment to social causes, particularly through a long-standing partnership with War Child established in 2006. Initiatives such as in-game donation options during annual releases and special events like the fundraiser have collectively raised over £2 million for the charity, supporting programs that protect and educate children affected by conflict in regions including , , and . The ongoing Football Manager series continued this trajectory; Football Manager 2025 was cancelled in February 2025 due to development challenges, with the studio focusing instead on Football Manager 2026, released on November 4, 2025, further integrating cross-device features detailed in the Games and Products section.

Games and Products

Football Manager Series

The Football Manager series, developed by Sports Interactive and published by , represents the studio's flagship football management simulation, with annual releases commencing in 2004 alongside the inaugural title, . Subsequent editions have followed each year, culminating in Football Manager 26, which launched on November 4, 2025, across multiple platforms. This consistent cadence allows the series to incorporate updated player data, refined simulations, and evolving football trends, maintaining its status as a benchmark for the genre. Key milestones include the debut of the match engine in Football Manager 2009, which enabled dynamic, real-time visualization of matches in three dimensions, enhancing immersion beyond traditional 2D representations. More recently, Football Manager 26 marked a historic expansion by fully integrating women's football, adding 14 playable leagues across 11 nations with over 36,000 female players and 5,000 non-playing profiles, developed in partnership with to reflect the growing prominence of the women's game. Central to the series' appeal are its core gameplay mechanics, which simulate the multifaceted role of a through strategic decision-making and resource management. Players engage in squad building by global talent, negotiating transfers and contracts, and developing prospects via regimens and mentoring systems. Tactical customization allows for detailed formation setups, roles, and in-match adjustments, all processed through a sophisticated match engine that evaluates outcomes based on attributes, team cohesion, and opposition analysis. These elements are underpinned by one of the most extensive databases in sports gaming, encompassing over 700,000 real-world s, staff, and clubs from more than 150 countries, ensuring authenticity in simulations of leagues, competitions, and performances. The series emphasizes long-term , such as financial oversight and interactions, rewarding users for balanced approaches to on-pitch success and off-field stability. Platform availability has broadened significantly over the years, evolving from its PC and Mac origins to encompass diverse devices for wider accessibility. Mobile versions, branded as Football Manager Mobile, have been available since 2010 for iOS and Android, offering streamlined management experiences tailored for touch controls and on-the-go play; the latest iteration, Football Manager 26 Mobile, is exclusive to Netflix subscribers. Console editions received a major upgrade with Football Manager 2021, introducing a full-featured version optimized for PlayStation 5 and Xbox Series X/S, complete with controller-friendly interfaces and high-fidelity graphics. Cross-device functionality, including cloud saves via Sega's infrastructure, enables seamless progression between PC, console, and mobile, fostering continuous engagement without data loss. Earlier handheld iterations, such as Football Manager Handheld 2005 for PSP and Nintendo DS, laid the groundwork for these expansions. Commercially, the Football Manager series has amassed over 30 million units sold worldwide since its launch, underscoring its enduring popularity among football enthusiasts. By 2024, alone surpassed 14 million players across platforms, setting franchise records for engagement and contributing to the series' cumulative success. Beyond metrics, the franchise exerts a notable cultural influence on football, with its tactical simulations and scouting tools informing real-world practices; professional managers like have cited the game as a formative influence on their strategies, while clubs such as have drawn on its data models for player recruitment. This interplay has positioned Football Manager as a bridge between gaming and professional sport, even inspiring real-life career paths in and analytics. The series emerged as Sports Interactive's response to the split in 2004, redefining the management sim landscape under 's ownership.

Championship Manager Series

The Championship Manager series, developed by Sports Interactive, originated as a pioneering management , with its foundational release in 1992 evolving into key editions that defined the through the early 2000s. , launched in 1995, introduced deeper tactical simulations, including the integration of real-world rules like the , and focused on scouting player abilities across expanded databases. Subsequent iterations, such as in 1999 and the critically acclaimed in 2001, refined these elements with enhanced AI and broader league coverage, culminating in in 2003, which added a graphical match engine for the first time. Under publisher , the series emphasized comprehensive player attributes—such as fitness, stamina, and technical skills—alongside realistic injury simulations that required managers to maintain squad depth for coverage during absences. These features, drawn from extensive data networks covering up to 2,200 clubs in 51 countries by the early , allowed for strategic depth in training, transfers, and tactics. League expansions progressively included non-European divisions, such as those in and , enabling global gameplay beyond traditional European focus and simulating diverse regional rules. Following a contractual dispute in 2004, Sports Interactive parted ways with , ending their direct involvement in the brand; retained the name and produced separate editions from 2005 to 2008, while Sports Interactive's core assets and development shifted to the newly rebranded series. This transition preserved much of the underlying database and mechanics in the successor. The series established itself as a pioneer, influencing modern simulations through its emphasis on data-driven realism and tactical nuance, and it maintains a today, sustained by nostalgic communities and fan-created patches that update older editions like CM 01/02 for contemporary play. Editions such as CM 01/02 continue to attract players via dedicated forums and releases, underscoring its enduring impact on gaming culture.

