Fact-checked by Grok 2 weeks ago

Ace Combat 2

Ace Combat 2 is a 1997 combat flight simulation video game developed and published by Namco for the PlayStation console. As the sequel to the 1995 title Air Combat, it introduces players to the role of an elite pilot in the Scarface Squadron, part of the Usean Allied Forces, tasked with countering a massive rebel uprising that has destabilized the fictional Usean continent through a coordinated coup d'état. The game's storyline unfolds across 30 branching missions, where players pilot one of 25 real-world fighter jets, including models like the F-15 Eagle and MiG-29, to complete objectives such as air-to-air dogfights, ground strikes, and base defenses amid escalating rebel threats. emphasizes arcade-style accessibility over hardcore simulation, featuring intuitive controls, dynamic weather effects, and upgradeable aircraft parts earned through mission performance, while incorporating radio communications for immersion and strategic depth. Released first in on May 30, 1997, followed by on July 31, 1997, Ace Combat 2 received acclaim for its improved graphics, expansive 3D environments, and replayability via multiple difficulty levels and unlockable secret planes, establishing key series conventions like narrative-driven campaigns and ace pilot hunts.

Gameplay

Core Mechanics

Ace Combat 2 employs an arcade-style flight model that simplifies realistic physics to emphasize accessible, fast-paced aerial combat over simulation accuracy. Players navigate in full space, executing maneuvers such as rolls, loops, and sharp turns using either or control configurations, with the former limiting advanced inputs like yaw for beginners while the latter enables precise handling via analog controls. This model prioritizes fluid dogfighting, where aircraft respond dynamically to adjustments and inputs, allowing evasion of incoming missiles through high-G turns without overly punitive mechanics. The combat system centers on a missile-locking mechanism, requiring players to align their targeting within approximately 1,000 units of enemies before firing guided missiles, supplemented by a for close-range engagements. Optimal tactics involve positioning behind foes during mid-turns at comparable altitudes to maximize hit probability and conserve , as frontal or high-altitude shots often result in misses. Aircraft selection influences combat effectiveness, with each model rated for attributes like air-to-air prowess and maneuverability, enabling strategic choices for mission types—though detailed unlocks occur post-mission. A key feature is the wingman command system, introduced from the fourth onward, where players direct AI-controlled allies—such as pilots Slash in an F-16 or in a KF-C7—to perform specific roles. Commands, issued via the , include "cover my tail" for defensive support, "engage enemy " for air superiority, "secure over target" for area denial, or "attack enemy ground units" for strike assistance, enhancing tactical depth without micromanagement. cost credits to deploy and can be customized by plane type, adding replayability through allied coordination. Fuel management introduces a resource constraint, with an on-screen gauge depleting steadily during missions and accelerating if players idle or overextend. To prevent mission failure from exhaustion, pilots must locate and approach aerial tankers, such as the KC-777, for mid-air refueling by flying into their boom range, a mechanic that encourages efficient routing and time-sensitive play. The game introduces enemy aces as elite, high-difficulty adversaries piloting uniquely colored , appearing sporadically across missions to challenge players with superior agility and aggression. Defeating these aces yields collectible components that contribute to unlocks, such as access to special planes or modes, incentivizing thorough exploration and multiple playthroughs to encounter all variants. There are 16 such aces that can be encountered across multiple playthroughs due to the branching campaign structure. Difficulty modes—Easy, Normal, and Expert—scale enemy AI aggression, ammo availability, and objective complexity, with higher settings increasing ace appearances and tightening fuel tolerances for a steeper challenge. Novice and Expert control schemes further modulate accessibility, where Expert mode heightens precision demands for evasive maneuvers amid intensified foes.

