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Torchlight III

Torchlight III is an action role-playing video game in the hack-and-slash dungeon crawler genre, serving as the third main installment in the Torchlight series. Developed by Echtra Inc. and published by Perfect World Entertainment, the game is set in the fantasy world of Novastraia, where players lead a group of adventurers to defend against an invasion by the Netherim and their allies. It features fast-paced combat, exploration of procedurally generated wilderness areas, fort-building mechanics for resource management and customization, and a pet companion system that aids in battles and inventory handling. Players can choose from five distinct classes—Railmaster, Sharpshooter, Forged, Dusk Mage, and Cursed Captain—each with unique abilities, skill trees, and playstyles that allow for deep character customization through relics, mods, and gear upgrades. The game supports both single-player campaigns and online co-operative multiplayer for up to four players, emphasizing loot collection, enemy hordes, and progression across five difficulty levels in an act-based structure. Originally conceived as a shared-world online experience, it shifted to a premium, offline-playable title with optional co-op to align more closely with the series' roots in accessible, vibrant ARPG gameplay. Development began under the working title Torchlight Frontiers in 2016 by Echtra Inc., a studio founded by Max Schaefer, co-creator of the original Torchlight and Torchlight II through his prior work at Runic Games. Announced in 2018 as a free-to-play multiplayer-focused game, it underwent significant redesigns, including the removal of horizontal progression and an in-game shop, before entering early access on Steam in June 2020. The full release arrived on October 13, 2020, for Microsoft Windows, PlayStation 4, and Xbox One, followed by the Nintendo Switch port on October 22, 2020. Echtra Inc. was acquired by Zynga in March 2021 but was shut down in June 2025, with no further updates planned for the title. Upon release, Torchlight III received mixed reviews, praised for its colorful art style and combat but criticized for repetitive gameplay and underdeveloped features, earning a Metacritic score of 65.

Gameplay

Combat and exploration

Torchlight III employs an top-down perspective, allowing players to navigate and engage in dungeon crawling across environments in the world of Novastraia. This viewpoint facilitates a broad overview of the action, emphasizing fluid movement through vibrant, otherworldly landscapes threatened by invading forces. The game's combat is a fast-paced hack-and-slash system where players wield weapons, cast spells, and activate skills to battle hordes of enemies, primarily the demonic Netherim and their allies. Pets accompany the hero, providing assistance by attacking foes, collecting loot, and offering buffs or debuffs during encounters, enhancing the intensity of battles that reward aggressive playstyles with explosive effects and tiered item drops. Exploration centers on traversing linear campaign levels filled with procedural elements, such as randomly arranged rooms and paths in dungeons, encouraging to uncover areas and interact with the environment through destructible objects or traps unique to each zone. Item collection drives progression, with loot from defeated enemies and chests offering gear upgrades, while dynamic areas in Novastraia promote discovery of secrets and resources amid the ongoing Netherim . may briefly return to town-based hubs for trading looted items, integrating these as rest points within the exploration loop. Heroes in Torchlight III belong to distinct classes, each with specialized mechanics for and . The Dusk Mage focuses on ranged magic, channeling light or dark spells to control crowds from a distance. The Forged serves as a melee-oriented , an utilizing a chest for hybrid ranged and close-quarters assaults. The Railmaster acts as a summoner-engineer, deploying armed locomotives along temporary tracks to aid in battles and traverse terrain. The excels in ranged physical damage, employing guns and bows for precise, high-impact shots against Netherim threats. A post-launch addition, the Cursed Captain, introduces a pirate-themed hybrid playstyle as a spectral summoner, calling undead crew members and wielding cannons or cursed abilities for versatile offense.

Progression and multiplayer features

In Torchlight III, character progression is primarily driven by a level-based system known as Frontier Levels, where players earn experience points from defeating enemies and completing quests to gain skill points for allocation into -specific trees. Each features two unique skill trees focused on active abilities, allowing for diverse builds such as melee-focused or ranged styles, with up to 100 skill points available at maximum level. Additionally, the system serves as a third skill tree, providing passive bonuses like damage boosts or enhancements, which are unlocked by leveling the relic through use in and can be activated for powerful effects. The Legendarium system complements this by enabling players to disenchant high-level gear for legendary passive skills, effectively tying item acquisition to character enhancement without traditional experience gain from items themselves. Gear plays a key role in progression, as items have inherent levels that scale with the area they drop in, and players can equip gear up to three levels above their current Frontier Level to push forward in higher-difficulty content. The fort acts as a central customizable hub for player progression, where resources gathered from are used to construct and structures for various functions. can build crafting stations to forge new , enchanting tables to apply essences from disassembled items for improvements, and other facilities to purchase skill s directly. The fort also supports summoning servants, such as ghostly members or automated helpers tied to abilities like the Cursed Captain's , which can be stationed to provide ongoing aid in resource gathering or defense during . Multiplayer in Torchlight III emphasizes cooperative play, supporting up to six players in co-op where groups explore dungeons and enemies together. Single-player and multiplayer use entirely separate slots, with progress confined to the respective . Within multiplayer, co-op progress is shared among members. There is no competitive player-versus-player (PvP) , focusing instead on collaborative experiences. To balance power disparities, players can form parties with similarly leveled adventurers in multiplayer hubs, and the game features dynamic encounters scaled to for fair challenge distribution.

