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Tier list

A tier list is a hierarchical ranking system that categorizes related items—such as playable characters, strategies, or elements—based on subjective or objective assessments of their strength, viability, or preference, typically visualized using color-coded levels from S-tier (superior or best) at the top to F-tier (failing or worst) at the bottom. This format, popularized in competitive video gaming, allows users to quickly compare options within a group, often assuming equal player skill and knowledge. The S-to-F scale draws from Japanese academic grading systems, where "S" denotes exceptional performance beyond standard "A" excellence, a convention adopted by game developers and communities. The practice of ranking characters by strength emerged in the early 1990s within the , alongside the rise of tournament-style play popularized by Capcom's in 1991, with formal tier lists developing in the early 2000s. They were initially compiled by expert players analyzing high-level matches to identify competitive advantages, serving as guides for strategy rather than absolute predictions of outcomes. Over time, tier lists expanded beyond fighting games like Super Smash Bros. and to other genres, including multiplayer online battle arenas (MOBAs) and card games, where they rank builds or decks based on meta performance. In the digital age, tier lists have evolved into a broader cultural phenomenon, frequently created by YouTubers, Twitch streamers, and online communities for entertainment, using tools like TierMaker to rank non-gaming topics such as movies, foods, or celebrities. While rooted in gaming's emphasis on balance and skill, their subjective nature often sparks debates, highlighting how personal bias and evolving game updates can shift rankings dramatically. Today, they also appear in professional contexts like to prioritize content or strategies by effectiveness.

Definition and Origins

Core Concept

A tier list is a hierarchical ranking system used to categorize and evaluate entities—such as characters, teams, products, or strategies—into levels known as "tiers," based on their perceived quality, strength, effectiveness, or overall value. This method allows for quick comparisons by grouping similar items together, facilitating decision-making in competitive or evaluative contexts. Common tier labels follow a grading-inspired scale, where S-tier denotes the highest rank, typically meaning "superior," "superb," or "top-tier" entities that excel significantly; A-tier represents strong or excellent options with reliable performance; B-tier indicates average or solid capabilities suitable for general use; C-tier signifies below-average or mediocre items with notable limitations; and D- or F-tier marks the lowest ranks for weak or ineffective choices that offer minimal advantages. This S-to-F scale is inspired by academic grading systems, where "S" denotes exceptional performance beyond standard "A" excellence, a convention adopted by game developers and communities. These labels imply a descending order of desirability, with S-tier at the and lower tiers reflecting diminishing utility. Tier lists can be subjective, relying on individual opinions, expert assessments, or community consensus to determine rankings, or objective, drawing from empirical data such as win rates, performance metrics, or statistical analyses to establish tiers more systematically. Subjective approaches emphasize personal experience and qualitative judgment, while objective ones prioritize quantifiable evidence for reproducibility. The basic structure of a tier list often employs visual formats to enhance clarity and accessibility, including vertical lists that stack tiers from top to bottom, horizontal charts grouping items side-by-side within levels, or diagrams that widen at the base to represent broader lower tiers and narrow at the peak for elite categories. These representations make the intuitive, with higher positions visually emphasizing superior rankings.

Historical Development

While concepts of hierarchical ranking have appeared in various historical contexts, such as performance-based rating systems in 20th-century horse racing with Timeform founded in 1948 to assign numerical evaluations based on metrics, the modern tier list format originated in the early 1990s within the competitive scene of fighting games. Capcom's 1991 release of Street Fighter II popularized one-on-one tournament play, prompting players in arcades and early online forums to create informal rankings of character viability and balance, often labeling them as top, mid, or low tiers to discuss competitive advantages. These discussions laid the groundwork for structured tier lists, as communities analyzed matchups and win rates in games like Street Fighter II, marking the shift from casual play to metagame strategy. Early examples of tier rankings appear in 1992 discussions for Street Fighter II: Hyper Fighting. Tier lists gained broader traction in the through the rise of online communities and , with the term "tier list" appearing in gaming forums by 2005, such as in discussions. Platforms like hosted user-generated rankings for various titles, fostering collaborative evaluations of game elements, while the growth of esports tournaments amplified their use in titles like StarCraft and early MOBAs. The format was further popularized around 2009–2010 by the explosive popularity of , where ranked seasons and community forums led to widespread champion evaluations influencing player picks and team compositions. In the and , platforms like and propelled tier lists into viral, meme-driven formats extending beyond . Creators shared subjective rankings of pop , , and celebrities, turning the format into a humorous engagement tool that amassed millions of views and interactions, as seen in community-driven content on sites like TierMaker. This evolution democratized tier lists, transforming them from niche competitive aids into ubiquitous cultural phenomena.

