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References
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[1]
Detection Sweep and Prune - SOFA DocumentationIn this section, we describe the two collision detection methods based on the "Sweep and Prune" algorithm, noted SAP.
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[2]
Sweep and PruneGiven a number N of objects, O(N2) object pairs have to be checked for collision. In general, the objects in most of the pairs aren't even close to each other ...
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[3]
(PDF) Efficient Large-Scale Sweep and Prune Methods with AABB ...Collision detection is often split into two phases: a broad-phase, which formulates a potential collision list for each particle (neighbor list), and a narrow- ...
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[4]
[PDF] Interactive and Exact Collision Detection for Multi-Body ... - GAMMAThis paper focuses on collision detection for ... tation details of the Sweep and Prune algorithm, the exact collision detection algorithm, ... First ...
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[5]
[PDF] An Interactive and Exact Collision Detection System for Large-Scale ...We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number ...
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[PDF] Collision Detection: Algorithms and Applications - GAMMAThe I COLLIDE routines are able to compute all contacts between environments composed of hun- dred of convex polytopes at interactive rates (about. 1=20 of a ...
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[PDF] Rigid Body Simulation II—Nonpenetration ConstraintsThe problem can be solved initially by a sort and sweep algorithm. A sorted list of all the bi and ei values is created, from lowest to highest. The list is ...
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[8]
[PDF] Efficient Large-Scale Sweep and Prune Methods with AABB ...An improved variant of the broad phase collision-detection algorithm called Sweep and Prune (SaP) for large datasets in three-dimensional environments that ...
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[9]
[PDF] Sweep-and-prune I) Single SAP - CODER CORNERThe sweep-and-prune (SAP) [8] is a broad-phase algorithm whose goal is to determine overlapping pairs of objects in a 3D world. An object in the SAP is defined ...
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[10]
Chapter 32. Broad-Phase Collision Detection with CUDA1 Sort and Sweep. One approach to the broad phase, as mentioned, is the sort and sweep algorithm (Witkin and Baraff 1997). In this approach, the bounding ...
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[11]
[PDF] Collision Detection Crash Course - GDC Vaultcollision detection is something for the not-so-near future. » In game ... Re-order endpoints of moving objects. B. A. Page 77. Sweep and Prune (3/3).
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[12]
[PDF] Dynamic Adaptation of Broad Phase Collision Detection AlgorithmsJan 14, 2011 · In I-COLLIDE [5] used ”Sweep and Prune”, a pseudo-dynamic object collision pruning method that reduced 3D collision detection between AABBs ...
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[PDF] Rigid Body Simulation II—Nonpenetration ConstraintsPlease note: This document is 1997 by David Baraff. This chapter may be ... Analytical methods for dynamic simulation of non-penetrating rigid bodies.<|control11|><|separator|>
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[14]
[PDF] Adaptive Collision Culling for Large-Scale Simulations by a Parallel ...We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three di- mensions. It scales up to very large datasets, ...<|control11|><|separator|>
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[15]
Adaptive Collision Culling for Massive Simulations by a Parallel and ...Abstract—We present an improved parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions.
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[16]
[PDF] Parallel Continuous Collision Detection for High-Performance GPU ...Hence, we can use a continuous bounding volume (CBV) to bound the trajectory of the SBV during the time interval. 3.3 GPU-based Parallel Sweep and Prune. The ...
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[PDF] Broadphase Collision Detection on the Cell ProcessorSep 13, 2010 · The sweep and prune algorithm is suited to generally static scenes, where only a small number of objects are moving. It does this by maintaining ...
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[PDF] Collision Detection: Broad Phase Adaptation from Multi-Core ... - HALWe focus on the first step (Broad-phase) and propose three new ways of parallelization of the well-known Sweep and Prune algorithm. We first developed a ...
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Bullet Collision Detection & Physics Library: btAxisSweep3 Class ...The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. It uses arrays rather then lists for storage of the 3 axis.
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[20]
[PDF] Collision detection between geometric models: a survey - GAMMAIt uses dynamically sized AABBs, linear sweep and prune, and geometric coher- ence to quickly reject the object pairs, that are unlikely to collide within the ...Missing: limitations | Show results with:limitations
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[21]
[PDF] Collision Detection and Proximity Queries SIGGRAPH 2004 CourseThe sweep and prune algorithm used to reduce the number of object pairs that need to undergo further testing will also be discussed. Instead of determining ...
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[22]
[PDF] Chapter 3 Collision Detectionnot used for collision detection. One adaptation of coordinate sorting that has proved quite popular is the sweep and prune method used in I-COLLIDE [28].