Fact-checked by Grok 2 weeks ago

Rostrum camera

A rostrum camera, also known as an stand, is a specialized motion picture camera mounted vertically above a horizontal platform, designed to photograph drawings, cels, objects, or layered artwork frame by frame to produce animated sequences in production. This device enables precise control over camera movements such as pans, tilts, and zooms, simulating dynamic motion from static images while maintaining registration accuracy through peg systems that align transparent sheets. Essential for traditional two-dimensional cel , it captures superimposed layers to create depth and effects, transforming discontinuous still frames into the illusion of continuous movement. Developed in the 1930s as animation techniques evolved from hand-drawn experiments, the rostrum camera became a cornerstone of industrial-scale production by the 1930s, facilitating frame-by-frame filming of artwork under controlled lighting. Soviet filmmakers like integrated it into documentaries such as (1929) for animated intertitles and diagrams. A major innovation came in 1937 with Walt Disney's adaptation, which used multiple glass planes to enhance depth and realism in shorts like , influencing global animation standards including in . By the , automation advancements, such as Oxberry's motorized animation stands, streamlined operations for complex effects in feature films and experimental works by artists like and . Key manufacturers included Oxberry and Acme. Beyond , rostrum cameras played a key role in title sequences, , and educational films, enabling modular shooting that broke movements into basic units for , , and scientific . In , it underscores animation's photographic foundations, linking hand-crafted gestures to mechanical rhythms and challenging distinctions between live-action and constructed motion, as explored by theorists like Alan Cholodenko and Thomas LaMarre. Though largely supplanted by digital tools since the late , its legacy persists in understanding classical animation's technical and aesthetic principles.

History

Origins and Early Adaptations

The rostrum camera, a specialized overhead camera system designed for animating static images through frame-by-frame , originated in the late as an adaptation of process cameras and rudimentary stands used in photographic and printing industries. These early devices allowed animators to capture sequential images of artwork placed on a flat surface below the lens, enabling basic motion effects like panning and zooming without the need for full-scale model . In the silent film era of the 1910s and 1920s, early animators like used rudimentary overhead photography setups with basic registration systems for works such as (1911) and (1914), which featured hand-drawn frames on paper to create motion and some depth through sequential backgrounds. These methods served as precursors to the rostrum camera, facilitating the integration of text, illustrations, and simple animations into motion pictures. By the 1930s, studios like Fleischer used similar adaptations in series such as to blend live-action footage with animated overlays, enhancing visual storytelling in shorts and features. Key early adaptations involved converting large-format motion picture cameras, such as the 2709 model from 1912, into devices by mounting them on vertical columns above movable tables. This setup permitted precise control over the artwork's position, with geared mechanisms for horizontal panning and vertical zooming, as seen in the prototype Acme animation stands of that built upon these conversions for more reliable frame registration. These developments were heavily influenced by workflows, particularly cel animation techniques patented in 1914 by Earl Hurd, which separated character drawings on transparent sheets from static backgrounds for sequential shooting on rostrum-like stands. Prior to dedicated rostrum cameras, animators improvised with similar overhead rigs in cel production to photograph multi-layered artwork, laying the groundwork for efficient frame-by-frame in .

Post-War Advancements and Key Manufacturers

Following , significant advancements in rostrum camera technology focused on enhancing precision and automation to meet the growing demands of film and early television production. John Oxberry, a machinist leveraging his experience from the U.S. , introduced key refinements in the , including motorized drives for smoother panning, tilting, and trucking movements, as well as automated features like double columns for stable vertical travel, automatic follow-focus mechanisms, and a rotating table for easier artwork alignment. These innovations improved efficiency in frame-by-frame shooting and reduced manual errors, building on pre-war designs to create more reliable systems for professional use. Oxberry's developments culminated in the founding of Oxberry Products around 1947, which produced high-quality animation stands that became industry standards, enabling precise frame registration through pin-registered film gates and artwork pegbars to ensure exact overlay between exposures. Several manufacturers emerged in the era to commercialize and refine rostrum cameras, particularly in the United States, Europe, and the , adapting them for 35mm formats and integrating multiplane capabilities for depth effects in . In the U.S., produced robust 35mm cameras widely used in studios for their compatibility with standard motion picture stocks, facilitating seamless integration into workflows. Forox, Marron Carrel, and Mangum Sickles offered specialized models with motorized platens and pin registration systems, emphasizing multiplane setups that allowed multiple layers of artwork to move independently for simulations. In , Crass GmbH developed durable 16mm and 35mm rostrum systems known for their mechanical reliability and optical precision, supporting both and production. The -based Neilson-Hordell contributed with versatile stands like the NH series, which incorporated video-compatible adaptations and precise motorized controls suitable for broadcast applications. These companies' innovations, such as enhanced 35mm sprocket registration and modular multiplane attachments, standardized rostrum cameras as essential tools in . A notable adaptation occurred in 1958 when the BBC modified traditional film rostrums to capture directly to video, bypassing film development and allowing immediate playback for live broadcasts. This innovation enabled real-time generation of animated graphics, titles, and captions, revolutionizing television production by integrating rostrum techniques into live programming without the delays of film processing. The television boom of the and further propelled rostrum camera adoption, as expanding broadcast networks required efficient tools for creating dynamic visuals in , documentaries, and . With color television's rise and increased demand for on-air , rostrums became standard fixtures in studios worldwide, supporting everything from title sequences to animated inserts and enabling cost-effective production of motion effects from static materials.

