Studio A-Cat
Studio A-Cat Inc. (株式会社studio A-CAT) is a Japanese animation and multimedia production company specializing in 2D and 3D animation, video production, sound design, and event planning, founded in September 1996 with headquarters in Shibazaki, Tachikawa, Tokyo, and an additional studio in Hakata, Fukuoka.[1] The company, led by representative Kenichiro Sakuno and employing approximately 46 staff as of 2019, engages in a wide range of activities including key animation, digital coloring, character design, music production, casting, and merchandise development for anime, video games, promotional videos (PVs), and commercials.[1] Established as a versatile studio blending animation with broader media services, Studio A-Cat has built a reputation for handling both in-house anime projects and collaborative contributions to larger productions, often focusing on action-oriented and fantasy genres.[2] Its portfolio spans original net animations (ONAs), television series, and feature films, with early work in CG animation for franchises like Aikatsu! and Case Closed movies.[3] Over the years, the studio has expanded into full anime adaptations, leveraging its expertise in high-quality 2D cel animation integrated with limited 3D elements for dynamic visuals.[4] Among its most notable anime productions are the 2024 adaptation of The Unwanted Undead Adventurer (Nozomanu Fushi no Boukensha), praised for its fluid combat sequences and atmospheric world-building; Battle Game in 5 Seconds (Deatte 5-byou de Battle), a 2021 battle royale series noted for its intense pacing; the 2025 premiere of The Beginning After the End, marking the studio's entry into isekai adaptations of popular web novels; and the 2025 adaptation of Hero Without a Class (Mushoku no Eiyuu: Betsu ni Skill Nanka Iranakatta n da ga).[5] Additional key works include She Professed Herself Pupil of the Wise Man (2022), Highspeed Étoile (2024), and contributions to Azure Striker Gunvolt ONAs, showcasing the studio's versatility in VRMMO, racing, and action sci-fi themes.[2] Beyond anime, Studio A-Cat supports video game animations and sound production, maintaining a competitive edge in Japan's multimedia industry through targeted collaborations and in-house innovation.[6]Overview
Founding and location
Studio A-Cat was established in September 1996 as a Japanese animation studio specializing in computer graphics and animation production.[1] The studio was founded by Kenichirō Sakano, who also served as its first president. Its headquarters are located in Shibazaki-chō, Tachikawa, Tokyo, Japan, at the address 〒190-0023 東京都立川市柴崎町4-1-6 サンライフ多摩.[1] From its inception, Studio A-Cat focused on 2D and 3D character design, animation production, and related services such as CG modeling, including contributions to game graphics and video production like cutscenes.[5][7]Corporate structure
Studio A-Cat operates as a kabushiki gaisha (joint-stock company) under the legal name 株式会社studio A-CAT, established in September 1996.[1] The company employs approximately 46 staff members as of July 2019, combining animators, CG specialists, and production personnel.[1] Its core services encompass 2D animation production, including key animation, background art, and digital coloring; 3D production such as modeling, rigging, and limited 3D integration for cel animation; CG production assistance for games and videos; voice actor management and talent training through its entertainment division, established in July 2011, which handles casting, auditions, and artist development; and composite work involving video editing, sound integration, and final assembly for anime, commercials, and promotional materials.[1][8] Headquartered at 東京都立川市柴崎町4丁目1番6号 サンライフ多摩1F in Tachikawa, Tokyo, the studio also maintains a secondary Hakata Studio at 福岡県福岡市博多区博多駅前3丁目16番10号 興産ビル5F in Fukuoka to support regional production needs.[8][1] The organizational structure is led by President Kenichirō Sakano, overseeing both animation and talent divisions.[1] The official website is http://a-cat.co.jp/, with primary contact via email at [email protected].[8]History
Early development (1996–2009)
Studio A-Cat was established in September 1996 in Tachikawa, Tokyo, by Kenichirō Sakuno, initially focusing on computer graphics (CG) production and 3D animation assistance for various media projects.[5][2] In its early years, the studio specialized in providing minor animation support, such as 3DCGI elements for television series, beginning with contributions to Initial D: Second Stage in 1999, where it handled CG animation tasks.[9] This period marked the studio's entry into the anime industry through collaborative roles rather than lead production, emphasizing technical CG work to support external studios.[2] By the mid-2000s, Studio A-Cat expanded its involvement in video game cutscenes, notably contributing key animation and color design for the Nintendo DS title Mega Man ZX in 2006, which included animated sequences produced in collaboration with Capcom.