Fact-checked by Grok 2 weeks ago

Zero-sum game

A zero-sum game is a concept in representing a competitive situation between two or more players where the total gains and losses sum to zero, such that one player's benefits come exclusively at the expense of equivalent losses to the others, with no net creation or destruction of value. This framework models pure conflict, contrasting with non-zero-sum games where can generate mutual benefits. The term originated with mathematician , who introduced the formal analysis of zero-sum games in his 1928 paper "Zur Theorie der Gesellschaftsspiele," proving the for two-person zero-sum games. The states that in such games, there exists an optimal mixed strategy for each player, ensuring a game value v where the maximizing player can guarantee at least v and the minimizing player can guarantee at most v, resolving strategic through equilibrium. Von Neumann's work laid the foundation for modern game theory, later expanded in his 1944 book Theory of Games and Economic Behavior co-authored with , which applied these ideas to and under . Zero-sum games are exemplified by classic contests like chess or rock-paper-scissors, where outcomes are strictly win-lose, and simplified models of poker that abstract bluffing and betting as zero-sum interactions. Beyond recreation, they inform real-world applications in (e.g., certain models of ), military strategy (e.g., modeling deterrence during the ), and (e.g., certain trading competitions), though many practical situations deviate toward non-zero-sum dynamics due to potential for joint gains. Extensions to multi-player or imperfect-information settings continue to drive research in and .

Fundamentals

Definition

In game theory, a zero-sum game models situations involving multiple decision-makers, or , each selecting from a set of available actions, known as strategies, to maximize their own outcomes, referred to as payoffs, which are typically numerical values representing gains or losses. These elements—players, strategies, and payoffs—form the foundational components of game-theoretic analysis, assuming rational behavior where players aim to optimize their interests based on anticipated actions of others. A zero-sum game is formally defined as a strategic among where the total payoffs sum to zero, meaning the gains of one exactly equal the losses of the others, creating a strictly competitive environment with no net creation or destruction of value. In the standard two-player case, this is represented in normal form by a payoff A = (a_{ij}) \in \mathbb{R}^{m \times n}, where m and n denote the number of pure available to the row and column , respectively; here, a_{ij} is the payoff received by the row when selecting pure i and the column selecting pure j, while the column 's payoff is simultaneously -a_{ij}. may also employ mixed , which involve probabilistic distributions over their pure , allowing for randomized play to achieve expected payoffs in simultaneous-move scenarios. The concept of zero-sum games originated with John von Neumann's seminal 1928 paper, which analyzed such games in the context of poker and broader strategic interactions, laying the groundwork for modern game theory.

Key Properties

Zero-sum games represent a special case of constant-sum games, where the total payoff across all players sums to zero for every possible outcome. In general constant-sum games, the payoffs sum to a fixed constant C; to reduce such a game to zero-sum form without altering strategic incentives, subtract C/2 from each player's payoffs (for two players) or adjust proportionally for more players, ensuring the sum becomes zero while preserving the relative ordering of strategies. This transformation, given by u_i' = u_i - c_i where \sum c_i = C, maintains the game's equilibrium structure because adding constants to payoffs does not change optimal strategies or Nash equilibria. The adversarial nature of zero-sum games arises from the strict opposition of players' interests, where one player's gain directly equals another's loss, eliminating opportunities for mutual benefit or . Unlike non-zero-sum games, where joint strategies might increase total , zero-sum settings force players to minimize opponents' payoffs to maximize their own, framing interactions as pure conflicts with no Pareto improvements possible. This opposition ensures that rational play involves safeguarding against exploitation, often leading to defensive strategies. In payoff matrices for zero-sum games, a saddle point occurs at an entry a_{ij} that is the minimum value in its row (the worst outcome for the row player given column j) and the maximum value in its column (the best outcome for the column player given row i). This point represents a pure equilibrium, satisfying the condition that the row player's maximin value equals the column player's value: \max_i \min_j a_{ij} = \min_j \max_i a_{ij}. If a saddle point exists, both players can commit to the corresponding pure strategies without regret, as deviations worsen their expected payoff. The value of a zero-sum game, denoted v, is the expected payoff to the maximizing player (or negative to the minimizing player) when both play optimally, guaranteed by the for finite two-player games. This value bounds the payoff: no player can secure more than v against optimal opposition, nor less than v with security strategies. In matrix terms, v lies between the maximin and , coinciding at points or mixed strategy equilibria. In two-player symmetric zero-sum games, the payoff matrix is skew-symmetric (A = -A^T), meaning players share identical sets and payoffs are negated transposes, making optimal strategies interchangeable between players. Such implies that if a strategy profile (s, t) is optimal, so is (t, s), and the game's value is zero, as no player holds an inherent advantage. This structure simplifies analysis, often yielding uniform mixed strategies over symmetric supports.