Missions and Progression

Ace Combat 2 features a branching campaign comprising over 30 missions, beginning with 17 common missions before splitting into two paths ( and depending on player performance), each presenting distinct objectives such as achieving air superiority through enemy interceptions, conducting bombing runs on ground targets, and performing escort duties to protect allied assets. Missions progress sequentially without branching paths in the main storyline until the split, though hidden stages can be unlocked via specific performance criteria, adding optional challenges like timed infiltrations or special pursuits. The campaign begins with 17 sequential missions shared by both paths, after which it branches into either or depending on player performance, leading to different final missions and endings. Players must complete primary goals to advance, with failure resulting in mission restarts, emphasizing strategic target prioritization amid waves of enemy aircraft and defenses. Player progression revolves around earning in-game credits based on mission performance, including enemy kills, objective completion efficiency, and bonus multipliers for minimal damage taken. These credits allow players to purchase from a roster of 24 aircraft, ranging from early jets like the F-4 Phantom II to advanced models such as the F-22 Raptor, with each plane characterized by stats for speed (PWR), maneuverability (MBL), stability (STB), and armament effectiveness in air-to-air (A2A) and air-to-ground (A2G) roles. While no direct upgrades exist for individual aircraft, acquiring higher-tier planes enhances capabilities, enabling better handling of escalating mission difficulties; for instance, initial missions favor basic interceptors, while later ones demand versatile fighters with strong ground attack ratings. The collection system introduces replayability by rewarding the defeat of named enemy —elite pilots marked as "DANGER!" or "Z.O.E." rivals—scattered across missions, which unlocks new , special paint schemes, and medals such as or Silver for feats like destroying multiple or achieving perfect scores. Collecting all 16 medals across playthroughs grants access to an viewer in the options menu. Completing the unlocks Extra Mode, a harder difficulty variant with remixed mission layouts, increased enemy aggression, and an expanded roster including prototypes like the XFA-27, encouraging multiple runs to master the hunts. The game's replayability extends to its multiple endings, determined by overall performance and fulfillment of hidden objectives; for example, the Normal ending occurs with standard completion, a Bad ending results from failing critical tasks like destroying specific threats, and a Bonus ending requires excelling in late-mission challenges such as eliminating key aces. This system ties progression to exploration of optional elements, like using commands briefly for tactical support during engagements.

Plot and Setting

Strangereal Universe

Strangereal serves as the primary setting for the Ace Combat series, depicting an alternate characterized by altered geography, distinct nation-states, and divergent historical events from the real world. Unlike , Strangereal features unique continents such as Usea, Osea, and Verusa, with no direct equivalents to real-world superpowers dominating affairs. This allows for self-contained narratives across the , where geopolitical tensions drive aerial conflicts without mirroring contemporary . Ace Combat 2 is situated on the Usea continent, a mid-sized landmass positioned between Osea to the east and Verusa to the west, encompassing diverse terrains from coastal cities to industrial zones and fortified strongholds. In 1997, the continent becomes the epicenter of a coup d'état orchestrated by the Usean Rebel Forces (), a faction that seizes control of key territories including the port city of St. Ark in the northeast and the rugged region of . The 's rebellion targets the Unified Command, a of Usean allied nations formed to maintain regional stability, leading to widespread as rebels capture airbases, industrial facilities, and strategic sites that serve as environments throughout the game. To counter the uprising, the Unified Command enlists the elite mercenary unit known as Squadron, positioning the player as a pivotal operative in reclaiming rebel-held areas. Among the critical locations is Fortress Intolerance, a heavily defended missile-launch facility in that represents the URF's final bastion and influences the strategic depth of operations on Usea. This mercenary-driven narrative underscores the game's focus on high-stakes aerial interventions amid the continent's fractured geopolitics, setting the stage for the squadron's role in quelling the coup.