[10] The studio's expertise in 3D modeling also led to significant partnerships, such as its work with Actas Inc. on Transformers: Energon (known as Super Link in Japan) in 2004, where it provided 3D models and animation for all episodes, blending CG with traditional cel animation to depict Transformer characters.[4] Additional CG contributions during this era included shorts like Transformers: Robot Masters in 2004 and OVAs such as éX-Driver the Movie in 2002, highlighting the studio's growing role in high-profile franchise support.[4][11] Throughout the late 2000s, Studio A-Cat transitioned from primarily design-oriented tasks to broader animation production assistance, participating in projects like Super Robot Wars Original Generation: The Animation OVA in 2005, where it handled CG animation.[12] This shift allowed the studio to build a reputation for reliable CG integration in action-oriented series, though it faced typical industry challenges such as coordinating with multiple production committees without major rebranding or mergers.[2] Key milestones included securing first full CG production credits for OVAs and ongoing assistance in films like various Detective Conan entries from 2003 to 2009, establishing a foundation for more independent work in the following decade.[2]Expansion and modern era (2010–present)
In the 2010s, Studio A-Cat expanded its role in the anime industry, transitioning from primarily providing CG animation support to taking on full production responsibilities for television series. A notable milestone was the 2017 adaptation of Frame Arms Girl, co-produced with Zexcs, which marked the studio's first major TV project, focusing on 3D character designs and action sequences based on Kotobukiya's model kit line.[13] This period saw increased involvement in original productions, including the 2014 OVA Chōjikū Robo Meguru, building on the studio's expertise in mecha and CG elements to handle more complex narratives.[14] The 2020s brought further growth through adaptations of light novels and webcomics, with co-productions enhancing Studio A-Cat's portfolio. Key examples include She Professed Herself Pupil of the Wise Man (2022), and The Beginning After the End (2025 TV anime), a high-profile adaptation of TurtleMe's webcomic that positioned the series as a potential flagship project.[13] Additional collaborations, such as with Actas on select episodes, allowed the studio to leverage combined resources for 2D and 3D integration in titles like Highspeed Étoile (2024).[2] Despite these advancements, Studio A-Cat faced criticism regarding animation quality in recent projects, particularly in fluid motion and fight scenes. The 2025 premiere of The Beginning After the End drew significant backlash for inconsistent CG rendering and stiff character animations, with Episode 2 highlighting issues in dynamic sequences that failed to capture the source material's intensity.[15] Author TurtleMe addressed fan concerns publicly, emphasizing a commitment to improvement while noting production challenges.[16] As of 2025, Studio A-Cat is diversifying into more extensive 3D and CG work, with The Beginning After the End serving as a cornerstone for future multi-season commitments and potential expansions in isekai adaptations. The studio's ongoing involvement in CG-heavy projects signals a strategic focus on enhancing technical capabilities amid industry demands for hybrid animation styles.Works
Television series
Studio A-Cat's contributions to television anime span supporting roles in CG animation and production assistance during its early years to full animation production responsibilities in more recent isekai and action series adaptations. The studio's work emphasizes 3D CGI integration, particularly in mecha and fantasy genres, often adapting light novels and manga. While involved in over 30 TV projects through cooperation, the following highlights key series where Studio A-Cat served as primary production studio or led significant animation efforts.[2]| Title | Broadcast Dates | Episodes | Role | Source Material |
|---|---|---|---|---|
| Transformers: Energon | January 9, 2004 – December 26, 2004 | 52 | CG Production (3D models and animation cooperation with Actas) | Original (Transformers franchise) |
| Frame Arms Girl | April 3, 2017 – June 19, 2017 | 12 | Animation Production, CG Animation, Photography | Toy line (Kotobukiya models) |
| Kenka Banchō Otome: Girl Beats Boys | April 11, 2017 – June 27, 2017 | 12 | 3D Graphics, CGI Direction | Visual novel |
| Armored Warfare Girls (Soukou Musume Senki) | January 7, 2021 – March 25, 2021 | 12 | Animation Production | Video game |
| Battle Game in 5 Seconds (Deatte 5-byou de Battle) | July 13, 2021 – September 28, 2021 | 12 | Animation Production, CG Animation | Light novel |
