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TalesRunner

Tales Runner is a , massively multiplayer online casual developed by Rhaon Entertainment, in which players compete against each other and computer-controlled opponents by running, jumping, dashing, and using items across obstacle-filled tracks inspired by fairy tales and from around the world. The game emphasizes fast-paced, arcade-style with social and cooperative elements, set in a vibrant, whimsical universe where characters navigate environments drawn from stories like Alice in Wonderland, , and Eastern myths. Originally released in on July 29, 2005, by publisher Nowcom, Tales Runner quickly gained popularity for its accessible gameplay and theme, expanding to international markets including in 2008 under Gala-Net and later OGPlanet. A Steam version launched on February 17, 2015, broadening its reach to PC gamers worldwide, though North American servers were discontinued on April 20, 2017, due to declining player base. As of 2025, the game remains active on global servers operated by Lestrange, with ongoing updates including new seasons, events, and content additions to sustain its community. Gameplay in Tales Runner revolves around diverse race modes, such as individual time trials, 8- or 20-player item battles, team relay races with baton passing, and cooperative boss fights where players team up to solve puzzles and defeat enemies. Players can customize avatars with hundreds of items, ride pets for speed boosts, manage in-game farms for resources, and interact in social plazas featuring mini-games and global chat systems. The game's progression includes leveling up through races and events, unlocking new tracks, abilities, and cosmetic options, while bi-weekly patches introduce fresh challenges and balance adjustments to keep the experience dynamic.

Development and release

Development

TalesRunner was developed by RHAON Entertainment, a South Korean game development company founded in 2000, with primary work on the title beginning in the mid-2000s leading to its initial release in July 2005. The project aimed to merge racing gameplay with platforming elements, set within vibrant, fairy tale-inspired worlds to create an engaging multiplayer experience. This blend drew from classic Eastern and Western fairy tales, incorporating thematic stages such as those based on Alice in Wonderland and to immerse players in narrative-driven environments during races. Key design decisions emphasized large-scale multiplayer interactions, supporting races with up to 30 players in both individual and team formats to foster competitive and cooperative dynamics. The game incorporated social features, including and persistent progression, which were refined during development in to enhance player retention and interaction. Environments were rendered in full to support dynamic platforming actions like jumping and dashing, contributing to the game's fast-paced, accessible feel. Technically, TalesRunner was built on a custom engine developed by RHAON Entertainment, optimized for smooth execution of core mechanics such as sequences and obstacle navigation in multiplayer settings. This proprietary technology enabled the integration of aesthetics with responsive controls, setting the foundation for the game's enduring appeal in the casual racing genre.

Regional releases

TalesRunner was first released in on July 29, 2005, developed by Rhaon Entertainment and published by Nowcom, marking the game's debut in its home market with full Korean localization and dedicated servers. The game expanded to shortly thereafter, launching in , , and in 2006 under publisher FunTown, which handled Traditional localization to cater to the regional . In , the title arrived in 2007 via publisher TOT, featuring support and localized server infrastructure to support local player communities. That same year, Games brought TalesRunner to , with Simplified adaptation and commercialization starting in the third quarter, emphasizing the game's appeal in the competitive landscape. Japan saw an initial release in 2006 through NEETS, followed by a relaunch in 2010 by RHAON Japan, both providing Japanese localization to align with local preferences for casual multiplayer experiences. North America's launch came later on October 30, 2008, published by Gala-Net under its portal, with English localization and open beta testing beginning earlier that month to facilitate Western player onboarding through familiar fairy tale-themed content. These regional rollouts involved partnerships with local publishers for tailored server setups and language support, enabling early global expansion while accommodating cultural nuances in the game's fairy tale-inspired universe, such as adjusted character dialogues and event timings. Some regions introduced exclusive promotional items tied to launch events, though core content remained consistent across markets to maintain cross-regional familiarity.

