Studio Hibari
Studio Hibari Co., Ltd. is a Japanese animation studio founded in July 1979, specializing in the planning, production, and sales of 2D and 3D CG animation video works.[1] Headquartered in Nerima-ku, Tokyo, the company originally began operations in Ōizumi, Gunma Prefecture, and has since expanded its footprint with offices in Osaka, Japan, and a branch in Ho Chi Minh City, Vietnam since 2009.[2] With approximately 100 employees at its main studio as of 2025, Studio Hibari focuses on core animation processes such as drawing, digital painting, and CG effects, serving both domestic and international clients.[1] The studio operates through a network of subsidiaries and brands to enhance its production capabilities, including the animation brand Lerche established in 2011. LARX Entertainment Co., Ltd., established in July 2006, handles animation production for feature films, TV series, commercials, and post-production services, employing around 40 staff.[1] HIBARI VIETNAM CO., LTD., incorporated in December 2022 (following a branch established in 2009), supports 2D and 3D CG animation with a team of 90 employees, reflecting the company's growing overseas operations.[1] Additionally, AZ Creative CO., LTD., set up in June 2012, specializes in sound production for animations, games, and audio works, including casting and music, with 10 employees.[1] Under President Seiji Mitsunobu, these entities collectively bolster Studio Hibari's role in the global animation industry, emphasizing collaborative and multifaceted production.[1] Studio Hibari has contributed to numerous notable anime projects, often as a key production partner. It served as a producer for the highly acclaimed Assassination Classroom (2015) and its second season (2016), which garnered significant popularity for their blend of action, comedy, and educational themes, as well as later seasons of Classroom of the Elite including the third season in 2024.[3] The studio also produced the initial Classroom of the Elite series (2017), a psychological thriller series exploring social hierarchies in a prestigious school setting, and contributed to the 2025 anime Tougen Anki.[3] Other contributions include animation assistance for the Bakugan franchise across multiple TV seasons, such as Bakugan Battle Brawlers: New Vestroia (2009), highlighting its expertise in action-oriented animations for international audiences.[4] These works underscore Studio Hibari's versatility in supporting major titles while maintaining a focus on high-quality 2D and CG integration.[1]Overview
Founding and headquarters
Studio Hibari was established in July 1979 in Ōizumi, Gunma Prefecture, initially focusing on subcontracting work for other animation studios in early production processes.[2][1] In 1998, the studio relocated its office from Ōizumi to Nerima, Tokyo, to support business expansion amid growing operations.[5] Further adjustments followed in 2002, when the office was relocated again to integrate departments for planning, drawing, coloring, and compositing into a unified space.[5] By 2005, increasing employee numbers prompted the digital sections—including coloring, compositing, and 3D—to move to a separate building.[5] Consolidation efforts peaked in 2007, when all departments were brought together at the current headquarters in the Kouon Building, located at 5-32-6 Toyotamakita, Nerima-ku, Tokyo 176-0012.[1][5] This facility now houses capabilities for planning, drawing, color settings, digital painting, CG effects, compositing, and background art in 2D and 3DCG video production.[1] In 2020, the studio expanded by opening the Osaka Studio at #305 Shinosaka CSP Biruhonkan, 1-11-16 Nishinakajima, Yodogawa-ku, Osaka-shi, Osaka-fu 532-0011, to enhance regional production support.[1][5]Corporate identity and specialties
Studio Hibari was established in July 1979 as an independent animation production entity, initially operating under the name Studio Hibari.[5] In 1996, the company formalized its structure by incorporating as Studio Hibari Co., Ltd., reflecting its growth into a full-fledged corporate operation.[5] The studio specializes in 2D hand-drawn animation, with a strong emphasis on integrating 3D computer-generated (CG) elements to enhance visual effects and production efficiency.[6] It frequently undertakes subcontracting roles for major anime series, handling tasks such as key animation, in-betweening, digital painting, compositing, and background art.[1] Since 2015, Studio Hibari has fully transitioned to digital inbetweening across its operations, supported by overseas facilities to streamline workflows.[5] Central to its production philosophy is a commitment to high-quality key animation that upholds traditional Japanese techniques while adapting to digital advancements for flexible content creation across diverse media platforms.[6] The studio prioritizes collaboration with international partners, including clients in North America, China, and the European Union, to deliver comprehensive animation services globally.[6] Notable aspects of its corporate identity include the CG-focused subsidiary LARX Entertainment and the Lerche brand dedicated to original animation projects, which underscore its dual emphasis on technological innovation and creative independence.[5] This expertise is exemplified in projects like Kengan Ashura, where seamless 2D-3D integration elevated action sequences.[6]History
