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Trials Evolution

Trials Evolution is a physics-based motorcycle platform racing video game developed by and published by for the , released on April 18, 2012. As the sequel to the 2009 Xbox Live Arcade title , it expands the series with diverse outdoor environments including deserts, snowy mountains, and urban ruins, alongside enhanced multiplayer options and a comprehensive track editor for . The game emphasizes skillful stunt riding through obstacle courses, blending simulation elements with arcade-style challenges to deliver precise control and high replayability. Gameplay centers on controlling a rider in a side-scrolling view, where players must master leaning mechanics to balance the bike while accelerating or braking to overcome ramps, loops, and hazards. Tracks are designed to reward faultless runs, with performance scored by completion time, faults (crashes), and style, unlocking medals, customization items like bikes and helmets, and access to secrets such as hidden riders. Beyond the 50 single-player tracks across diverse outdoor environments, the title includes skill-based minigames for practicing techniques like wheelies and jumps, as well as local multiplayer for up to four players and races supporting up to four competitors simultaneously. A standout feature is the in-game editor, which allows creation of custom tracks with environmental objects, hazards, and physics tweaks, shareable via an "Track Central" hub that hosted millions of user creations post-launch. Online features, including multiplayer and Track Central, were discontinued in January 2024. In 2013, Ubisoft released Trials Evolution: Gold Edition for Microsoft Windows, compiling the base game with all DLC expansions—such as Origin of Pain and Riders of Doom—adding over 70 extra tracks and optimizations for PC hardware. The game garnered widespread critical acclaim for its tight controls, inventive level design, and addictive progression, achieving a score of 84 out of 100 based on 77 reviews, with praise from outlets like (9/10) for evolving the formula into "the best XBLA game yet." Its success contributed to the longevity of the Trials series, influencing subsequent entries with refined physics and community-driven content.

Gameplay

Core Mechanics

Trials Evolution employs the Bullet Physics Library to simulate realistic dynamics, enabling precise control over acceleration, leaning, and momentum as the rider navigates challenging obstacle courses. The engine handles complex interactions such as variable terrain friction—ranging from dirt to rock and —which directly influences bike handling and stability during jumps and landings. is built into the mechanics, allowing players to restart from checkpoints immediately after crashes, minimizing downtime while emphasizing trial-and-error progression without permanent failure states. The control scheme is intentionally simple yet demanding, relying on two primary inputs: one for accelerating or braking, and another for leaning the rider forward or backward to the bike. This "easy to learn, hard to master" design fosters intuitive entry for newcomers while rewarding precise timing and finesse for advanced play, as subtle adjustments in and can mean the difference between clearing an obstacle and wiping out. On controllers, acceleration and braking are typically mapped to triggers, with leaning handled via the left , ensuring responsive feedback synced to the game's 60Hz physics simulation. Visually, the game renders fully environments within a side-scrolling plane, restricting movement to forward and backward progression while allowing full control for the bike. Dynamic , including gamma-corrected real-time shadows from multiple sources, enhances the outdoor settings, complemented by particle effects for elements like , smoke, and water splashes during interactions. Destructible environmental objects, such as crates and barriers, break apart on impact, adding visual feedback and occasional strategic shortcuts to the physics-based navigation. Customization options allow players to unlock and equip new bikes, rider gear, and visual modifications—like fenders, exhausts, and helmets—earned through medal-based performance in events. These upgrades not only alter but also subtly affect handling traits, such as suspension or , encouraging experimentation to suit different track styles. As players progress, the serves as a hub for selecting these items, tying personalization directly to skill mastery.

Game Modes

Trials Evolution offers a structured single-player comprising 32 tracks that progressively increase in difficulty, guiding players from beginner-friendly obstacle courses to extreme challenges requiring precise control and timing. The is organized into sections representing escalating competitive levels, such as , , , and environments, each introducing new hazards like collapsing structures, swinging s, and dynamic terrain to test rider skills. Time trials form the core of progression, where players aim to complete tracks within set limits while earning medals based on performance metrics. Central to all modes is the fault system, which imposes penalties for crashes, dabs, or errors—each incident adding to a fault count that impacts scoring, with a maximum of 500 faults or a 30-minute time cap per track before reset. Despite these constraints, unlimited retries from checkpoints or the start allow players to experiment and improve without permanent setbacks, emphasizing time-based scoring that rewards fault-free runs. This system applies universally, ensuring consistent challenge across play options while unlocking bike and rider customizations upon mode completion. Multiplayer variants extend the competition to up to 8 players via local split-screen or online , featuring head-to-head races on multi-lane Supercross tracks where participants navigate parallel paths simultaneously. Additional options include ghost , where players compete against recorded personal bests or friends' replays in real-time, and spectator modes for non-competitive observation during sessions. Scoring in multiplayer incorporates placement alongside faults and time, fostering intense rivalries. A global leaderboard system tracks player rankings across all modes, categorizing times and scores for official tracks as well as to enable worldwide competition and community-driven challenges. Leaderboards display top performances with replay functionality, allowing study of optimal routes, and maintain separate tallies to highlight skill progression without skill games inflating overall scores.

