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Studio Hibari

Studio Hibari Co., Ltd. is a founded in July 1979, specializing in the planning, production, and sales of and video works. Headquartered in Nerima-ku, , the company originally began operations in Ōizumi, Gunma Prefecture, and has since expanded its footprint with offices in , , and a branch in Ho Chi Minh City, since 2009. With approximately 100 employees at its main studio as of , Studio Hibari focuses on core processes such as drawing, , and effects, serving both domestic and international clients. The studio operates through a network of subsidiaries and brands to enhance its capabilities, including the brand Lerche established in 2011. Co., Ltd., established in July 2006, handles for films, TV series, commercials, and services, employing around 40 staff. CO., LTD., incorporated in December 2022 (following a branch established in 2009), supports and with a team of 90 employees, reflecting the 's growing overseas operations. Additionally, AZ Creative CO., LTD., set up in June 2012, specializes in sound for , games, and audio works, including casting and music, with 10 employees. Under President Seiji Mitsunobu, these entities collectively bolster Studio Hibari's role in the global industry, emphasizing collaborative and multifaceted . Studio Hibari has contributed to numerous notable anime projects, often as a key production partner. It served as a producer for the highly acclaimed Assassination Classroom (2015) and its second season (2016), which garnered significant popularity for their blend of action, comedy, and educational themes, as well as later seasons of Classroom of the Elite including the third season in 2024. The studio also produced the initial Classroom of the Elite series (2017), a psychological thriller series exploring social hierarchies in a prestigious school setting, and contributed to the 2025 anime Tougen Anki. Other contributions include animation assistance for the Bakugan franchise across multiple TV seasons, such as Bakugan Battle Brawlers: New Vestroia (2009), highlighting its expertise in action-oriented animations for international audiences. These works underscore Studio Hibari's versatility in supporting major titles while maintaining a focus on high-quality 2D and CG integration.

Overview

Founding and headquarters

Studio Hibari was established in July 1979 in Ōizumi, Gunma Prefecture, initially focusing on subcontracting work for other animation studios in early production processes. In 1998, the studio relocated its office from Ōizumi to Nerima, Tokyo, to support business expansion amid growing operations. Further adjustments followed in 2002, when the office was relocated again to integrate departments for planning, drawing, coloring, and compositing into a unified space. By 2005, increasing employee numbers prompted the digital sections—including coloring, compositing, and 3D—to move to a separate building. Consolidation efforts peaked in 2007, when all departments were brought together at the current headquarters in the Kouon Building, located at 5-32-6 Toyotamakita, Nerima-ku, 176-0012. This facility now houses capabilities for planning, drawing, color settings, digital painting, CG effects, compositing, and background art in and 3DCG . In 2020, the studio expanded by opening the Osaka Studio at #305 Shinosaka CSP Biruhonkan, 1-11-16 Nishinakajima, Yodogawa-ku, -shi, Osaka-fu 532-0011, to enhance regional production support.

Corporate identity and specialties

Studio Hibari was established in July 1979 as an production entity, initially operating under the name Studio Hibari. In 1996, the company formalized its structure by incorporating as Studio Hibari Co., Ltd., reflecting its growth into a full-fledged corporate operation. The studio specializes in 2D hand-drawn animation, with a strong emphasis on integrating 3D computer-generated (CG) elements to enhance visual effects and production efficiency. It frequently undertakes subcontracting roles for major anime series, handling tasks such as key animation, in-betweening, digital painting, compositing, and background art. Since 2015, Studio Hibari has fully transitioned to digital inbetweening across its operations, supported by overseas facilities to streamline workflows. Central to its production philosophy is a commitment to high-quality key animation that upholds traditional techniques while adapting to digital advancements for flexible content creation across diverse media platforms. The studio prioritizes collaboration with international partners, including clients in , , and the , to deliver comprehensive services globally. Notable aspects of its corporate identity include the CG-focused subsidiary and the Lerche brand dedicated to original animation projects, which underscore its dual emphasis on and creative independence. This expertise is exemplified in projects like , where seamless 2D-3D integration elevated action sequences.