Campaign Storyline

The campaign of Ace Combat 2 unfolds in 1997 on the continent of Usea, where the player embodies Scarface One, the ace pilot leading a of mercenaries contracted by the Usean Allied Forces to counter the Usean Force (), a faction that launches a sudden during a peace summit in the capital city of St. Ark. The narrative advances primarily through radio communications and briefings, depicting the squadron's role in liberating occupied territories from URF control via a series of intensifying aerial operations that target rebel infrastructure, supply lines, and command centers across diverse landscapes including urban areas, islands, and mountain ranges. Key events escalate as Scarface Squadron intercepts initial URF invasion forces, including bomber wings threatening civilian populations, before progressing to high-risk assaults on prototype superweapons such as the XB-10 experimental bomber hidden in a remote base and the Dragonet-class submarine capable of launching ballistic missiles. Later missions involve defending allied positions from URF counteroffensives, raiding fortified rebel outposts, and clashing with elite aces from the Z.O.E. squadron—rival pilots piloting advanced aircraft—who represent the pinnacle of enemy aerial prowess and embody themes of loyalty and betrayal amid the chaos of rebellion. These encounters underscore the high-stakes nature of the conflict, with minimal cutscenes emphasizing raw, dialogue-driven storytelling that highlights the moral ambiguities of mercenary involvement in continental warfare. The storyline branches in its final stages, culminating in three distinct endings based on player performance. The Normal ending occurs upon successfully assaulting the URF headquarters in St. Ark without eliminating the Z.O.E. general, resulting in a standard victory declaration and the restoration of peace. Failure to intercept a (SLBM) barrage in the subsequent "" mission triggers the Bad ending, where the URF devastates allied forces and escapes retribution. Achieving the Bonus ending requires destroying the SLBM threat and then infiltrating Fortress Intolerance to neutralize an (ICBM) silo, leading to the complete annihilation of URF leadership and the introduction of recurring Strangereal lore elements like autonomous superweapons and shadowy ace units that influence future installments in the series.

Development

Production Background

Ace Combat 2 was developed by Namco's internal team, led by designer Masanori Kato, as a direct sequel to the 1995 title . Kato conceived the project out of dissatisfaction with 's technical limitations, particularly its visuals, aiming to create a more immersive combat flight simulator. The development began shortly after 's release, leveraging the PlayStation's capabilities to achieve enhanced 3D graphics, larger mission scopes, and improved draw distances compared to the arcade origins of its predecessor. Key innovations introduced during production included increased mission variety, the addition of aces and wingmen for dynamic combat encounters, and the inclusion of prototype aircraft designs to boost replayability and . These features expanded on Air Combat's foundation, targeting a stable performance on hardware to support more action-packed gameplay at around 30 frames per second. The team focused on broader environmental interactions and tactical elements, such as high-altitude chases and ground assaults, to differentiate the sequel. A primary challenge in development was balancing arcade-style accessibility with greater simulation depth, resulting in simplified controls that prioritized fluid dogfights over complex realistic flight mechanics. This approach ensured broad appeal while advancing the genre's engagement.

Audio Design

The soundtrack for Ace Combat 2 was composed primarily by Kohta Takahashi, Tetsukazu Nakanishi, Hiroshi Okubo, Nobuhide Isayama, and , resulting in a collection of 31 tracks that emphasize an energetic, rock-oriented style blended with electronic elements. The music incorporates genres such as , , and , creating a high-tempo atmosphere suited to the game's fast-paced aerial sequences. Tracks like "Fire Youngman" exemplify the upbeat, driving rhythms designed to accompany intense dogfights, while more atmospheric pieces provide tension during reconnaissance or buildup phases. The sound design complements the soundtrack with immersive audio cues that enhance realism and urgency. Realistic jet engine roars form the auditory backbone of flight sequences, varying in pitch and intensity based on aircraft speed and maneuvers. Missile lock alerts deliver sharp, escalating tones to signal incoming threats, while radio chatter features voice acting for pilot communications, AWACS directives, and enemy taunts, adding a layer of narrative immersion through scripted dialogue. This approach prevented audio overload during chaotic battles, maintaining clarity for critical cues like warnings. The original promotional soundtrack, Ace Combat 2 Original Sound Invitation, was released on December 20, 1997, featuring select tracks to promote the game. The complete Ace Combat 2 Original Soundtrack followed on August 26, 2010, bundled as a two-disc set with the Deluxe Pack of Ace Combat: Joint Assault, marking its first full commercial availability over a decade after the game's debut.