Design and Components

Core Mechanical Structure

The core mechanical structure of a traditional rostrum camera centers on a robust vertical column that supports the camera head, positioned directly above a compound table for controlled movement of artwork and objects. This setup allows for multi-axis manipulation, including horizontal (east-west) travel up to 6 feet, vertical (north-south) travel up to 3 feet, and infinite rotational capability around the table's center, enabling smooth pans, tilts, and rotations during filming. The movable platform, or animation table, typically measures around 42 inches by 31 inches and features a glass-topped surface to facilitate even lighting transmission and precise artwork placement. It includes peg bars for securing cels and drawings in exact alignment, with height adjustments achieved through counterweighted or motorized mechanisms along a 5-foot zoom axis to create simulated depth and scaling effects. The table often incorporates air-operated platens for secure holding and double telescoping axes to improve operator access without compromising stability. Camera mounting relies on a system integrated with a extension for lens-to-film distance adjustments, accommodating formats like 16mm and 35mm while maintaining across varying distances. This , combined with rack-over capabilities for framing verification, ensures mechanical precision in setup. Pin registration mechanisms on the table further support frame-to-frame accuracy by locking elements in place. Designed for studio environments, these systems typically reach heights of 10 to 15 feet—such as 11 feet 7 inches for certain models—requiring ceilings of at least 12 feet and a reinforced floor for stability, with overall weights emphasizing immovability to minimize vibration during operation. Portability is not a primary feature, as the heavy-duty construction prioritizes durability for prolonged use in professional production.

Optical and Registration Systems

The optical and registration systems of rostrum cameras are engineered for precision imaging, ensuring frame-to-frame consistency critical for and production. Central to this is the pin-registered film gate, which employs precision pilot pins that engage the film's perforations to lock each frame in exact position within the camera's plate. This mechanism, exemplified in the 35mm cameras integrated into early rostrum setups, prevents cumulative drift or misalignment during repeated exposures, allowing operators to rewind and re-expose the same frame multiple times without loss of registration accuracy. Shutter and exposure controls in rostrum cameras facilitate single-frame capture, with mechanisms independent of continuous to support multi-pass workflows. Variable shutter speeds allow precise for single-frame , adjusting integration time for translucent cels or subtle color overlays to achieve consistent without altering settings. These controls, typically manual or semi-automated, integrate with exposure sheets that dictate timing and settings per frame, ensuring consistent across sequences shot at 24 frames per second. The lens system commonly incorporates zoom lenses mounted on adjustable extensions, allowing fine shifts and without relocating the entire camera head, which maintains stability over the artwork platen. Illumination is provided via overhead or under-platen sources—such as diffused floodlights positioned at 45-degree angles—to deliver even, shadow-free coverage for opaque or transparent ; diffusion filters further soften highlights and reduce glare on reflective surfaces like painted backgrounds. The platen itself, often constructed from optically clear , supports multi-plane registration through double peg bars with floating pegs, aligning cels and artwork layers precisely for depth simulation. Frame counter integration, usually in early models, links directly to the film's transport mechanism to log sequentially, often displayed via resettable dials or charts calibrated to the camera's . This with exposure sheets allows precise tracking of numbers (e.g., returning to frame 150 for a second pass), essential for elements in and avoiding errors in long animations. Early electronic variants emerged in the , enhancing readability but retaining the core reliability for use.