Early establishment (1979–1990s)
Studio Hibari was established in July 1979 in Ōizumi, Gunma Prefecture, as a small subcontracting animation studio specializing in cel coloring and in-between animation.[4][2] During the 1980s, Studio Hibari focused primarily on subcontracting roles for larger production companies, contributing finish animation and in-between work to several notable anime series. Key early projects included finish animation for episodes of Space Runaway Ideon (1980) and Muteki Robo Trider G7 (1980), as well as production cooperation on specials like Sangokushi (1985) and Botchan (1986). These subcontracting efforts allowed the studio to build technical expertise and industry connections while operating on a modest scale in Gunma, handling tasks such as key frame in-betweening for mecha and action sequences in Sunrise productions.[4] In 1996, the studio formalized its structure by changing its name to Studio Hibari Co., Ltd., reflecting its evolution from a small workshop to a more established entity. This period marked a strategic shift as the anime industry expanded rapidly in the late 1990s. In 1998, to accommodate business growth and access Tokyo's creative hub, the office relocated from rural Ōizumi to Nerima-ku in Tokyo, facilitating closer collaboration with major studios and clients. The move positioned the company for its first prime contract, the production of KAIKAN Phrase (Sensual Phrase) in 1999, which was planned during the late 1990s and represented a milestone in transitioning from subcontractor to lead producer.[5]Expansion and technological advancements (2000s)
In the early 2000s, Studio Hibari underwent significant expansion, building on the foundational growth established in the 1990s to scale its operations and integrate advanced production capabilities.[5] In 2002, the studio relocated its offices to a new facility designed to accommodate the burgeoning business, which allowed for the physical integration of key production departments including planning, drawing, coloring, and compositing under one roof, streamlining workflows and supporting increased project demands.[5] This move marked a pivotal step in centralizing operations as the studio handled a growing portfolio of animation works. Technological progress accelerated in 2003 with the establishment of a dedicated 3DCG (three-dimensional computer graphics) department, aimed at incorporating 3D animation techniques to complement traditional 2D methods and enhance visual effects in productions.[5] This initiative reflected the broader industry shift toward hybrid animation technologies, enabling more complex scenes and efficiencies in post-production. By 2005, rapid staff growth in the digital divisions necessitated further adaptation, leading to the relocation of these sections to a separate office building to manage the expanding team and specialized equipment effectively.[5] This separation temporarily optimized space for digital-centric tasks while the studio continued to refine its infrastructure. In 2006, the 3DCG department was spun off as an independent subsidiary, LARX Entertainment Co., Ltd., allowing Studio Hibari to focus core resources on 2D animation while fostering specialized 3D development.[5] The decade culminated in 2007 with the consolidation of all departments at the current headquarters in Nerima, Tokyo, which unified the workforce and facilitated cohesive production processes across the studio's evolving technological landscape.[5]Global outreach and recent milestones (2010s–2025)