Server history and current status

The North American servers for TalesRunner, initially operated by , were shut down on December 21, 2011, following an announcement on November 16, 2011. Subsequent efforts to revive the service saw OGPlanet relaunch the English-language servers in 2014, but these too were closed on April 20, 2017, as officially announced by the publisher on March 30, 2017, with in-game purchases disabled and refunds offered for recent transactions. In response to these closures, Nowcom relaunched a English server on October 29, 2012, providing continued access for international players outside regional operations; as of November 2025, this server at talesrunner.us is operated officially by Lestrange, with ongoing updates including the Season 2 content rollout and patch files released as recently as November 2025. In , the publishing license was transferred from TOT to Asiasoft on April 30, 2016, allowing the servers to continue under new management. However, Asiasoft, operating through Playpark, ceased service on August 8, 2023, after more than a decade of operation, as announced officially via their channels in late June 2023. A planned relaunch by Hall of Fame was slated for September 2025, aiming to revive the Thai servers, though as of November 2025, operations have not yet commenced based on available announcements. As of November 2025, the servers (KTR), managed directly by Rhaon , remain active and host a dedicated player base, with hundreds of concurrent rooms reported on weekends, sustaining the game's core community. Additionally, the Deverse version serves as an alternative , offering English-language play with regular updates, including new challenges and maps added in July 2025 and the "Hotel Nightmare" expansion in September 2025, helping to preserve accessibility post-official closures. Community efforts have been instrumental in sustaining TalesRunner through private servers, with developers and enthusiasts maintaining instances like Global TalesRunner and Deverse to replicate and expand on the original experience. These initiatives, often shared via development forums, have fostered ongoing play despite the decline in official regional support.

Setting and storyline

Premise

Tales Runner is set in the enchanted realm of , where King Henry, ruler of this whimsical kingdom, organizes the "Fairyland Sightseeing Racing Competition" to restore joy and happiness among his subjects after a period of gloom. The event revolves around a powerful artifact known as the Wishing Stone, which grants the deepest desires of the competition's ultimate winner, drawing participants from various origins to race through magical landscapes. The protagonists in Tales Runner are an ensemble of characters inspired by classic fairy tales, each driven by personal motivations to compete and claim the Wishing Stone's boon. Rather than a single hero, the narrative emphasizes a diverse cast whose individual backstories—ranging from seeking lost loved ones to overcoming personal curses—interweave through the races, highlighting their quests amid collaborative and rivalrous adventures in enchanted worlds. Central to the game's lore are themes of pursuing dreams, the thrill of competition, and a playful reinterpretation of traditional fairy tales, where ancient stories are revitalized through high-stakes races that blend with excitement. This structure allows players to embody these archetypal figures, exploring how their wishes reflect broader aspirations for fulfillment and redemption in a fantastical setting.

World and locations

Fairyland serves as the central universe of TalesRunner, depicted as a vibrant, magical realm where fairy tales from both Western and Eastern traditions coalesce into a cohesive, immersive world. This setting draws from iconic stories such as Alice in Wonderland and Aladdin alongside Eastern narratives like The Snow Woman, fostering an environment rich in whimsy, enchantment, and fantastical elements that emphasize dreams, hopes, and moral tales. The realm's aesthetic features colorful landscapes, ethereal architecture, and dynamic biomes that reflect the playful yet adventurous spirit of its source material. Key locations within manifest primarily as themed racing tracks, each designed to evoke specific motifs while incorporating unique environmental features. For instance, the Forest of Sweets presents a sugary paradise akin to a candy , complete with rivers of chocolate and confectionery obstacles that challenge navigation through its delectable yet treacherous terrain. Similarly, The embodies a ghostly domain, filled with haunted platforms, spectral apparitions, and dimly lit corridors inspired by horror-tinged . Other notable sites include the and a Magic Lamp, a labyrinthine cavern drawing from with glowing artifacts and illusory traps, and the Ice Mountain (), a frozen lair guarded by draconic elements and icy perils rooted in mythical dragon legends. These locations contribute to environmental storytelling by integrating lore elements such as hidden wishes embodied in magical lamps or fairy tale artifacts like enchanted crowns and potions scattered throughout the tracks. Fairyland's spaces evolve through seasonal events and updates, where temporary alterations—such as blooming cherry blossoms in Eastern-inspired zones or festive decorations in Western-themed areas—enhance the narrative depth and tie into broader themes of aspiration and discovery. This dynamic quality ensures the world feels alive, with recurring motifs of granting wishes and reviving forgotten tales reinforcing the realm's foundational magic.