Track Editor

The Track Editor in Trials Evolution provides players with robust tools to create custom tracks, enabling the design of skill games, single-player courses, and multiplayer supercross events. It features two distinct modes to accommodate varying levels of expertise: the Lite Editor, which offers a user-friendly similar to that in for basic track construction using simplified controls and drag-and-drop functionality, and the Pro Editor, which unlocks advanced capabilities such as scripting for interactive scenarios, precise object manipulation, and complex environmental adjustments. Users have access to approximately 1,500 tools, objects, and variations, including ramps, loops, buildings, and modifiers, allowing for diverse designs within expansive outdoor up to 2 by 4 kilometers in size. The editor supports multiple themes such as warehouses and rugged outdoor landscapes, with options for custom settings like , , and modifications to enhance visual and variety. Weather effects, including simulated rain, snow, and dynamic water interactions, can be incorporated through particle systems and environmental scripting, adding realism to custom creations. These elements leverage the game's core , ensuring that player-built objects behave consistently with official tracks during testing. Sharing is facilitated through Track Central, an online hub where creators can upload their tracks for global access, complete with automated leaderboards to track player times and download statistics for popularity metrics. Tracks support infinite length within the environment bounds, and physics testing allows immediate iteration without exiting the editor. tutorials, numbering 32 in total and covering basics like spline points, checkpoints, and advanced objects, along with pre-built templates, guide newcomers in utilizing these features effectively. User-generated tracks can also integrate into multiplayer sessions, extending competitive play beyond official content.

Development

Conception and Design

Trials Evolution was developed by Red Lynx, a Finnish studio founded in 2000, as a direct sequel to the 2009 title , which had sold over 300,000 copies and established the series' core side-scrolling motorcycle stunt gameplay. The project aimed to expand the game's environments from the indoor, stylized arenas of to expansive outdoor 3D settings, while preserving the essential 2D side-scrolling perspective and physics-based navigation. In November 2011, during development, Red Lynx was acquired by and rebranded as Ubisoft Red Lynx, allowing the studio to leverage additional resources for the sequel's ambitions. The design goals centered on broadening the game's appeal by enhancing accessibility for newcomers through intuitive controls, quick restarts after failures, and a smoother difficulty curve informed by user feedback from , while deepening challenges for experienced players via sophisticated physics and competitive leaderboards. Emphasis was placed on incorporating humor through whimsical track elements and stunt sequences, alongside a strong progression system that rewarded skill mastery and personal accomplishment, fostering a balance of "pleasure over pain" in . The game's concept drew direct inspiration from real-world observed motorcycle trials sports, where riders navigate obstacle courses emphasizing balance and precision over speed, incorporating a fault-based scoring system that penalizes crashes or ground contacts to mirror competitive penalties in the sport. This foundation enabled diverse environmental variety, with tracks featuring natural terrains, urban obstacles, and dynamic hazards to simulate the adaptability required in actual trials events. Development began shortly after Trials HD's release, with the team overhauling the engine to support full models and larger-scale worlds without compromising the series' pixel-art charm or core appeal.

