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SteamWorld Build

SteamWorld Build is a casual city-building and dungeon-management set in the SteamWorld universe, where players construct and manage a steambot settlement on a dying planet while excavating underground dungeons for resources and survival. Developed by The Station and published by Thunderful Publishing, blends town management simulation with roguelite exploration and light mechanics, tasking players with recruiting steambots, balancing resource production, and defending against threats to ultimately build a beacon for escape. Released on December 1, 2023, for Microsoft Windows, , , , , and Xbox Series X/S, it launched day-one on and has been praised for its accessible gameplay loop and charming aesthetic inspired by the broader series. Key features include customizable town layouts with production chains for materials like iron and , procedurally generated runs for artifacts and enemies, and a focused on the steambots' quest amid environmental . Critically, it holds a "Very Positive" rating on from over 1,600 user reviews, with outlets highlighting its genre fusion as a fresh addition to the SteamWorld franchise, though some note its relatively short 10-15 hour campaign as a limitation for deeper enthusiasts.

Gameplay

City Building and Management

In SteamWorld Build, the city building and management mechanics revolve around constructing and expanding a surface town to support a growing population of steambot citizens while generating essential resources. Players begin by placing foundational structures such as residences, farms, and service shops, all of which must connect to a central via roads to function effectively. This core loop involves balancing residential, , and demands by fulfilling citizen needs for , , and ; for instance, workers require basic general stores and cactus farms for sustenance, while engineers demand saloons and robo burger joints for leisure and nutrition. Factories like lumbermills and toolmakers produce materials such as boards and tools, yielding coins through sales and enabling further construction, while extractors in fertile zones harvest raw goods to sustain the economy. Progression in town management is driven by increasing prosperity through satisfied citizen needs, which elevates population tiers from basic workers to advanced scientists, unlocking higher-level buildings and options like conveyor belts and steam furnaces. As prosperity rises, players access improved , such as paved or roads that extend service coverage and accelerate resource transport by haulers. Warehouses play a key role by providing global resource access, preventing shortages and allowing clustered production near boosters for efficiency. This system encourages strategic districting by citizen type to optimize happiness and output, with the log helping monitor supply chains to avoid bottlenecks. The , integrated with the , facilitates importing scarce goods and exporting surpluses to maintain economic balance, supporting up to five simultaneous trades. Resource chains exemplify the interconnected economy; for example, producing advanced components like from ironium and enables structures such as polymerisation plants, which in turn support higher-tier citizen needs and town expansion. Underground provides vital materials like ironium to these surface chains, integrating the overall resource flow.

Mining and Exploration

In SteamWorld Build, and exploration occur in the procedurally generated underground beneath , where players repair and expand the initial to delve deeper into layered biomes for acquisition. The starting connects to the first level of the (Dusty Caverns), which players expand by clearing , building bridges over chasms, and placing pillars to reinforce unstable areas and prevent collapses. As progress is made, additional shafts and pathways unlock deeper floors, each featuring distinct types such as , , , and . Deeper levels have random layouts that include enemies, artifacts like pieces, and nodes of . This vertical descent contrasts with the horizontal -building above, serving as the primary means to uncover vital materials for survival. The underground biomes are procedurally generated across three main levels—the Dusty Caverns, Marshy Ruins, and Crackling Depths—creating unique configurations of tunnels, rooms, and hazards on each playthrough, enhanced by content that introduces specialized elements like lava blocks. These biomes contain hidden artifacts, such as scattered components essential for advancement, and nodes that provide power cells or upgrades once activated. involves navigating these dynamic environments using recruited miners from the surface town as a , who excavate paths and reveal contents of individual tiles. The procedural nature ensures replayability, with deeper layers offering rarer resources and greater challenges, including puzzles like lever-activated doors or gap-crossing mechanics. The Mechanized (released April 4, 2024) adds controllable mechs for manipulating blocks, clearing debris, and solving expanded puzzles. Resource gathering in the mines focuses on excavating ores, relics, and power cells to support broader objectives, with mechanics emphasizing manual and automated collection. Miners and prospectors break into resource veins containing materials like , rubies, , ironium, and , which are then transported upward for use. Relics such as pieces are collected by exploring hidden areas, while power cells from ancient nodes fuel critical upgrades. Automated extractors, constructed in underground workshops, allow continuous harvesting from discovered veins without constant worker intervention, streamlining the process for abundant yields like repeated or gas extraction. These resources are pivotal for progression, though their specific applications remain tied to mine operations. Exploration carries inherent risks, including cave-ins from unstable ceilings that demand timely pillar placement and enemy ambushes from creep nests or hidden burrows in deeper levels, necessitating strategic path planning to minimize threats. Certain tiles conceal adversaries that emerge upon excavation, potentially overwhelming workers and causing downtime, while chasms and environmental hazards like creeper vines require careful navigation to avoid losses. Players must balance expansion with caution, using the mine's layout to funnel threats or position defenses, ensuring safe access to deeper, reward-rich areas without overextending into perilous zones.