Solving Methods

Two-Player Games

In two-player zero-sum games, the provides the foundational result for optimal play. Formulated by in 1928, the theorem states that for any finite two-player zero-sum game with payoff matrix A = (a_{ij}), where rows represent player I's pure strategies and columns player II's, there exists a value v such that \max_p \min_q p^T A q = \min_q \max_p p^T A q = v, with p and q denoting mixed strategies (probability distributions over pure strategies). This equality guarantees that player I can secure at least v against any response by player II, while player II can hold player I to at most v. Von Neumann's proof relies on applied to the space of mixed strategies, establishing the existence of an equilibrium point where the maximin and values coincide without constructing explicit strategies. The argument involves showing that the continuous function mapping strategy profiles to expected payoffs has a fixed point corresponding to the game's value. Mixed strategies are essential when pure strategies do not suffice, allowing players to randomize over their pure strategies to achieve the value v. A mixed strategy for player I is a p = (p_i) with \sum_i p_i = 1 and p_i \geq 0, and similarly q = (q_j) for player II; the expected payoff is then E[p, q] = \sum_i \sum_j p_i q_j a_{ij} = p^T A q. Optimal mixed strategies p^* and q^* satisfy p^{*T} A q^* = v, ensuring neither player can improve unilaterally. Pure strategy equilibria occur via saddle points, where a pair of pure strategies (i^*, j^*) satisfies a_{i^* j} \leq a_{i^* j^*} \leq a_{i j^*} for all i, j, making v = a_{i^* j^*}. Such points exist if the payoff matrix has a row maximum that is also a column minimum, but randomization is necessary in non-saddle-point games like matching pennies to prevent exploitation. Two-player zero-sum games can be solved by formulating the search for optimal mixed strategies as a linear program (LP). For player I (maximizer), the primal LP is to maximize v subject to \sum_i p_i a_{ij} \geq v for all j, \sum_i p_i = 1, and p_i \geq 0; the dual for player II minimizes v subject to \sum_j a_{ij} q_j \leq v for all i, \sum_j q_j = 1, and q_j \geq 0. By strong duality of LPs, the optimal values coincide at the game's value v, yielding optimal p^* and q^*. Finite two-player zero-sum games are solvable in polynomial time, as the LP formulation has size polynomial in the number of pure strategies, and LPs are solvable in polynomial time via interior-point methods.

Multi-Player Games

In multi-player zero-sum games, where the total payoff sums to zero across all participants, the extension of two-player solution concepts encounters significant challenges due to the increased strategic complexity and potential for non-cooperative dynamics among more than two agents. Unlike the two-player case, where von Neumann's minimax theorem guarantees a unique value and optimal strategies, multi-player settings lack such a universal equilibrium structure, often resulting in multiple Nash equilibria with varying payoff distributions or even cycles in best-response dynamics that prevent convergence to a stable outcome. A key illustration of this limitation arises in three-player zero-sum games, where the does not hold in general. Consider a polymatrix representation with A, B, and C, where interactions are pairwise: A plays a two-action game against B (heads or tails), and B plays against C similarly, with payoffs structured such that matching heads yields +1 for the row player and -1 for the column, while mismatching reverses this, and the overall game is zero-sum. The payoff tensor for this setup reveals non-unique Nash equilibria; for instance, one equilibrium assigns zero payoffs to all under mixed strategies (A plays heads, B mixes 50-50, C plays heads), while another yields payoffs of -1 for A, 0 for B, and +1 for C (A heads, B tails, C heads). This demonstrates indeterminate outcomes, as no single value exists that all can guarantee against joint deviations by others. To address payoff allocation in cooperative interpretations of multi-player zero-sum games, the provides a fair division based on each player's average marginal contribution to coalitions. Defined for a game (N, v) with player set N of size n and v (where v(N) = 0 in zero-sum games), the for player i is given by \phi_i(v) = \frac{1}{n!} \sum_{\pi \in \Pi} \left( v(P_i^\pi \cup \{i\}) - v(P_i^\pi) \right), where \Pi denotes all n! of N, and P_i^\pi is the set of players preceding i in permutation \pi. This axiomatic solution (satisfying , , , and null-player properties) ensures payoffs sum to zero and quantifies individual power, though it assumes transferable utility and may not align with non-cooperative equilibria. Coalition formation offers another approach to simplifying multi-player zero-sum games, where subsets of players band together to act as a single entity, effectively reducing the game to a two-"superplayer" zero-sum contest between the coalition S and its complement \bar{S}. The value v(S) of coalition S is then the minimax value of the induced two-player game with payoff \sum_{i \in S} u_i, where u_i are individual utilities. Stability requires that no subcoalition deviates profitably, often analyzed via the core—the set of imputations x satisfying \sum_{i \in T} x_i \geq v(T) for all T \subseteq S—but in essential zero-sum games (v(S) + v(\bar{S}) = 0 and v(S) > 0 for some S), the core is empty, indicating inherent instability and vulnerability to breakdowns. For computational resolution, multi-player zero-sum games are often represented in extensive form to capture sequential moves and information sets, enabling approximation algorithms. Fictitious play, where each player iteratively best-responds to the empirical of others' past actions, converges to equilibria in certain multi-player subclasses like zero-sum polymatrix games or "one-against-all" structures, though it may cycle in general cases. Counterfactual minimization (CFR), extended from two-player imperfect- settings, approximates equilibria by minimizing counterfactual regrets at information sets in multi-player extensive games, with variants like CFR providing scalable learning despite lacking convergence guarantees in non-two-player zero-sum contexts. The exact solution of general n-player zero-sum is computationally intractable, with determining the value or optimal strategies proven NP-hard even in restricted forms like extensive games with , as established in foundational results from the early building on observations dating to the . For n \geq 3, computing equilibria is PPAD-complete in normal-form representations, underscoring the shift from polynomial-time solvability in two players to exponential challenges in multi-player settings.

