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To Heart

To Heart is a romance developed by and originally released on May 23, 1997, for /98 personal computers. The game centers on protagonist Hiroyuki Fujita, an ordinary high school student more interested in romance than academics, as he interacts with a cast of female classmates—including his childhood friend Akari Kamigishi and the robot girl Multi—in a exploring themes of first , nostalgia, and everyday school life through multiple branching endings. The was later ported to the in 1999 with added , broadening its accessibility beyond the adult-oriented PC original. This adaptation paved the way for a 13-episode series of the same name, produced by Oriental Light and Magic (OLM) under chief director Naohito Takahashi, which aired from April 1 to June 24, 1999, and focused on Hiroyuki and Akari's evolving relationship amid a of supporting characters. A sequel, , developed by the same team under (Leaf's parent company), was released in 2004 and expanded the franchise with new protagonists and storylines. In 2025, released a full 3D of the original To Heart for PC via and on June 26 (with a English release by Shiravune on June 25 or 26, depending on time zone), featuring updated visuals, animations, full resolution, dual NVL/ADV display modes, and a available from June 19. The includes optional such as "Serio & Masashi Satou" released on July 3, 2025, and emphasizes the game's legacy as a landmark in the genre for its heartfelt storytelling and character-driven romance.

Overview

Premise

To Heart is set in a high incorporating advanced , such as experimental robots designed to assist in daily tasks and learn interactions. The , Hiroyuki Fujita, is an ordinary student whose daily routine revolves around life and budding romantic interests rather than academic pursuits. His experiences emphasize slice-of-life moments, including walks to , classroom encounters, and personal conversations that foster emotional connections with female peers. The core narrative follows Hiroyuki's romantic pursuits amid these interactions, with a central focus on his childhood friend Akari Kamigishi as a key figure. Through branching plotlines influenced by player decisions on romantic affections, the story unfolds into multiple endings exploring themes of heartfelt drama, ensemble romance, and harem-style relationships. This structure underscores the emotional intricacies of young love and friendship in a world blending everyday with subtle technological advancements.

Gameplay

To Heart employs a traditional format, consisting primarily of text-based narratives displayed in a message window, accompanied by static computer-generated (CG) illustrations depicting characters and scenes, as well as background music to enhance the atmosphere. Players advance the story by reading dialogue and descriptions from the perspective of the , Hiroyuki Fujita, a high school student navigating romantic possibilities with female classmates. The game's structure revolves around branching storylines, featuring nine distinct heroine routes—one for each of the main female characters—each leading to unique scenarios and conclusions. Full exploration of the necessitates multiple playthroughs, as early choices lock the into specific paths, preventing access to other routes in a single session. Player interaction is limited to selecting responses during key moments and occasional action prompts, which directly impact affection levels with individual heroines and determine the progression toward romantic developments or alternative endings. These decisions emphasize emotional and relational dynamics, with no complex gameplay systems such as puzzles or combat; the focus remains on immersive, choice-driven that reflects the romantic themes of school life and interpersonal bonds.

Characters

The protagonist of To Heart is Hiroyuki Fujita, an ordinary high school student who serves as the central figure in all story routes, navigating relationships with his friends and classmates in a typical school setting. He is depicted as empathetic yet reserved, often showing care through actions rather than words, and has long-standing connections with several key characters from his childhood and years. The visual novel features nine main heroines, each with distinct personalities and roles that drive individual narrative paths centered on Hiroyuki's interactions. Akari Kamigishi is Hiroyuki's childhood friend and classmate, known for her caring, friendly, and slightly overbearing nature; she is adept at cooking and belongs to the school's cooking club, often expressing affection through homemade meals. Multi (TYPE HMX-12) is a home-use designed as a , characterized by her enthusiasm for making people happy and her potential to overheat during emotional moments, highlighting themes of growth and companionship. Shiho Nagaoka acts as a diligent classmate and close friend, with a sensible demeanor and a passion for , occasionally displaying traits in her interactions with Hiroyuki. Aoi Matsubara is a polite and honest underclassman who admires Hiroyuki and aspires to establish a club, bringing a positive yet anxious energy to her relationships. Tomoko Hoshina serves as the class representative, a model student from the who appears taciturn and aloof but forms meaningful bonds through her sense of duty. Serika Kurusugawa is an elegant senior with an interest in the , often reflecting on Hiroyuki following shared experiences, and maintains a poised yet introspective presence. Lemmy Miyauchi, born to an international family in , is a cheerful classmate blending bold influences with demure traits, frequently lightening the group's mood. Kotone Himekawa is a wealthy underclassman initially surrounded by rumors of supernatural events, who gradually opens up to Hiroyuki, revealing a more vulnerable side beneath her refined exterior. Rio Hinayama is an honest and clumsy classmate with a longstanding crush on Hiroyuki, often expressing her feelings through direct and earnest actions despite her awkwardness. Supporting characters enrich the high school environment and provide contrast to the heroines' stories. Masashi Sato is Hiroyuki's sociable childhood friend and a member of the soccer team, known for his good grades and easygoing personality, often acting as a reliable confidant. Ayaka Kurusugawa, Serika's younger sister attending a different school, is a cheerful returnee from New York with an outgoing demeanor that contrasts her sibling's elegance. Other figures, such as the protective family butler Sebastian for the Kurusugawa household and Hikari Kamigishi, Akari's gentle mother who shares cooking expertise, appear in brief roles to support familial and household dynamics.

