Type-Moon is a Japanese entertainment company specializing in visual novels, anime, manga, light novels, and affiliated merchandise, renowned for creating expansive multimedia franchises such as the Tsukihime and Fate series.[1][2]Founded in 2000 as a dōjin circle by writer Kinoko Nasu and illustrator Takashi Takeuchi, Type-Moon initially focused on self-published works, with its breakthrough coming from the vampire-themed visual novelTsukihime, released the same year at Comiket and quickly gaining a dedicated fanbase for its intricate storytelling and character development.[1][2] The success of Tsukihime prompted the establishment of Notes Co., Ltd. as the parent company in 2003, allowing Type-Moon to transition from independent circle activities to professional publishing and development while retaining its brand identity.[1]Headquartered in Taito, Tokyo, the company expanded rapidly with the 2004 release of Fate/stay night, a visual novel that introduced the Holy Grail War concept and achieved significant commercial success, selling over 100,000 copies in its early years and inspiring numerous adaptations, including anime series by studios like Studio Deen and Ufotable.[2][1] This work solidified Type-Moon's influence in the visual novel genre, emphasizing branching narratives, philosophical themes, and richly detailed worlds that blend supernatural elements with human drama.[1]Type-Moon's franchises have since proliferated across media, with the Fate series alone encompassing dozens of spin-offs, such as the action RPG Fate/Extella and the mobile title Fate/Grand Order, the latter becoming one of the highest-grossing mobile games worldwide with over $7 billion in revenue as of 2023.[3] Other notable contributions include the Kara no Kyoukai light novel series, adapted into acclaimed films, and ongoing projects like remasters and new entries in the Tsukihime remake series, including the 2024 English release of Tsukihime -A piece of blue glass moon- and the Fate/stay night Remastered edition, demonstrating the company's enduring impact on anime and gaming culture.[4][5] Through subsidiaries like TYPE-MOON BOOKS for publishing and collaborations with developers such as Delightworks (now Lasengle), Type-Moon continues to innovate in interactive storytelling and transmedia expansion.[1]
History
Doujin circle origins (1998–2003)
Type-Moon began as doujin activities in October 1998 with the serialization of Kara no Kyoukai (also known as The Garden of Sinners), formally establishing as a doujin circle by writer Kinoko Nasu and illustrator Takashi Takeuchi, who had been friends since junior high school and shared a passion for creating original stories and artwork.[6] Initially, the group focused on producing doujinshi and short stories, operating with minimal infrastructure and self-publishing through personal efforts and online platforms. Their debut project, the novel Kara no Kyoukai, was serialized online on their doujin website Takebouki from October 1998 to May 1999, with physical doujinshi editions self-published and sold at events in 1999.[7] This work introduced key thematic elements like supernatural mysteries and philosophical explorations of existence that would define their later output.Building on this foundation, Type-Moon shifted toward visual novels with Tsukihime (Moon Princess), releasing a demo version at Comiket 58 in summer 2000, limited to just 300 copies on CD. The full version launched at Winter Comiket on December 29, 2000, as a Windows-based erogevisual novel featuring branching narratives centered on vampire lore, human fragility, and moral dilemmas. It achieved critical acclaim for its innovative storytelling and atmospheric world-building, achieving significant success in its doujin release and establishing the core concepts of Type-Moon's shared universe—later termed the "Nasuverse"—where supernatural entities coexist with human society under metaphysical rules like "Mystic Eyes" and "True Ancestors."[8] The game's success stemmed from its emotional depth and replayability, drawing a dedicated fanbase despite the amateur production.In 2002, Type-Moon expanded into spin-off content with Melty Blood, a 2D fighting game co-developed with the doujin circle French-Bread (then known as Watanabe Seisakujo) and released at Comiket 63 on December 30.[9] This title adapted Tsukihime's characters into fast-paced battles with visual novel-style story modes, blending action gameplay with narrative extensions of the Nasuverse. It further solidified the circle's reputation, with its arcade-inspired mechanics appealing to fighting game enthusiasts while maintaining ties to the original visual novel's lore.As a small doujin group, Type-Moon faced significant challenges, including severe budget constraints that limited development tools to basic software and hardware, often requiring Nasu and Takeuchi to handle writing, art, programming, and even packaging themselves. Distribution relied almost entirely on Comiket events twice a year, where they competed for booth space among thousands of circles and sold limited print runs directly to attendees, leading to inconsistent revenue and logistical strains like transporting heavy boxes of discs.[10] These hurdles underscored the grassroots nature of their early years, yet the passionate reception at conventions propelled them toward broader recognition.