Release

Initial Platforms

Ace Combat 2 was initially released exclusively for the PlayStation console by Namco. In Japan, the game launched on May 30, 1997, under product ID SLPS-00830. The North American release followed on July 31, 1997, with product ID SLUS-00404 and an ESRB Teen rating. Europe received the title in October 1997, published by Sony Computer Entertainment Europe under product ID SCES-00699. The game was distributed on standard in the typical disc format, reflecting the hardware limitations of the era with no support for day-one patches or updates. Marketing positioned Ace Combat 2 as a direct to the original , highlighting enhancements in graphics, mission variety, and arcade-style flight combat to appeal to fans of simulation games. Packaging varied by region, featuring localized artwork that emphasized high-speed aerial dogfights and runs, with barcodes such as 4907892010277 for the version and 722674020688 for . Ace Combat 2 sold 546,000 units in , achieving a significant milestone that helped build early momentum for the franchise. Regional versions included localized radio dialogue to suit cultural contexts, though core and content remained consistent across markets.

Ports and Compilations

Ace Combat 2 was re-released as part of NamCollection Vol. 1, a of five titles ported natively to the , exclusively in on July 21, 2005, to commemorate Namco's 50th anniversary. The collection includes Ace Combat 2 alongside , : Door to Phantomile, , and Mr. Driller G. There are no official ports of Ace Combat 2 to PC, , or other consoles beyond the original and the compilation; while fan-driven allows play on modern hardware, such efforts are unofficial and not endorsed by . The game remains unavailable for digital purchase on modern platforms like the due to licensing constraints, with access primarily through preserved copies. In the NamCollection release, technical enhancements include support for improved controls and retexturing for smoother visuals, alongside a museum mode featuring historical content, though no major graphical overhauls were implemented. 2's role in the evolution of arcade-style flight simulation games has led to its preservation in digital archives, such as the , ensuring accessibility for historical study.

Reception

Critical Response

Ace Combat 2 received generally favorable reviews upon its 1997 release, earning a score of 83/100 based on 10 critic reviews that highlighted its mission variety and intuitive controls. Critics praised the game's improvements over its predecessor, . IGN awarded it a 9/10, commending the enhanced visuals with clean polygons and fully rendered environments like oceans and canyons, as well as the innovative ace system where wingmen level up and provide increasing support during missions. gave it a 7.5/10, noting the more engaging dogfights and diverse objectives across over 20 missions, which addressed the original's dull and short campaign. Common criticisms focused on the game's and length. Reviewers pointed out that most missions were too easy, potentially underwhelming experienced players, while the overall could be completed in about two days, limiting beyond unlocking new . Later stages featured some repetitive objectives, such as repeated enemy base assaults, which led to monotony for some. The absence of a multiplayer mode was also noted as a missed opportunity, though typical for console flight games of the era. The audio design, particularly the , was well-received for its energetic tracks that heightened tension during battles. Composed by four artists, it blended atmospheric soundscapes, fusion elements, and guitar solos to create an immersive experience. Overall, the title was viewed as a solid evolution in the flight genre, with streamlined controls and varied plane selections appealing to a broad audience, though some critics expressed a desire for deeper simulation mechanics like more realistic physics.

Commercial Success

Ace Combat 2 achieved significant commercial success, with lifetime global sales reaching 1.09 million units on the platform. This performance was driven primarily by strong sales in , where it sold 0.56 million copies, exceeding 500,000 units by 1998 and bolstering the 's foothold in the arcade-style flight simulation genre. In , the title recorded 0.16 million units through Namco's distribution efforts, contributing to robust import-driven adoption in the region. The financial returns from Ace Combat 2 directly supported the development of its sequel, Ace Combat 3: Electrosphere, released in 1999, which helped establish the series' pattern of near-annual installments in the late and early . This momentum solidified the franchise's viability within Namco's portfolio, enabling further investment in the . Retrospectively, the game's enduring sales have earned it recognition in various "best games" compilations, underscoring its long-term market impact. For instance, it ranked among Famitsu's top 100 PlayStation titles in 2000, reflecting its sustained popularity. Ace Combat 2 capitalized on the PlayStation's market dominance, which saw the console surpass 50 million units sold worldwide by 1998, allowing the title to outperform several competing flight combat simulations of the era in overall unit shipments.