In 2009, Studio Hibari expanded its operations internationally by establishing a studio in Ho Chi Minh City, Vietnam, to support production activities.[5] This move marked the beginning of the company's offshore capabilities, leveraging regional resources for animation workflows. Building on this foundation, the studio launched Lerche in 2011 as an in-house animation brand dedicated to original projects, allowing for greater creative autonomy in its portfolio.[5] Technological advancements continued with the initiation of digital inbetweening processes at the Vietnam studio in 2013, which were fully completed across all operations for the company's own works by 2015.[5] This shift enhanced efficiency in key production stages, drawing on prior digital infrastructure from the 2000s to facilitate smoother global collaboration. A significant milestone in international partnerships came in 2018, when Studio Hibari announced the production of Kengan Ashura as a prime contract project, set for release in 2019 as a Netflix original co-production—its first major streaming collaboration that broadened the studio's visibility worldwide.[5] Further domestic growth occurred in 2020 with the opening of the Osaka Studio, aimed at attracting regional talent and diversifying production bases within Japan.[5] Post-2020, the studio maintained involvement in ongoing international franchises, including continuations of the Bakugan series through collaborative animation support. More recently, in 2025, Studio Hibari produced the television adaptation of Tougen Anki, with the first cour airing from July to September and the second cour scheduled for fall, highlighting its role in adapting popular manga for global audiences via platforms like Netflix.[7]Works
Television series
Studio Hibari has made significant contributions to television anime production, particularly as a primary animation studio for long-running shonen adaptations and international co-productions. Their roles often involve full animation production or key visual sequences, emphasizing dynamic action and character-driven narratives. Notable examples include sports dramas, battle tournaments, and supernatural thrillers, where Hibari's expertise in fluid animation has supported extended series runs. One of the studio's landmark projects is Major (2004–2010), for which Hibari served as the primary animation producer across its first three seasons, totaling 77 episodes. The series chronicles the life of Goro Honda, a young boy aspiring to become a professional baseball player despite personal and professional obstacles, blending intense sports action with themes of perseverance. This collaboration with NHK highlighted Hibari's ability to handle detailed athletic choreography in a shonen format.[4] In the realm of international co-productions, Studio Hibari has been involved in the Bakugan franchise from 2009 to 2023, providing animation support for multiple seasons including Bakugan: Mechtanium Surge (2011), Bakugan Battle Planet (2018–2020), Bakugan: Armored Alliance (2020–2021), Bakugan: Geogan Rising (2021), and Bakugan: Evolutions (2022–2023). These entries follow young brawlers summoning creature cards for strategic battles in a high-tech world, with Hibari contributing key animation and effects in partnership with TMS Entertainment and Nelvana. The franchise's global appeal underscores Hibari's role in cross-cultural anime exports.[4] For Kengan Ashura (2019), Hibari, through its subsidiary LARX Entertainment, handled significant CG animation blocks in this Netflix original series, which depicts underground corporate gladiator fights where fighters represent businesses in brutal unarmed combat. The 24-episode run (split into two parts) focused on protagonist Tokita Ohma's rise in the tournament, leveraging Hibari's hybrid 2D-CG techniques for visceral fight scenes. This marked a trend toward streaming-exclusive shonen adaptations.[4] More recent works include Ansatsu Kyoushitsu (Assassination Classroom, 2015–2016), where Hibari acted as producer for both seasons (47 episodes total), adapting the story of students training to assassinate their superhuman teacher to prevent Earth's destruction; the series emphasized comedic tension and moral dilemmas. Similarly, Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e (Classroom of the Elite, 2017, 2022–2024) saw Hibari as producer for three seasons (38 episodes), exploring a dystopian elite school where students compete in a merit-based hierarchy, highlighting psychological strategy over action. Jibaku Shounen Hanako-kun (Toilet-Bound Hanako-kun, 2020–2023), produced by Hibari for two seasons (12 episodes each), follows a girl summoning a school ghost to investigate supernatural mysteries, blending horror and slice-of-life elements. High Card (2023–2024), with Hibari as animation studio for two seasons (24 episodes), centers on a secret organization using supernatural playing cards to combat crime in a casino-dominated world. In 2025, the studio provided finish and in-between animation for Hell Teacher: Jigoku Sensei Nube. Looking ahead, Tougen Anki (2025), fully produced by Studio Hibari, adapts a dark fantasy shonen manga about Kioto, a half-human, half-oni boy navigating a hidden war between humans and demons; the 24-episode series premiered in July 2025 on Netflix, incorporating mythology-inspired action and Hibari's signature fluid combat animation. These projects reflect Hibari's ongoing focus on extended shonen narratives and innovative visual effects, including occasional CG integration from LARX Entertainment.[3][7][4]OVAs and ONAs