Examples and Applications

Classic Examples

One of the simplest and most illustrative zero-sum games is rock-paper-scissors, a symmetric two-player game where each player simultaneously chooses one of three actions: , , or . The payoff structure is such that beats (+1 for the player, -1 for the player), beats (+1, -1), and beats (+1, -1), with ties resulting in 0 for both. This can be represented by the following payoff matrix for Player 1 (Player 2's payoffs are the negative):
Player 1 \ Player 2RockPaperScissors
Rock0-1+1
Paper+10-1
Scissors-1+10
There is no pure strategy Nash equilibrium, as any pure choice can be exploited by the opponent's best response. The unique mixed strategy equilibrium requires each player to randomize equally with probability 1/3 over the three actions, yielding an expected value of 0 for both players. For instance, if Player 1 plays the mixed strategy (1/3, 1/3, 1/3) against Player 2's pure rock, the expected payoff is (1/3)(0) + (1/3)(-1) + (1/3)(+1) = 0, and similarly for other pure strategies, ensuring no incentive to deviate. Another foundational example is , a 2x2 zero-sum game where two players each show a (heads or tails) simultaneously; Player 1 wins (+1, -1) if they match, and Player 2 wins (+1 for Player 2, -1 for Player 1) if they mismatch. The payoff matrix for Player 1 is:
Player 1 \ Player 2HeadsTails
Heads+1-1
Tails-1+1
No pure equilibrium exists, as each is dominated by the opponent's counter. The optimal mixed equilibrium is for both players to choose heads or tails with equal probability 1/2, resulting in an of 0. This ensures that, for example, if Player 1 plays heads with probability 1/2 against Player 2's pure heads, the expected payoff is (1/2)(+1) + (1/2)(-1) = 0, preventing . Chess serves as a classic zero-sum game, modeled with payoffs of +1 for a win, -1 for a loss, and 0 for a draw from the perspective of one player (opponent's payoffs negated). This structure assumes perfect opposition, where one player's success directly diminishes the other's, and the total payoff sums to zero in all outcomes, including draws. A historical example is John von Neumann's poker model, a simplified two-person zero-sum game analyzing bluffing in a betting scenario with continuous hand values drawn uniformly from [0,1]. Player I bets or checks based on hand strength, and Player II calls or folds; optimal strategies involve bluffing with low hands (e.g., probability proportional to hand value) to balance deception and value betting, yielding a game value determined by mixed strategies that prevent exploitation. This model introduced key concepts like in incomplete games.

Real-World Applications

In financial markets, derivatives trading, such as options contracts, exemplifies a zero-sum game where one party's gain directly corresponds to another's loss, excluding transaction costs that render it negative-sum overall. For instance, in a , the buyer's profit from a rising underlying asset price equals the seller's loss, creating a fixed total payoff of zero between counterparties. (HFT), which dominates derivatives markets, amplifies this dynamic; in the 2020s, HFT accounted for over 50% of U.S. trading volume, including significant portions in options and futures, enabling rapid execution but reinforcing the zero-sum competition for infinitesimal price edges. In , arms races during the , particularly U.S.-Soviet missile deployments, operated as zero-sum games, where one superpower's enhancement of security through increased intercontinental ballistic missiles directly diminished the other's perceived safety. From the late 1950s onward, mutual escalations in missile stockpiles—such as the U.S. Minuteman program and Soviet SS-series—created a strategic balance where gains in deterrence for one side equated to vulnerabilities for the other, perpetuating a cycle of retaliation without net expansion in global security. Similarly, trade negotiations, like the U.S.- trade war initiated in 2018, have been framed as zero-sum, with tariffs on billions in goods—such as China's 25% levy on U.S. automobiles—resulting in direct economic losses for exporters mirroring gains for protected domestic industries, though broader welfare effects remain debated. Sports like embody zero-sum games, where one competitor's victory inherently means the opponent's defeat, with the total outcome summing to zero in terms of wins. In a professional bout, the referee's decision or awards the full points or title to one fighter, leaving the other with none, as seen in high-stakes matches where strategic positioning directly transfers . Sealed-bid auctions, including the Vickrey (second-price) format, parallel this among bidders, as the highest bidder wins the item but pays the second-highest bid, creating a zero-sum allocation of the asset where losers receive nothing; this mechanism achieves to open English auctions under independent private values, ensuring truthful bidding as a dominant . In the of low-cost airlines, saturated markets transform into a zero-sum contest for , where one carrier's gains come at the direct expense of rivals amid limited route capacity and price sensitivity. The 2023 aviation sector saw low-cost carriers like and serve over 320 million intra- passengers, up 21% from 2022, but intense rivalry in overlapping hubs led to net effects that were mixed, with benefits from lower fares offset by reduced profitability and potential declines in oversupplied regions. analyses highlight how this , driven by post-pandemic , results in zero-sum dynamics for route dominance, prompting hybridization strategies blending low-cost models with legacy features to sustain viability. In and , generative adversarial networks (GANs) apply zero-sum game principles through adversarial training between a and discriminator, introduced in 2014 as a framework where the generator's success in fooling the discriminator equals the latter's failure to distinguish synthetic from real data. Post-2014 developments have leveraged this zero-sum dynamic—modeled as maximizing E[log D(x)] + E[log(1 - D(G(z)))] for the discriminator while minimizing it for the —to advance applications like image and robotic policy learning, achieving when the generator recovers the true data distribution.