Gameplay

Racing mechanics

TalesRunner's core racing loop revolves around players controlling characters to navigate obstacle-filled tracks inspired by fairy tale themes, primarily on foot rather than vehicles, emphasizing physical actions such as running, jumping, dashing, skiing, and climbing to reach the finish line ahead of opponents. The game supports multiple racing modes, including single races, team-based competitions, relay races, tournaments, and large-scale 30-player events, where objectives focus on achieving the highest position by the end of the track or completing set laps within time limits. Movement is governed by keyboard controls, with directional keys accelerating the character forward or diagonally while held, building momentum through continuous input, and a dedicated dash key providing bursts of speed that deplete a regenerating dash bar. A key advanced technique, dash jumping, allows players to preserve dash energy while sustaining maximum speed by timing jumps during the dash—specifically, holding the dash key, pressing jump to initiate a single or double jump, and releasing then re-holding dash mid-air before landing—which exploits the game's physics to minimize speed loss on inclines or during aerial phases. Item pickups scattered along tracks, such as speed potions and boosters, offer temporary enhancements like extended dash duration or velocity increases, adding strategic depth to resource management during races. Stages feature multi-path layouts with branching routes, environmental elements like elevation changes, , and currents that influence and , requiring precise timing for jumps and dashes to access shortcuts or avoid hazards. Win conditions prioritize finishing position, with ties resolved by completion time, and many tracks demand mastery of physics-based interactions, such as using downhill slopes for dash regeneration or navigating complex terrain that can slow or eliminate careless players.

Characters

TalesRunner offers more than 20 base playable characters as of 2025, each drawing inspiration from and , complete with unique backstories that tie into the game's whimsical fairy tale world. These characters feature distinct stats influencing performance, such as varying levels of speed for straight-line velocity and jump height for navigating obstacles and platforms. For instance, , a balanced character suitable for various tracks, has equal stats across speed, acceleration, power, and control. Big Bo, inspired by strong figures, excels in power for breaking obstacles but has lower control. , evoking myths, provides high speed suited for open courses, paired with moderate other stats. All characters share no gender-based restrictions, promoting inclusive play with their exaggerated, cartoonish designs that blend human, animal, and mythical elements for a lighthearted aesthetic. Unique abilities further differentiate them, such as special dashes for quick bursts or glides that extend air time, directly impacting outcomes by altering or interaction. These traits are innate and non-upgradable beyond base stats, ensuring strategic selection based on track layouts. Customization enhances personalization without altering core stats, allowing players to purchase outfits, accessories, and using in-game like TR points earned from races or premium Astros bought with real money. Options include fairy tale-themed costumes, hats, and emotes that maintain the characters' whimsical essence while providing cosmetic variety for social expression during multiplayer sessions. Unlocking additional s beyond the initial four available at start occurs through accumulating experience levels via or direct cash shop purchases, enabling progression without paywalls for core access.

Progression systems

In TalesRunner, player progression is primarily driven by an experience point (EXP) system tied to the account rather than individual characters, allowing all selected runners to share the same level across play sessions. EXP is earned mainly through completing s, with the amount awarded scaling based on the player's finishing position, the number of participants, and the race type. For instance, in an eight-player , first place yields 25 EXP, while eighth place provides 5 EXP, and team-based races distribute EXP evenly among winners or losers regardless of personal performance. This account-wide accumulation ensures consistent advancement, as EXP loss only occurs through rare administrative interventions by game masters. Leveling occurs automatically when the total EXP reaches predefined thresholds, which increase progressively with each level to reflect growing difficulty. Higher levels demand substantially more EXP; for example, advancing from level 64 to 70 requires 6,000,000 EXP per level, contributing to a practical cap around level 70, though unconfirmed extensions may exist. Upon leveling up, players receive rewards including (the primary in-game currency) and occasional special items, such as the Holy War Case for select higher levels. This system enhances overall character performance by improving base abilities like speed and handling, while also unlocking access to advanced tracks, equipment, and customization options that further support gameplay growth. Complementing EXP-based leveling, the achievements system offers milestone-based progression through diverse in-game tasks, introduced in the US version on October 21, 2009. Achievements are divided into starting types (visible immediately, such as "Beginner!!" for completing 20 races), successive ones (unlocked sequentially, like escalating race participation goals), and hidden varieties (revealed only upon fulfillment, e.g., achieving 200% luck). With at least 49 documented achievements, they reward players with TR amounts varying by complexity—ranging from 200 TR for basic tasks to 100,000 TR for elite milestones like becoming a "Tales Runner Champion"—and are tracked via a dedicated menu in the User Info window, where completion triggers an on-screen notification. These accomplishments encourage varied playstyles, from racing prowess to exploratory feats, without directly impacting EXP but providing economic boosts that indirectly aid further progression.