Development

Series background

The Torchlight series began with its inaugural title, , released in October 2009 and developed by , a studio founded in 2008 by industry veterans including Max Schaefer, co-creator of the Diablo franchise at . Drawing heavy inspiration from Diablo, the game is a top-down (action RPG) centered on fast-paced combat against hordes of enemies in procedurally generated dungeons beneath the titular mining town, with a strong emphasis on loot collection, character progression, and randomized adventures. Players select from three classes—an engineer, outlaw, or alchemist—and explore cavernous depths powered by the mystical resource , battling bosses and uncovering treasures in a single-player experience designed for accessibility and replayability. In 2012, Runic Games released Torchlight II, which built upon the original's foundation by introducing four new playable classes, co-op multiplayer for up to six players, extensive mod support via Workshop, and a more expansive, open-world structure across four acts with diverse biomes from deserts to snowy peaks. The sequel retained the core loop of dungeon delving while enhancing with side quests, dynamic events, and deeper customization options for skills and gear, earning widespread critical acclaim for its polished , vibrant art style, and addictive loot-driven progression—often praised as a worthy successor that rivaled established action RPGs. Throughout the series, recurring themes revolve around fantasy adventure in a world infused with Ember's corrupting magic, where heroes embark on delves to thwart ancient evils, accompanied by loyal companions that fight alongside players, manage by selling items in town, and provide utility through customizable skills. These elements foster a of heroic camaraderie and relentless progression, with pets serving as both allies and practical aids in the grind for powerful equipment. Runic Games' trajectory shifted after their unannounced Torchlight MMO project, partnered with publisher Perfect World Entertainment, stalled around 2014 amid development challenges, prompting key departures including co-founders Erich Schaefer and Travis Baldree that year. The studio fully closed in November 2017 as Perfect World refocused on live-service titles, but CEO Max Schaefer, who had remained until early 2016, founded Echtra Inc. that same year with other Runic alumni to revive and extend the Torchlight legacy.

Announcement and design evolution

Torchlight Frontiers was announced on August 9, 2018, during Gamescom in Cologne, Germany, as a free-to-play massively multiplayer online action role-playing game set in the Torchlight universe. The project was positioned to feature shared progression across player forts, persistent online worlds generated procedurally for exploration, and cross-platform play to foster community interaction. The initial design drew heavy inspiration from the Diablo series, emphasizing loot-driven action combat in a shared online environment while introducing MMO elements like horizontal progression through customizable player hubs and dynamic events. Early promotional trailers showcased these aspects, including shared levels where multiple players could converge in expansive, procedurally generated zones and seasonal events that cycled fresh content to keep the world evolving. In response to extensive feedback from alpha testers, who highlighted issues with the game's perceived linearity despite its MMO ambitions and concerns over potential pay-to-accelerate mechanics in the free-to-play model, the developers rebranded the title as Torchlight III in 2020. This pivot eliminated the core structure, opting instead for a premium, single-player campaign with optional multiplayer support, while scaling back shared persistent elements and seasonal rotations to align more closely with the linear, story-driven format of prior entries. The changes aimed to refocus on core action progression, addressing tester critiques by embracing a more traditional structure over expansive online persistence.

Production and post-launch changes

Echtra Inc., founded in early 2016 by Max Schaefer—co-creator of the Torchlight and Diablo franchises and former Runic Games executive who assumed the role of CEO—shifted to full-time development on Torchlight III that year, assembling a team that included several key staff members from Runic Games, the studio behind the first two Torchlight titles. The project utilized Unreal Engine 4 as its core technology, enabling cross-platform capabilities and detailed procedural environments central to the game's action RPG mechanics. Torchlight III launched in on on June 13, 2020, allowing players to engage with the initial acts while developers gathered focused feedback to refine systems like progression and multiplayer features. Subsequent patches addressed community input, introducing balance adjustments, new content such as additional fort options, and the Cursed Captain —a pirate-themed playable character added in the May 2021 Spring Update to expand variety and enhance cooperative play. Zynga acquired Echtra in March 2021 for an undisclosed sum, integrating the studio to bolster its development efforts, particularly for cross-platform titles. This acquisition culminated in the Spring Update as the project's final major content release on May 25, 2021, which included UI improvements, new pets, and bug fixes before active development on Torchlight III halted; the rights were subsequently returned to original publisher Perfect World Entertainment. In June 2025, Zynga shuttered Echtra entirely amid broader restructuring, eliminating any remaining capacity for future Torchlight III support or expansions.