Extensions

Reductions from Non-Zero-Sum Games

One common technique for analyzing non-zero-sum games involves introducing an artificial opponent, also known as a fictitious or dummy , to transform the game into a zero-sum form. In this reduction, an additional passive is added whose payoff exactly offsets the of the original ' payoffs, ensuring the total payoff across all is zero for every outcome. For constant-sum games, where the original payoffs to a fixed constant c regardless of actions, the dummy receives a payoff of -c, making the extended game zero-sum while preserving the strategic incentives of the original . This method allows modeling general-sum games as zero-sum but does not simplify the solution process, as multi-player zero-sum games lack the straightforward solutions available in two-player cases. For general non-zero-sum games, where the sum of payoffs may vary across outcomes, the dummy player's payoff is defined as the negative of the total payoffs to the original n players, i.e., u_{n+1} = -\sum_{i=1}^n u_i. The dummy player has the same strategy set as the original game but acts passively, mirroring the joint actions of the others without influencing their payoffs. While this creates a zero-sum game, the equilibria in the extended game do not directly correspond to Nash equilibria in the original, and solving for them remains computationally challenging. (Note: The concept traces to and Morgenstern's foundational work.) An alternative approach uses penalty methods to enforce zero-sum structure without adding players, by adjusting the original utilities through side payments or taxes that redistribute payoffs. Specifically, for an n-player game with utilities u_i, the transformed utilities are u_i' = u_i - \frac{1}{n} \sum_{j=1}^n u_j, ensuring \sum_{i=1}^n u_i' = 0 for all outcomes. This , rooted in a of total , preserves the ordinal preferences and relative incentives of , as the adjustment term is an affine shift that does not alter best-response correspondences. In constant- cases, where \sum u_j = c, this simplifies to u_i' = u_i - \frac{c}{n}, directly equivalent to the dummy player up to scaling. Despite these transformations, reductions have limitations, particularly in infinite spaces or games with asymmetric information. In infinite games, such as continuous-action settings, the dummy or penalty adjustment may not yield compact strategy sets, preventing the application of fixed-point theorems like Brouwer's for existence. Asymmetric information structures, like Bayesian games, are not preserved, as the dummy introduces assumptions that alter signaling or belief updates in the original model. Additionally, in or dynamic games, the can fail to capture epsilon-equilibria, leading to non-convergence or multiple spurious solutions not reflective of the original Nash profiles. Moreover, computationally, solving the extended multi-player zero-sum game is as difficult as finding Nash equilibria in the original, with both problems being PPAD-complete. These concepts find applications in for zero-sum interactions. Replicator dynamics in reduced models of zero-sum games exhibit conserved quantities, such as constant average fitness, allowing analytical solutions for long-run behavior that are intractable in more general cases. For instance, in population models of competing strategies, the zero-sum framework facilitates studying evolutionary stability by leveraging Hamiltonian structures and periodic orbits, reducing for simulating multi-population equilibria.

