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SteamWorld Dig 2

SteamWorld Dig 2 is a action-adventure video game in the genre, developed and published by Swedish studio Games. Released initially on September 21, 2017, for , it later launched on additional platforms including Microsoft Windows, macOS, , , and in September 2017, in February 2018, in November 2018, and in 2020. The game serves as a direct sequel to (2013), expanding on its core mechanics of underground mining exploration, resource gathering, and ability upgrades within a universe populated by steam-powered robots known as "Steambots." In the game, players control the protagonist , a female Steambot, who arrives in the frontier town of El Machina with her parrot-like companion amid mysterious earthquakes threatening the settlement. Tasked with investigating the disturbances and searching for her missing friend Rusty from the original game, Dorothy delves into vast cave systems, using her drill arm to excavate ores for currency, battle insectoid enemies, and uncover ancient secrets. Gameplay emphasizes non-linear exploration, with players purchasing upgrades like a steam-powered hookshot for traversal or a jet engine for enhanced mobility, allowing access to new areas and secrets in a richly detailed underground world. The title blends tight platforming, light puzzle-solving, and elements, delivering approximately 6-10 hours of core content, extendable through optional challenges and hidden collectibles. SteamWorld Dig 2 received widespread critical acclaim for its refined loop, atmospheric art style, and compelling progression system, earning a aggregate score of 88/100 across platforms. Reviewers praised its addictive digging mechanics and influences, with awarding it 8.8/10 for creating a "gorgeously detailed, handcrafted world" that surpasses its predecessor. It was nominated for "Best " at IGN's Best of 2017 Awards and recognized as a standout title, contributing to Image & Form's reputation in the series. The game remains available on modern platforms.

Development

Announcement and production

SteamWorld Dig 2 was announced on February 28, 2017, during a Nintendo Direct presentation focusing on indie titles for the Nintendo Switch, where it was revealed as a timed exclusive for the platform launching that autumn. The reveal trailer showcased Dorothy, a character from the original game exploring an expanded underground world, emphasizing platforming and mining elements. Development of SteamWorld Dig 2 began in early 2016, shortly after the release of SteamWorld Heist in late , under the direction of Swedish studio . The project was led by CEO Brjánn Sigurgeirsson, who oversaw the transition from the studio's previous titles, with game director Olle Håkansson and design lead Robert Olsén contributing to core planning. Image & Form's team had grown to around 20 full-time staff by this point, including dedicated level designers, allowing for more ambitious scope compared to the smaller teams on earlier games. In late 2016, a project titled SteamWorld Quest leaked through funding applications to the , sparking speculation among fans; it was later confirmed by as a deliberate to protect the secrecy of SteamWorld Dig 2 during development. Production emphasized expanding the influences introduced in the 2013 original , with a handcrafted world featuring multiple themed areas, boss encounters, and upgrade systems to encourage non-linear exploration. The programming team, including Ola Frid, Ulf Hartelius, and Jarl Larsson, handled mechanics like fluid drilling and platforming, while artists such as Tobias Nilsson directed visuals with enhanced lighting and textures. External collaborators contributed music and , supporting 's goal of creating a more polished sequel unhindered by the original's budget limitations.

Design and music

The design of SteamWorld Dig 2 prominently features the evolution of Dorothy McCrank, who transitions from a minor —an ore trader in the original —to the game's central hero. This change, driven by the developers' desire to expand the narrative scope, positions Dorothy as an agile female steambot embarking on a personal quest, allowing for more dynamic animations and interactions that highlight her resourcefulness in mining and exploration. The world design emphasizes handcrafted underground mines, crafted by a small of two full-time level designers to foster intricate environmental storytelling. Unlike the of the predecessor, these levels incorporate detailed biomes with layered secrets, traps, and visual narratives—such as abandoned machinery and geological clues—that reveal the lore of the universe without relying on explicit dialogue, encouraging player discovery and re-exploration. The art style utilizes rendered with dynamic lighting and smooth animations to depict steam-powered robots, creating a sense of mechanical vitality amid shadowy caverns. Glowing effects from tools and environmental sources illuminate details in , enhancing the between the protagonists' brass-and-steam and the , hazard-filled depths. During development, the team focused on bugfixes and early balancing adjustments for tools, ensuring equitable gathering and progression rates while eliminating issues like inaccessible areas that plagued procedural approaches in prior titles. The soundtrack, composed primarily by El Huervo (Niklas ), draws on chiptune-inspired electronic synths with atmospheric layers to underscore exploration in vast mines and pulsating rhythms for combat encounters, evoking the series' retro-futuristic tone while integrating subtle orchestral swells for emotional depth.