Release

Early access and full release

Torchlight III entered on Steam for PC on June 13, 2020, enabling players to test the core , progression systems, and multiplayer modes in a . This phase lasted approximately four months, during which developers gathered player feedback to iterate on gameplay mechanics ahead of the full launch. The game achieved full release on October 13, 2020, for Microsoft Windows, , and , with a standard price of $39.99. Launch day included patches to resolve various bugs and stability issues identified during . A port for arrived shortly after on October 22, 2020, tailored for portable and docked play with touch-friendly controls, though it faced criticism for performance problems including frame rate drops during intense combat. Following the January 2020 rebranding from Torchlight Frontiers to Torchlight III, marketing campaigns featured cinematic trailers showcasing and , alongside closed weekends in May 2020 to build anticipation.

Platforms and distribution

Torchlight III was initially launched as a digital title for personal computers exclusively through the platform, with additional availability on the Games launcher operated by publisher Perfect World Entertainment. The game supports controller input on PC, enabling seamless play with gamepads alongside and controls for optimized across setups. Console ports followed for , , and , each featuring platform-specific optimizations for controllers to ensure responsive combat and navigation tailored to console ergonomics. The and versions maintain on and Xbox Series X/S, respectively, allowing players to access the game on next-generation hardware without additional ports. Publishing duties were managed by Perfect World Entertainment for Western markets, with the title distributed digitally across all platforms and no physical editions produced. In terms of , Torchlight III's minimum specifications include a quad-core at 2.5 GHz or faster, 4 GB , and a such as the GTX 470 or 6870 series.

Reception

Critical response

Torchlight III received mixed reviews from critics upon its release, with aggregate scores reflecting a generally middling reception. On , the PC version holds a score of 65 out of 100 based on 28 critic reviews, categorized as "mixed or average," while console versions scored similarly, with the edition at 68 out of 100 from 10 reviews. reported an average of 64 out of 100 from 55 critics, ranking it in the bottom 23% of reviewed games. Critics praised the game's addictive loot loop and multiplayer elements, which provided enjoyable sessions for casual players. The combat was frequently highlighted as accessible and fast-paced, with flashy effects and satisfying enemy encounters that encouraged repeated play. Reviewers also appreciated the charming and pet mechanics, which added personality and utility to the experience; awarded it a 6 out of 10, noting its "bombastic" action and "tasty loot" as strengths for newcomers to the action-RPG genre. described it as "fine" overall, emphasizing the character progression system as a solid, if simplistic, foundation for building diverse builds. However, common criticisms centered on the game's linear progression, which lacked the depth and exploration of its predecessors, leading to repetitive gameplay. Technical bugs and performance issues plagued the launch, particularly on consoles, detracting from the overall polish. The fort system, intended as a customizable , was often called underused and underdeveloped, failing to integrate meaningfully with the core . In comparisons to and , Torchlight III was seen as inferior, with its abandoned ambitions—stemming from its original conception as Torchlight Frontiers—resulting in a product that felt like a diluted shared-world experience without the innovation to stand out. Critics like those at described it as "haunted by the ghost of the F2P game it almost was," underscoring its struggles.

Commercial performance and legacy

Torchlight III achieved modest commercial success following its release, with estimated lifetime sales of approximately 340,000 units and gross revenue of $8.3 million, predominantly from the PC platform via . This performance paled in comparison to its predecessor, , which sold over 2 million copies by mid-2013 and continued to generate substantial ongoing revenue. By September 2025, Torchlight III ranked outside the top 1000 in terms of monthly , reflecting limited long-term player engagement. The game's development concluded abruptly in 2021 when its studio, Echtra Games, was acquired by and shifted focus away from further updates, entering after a final patch that addressed lingering issues but introduced no new content. This halt drew criticism from the community for leaving the title feeling unfinished, despite its role in sustaining the franchise's momentum toward later entries like the , released in 2022 for mobile and PC platforms. In June 2025, shuttered Echtra Games entirely as part of a strategic realignment, further underscoring the project's diminished priority. As of late 2025, Torchlight III remains purchasable and playable on and other platforms, supported only by occasional backend maintenance with no official expansions or updates since 2021. Community-driven mods, available through sites like and Steam Workshop, have helped prolong its viability by adding new classes, items, and quality-of-life improvements, fostering a niche but dedicated player base.

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