Other Simulation Titles

In addition to its flagship football management series, Sports Interactive developed the Eastside Hockey Manager series, a line of ice management simulations that emphasized realistic roster management, player drafts, and adherence to NHL-specific rules such as caps and camps. The series originated from an independent project by developer Risto Remes before Sports Interactive adopted and commercialized it under the NHL Eastside Hockey Manager banner starting in 2004, with subsequent releases including NHL Eastside Hockey Manager 2005 and 2007. These titles featured expansive databases—growing from over 15,000 players and staff in the initial release to more than 30,000 by 2005—covering major leagues like the NHL, , and , allowing players to simulate full seasons with tactical 2D match engines and community-driven updates. The development approach mirrored the database-driven realism of Sports Interactive's football titles, leveraging a shared game engine for core mechanics like scouting, transfers, and performance analytics, but scaled down for the niche hockey market with a focus on North American league intricacies. After the 2007 edition, the series was paused due to piracy severely impacting sales and failing to cover development costs, as stated by studio management. It was revived in 2015 without the NHL license as Eastside Hockey Manager 1, incorporating modern updates like improved user interfaces and broader international league support, but no further installments followed, marking the end of official development. Earlier in its portfolio, Sports Interactive ventured into a trivia-based spin-off with , released in 2001 for and Windows, which tested players' knowledge of British football , players, and tactics through over 11,000 questions in single-player or multiplayer modes. This title represented an experimental departure from full simulations, drawing on the studio's football database expertise to create a lightweight, educational companion to the core series.

Recognition and Impact

Industry Awards

Sports Interactive's games have received numerous accolades from prestigious industry bodies, particularly highlighting the series' critical acclaim in simulation and strategy genres. earned the Reader Award for Games at the 2005 BAFTA Games Awards, reflecting public enthusiasm for its innovative management mechanics following its launch as the studio's first title under publishing. The series has garnered multiple BAFTA nominations across categories such as Best Strategy Game, Best Simulation Game, and Best Sports/Fitness Game from 2001 to 2023, underscoring its enduring excellence in football simulation design. Earlier recognition came for the series, with 00/01 winning the Amazon.co.uk Audience Award at the 2001 BAFTA Interactive Entertainment Awards, voted by the public for its groundbreaking depth in sports management simulation. In 2000, the studio received the Editorial Award for , praising its editorial impact on PC gaming. The studio itself has been honored for its workplace culture and long-term contributions. Sports Interactive was named one of the Best Places to Work in the UK games industry for large companies (200+ employees) in both 2021 and 2023 by GamesIndustry.biz, based on employee surveys emphasizing career growth and work-life balance. In 2022, it received the MCV/Develop Legend Award, recognizing three decades of influential game development in the UK sector. More recently, 2024 won Best PC Game at the 2024 UKIE Video Game Awards, affirming the series' continued innovation in accessible yet complex sports simulations. On July 10, 2024, Sports Interactive was awarded the Develop:Star Award at the Develop: conference, celebrating its overall contributions to the global games development community.

Key Personnel Honors

The founders of Sports Interactive, brothers Paul Collyer and Oliver Collyer, were appointed Members of the (MBEs) in the 2010 for their services to the computer games industry. These honors recognized their pioneering role in developing the series, which revolutionized the sports management simulation genre starting in 1992 and achieved widespread commercial success. The 2009 announcement of these awards highlighted the brothers' earlier impacts, including the creation of addictive, genre-defining titles that influenced the global video games landscape. Miles Jacobson, studio director of Sports Interactive since 2006, was awarded the Officer of the () in the 2011 for his contributions to interactive entertainment. This recognition acknowledged his leadership in expanding the series and fostering industry growth. These personal honors for the and Jacobson underscore Sports Interactive's broader contributions, including the creation of hundreds of jobs across international teams and a network supporting professional football careers. In 2024 anniversary features marking the studio's 30th year, Jacobson's long-term leadership was praised for driving sustained innovation and global reach in sports simulations.