Incorporation and early success (2004–2006)
In early 2003, Kinoko Nasu and Takashi Takeuchi established Notes Co., Ltd. as the corporate entity to formalize Type-Moon's operations, transitioning the doujin brand into a professional structure funded by the success of Tsukihime.[8] Type-Moon continued as a label under Notes, enabling the production of commercial titles while maintaining creative independence. This incorporation marked the end of the group's doujin phase, with Tsuki-Bako—a compilation of prior works—serving as their final amateur release in April 2003.[8]Type-Moon's first major commercial release, the visual novelFate/stay night, launched on January 30, 2004, for Windows PCs, introducing the iconic Holy Grail War—a ritualistic battle among mages summoning heroic spirits to claim an omnipotent artifact.[11] The game featured three branching narrative routes (Fate, Unlimited Blade Works, and Heaven's Feel), each exploring different themes of heroism, identity, and sacrifice, which contributed to its critical and commercial acclaim as Type-Moon's breakthrough title.[11] Distributed primarily through direct sales and select retailers, it achieved significant success, solidifying the company's viability in the visual novel market.[12]Building on this momentum, Type-Moon released Fate/hollow ataraxia on October 28, 2005, as a sequel and expanded sequel to Fate/stay night.[13] The visual novel delved into side stories, alternate perspectives, and deeper lore within the Holy Grail War universe, blending humor, drama, and resolution for unresolved elements from the original.[13] This release further demonstrated Type-Moon's growing expertise in serialized storytelling, with initial PC distribution mirroring the self-managed model of its predecessor.In 2006, Type-Moon expanded into light novels with Fate/Zero, a prequel written by Gen Urobuchi under Notes' supervision and illustrated by Takashi Takeuchi.[14] The series, published across four volumes from December 29, 2006, to December 29, 2007, chronicled the Fourth Holy Grail War a decade before Fate/stay night, emphasizing moral ambiguity and tragedy among its participants.[15] Early partnerships emerged during this period, including collaborations for merchandise such as premium artbooks tied to Fate/stay night.[16] Financially, the shift to commercial distribution via Notes enabled broader market access, culminating in the July 2005 announcement of the first anime adaptation of Fate/stay night by Studio Deen, set to air in 2006.[12]
Growth and diversification (2007–present)
Following the success of its early visual novels, Type-Moon began diversifying into anime adaptations with the launch of the Kara no Kyoukai film series in 2007, produced in collaboration with ufotable. The seven main films were released between December 2007 and August 2011, culminating in the Future Gospel epilogue film in September 2013, marking Type-Moon's entry into theatrical animation and expanding its narrative universe beyond interactive media.In parallel, Type-Moon formalized its publishing operations through Notes Co., Ltd., established in 2003 as the corporate entity but evolving into a dedicated arm for light novels and print media by the mid-2000s.[1] Notes handled the serialization and release of light novels tied to Kara no Kyoukai and other properties, enabling Type-Moon to build a robust literary extension of its franchises while maintaining creative control over prose adaptations.[8]A major milestone came in 2015 with the development and release of the mobile game Fate/Grand Order, created in partnership with Delightworks (later rebranded as Lasengle).[17] The title, featuring Type-Moon's scenario writing, achieved rapid global success, surpassing 5 million downloads within months of its Japanese launch in July 2015 and generating billions in revenue through ongoing events and updates into 2025.