| She Professed Herself Pupil of the Wise Man (Kenja no Deshi wo Nanoru Kenja) | October 6, 2022 – December 22, 2022 | 12 | Animation Production | Light novel |
| I've Somehow Gotten Stronger When I Improved My Farm-Related Skills (Noumin Kanren no Skill bakka Agetetara Nazeka Tsuyoku Natta) | October 1, 2022 – December 17, 2022 | 12 | Animation Production | Light novel |
| The Strongest Magician in the Demon Lord's Army Was a Human (Maougun Saikyou no Majutsushi wa Ningen datta) | October 4, 2023 – December 20, 2023 | 12 | Animation Production | Light novel |
| Highspeed Étoile | April 6, 2024 – June 22, 2024 | 12 | Animation Production, Composite | Original |
| Hero Without a Class: Who Even Needs Skills?! (Mushoku no Eiyuu: Betsu ni Skill Nanka Iranakattan da ga) | October 1, 2025 – ongoing (as of November 2025) | Ongoing | Animation Production | Light novel |
| The Beginning After the End | April 2, 2025 – June 18, 2025 (season 1); season 2: April 2026 (TBA) | 12 (season 1) | Animation Production | Web novel/webcomic |
Films
Studio A-Cat has contributed to numerous anime feature films, primarily through its expertise in 3D computer graphics (CGI) and animation production, often collaborating with larger studios on high-profile theatrical releases. The studio's involvement spans assistance in visual effects for established franchises to co-production roles in original or compilation films, emphasizing technical innovations like seamless integration of 3D elements into 2D animation workflows. These contributions highlight A-Cat's role in enhancing visual depth and dynamism in anime cinema, particularly in action-oriented and mystery genres. A key example of full animation production is Frame Arms Girl: Kyakkyau Fufu na Wonderland (2019), a 79-minute compilation film derived from the Frame Arms Girl television series, incorporating new scenes to expand the narrative of model robot girls embarking on adventures. Directed by Keiichiro Kawaguchi and co-produced with Zexcs, the film premiered on June 29, 2019, in Japan, showcasing A-Cat's capabilities in handling both 2D and 3D hybrid animation for character-driven stories.[28] In the idol anime genre, Studio A-Cat provided CG cooperation for Aikatsu! The Movie (2014), a 89-minute theatrical release directed by Koji Ogawa, which follows aspiring idol Hoshimiya Ichigo preparing for a grand concert. Released on December 13, 2014, the film utilized A-Cat's 3D modeling to support dynamic performance sequences and stage effects, contributing to its box office success of over ¥834 million. Similarly, A-Cat handled 3DCGI for The Idolmaster Movie: Beyond the Brilliant Future! (2015), a 70-minute film directed by Tatsuya Matsuno, released on November 21, 2015, where CGI enhanced the group's live concert visuals and narrative flashbacks.[29][29] Studio A-Cat's most extensive film involvement is in the Detective Conan (Case Closed) franchise, providing 3D graphics and CGI for multiple entries from 2003 onward, which introduced advanced 3D modeling for vehicles, environments, and action sequences to complement the series' traditional 2D style. Notable contributions include:| Film Title | Release Date | Runtime | Role | Notes |
|---|---|---|---|---|
| Detective Conan: Crossroad in the Ancient Capital (Movie 7) | April 19, 2003 | 95 minutes | 3D Graphics | First Conan film to feature full digital paint; A-Cat's 3D enhanced Kyoto temple settings, grossing ¥3.2 billion.[30] |
| Detective Conan: Magician of the Silver Sky (Movie 8) | April 17, 2004 | 95 minutes | 3D Graphics | 3D used for aerial and stage illusions in a mystery involving a famous magician.[31] |
| Detective Conan: Strategy Above the Depths (Movie 9) | April 9, 2005 | 95 minutes | 3D Graphics | CGI for naval ship and underwater scenes in a cruise liner thriller.[32] |
| Detective Conan: The Private Eyes' Requiem (Movie 10) | April 15, 2006 | 110 minutes | 3D Graphics | Expanded 3D for crowded urban pursuits and fireworks displays.[33] |
| Detective Conan: Jolly Roger in the Deep Azure (Movie 11) | April 21, 2007 | 95 minutes | 3D Graphics | 3D modeling for pirate ship and ocean environments.[34] |
| Detective Conan: Full Score of Fear (Movie 12) | April 19, 2008 | 95 minutes | 3D Graphics | Integrated 3D for concert hall acoustics and bombing threats.[35] |
| Detective Conan: Private Eye in the Distant Sea (Movie 17) | April 20, 2013 | 110 minutes | 3DCGI | Advanced CGI for submarine and high-seas action.[36] |
| Detective Conan: Dimensional Sniper (Movie 18) | April 19, 2014 | 110 minutes | 3DCGI | 3D for sniper rifle ballistics and urban sniper perspectives.[37] |
Original video animations