Community and Partnerships

Sports Interactive has forged strategic partnerships with several professional football clubs to enhance the realism of its simulations, particularly through access to official data and training insights. Since 2022, the studio has collaborated with , enabling the integration of authentic club imagery, player data, and tactical elements into the series to mirror real-world scenarios more accurately. Similarly, its ongoing partnership with , extended in 2023, includes prominent in-game branding such as dugout advertisements and player representations, fostering greater authenticity in match simulations and youth development features. These ties allow Sports Interactive to incorporate up-to-date club-specific details, benefiting both the game's depth and the clubs' visibility among fans. The community plays a pivotal role in the series' evolution, with annual data updates largely crowdsourced from a global network of over 1,300 volunteer researchers who provide player attributes, transfer information, and league structures. This collaborative effort ensures the database remains comprehensive and reflective of real football dynamics, drawing on expertise from enthusiasts and former professionals alike. extends to official events like the FM Community Challenges hosted on Sports Interactive's forums, where players undertake themed career modes, such as youth academy developments or underdog triumphs, sharing progress to inspire broader participation. Additionally, the studio supports through tools like the Pre-Game Editor, allowing users to customize databases, tactics, and graphics, which has led to innovative community-driven enhancements in recent titles like 2026. Sports Interactive's commitment to social causes is exemplified by its long-standing partnership with War Child, initiated in 2006, which has raised over £1.5 million for children affected by through in-game donations and campaigns. For every copy of sold, 10p is donated, supplemented by promotional initiatives like streams and exclusive merchandise. In 2024, coinciding with the studio's 30th anniversary, Sports Interactive collaborated with to design a bespoke kit auctioned for War Child funds, further amplifying the partnership's impact. The series has notably influenced real-world football, with several managers crediting for shaping their careers and tactical approaches. For instance, Reims coach has acknowledged the game's role in inspiring his entry into during his youth coaching days. Similarly, former and manager André Villas-Boas honed his analytical skills through extensive playtime with the series as a teenager. Beyond individual stories, 's emphasis on data-driven decision-making has permeated professional analytics, with clubs like having utilized its database for scouting purposes in 2008. The game's integration into , highlighted by its debut in the 2024 , has also expanded its reach, promoting competitive simulations that mirror analytical trends in modern football.