[18] By 2025, Fate/Grand Order continued to receive major content expansions, including its 10th anniversary celebrations and crossovers, solidifying Type-Moon's presence in the mobile gaming sector.Type-Moon invested in remakes and remasters to modernize its catalog for contemporary platforms. The *Tsukihime -A piece of blue glass moon-* remake launched in 2021 for PlayStation 4 and PC, reworking the original 2000 visual novel with updated visuals and expanded story routes. In 2024, Fate/stay night REMASTERED arrived on Nintendo Switch, PC, iOS, and Android with multilingual support, including English.[19] This was followed by Fate/hollow ataraxia REMASTERED in August 2025 for Switch and PC via Steam, enhancing accessibility for its sequel narrative.[20][21]The company expanded its fan engagement through events and periodicals, starting with the inaugural TYPE-MOON Fes in 2016, an annual convention featuring announcements, merchandise, and live performances. Complementing this, TYPE-MOON Ace magazine, launched in 2008, reached its 17th volume in July 2025, providing in-depth interviews, concept art, and serialization for ongoing series like Fate/Grand Order.[22][23]In 2025, Type-Moon's Fate/EXTRA Record, initially announced for PlayStation 5, PlayStation 4, Nintendo Switch, and PC, was delayed to Spring 2026.[24] Additionally, the Fate/strange Fake TV anime, following a preview special on December 31, 2024, is scheduled to premiere its full series run on January 3, 2026, produced by A-1 Pictures.[25]Amid these developments, Type-Moon navigated challenges such as key staff transitions and deepened partnerships with Aniplex (a Sony Music Entertainment Japan subsidiary) for distribution and production support on projects like Fate/Grand Order and anime adaptations.[1] In a philanthropic move, Notes established the Healthy Children's Foundation in 2024 to support child nutrition initiatives in Japan, reflecting the company's commitment to social responsibility.[26]Type-Moon enhanced its global outreach through English localizations and international collaborations, including the 2017 English release of Fate/Grand Order via Aniplex of America and official translations for remakes like Tsukihime and Fate/stay night.[27] These efforts, coupled with partnerships with publishers like Kadokawa for overseas licensing, have broadened the brand's accessibility beyond Japan.[23]
Organization
Key personnel and leadership
Type-Moon was co-founded by writer Kinoko Nasu and illustrator Takashi Takeuchi, who have served as its central creative forces since the company's doujin origins.[28] Nasu, as representative director, is the primary scenarist responsible for scripting all major visual novels, including the foundational Tsukihime and Fate/stay night, while developing the expansive lore of the shared Nasuverse universe across Type-Moon's productions.[29] His role extends to supervision of adaptations, ensuring conceptual consistency in themes like magecraft and parallel worlds.[30]Takeuchi, also a representative director and president of the parent company Notes Co., Ltd., leads as producer and chief character designer, creating iconic visuals for Tsukihime, the Fate series, and spin-offs like Melty Blood.[31] His design philosophy emphasizes expressive, detailed character aesthetics that integrate with Nasu's narrative depth, influencing Type-Moon's artistic identity.[32]Beyond the founders, key contributors include writer Gen Urobuchi, who penned the prequel light novel Fate/Zero from 2006 to 2007, expanding the Fate timeline with his distinct psychological storytelling under Type-Moon's oversight.[33] Novelist Makoto Sanda authored Fate/Apocrypha, a major alternate-universe entry, serving as a guest writer for related projects like Fate/Grand Order.[30] Artist Hirokazu Koyama has provided character designs for Fate works, including contributions to Fate/Grand Order, enhancing the series' visual continuity.[30]The leadership structure positions Nasu and Takeuchi as creative directors, guiding Type-Moon's emphasis on intricate world-building and interconnected universe mechanics that allow for multimedia expansions while maintaining lore integrity.[29] This has evolved to incorporate specialized producers, such as Yosuke Shiokawa, who directed Fate/Grand Order from 2016 until 2022, driving its operational success and global reach.[34] Their collaborative approach fosters a culture of rigorous narrative and artistic synergy, evident in the Nasuverse's enduring appeal.[30]