Development and releases

Original development

To Heart was conceived by scenario writer Tatsuya Takahashi as the third installment in Leaf's visual novel series, following the darker, more dramatic narratives of Shizuku (1996) and Kizuato (1996). Takahashi sought to pivot toward a lighter tone emphasizing romance and comedy, aiming to create characters that players could enjoy spending time with, independent of erotic elements. This shift was inspired by a proposal from Aquaplus executive Naoya Shimokawa to blend the interactive storytelling of novel adventure games, such as those by Chunsoft, with bishōjo romance tropes. The game was developed and published by Leaf, a subsidiary of Aquaplus, with Takahashi serving as the primary scenario writer and director. Key contributors included artist Tōru Minazuki, who handled character designs, and a dedicated programmer who had previously worked on Shizuku and Kizuato, ensuring technical continuity in visual and audio implementation without relying on advanced tools like DirectX. The development focused on emotional depth through everyday school life scenarios, incorporating sci-fi elements like the robot maid HMX-12 Multi to add unique flavor to the heroine interactions. To Heart launched on May 23, 1997, for /98 as an . Design choices emphasized replayability via branching paths for multiple heroines, such as Akari Kamigishi and Shiho Nagaoka, allowing players to explore varied romantic outcomes and deepen engagement with the cast. This structure marked a foundational approach to player-driven narratives in the genre.

Console ports

The first console adaptation of To Heart arrived on the on March 25, 1999, published by as part of the Leaf Visual Novel Series. This port removed all adult content from the original PC version to meet console rating standards while introducing full for the , significantly enhancing the narrative immersion. To compensate for the censored scenes, the developers added three bonus mini-games: Circle Triangle Square X (a puzzle game with Tetris-like mechanics), Heart by Heart (a cooperative featuring two heroines), and Ojousama wa (a side-scrolling ). Building on the PlayStation version, an intermediate update titled To Heart PSE (PlayStation Edition) was released for Windows on June 27, 2003, also by . This all-ages PC re-release retained the voice acting and censored content but incorporated additional scenarios, including a new dedicated route for and rearrangements to several heroine storylines for deeper character development. These enhancements addressed fan feedback on pacing and provided fresh content without altering the core plot structure. The series saw further expansion with a port released on December 28, 2004, bundled in the To Heart & Limited Deluxe Pack by . This version featured upgraded graphics optimized for the PS2 hardware, including improved resolutions and visual effects over the PS1 iteration, while maintaining the all-ages format and full . The bundling integrated elements from the sequel , allowing players to experience both titles in a cohesive package and broadening accessibility for newcomers. A portable iteration followed for the on July 30, 2009, included exclusively in the To Heart 2 Portable W-Pack published by . Tailored for handheld play, this release incorporated optimizations for the PSP's hardware, such as widescreen support for better compatibility and minor bug fixes to refine stability and performance. The port preserved the voice acting and additional content from prior versions, ensuring consistency across platforms while adapting interface elements for touch and button navigation. A budget re-release for the , titled To Heart Portable (AQUAPRICE2800 edition), was issued on October 27, 2011, by . This version maintained the content and features of the 2009 PSP port but was priced lower to increase accessibility. Following Leaf's integration into as a brand in 2000, the publisher assumed full responsibility for all subsequent console ports, streamlining development and distribution for the franchise through 2011.