Operation and Techniques

Basic Shooting Process

The basic shooting process on a rostrum camera begins with meticulous preparation to ensure precise registration and consistent across frames. Artwork, such as cel overlays or drawings, is placed on the copyboard or table beneath the camera, often secured with peg bars for alignment and flattened under a platen to prevent or movement during . The operator then focuses the camera using the , adjusting the distance from the artwork to achieve sharp clarity, particularly important for fine details in animation cels. Initial tests are conducted by shooting a short test strip of under the planned conditions, which is developed to verify optimal f-stop and settings before committing to the full sequence. Once setup is complete, frame-by-frame capture proceeds according to the or dope sheet, which dictates timing, movements, and layer changes. The film is advanced manually via a hand crank or to the next in the , and the camera exposes a single of the artwork. For basic pans or zooms, the incrementally adjusts the table's position—horizontally, vertically, or in —between exposures to simulate camera , ensuring each increment corresponds exactly to the planned motion for smooth playback at 24 frames per second. This process repeats for every , with the glass platen lifted only to reposition elements as needed. For simple multi-exposure sequences, the film is rewound to a specific counter position after the initial pass, allowing subsequent exposures to overlay new artwork or effects without erasing prior images, provided the shutter is masked appropriately during rewinds. This technique enables basic , such as adding color passes or text elements, by repeating the exposure cycle on the same . is integrated throughout to maintain motion smoothness and fidelity. Test strips from exposure trials help calibrate and density, while after shooting, the processed rushes are projected in loops—often using a viewer or editor—to scrutinize for , misalignment, or timing errors, prompting reshoots if deviations exceed acceptable tolerances.

Advanced Effects and Animation Methods

Rostrum cameras enabled panning and zooming effects through precise mechanical movements of the camera head and the underlying artwork table, simulating dynamic camera motion over static illustrations or photographs. Panning involved lateral or diagonal shifts of the table or camera to traverse expansive scenes, while zooming was achieved by vertical adjustments to the camera's distance from the artwork, altering and in a controlled manner. These techniques, often combined with slight tilts of the table, created fluid transitions reminiscent of live-action , as seen in documentary-style animations where still images were animated to follow narrative flow. Superimposition on rostrum cameras relied on layering multiple transparent cels or artwork passes, photographed sequentially and composited optically to blend elements without physical overlap. Masks, typically opaque cutouts or painted areas on cels, facilitated mattes by blocking light in specific regions during exposures, allowing selective reveals of underlying layers. Traveling mattes extended this by using moving masks synchronized across passes, enabling complex compositing where foreground elements dynamically obscured or integrated with backgrounds, essential for intricate scene builds in traditional animation. Integration of rotoscoping with rostrum cameras produced hybrid animations by projecting live-action footage onto a surface for frame-by-frame tracing onto cels, which were then photographed on the stand for seamless blending with drawn elements. This method captured realistic human motion, as the rostrum's registration pegs ensured alignment during the tracing and shooting phases, doubling the camera's role in recording and re-photographing. Pioneered in early studios, it allowed animators to match exaggerated cartoon actions to lifelike gestures, enhancing narrative authenticity in mixed-media sequences. Timing and exposure manipulations on rostrum cameras created variable-speed illusions, such as slow-motion by holding the same artwork across multiple consecutive frames or time-lapse by accelerating table advances beyond standard rates. Neutral density filters adjusted to prevent overexposure during prolonged shots, while dope sheets dictated precise frame holds or skips for rhythmic effects. Long exposures with the shutter open during motion produced streaks or blurred transitions, adding to static compositions without altering the base of 24 frames per second.

Applications

In Film and Television

Rostrum cameras played a pivotal role in creating animated title sequences and scrolling credits for television shows from the through the , enabling smooth pans, zooms, and fades over static artwork or text without the need for full production. These devices allowed producers to generate dynamic openings and closings frame-by-frame on 16mm or , often incorporating multiple exposures to layer elements like logos and performer names. For instance, they were essential in crafting the elegant, motion-controlled sequences that set the tone for broadcasts during this era, before digital tools supplanted them in the late . In documentary filmmaking and , rostrum cameras facilitated the integration of motion into explanatory , such as overlaying animated maps, charts, and archival photographs to enhance narrative clarity. Since the , filmmakers used these cameras to across still images or add subtle movements to visual aids, transforming static elements into engaging sequences that supported historical or informational content. This technique proved invaluable for compiling and animating photographs in documentaries, providing a cost-effective way to build visual depth without live-action footage. Rostrum cameras were integrated with optical printers to produce in feature films, including seamless scene transitions and graphic inserts, particularly in the title sequences of early James Bond productions during the and . This combination allowed for precise of live-action elements with animated overlays, such as symbolic motifs and text, contributing to the franchise's signature stylistic flair. In television studios, the BBC introduced video rostrum cameras in 1958, adapting the film-based technology to record directly to video for real-time applications like news graphics and weather maps. This innovation enabled instant playback of animated visuals, such as moving arrows over meteorological charts or scrolling data in broadcasts, revolutionizing on-air information presentation and reducing production delays.