Combat and Defense

In the underground mines of SteamWorld Build, combat unfolds in real-time tower defense-style encounters where players must position defensive units and structures to protect mining operations from waves of hostile creatures. These battles are triggered when excavating enemy blocks or hives, which spawn infested varmints that seek to destroy extractors, workers, and other infrastructure. Guards, recruited through Guard Quarters, serve as the primary frontline defenders; they autonomously patrol and engage threats using equipped weapons such as pickaxes for basic melee, revolvers or rifles for ranged attacks, flamethrowers for area-of-effect crowd control against creep, or shields for tanking damage while taunting enemies. Defensive structures are integrated into the mine layout via the Armory, which unlocks automated turrets once Mechanics are assigned. Key options include the Thumper Turret, which slows enemy movement and deals minor damage while specifically repelling Worm threats by forcing them back underground; the Flame Turret, a durable unit that ignites groups of foes and draws aggro; the Turret for high-damage explosive bursts in a 360-degree radius, though fragile; and the advanced Lightning Turret, capable of piercing walls but requiring rare resources like Rubies for construction. Additional fortifications such as pillars act as barricades to funnel enemies into kill zones, while teleporters allow rapid guard repositioning near hives to preempt assaults. The Mechanized DLC adds mechs capable of directly engaging enemies. Enemy types vary by depth level, escalating in aggression and resilience as players delve deeper. In the Marshy Ruins layer (the second level), bug-like dominate, including basic swarming , larger variants with higher , flying or ranged attackers that bypass defenses, and spawners that summon reinforcements. The deeper Crackling Depths introduce mechanical enemies with increased hit points and damage output, alongside creeping tendrils that corrupt areas and lethal —massive, unkillable burrowers that devour workers and regenerate if defenses fail. Hives, numbering two in the Ruins and four in the Depths, periodically unleash coordinated waves upon disturbance from digging or collecting Rocket Parts, with enemy behaviors focused on pathing toward valuable targets like resource nodes. While no traditional bosses exist, function as high-stakes encounters requiring precise Thumper placement to neutralize without direct confrontation. Victory in these encounters is achieved by surviving waves until hives are cleared or areas secured, ensuring miners can harvest critical resources such as , Rubies, or Vectron Scraps uninterrupted. Successful defenses not only prevent setbacks like worker losses but also enable progression toward assembling Parts for story advancement and access to new underground layers.