Creation Process

Ranking Criteria

Ranking criteria for tier lists encompass a range of factors that evaluate the relative strength and utility of items, such as characters or strategies, within a given . Key categories include metrics, which assess direct effectiveness through indicators like win rates in competitive matches; versatility, measuring adaptability across diverse scenarios or team compositions; ease of use, considering the skill floor required for basic proficiency and the skill ceiling for mastery; and meta-dependence, which examines how rankings shift due to updates or evolving player strategies. Quantitative methods form the backbone of many analytical approaches, relying on data-driven insights to inform placements. For instance, win rates derived from high-level play, such as those in Emerald+ divisions, are commonly used to quantify , often filtered by rates and rates to highlight viability in the current . Statistical analyses, including average output metrics like damage dealt or Elo-adjusted ratings for items, further refine these evaluations by accounting for matchup-specific outcomes in tournament data. In games like Pokémon Showdown, models predict tier shifts based on historical win rates post-balance changes, establishing a for empirical rigor. Qualitative factors complement these metrics by incorporating human judgment, particularly in subjective domains. Community consensus, aggregated through polls or forums, often influences placements by reflecting widespread player experiences, while opinions from professional players or analysts provide nuanced insights into intangible aspects like matchup dynamics. Elements such as the "fun factor," which evaluates enjoyment or aesthetic appeal, may play a minor role in non-competitive tier lists, though they are secondary to competitive efficacy in contexts. The process of assigning tiers typically begins with gathering comprehensive data from sources like online match histories or tournament results, followed by rigorous among analysts to weigh quantitative and qualitative inputs. Placements are then iterated based on feedback from the or updates to the , ensuring the list remains relevant to ongoing developments. This iterative approach allows for adjustments, such as re-evaluating versatility after a alters item interactions.

Tier Categorization Methods

Tier lists employ various frameworks to organize elements hierarchically based on perceived strength or value. The most prevalent structure is the linear letter-grade system, typically ranging from S (superior or superb) at the top to F (fail) at the bottom, with intermediate tiers such as A, B, C, and D. This format originated from academic grading systems where S denotes excellence beyond A, and it has been widely adopted in gaming communities for its simplicity and intuitive progression. Alternative grouped frameworks use descriptive labels, such as "God Tier" for exceptionally dominant elements, "High Tier" for strong performers, and lower designations like "Mid Tier" or "Low Tier," allowing for more nuanced categorization beyond strict alphabetical order. Numerical scales, such as a 1-10 where 10 represents the pinnacle, serve as another framework, particularly in contexts requiring precise scoring, though they are less common in traditional gaming tier lists compared to letter-based systems. Presentation formats for tier lists vary to enhance readability and engagement. Basic text lists arrange items in ordered categories, often in spreadsheets or forum posts, providing a straightforward tabular view. Visual representations, such as image pyramids, stack tiers in descending of importance, with the holding top-ranked items to emphasize visually. Interactive tools enable dynamic sorting, where users drag elements into predefined tiers, fostering community participation and customization. Color-coding further aids , assigning vibrant hues like gold or red to higher tiers (e.g., S) and muted tones like gray to lower ones (e.g., F), making distinctions immediately apparent without relying solely on labels. Customization in tier lists allows to specific contexts, influencing how elements are distributed across tiers. Even distributions aim for balanced , with roughly equal numbers per tier, while uneven distributions often cluster most items in middle tiers like B to mirror a bell curve of performance levels, reflecting that average elements predominate. Ties, where multiple items share equivalent strength, are typically resolved by placing them within the same tier rather than forcing separation. Borderline placements, involving items hovering between tiers, may be handled by sub-tier notations (e.g., A- or low A) or explicit comments to acknowledge ambiguity without rigid assignment. Several digital tools facilitate the creation and sharing of tier lists. Platforms like TierMaker offer templates for interactive, image-based lists, supporting across diverse topics. Google Sheets provides collaborative functionality, allowing multiple users to edit and vote on rankings in real-time through shared spreadsheets with conditional formatting for visual tiers. Other apps, such as those integrated with , enable quick assembly of color-coded lists with export options for social sharing.

