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Ubisoft Quebec

Ubisoft Quebec is a Canadian studio headquartered in , , and a subsidiary of the multinational company . Founded on June 27, 2005, it has grown to become the largest video game studio in , employing approximately 600 people as of 2023. The studio specializes in action-adventure and open-world games, with significant contributions to Ubisoft's flagship franchises, particularly the series. Since its inception, Ubisoft Quebec has focused on high-quality game development, leveraging a talented workforce to support major Ubisoft projects while leading select titles. Early involvement included support roles on games like Assassin's Creed IV: Black Flag (2013), but the studio quickly rose to prominence by co-developing core entries in the series starting with (2017). It took the lead on (2015) and (2018), the latter of which explored and was a critical and commercial success. Under Managing Director Nathalie Bouchard, who assumed the role in 2021, the studio has emphasized innovation and employee well-being, including flexible work policies and enhanced . Beyond Assassin's Creed, Ubisoft Quebec has developed or co-developed diverse titles, including Immortals Fenyx Rising (2020), a mythological action-adventure game, and Tom Clancy's Ghost Recon: Breakpoint (2019). The studio contributed to Assassin's Creed Valhalla (2020) and Assassin's Creed Mirage (2023), expanding the series' Viking-era and Baghdad settings, respectively. In 2025, it led the development of Assassin's Creed Shadows, set in feudal Japan and released on March 20, which became Canada's best-selling game of that month. To date, the studio has been credited on over 50 games, solidifying its role as a key pillar in Ubisoft's global production network.

History

Founding and early years

Ubisoft Quebec was formally established on June 27, 2005, in , , as a new development studio by Entertainment. The studio was co-founded by Nicolas Rioux, who served as its initial , and Andrée Cossette, who played a key role in and operations from the outset. Rioux, later advancing to Vice President of Technology for 's Canadian studios, and Cossette aimed to leverage Quebec's growing tech ecosystem to support 's global production needs. The founding was bolstered by incentives from the Quebec government, part of broader efforts to foster the in the province through and tax credits designed to attract talent and investment. These supports enabled to open the studio with a small initial team focused primarily on existing Ubisoft titles to new platforms and providing support for core franchises. Early projects included the PlayStation Portable version of : Vegas (2007), which adapted the for handheld play with simplified mechanics. The studio also handled Cranium Kabookii (, 2007), a collaboration with Cranium, Inc., emphasizing motion-based mini-games, and contributed to Surf's Up (2007) across platforms like , , and , tying into the animated film with surfing action. By 2010, the studio had grown from its modest beginnings to around 100 employees, reflecting steady expansion driven by these governmental programs and Ubisoft's investment strategy, which projected capacity for up to 200 staff to handle increasing workloads. This period marked the studio's entry into original content with titles like My Stop Smoking Coach (Nintendo DS, 2008), a health-focused application developed in partnership with Allen Carr's Easyway method to aid users in quitting smoking through interactive coaching and progress tracking. Such experiments in casual and edutainment genres demonstrated Ubisoft Quebec's versatility beyond support roles. These foundational efforts positioned the studio for deeper involvement in Ubisoft's major franchises in subsequent years.

Expansion and key milestones

Following its involvement in supporting high-profile projects like in 2012, where the studio contributed to key technical elements such as water simulation alongside other Ubisoft teams, Ubisoft Quebec began a phase of accelerated growth within the company's ecosystem. This support role marked the studio's entry into major franchise development, fueling expansion as it took on increasingly prominent contributions to Ubisoft's flagship series. By the early , the studio had grown its workforce to over 550 employees as of 2022, reflecting the demand for its expertise in large-scale game production. A pivotal milestone came in 2015 when Ubisoft Quebec assumed lead development responsibilities for Assassin's Creed Syndicate, transitioning from a support studio to a primary developer for a mainline entry in the series and solidifying its elevated status within Ubisoft. This shift highlighted the studio's maturation and capacity for handling complex, narrative-driven titles. In 2017, Ubisoft announced the creation of a satellite studio in Saguenay, set to open in 2018 and focusing on animation, art, and online technologies, as part of a broader expansion strategy. The Saguenay facility was backed by investments exceeding CAD 135 million by 2027, contributing to over CAD 100 million in direct Quebec operations during this period, aimed at enhancing regional capabilities. Amid industry challenges, Ubisoft Quebec adapted to the COVID-19 pandemic in 2020-2021 by shifting to remote work models, enabling continued collaboration across distributed teams on ongoing projects while prioritizing employee well-being through crisis management protocols. Between 2017 and 2022, Ubisoft made record investments in Quebec, including wage increases across Canadian studios in 2021 to retain key talent and over CAD 12 million in STEM education initiatives to build local pipelines, ensuring sustained growth and competitiveness in the face of talent shortages. These efforts underscored the studio's strategic importance to Ubisoft's North American operations. In 2025, the studio led development on Assassin's Creed Shadows, released on March 20 and set in feudal Japan, marking another major milestone in its contributions to flagship franchises.