Worker Roles and Progression

In SteamWorld Build, the underground operations rely on four specialized worker classes—miners, prospectors, , and guards—that facilitate resource extraction and survival in the mines while connecting to surface-based production chains. These classes enable progression from basic digging to automated harvesting and defended excavations, with their capabilities enhanced through targeted improvements. Miners are responsible for excavating rock layers such as dirt, sandstone, granite, and brittle bedrock, as well as clearing debris and reinforcing walls to avert collapses that could trap workers or block paths. Prospectors focus on harvesting finite and infinite resources from veins, geysers, vents, and fungal farms, transporting materials back to the central mineshaft for surface delivery. Mechanics construct and maintain automated extractors, defensive turrets, and other machinery, while also repairing damaged equipment and reviving downed bots after encounters with hazards or foes. Guards provide protection by patrolling for threats like enemy hives, worms, and creeping growths, engaging them directly to safeguard workers and infrastructure. Recruitment of these workers occurs by constructing dedicated quarters in the mines, with each class requiring its own building type placed on cleared tiles. The initial quarters span 9 tiles to house one worker, expanding by 6 additional tiles per subsequent recruit, up to a practical maximum determined by available space and resources like and planks. Surface town prosperity indirectly supports recruitment by growing the overall steambot population pool, but assignment is managed underground: miners are directed via a dig tool to specific areas, while prospectors, mechanics, and guards operate more autonomously based on proximity to tasks or threats. Progression for each class involves upgrade trees accessed through their quarters, utilizing artifacts—special items unearthed from chests in deeper mine levels—that can be equipped up to three per building level to boost performance. For miners, upgrades might include enhanced digging speed (up to +200%) or debris clearance bonuses; prospectors gain improved movement or tool scavenging; mechanics receive faster revival and reparation rates; and guards unlock advanced armaments like rifles, flamethrowers for area denial, or shields for increased durability. These enhancements, often requiring rare materials, streamline resource flows and defensive reliability, integrating with broader gameplay loops by accelerating mine-to-surface logistics. To maintain efficiency, players must balance worker deployment against risks, as overextension can lead to bots becoming downed by enemies or environmental hazards, necessitating interventions and potentially halting operations. While underground workers lack a direct mechanic, their sustained productivity depends on adequate numbers relative to mine depth and surface support structures that fulfill steambot needs, preventing bottlenecks from losses or delays.

Plot and Setting

Background and Universe Context

SteamWorld Build is situated within the broader universe, taking place concurrently with the events of on a dying desert planet that the steambots are desperately trying to escape. This timeline placement expands the series' by focusing on a parallel group of robots establishing a settlement elsewhere on the same world, building upon the exploratory and survival motifs established in prior entries. The game's setting underscores the precarious existence of the steambots amid , where scarce resources like and drive the need for rapid expansion and resource extraction. The steambot society in SteamWorld Build consists of steam-powered robots who have inherited a ruined world following humanity's ecological collapse, now pushing into uncharted frontiers in a bid for survival and relocation to the stars. These autonomous machines embody themes of pioneering expansion, reminiscent of Old West settlements, as they construct towns on the barren surface while delving into treacherous depths for sustenance and advancement. Central to their endeavor is the pursuit of buried underground, which holds the key to spacefaring capabilities and represents a tantalizing yet perilous opportunity for redemption. Key environmental elements shape the steambot experience, with the arid, unforgiving surface demanding efficient and management to sustain the growing , while the infested underground layers teem with hostile creatures known as varmints that threaten operations. This duality ties directly into the series' recurring motifs of digging for resources and leveraging mechanical ingenuity against natural and otherworldly hazards. References to prior games' events, such as the Vectron threat—an ancient alien core uncovered in earlier excavations—serve as foundational world-building, highlighting the ongoing dangers posed by forgotten technologies that could either save or doom the steambots.

Main Storyline

In SteamWorld Build, the storyline begins with a group of steambot refugees arriving at an site in the desolate region of Grand Gully on a dying planet, seeking salvation amid widespread catastrophe. Led by prospector Jack Clutchsprocket and his daughter , they discover a mysterious entity known as , which guides their initial efforts to establish a basic settlement by repairing essential infrastructure and awakening dormant steambots to form a . As the narrative progresses, the Core directs the refugees toward expanding their fledgling town to attract traders via a restored and to delve deeper into the mines for critical resources and components of an ancient buried in the of a long-lost . Key missions involve constructing facilities to meet the steambots' needs for , goods, and entertainment, thereby increasing the population and unlocking advanced roles like engineers to facilitate further exploration and production. This phase emphasizes methodical growth, with the town evolving from a sparse into a bustling capable of supporting large-scale mining operations. The mid-game escalates as excavations reveal fragments of advanced essential for reassembling the , while uncovering increasing threats from subterranean horrors that emerge to contest the intruders' presence. These encounters intensify defensive requirements, pitting the steambots against waves of aggressive creatures guarding the depths, and heighten the urgency of balancing surface expansion with underground survival. Discoveries of the ' secrets propel the toward a climactic push to complete the escape vehicle before the planet's collapse becomes irreversible. Throughout the , the storyline weaves themes of through collective rebuilding and technological rediscovery, in the guidance provided by enigmatic forces, and raw against an unforgiving, deteriorating world, all underscored by the refugees' determination to flee to a new frontier.