Gameplay

Core mechanics

SteamWorld Dig 2 centers on a Metroidvania-style platform mining adventure where players control the steambot protagonist, , who uses a versatile drill arm as the primary tool for excavation and interaction. The drill arm allows players to break through layers of dirt, rock, and obstacles to create paths, revealing hidden areas and collecting resources such as ores and precious gems that serve as currency for progression. Resource gathering is constrained by a limited capacity, requiring players to periodically return to the surface town to deposit materials via a system, which refills the player's water reserves essential for tool operation. This core loop emphasizes strategic digging to maximize yields while managing fuel and space, with destructible environments enabling non-linear . Combat integrates seamlessly with mining mechanics, as Dorothy employs steam-powered weapons—including the drill arm for melee strikes, a steam pistol for ranged attacks, and throwable grenades—to battle underground threats. Enemies such as various insectoid and robotic foes exhibit predictable attack patterns, encouraging players to observe behaviors like charging lunges or projectile barrages before countering with precise tool usage. These encounters often occur amid excavation sites, where terrain manipulation, such as collapsing ceilings or creating barriers, can turn the environment into a tactical advantage during fights. The system's simplicity prioritizes fluid action over complexity, with enemy defeats yielding additional resources to sustain the gathering cycle. Platforming and navigation form the backbone of exploration in the game's expansive underground caves, which feature branching tunnels, vertical shafts, and puzzle-laden chambers. Basic movement includes running, jumping, and wall-clinging, augmented by abilities like the —deployed from the drill arm to latch onto metallic anchors for swinging across chasms or pulling oneself to elevated platforms. This tool facilitates rapid traversal and access to previously unreachable areas, promoting and in the interconnected world. On the version, HD Rumble enhances immersion by providing tactile feedback that simulates the vibrations of drilling through soil, the propulsion of steam bursts, and the concussive force of explosions, allowing players to "feel" interactions like gem extractions or enemy impacts. Boss battles punctuate deeper excavations, demanding and adaptive use of core tools to overcome larger adversaries. These encounters typically involve dodging multi-phase attacks—such as homing projectiles or area-denying hazards—while exploiting weak points with the arm, grenades, or for positioning. For instance, players might need to reflect incoming fire or beneath the boss to strike from below, blending , platforming, and environmental into high-stakes challenges that test mastery of the fundamental systems. Upgrades can enhance these base mechanics but are not required for initial navigation and survival.

Progression and upgrades

In SteamWorld Dig 2, progression is driven by an upgrade system that allows players to enhance their equipment using resources gathered from mining expeditions. Players collect in-game currency (money) by selling ores and artifacts, alongside Upgrade Cogs hidden in secret areas throughout the underground world, to purchase improvements at the in the hub town of El Machino. These upgrades expand capabilities in digging, combat, and traversal, enabling access to previously unreachable areas in a non-linear structure where new abilities unlock gates and shortcuts. The core tools, such as the for basic , can be upgraded to improve efficiency and add utility; for instance, the Iron Pickaxe increases damage output, while mods like Hunter's Edge grant additional experience points from enemy kills using the tool. Weapons like the Pressure Bomb launcher receive enhancements such as the Scholander Hydrostatic upgrade, which generates extra water orbs from destroyed tiles to sustain mobility abilities, and the for area-of-effect attacks. Mobility options, including the Steam Boost (tied to the for refilling steam reserves) and , are upgraded for longer flight times or faster acceleration, exemplified by the Double Cyclone upgrade that boosts engine speed and the Maverick Afterburner mod for enhanced propulsion. Customization of loadouts is facilitated through a modular system of Skills activated by allocating Upgrade Cogs, allowing players to tailor their build for specific playstyles—such as prioritizing mining efficiency with storage expansions like the Bag of Holding (which adds inventory space) or combat focus via armor upgrades like Phoenix Armor that restores full health on lethal damage once per run. Cogs, totaling around 84 in the game with a maximum allocation limit, can be reallocated by toggling Skills on or off at the workbench, encouraging experimentation without permanent commitment. Permanent upgrades also come from collecting artifacts and secrets, such as the 15 artifacts needed for the More-Hoarder's Map to reveal resources on the mini-map, or cave-specific finds that unlock advanced tools like the Long-Range Grappler for the Hook Shot. Deeper mining introduces a risk-reward balance, as rarer resources like gold and blood stones are found in hazardous lower levels teeming with enemies and traps, necessitating upgraded gear to survive while yielding higher payouts for further enhancements. The Fate Engine adds optional high-risk modifiers, such as Blood Quest, which doubles blood stone drop chances but increases enemy damage output, amplifying rewards for skilled players venturing into dangerous zones. This system ensures steady mechanical growth, with upgrades gating exploration and encouraging backtracking to optimize routes as new abilities like the Hook Shot or Jet Engine open up vertical and horizontal navigation.