Studio Hibari has contributed to numerous original video animations (OVAs) and original net animations (ONAs), often serving as the primary animation studio for standalone projects or supplementary content tied to broader franchises. These works typically feature limited episode runs, emphasizing experimental formats, direct-to-video releases, or web-exclusive distribution, particularly in the digital era post-2010. The studio's involvement spans genres like romance, fantasy, and action, with a focus on high-quality character animation and detailed backgrounds.[4] Early OVAs from the 1990s and 2000s include Pendant (1997), a 3-episode sci-fi OVA series where Hibari handled full animation production and photography, exploring themes of artificial life through fluid motion sequences.[8] Similarly, Izumo (1991 OVA, 2 episodes) saw Hibari as animation producer for the second episode, contributing to its mythological adventure narrative with key animation support.[9] In the mid-2000s, Raimuiro Senkitan: The South Island Dream Romantic Adventure (2004 OVA, 2 episodes) marked a significant project, with Hibari leading animation production for this steampunk romance sequel, noted for its innovative mecha designs and romantic subplots extending the TV series.[10] Cossette no Shouzou (2004 OVA, 3 episodes), a gothic horror series, was produced by Hibari, featuring haunting visuals and psychological depth in its story of an artist's obsession with a cursed painting.[11] The 2000s also saw Hibari's entry into ONAs with Keitai Shoujo (2007, 6 episodes), a web-distributed sci-fi series where the studio managed full animation production, delving into virtual reality themes through episodic adventures.[12] This was followed by Hoshi no Umi no Amuri (2008 ONA, 6 episodes), another digital-first project under Hibari's animation production, blending space opera elements with character-driven drama in a futuristic setting.[13] Supplementary OVAs like Kashimashi: Girl Meets Girl (2006, 1 episode) extended the TV series' gender-bending romance, with Hibari handling animation to resolve lingering plot threads.[14] Post-2010, Hibari emphasized digital ONAs and tie-in OVAs, including the Isshoni series of ecchi comedies: Isshoni Training: Training with Hinako (2009 OVA, 1 episode), Isshoni Sleeping: Sleeping with Hinako (2010 OVA, 1 episode), and Isshoni Training 026: Bathtime with Hinako & Hiyoko (2010 OVA, 1 episode), all fully produced by the studio and characterized by their lighthearted, interactive training scenarios.[15] For franchise extensions, Yumeiro Pâtissière: Mune Kyun Tropical Island! (2010 OVA, 1 episode) served as a supplementary adventure, with Hibari animating the patisserie-themed escapade on a tropical island, building on the series' culinary motifs.[16] In the streaming era, Monster Strike the Animation (2015 ONA, 13 episodes) featured Hibari in co-production with Ultra Super Pictures, adapting the mobile game into action-packed episodes with explosive battle sequences.[17] A follow-up, Monster Strike: Mermaid Rhapsody (2016 ONA, 4 episodes), continued this collaboration, focusing on underwater fantasy arcs.[18] More recently, Hibari provided key animation support for the ONA BASTARD!! -Heavy Metal, Dark Fantasy- (2022, 24 episodes), contributing to episodes 3-5, 7-8, 10, and 12 in this dark fantasy revival, enhancing its heavy metal-inspired visuals and intense combat scenes distributed via Netflix.[19] These projects highlight Hibari's adaptability to web platforms, prioritizing concise storytelling and visual flair in non-broadcast formats.[4]Films
Studio Hibari's involvement in animated feature films has been relatively limited compared to its television work, focusing mainly on key animation, in-between animation, and production support for major theatrical releases, alongside one original full production.[4] The studio's contributions often enhance action sequences and character movements in high-profile adaptations, leveraging its expertise in fluid 2D animation.[4] A significant milestone for the studio was its full production of The Stranger by the Shore (Umibe no Étranger), a 59-minute romantic drama released theatrically in Japan on September 11, 2020, and internationally via streaming platforms later that year. Directed by Akiyo Ohashi and based on Kanna Kii's manga, the film explores themes of love, isolation, and self-acceptance through the story of two men—a writer seeking solitude on a beach and a carefree young man—who form an unexpected bond. Studio Hibari handled all aspects of animation production, resulting in a visually intimate portrayal praised for its emotional depth and subtle character expressions.