Applications and Examples

In Video Games

Tier lists are particularly prevalent in competitive video game genres where player choices directly impact match outcomes and strategic depth. In fighting games like , tier lists rank characters based on their balance, strengths, and performance in high-level play, helping players identify viable mains such as top-tier fighters like or . Similarly, in (MOBA) titles such as , they evaluate hero viability across roles, with S-tier picks like Ember Spirit dominating due to their tempo and fighting prowess in the current . In digital card games like Magic: The Gathering, tier lists assess deck archetypes by win rates and tournament results, placing formats like Mono-Red Aggro in top tiers for their aggressive consistency in Standard play. These lists play a crucial role in gameplay by guiding player decisions on selections and builds, informing strategies to maximize win potential in competitive environments. For instance, they aid in patch analysis, where updates can cause significant tier shifts, such as nerfs to dominant heroes in prompting reevaluations of mid-lane viability in recent patches. In preparation for tournaments, players reference them to counter meta trends, ensuring picks align with matchup advantages and overall balance. This analytical function extends to post-patch reviews, where communities dissect changes to predict evolving metas and adjust training regimens accordingly. The evolution of tier lists in gaming is largely community-driven, with dedicated platforms fostering ongoing discussions and updates. Sites like Smashboards host collaborative rankings, such as the 4BR Tier List, compiled from expert input and refined through seasonal metagame shifts in Super Smash Bros. titles. These lists often receive periodic revisions, typically every few months or after major patches, to reflect tournament data and player experiences, as seen in Super Smash Bros. Ultimate's community-voted updates incorporating balance evolutions as of early 2025. Tier lists also influence , as developers monitor them to inform adjustments and maintain fairness. Blizzard's team, for example, incorporates community feedback on hero viability—often expressed through tier lists—into patches, addressing pain points like overpowered supports in recent seasons by tweaking sustain and damage output based on player input and performance data. This iterative process ensures updates respond to meta dominance, with similar practices evident in Dota 2's patch cycles that target high-tier heroes to promote diverse playstyles.

In Sports and Other Domains

Tier lists extend beyond video games into , where analysts and scouts categorize players and teams based on performance metrics, potential, and strategic value. In the (), experts like Eric Moody divide quarterbacks into tiers such as Tier 1 for high-end performers including of the , and Tier 2 for midrange options like of the , aiding draft strategies and season predictions. Similarly, in the National Basketball Association (NBA), ranks team rosters into tiers, with Tier 1 designating elite groups like the as "" due to their top trios' synergy, while Tier 6 covers rebuilding squads like the , informing playoff contender assessments. In entertainment and media, tier lists rank cultural icons by fan and critic evaluations of impact or quality. For superheroes, compiles ranked lists that imply tiers, such as god-tier Marvel characters like The One Above All and at the top for their omnipotent abilities, followed by high tiers including Thor and based on comic feats and power scaling. In music, Billboard's annual Artist 100 ranks—as of 2024—groups like and in top tiers for chart dominance and global streams, reflecting their commercial success over emerging acts in lower positions. Consumer products employ tier lists for comparative reviews, emphasizing value and features. Tech site CNET categorizes smartphones into tiers like premium (e.g., Samsung Galaxy S25 as best Android for its advanced camera and battery), midrange value (e.g., Google Pixel 10 for bang-for-buck performance), and budget options (e.g., Motorola Moto G Power 5G under $300), helping buyers prioritize based on needs without exhaustive specs. In business and investments, stock analysts use tiered ratings such as "sell" for underperformers like certain downgraded tech stocks, "hold" for market-neutral holdings like Coca-Cola, and "buy" for outperformers like upgraded consumer brands, providing tiered guidance on portfolio adjustments. These applications highlight a divide between professional and amateur contexts: scouting reports from outlets like employ rigorous tiered rankings, such as the Top247 for prospects where five-stars like Keelon Russell occupy elite tiers based on verified metrics like speed and , whereas casual fan lists on platforms proliferate subjective, community-driven evaluations without formal validation.