Setting and plot

World and characters

The game is set in the universe on post-apocalyptic , specifically in the town of El Machino and its extensive underground mines, positioned chronologically between the events of and . This Wild West-inspired environment features a blend of arid surface settlements and vast subterranean networks filled with deposits, ancient ruins, and hazardous caverns, evoking themes of exploration and survival in a irradiated wasteland. Visual elements include dusty trading posts above ground and bioluminescent, lava-lit temples or ethereal jungles below, interspersed with irradiated zones that highlight the world's decayed, post-human state. The protagonist, Dorothy McCrank, is a steam-powered robot miner who upgrades her mechanical arm for digging and traversal, driven by her quest to locate her missing friend Rusty from the previous game; her design draws from the original SteamWorld Dig where she served as a shopkeeper NPC. She is accompanied by Fen, a sarcastic, drone-like robotic companion who provides guidance and commentary, evolving from a witty sidekick reminiscent of Navi from The Legend of Zelda: Ocarina of Time into a more emotionally resonant ally. Other notable inhabitants include Rosie, a deceptive organic leader of the Shiners—a group of mutated humans—and various robot townsfolk in El Machino, such as the mayor, who reflect the society's mix of mechanical and biological lifeforms. The lore centers on the tension between steam robots, who maintain a structured, industrial society, and organic beings, devolved humans altered by radiation into the feral Shiners, who subsist in hidden oases and rely on "moon juice"—a toxic, radioactive moonshine distilled from waste—as a cultural and survival element. Ancient artifacts, remnants of pre-apocalypse technology like Vectron cores from prior events, punctuate the underground, underscoring themes of forgotten civilizations and environmental ruin.

Story summary

SteamWorld Dig 2 serves as a direct sequel to the 2013 game SteamWorld Dig, expanding the steampunk universe where steam-powered robots inhabit a post-apocalyptic Earth ravaged by catastrophe. The story centers on Dorothy, a resourceful steambot who previously appeared as a supporting character in the original, as she journeys to the frontier town of El Machino in search of her missing companion, Rusty—the protagonist of the first game—who vanished while exploring the nearby mines following unexplained earthquakes. As Dorothy descends into the labyrinthine depths, she forms an alliance with Fen, a quirky robotic sidekick whose companionship underscores themes of friendship and mutual support amid isolation. Her expedition leads to the discovery of the Shiners, subterranean-dwelling mutated humans, and entanglement in a larger conflict orchestrated by Rosie, a key Shiner figure whose ambitions involve exploiting human remnants for a grand control mechanism. These encounters propel the narrative through major beats, including the revelation of hidden lore and confrontations with formidable bosses that intertwine personal quests with broader existential threats. The plot arc emphasizes relentless exploration of uncharted territories, from arid deserts to ancient temples, while weaving in motifs of planetary devastation and the bonds that sustain survival in a crumbling world. Without resolving the overarching mysteries, the story bridges to subsequent entries in the series, enriching the franchise's lore of robotic societies and human legacies.

Release

Initial release

SteamWorld Dig 2 was announced on February 28, 2017, during a presentation as a timed exclusive for the , with the developer highlighting its suitability for portable play to enhance the mining adventure experience. The game launched digitally on September 21, 2017, for , followed by releases on PC via on September 22, 2017, and on and on September 26, 2017. Initial availability was limited to these platforms in select regions, with support added later. Image & Form Games served as the primary publisher for the digital versions across all platforms, while Rising Star Games handled retail physical editions, which became available in 2018 for and PlayStation 4. The game was priced at $19.99 USD or €19.99 in for digital downloads, emphasizing accessible entry into its expanded Metroidvania-style gameplay. Marketing efforts positioned SteamWorld Dig 2 as a direct sequel that refined the original game's addictive digging mechanics, featuring improved exploration, upgrades, and a larger underground world, as showcased in launch trailers and developer interviews. Digital distribution occurred through official storefronts like the Nintendo eShop, Steam, and PlayStation Network, with physical copies distributed via retailers in supported regions.