Subsidiaries and affiliates
Type-Moon operates under the official corporate name Notes Co., Ltd., established in 2003 as a limited liability company to manage its publishing and operational activities following the transition from its doujin origins.[1] Notes Co., Ltd. oversees the publication of visual novels, light novels, and related media through imprints such as Type-Moon Books, which specializes in novel releases, supplementary materials, and merchandise tied to the company's intellectual properties.In 2019, Type-Moon founded its subsidiary studio, Type-Moon Studio BB, to expand in-house game development capabilities.[35] This studio, directed by Kazuya Niina, focuses on producing mid-to-large-scale 3D games in collaboration with external developers, as well as smaller 2D projects internally, with an emphasis on content within the Fate/Grand Order ecosystem and broader Type-Moon universe.[36]Type-Moon maintains key affiliations with external entities to support multimedia expansion. Aniplex, a subsidiary of Sony Music Entertainment Japan, partners with Type-Moon for anime production, film adaptations, and global distribution of Fate series content, including publishing the mobile game Fate/Grand Order.[37] Additionally, Type-Moon collaborated with Delightworks on Fate/Grand Order's initial development and operations starting in 2015; following Aniplex's acquisition of Delightworks' game division in 2021, the team restructured as Lasengle Co., Ltd. in 2022, continuing FGO support as a subsidiary of Aniplex.[38]Other ventures include TYPE-MOON Ace, a bimonthly magazine launched in 2008 as a spinoff of Kadokawa Shoten's Comp Ace, dedicated to Type-Moon-exclusive interviews, serialization, and promotional content. In the philanthropic domain, Notes Co., Ltd. established the Notes' Healthy Children's Foundation in April 2024 to fund children's cafeterias and nutrition programs across Japan, providing meals and support to underprivileged youth.[26]The company remains wholly owned by its founders, Kinoko Nasu and Takashi Takeuchi, maintaining private control over creative and strategic decisions.[39] For merchandise production and distribution since the early 2000s, Type-Moon has partnered with the COSPA Group, leveraging their expertise in character goods and apparel collaborations.[40]
Core productions
Visual novels
Type-Moon's visual novels represent the company's foundational medium, originating as doujin soft works before achieving commercial success through intricate narratives, branching storylines, and richly detailed worlds that form the core of the Nasuverse. These interactive stories typically feature choice-based gameplay, where player decisions influence multiple endings and character developments, blending elements of mystery, supernatural lore, and dramatic tension. Released primarily for Windows PC initially, many have received remastered editions with updated graphics, full voice acting, and console ports to broaden accessibility.The company's debut visual novel, Tsukihime, launched on December 29, 2000, for Windows PC, introducing a gothic narrative centered on vampire lore and the protagonist Shiki Tohno's "Mystic Eyes of Death Perception" ability, which allows him to perceive and sever the "lines of death" in all things. The game features five main routes with branching paths based on player choices, exploring themes of mortality, family secrets, and human monstrosity through encounters with vampire heroines. A remake, Tsukihime: A Piece of Blue Glass Moon, released on August 26, 2021, for PlayStation 4, Nintendo Switch, and PC, expands the original with revised routes, enhanced visuals using modern sprite art and animations, and additional content like new bad ends, while maintaining the core vampire mythology. The remake has sold over 300,000 units worldwide, including shipments and digital sales, underscoring its enduring appeal.Fate/stay night, released on January 30, 2004, for Windows PC, established Type-Moon's most iconic series with its premise of the Holy Grail War—a ritualistic battle among seven Masters summoning heroic Servants