Production and Technology

The development of Trials Evolution involved significant technical advancements, building on the foundation of its predecessor, . The core team at Red Lynx, a studio, led the project, with collaboration from particularly for art asset creation, optimization efforts, and the PC port in the Gold Edition release. A key technological pillar was the use of an upgraded version of the Bullet Physics Library for the game's simulation, which handled realistic bike dynamics, collisions, and environmental interactions. This library was optimized with proprietary enhancements, including custom physics code rewritten to support larger-scale outdoor environments and increased draw distances from 40 meters to 2000 meters. To ensure seamless level loading, the team implemented proprietary streaming technology that dynamically loaded meshes, terrain, vegetation, and textures in real-time, complemented by virtual texturing using high-resolution 2048x2048 or 4096x4096 mipmaps and GPGPU-based compression to maintain 60Hz performance without hitches. Visual scripting tools were integral to the production, enabling designers to create complex events, triggers, and interactive elements like breakable objects in the track editor without deep coding. These scripts powered diverse gameplay variations, from skill-based challenges to , by tying events directly to physics simulations. Balancing the game's shift to full visuals with hardware limitations was a major hurdle; the team overhauled the engine with a low-level GPU , dynamic occlusion culling via depth buffers, and level-of-detail (LOD) systems to render five times more objects per frame without dropping below 60 frames per second, often using sub-HD resolutions upscaled by the console. Post-process effects like gamma-correct lighting, , , and god rays added visual depth but demanded careful optimization, including a modified FXAA pass that consumed less than 5% of frame time. For the PC port in the 2013 Gold Edition, ensuring cross-platform parity involved addressing driver compatibility—particularly with cards—resulting in initial optimization struggles that were iteratively resolved through patches. Audio design emphasized immersion through dynamic sound effects procedurally generated from physics interactions, such as variable engine revving based on throttle input and acceleration, or crash impacts scaled to collision force and material types. These were implemented via the visual scripting system for track-specific audio triggers, enhancing feedback during high-speed maneuvers and failures. The soundtrack was composed by , known for his work on titles like , blending electronic and industrial tracks to match the game's intense, stunt-driven pace.

Release and Marketing

Platforms and Release Dates

Trials Evolution launched initially on the via on April 18, 2012, with a retail price of 1200 , equivalent to $14.99 USD. A port for Microsoft Windows, released as Trials Evolution: Gold Edition on March 21, 2013, became available through and platforms. This version was optimized to support both and controls as well as gamepads, broadening beyond the console-exclusive controller setup. The PC edition requires a minimum of 2 GB , a 10-compatible graphics card, and about 4 GB of storage space, while supporting resolutions up to for enhanced visual fidelity on varied hardware. Microsoft added backward compatibility support for the Xbox 360 version on Xbox One in May 2019, extending to Xbox Series X/S by 2021 through the console's emulation features, without developing a native or enhanced edition. However, the game and its DLC were delisted from the Xbox Marketplace in February 2018 due to licensing issues and are no longer available for new purchases, though existing owners can continue to play via backward compatibility. The porting efforts for PC were enabled by upgrades to the game's custom engine from , allowing efficient adaptation across platforms.

Downloadable Content and Editions

Trials Evolution received two major packs following its initial release, expanding the game's track variety, vehicles, and customization options while introducing new environments. The first, titled Origin of Pain, launched on October 5, 2012, for 400 (equivalent to $4.99). This added 36 new tracks across various modes, including 10 Supercross tracks, along with skill games and challenges set in the new Paine Island environment, which spans 4 km by 4 km with diverse terrain. It also introduced the Gecko 520 BMX bike for specialized dirt tracks and events, new rider customization gear, and additional track editor objects such as teleports and vectors. These additions provided players with fresh challenges and creative tools, enhancing replayability without altering core mechanics. The second DLC pack, Riders of Doom, was released on December 19, 2012, also priced at 400 Microsoft Points ($4.99). Featuring an apocalyptic theme inspired by end-of-the-world scenarios, it introduced the Big Sand Lands environment and included approximately 40 new tracks, comprising 20 Trials tracks (four multiplayer-enabled), 5 Supercross tracks, 10 skill games, and 10 dirty bike tracks. A new motorcycle, the Banshee 350, was added for high-performance navigation through the sandy, post-apocalyptic landscapes, alongside new customization items for riders and bikes, and expanded editor assets to support community track building. This content pack emphasized endurance and exploration in its themed setting, offering varied difficulty levels from medium to extreme. In March 2013, Ubisoft released Trials Evolution: Gold Edition exclusively for PC on March 21, priced at $19.99. This bundled version compiled the base game with both Origin of Pain and Riders of Doom DLCs, plus a complete remake of the earlier title , enabling cross-game unlocks and shared progression elements between the two full games. Designed to bring the franchise back to PC platforms, it included all content adapted for keyboard, mouse, and controller support, along with online multiplayer features (discontinued in January 2024). The edition served as a comprehensive package for new and returning players, particularly those seeking the full Trials experience without separate purchases. No additional official DLC was produced for Trials Evolution after the 2012 releases, though the PC version supports unofficial community-created modifications for custom tracks and assets. The Xbox DLC packs were delisted alongside the base game in 2018 and are unavailable for new purchases.