Legacy

Series Influence

Ace Combat 2 introduced several core mechanics that became enduring staples of the , including enemy aces—elite, named pilots marked for challenge—and the option to wingmen for support during missions. These elements encouraged strategic engagement with tougher opponents and added tactical depth through allied assistance, features that were refined and expanded in Ace Combat 3: Electrosphere (1999) with more dynamic AI behaviors and branching interactions. The game also pioneered multiple endings based on player performance, such as a standard conclusion, a darker "bad" ending triggered by failing key objectives, and a bonus secret path unlocked via high-rank completions, fostering replayability that influenced narrative variety in subsequent titles like Ace Combat 04: Shattered Skies (2001). The title established foundational lore on the fictional continent of Usea, depicting a conflict between the Usean Allied Forces and rebel forces in a coordinated , featuring secret ace pilots from the Z.O.E. (Zone of Endless) organization, which set the stage for interconnected Strangereal world-building in later entries with Z.O.E.'s expanded role as antagonists in Ace Combat 3: Electrosphere. This Usean backdrop directly informed escalating tensions in Ace Combat 04: Shattered Skies, where references to experimental technology like echo advanced weaponry themes from early conflicts, tying to broader superweapon narratives across the series. Developers have credited Ace Combat 2 as the "baseline" for the franchise's evolution, shaping how mechanics and story elements carried forward into modern iterations. In , the Ace Combat series celebrated its 30th anniversary, with official acknowledgments of Ace Combat 2's enduring influence on the franchise's development. By blending arcade accessibility with flight simulation elements, Ace Combat 2 contributed to the genre's shift toward hybrid experiences, inspiring competitors like (2003), which adopted similar fast-paced dogfighting and open-air combat in an alternate-history setting. Its emphasis on replayability through difficulty tiers, aircraft unlocks earned via mission credits, and extra modes—requiring multiple playthroughs to access all content—influenced design choices in later games, such as the open-world exploration and customization in (2019). The game's portrayal of a nameless mercenary protagonist, Scarface, navigating coups and betrayals popularized the archetype of the lone ace pilot in flight gaming, emphasizing personal skill over national allegiance and resonating in titles like Ace Combat 7. This narrative focus, combined with ace-hunting mechanics, cultivated dedicated fan communities that continue to explore and expand on Strangereal's pilot lore through discussions and mods.

Remakes and Adaptations

Ace Combat 2 was remade for the as Ace Combat: Assault Horizon Legacy, developed primarily by Project Aces with support from Access Games and published by Bandai Namco Games. Released on November 15, 2011, in , November 23, 2011, in , and December 2, 2011, in , the game updates the original's visuals to graphics optimized for the handheld, including stereoscopic effects that enhance cockpit views and close-range maneuvers. It incorporates 3DS-specific features such as touch-screen controls for targeting enemies and managing mission maps, alongside two control schemes: a classic mode using the for camera sliding and a normal mode relying on the Circle Pad for turning. The remake revamps the storyline with new characters and an expanded narrative focusing on a larger-scale war in the Strangereal universe, integrating elements from the broader series lore while retaining core plot beats from the original, such as the conflict involving the protagonist and rebel forces in the Usean continent. Key changes include the addition of a Maneuver system for dynamic dogfighting, allowing high-G turns and position-based attacks to aid in outmaneuvering enemies, as well as new unlockable , weapons, and plane options using in-game credits. The comprises around 23 missions, shorter than the original's 30, with added modes like Flight, Survival, and extra missions unlocked post-completion for replayability. An enhanced version, Ace Combat: Assault Horizon Legacy+, launched on February 13, 2015, in and , and January 29, 2015, in , introducing support to unlock exclusive aircraft skins based on scanned figures, along with C-Stick camera control for systems and improved 3D processing. The remake received mixed reviews, earning a Metacritic score of 71/100 based on 37 critic reviews, with praise for its intense aerial combat, visual fidelity on the 3DS, and innovative portable adaptation of the series' formula, but criticism for occasional control awkwardness—particularly with the R button for braking—and a campaign length of about five hours that felt too brief without multiplayer support. It achieved moderate commercial success, selling approximately 250,000 units worldwide. No other official adaptations of Ace Combat 2, such as anime series or novels, have been produced.