Non-Linear Utilities

In zero-sum games, risk attitudes are incorporated by modeling players' preferences over outcomes using von Neumann-Morgenstern (VNM) expected utility functions, which are non-linear transformations of monetary gains or losses. A concave utility function, such as u(x) = \log(x) for x > 0, captures risk aversion by satisfying u(\alpha x + (1-\alpha) y) \geq \alpha u(x) + (1-\alpha) u(y) for $0 < \alpha < 1, implying that the utility of a sure gain is at least the expected utility of a risky lottery with the same mean, thus altering effective payoffs from the linear zero-sum transfer where one player's gain equals the other's loss. Convex utilities, conversely, model risk-seeking behavior, while linear utilities assume risk neutrality. A representative example of non-linear payoffs involves adapting coordination games like the Battle of the Sexes to incorporate logarithmic utilities, demonstrating shifts in equilibria due to . In the standard linear version, payoffs favor coordination with differing preferences (e.g., payoffs of 2 and 1 for joint choices, 0 otherwise), yielding mixed-strategy equilibria where each player randomizes to balance the opponent's incentives. With constant relative risk aversion via u(x) = \log(x+1) (to handle zero payoffs), risk-averse players overweight certain low payoffs relative to risky high ones, stabilizing pure-strategy equilibria (e.g., favoring the higher-payoff coordination) and reducing randomization probabilities compared to the linear case. This illustrates how non-linearity amplifies aversion to mismatch risks, potentially resolving coordination conflicts more decisively. Solution methods adapt the standard minimax approach to maximize expected utility under mixed strategies, preserving the zero-sum structure in outcome space while accounting for non-linearity via VNM lotteries. The minimax value becomes the maximin of expected utilities over strategy distributions, solvable via linear programming if action sets are finite, as mixed strategies linearize the expectation. Stochastic dominance conditions further refine solutions: a strategy dominating another in expected utility (first- or second-order) ensures preference under risk aversion, avoiding dominated options without full computation. Theoretical extensions of the to non-linear utilities rely on and quasi-concavity assumptions for in two-player zero-sum settings. Under continuous spaces and concave-convex payoff functions (where each player's expected is concave in their actions and convex in the opponent's), Sion's theorem guarantees a minimax value via fixed-point arguments, generalizing von Neumann's linear case. and Debreu's 1950s work on abstract economies provides foundational tools, using Kakutani's for quasi-concave utilities to prove saddle-point in non-linear programs equivalent to zero-sum games, ensuring stability without full convexity. These results hold for continuous functions, enabling even when utilities deviate from linearity, as in concave games studied by and Hurwicz via gradient-based saddle-point searches. In , non-linear utilities appear in option under zero-sum hedging scenarios, where a hedger's offsets a counterparty's . The Black-Scholes model assumes risk-neutral linear , but with risk-averse exponential u(w) = -\exp(-\gamma w) (constant absolute risk aversion), utility indifference adjusts the premium to equate expected utility with and without the option, yielding nonlinear PDEs that modify terms for hedging imperfections. For instance, in , the indifference seller's price exceeds the Black-Scholes value by a risk-loading factor proportional to \gamma, reflecting aversion to unhedgeable basis in the zero-sum buyer-seller contract.

Misconceptions and Broader Implications

Common Misunderstandings

A common misunderstanding is that all forms of constitute zero-sum games, implying that one party's inherently deprives another of resources without any creation of value. In reality, many competitive interactions, such as voluntary trade, generate mutual benefits by expanding the total available resources, as exemplified by where both parties gain from and , like a trading for a manufacturer's tools. Another frequent error involves assuming zero-sum games preclude draws or ties, portraying them solely as win-lose scenarios. However, zero-sum structures allow for outcomes where payoffs sum to zero without a clear winner, such as stalemates in chess scored as half-points for each player (0.5, 0.5, normalized to sum to 1 but equivalent to zero-sum), or neutral equilibria where both receive zero payoff. Zero-sum games are often misapplied to dynamic, sequential settings by treating them as static payoff matrices, overlooking the need for subgame perfection to resolve backward induction in extensive-form representations. In sequential zero-sum games with perfect information, Nash equilibria coincide with subgame-perfect equilibria, ensuring credible strategies at every decision node, unlike non-zero-sum cases where refinement is necessary to eliminate non-credible threats. Confusion also arises regarding finite versus infinite horizons in repeated zero-sum games, where some erroneously apply folk theorems to suggest sustainable cooperation beyond single-stage play. Strictly zero-sum repeated games forbid such cooperation, as the fixed total payoff prevents equilibria where players jointly deviate for mutual gain; optimal strategies revert to independent single-stage minimax play each period, unlike non-zero-sum settings where folk theorems enable a range of cooperative outcomes via punishment strategies. Outdated views sometimes portray economic applications like the as purely zero-sum contests between platforms and workers, but research reveals hybrid dynamics incorporating non-zero-sum elements, such as platform algorithms fostering worker-platform value creation through matching efficiencies, though competitive bidding can introduce zero-sum wage pressures.