to claim a wish-granting artifact. Players control protagonist Emiya Shirou across three primary routes—"Fate," "Unlimited Blade Works," and "Heaven's Feel"—each offering distinct perspectives on alliances, betrayals, and moral dilemmas, unlocked sequentially through branching choices that reveal deeper lore on magecraft and heroism. As a cornerstone of the Nasuverse, it integrates mechanics like command seals for Servant interactions and combat resolutions via dialogue options. A remastered version, Fate/stay night REMASTERED, launched on August 8, 2024, for PC (Steam), Nintendo Switch, and PlayStation 4, features high-definition assets, adjustable text speeds, and multilingual support including English. The original achieved significant commercial success, selling over 100,000 copies in its early years, contributing to the franchise's massive cultural impact, while the remaster exceeded 100,000 units sold globally within months of release.Serving as a direct sequel to Fate/stay night, Fate/hollow ataraxia debuted on October 28, 2005, for Windows PC, shifting to a more introspective tone with a four-day time-loop structure set in a dream-like Fuyuki City, where Shirou navigates recurring scenarios to unravel mysteries involving familiar characters' hidden psyches and unresolved arcs from the prior game. Gameplay emphasizes puzzle-like exploration, mini-games, and relationship-building choices that lead to extended character-focused endings, blending humor, drama, and subtle horror elements. The 2025 remaster, Fate/hollow ataraxia REMASTERED, released on August 7 for PC (Steam) and Nintendo Switch, includes updated interfaces, widescreen support, and English localization, enhancing the original's intricate narrative web.Mahoutsukai no Yoru (Witch on the Holy Night), Type-Moon's next original visual novel after years of development delays from the early 2000s, premiered on April 12, 2012, for Windows PC, as a kinetic novel with a linear storyline devoid of branching paths, focusing on themes of magic, inheritance, and youthful discovery through the perspective of teenage witch Aoko Aozaki training in sorcery amid family legacies and supernatural threats in 1980s Misaki Town. It serves as a prequel to Tsukihime, detailing Aoko's formative experiences with astronomy, rune magic, and mentor-student dynamics. Console ports for PlayStation 4 and Nintendo Switch arrived on December 8, 2022, with full voice acting and refined visuals, followed by a Steam worldwide release on December 14, 2023, supporting English and Chinese. The enhanced editions sold over 150,000 copies combined across platforms.
Published literature
Type-Moon's published literature encompasses a range of novels and light novels issued under the Type-Moon Books imprint, often adapting and expanding the shared universe established in their visual novels into prose formats. These works typically feature intricate narratives blending supernatural elements, mystery, and philosophical themes, with illustrations by Takashi Takeuchi enhancing the visual storytelling. The imprint emphasizes seamless integration of lore from interactive media into linear prose, allowing for deeper exploration of character backstories and world-building without the branching structures of visual novels.[41]The foundational series in this category is Kara no Kyoukai (The Garden of Sinners), a seven-volume novel authored by Kinoko Nasu. Initially released as a doujinshi series between October 1998 and August 1999, it centers on occult mysteries investigated by the enigmatic Shiki Ryougi in a modern urban setting fraught with supernatural phenomena. The series was reprinted in a commercial edition by Kodansha from 2004 to 2007, marking Type-Moon's transition from independent publishing to broader distribution.[42][43]A key expansion of the Fate franchise is Fate/Zero, a light novel prequel to Fate/stay night written by Gen Urobuchi and illustrated by Takashi Takeuchi. Spanning four volumes published from December 2006 to December 2007, it chronicles the brutal events of the Fourth Holy Grail War, focusing on the ideological clashes among seven Masters and their summoned Servants. The narrative delves into themes of ambition, sacrifice, and moral ambiguity, providing essential backstory for the larger Fate universe.