Ports and updates

Following its initial release on Nintendo Switch, PC, PlayStation 4, and PlayStation Vita in September 2017, SteamWorld Dig 2 was ported to several additional platforms. The version launched on February 22, 2018, adapting the Metroidvania-style gameplay for the handheld's hardware while maintaining core mechanics like and . The game arrived on on November 21, 2018, expanding accessibility to Microsoft's ecosystem with support for Xbox achievements and cross-generation play on Xbox Series X|S. In March 2020, it debuted on on March 1, included at no extra cost for Stadia Pro subscribers; however, following the shutdown of the Stadia service on January 18, 2023, the game is no longer available on that platform. Later that year, SteamWorld Dig 2 joined Amazon 's library in September 2020 as part of the service's launch, available through Luna+ subscriptions, but was removed on November 6, 2025. The game was added to on June 26, 2024, for console, PC, and cloud, before being removed on June 30, 2025. Post-launch, the developers issued minor patches addressing bugfixes and stability improvements, such as resolving reported crashes in areas like Vectron and progression-blocking glitches where items could become unobtainable. Platform-specific updates included tweaks for rumble functionality and cross-platform compatibility, though no major was released. These updates focused on quality-of-life enhancements like minor loading optimizations and adjustments without altering core . The title has also been featured in various collections, such as the SteamWorld Complete Bundle and & Dig Bundle, bundling it with other series entries for discounted access.

Reception

Critical reception

SteamWorld Dig 2 received "generally favorable" reviews, earning an aggregate score of 88/100 on across platforms based on 38 critic reviews. Critics widely praised the game's addictive exploration mechanics, which encourage methodical digging and discovery of secrets in its handcrafted underground world. The upgrade system, featuring customizable cogs that enhance abilities like grappling and flight, was highlighted for providing meaningful progression and replayability without overwhelming complexity. Reviewers lauded the world design for its thematic variety, from lava temples to ethereal jungles, creating a cohesive structure that improves upon the original game's randomized levels with more interconnected, purposeful layouts. noted, "SteamWorld Dig 2 retains the original's addictive resource-gathering gameplay, but supplements it with a gorgeously detailed, handcrafted world," emphasizing its evolution as a . described it as a "brilliant evolution of the first that not only expands upon its hybrid formula, but presents it in its best light." Some criticisms focused on the game's brevity, with a main story typically lasting 8-10 hours, potentially leaving players wanting more content after the abrupt ending. Additionally, later areas and bosses were seen as lacking sufficient challenge once upgrades accumulate, making encounters feel overly forgiving compared to the tension in early sections. God is a Geek.com remarked, "I kind of hoped that there was something else, something more for me to dig my way through, but it never came," underscoring the desire for extended depth. The game earned a nomination for Best Nintendo Switch Game in IGN's Best of 2017 Awards, recognizing its standout indie quality and platform-specific excellence. It also received a nomination for Best Portable/Handheld Game at Destructoid's 2017 Game of the Year Awards.

Commercial performance

SteamWorld Dig 2 achieved significant commercial success as Image & Form's most profitable launch to date, particularly on the Nintendo Switch where it benefited from a timed exclusivity arrangement that drove substantially higher sales compared to other platforms. In its initial release period, the game sold nearly ten times more units on Switch than on Steam, with first-week sales on the platform reaching 7.5 times those of the original SteamWorld Dig on Nintendo 3DS. This performance underscored the growing appeal of indie metroidvanias on handheld systems and helped solidify the title's role in the genre's revival during the late 2010s. The game's strong market reception contributed to Image & Form's strategic expansion, including their merger with fellow Swedish developer Zoink Games in early 2018 to form the Thunderful studio group, which enabled broader resources for future projects within the universe. While exact download figures across all platforms remain undisclosed as of 2025, Steam data alone indicates approximately 197,000 units sold, generating an estimated $2.4 million in gross revenue, marking it as a highly profitable endeavor for the small indie team. Subsequent bundles, such as the & Dig package on and limited physical editions via Super Rare Games, further enhanced its accessibility and sustained sales. As the first direct in the series, SteamWorld Dig 2 expanded the shared and that influenced later entries, paving the way for Thunderful's announcement of multiple new SteamWorld titles in development. Its success as a exemplar helped propel the franchise's longevity, with the original surpassing one million units sold collectively across platforms by late 2017.

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