History

Early establishment (1979–1990s)

Studio Hibari was established in July 1979 in Ōizumi, Gunma Prefecture, as a small subcontracting animation studio specializing in cel coloring and in-between animation. During the 1980s, Studio Hibari focused primarily on subcontracting roles for larger production companies, contributing finish animation and in-between work to several notable anime series. Key early projects included finish animation for episodes of Space Runaway Ideon (1980) and Muteki Robo Trider G7 (1980), as well as production cooperation on specials like Sangokushi (1985) and Botchan (1986). These subcontracting efforts allowed the studio to build technical expertise and industry connections while operating on a modest scale in Gunma, handling tasks such as key frame in-betweening for mecha and action sequences in Sunrise productions. In 1996, the studio formalized its structure by changing its name to Studio Hibari Co., Ltd., reflecting its evolution from a small workshop to a more established entity. This period marked a strategic shift as the industry expanded rapidly in the late . In 1998, to accommodate business growth and access 's creative hub, the office relocated from rural Ōizumi to Nerima-ku in , facilitating closer collaboration with major studios and clients. The move positioned the company for its first prime contract, the production of KAIKAN Phrase () in 1999, which was planned during the late and represented a milestone in transitioning from to lead producer.

Expansion and technological advancements (2000s)

In the early 2000s, Studio Hibari underwent significant expansion, building on the foundational growth established in the to scale its operations and integrate advanced capabilities. In 2002, the studio relocated its offices to a new facility designed to accommodate the burgeoning business, which allowed for the physical integration of key departments including , , coloring, and under one roof, streamlining workflows and supporting increased project demands. This move marked a pivotal step in centralizing operations as the studio handled a growing portfolio of works. Technological progress accelerated in 2003 with the establishment of a dedicated 3DCG (three-dimensional computer graphics) department, aimed at incorporating 3D animation techniques to complement traditional 2D methods and enhance in productions. This initiative reflected the broader industry shift toward hybrid animation technologies, enabling more complex scenes and efficiencies in . By 2005, rapid staff growth in the digital divisions necessitated further adaptation, leading to the relocation of these sections to a separate office building to manage the expanding team and specialized equipment effectively. This separation temporarily optimized space for digital-centric tasks while the studio continued to refine its infrastructure. In 2006, the 3DCG department was spun off as an independent subsidiary, Co., Ltd., allowing Studio Hibari to focus core resources on animation while fostering specialized development. The decade culminated in with the consolidation of all departments at the current headquarters in , , which unified the workforce and facilitated cohesive production processes across the studio's evolving technological landscape.

Global outreach and recent milestones (2010s–2025)

In 2009, Studio Hibari expanded its operations internationally by establishing a studio in , , to support production activities. This move marked the beginning of the company's offshore capabilities, leveraging regional resources for animation workflows. Building on this foundation, the studio launched Lerche in 2011 as an in-house animation brand dedicated to original projects, allowing for greater creative autonomy in its portfolio. Technological advancements continued with the initiation of digital inbetweening processes at the Vietnam studio in 2013, which were fully completed across all operations for the company's own works by 2015. This shift enhanced efficiency in key production stages, drawing on prior digital infrastructure from the 2000s to facilitate smoother global collaboration. A significant milestone in international partnerships came in 2018, when Studio Hibari announced the production of Kengan Ashura as a prime contract project, set for release in 2019 as a Netflix original co-production—its first major streaming collaboration that broadened the studio's visibility worldwide. Further domestic growth occurred in 2020 with the opening of the Studio, aimed at attracting regional talent and diversifying production bases within . Post-2020, the studio maintained involvement in ongoing international franchises, including continuations of the Bakugan series through collaborative support. More recently, in 2025, Studio Hibari produced the television adaptation of Tougen Anki, with the first cour airing from July to September and the second cour scheduled for fall, highlighting its role in adapting popular for global audiences via platforms like .