Item and economy systems

TalesRunner features a dual-currency designed to support both progression and premium enhancements. The primary in-game currency, , is earned through core activities such as completing races and quests, participating in events, and redeeming rewards based on online playtime at a rate of 25,000 per hour. This currency is used to purchase basic items from in-game shops, including consumables and entry-level equipment, helping to maintain accessibility for all players while limiting excessive accumulation through daily redemption caps tied to play hours. In contrast, Astros serves as the premium currency, acquired exclusively via real-money purchases through the official webstore, and is reserved for exclusive content like additional slots, high-tier , and special event passes that accelerate advancement. Items in the game fall into several key categories, each contributing to utility or without overlapping with progression mechanics like experience gains. Boosters provide temporary performance advantages, such as speed increases or recovery aids during races, and are available in both TR-accessible variants for everyday use and Astros-exclusive versions offering superior potency or duration. Cosmetics encompass a wide of modifiers, including clothing sets, accessories, and , allowing players to customize their characters' aesthetics; these are primarily obtained via purchases with TR for standard options or Astros for limited-edition designs. Pets function as companion entities that grant passive bonuses, like enhanced resource collection rates, and require periodic feeding or to maintain effectiveness over their typical 30-day lifespan. Acquisition methods emphasize a mix of earning and expenditure to foster engagement. Players obtain items through direct shop transactions using or Astros, random drops from completions and participation, and gacha-style systems in the item mall where outcomes depend on luck but can yield rare variants. To prevent economic exploitation, such as from automated farming, the game enforces strict rules against multi-accounting for TR accumulation and limits high-value rewards to verified single-account play. Trading forms a core part of the player-driven economy, enabling direct exchanges of items and between individuals without an centralized auction house, which helps control market volatility. Players initiate trades via in-game interfaces, swapping boosters, , or pets for equivalent value in or other goods, though all transactions must remain within the game's —real-money trades or third-party sales are prohibited to safeguard . Guilds further support internal economies through shared storage systems, where members can distribute or trade items collectively, promoting while adhering to the same anti-abuse policies. This structure balances free player agency with developer oversight, ensuring 's value remains stable through earn caps and restrictions.

Mini-games and features

TalesRunner incorporates several mini-games and features that allow players to engage in creative and resource-gathering activities outside of primary racing modes. The system serves as a core crafting mechanic, enabling players to combine cards earned from races with shop-purchased items to produce new and upgrades. This process supports the enhancement of lower-level gear to higher tiers, with each resulting item providing boosts to specific character stats such as speed or . Additionally, facilitates the creation of rune crafting materials by utilizing rare-grade and alchemy stones, adding depth to item progression through strategic combinations. The farm system provides a personalized space for simulation-style gameplay, where each player receives a customizable island farm to decorate and manage. Players can plant trees and crops, raise rideable animals, and perform daily harvests to obtain resources, experience points, or in-game currency. Customization options include thematic elements like spring landscapes or Halloween motifs, enhancing visual appeal and encouraging . Social elements within the farm allow invitations to friends for visits, parties, or even informal animal races, while assisting others' farms earns points redeemable for special items. These features integrate with the broader game economy by producing materials and items that can be used or traded, including those applicable in races for competitive advantages. and activities are accessible via personal lobbies or offline sessions, promoting relaxed play while contributing to long-term progression without requiring multiplayer coordination.