2025 remake

In February 2025, announced a remake of the original To Heart , titled ToHeart, featuring updated 3D graphics for characters, scenes, and animations. The game was released on June 26, 2025, for Windows via and , marking the first worldwide simultaneous launch including an English version published by Shiravune. Developed by , the remake utilizes modern tools to ensure compatibility with current hardware and operating systems, including full HD resolution for updated artwork and 3D-rendered cutscenes that modernize the visual style while preserving the core narrative without adding new story content. Quality-of-life improvements include options to switch between newly recorded by a fresh cast—such as Yuki Nagaku as Hoshina and Saho Shirasu as Matsubara—and the original voices from prior releases, alongside standard features like text skipping for replayability. On July 3, 2025, released downloadable content titled Extra Stories: Serio & Masashi for the remake on PC and . This optional adds new branching routes focused on characters Serio (Multi's younger sister) and Masashi Satou, expanding the romantic narratives without altering the base game. Marketing efforts highlighted the visual overhaul through a debut trailer that directly compared scenes from the original 1997 PC version and the 1999 port against the remake's 3D presentation, emphasizing enhanced animations and character designs to appeal to both longtime fans and new players. A free demo was made available on starting June 19, 2025, allowing players to experience the updated gameplay mechanics ahead of launch.

Adaptations

The print media adaptations of To Heart primarily consist of two manga series and an official guidebook, all produced in the late 1990s and early 2000s by publishers associated with the original visual novel's developer, (now part of ). These works expand on the romantic high school narrative centered around protagonist Hiroyuki Fujita and his childhood friend Akari Kamigishi, drawing directly from the visual novel's character designs and premise. The original adaptation, illustrated by Ukyō Takao, was serialized in Kadokawa's Monthly Comic Dengeki Daioh from 1997 to 1999 and compiled into three volumes by MediaWorks. It follows Hiroyuki's daily life and budding romance with Akari amid interactions with their classmates and the Multi, emphasizing themes of , unrequited affection, and personal growth in a school setting. Takao's artwork captures the visual novel's character designs, including Akari's energetic demeanor and Hiroyuki's laid-back personality, while adapting key routes into a linear comic format. The series concluded without further volumes, marking an early extension of the visual novel's popularity into print. A second manga, To Heart: Remember My Memories, also illustrated by Takao, was serialized in Monthly Comic Dengeki Daioh from November 2004 to July 2005 and collected into a single volume by MediaWorks. This adaptation retells the storyline of the 2004 anime sequel of the same name, advancing the timeline to Hiroyuki and Akari's final year of high school as they navigate maturing relationships and farewells. It retains the core character dynamics from the visual novel but incorporates anime-specific developments, such as evolving group interactions among the cast. Like its predecessor, it highlights Akari's supportive role in Hiroyuki's life, concluding the print adaptation era for the franchise. Ukyō Takao, the illustrator of both manga series, died on June 30, 2025, at age 53 due to a heart attack. In June 2000, Enterbrain published To Heart Official Guidebook: The Essence of To Heart, a 143-page hardcover artbook and companion volume for the visual novel and its PlayStation port. The guidebook features detailed character designs by Leaf's art team, including full-color illustrations of Hiroyuki, Akari, and supporting cast members like Multi, alongside concise story route summaries that outline major plot branches without spoilers. It also includes developer notes from Leaf staff on the creation process, such as design inspirations and narrative choices, providing insight into the eroge's blend of romance and slice-of-life elements. Issued during the height of the game's popularity, this remains the primary print resource for behind-the-scenes content. No additional print adaptations, such as further or guidebooks, have been released since , with the franchise shifting focus to other media formats thereafter.

Anime

The To Heart was adapted into a 13-episode television series produced by Oriental Light and Magic (), directed by Naohito Takahashi, and aired on AT-X from April 1 to June 27, 1999. The adaptation centers on the romance between childhood friends Hiroyuki Fujita and Akari Kamigishi during their high school years, drawing primarily from the visual novel's main route while incorporating original filler episodes to develop side stories and character interactions. A series, To Heart: Remember My Memories, followed as another 13-episode production co-animated by (AIC) and , directed by Keitarō Motonaga, and broadcast on AT-X from October 2 to December 25, 2004. Set several years later with the characters as 12th-graders, it expands beyond the original couple's story by emphasizing the Multi's arc and other supporting routes from the source material, including reunions and evolving relationships among the cast. The original series was licensed for North American release by The Right Stuf International, with DVDs launching in March 2007; the license expired thereafter, and no streaming options have been announced since 2007. In adapting the visual novel's branching narratives, the prioritizes a linear focus on one primary romantic pairing per season, supplemented by original episodes to bridge plot gaps and enhance episodic structure.