Works

Television series

Studio Hibari has made significant contributions to television , particularly as a primary for long-running shonen adaptations and international co-productions. Their roles often involve full or key visual sequences, emphasizing dynamic and character-driven narratives. Notable examples include sports dramas, battle tournaments, and thrillers, where Hibari's expertise in fluid has supported extended series runs. One of the studio's landmark projects is (2004–2010), for which Hibari served as the primary animation producer across its first three seasons, totaling 77 episodes. The series chronicles the life of Goro Honda, a young boy aspiring to become a player despite personal and professional obstacles, blending intense sports action with themes of . This collaboration with highlighted Hibari's ability to handle detailed athletic choreography in a shonen format. In the realm of international co-productions, Studio Hibari has been involved in the Bakugan franchise from 2009 to 2023, providing animation support for multiple seasons including Bakugan: Mechtanium Surge (2011), Bakugan Battle Planet (2018–2020), Bakugan: Armored Alliance (2020–2021), Bakugan: Geogan Rising (2021), and Bakugan: Evolutions (2022–2023). These entries follow young brawlers summoning creature cards for strategic battles in a high-tech world, with Hibari contributing key and effects in partnership with and . The franchise's global appeal underscores Hibari's role in cross-cultural anime exports. For (2019), Hibari, through its subsidiary , handled significant CG animation blocks in this original series, which depicts underground corporate gladiator fights where fighters represent businesses in brutal unarmed combat. The 24-episode run (split into two parts) focused on protagonist Tokita Ohma's rise in the tournament, leveraging Hibari's hybrid 2D-CG techniques for visceral fight scenes. This marked a trend toward streaming-exclusive shonen adaptations. More recent works include Ansatsu Kyoushitsu (, 2015–2016), where Hibari acted as producer for both seasons (47 episodes total), adapting the story of students training to assassinate their superhuman teacher to prevent Earth's destruction; the series emphasized comedic tension and moral dilemmas. Similarly, Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e (, 2017, 2022–2024) saw Hibari as producer for three seasons (38 episodes), exploring a dystopian school where students compete in a merit-based , highlighting psychological over . Jibaku Shounen Hanako-kun (, 2020–2023), produced by Hibari for two seasons (12 episodes each), follows a girl summoning a to investigate mysteries, blending horror and slice-of-life elements. (2023–2024), with Hibari as animation studio for two seasons (24 episodes), centers on a secret organization using playing cards to combat crime in a casino-dominated world. In 2025, the studio provided finish and in-between animation for Hell Teacher: Jigoku Sensei Nube. Looking ahead, Tougen Anki (2025), fully produced by Studio Hibari, adapts a shonen about Kioto, a half-human, half-oni boy navigating a hidden war between humans and demons; the 24-episode series premiered in July 2025 on , incorporating mythology-inspired and Hibari's signature fluid combat animation. These projects reflect Hibari's ongoing focus on extended shonen narratives and innovative visual effects, including occasional CG integration from .

OVAs and ONAs

Studio Hibari has contributed to numerous original video animations (OVAs) and original net animations (ONAs), often serving as the primary for standalone projects or supplementary content tied to broader franchises. These works typically feature limited episode runs, emphasizing experimental formats, releases, or web-exclusive distribution, particularly in the digital era post-2010. The studio's involvement spans genres like romance, fantasy, and , with a focus on high-quality and detailed backgrounds. Early OVAs from the 1990s and 2000s include Pendant (1997), a 3-episode sci-fi OVA series where Hibari handled full animation production and photography, exploring themes of artificial life through fluid motion sequences. Similarly, Izumo (1991 OVA, 2 episodes) saw Hibari as animation producer for the second episode, contributing to its mythological adventure narrative with key animation support. In the mid-2000s, Raimuiro Senkitan: The South Island Dream Romantic Adventure (2004 OVA, 2 episodes) marked a significant project, with Hibari leading animation production for this steampunk romance sequel, noted for its innovative mecha designs and romantic subplots extending the TV series. Cossette no Shouzou (2004 OVA, 3 episodes), a gothic horror series, was produced by Hibari, featuring haunting visuals and psychological depth in its story of an artist's obsession with a cursed painting. The 2000s also saw Hibari's entry into ONAs with Keitai Shoujo (2007, 6 episodes), a web-distributed sci-fi series where the studio managed full animation production, delving into themes through episodic adventures. This was followed by Hoshi no Umi no Amuri (2008 ONA, 6 episodes), another digital-first project under Hibari's animation production, blending elements with character-driven drama in a futuristic setting. Supplementary OVAs like Kashimashi: Girl Meets Girl (2006, 1 episode) extended the TV series' gender-bending romance, with Hibari handling animation to resolve lingering plot threads. Post-2010, Hibari emphasized digital ONAs and tie-in OVAs, including the Isshoni series of ecchi comedies: Isshoni Training: Training with Hinako (2009 OVA, 1 episode), Isshoni Sleeping: Sleeping with Hinako (2010 OVA, 1 episode), and Isshoni Training 026: Bathtime with Hinako & Hiyoko (2010 OVA, 1 episode), all fully produced by the studio and characterized by their lighthearted, interactive training scenarios. For franchise extensions, Yumeiro Pâtissière: Mune Kyun Tropical Island! (2010 OVA, 1 episode) served as a supplementary adventure, with Hibari animating the patisserie-themed escapade on a tropical island, building on the series' culinary motifs. In the streaming era, Monster Strike the Animation (2015 ONA, 13 episodes) featured Hibari in co-production with Ultra Super Pictures, adapting the mobile game into action-packed episodes with explosive battle sequences. A follow-up, Monster Strike: Mermaid Rhapsody (2016 ONA, 4 episodes), continued this collaboration, focusing on underwater fantasy arcs. More recently, Hibari provided key animation support for the ONA BASTARD!! -Heavy Metal, Dark Fantasy- (2022, 24 episodes), contributing to episodes 3-5, 7-8, 10, and 12 in this dark fantasy revival, enhancing its heavy metal-inspired visuals and intense combat scenes distributed via Netflix. These projects highlight Hibari's adaptability to web platforms, prioritizing concise storytelling and visual flair in non-broadcast formats.