Characters and Twist Ending

The protagonists of SteamWorld Build are Jack Clutchsprocket and his daughter Astrid Clutchsprocket, who serve as the central leaders guiding a group of robotic settlers on a dying planet. Jack, as the patriarchal figure, is motivated by a deep sense of family legacy and the imperative to secure survival for his people by constructing a functional and excavating from mines. Astrid complements her father's efforts with her youthful determination and unique sensitivity to the "Old Signal," a haunting transmission that propels their quest for , blending personal curiosity with the broader goal of planetary . A key ally to the Clutchsprockets is the enigmatic Trader, an amnesiac whose precarious existence adds tension to the narrative; as a supportive figure, the Trader facilitates vital resource exchanges and aids in progression, ultimately acting as a sacrificial ally by remaining behind to ensure the leaders' departure amid escalating threats. Opposing these efforts is , initially portrayed as a sarcastic yet indispensable guide that directs the protagonists toward buried Old Tech essential for rocket assembly. However, 's true antagonistic nature emerges as a deceptive component of the Vectron Hivemind, a relentless from the depths that manipulates events to further its own expansionist agenda. The story culminates in a successful rocket launch into space, orchestrated by Jack and , symbolizing hope and renewal after the planet's inevitable collapse. Yet, the twist ending unveils the Hivemind's undetected infiltration via the 's fragment, stowing away aboard the vessel and dooming the escape to unwittingly propagate the threat across the stars.

Development

Concept and Influences

The development of SteamWorld Build originated with The Station, a studio acquired by Thunderful Games, marking the first SteamWorld title produced outside of . Under the oversight of franchise director Brjánn Sigurgeirsson, the project aimed to blend city-building mechanics with dungeon management elements, creating a hybrid experience that expands the series' genre experimentation. This approach reframes the core narrative of resource gathering and settlement expansion from earlier entries like , positioning the game as a parallel story within the . Key influences include the Anno series for its economic simulation and resource chain management, which informed the above-ground town-building systems, and for the underground control and defensive elements, shaping the mining and combat layers. These inspirations guided the dual-layered structure, where surface and subterranean activities interconnect to drive progression. The core design philosophy emphasized casual accessibility to appeal to a broad audience, ensuring "complex but not complicated" mechanics without harsh penalties for player choices. This was paired with seamless between surface management and underground exploration, fostering a unified experience, while deeply integrating lore to maintain narrative continuity across the franchise. Sigurgeirsson highlighted the goal of delivering tight, approachable that honors the series' tradition of genre innovation.

Production Process

Development of SteamWorld Build began at The Station, marking the first entry in the SteamWorld series not led by , with Thunderful Publishing providing oversight throughout the project. Initially codenamed "Coffee," the game progressed from prototyping phases focused on core mechanics like tutorial integration and to ensure playability from the outset, entering full that extended through 2023. This timeline allowed the team to refine the hybrid structure, culminating in a polished release across multiple platforms. A primary technical challenge involved balancing the real-time combat and dungeon-crawling elements in the underground mines with the strategic management simulation of surface-level city building, creating a seamless transition between the two layers to maintain player engagement. The developers also addressed optimization for diverse platforms, including PC, /5, /Series X|S, and , by prioritizing accessibility through simplified controls, legible fonts, and controller-friendly interfaces to broaden appeal without compromising depth. These efforts ensured the game's dual-genre cohesion. The art and audio production emphasized a distinctive steampunk-Western aesthetic, drawing inspiration from Old West boomtowns to depict robotic inhabitants in a setting, realized through charming hand-drawn visuals that captured the series' whimsical tone. Custom was tailored to the core loops, with immersive audio cues for excavations, gathering, and processes, paired with a that blended folksy motifs and mechanical rhythms to evoke the universe's lore. Throughout core development, the team iterated on concepts for post-launch expansions, including the Mechanized DLC, which integrates mechs for enhanced and lifting capabilities alongside new features and enemies, ensuring extensibility while aligning with the base game's . The Station's collaboration with provided ongoing support for narrative and design consistency, fostering a dynamic team environment under Thunderful's guidance to uphold the franchise's quality standards.