[44][45]Subsequent titles further diversify the imprint's output. The Character Material series, launched in 2006 and continuing periodically, compiles art, character profiles, and lore details from across Type-Moon's works, including Tsukihime and Fate entries, serving as essential reference compendiums for fans. Fate/Apocrypha, a five-volume light novel by Yūichirō Higashide published from 2012 to 2014, reimagines the Holy Grail War as a large-scale conflict between two rival factions in a alternate timeline. Additionally, the 2021 Tsukihime remake was accompanied by Tsukihime Material I, a companion volume released on August 26 that includes expanded settings, interviews, and supplementary prose elements tied to the updated narrative.[46][47]By 2025, Type-Moon Books had released over 50 titles, encompassing original novels, light novel series, and short story collections that weave additional threads into the Nasuverse. This prolific scope underscores Type-Moon's commitment to prose as a medium for enriching their multimedia ecosystem, with Takeuchi's illustrations consistently bridging the gap between textual depth and visual iconography.[41]
Extended media
Video game spin-offs
Type-Moon has expanded its intellectual properties into action-oriented video game spin-offs, primarily through collaborations with external developers, focusing on fighting games, RPGs, and hack-and-slash titles derived from its visual novel universes. These spin-offs emphasize gameplay mechanics like real-time combat and multiplayer elements, diverging from the narrative-driven structure of the original visual novels.[48][49]The Melty Blood series, launched in 2002 as a collaboration between Type-Moon and French-Bread (formerly Watanabe Seisakujo), consists of 2D fighting games set in the Tsukihime universe, featuring characters like Arcueid Brunestud and Shiki Tohno in meta-sequel scenarios involving supernatural threats. Key installments include arcade releases such as Melty Blood Act Cadenza (2005) and console ports like Melty Blood: Actress Again Current Code (2010 for PlayStation Vita), which introduced refined combo systems and story branches. The most recent entry, Melty Blood: Type Lumina (2021 for PlayStation 4, Nintendo Switch, Xbox One, and PC), incorporates tag-team battles and updated visuals while preserving the series' fast-paced, aerial combat style; it has sold over 500,000 units worldwide as of June 2024.[48][50][51]The Fate/EXTRA series represents Type-Moon's entry into RPG spin-offs, beginning with Fate/EXTRA (2010 for PlayStation Portable), a dungeon-crawler RPG developed with Imageepoch and published by Marvelous Entertainment, where players navigate a digital Holy Grail War as a Master summoning Servants like Saber (Artoria Pendragon) in turn-based battles. Its sequel, Fate/EXTRA CCC (2013 for PSP), expands on themes of digital realms with enhanced relationship mechanics and new Servants. A remake of the original, Fate/EXTRA Record, developed by Type-Moon's Studio BB using Unreal Engine, was announced for PlayStation 4, PlayStation 5, Nintendo Switch, and PC, initially slated for 2025 but delayed to spring 2026 to refine quality and incorporate updated scenarios.[24]Building on the EXTRA universe, the Fate/Extella series shifts to action hack-and-slash gameplay, starting with Fate/EXTELLA: The Umbral Star (2016 for PlayStation 4, PlayStation Vita, and PC), developed by Marvelous and published by them internationally, where players control Servants in high-speed arena battles across the SE.RA.PH digital world, featuring form changes for powered-up attacks. The follow-up, Fate/EXTELLA LINK (2018 for multiple platforms including Nintendo Switch), adds co-op multiplayer, over 20 playable Servants, and branching narratives post-Holy Grail War, emphasizing combo chains and Noble Phantasm executions.[52][53][49]Other notable spin-offs include Fate/Samurai Remnant (2023 for PlayStation 5, PlayStation 4, Nintendo Switch, and PC), an action RPG co-developed with Koei Tecmo's Omega Force, set during the Edo period's Waxing Moon Ritual—a variant Holy Grail War—involving Master Iori Miyamoto and Saber in tandem combat systems blending swordplay and magecraft. Additionally, the arcade-exclusive Fate/Grand Order Arcade (2018, developed and published by Sega) adapts the Grand Order storyline into a real-time team-based card battle RPG, allowing physical card printing for gacha summons and featuring full 3D models for Servants in hack-and-slash encounters.[54][55]