References

  1. [1]
    Ace Combat 2 (1997) - MobyGames
    Ace Combat 2 is the sequel to Namco's PSX combat flight simulator Air Combat. Ace ... Platform, Score. Official U.S. PlayStation Magazine (OPM), PlayStation ...
  2. [2]
    PRODUCT | Bandai Namco Entertainment Official Website
    Scramble! Scramble! Eliminate the rebel forces immediately! In the second entry of the Ace Combat series, you play as a member of the Scarface Squadron, an ...
  3. [3]
    Ace Combat 2 Release Information for PlayStation - GameFAQs
    Rating 83% (10) Game Detail ; Platform: PlayStation ; Developer/Publisher: Namco ; Release: July 31, 1997 ; Franchises: Ace Combat.
  4. [4]
    Ace Combat 2 - Guide and Walkthrough - PlayStation - GameFAQs
    Rating 83% (10) Oct 8, 2009 · For Ace Combat 2 on the PlayStation, Guide and Walkthrough by Shotgunnova.
  5. [5]
    Ace Combat 2 - IGN
    Rating 9/10 · Review by IGN StaffAug 22, 1997 · Namco's Ace Combat 2 successfully combines flight simulator play with arcade like action and graphics. Basically, this game kicks ass!
  6. [6]
    Ace Combat 2 Review - GameSpot
    Rating 7.5/10 · Review by Jeff GerstmannApr 28, 2000 · Ace Combat 2 fixes every single problem that troubled the first game. The only thing that slightly mars this otherwise amazing game is the difficulty level.
  7. [7]
    Ace Combat 2 - Guide and Walkthrough - PlayStation - By ROliveira
    Rating 83% (10) May 25, 2001 · 1 - The commands 3.2.2 - The briefing 3.2.3 - Instruments 3.2.4 - The radar and the map 3.2.5 - The sight 3.2.6 - Secrets 3.2 ...
  8. [8]
    Bandai Namco Entertainment Official Website - ACES WEB
    While ACE COMBAT's numbered titles* each feature a self-contained story, the series itself takes place in Strangereal, a fictional world that serves as a stage ...
  9. [9]
    ACES CHRONICLE | Bandai Namco Entertainment Official Website
    Learn more about the history of "Strangereal". ACE COMBAT ZERO: THE BELKAN WAR. 1970s. Frequent riots for democracy erupt in the Belkan Federation's eastern ...
  10. [10]
    Ace Combat 2 (Game) - Giant Bomb
    ### Summary of Ace Combat 2 Content
  11. [11]
    Charting the 3-Decade History of the Ace Combat Franchise
    Jun 12, 2024 · ... production values was one of the development team's central goals while Ace Combat 2 was in the works. It's fair to say that they succeeded ...
  12. [12]
    Playing Ace Combat 2 at 60 fps on Duckstation : r/acecombat - Reddit
    Dec 7, 2023 · Is there any way for AC2 to be played at 60 fps? The menus are at 60 fps but the missions are at a lower fps. Any way to change this?Ace Combat PS2 Emulation Guide - 2019 Update : r/acecombatFixing pop-up/draw distance in old games : r/emulation - RedditMore results from www.reddit.comMissing: distance | Show results with:distance
  13. [13]
    Ace Combat 2 [Model SLPS-00830] - Arcade History
    Ltd. Production Management Staff: Masanori Kato. More information... See the most complete list of products made by NAMCO, Ltd. during their years of ...
  14. [14]
    namCollection (2005) - MobyGames
    Namco celebrates their fiftieth anniversary with a release of this compilation of the following games: Ace Combat 2 Klonoa: Door to Phantomile Mr. Driller Ridge
  15. [15]
    ACE COMBAT 2 ORIGINAL SOUNDTRACK | AC2-001~2 - VGMdb
    May 28, 2010 · Composer / Composer, Kohta Takahashi / 高橋コウタ*, Nobuhide Isayama / 諫山亘秀*, Hiroshi Okubo / 大久保博*, Tetsukazu Nakanishi / 中西哲一 ...
  16. [16]
    Ace Combat 2 by Namco Sound Team (Album - Rate Your Music
    Rating 3.4 (36) · 30-day returns1.1 Title 0:25. 高橋コウタ [Kohta Takahashi] · 1.2 Lightning Speed 1:13. 田中統英 [Nobuhide Tanaka] · 1.3 Dystopia 1:14. 高橋コウタ [Kohta Takahashi] · 1.4 Invoke ...