Pre-Release Promotion

SteamWorld Build was first announced on January 23, 2023, during Thunderful's Special Broadcast event, where developer The Station showcased the game's hybrid city-builder and mining mechanics set in the established universe. The reveal emphasized the title's role as a fresh entry blending surface-level town management with underground exploration, immediately generating interest among fans of the series' genre-shifting approach. Accompanying the announcement, a free demo was released simultaneously on , allowing players to experience the early stages of building a steambot and delving into procedurally generated caves for resources and ancient artifacts. This demo served as a key promotional tool, enabling hands-on engagement and gathering initial player feedback through Steam's community forums and reviews, where users praised the accessible but suggested tweaks like improved visibility in darker underground areas. Developers at The Station incorporated playtesting insights from the demo into iterative improvements, particularly refining the and clarity to enhance approachability without altering core mechanics. Further promotion included a gameplay trailer debuted at the Future Games Show during Summer Game Fest on June 10, 2023, which highlighted the seamless integration of above-ground construction and below-ground dungeon crawling, showcasing dynamic resource chains and combat elements against eldritch threats. The trailer built anticipation by teasing deeper gameplay loops, such as upgrading steambot workers and uncovering hidden tech. To engage the existing SteamWorld fanbase, promotional materials subtly referenced series lore, noting the game's storyline runs parallel to SteamWorld Dig 2, with ties to its ending rocket launch and the broader narrative of steambot survival in a post-human world. These teases encouraged longtime players to explore connections through the demo, fostering community discussions on forums and social channels.

Release

Launch Details

SteamWorld Build launched on December 1, 2023, with simultaneous availability across multiple platforms, including Microsoft Windows via , , , , , and Xbox Series X/S. The game employed a digital-only release model at launch, priced at a standard $29.99, though a limited-time 10% brought the cost down to $26.99 on participating storefronts. Xbox players gained immediate access through inclusion in Xbox Game Pass on day one, bypassing the purchase requirement for subscribers. It was removed from Xbox Game Pass on November 30, 2025. Launch bundles were offered on select platforms, such as pairings with earlier SteamWorld titles like , providing discounted entry points for series fans. A limited physical edition was released on January 9, 2025, for (4,000 copies) and (2,000 copies) via Super Rare Games. Following the release, developers issued an initial hot patch on , 2023, for PC and versions, adding new options, including adjustable scaling for tooltips, construction previews, and UI elements, to improve .

Downloadable Content and Updates

Following its initial release, SteamWorld Build received the Mechanized (DLC) on April 4, 2024, which introduced a new Mech worker type designed for advanced tasks and enhanced combat capabilities in the mines. This DLC expands the core worker system—where steambots handle mining, construction, and defense—by adding the Mech as a versatile unit that can excavate complex terrain, deploy automated machinery, and engage tougher enemies more effectively than standard workers. To access the Mech, players must progress through specific base game milestones, such as reaching deeper mine levels and unlocking advanced resources, ensuring seamless integration without disrupting early-game balance. The expansion also includes 26 new mine features, including blocks, machines, and items, alongside eight additional puzzles and new enemy encounters to challenge players in resource management and strategic placement. In addition to the paid DLC, the developers released several free updates throughout 2023 and 2024, focusing on seasonal content, balance adjustments, new events, and platform-specific optimizations to improve overall stability and worker efficiency. The first such update, Jingle Bolts, launched on December 8, 2023, transforming the Western Wilderness surface map into a festive winter theme with new decorations, buildings, and event-driven challenges that encouraged resource gathering during holiday-inspired scenarios. Subsequent patches addressed worker efficiency by tweaking algorithms and resource delivery speeds, reducing bottlenecks in town expansion and mining operations, while also fixing minor bugs on consoles like and . Further free content arrived with the Dorado Crest update on February 8, 2024, adding a Mesoamerican-themed area with three new maps—one for each game layer (surface, town, and )—along with exclusive decorations and a new service building to boost worker morale and productivity. The Steam Wave update followed on June 13, 2024, introducing summer-themed elements such as Midsommar-inspired events, sandcastle constructions, and seasonal recipes that integrated with the economy system to provide temporary efficiency buffs for food production and trade. Later in the year, the Skull Valley update on August 22, 2024, brought a pirate-inspired map with new treasures, a defensive building, and event chains involving naval-themed combat simulations, alongside balance tweaks to enemy AI and worker stamina to prevent overexploitation in prolonged sessions. The final major free update, Steam Fright, released on October 10, 2024, infused the game with spooky Halloween motifs, including a new night map for nocturnal building challenges, eerie decorations, and limited-time events featuring ghost-like enemies that tested defensive worker assignments. These patches collectively included platform-specific fixes, such as improved controller support on Nintendo Switch and resolution scaling on PC, ensuring consistent performance across all supported systems up to late 2024. No additional content beyond these updates and the Mechanized DLC has been announced as of the game's one-year anniversary in December 2024.