Films

Studio Hibari's involvement in animated feature films has been relatively limited compared to its television work, focusing mainly on key animation, in-between animation, and support for major theatrical releases, alongside one original full . The studio's contributions often enhance action sequences and character movements in high-profile adaptations, leveraging its expertise in fluid animation. A significant milestone for the studio was its full production of The Stranger by the Shore (Umibe no Étranger), a 59-minute romantic drama released theatrically in on , 2020, and internationally via streaming platforms later that year. Directed by Akiyo Ohashi and based on Kanna Kii's , the film explores themes of love, isolation, and through the story of two men—a writer seeking solitude on a beach and a carefree young man—who form an unexpected bond. Studio Hibari handled all aspects of animation production, resulting in a visually intimate portrayal praised for its emotional depth and subtle character expressions. Beyond this original work, Studio Hibari provided partial support for several prominent feature films. For instance, in the My Hero Academia franchise, the studio contributed in-between to My Hero Academia: Two Heroes (2018), a 96-minute emphasizing battles and themes of heroism and legacy; My Hero Academia: World Heroes' Mission (2021), an 84-minute entry focusing on global cooperation against villainy; and My Hero Academia: You're Next (2024), which delves into personal growth amid escalating threats. Similarly, for Makoto Shinkai's (2022), a 122-minute disaster fantasy about a girl's journey to seal supernatural doors and confront grief, Hibari assisted with in-between and paint production, enhancing the film's dynamic environmental animations. Other notable collaborations include 2nd for Goodbye, Don Glees! (2021), a 95-minute coming-of-age adventure about friendship tested by tragedy, and finish for (2022), a 119-minute tale of children navigating a flooded world to preserve their bonds. These roles highlight Hibari's capacity to integrate seamlessly into larger productions, often through subsidiary LARX Entertainment's CG elements for composite visuals.
TitleRelease YearRoleRuntimeThematic Focus
The Stranger by the Shore2020Full Animation Production59 minRomance and self-discovery
My Hero Academia: Two Heroes2018In-Between Animation96 minHeroism and international alliances
Suzume2022In-Between Animation, Paint Assistance122 minGrief and supernatural journeys
Goodbye, Don Glees!20212nd Key Animation95 minFriendship and loss
Drifting Home2022Finish Animation119 minChildhood bonds in crisis