References

  1. [1]
    About the Studio - Sports Interactive
    Sports Interactive is one of London's leading game studios – one team creating the world's most immersive sporting realities, from our home at Here East.
  2. [2]
    The history of Championship Manager and Football ... - PC Gamer
    May 26, 2018 · Eidos kept the Championship Manager name, while Sports Interactive kept the engine, data, and everything else needed to make the games over the ...
  3. [3]
    Sports Interactive's Football Manager series - MobyGames
    These are a continuation of the Championship Manager series, but when SI Games parted ways with Eidos Interactive and was acquired by SEGA, they had to leave ...
  4. [4]
    10 years of games before FM | SI Games - Sports Interactive
    After many years' success with Championship Manager, Sports Interactive started a new chapter in its history by partnering with SEGA to release the very first ...
  5. [5]
    Sports Interactive unveils new logo and brand identity | SI Games
    May 23, 2024 · Our new logo unlocks the future of SI whilst honouring the heritage of our 1994 and 2004 marks. The colour palette of our new brand is defined by blue and red ...<|control11|><|separator|>
  6. [6]
    Sports Interactive Limited - MobyGames
    The founding year was 1994 although it did not become a "registered" company until 1995. Before establishing their own company, the brothers had programmed ...
  7. [7]
    Sports Interactive turns 30 | SI Games
    Jul 26, 2024 · Ever since our formation in 1994, Sports Interactive has existed to create games that put people at the centre of their passions.
  8. [8]
    Sports Interactive | Sega Wiki | Fandom
    Sports Interactive lost the rights to the name Championship Manager, and signed a deal with Sega in order to keep producing their flagship series, for which ...
  9. [9]
    Paul and Oliver Collyer of Sports Interactive | Eurogamer.net
    Jun 8, 2001 · Since the company was formed back in 1994 it has never released a game which didn't have those two magic words in the title, and co-founders ...
  10. [10]
    Sega Europe Acquires Sports Interactive - Game Developer
    Sports Interactive was founded in 1994 by brothers Paul and Oliver Collyer, who initially found fame with the Championship Manager series for Eidos Interactive ...<|control11|><|separator|>
  11. [11]
    Sports Interactive relocates to Here East - GamesIndustry.biz
    Oct 3, 2017 · Sports Interactive has today announced it will be relocating its studio to a new site in the Here East Broadcast Centre on Queen Elizabeth ...Missing: headquarters | Show results with:headquarters
  12. [12]
    Sports Interactive 2025 Company Profile - PitchBook
    The company develops sports management simulations through its football manager and eastside hockey manager series.
  13. [13]
    Sports Interactive - Here East
    One of London's leading game studios, Sports Interactive creates immersive parallel gaming worlds that let players live and breathe their passions.
  14. [14]
    Football Manager 2024 Breaks Records, Scores Seven Million ...
    Feb 15, 2024 · ... 1,400 researchers. SI is an official partner of many major football ... Football Manager, the Football Manager logo, Sports Interactive ...
  15. [15]
    Joining the SI Research Team - What Do I Need To Know?
    Sep 7, 2020 · Sports Interactive is looking for avid Football Manager players to join the ranks of our Assistant Researchers in a variety of territories and leagues across ...
  16. [16]
    Sega Purchases Two Development Studios - IGN
    Apr 4, 2006 · SEGA Holdings Europe Ltd., today announced that the company has acquired the multi award-winning development studio, Sports Interactive. Founded ...
  17. [17]
    SEGA acquires Sports Interactive | GamesIndustry.biz
    Apr 4, 2006 · SEGA has acquired the UK developer of the Football Manager series, which has sold more than 1.5 million copies since its launch in 2004. Tom ...Missing: date | Show results with:date
  18. [18]
    Sports Interactive - Business Model Exemplar
    ... Sports Interactive would be acquired as an independent subsidiary by Japanese video game giant Sega. Since being acquired the Championship Manager brand was ...
  19. [19]
    Miles Jacobson OBE - University of Staffordshire
    Miles has been involved with SI for more than 20 years and has been running the studio since 1999. Under Miles' management, SI has grown from a fledgling start- ...
  20. [20]
    Miles Jacobson, OBE - OKRE
    Miles joined as a voluntary, part-time tester on Championship Manager 2 back in 1994 when SI had just six members of staff and, under Miles' management, SI has ...
  21. [21]
    CM4 becomes UK's fastest-selling PC game - GameSpot
    Apr 1, 2003 · As a result of its incredible first-week sales, Championship Manager ... Since 1992, the series has sold in excess of 3 million copies ...
  22. [22]
    Sports Interactive details split from Eidos after nine years of silence
    Jun 28, 2012 · Miles Jacobson, studio director for Sports Interactive, has broken his silence on why his studio left Eidos in 2003.
  23. [23]
    Miles Jacobson tells all on Eidos/Sports Interactive split
    Jun 29, 2012 · Sports Interactive's Miles Jacobson has broken the silence on the Football Manager studio's split from Eidos nine years ago.Missing: details | Show results with:details