In Animation and Graphics

Rostrum cameras played a pivotal role in cel by enabling the frame-by-frame of transparent sheets, known as cels, placed on peg bars to ensure precise alignment for cartoons. These devices allowed animators to stack multiple cels—typically up to four layers—over painted backgrounds, with the camera capturing each frame while controlling focus, zoom, and pan movements to simulate depth and motion. The process involved securing the artwork under a platen to flatten it, followed by diffused that accounted for light transmission differences, such as up to 25% variation between top and bottom cels, to maintain consistent exposure across layers. This technique was standard in mid-20th-century studios, where operators followed detailed exposure sheets to photograph thousands of frames, often 5,000 to 10,000 per , before the cels were archived, reused, or discarded. In stop-motion and object animation, rostrum cameras facilitated the capture of physical models, cutouts, or flat objects through incremental movements under the overhead lens, providing the precision needed for smooth sequences. Animators positioned cut-out paper figures or three-dimensional props on the rostrum's movable platform, adjusting the camera's height and angle between exposures to create illusions of lifelike motion, as seen in early television productions like It's a Square World (1964), where artwork was filmed frame-by-frame to generate surreal cut-out effects. The rostrum's mechanical controls allowed for exact registration, essential for techniques involving layered objects or multiplane setups, and were commonly employed in children's programming and commercials from to the 1960s. Rostrum cameras were instrumental in applications, particularly for animating infographics, book illustrations, and educational films from the to the , by converting static visuals into dynamic sequences through controlled panning, zooming, and dissolves. In , such as BBC's 625-line broadcasts starting in 1964, these cameras recorded directly to video, enabling efficient creation of explanatory animations for programs like those from the in the 1970s, where they supported the visualization of complex diagrams and textual overlays. By the , computerized rostrums enhanced these capabilities with automated movements, allowing designers to produce intricate title graphics and instructional content without extensive manual intervention. Under-camera techniques with rostrum cameras enabled direct manipulation of materials like , , or fluids on a lit surface to produce abstract , capturing real-time changes frame-by-frame for organic, fluid effects. For animation, artists spread layers of fine particles—such as white beach on a 24-by-18-inch underlit sheet—and manipulated them with tools like brushes or air vacuums, as in Caroline Leaf's works, where indirect lighting bounced off reflectors to highlight textures without shadows. and on allowed for improvisational drawing, with non-toxic or oil paints applied directly under the camera; Wendy Tilby recommended small fields (5-7 inches) with dual top and bottom lighting to control opacity and depth in abstract forms. Fluid manipulations, often combined with or , created flowing patterns, as demonstrated by Gerald Conn's use of thin layers over colored to depict phenomena, all photographed sequentially on the rostrum for seamless integration into educational and artistic films.

Notable Examples and Legacy

Iconic Productions and Artists

Ken Morse, a rostrum camera operator based in near the , emerged as a pioneer in using the technology for television credits and during the 1960s through the 1980s. Working extensively on productions, Morse's meticulous craftsmanship with the rostrum camera made him one of the most frequently credited cameramen in television history, contributing to numerous documentaries and series that required precise of still images and graphics. His name appeared in so prolifically that he became a familiar figure to viewers, symbolizing the era's reliance on rostrum for seamless in broadcasting. In the United States, historic 35mm rostrum cameras played a key role in Disney's workflow, particularly for shooting title sequences and flat artwork in early feature films. This application highlighted the rostrum's versatility in traditional cel , where it facilitated the precise filming of layered artwork to enhance motion and depth in sequences. The BBC's graphics departments in the 1970s extensively utilized rostrum cameras to create innovative visual elements for comedy programming, notably in . Operator Peter Willis handled rostrum photography for multiple episodes, including surreal cutout animations by that defined the show's whimsical style, such as the flying foot logo and episodic transitions. These sequences, shot on 16mm film, relied on the rostrum's ability to pan, zoom, and dissolve over paper cutouts, producing the rapid, dreamlike effects that became synonymous with the series' irreverent humor. American graphic designer elevated rostrum camera work in film title sequences during the late 1950s, collaborating with director on projects that showcased dynamic graphic motion. For Vertigo (1958), Bass designed an abstract spiral motif animated with graphic elements, blending live-action close-ups to evoke psychological disorientation, setting a new standard for cinematic openings. This approach, combining cutout and montage methods, influenced Bass's subsequent Hitchcock titles, emphasizing the rostrum's precision in transforming static designs into fluid, narrative-driven visuals.