Zero-Sum Thinking

Zero-sum thinking refers to a cognitive where individuals perceive social interactions, , or outcomes as inherently competitive, such that one party's gains directly correspond to another's losses, often leading to escalated conflicts in s and disputes. This manifests as a to recognize mutual benefits in exchanges, prompting parties to deny win-win possibilities and instead prioritize defensive or aggressive strategies. For instance, studies from the demonstrate how this mindset contributes to negotiation s by fostering suspicion and reducing , thereby hindering agreements that could create value for all involved. On a societal level, zero-sum thinking permeates political and economic discourse, framing issues like as battles over scarce resources where immigrants' gains supposedly diminish opportunities for natives. In , this perspective correlates with policies and support for redistribution, exacerbating partisan divides as seen in U.S. debates. Economically, it underpins protectionist stances against , viewing imports as threats to domestic jobs rather than opportunities for mutual growth; analyses as of early 2025 highlight how such thinking fuels tariffs and , despite evidence of trade's overall benefits. While predominantly detrimental, has rare positive applications in genuinely adversarial contexts, such as litigation, where the legal system's structure inherently pits parties against each other in a win-lose framework. Here, adopting this mindset can sharpen focus on protecting one's interests and strategically countering opponents, aligning with the adversarial nature of proceedings without encouraging unnecessary escalation. To mitigate , educational interventions drawing from emphasize recognizing positive-sum opportunities through nudges and reframing, helping individuals overcome biases toward cooperation. Cultural variations in reveal higher prevalence in collectivist societies, where interdependent social norms amplify perceptions of resource competition within groups. A seminal study across 37 nations found that belief in zero-sum games correlates with collectivism, contrasting with more individualistic cultures that may emphasize abundance and mutual benefit.