Promotion and Community Engagement

Trials Evolution's promotional campaign began with its announcement at the 2011 Electronic Entertainment Expo (E3), where a reveal trailer emphasized the game's shift to fully three-dimensional outdoor environments, marking a significant evolution from the two-dimensional side-scrolling style of Trials HD. This teaser, released by developer RedLynx, generated early buzz by previewing dynamic physics-based motorcycle navigation through varied terrains. Subsequent official gameplay trailers, distributed via YouTube, delved into core mechanics such as multiplayer racing and stunt performance, while developer commentaries provided behind-the-scenes insights into level design and challenges. RedLynx collaborated closely with publisher Studios to ensure exclusivity, utilizing for targeted promotions that included a free demo featuring four tracks and two skill games to hook potential players. This demo launched alongside the full game in April 2012 as part of Microsoft's Arcade Next initiative, a promotional program designed to highlight premium digital titles with enhanced production values and community features. The partnership extended to server expansions to handle surging demand, with over 100,000 downloads recorded on launch day alone. Community engagement was a cornerstone of the promotion, centered on the in-game track editor and its integration with the TrackCentral online platform, which facilitated uploading, rating, and downloading of user-created content. Online services, including Track Central and multiplayer, were discontinued by on January 7, 2024. Players participated in track-sharing contests to showcase innovative designs, fostering a that extended beyond official levels. By April 2013, the community had produced over 300,000 custom tracks and skill games, demonstrating the editor's depth and popularity. targeted existing series fans through the 2013 PC release of , which bundled all single-player content from to expand the franchise's reach.

Reception

Critical Response

Trials Evolution received widespread critical acclaim upon its release, earning an aggregate score of 90/100 on for the version based on 77 reviews. The PC port, released as Trials Evolution: Gold Edition, also garnered positive reception with an 85/100 score from 10 critics. Critics frequently highlighted the game's addictive loop, which combined precise physics-based controls with increasingly challenging obstacle courses, making it accessible yet deeply engaging for players of varying skill levels. Reviewers praised the title's innovations, particularly the depth of its track editor, which allowed users to create and share complex levels with remarkable freedom and technical sophistication. awarded it a 9/10, describing it as a "bigger, better game" than its predecessor, emphasizing the seamless integration of outdoor environments and humorous elements that enhanced the core riding experience. gave it a 9/10, commending the technical polish and balanced difficulty progression that made every failure feel instructive rather than punitive. echoed this sentiment with an 8.5/10 score, noting the effective blend of challenge and humor in track design that kept sessions compelling. While largely positive, some critics pointed to minor shortcomings. The multiplayer mode drew criticism for lacking depth compared to the robust single-player , with features like split-screen and online racing feeling underdeveloped despite their novelty. Later downloadable content, such as the Origin of Pain expansion, was noted in reviews for addressing some of these issues by introducing more diverse tracks and refining multiplayer options.

Commercial Performance and Awards

Trials Evolution achieved significant commercial success upon its release, particularly on the via . The game recorded approximately 100,000 units sold on its first day, setting a record for the highest-grossing day-one sales in history. By the end of 2012, it had surpassed 1 million units sold on , contributing to the Trials franchise reaching a cumulative 4 million sales milestone across its titles. This strong digital performance was driven by positive critical reception, which helped sustain player interest through features. The release of Trials Evolution: Gold Edition in extended the game's reach to PC platforms, including and , bundling the base game with all content and boosting adoption among PC gamers. While exact sales figures for the PC version remain unavailable beyond initial reports, estimates suggest hundreds of thousands of copies sold, reflecting robust on PC storefronts. In terms of awards, Trials Evolution received a nomination for of the Year at the 16th Annual in 2013, organized by the , though it did not win. It was also nominated for the Multiplayer category at the 2013 BAFTA Video Game Awards, highlighting its online and community-driven elements. The game's influence extended to the series' legacy, paving the way for subsequent entries like in 2014. Over the long term, Trials Evolution faced delisting from the Xbox Marketplace in 2018, removing it from digital purchase options on and later consoles, though its packs were affected earlier. Despite this, the game remains playable on and Xbox Series X/S through for existing owners, preserving access for legacy players. For the PC version, decommissioned online services on January 25, 2024, ending support for multiplayer modes and the Track Central hub for .

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    Aug 9, 2022 · The worst of all is the delisting of the Xbox 360 version of Trials Evolution in 2018. The two big DLC packs were also delisted close to a year ...Trials Evolution · Marble Blast Ultra · Poker Night at the Inventory...