Cultural and Social Dimensions

Influence on Communities

Tier lists have significantly influenced within gaming communities by fostering lively debates and discussions about character viability and . In competitive scenes such as and other fighting games, these rankings serve as a common reference point, encouraging players to analyze strategies and share opinions on forums and social platforms, which enhances overall engagement. This debate often extends to the creation of memes, such as humorous "S-tier waifu" rankings in character-focused games, which amplify conversations and generate viral content across platforms like and . For instance, tier list memes originating from culture in 2016 have proliferated, inspiring videos and posts that dissect rankings in a lighthearted manner, further solidifying their role in community interaction. Beyond sparking arguments, tier lists act as bonding tools in fandoms, where shared rankings help build connections among players with common interests. Communities often collaborate on collective tier lists, such as those for or in the Super Smash Bros. scene, which not only reflect group consensus but also influence in-game trends, like increased usage of popular picks in casual play. This collaborative aspect strengthens social ties, as participants discuss methodologies—ranging from tournament data to subjective evaluations—creating a sense of shared expertise and camaraderie. In esports environments, these shared resources promote unity among fans and players, turning individual preferences into collective narratives that drive ongoing participation. Tier lists also play an educational role, particularly for newcomers seeking to grasp game metas and mechanics. By categorizing elements like characters into tiers based on effectiveness, they offer accessible entry points into complex strategies, helping beginners identify strong starting options without overwhelming trial-and-error. In , this accessibility has contributed to broader viewership growth; for example, simplified rankings in titles like demystify professional play, attracting casual audiences and correlating with the industry's expansion to over 640 million global viewers by 2025. The concept of tier lists has spread globally, adapting to diverse cultures and domains beyond core gaming. In international anime communities, fans apply tier lists to rank series, characters, or tropes, fostering cross-cultural discussions on platforms with worldwide users. Similarly, in global esports like those for , tier lists evolve with regional patches and preferences, influencing trends across continents and enhancing inclusive participation in multilingual forums.

Criticisms and Limitations

Tier lists are frequently critiqued for their high degree of subjectivity, as creators' personal biases and limited experiences often result in inconsistent rankings across different lists, without any universal standards to ensure objectivity. For instance, in competitive gaming scenes like Mythic+ dungeons, varying criteria for evaluation—such as damage output versus utility—lead to divergent placements for the same compositions, rendering comparisons unreliable and context-dependent. This lack of standardization exacerbates disagreements within communities, as no single tier list can claim definitive authority due to the interpretive nature of assessments. A significant limitation arises from the rapid evolution of game environments, where tier lists become outdated shortly after publication due to balance , meta shifts, and unaccounted variables like player skill levels. In games like , tier lists updated per patch cycle still fluctuate multiple times within a patch based on small sample sizes of matches, causing early rankings to misrepresent champion viability—for example, inflating perceived strength of low-pick-rate characters like Kog'Maw from limited data. Such discourages reliance on tier lists for long-term , as they fail to adapt to individual proficiency or evolving playstyles, potentially misleading newer players. Tier lists can foster social harms by encouraging , including gatekeeping and directed at players who enjoy or main low-tier options, thereby dividing communities and stifling diverse participation. In circuits, these rankings promote a culture where "bottom-tier" characters are dismissed as unviable, leading to ridicule of enthusiasts and reinforcing that alienates casual players. This oversimplification of intricate gameplay mechanics—reducing multifaceted strategies to arbitrary letters or numbers—further contributes to divisive debates and undermines collaborative community growth. Beyond , tier lists exhibit broader limitations when applied to non-competitive contexts, such as evaluations, where they overlook qualitative aspects like narrative depth or cultural significance in favor of superficial metrics. In professional settings, such as scouting or , reliance on tier lists risks spreading by prioritizing snapshot data over comprehensive analysis, potentially skewing decisions on talent or balance.

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