Organization and leadership

Studio locations and facilities

Ubisoft Quebec's primary headquarters is located in at 585 Boulevard Charest East, Suite 200, in the Saint-Roch neighborhood. The studio, established in 2005, has expanded through phased developments, including a major relocation and upgrade in 2016 to a 54,000-square-foot facility designed to foster collaboration among design, programming, and teams. This multi-purpose campus currently houses approximately 500 employees as of 2025, supporting core development operations. The studio maintains a secondary location in Saguenay, opened in 2018 following its announcement in 2017, at 31 Rue Racine Ouest in . This site, situated about three hours north of , specializes in art, animation, and support, enabling close collaboration with the . It employs approximately 80 staff as of 2025, contributing to broader projects through targeted creative expertise. Key facilities at the Quebec City headquarters include collaborative workspaces optimized for game development, with features like open-plan areas and integrated setups for programming and workflows. The incorporates eco-friendly elements, such as energy-efficient lighting and practices overseen by LEED-certified professionals from Coarchitecture, promoting reduced environmental impact. In Saguenay, the studio supports pipelines with specialized tools for visual , leveraging regional talent for efficient production. Ubisoft Quebec integrates deeply with the province's tech ecosystem. These collaborations, bolstered by Quebec government subsidies for R&D and , create pipelines for skilled graduates in and technology, enhancing the studio's operational capacity.

Key personnel and management

Ubisoft Quebec was co-founded in 2005 by Nicolas Rioux and Andrée Cossette, who had previously worked in roles at . Rioux served as the studio's initial general manager, leading its early growth from 30 employees focused on support roles to a larger operation by the mid-2010s. Cossette, who began as associate managing director, was promoted to managing director in November 2019, overseeing key projects during a period of expansion. She transitioned out of the role in July 2020 after more than two decades with Ubisoft, citing a desire for new opportunities unrelated to broader company issues. Nathalie Bouchard was appointed managing director in January 2021, bringing over 20 years of experience in entertainment production, including roles as a producer and senior producer at Behaviour Interactive since 2002. Under her leadership, the studio has emphasized diversity initiatives, such as partnerships with programs like Love Me Gender to promote understanding and inclusion, and support for women's participation in STEM through scholarships and coding clubs targeting underrepresented groups. A notable hire was , who joined as creative director in December 2018 after 14 years at , where he led the series. He contributed to early development on projects including before departing in January 2020 to pursue independent work. The studio maintains an organizational structure centered on collaborative leadership, with department heads overseeing areas like art—such as teams responsible for visuals in the franchise—and a focus on cross-studio integration within Ubisoft's Quebec network of facilities in , Saguenay, and . This approach mobilizes to foster and adaptability across , , and creative teams.

Games and contributions

Early and support titles

Ubisoft Québec began its development efforts with full credits on handheld titles, starting with Tom Clancy's Rainbow Six: Critical Hour for PlayStation Portable in 2006, a tactical shooter that extended the franchise to mobile platforms with adapted gameplay mechanics for touch controls and shorter missions. The studio also led ports of licensed properties, such as Surf's Up in 2007, optimizing the surfing simulation for , , and while preserving the film's arcade-style racing and mini-games. These early projects showcased the team's ability to handle cross-platform adaptations, building technical expertise in resource-constrained environments. Expanding into original content, Ubisoft Québec developed the Battle of Giants series, beginning with Battle of Giants: Dinosaurs for in 2008, a turn-based game featuring customizable prehistoric creatures and strategic battles that emphasized collection and progression systems. The franchise continued with Battle of Giants: Dragons in 2009, Battle of Giants: Mutant Insects in 2010, and Combat of Giants: Dinosaurs 3D for in 2011, experimenting with fantasy themes and enhanced visuals to appeal to younger audiences on portable devices. Additionally, the studio created My Stop Smoking Coach in 2008 for , an educational health app based on Allen Carr's method, incorporating quizzes, progress tracking, and motivational tools to support users in quitting smoking. In support capacities, Ubisoft Québec contributed to handheld optimizations, notably porting to PlayStation Portable in 2007, where the team refined AI behaviors and level designs to fit the device's limitations while maintaining the core tactical shooting experience. By the early 2010s, the studio provided DLC development for major titles, including in 2012, which added three standalone missions exploring hidden historical elements and naval combat extensions. These ancillary efforts, spanning ports, DLC, and experimental genres, established the studio's versatility in non-core projects up to the mid-2010s.

Lead-developed major franchises

Ubisoft Quebec assumed a leading role in the development of major entries in the franchise starting in the mid-2010s, building on earlier support contributions to establish itself as a key studio for innovative open-world action-adventure titles. The studio led the development of , released in 2015, which is set in Victorian-era and introduces innovations such as the rope launcher for enhanced traversal and a gang warfare system for territorial control. This marked Quebec's first full leadership on a mainline title, developed in collaboration with other Ubisoft studios. Earlier involvement in the series, including co-development support on in 2014 alongside and Sofia, helped pave the way for these responsibilities. Quebec took full leadership on in 2018, expanding the series into deeper mechanics with player-driven choices that influence the narrative, romance options, and multiple endings in an setting. The game also features a skill tree system and dialogue wheels, emphasizing elements over linear storytelling. In 2020, the studio fully led , an open-world drawing from with a humorous tone through witty narration by gods like and , who comment on the player's actions. Originally announced as Gods & Monsters in 2019, it was renamed to better reflect its mythological focus and comedic style. Quebec provided co-lead support for in 2020, contributing to its Viking-era open world and settlement-building mechanics under Ubisoft Montreal's primary direction. The studio also developed the standalone DLC expansion in 2013, which follows pirate-turned-Assassin Adéwalé in a centered on combating the slave trade in the . More recently, Ubisoft Quebec led Shadows, released on March 20, 2025, and set in feudal , featuring dual protagonists Naoe, a stealth-focused shinobi Assassin, and , a warrior, with advanced mechanics including dynamic shadow hiding and an enhanced for tactical planning. The game integrates seasonal changes that affect gameplay, such as weather impacting visibility during sequences. The studio is currently contributing to , a multi-era platform announced in that serves as a hub for future Assassin's Creed content, developed in collaboration with to support ongoing RPG-style experiences across historical periods.

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