  24. [24]
    Sports Interactive & Eidos Part - IGN
    Sep 4, 2003 · After a long relationship, Eidos and Sports Interactive have decided that Championship Manager: Season 03/04, will be the last made together ...Missing: dispute | Show results with:dispute
  25. [25]
    The history of Championship Manager, part two - PCGamesN
    Feb 12, 2017 · The split saw Eidos retain the Championship Manager name, but SI was crucially able to retain the rights to the source code, meaning that ...Missing: retention | Show results with:retention
  26. [26]
    Football Manager 2005 hits heady success | Eurogamer.net
    Nov 5, 2004 · Eurogamer has learnt that Football Manager 2005 has sold around 40,000 units in its first day on sale in the UK and is expected to sell at ...
  27. [27]
    Football Manager 2005 breaks SEGA sales records
    Nov 12, 2004 · The latest game from London-based developer Sports Interactive, Football Manager 2005, has become SEGA Europe's fastest selling game ever ...
  28. [28]
    Development Update: Football Manager 25
    Jun 27, 2024 · We kicked off this important time in the studio's history in recent weeks with the reveal of our new Sports Interactive logo and brand identity, ...Missing: rebranding | Show results with:rebranding
  29. [29]
    Sports Interactive - Our network and partners - War Child UK
    To date, our partnership with Sports Interactive's Football Manager has raised over £1.5 m to help War Child provide support to children affected by conflict.
  30. [30]
    Football Manager 26 | Official Site
    Savour the richest visuals in series history as the new Unity engine brings your footballing vision to life and elevates storytelling to new heights. ... Football ...News & Latest Updates · Football Manager 2024 to... · Cancel FM25 · FMFC
  31. [31]
    Football Manager 2009 | SI Games - Sports Interactive
    3D Match Engine - This was the big one. Developed with support from SEGA Sports R&D, the new match engine let you watch your team in action as never before.
  32. [32]
    Introducing Women's Football | Football Manager 26
    Our FM26 women's football database consists of more than 36,000 players and a further 5,000 non-players. For launch, there will be 14 playable leagues across 11 ...Missing: 2023 | Show results with:2023
  33. [33]
  34. [34]
    Sports Interactive | Creators of Football Manager
    Sports Interactive is the world's leading developer of sports management simulations. But our games don't just emulate sport, they shape it.Games · Careers · Contact · NewsMissing: history | Show results with:history
  35. [35]
    Football Manager 26 Mobile | New Features
    Fast, classic football management. Play FM26 Mobile now on iOS and Android devices exclusively via Netflix.
  36. [36]
    Game Comparison - Football Manager
    Description. FM24 The full and immersive FM experience. FM24 Console Optimised and supercharged for consoles ; Device. PC/Mac. Xbox/Windows 10 PC/PlayStation 5.
  37. [37]
  38. [38]
    Sega | Video Game Sales Wiki - Fandom
    Franchises ; 5, Football Manager, 30,200,000, 2004, PC ; 6, Puyo Puyo, 25,000,000, 1992 · Arcade.<|separator|>
  39. [39]
    Football Manager 2024 Tops 14 Million Players - Sales
    Oct 1, 2024 · Publisher SEGA and developer Sports Interactive have announced Football Manager 2024 has surpassed 14 million players across all platforms.
  40. [40]
  41. [41]
    How Football Manager Changed The World Of Soccer - GameSpot
    Oct 29, 2018 · If Football Manager had a higher rate of sacking than what we see in real life, it potentially wouldn't be long until the real world followed ...
  42. [42]
    Championship Manager 4 review | Eurogamer.net
    Rating 10/10 · Review by Kristan ReedMay 1, 2003 · Many still argue that a fully realised 3D match engine would be the ultimate way of displaying highlights, but we suspect that this is not ...
  43. [43]
    How Football Manager changed the game - The Guardian
    Dec 5, 2015 · The astonishing success of Football Manager is based on data so accurate it's used by clubs to rate players and tactics.
  44. [44]
    How Championship Manager Created A Legacy - Retro Dodo
    Mar 4, 2024 · Discover how Championship Manager created a legacy. Dive into the evolution of the series with key insights from industry professionals!Missing: figures | Show results with:figures
  45. [45]
    NHL Eastside Hockey Manager | SI Games - Sports Interactive
    Combining the knowledge of creator Risto Remes with the power of the SI game engine, NHL EHM carried with it a database of more than 15,000 players and staff.
  46. [46]
    Eastside Hockey Manager series - MobyGames
    A series of sports simulation games created by Sports Interactive Limited (some of which also carry an official license from the National Hockey League)
  47. [47]
    Piracy forces Sports Interactive to close hockey sim
    Jan 31, 2007 · Sports Interactive has been forced to abandon its Eastside Hockey Manager series due to mounting piracy. That's according to managing ...
  48. [48]
    Football Manger developer SI have big ambitions for Eastside ...
    Mar 30, 2015 · Here's the thing about EHM in 2015: it's no longer an NHL-licensed product, unlike the previous editions. While many of the players and teams ...