Audio and other media

The drama CD Piece of Heart, released on October 27, 1999, features the original visual novel's voice actors reprising their roles in side stories primarily focused on the Serio and her interactions with the Hiroyuki Fujita during a school festival. The for the original PC release, To Heart Original Sound Track, was issued on August 15, 1997, and contains 32 instrumental composed by Kazuhide Nakagami, Shin-ya Ishikawa, and Naoya Shimokawa, capturing the game's emotional and everyday school life themes. Accompanying the 1999 anime adaptation, the To Heart Animation Sound Track was released on July 9, 1999, compiling by Kaoru Wada along with vocal themes, including the opening "Feeling Heart" performed by Masami Nakatsukasa and ending songs "Access" by the group SPY and "Yell" by Ayako Kawasumi. The 2004 anime sequel To Heart: Remember My Memories received its Soundtrack & Image Song CD on December 22, 2004, which includes original score tracks and four character sung by voice actors such as Naomi Tanizaki as Kotone Himekawa and Ayako Kawasumi as Shiho Nagaoka. Additional audio media encompasses character song albums like Heart Session (September 3, 1999), where the cast performs pop tracks in character to explore interpersonal dynamics, and vocal collections such as Access (May 21, 1999), a single tying into the anime's ending theme. An internet radio program, To Heart Radio CD, began broadcasting in April 1999 to promote the anime, with compiled episodes released on CD volumes featuring talk segments and voice actor commentary on character backstories. By 2005, the franchise had amassed over 10 audio CDs emphasizing voiced character interactions and thematic music, with the anime's voice cast consistently shared across these works. Beyond the core visual novel, no major standalone video games were developed from these audio expansions.

Reception and legacy

Critical reception

Upon its 1997 release, the To Heart was lauded in Japanese gaming media for its poignant emotional storytelling and nuanced character portrayals, establishing it as a landmark in the romance genre. The 1999 port was appreciated for its adaptation to console while retaining the core narrative strengths. The version, released in 2011, was positively noted in user reviews for enhancing accessibility through portability, allowing players to engage with the story on the go without compromising the experience. The 1999 anime adaptation received mixed to positive feedback, with users rating it approximately 6.8 out of 10, particularly commending its gentle romance and slice-of-life elements amid critiques of pacing. The accompanying was viewed as a faithful yet concise rendition of the source material, capturing key character dynamics in a brief three-volume format. Early reviews of the 2025 remake, following its June release, highlighted the upgraded visuals—including full HD resolution, 3D animations, and expressive character models—as a major improvement, breathing new life into the classic scenarios. However, critics and users pointed to a lack of substantial new content, such as additional routes or minigames from prior ports, resulting in underdeveloped heroine arcs and mixed user feedback, positioning it as a nostalgic but uneven update for longtime fans.

Commercial performance

The original PC version of To Heart, released by in 1997, significantly elevated the studio's profile in the market. This strong debut established the title as a cornerstone for , driving subsequent expansions and adaptations. The port, launched in 1999, achieved top rankings on Japanese sales charts, reflecting sustained demand for the franchise among console audiences. Console ports, including the , bundle edition, and versions, have collectively sold an estimated 140,000 units worldwide. Adaptations also saw varied market performance. The 1999 anime series' DVD releases performed moderately in Japan, capitalizing on the game's fanbase without dominating the home video market. In contrast, the 2007 North American DVD release by The Right Stuf International sold under 10,000 units, indicative of niche appeal in Western markets. The 2025 remake, developed by , generated strong initial interest ahead of its June launch on and PC. As of November 2025, detailed post-launch sales figures remain unavailable.

Cultural impact

To Heart played a pivotal role in shaping the genre by introducing the "robot maid" through characters like HMX-12 Multi, an experimental maid designed to learn and . This , originating in the 1997 game, established a template for characters in romance adventures, blending domestic service with intimate, often erotic, human-AI interactions that emphasized emotional bonds. The design influenced subsequent Japanese media, including where female-coded robots serve submissive roles, as seen in works exploring AI intimacy within culture. The game's legacy extends to inspiring Aquaplus's own sequels, (2004) and To Heart 3 (2011), which expanded the franchise's school-life romance framework while incorporating evolving mechanics like branching narratives and voiced dialogue. These entries built on the original's foundation, contributing to the genre's shift toward character-driven stories over pure horror or adventure roots. Additionally, To Heart helped popularize romance-focused s, influencing broader trends in that prioritize player empathy and relationship simulation. Prior to official English releases, fan translations and imports introduced To Heart's eroge elements—such as adult romance routes—to Western audiences, fostering early international interest in the despite limited . The 2025 remake, featuring full HD visuals, 3D animations, and multilingual support, has reignited global enthusiasm amid a surge in ports to platforms like , drawing new players to its classic narratives. This revival underscores the series' enduring appeal in fan communities, where and continue to celebrate its heroines at conventions.

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