Video games and other media

Studio Hibari has contributed animation to several titles, primarily through production for the franchise developed by . These efforts highlight the studio's expertise in creating dynamic, high-quality animated sequences that enhance narratives. For instance, the studio provided animation for Monster Hunter X in 2015, supporting the game's action elements with fluid monster battles and character interactions. Subsequent collaborations expanded this role across the series. In 2016, Studio Hibari animated cutscenes for , incorporating diverse hunter styles and environmental details to immerse players in the game's ecosystem. The studio continued with Monster Hunter: World in 2018, delivering expansive cutscenes that showcased global biomes and cooperative multiplayer dynamics. Further contributions included Monster Hunter Stories 2: Wings of Ruin in 2021, where animations emphasized story-driven monster bonding mechanics, and in 2022, featuring intricate aerial combat sequences. Through its subsidiary , Studio Hibari has also ventured into CG-heavy game cinematics, blending with narrative storytelling. A notable example is the studio's involvement in the 2025 original Miru: Paths to My Future, produced in collaboration with Holdings as a promotional project exploring sustainable futures via time-traveling robots. LARX and Studio Hibari jointly handled Episode 9 ("Wait, I'll Be There"), utilizing to depict futuristic scenarios and human-robot interactions, aligning with Yanmar's branding initiatives. Beyond games, Studio Hibari has produced commercials for non-anime media, often tied to its partnerships. Examples include promotional spots for Monster Hunter Rise: Sunbreak in 2022 and Monster Hunter Stories 2: Wings of Ruin in 2021, which featured concise animated teasers highlighting key gameplay features and release hype. These advertisements demonstrate the studio's versatility in short-form content, adapting its pipeline for marketing purposes.
ProjectYearRolePlatform/Developer
Monster Hunter X2015Cutscene AnimationNintendo 3DS /
2016Cutscene AnimationNintendo 3DS /
Monster Hunter: World2018Cutscene AnimationPS4/Xbox One/PC /
Monster Hunter Stories 2: Wings of Ruin2021Cutscene AnimationNintendo Switch/PS4/PC /
: Sunbreak2022Cutscene Animation/PC /
Miru: Paths to My Future (Episode 9)2025CG Animation (LARX × Studio Hibari)TV/Promotional / Holdings

Subsidiaries and brands

LARX Entertainment

LARX Entertainment Co., Ltd. was established in July 2006 as an affiliated company of Studio Hibari, specializing in computer-generated imagery (CGI) and visual effects (VFX) production. This entity emerged to handle advanced 3D animation needs separately from the parent studio's primary hand-drawn animation operations, with a capital of 10 million yen and headquarters in Nerima, Tokyo. Employing around 40 staff members, it operates under the Studio Hibari umbrella, contributing to the group's overall capabilities in hybrid animation workflows. The studio's core focus lies in for , video games, films, and VFX, with a particular emphasis on integrating seamlessly with traditional 2D techniques. This approach allows for enhanced visual storytelling, such as dynamic action sequences and environmental effects that blend digital and hand-drawn elements. also extends its services to , event planning, and marketing for projects, supporting a range of media from television series to original net animations (ONAs). Notable contributions include providing CG production for the Bakugan series, such as Bakugan: Armored Alliance and Bakugan: Geogan Rising, where it handled modeling, for opening sequences, and overall integration. Similarly, served as the animation production studio for the second season of Kengan Ashura (ONA), delivering high-impact 3D fight choreography that complemented the series' intense combat visuals. It contributes 3DCGI to the 2025 television adaptation of Tougen Anki, which premiered in July 2025, focusing on supernatural action elements in this hybrid production led by Studio Hibari. As of 2025, continues to operate as a key , bolstering Studio Hibari's hybrid pipeline by advancing innovations while maintaining close collaboration on joint projects. This structure enables the group to meet evolving industry demands for visually sophisticated content across global markets.

AZ Creative

AZ Creative CO., LTD. was established in June 2012 as a of Studio Hibari, specializing in sound production for , games, and audio works. With approximately 10 employees and headquarters in , it handles casting coordination, operations, and music production to support projects. This entity enhances the group's capabilities in audio post-production, complementing visual efforts.

Lerche and international operations

In 2011, Studio Hibari launched Lerche as its dedicated brand for original planning and production, allowing the studio to focus on in-house creative development separate from subcontracting work. Lerche quickly became central to Hibari's output, handling key projects that emphasized narrative innovation and visual storytelling in the , such as the original comedy series (2018) and the sci-fi adventure (2019). These efforts marked Lerche's role in producing self-initiated content, distinct from adaptations, and helped establish Hibari's reputation for versatile 2D animation. To support its growing production needs, Studio Hibari expanded internationally by establishing a studio in in 2009, initially focused on in-betweening and digital processes. By 2013, this facility began handling digitalization of in-betweens, with a full rollout completed by 2015, enabling efficient global staffing for labor-intensive tasks. The operations, later formalized as Hibari Vietnam Co., Ltd. in 2022 with approximately 90 employees, have facilitated partnerships for co-productions with overseas clients, including contributions to shared workflows in . This infrastructure ties into Hibari's recent digital advancements, enhancing overall production capacity. As of 2025, Hibari's international collaborations continue to evolve, exemplified by its involvement in the original Miru: Paths to , which features global distribution on platforms like and incorporates multi-studio partnerships for innovative sci-fi storytelling. These efforts underscore Hibari's integration with subsidiaries and overseas facilities to support original projects amid expanding global markets.

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