References

  1. [1]
    Zero-Sum Games - Stanford Computer Science
    A zero-sum game is one where no wealth is created or destroyed; what one player wins, the other loses. Examples include chess and tic-tac-toe.
  2. [2]
    [PDF] Linear Programming Notes IX: Two-Person Zero-Sum Game Theory
    You can probably figure out what a two-player game is. Zero-sum games refer to games of pure conflict. The payoff of one player is the negative of the payoff of ...
  3. [3]
    (PDF) John von Neumann's Contribution to Modern Game Theory
    Aug 9, 2025 · The paper gives a brief account of von Neumann's contribution to the foundation of game theory: definition of abstract games, the minimax theorem for two- ...<|control11|><|separator|>
  4. [4]
    [PDF] Zero Sum Games and the MinMax Theorem - UPenn CIS
    Definition 1 A two player zero sum game is any two player game such that for every a ∈ A1 × A2, u1(a) = −u2(a).(i.e. at every action profile, the utilities sum ...
  5. [5]
    Von Neumann and the Development of Game Theory
    He used his methods to model the Cold War interaction between the U.S. and the USSR, viewing them as two players in a zero-sum game. From the very beginning ...
  6. [6]
    [PDF] Zero-sum Polymatrix Games: A Generalization of Minmax
    Zero-sum polymatrix games can model common situations in which nodes in a network interact. pairwise and make decisions (for example, adopt one of many ...<|control11|><|separator|>
  7. [7]
    [PDF] 1 Introduction 2 Zero-Sum Games - UCSB ECE
    If we associate a payoff of 1 to Win,. 0 to Tie, and −1 to Loss, we have a zero-sum game with the payoff matrix. R. P. S. R. 0. −1 1,. P. 1. 0. −1. S −1. 1. 0.
  8. [8]
    [PDF] Contents 1 2-Player Zero-Sum Game - Chandra Chekuri
    Let A = {A}m×n be the payoff matrix of row player. From the definition of zero-sum game, we have −A is the payoff matrix of column player. Let X = {row vector x ...
  9. [9]
    [PDF] Game Theory, Alive - Washington
    1.2 Definitions. A two-person zero-sum game can be represented by an m×n payoff matrix A = (aij), whose rows are indexed by the m possible actions of player I, ...
  10. [10]
    [PDF] Lecture 22 (11/10/2017): 0-sum game and Nash-equilibrium 22.1 ...
    A 2-player zero-sum(matrix) game is defined by a matrix M ∈ Rm×n, called the payoff matrix. There are two players with opposing interests: the row layer ...
  11. [11]
    Zur Theorie der Gesellschaftsspiele | Mathematische Annalen
    Zur Theorie der Gesellschaftsspiele. Published: December 1928. Volume 100, pages 295–320, (1928); Cite this article. Download PDF · Mathematische Annalen Aims ...
  12. [12]
    None
    ### Summary of Zero-Sum and Constant-Sum Games
  13. [13]
    Zero sum game, constant sum game - Economics Stack Exchange
    Feb 16, 2017 · The short answer is that adding constants values, even ones that differ across players, will not change the set of Nash equilibria.Missing: invariance | Show results with:invariance
  14. [14]
    [PDF] Mathematical Theory of Zero-Sum Two-Person Games with ... - RAND
    Parlor games are examples of zero-sum games. If the sum of the payments is not zero, the game is referred to as a non-zero-sum game. Games can also be ...
  15. [15]
    [PDF] Lecture 13 — March 4 13.1 Overview of game theory
    For some zero-sum games, it is possible that V = V = V . In this case, we say that the game has a saddle point. The structure of the loss matrix with a saddle ...
  16. [16]
    [PDF] Game Theory
    By convention, for a zero-sum game, we only write down the payoff matrix for the row player, i.e.. Even. 1 finger 2 fingers. 1 finger. −1. 1. Odd. 2 fingers. 1.
  17. [17]
    [PDF] The Distribution of Optimal Strategies in Symmetric Zero-sum Games
    A zero-sum game is symmetric if the corresponding payoff matrix is skew-symmetric. Thus, both players have the same set of actions and every maximin strategy of ...
  18. [18]
    Theory of Games and Economic Behavior: 60th Anniversary ... - jstor
    Theory of Games and Economic Behavior: 60th Anniversary Commemorative Edition. John von Neumann. Oskar Morgenstern. With an introduction by Harold W. Kuhn.
  19. [19]
    [PDF] A Multiplayer Generalization of the MinMax Theorem
    The game is zero-sum if, for all strategy profiles, the payoffs of all players add up to zero. This is the class of games we are considering; we present a ...<|separator|>
  20. [20]
    [PDF] GAME THEORY
    The structure given to the game by coalition formation ... 2-person zero-sum game obtained when the coalition S acts as one player and the complementary coalition ...
  21. [21]
    Fictitious play in 'one-against-all' multi-player games
    We show that every fictitious play process approaches the set of equilibria in compound games for which all subgames are either zero-sum games, potential games ...
  22. [22]
    [PDF] Regret Minimization in Multiplayer Extensive Games - IJCAI
    Our goals are to apply regret minimization to the problem of playing multiple games simultaneously, and aug- ment CFR to achieve effective on-line opponent.
  23. [23]
    [PDF] The Complexity of Two-Person Zero-Sum Games in Extensive Form
    This paper investigates the complexity of nding max-min strategies for nite two-person zero-sum games in the extensive form. The problem of determining.
  24. [24]
    [PDF] The Complexity of Computing a Nash Equilibrium
    By studying the complexity of the problem of computing a mixed Nash equilibrium in a game, we provide evidence that there are games in which convergence to such.
  25. [25]
    [PDF] Evidence from a Million Rock-Paper-Scissors Games
    May 14, 2014 · Rock beats scissors; scissors beats paper; paper beats rock. If they both play the same, it is a tie. The payoff matrix is in Figure 2. 2 ...
  26. [26]
    [PDF] Matrix Games - Brown Computer Science
    Apr 18, 2024 · Rock, Paper, Scissors Zero Sum Formulation. • In zero sum games, one player's loss is other's gain. • Payoff matrix: • Minimax solution ...
  27. [27]
    [PDF] Matrix Games (Two Player Zerosum Games) - Game Theory lab
    1 Examples of Matrix Games. Example 1: Matching Pennies. Consider the standard matching pennies game, whose payoff matrix is given by the following payoff.Missing: source | Show results with:source
  28. [28]
    [PDF] Testing Randomness by Matching Pennies - arXiv
    Feb 2, 2018 · 1.1 Game of Matching Pennies. The payoff matrix for Matching Pennies is displayed on Table 1. For the con- venience of using the bitstring ...
  29. [29]
  30. [30]
    [PDF] ON THE THEORY OF GAMES OF STRATEGY - John von Neumann
    The case n = 0 is meaningless, and so is the case n = 1 (since. En = 0); neither involves an actual game of strategy. So we shall now investigate the case n ...