Reception

Critical Response

SteamWorld Build received generally positive reviews from critics, with aggregate scores varying by platform. On , the PC and versions earned scores of 74 out of 100, classified as "mixed or average," based on 29 and similar critic reviews respectively. In contrast, the version scored 80 out of 100, deemed "generally favorable," while the Series X/S version aligned closely with this, around 80, reflecting smoother performance on next-gen hardware. On , the game holds an overall average of 77 out of 100, with 70% of 54 critics recommending it. Critics widely praised the game's charming steampunk art style and its seamless blending of city-building and dungeon-crawling mechanics, creating an accessible experience for newcomers to the genres. highlighted its casual accessibility, awarding 7/10 and noting the absence of grindy busywork, allowing players to focus on relaxed construction and exploration without excessive padding. The integration of surface-level town management with underground mining was often lauded for its innovative yet straightforward approach, evoking influences from titles like Anno while keeping complexity low. However, several reviews pointed to criticisms, including repetitive late-game tasks that diminished engagement after initial hours, and a light that serves more as backdrop than compelling story. Technical issues were noted on the , such as a 30fps cap and muddier visuals when zoomed in, though these were not considered dealbreakers for most. Some outlets felt the genre fusion, while charming, lacked deeper strategic layers compared to more robust city-builders. Notable reviews included GodisaGeek's 4.5/5 rating, which commended the compelling systems that continually introduce new to maintain player interest. Digitally Downloaded gave it 3.5/5, appreciating its Anno-inspired resource chains but critiquing the overall ambition as solid yet not revolutionary within the series. The Mechanized , released in April 2024, was noted for enhancing replayability.

Player Feedback and Sales

SteamWorld Build has received overwhelmingly positive feedback from players on Steam, where it holds a "Very Positive" rating based on 80% positive reviews from 1,856 users as of November 2025. Players frequently praise the game's addictive and building loops, describing the combination of surface city-building and as engaging and replayable, with many highlighting the satisfaction of optimizing production chains and exploring multiple biomes. In community discussions on platforms like Steam forums and Xbox-related sites, users emphasize the game's strong replayability through collectible buildings and varied maps, encouraging multiple playthroughs to unlock achievements and experiment with different strategies. However, some feedback notes the story's relative shallowness, viewing it as a lightweight that serves the without deep emotional investment. This aligns briefly with certain critical views on the plot's simplicity. Commercially, SteamWorld Build achieved estimated sales of around 110,000 units on as of late 2024, contributing to a gross of nearly $1 million from that platform, with strong initial performance including $300,000 in the debut week. Despite this, publisher Thunderful reported that overall sales fell slightly short of expectations across platforms, including PC and , leading to broader company challenges. The game performed solidly on PC and Switch, bolstered by its availability on subscription services like . Long-term engagement has been supported by post-launch updates and , maintaining a dedicated base into 2025, including a physical edition release on January 9, 2025, though the game is scheduled to leave in November 2025. The April 2024 Mechanized introduced new mines, puzzles, buildings, and enemies, while the February Dorado Crest update added mesoamerican-themed maps and decor; a major "Steam Fright" Halloween update followed in October 2024 as the final seasonal content. Thunderful's one-year anniversary announcement in December 2024 highlighted sustained interest, crediting these expansions for reviving activity and encouraging returns to the title.

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