Influential Techniques

The Ken Burns effect, characterized by slow pans and zooms across still photographs to simulate motion and direct viewer attention, originated as a practical application of rostrum camera capabilities in documentary production during the . This technique involved mounting images on the rostrum's movable table and precisely controlling the camera's position to create dynamic movement from static sources, enhancing narrative engagement in films reliant on archival material. It was notably popularized by filmmaker in his 1990 PBS documentary The Civil War, where it became a signature method for animating historical imagery, influencing subsequent digital implementations in editing software. Rostrum cameras facilitated multiplane simulation by enabling animators to layer stacked artwork at different focal distances beneath the downward-facing lens, producing shifts that conveyed three-dimensional depth in two-dimensional scenes. This approach, common in early workflows, allowed independent movement of foreground, midground, and background elements to mimic natural perspective changes, predating and inspiring the more automated developed by Disney Studios in the 1930s for films like and the Seven Dwarfs. By manually adjusting layer separations and camera tilts, rostrum operators achieved sophisticated spatial effects that elevated flat illustrations into immersive visuals, laying groundwork for depth techniques in both analog and later digital . In the , rostrum cameras standardized closing credit rolls for broadcasts through automated scrolling mechanisms that fed text sheets past the lens while integrating fade transitions, streamlining the creation of polished end sequences. Adapted from film stands, these setups allowed precise control over speed and alignment, enabling broadcasters like the to produce consistent, professional graphics without extensive manual intervention. By the late , video-capable rostrum adaptations further accelerated production, recording directly to tape for immediate integration into live or taped programs. Rostrum camera techniques profoundly shaped early by establishing principles of programmed , which transitioned into systems during the late . Operators like Ken Morse exemplified this legacy through meticulous frame-by-frame programming of camera paths on animation stands, influencing the development of computer-driven rigs for repeatable movements in films. These analog methods bridged to digital VFX by providing scalable models for precise tracking and layering, as seen in 1950s innovations like Gordon Jennings' motion repeaters that automated rostrum-like operations for composite shots.

Modern Developments

Computerization and Hybrid Systems

In the late 1970s and , rostrum cameras began incorporating computer interfaces and stepper motors to enable automated movement paths, marking a shift from purely manual operation to motorized precision. Early systems, such as those developed at Animated Productions, Inc., used computers like the PDP-8 to generate punched paper tapes that controlled an Oxberry animation stand's positioning motors for horizontal, vertical, and rotational adjustments. By the , computerized motion-control stands allowed operators to program complex sequences for panning, zooming, and tilting, which reduced manual labor and improved repeatability in production. motors, valued for their precise step-by-step increments, were integrated into these setups to drive the camera's multi-axis movements, as evidenced by artifacts from animation rostrums preserved in collections like the . Hybrid systems in the and early combined traditional film-based rostrum hardware with capture technologies, bridging analog and digital workflows. These setups often replaced or augmented film cameras with early sensors or, later, DSLRs to record animations directly to video, enabling real-time monitoring and easier integration with software while retaining the mechanical stability of the rostrum stand. This approach was particularly useful in television production, where the need for quick turnaround favored video output without sacrificing the rostrum's optical precision. Software integration further enhanced these hybrid systems in the , with tools like Lumidium's DigiRostrum allowing keyframe programming to simulate and control rostrum movements on a PC connected to motorized hardware. Released around 2004, DigiRostrum supported importing still images and outputting to formats, enabling users to define keyframes for smooth pans, zooms, and rotations that could drive attached stepper motors or generate virtual camera paths. In niche modern applications, such as stop-motion , DIY rostrum setups persist using software like Dragonframe to interface with DSLR cameras and stepper motors; for example, in a 2023 stop-motion music video project, a custom rostrum rig with a II DSLR and Dragonframe controlled automated movements at 12 frames per second, demonstrating ongoing utility for independent creators seeking tactile, hardware-based control.