  31. [31]
    [PDF] Risk, Speculation, and OTC Derivatives
    Despite the fact that two speculators who trade with each other each expect to reap trading profits, pure speculation of this sort is at best a zero-sum game.
  32. [32]
    Assessing the Impact of High-Frequency Trading on Market ...
    Sep 17, 2024 · HFT has become a dominant component of modern financial markets, now accounting for over 50% of trading volume in the US which gives it major ...Missing: 2020s | Show results with:2020s
  33. [33]
  34. [34]
    [PDF] THE CUBAN MISSILE CRISIS AND ITS EFFECT ON THE COURSE ...
    defense amounted to “a zero-sum game in which Moscow gained the security lost by others”.44. However, when Gorbachev came to power in March of 1985, he ...<|separator|>
  35. [35]
    U.S.-China trade war: A zero-sum game | Cornell SC Johnson
    Jun 22, 2019 · For example, last April China increased tariffs on U.S.-made automobile imports by 25 percent. Vehicle sales in China fell in 2018 for the first ...
  36. [36]
    What Is a Zero-Sum Game? | The Motley Fool
    Nov 7, 2024 · Some common examples of zero-sum games are chess and poker. In those games, one can't win without another losing, and the gains of one party ...
  37. [37]
    Low Cost Airlines Market Size, Share & Growth By 2033
    Oct 20, 2025 · Europe remained the most matured low cost market with over 320 million passengers served in 2023. Ryanair and EasyJet dominated, with more than ...
  38. [38]
    [PDF] eurocontrol-european-aviation-overview-20240118-2023-review.pdf
    Jan 18, 2024 · Intra-European traffic 8% up on 2022. • Europe-Rest of the world 18% up. • Low-cost carrier flights 21% up. • Mainline carrier flights 10% up.
  39. [39]
    [PDF] Insights from low-cost and legacy carriers in Europe
    Mar 26, 2023 · Over the last decade, low-cost and legacy carriers have evolved their respective business models, leading to business model “hybridization”.
  40. [40]
    [1406.2661] Generative Adversarial Networks - arXiv
    Jun 10, 2014 · We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models.
  41. [41]
    Zero-sum game - Wikipedia
    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entitiesZero-sum thinking · Minimax theorem · Fair cake-cutting
  42. [42]
    Conservation Law of Utility and Equilibria in Non-Zero Sum Games
    Oct 12, 2010 · Title:Conservation Law of Utility and Equilibria in Non-Zero Sum Games ; Subjects: Computer Science and Game Theory (cs.GT); Artificial ...
  43. [43]
    [PDF] The challenge of non-zero-sum stochastic games
    Aug 17, 2015 · We present the problems associated with ǫ-equilibria in non-zero-sum stochastic games, from both the perspec- tives of proving existence and ...
  44. [44]
    [PDF] Evolutionary Game Theory Squared: Evolving Agents in ...
    To begin, we develop a novel reduction that takes as input time-evolving games and reduces them to a game-theoretic graph that gen- eralizes both graphical zero ...
  45. [45]
    [PDF] Mixed strategies and preference for randomization in games with ...
    Aug 3, 2021 · Payoffs are in British Pounds. agents have a constant relative risk aversion utility function over monetary outcomes such that, with an ...
  46. [46]
    Utility Indifference Option Pricing Model with a Non-Constant Risk ...
    The most well known model for pricing financial options is called the Black-Scholes (BS) model and, although still largely used, it has multiple shortfalls like ...
  47. [47]
    Is Trade a Zero-Sum Game? The Answer Lies in Chocolate
    Jan 30, 2019 · A zero-sum game is one in which the existence of a winner must mean there is also a loser. Think football or basketball.
  48. [48]
    The Myth of the Zero Sum Game - Institute for Faith, Work & Economics
    Feb 6, 2013 · It portrays the system as dog-eat-dog competition. Winners always create losers. This view represents the Zero Sum Game Myth, the third myth in ...
  49. [49]
    Is chess a zero sum game?
    May 7, 2020 · Chess is not intrinsically a zero-sum game. If your payoff system is 1 point for win, 0.5 points for draw, 0 points for loss, it's a zero-sum game.
  50. [50]
    [PDF] Chapter 5: extensive form games
    Dec 30, 2009 · Definition 1 A subgame perfect equilibrium for the extensive form ... Prove that for a zero-sum game any Nash equilibrium is subgame perfect.
  51. [51]
    [PDF] Zero-Sum Games Game Theory 2025 - Homepages of UvA/FNWI staff
    Theorem 5 (Robinson, 1951) For any zero-sum game and initial action profile, fictitious play will converge to a Nash equilibrium. We know that if FP converges, ...
  52. [52]
    Win-win denial: The psychological underpinnings of zero-sum thinking
    We show that people often deny the mutually beneficial nature of exchange, instead espousing the belief that one or both parties fail to benefit from the ...Missing: cognitive bias 2010s negotiation<|control11|><|separator|>
  53. [53]
    "A Genesis of Conflict: The Zero-Sum Mindset" by Jonathan R. Cohen
    This concept, known as the “zero-sum mindset,” can lead to undesirable results, both because it can make disputes harder to resolve and because people holding ...Missing: litigation | Show results with:litigation<|separator|>
  54. [54]
    The politics of zero-sum thinking: The relationship between political ...
    Dec 18, 2019 · These zero-sum assumptions often pervade political debates, ranging from gender and race relations to immigration. For example, many white ...
  55. [55]
    Zero-sum thinking and political divides | CEPR
    Nov 15, 2023 · A zero-sum mindset is associated with more support for redistribution, greater endorsement of affirmative action, and less support for immigration.
  56. [56]
    [PDF] Exclusionary Preferences and Economic Nationalism
    Support for protectionism and nationalist economic policies often have significant support. This is true even in settings where these trade policies materially ...
  57. [57]
    [PDF] Lawyers, Truth and the Zero-Sum Game - NDLScholarship
    Apr 1, 1972 · A zero-sum situation exists when there is a fixed amount of a desired good or value, so that any increase in one actor's position with respect ...Missing: mindset | Show results with:mindset
  58. [58]
    [PDF] Richard H. Thaler - Prize Lecture in Economic Sciences 2017
    The conclusion that people make predictable errors was profoundly important to the development of behavioral economics. Many economists were happy to grant that ...
  59. [59]
    Belief in a Zero-Sum Game as a Social Axiom: A 37-Nation Study
    We found that persons or nations who believe in a zero-sum game engage in win-lose social exchanges over limited resources.<|separator|>