Anime and film adaptations
Type-Moon's works have been adapted into numerous anime and film projects, primarily through collaborations with studios such as ufotable and A-1 Pictures, under the distribution oversight of Aniplex. These adaptations focus on key narratives from the Fate series and earlier projects like Kara no Kyoukai, emphasizing supernatural battles and character-driven dramas while maintaining fidelity to the original source materials. Type-Moon typically provides scripting supervision to ensure alignment with creator Kinoko Nasu's vision, often partnering with Aniplex for production and global release.[56][57]The Kara no Kyoukai film series, adapting Kinoko Nasu's novel collection, consists of seven original video animations (OVAs) produced by ufotable and released theatrically in Japan from December 2007 to February 2011. These films, titled Overlooking View, A Study in Murder (Parts 1 and 2), The Pain of Death, A Moment of Oblivion, Paradox Spiral, and Oblivion Recorder, explore the enigmatic relationship between Shiki Ryougi and Mikiya Kokutou amid supernatural incidents. An additional epilogue film, Kara no Kyoukai: The Garden of Sinners - Future Gospel, was released in September 2013, serving as a side story. The series was distributed by Aniplex, with Blu-ray box sets achieving strong sales, including over 25,000 units for the complete collection in its debut week.[58][59][60]Fate/stay night, Type-Moon's seminal visual novel, received its first anime adaptation in 2006 as a 24-episode television series produced by Studio Deen, primarily covering the "Fate" route while incorporating elements from other paths. Ufotable later handled subsequent adaptations, including the 2010 film Fate/stay night: Unlimited Blade Works and the 2014-2015 television series of the same name (26 episodes including specials), which faithfully adapted the "Unlimited Blade Works" route. The "Heaven's Feel" route was adapted into a trilogy of films directed by Tomonori Sudō: Presage Flower (2017), Lost Butterfly (2019), and Spring Song (2020), noted for their dark tone and high production values. These projects, supervised by Type-Moon and distributed by Aniplex, contributed to the franchise's expansion, with the Heaven's Feel films grossing approximately 4.8 billion yen combined in Japan.[61][62][63]Fate/Zero, a prequellight novel series by Gen Urobuchi set 10 years before Fate/stay night, was adapted into a two-season television anime (25 episodes total) by ufotable, airing from October 2011 to June 2012. The series depicts the Fourth Holy Grail War through the lens of morally complex Masters and Servants, earning acclaim for its animation and narrative depth. Produced in partnership with Aniplex and under Type-Moon's supervision, it achieved widespread popularity, ranking among the most-viewed anime with over 900,000 user ratings on major platforms and influencing subsequent Fate adaptations.[33][64]More recent adaptations include Fate/strange Fake, based on Ryohgo Narita's light novels, which premiered as a 55-minute television special titled Whispers of Dawn in July 2023, produced by A-1 Pictures. This entry explores a "fake" Holy Grail War in the United States, with the full television series delayed to January 2026 following production adjustments announced in September 2025. Aniplex handled distribution, with Type-Moon overseeing the adaptation to preserve the original's chaotic tone.