Digital Alternatives and Emulations

With the advent of digital editing software in the late 1990s and early 2000s, tools like and Premiere Pro emerged as primary emulations of rostrum camera functionality, enabling virtual pans, zooms, and tilts on scanned still images or artwork without physical hardware. The Ken Burns effect, popularized in documentary filmmaking, exemplifies this approach by simulating smooth rostrum movements through keyframing scale, position, and rotation parameters, often applied to high-resolution scans of photographs or illustrations to create dynamic sequences. Specialized plugins, such as the Rostrum extension for , further enhance this by allowing multi-layered frame-by-frame animation recording directly into video layers, preserving quality while mimicking traditional cel animation workflows. Contemporary hardware alternatives include flatbed scanners paired with automated rails and overhead DSLR or stands, which replicate rostrum precision for high-resolution and scanning tasks. For instance, modern rostrum-style stands like the portable Rostrum Camera Stand support DSLR cameras for remote overhead shooting, enabling controlled pans and zooms over artwork or models with integrated lighting and motorized adjustments. These setups, often featuring LED illumination and compatibility with software like Dragonframe for stop-motion, provide cost-effective options for small studios, achieving resolutions up to while reducing the need for bulky analog equipment. Full digital workflows in software such as and have largely supplanted physical rostrum tables since the 2000s, leveraging keyframe animation to eliminate the need for mechanical staging altogether. In , the tool facilitates 2D drawing and with virtual camera controls for multiplane effects, allowing animators to create layered depth and motion directly in a 3D environment at a fraction of traditional costs. , widely adopted in professional television and film production, supports cut-out and frame-by-frame techniques with built-in camera mapping for simulated rostrum moves, streamlining workflows through vector-based drawing and export options that enhance efficiency and scalability. This shift has been driven by reduced hardware expenses and faster iteration times. Preservation efforts underscore the transition to digital alternatives, as vintage rostrum cameras face relocation and museum housing amid declining use. In 2023, animator Tony White sought a new home for his historic 35mm Oxberry rostrum camera, complete with an early remote control unit, highlighting the need for institutional care to maintain these artifacts for educational purposes.