[20][4] Beyond this original work, Studio Hibari provided partial animation support for several prominent feature films. For instance, in the My Hero Academia franchise, the studio contributed in-between animation to My Hero Academia: Two Heroes (2018), a 96-minute action film emphasizing superhero battles and themes of heroism and legacy; My Hero Academia: World Heroes' Mission (2021), an 84-minute entry focusing on global cooperation against villainy; and My Hero Academia: You're Next (2024), which delves into personal growth amid escalating threats.[4] Similarly, for Makoto Shinkai's Suzume (2022), a 122-minute disaster fantasy about a girl's journey to seal supernatural doors and confront grief, Hibari assisted with in-between animation and paint production, enhancing the film's dynamic environmental animations.[4] Other notable collaborations include 2nd key animation for Goodbye, Don Glees! (2021), a 95-minute coming-of-age adventure about friendship tested by tragedy, and finish animation for Drifting Home (2022), a 119-minute tale of children navigating a flooded world to preserve their bonds.[4] These roles highlight Hibari's capacity to integrate seamlessly into larger productions, often through subsidiary LARX Entertainment's CG elements for composite visuals.[4]| Title | Release Year | Role | Runtime | Thematic Focus |
|---|---|---|---|---|
| The Stranger by the Shore | 2020 | Full Animation Production | 59 min | Romance and self-discovery |
| My Hero Academia: Two Heroes | 2018 | In-Between Animation | 96 min | Heroism and international alliances |
| Suzume | 2022 | In-Between Animation, Paint Assistance | 122 min | Grief and supernatural journeys |
| Goodbye, Don Glees! | 2021 | 2nd Key Animation | 95 min | Friendship and loss |
| Drifting Home | 2022 | Finish Animation | 119 min | Childhood bonds in crisis |
Video games and other media
Studio Hibari has contributed animation to several video game titles, primarily through cutscene production for the Monster Hunter franchise developed by Capcom. These efforts highlight the studio's expertise in creating dynamic, high-quality animated sequences that enhance gameplay narratives. For instance, the studio provided cutscene animation for Monster Hunter X in 2015, supporting the game's action RPG elements with fluid monster battles and character interactions.[21] Subsequent collaborations expanded this role across the series. In 2016, Studio Hibari animated cutscenes for Monster Hunter Generations, incorporating diverse hunter styles and environmental details to immerse players in the game's ecosystem. The studio continued with Monster Hunter: World in 2018, delivering expansive cutscenes that showcased global biomes and cooperative multiplayer dynamics. Further contributions included Monster Hunter Stories 2: Wings of Ruin in 2021, where animations emphasized story-driven monster bonding mechanics, and Monster Hunter Rise: Sunbreak in 2022, featuring intricate aerial combat sequences.[21] Through its subsidiary LARX Entertainment, Studio Hibari has also ventured into CG-heavy game cinematics, blending 3D modeling with narrative storytelling. A notable example is the studio's involvement in the 2025 original anime anthology Miru: Paths to My Future, produced in collaboration with Yanmar Holdings as a promotional project exploring sustainable futures via time-traveling robots. LARX and Studio Hibari jointly handled Episode 9 ("Wait, I'll Be There"), utilizing CG animation to depict futuristic scenarios and human-robot interactions, aligning with Yanmar's branding initiatives.[22][23] Beyond games, Studio Hibari has produced commercials for non-anime media, often tied to its video game partnerships. Examples include promotional spots for Monster Hunter Rise: Sunbreak in 2022 and Monster Hunter Stories 2: Wings of Ruin in 2021, which featured concise animated teasers highlighting key gameplay features and release hype. These advertisements demonstrate the studio's versatility in short-form content, adapting its animation pipeline for marketing purposes.[21]| Project | Year | Role | Platform/Developer |
|---|---|---|---|
| Monster Hunter X | 2015 | Cutscene Animation | Nintendo 3DS / Capcom |
| Monster Hunter Generations | 2016 | Cutscene Animation | Nintendo 3DS / Capcom |
| Monster Hunter: World | 2018 | Cutscene Animation | PS4/Xbox One/PC / Capcom |
| Monster Hunter Stories 2: Wings of Ruin | 2021 | Cutscene Animation | Nintendo Switch/PS4/PC / Capcom |
| Monster Hunter Rise: Sunbreak | 2022 | Cutscene Animation | Nintendo Switch/PC / Capcom |
| Miru: Paths to My Future (Episode 9) | 2025 | CG Animation (LARX × Studio Hibari) | TV/Promotional / Yanmar Holdings |