[65][66][67]Fate/Grand Order, the mobile game's multimedia extensions, has spawned multiple anime projects since 2016, including the special Fate/Grand Order: First Order (Lay-duce, December 2016), the short Moonlight/Lostroom (CloverWorks, 2017), the 21-episode television series Absolute Demonic Front: Babylonia (CloverWorks, October 2019–March 2020), the two-part film duology Wandering; Agateram and Paladin; Agateram (Production I.G, 2020–2021), and the film Final Singularity: Grand Temple of Time – Solomon (Lay-duce, 2021). These adaptations cover key singularities from the game's storyline, with Aniplex as the primary producer and Type-Moon providing supervisory input. In 2025, a 10th Anniversary Movie was released on August 3, commemorating the game's milestone through an original animated short. The Babylonia series, in particular, garnered significant attention for its faithful adaptation and high viewership, boosting the franchise's global reach.[68][69][70]
Manga and other print adaptations
Type-Moon's manga adaptations began with the serialization of Tsukihime in Kadokawa Shoten's Monthly Dragon Age magazine from 2004 to 2012, illustrated by Shinkura Aoi, and collected into 10 volumes.[71] The series adapts the visual novel's narrative, focusing on Shiki Tohno's encounters with supernatural elements, and has been praised for its faithful rendering of the source material's horror and romance elements. International releases have been handled by publishers like Digital Manga Publishing, though English localization efforts were limited.The Fate/stay night manga, illustrated by Datto Nishiwaki, ran in Square Enix's Monthly Shōnen Gangan from 2005 to 2014, compiling into 20 volumes that cover the three main routes of the original visual novel.[72] Multiple versions exist, including adaptations of specific routes like Unlimited Blade Works (serialized 2021–ongoing in Young Ace UP, illustrated by Daisuke Moriyama) and Heaven's Feel (2015–ongoing in Young Ace, illustrated by Task Ohna). These print works expand on the Holy Grail War storyline through detailed artwork and additional character insights, with Tokyopop releasing an English edition of 11 volumes before discontinuation in 2011.[73]Fate/Zero, a prequelmanga illustrated by Shinjiro, was serialized in Kadokawa Shoten's Comp Ace from 2011 to 2013, spanning 14 volumes and adapting Gen Urobuchi's light novels with emphasis on the Fourth Holy Grail War's moral conflicts.[74]Dark Horse Comics licensed the English version, releasing volumes from 2016 onward. Serialization in magazines like Comp Ace and Monthly Comic Gene has been common for Type-Moon's print works, facilitating crossover appeal in the shōnen demographic. By 2025, Type-Moon manga series collectively exceed 100 volumes across adaptations.[75]The Fate/Grand Order franchise has spawned over 20 manga spin-offs since 2015, including Fate/Grand Order -mortalis:stella- by Shiramine (serialized in Ichijinsha's Monthly Comic Zero-Sum from 2017, 11 volumes) and Fate/Grand Order: Turas Réalta by Takeshi Kawabuchi (serialized in Kodansha's Bessatsu Shōnen Magazine from 2017, 7 volumes).[76] Other titles like Fate/Grand Order -Epic of Remnant- (2018–2024 in Monthly Comic Zero-Sum, 9 volumes) explore side stories from the mobile game's singularities, often blending action and lore expansion. Yen Press has facilitated international releases for several, such as Fate/Grand Order -turas réalta- volumes starting in 2020.[77]A 2021 manga adaptation of Melty Blood, illustrated by various artists under Type-Moon supervision, was serialized in Kadokawa's Comp Ace as Melty Blood: Type Lumina - Piece in Paradise, tying into the fighting game's storyline with 1 volume released.[78] Earlier Melty Blood manga by Takeru Kirishima ran from 2005 to 2011 in Comp Ace, comprising 9 volumes focused on Shiki Tohno's investigations.Other print adaptations include drama CDs, such as the 2005 Fate/stay night character song releases featuring voice actors in scripted scenarios expanding on character backstories, distributed by Geneon Entertainment.[79] Art books like the Fate/complete material series (2006–2012, five volumes by Type-Moon staff) compile concept art, character designs, and world-building details from Fate/stay night and spin-offs, with Udon Entertainment localizing volumes I and II in English from 2014 to 2017.[80] These supplementary prints enhance fan engagement without altering core narratives.