References

  1. [1]
    [PDF] Animating Film Theory - OAPEN Library
    May 1, 2012 · stand used for cel animation, in which a camera fixed on a rostrum looks down through layers of painted celluloid.50 The animation stand, like.
  2. [2]
    [PDF] Chapter 4 : A HISTORY OF COMPUTER ANIMATION - Vasulka.org
    It is equipted with a CRT display and movie camera and some of the very first computer animation is ... 1930s - Camera rostrum aka the animation stand. 1950s - ...
  3. [3]
    None
    Below is a merged summary of rostrum cameras in animation (pre-WWII) that consolidates all the information from the provided segments into a single, comprehensive response. To maximize detail and clarity, I’ve organized the information into a dense, tabular format (CSV-style) where appropriate, followed by a narrative summary to tie it all together. This ensures all details—history, adaptations, uses, influences, and examples—are retained and easily accessible.
  4. [4]
    Animation camera - Wikipedia
    An animation camera, a type of rostrum camera, is a movie camera specially adapted for frame-by-frame shooting of animation. It consists of a camera body ...Missing: history invention
  5. [5]
    Animation rostrum, camera and lighting equipment, 1930-1964
    The Animation camera rostrum was designed and built in Sydney, Australia in 1964 by Jack Kennedy with assistance from Jim Lynich. The animation rostrum was ...Missing: invention process
  6. [6]
    [PDF] Chapter 4: A HISTORY OF COMPUTER ANIMATION - Vasulka.org
    In the 1950s a machinest named John Oxberry motorized and to some extent automated both the stand and the optical printer. On the stand he implemented a ...Missing: innovations | Show results with:innovations
  7. [7]
    [PDF] Historical Computer Animation The First Decade 1960-1970 ...
    1955 - MOTORIZED ANIMATION STAND introduced by John Oxberry includes double columns, auto matic follow focus and rotating table. 1955 - C1RcLEv1s10N is ...
  8. [8]
    [PDF] UWL REPOSITORY - University of West London
    training, on his return, he bought an Oxberry animation stand. 79 purchased with head office funds. That was a professional rostrum animation camera that.
  9. [9]
    35-millimeter Acme Animation Camera - LMU Magazine
    Nov 30, 2016 · LMU's camera is a vintage 1960s model that was once used to film the famed 1965 “A Charlie Brown Christmas.”Missing: stand history rostrum
  10. [10]
    (PDF) Animation & Cartoons - ResearchGate
    The artwork to be photographed is placed on this table. Some manufacturers of animation cameras: • Acme (USA). • Crass (Germany). • Neilson-Hordell (UK).<|separator|>
  11. [11]
    On-screen graphic design: The early years of television | OpenLearn
    Sep 22, 2015 · In 1958, the BBC adapted the film rostrum camera so that it was able to record straight to video instead of film. This allowed the results to be ...
  12. [12]
    Some stories and pictures about BBC TV Studio and OB ... - Tech-ops
    Jul 21, 2015 · In the 1960s, animations for TV involved bits of card being moved in front of TV cameras – unless they were done on film using a rostrum camera.<|separator|>
  13. [13]
    Mechanical Concepts- Animation Stand with 3 axis Gimbal
    **Summary of Animation Stand Rostrum Camera (Mechanical Concepts, Inc.):**
  14. [14]
    Historic 35-mm Animation Rostrum Camera Needs a New Home
    Jul 7, 2023 · A Rostrum camera is a specially designed camera used in TV production and filmmaking to animate a still picture or object. It consists of a ...
  15. [15]
    Oxberry Animation/Title Stand - Emerson College Technology & Media
    Jan 17, 2025 · A quick way to test if it registered or not is to cycle the shutter one time and see if the number goes to "1" or "59872". If the latter, you're ...Missing: John history motorized
  16. [16]
    [PDF] Timing for Animation - the artist
    After 24 frames the feet have effectively slid back the 3.6 inches to make up the two steps. This is called ' animating on the spot ' because to make a man ...
  17. [17]
    Rostrum | Moving Image Education
    The ideal rostrum holds the camera directly over your artwork and can be moved closer and further. Two lamps should provide even light at around 45° angles to ...
  18. [18]
    Interview with Rod Lord - Life, DNA & H2G2
    The dope sheet and the pile of artwork would then be collected together for rostrum camera across the corridor from the studio. The long tedious job of shooting ...
  19. [19]
    [PDF] Every Frame Counts: Creative Practice and Gender in Direct ...
    manufactured by Neilson-‐Hordell in the UK, is used for filming, but a tripod or ... specula9ve ProScope camera and switch on the camera locked to the rostrum ...
  20. [20]
    VIth Semester BMMC Core Papers: Television Production & Animation
    develops a test strip (with the blacked out areas in the shot) and projects a ... painted background by a rostrum camera onto motion picture film. The ...
  21. [21]
    Motion-picture technology - Animation, Stop-Motion, CGI | Britannica
    A third control, the so-called dope sheet ... Computers have been used, for example, to automate the movement of the rostrum camera or to supply the in-between ...Missing: operation | Show results with:operation
  22. [22]
    Moving Stills by Belen Cerezo - Research Catalogue
    The rostrum camera is a film-making technique that makes use of a movable camera fastened above a movable table that pans slowly, zooms in or out, or the ...
  23. [23]
    PressReader.com - Digital Newspaper & Magazine Subscriptions
    ### Summary of Rostrum Camera Use in TV and Film Title Sequences and Credits
  24. [24]
    2.5D and the Photographic Document | Martyn Jolly
    Nov 14, 2013 · Reframing, re-sizing and tracking slowly revealed faces and incidents that had been cropped out by the rostrum camera. By zooming, details were ...
  25. [25]
    Early graphic design in television - Paul Robert Lloyd
    In 1958, the BBC adapted the film rostrum camera so that it was able to record straight to video instead of film. This allowed the results to be instantly ...
  26. [26]
    [PDF] Traces of the World: Cel Animation and Photography
    Taking as its basic premise that all works of celluloid animation were photographic in origin, this article demonstrates the ways in which the physical reality ...<|control11|><|separator|>