Studio A-Cat has contributed to a select number of original video animations (OVAs) and original net animations (ONAs), primarily through full production or specialized support in animation and 3D modeling, with a focus on mecha, comedy, and short-form content released direct-to-video or via streaming platforms.[2] A prominent example is the 2014 OVA Chō Jikū Robo Meguru, an original single-episode production (8 minutes) co-handled with Brain's Base and distributed direct-to-video in a limited release bundled with the Ninja Slayer From Animation Blu-ray volume 1. The story centers on a 13-year-old girl named Meguru Tokio who encounters a mysterious woman fleeing pursuers, leading to involvement in a hyperdimensional mecha conflict.[38][39] In 2019, the studio fully produced the ONA Choukadou Girl ⅙: Nona Video Nikki (known internationally as Amazing Stranger: Nona Video Diary), an adaptation of a manga consisting of 40 short episodes (each about 50 seconds), released exclusively via web streaming. This comedic series depicts the daily life and antics of Nona, a 1/6-scale magical girl model, emphasizing whimsical, model-scale perspectives in its animation style. While the main Amazing Stranger television adaptation featured Studio A-Cat's animation and 3D modeling for episodes 1-12, the ONA stands as a distinct direct-to-streaming extension.[40] The studio also handled animation production for the 2018 ONA Pastel Life, a 12-episode short series (3 minutes each) distributed via streaming as an original spin-off tied briefly to the BanG Dream! multimedia franchise. It portrays humorous slice-of-life vignettes of the idol band Pastel*Palettes, highlighting interpersonal dynamics among the members.[41] Earlier contributions include 3D CGI assistance for the 2011 OVA Mazinkaiser SKL, a three-episode mecha adaptation released direct-to-video, where Studio A-Cat provided 3D modeling and animation for key action sequences involving giant robots in a post-apocalyptic setting.[42]| Title | Year | Episodes | Role | Distribution | Type |
|---|---|---|---|---|---|
| Chō Jikū Robo Meguru | 2014 | 1 (8 min) | Co-production | Direct-to-video (limited) | Original |
| Choukadou Girl ⅙: Nona Video Nikki | 2019 | 40 (~50 sec each) | Production | Streaming | Adaptation |
| Pastel Life | 2018 | 12 (3 min each) | Production | Streaming | Original (franchise spin-off) |
| Mazinkaiser SKL | 2011 | 3 | 3D CGI/animation | Direct-to-video | Adaptation |
Video games
Studio A-Cat has provided animation and character design support for select video games, primarily in the realm of 2D cutscenes and CG modeling during its early years. Their work often involved collaboration with developers like Inti Creates and Capcom, focusing on enhancing narrative sequences and visual elements in action-platformer titles.[43] The studio's most notable contributions are to the Mega Man Zero series, where they served as character staff, handling design and animation elements for the Game Boy Advance titles. For Mega Man Zero (2002), staff from Studio A-Cat, including Takahiko Kimura and Masami Sueoka, contributed to character designs that supported the game's sprite-based visuals and introductory sequences.[44] Similar roles were fulfilled in Mega Man Zero 2 (2003) and Mega Man Zero 3 (2004), ensuring consistent stylistic integration with the series' fast-paced gameplay. In the Mega Man ZX sub-series, Studio A-Cat expanded into animated cutscenes. For Mega Man ZX (2006, Nintendo DS), they provided key animation and color design, with personnel like Tomoko Iwasawa overseeing specifications and key animators contributing to the cinematic sequences that advanced the story of Biometal fusion.[10] This work carried over to Mega Man ZX Advent (2007, Nintendo DS), where cutscene animation helped depict the dual protagonists Grey and Ashe, though specific credits were limited to special thanks for producer Kenichiro Sakuno.[45] These animations were praised for their fluid action, complementing the Metroidvania-style exploration and contributing to the games' reception as innovative entries in the franchise.[3] Beyond the Mega Man series, Studio A-Cat handled character modeling and animation for The Eye of Judgment (2007, PlayStation 3), a card-based strategy game by Sony. Under producer Kenichiro Sakuno, CG artists including Kazunori Yahata and Yuichi Goto created 3D models for summonable creatures, integrating with the EyeToy camera mechanics to blend real-world interaction with animated fantasy elements.[46] This marked an early foray into 3D game assets, supporting the title's unique augmented reality features.| Title | Year | Platform | Role |
|---|---|---|---|
| Mega Man Zero | 2002 | Game Boy Advance | Character staff (design and animation)[44] |
| Mega Man Zero 2 | 2003 | Game Boy Advance | Character staff (design and animation) |
| Mega Man Zero 3 | 2004 | Game Boy Advance | Character staff (design and animation) |
| Mega Man ZX | 2006 | Nintendo DS | Key animation and color design for cutscenes[10] |
| Mega Man ZX Advent | 2007 | Nintendo DS | Cutscene animation (special thanks)[45] |
| The Eye of Judgment | 2007 | PlayStation 3 | Character model and animation (3D CG)[46] |