Social and competitive elements

TalesRunner incorporates various social features to foster multiplayer interactions and . Players can maintain friend lists to connect with others and utilize in-game systems for communication during races and other activities. Relay modes enable team-based play, where groups of players compete by passing a to teammates in coordinated efforts to complete race courses. Guilds serve as a core mechanism for cooperative play, allowing players to form groups by creating or joining communities focused on shared goals. These guilds support exclusive activities such as guild races and daily quests, promoting teamwork among members. Guilds also feature ranking systems that evaluate performance based on collective member contributions and participation in . Competitive elements include organized tournaments and events held weekly or monthly, featuring leaderboards to track player and guild standings, special themed tracks, and prizes for top competitors. The Rainbow League system divides matches into friendly and competitive categories, with rankings from yellow to purple tiers determining match intensity and rewards. Seasonal events further enhance competition through limited-time races and challenges, often tied to holidays and offering unique prizes.

Tales Runner RPG

Overview and relation to original

Tales Runner RPG is a mobile launched on August 29, 2025, for and platforms, developed and published by Mindlinkgames Philippines Inc. for the Southeast Asian market. Set 10 years after the events of the original TalesRunner, it expands the franchise's universe by delving into a narrative-driven format, where players explore a distorted Land plagued by corrupted stories. The game introduces a new —a disillusioned children's book writer who receives a mysterious inviting them to reclaim lost dreams through a quest for the legendary Wishing Stone. This adaptation emphasizes storytelling and character development, incorporating elements of classic fairy tales while building on the lore established in the 2007 . In terms of its relation to the original TalesRunner, the serves as a extension rather than a direct sequel, maintaining the core setting where characters compete and interact. It retains iconic elements like running competitions, reimagined as part of quests and challenges, and features returning characters such as , the angelic healer, and Larisa, the sea-born drifter, who appear with updated designs and backstories tied to the evolving narrative. Unlike the original's focus on multiplayer racing, Tales Runner shifts to a single-player experience optimized for mobile devices, blending action, exploration, and story progression to appeal to both longtime fans and new players. This evolution preserves the whimsical atmosphere while introducing deeper lore about the Wishing Stone's origins and its impact on the world's inhabitants. As of November 2025, a Grand Launch Patch is scheduled for November 17, introducing major new content and enhancements.

Core gameplay and differences

TalesRunner RPG integrates running competition elements from the original game into a turn-based strategic system, where players assemble decks of up to five from six attributes—, , , yin, , and —to engage in rapid-turn that emphasizes quick decision-making and buffs. Progression revolves around leveling the player's "" , which caps at level 120 through main quests and growth dungeons, unlocking trees focused on , assistance, and paths to enhance capabilities. Hero collection allows players to recruit and develop characters via an system tied to jobs and attributes, enabling customization of multiple decks for varied content like the Tower of Infinity, which requires attribute-specific teams. Key features include PvP modes such as 1v1 battles for direct deck-vs-deck competition and Run, a specialized PvP event planned for Chapter 12 that tests strategic hero synergies in real-time runs. operate on a daily matching system, where members of opposing guilds can attack up to three times per day, depleting life icons (three per player) in cooperative tower defense-style outposts to earn occupation points for rankings. Raids center on Chaos Raid encounters featuring 3 to 5 bosses drawn from the original game's roster, requiring up to four decks for cooperative clears in phases that demand coordinated attribute advantages. Story quests advance through narrative-driven chapters such as the arc (Chapter 10) and explorations in regions like the Abyss of Despair, blending PVE progression with lore about rewriting distorted tales; later chapters, including planned rune enhancements (Chapter 12) and experiments (Chapter 13), will further expand progression systems. Unlike the original TalesRunner's focus on pure mechanics with up to 30-player lobbies, the RPG version shifts to a narrative-heavy structure balancing PVE story content and PVP arenas, incorporating mobile optimizations like auto-play for repetitive tasks such as farming or in hubs. This evolution maintains shared themes but prioritizes over platforming speed, with no large-scale multiplayer races to suit touch-based controls.