  27. [27]
    It's A Square World (1964) | Ravensbourne University London
    The animation was created from artwork filmed under the rostrum camera. The square world was superseded by the live image of Michael Bentine and a wipe to ...
  28. [28]
    Animating Under the Camera compiled by Heather Kenyon
    Animating under the camera with sand or paint on glass is a tricky feat. Here a host of experts offer their tried and true methods.Missing: rostrum abstract
  29. [29]
    Cameraman Ken Morse is a master of his craft | Letters - The Guardian
    Sep 29, 2017 · Ken Morse, whose skill with the rostrum camera was such that he's said to be the world's most widely credited cameraman.
  30. [30]
    Further Patents - Content: Animation
    The set of early patents established the way industry created animated films using backgrounds, cels and a rostrum camera. That process, in itself, did not ...
  31. [31]
    NIHF Inductee Walt Disney and the Multiplane Camera
    Nov 4, 2025 · Walt Disney invented the multiplane camera to produce state-of-the-art animation. First used in the 1937 short film The Old Mill.
  32. [32]
    Monty Python's Flying Circus (TV Series 1969–1974) - Full cast & crew
    • 1970. Peter Willis · Peter Willis. camera operator: rostrum camera. 2 episodes • 1972–1974. Alan Featherstone · Alan Featherstone. camera operator. 1 episode
  33. [33]
    Monty Python's Flying Circus: Just the Words - Episode 36
    ROSTRUM CAMERA MOUNTED BY PETER WILLIS (MASSAGE IN YOUR OWN HOME OR MOTEL ROOM) ANIMATIONS AND EROTIC CARTOONS TERRY GILLIAM AND MISS HEBBERN 043-7962
  34. [34]
    Reassessing the Saul Bass and Alfred Hitchcock Collaboration
    Feb 10, 2011 · 11. Saul Bass, frames from title sequence for Vertigo (1958, directed by Alfred Hitchcock). Bass was designer and art director, but John Whitney ...Missing: rostrum | Show results with:rostrum
  35. [35]
    Saul Bass: A Modern Approach to Film Titling
    Nov 12, 2019 · Outstanding in the field of title design is Saul Bass. A versatile and highly imaginative graphic artist, he has executed titles and trailers ...
  36. [36]
    Title sequences from Saul Bass, the master of film title design
    Mar 20, 2008 · Bass' techniques are various and decidedly inconsistent: cutout animation, montage, live action, and type design to name only his more prominent ...
  37. [37]
    After Effects Animation Tips: Ken Burns Effects - Ask.Video
    In the old days of pure film, this was done with a rostrum camera or animation stand. This type of camera would typically be mounted vertically over a flat ...
  38. [38]
    How to Use the Ken Burns Effect in a Documentary - MasterClass
    Jun 7, 2021 · Named for American documentarian Ken Burns, it involves panning and slow zooming over still images such as photographs and archival documents.Missing: rostrum | Show results with:rostrum
  39. [39]
    The Multiplane Camera - Chris Zacharias
    Aug 26, 2015 · The multiplane camera was invented in 1933 by famous Disney animator/director Ub Iwerks. It worked by enabling animators to position their layers of acetate ...
  40. [40]
    Multiplaning: Creating Depth In 2D Animation - IdeaRocket
    Aug 4, 2021 · Multiplaning is a technique of using layers within an animated scene to create an effect of movement and depth. This gives the scene dimensionality.Missing: rostrum | Show results with:rostrum
  41. [41]
    TeleG Talks About Rostrum | Mark Roberts Motion Control
    Feb 10, 2005 · Essentially rostrum tables and animation stands have been used since before computer graphics, at a time when most special effects were created ...
  42. [42]
    VFX Firsts: The first motion control shot in a film - Befores & Afters
    Jun 4, 2021 · Once the motion track was recorded, the camera ran automatically while filming each shot of a live action matte painting or miniature. The ...
  43. [43]
    A Computer-Controlled Animation Stand
    In it, the computer prepares special punched paper tapes that are used in a specially designed numerical control console that is connected to an Oxberry ...Missing: 1980s 1990s
  44. [44]
    Splog » John Oxberry - Michael Sporn Animation
    Nov 7, 2008 · Before shooting camera, I used to process the animation cells, turning the drawings into clear acetate cells which later would be colored ...
  45. [45]
    Stepper Motor for Animation Rostrum Camera
    Stepper motor for animation rostrum camera. Details. Category: Cinematography. Object Number: 2001-5114/16. type: motor. Cite this page. Text to use for ...
  46. [46]
    Lumidium DigiRostrum DV Ken Morse Edition test
    Animating stills for the screen can give fantastic effects but has traditionally required expensive rostrum camera equipment or software. ... operation.
  47. [47]
    Photographer's Year-Long Stop Motion Project Imitated by AI in Four ...
    Feb 1, 2023 · We shot everything at 12fps using Dragonframe on a DIY rostrum setup with a mirrorless Sony a7S II and a Zeiss ZE f/2 50mm Macro-Planar lens.
  48. [48]
    Rostrum | Adobe Exchange
    Mar 20, 2018 · Record a multi-layered frame by frame animation scene to Video Layers without compression or quality loss, to create an optimized Photoshop file.
  49. [49]
    Rostrum Camera Stand for Remote Overhead Photos and Video
    A portable Rostrum Camera Stand (RCS) for overhead photos and video with smartphones, tablets and cameras.
  50. [50]
    Rostrums - Animation Supplies
    30-day returnsLarge Animation Rostrum complete with LED lights. £226.99. Our large rostrum with LED panels, offers a rigid stand and excellent lighting system. The column ...Missing: mechanical | Show results with:mechanical
  51. [51]
    Animation Software Showdown: Industry Favorites Reviewed
    Jul 2, 2024 · What's the best animation software out there? Toon Boom? Blender? Our top five list covers the pros, cons, price, and more of popular ...
  52. [52]
    What's The Best 2D Animation Software Right Now? Our 2025 Picks
    Toon Boom Harmony is an industry favorite, Adobe Animate is good for puppet animation, and TV Paint is great for traditional hand-drawn animation.
  53. [53]
  54. [54]
    Technology | George Eastman Museum
    The collection includes cameras and equipment used by renowned photographers, such as Eadweard Muybridge, Alfred Stieglitz, Edward Steichen, Edward Weston, ...