  49. [49]
    Championship Manager Quiz - IGN
    Championship Manager Quiz pits your wits against the computer or your friends. With over 11,000 British football related questions, this is one game where ...
  50. [50]
    Games - Bafta
    Sports Number of items:(6) Winner: Pro Evolution Soccer 4 ... Sunday Times Reader Award For Games Number of items:(6) Winner: Football Manager 2005.
  51. [51]
    Sports/Fitness - Bafta
    Winner. New Star Soccer. Simon Read. Sports/Fitness · Nominee. Trials Evolution. Development Team; Antti llvessup; Kim Lahti · Nominee. Nike+ Kinect Training.Missing: Football Manager
  52. [52]
    Football Manager 2006 (Video Game 2005) - Awards - IMDb
    2006 Nominee BAFTA Games Award. Best Strategy Game. Football Manager 2006 (2005). 2006 Nominee BAFTA Games Award. Best Simulation Game.Missing: Interactive | Show results with:Interactive
  53. [53]
    NEW MEDIA | BBC News Online wins fourth Bafta
    Oct 26, 2001 · Football strategy game Championship Manager 00/01 was voted most popular game, winning the first-ever award to be chosen by the public, the ...
  54. [54]
    Studio Timeline | 2001 | SI Games - Sports Interactive
    Championship Manager 01/02 is released and becomes the fastest-selling UK PC title ever at the time · Kick It Out featured as an in-game splash screen for the ...
  55. [55]
    Sports Interactive Wins 'Best Place to Work' Award | SI Games
    Sep 16, 2021 · Sports Interactive has been recognised at the 2021 GamesIndustry.biz Best Places To Work Awards as one of the best large (200+) companies to work for UK video ...Missing: 2023 | Show results with:2023
  56. [56]
    Sports Interactive wins second 'Best Places to Work' Award | SI Games
    Oct 13, 2023 · For the second time in three years, Sports Interactive has been recognised as one of the best large companies to work for in the UK video games ...
  57. [57]
    Sports Interactive wins MCV/Develop Legend Award | SI Games
    May 4, 2022 · Sports Interactive were recognised at last week's MCV/Develop Awards in London, picking up the much-coveted Legend Award for “our incredible and ongoing body ...
  58. [58]
    Winners of the 2024 Ukie Video Game Awards
    ○ Best UK Mobile Game: Desta: The Memories Between (ustwo games). ○ Best PC Game: Sponsored by Bastion, Football Manager 2024 (Sports Interactive). ○ Best ...Missing: innovation | Show results with:innovation
  59. [59]
    Develop:Star Awards 2024 Winners Announced
    Jul 11, 2024 · The Develop:Star Awards, sponsored by Unreal Engine, saw winners crowned in 22 categories before this year's Develop Star Award recipient, Sports Interactive, ...
  60. [60]
    New Year Honours for game makers - Home - BBC News
    Dec 31, 2009 · In total, four games figures won honours including Oliver and Paul Collyer, the brothers behind the Championship Manager series. Also ...
  61. [61]
    New Year honours list: MBEs - The Guardian
    Dec 30, 2009 · Oliver Charles Collyer, Co Founder, Sports Interactive. For serv Computer Games Industry. Paul Edward Collyer, Co Founder, Sports Interactive.
  62. [62]
    Jacobson awarded OBE in New Year Honours list - GamesIndustry.biz
    Dec 31, 2010 · Sports Interactive boss Miles Jacobson has been awarded an OBE in the New Year Honours list. Jacobson was awarded the honour for services to ...
  63. [63]
    Man City announce partnership with Football Manager video game
    Sep 26, 2022 · Manchester City have announced a new partnership with Sports Interactive, the makers of the hugely popular computer game Football Manager.
  64. [64]
    Football Manager continue as Brighton & Hove Albion Football Club ...
    Aug 25, 2023 · Sports Interactive are delighted to announce that we have extended our partnership with Brighton & Hove Albion Football Club.
  65. [65]
    Clubs 'to use Football Manager data' - ESPN
    Aug 11, 2014 · The developers have over 1300 scouts across the globe to gather information and have built a large database over the last two decades, with the ...
  66. [66]
    Challenges, Sign-Ups & Experiments - Sports Interactive Community
    This forum is for challenges, sign-ups and experiments. Welcome to the Challenges, Sign-Ups and Experiments Forum.Football Manager Specific... · The FM24 Youth Academy... · Libertas San Marino!
  67. [67]
    What is the Football Manager Pre-Game Editor and How do I use it?
    May 1, 2023 · The Pre-Game Editor (PGE) is a powerful tool that can be used to edit the data you use in an FM save. This includes editing club names, finances, player ...
  68. [68]
    Sports Interactive Help Partners AFC Wimbledon to Don New Kit for ...
    Mar 18, 2024 · Sports Interactive has united War Child with AFC Wimbledon to create a bespoke one-off kit to raise money for children affected by conflict.
  69. [69]
    Real-life football manager - Coaches' Voice
    Dec 21, 2022 · I'd never considered that Football Manager had had an influence on my real-life career, but thinking about it now, it definitely did. I got ...
  70. [70]
    FIFAe World Cup 2024 ft. Football Manager
    The FIFAe World Cup 2024 featuring Football Manager consists of a group stage and a knockout stage, with the group stage spanning four days and the knockout ...