  17. [17]
    Ace Combat 2 Original Soundtrack :: Review by Chris - Game Music
    Aug 26, 2010 · The four composers of the score created a largely impressive soundtrack featuring atmospheric soundscapes, ambitious fusions, and ...
  18. [18]
    Ace Combat PS1 Trilogy Jet Engine Sounds - YouTube
    Jul 29, 2021 · The sounds of jet engines in Ace Combat 1, 2, & 3.
  19. [19]
    Ace Combat 2 (Sony PlayStation) - RF Generation
    Review: Ace Combat 2 is the sequel to the similarly named and equally ... The sound effects and voice samples are top notch as well. The music is rockin', and the ...
  20. [20]
    Ace Combat 2 Original Sound Invitation :: Review by Chris
    SCEG-765. Release Date: December 20, 1997. Purchase: Buy at eBay. Overview ... The Ace Combat 2 Original Sound Invitation focuses on a small part of the much more ...
  21. [21]
    Ace Combat 2 cover or packaging material - MobyGames
    Aug 14, 2006 · Ace Combat 2. Moby ID: 6574 $142.00/$21.77 ... Front Cover for Ace Combat 2 (PlayStation).Missing: marketing | Show results with:marketing
  22. [22]
    PlayStation | Video Game Sales Wiki - Fandom
    Ace Combat 2, Namco, 1997-05-30, 546,000. 74, Super Robot Wars α Gaiden, Banpresto, 2001-03-29, 545,829. 75, One Piece: Grand Battle 2! Bandai, 2002-03-20 ...
  23. [23]
    NamCollection Dated in Japan - IGN
    Apr 21, 2005 · The game will see release in Japan on 7/21 carrying a budget price of 3,990 yen. A stateside release has yet to be announced. NamCollection ...
  24. [24]
    NamCollection - PCSX2 Wiki
    Jul 24, 2024 · NamCollection is a video game compilation of 5 PlayStation games by ... Included games: Ace Combat 2, Mr. Driller, Tekken, Ridge Racer ...Missing: PS2 | Show results with:PS2
  25. [25]
    NamCollection (PlayStation 2) Review - HonestGamers
    Rating 5/10 · Review by gutsThe main draws of this collection are Klonoa and Ace Combat 2, two of the of the finest PSX games ever produced and due to their scarcity, probably a couple ...
  26. [26]
    ace combat 2 [english] : Free Download, Borrow, and Streaming
    Apr 15, 2018 · PDF WITH TEXT download · download 1 file · SINGLE PAGE PROCESSED JP2 ... IN COLLECTIONS. Console Manuals: Playstation Console Manual Collection ...
  27. [27]
    Ace Combat 2 Reviews - Metacritic
    Rating 83% (10) Platforms: PlayStation. Initial Release Date: Jul 31, 1997. Developer: Namco.
  28. [28]
    Ace Combat 2 critic reviews - Metacritic
    Ace Combat 2 PlayStation Critic Reviews ; positive. 7 (70%) ; mixed. 3 (30%) ; Bottom Line · Palm sweating in your face explosive action that will please both ...
  29. [29]
    Ace Combat 2 for PlayStation - Sales, Wiki, Release Dates, Review ...
    Mar 1, 2009 · VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch ...
  30. [30]
    The best PS1 games of all time | Digital Trends
    Jul 29, 2024 · The best PS1 games of all time. By Jesse Lennox Updated July 29 ... Ace Combat 2. Ace Combat 2. Play. 81%. E. Platforms. PlayStation. Genre.
  31. [31]
    Famitsu Weekly PlayStation Top 100 - IGN
    Nov 20, 2000 · Japanese game magazine Famitsu Weekly's latest reckoning of the 100 best PlayStation games, ranked from top to bottom.
  32. [32]
    A Recap of the 'Ace Combat' Franchise - Nerds That Geek
    Jan 18, 2019 · Ace Combat 2 is also the first game of the series to introduce 'Ace Pilots,' these specially named enemy aircraft, usually one per level, are ...
  33. [33]
    Ace Combat 2 – Cheats - PlayStation - GameFAQs - GameSpot
    Rating 83% (10) Bad Ending. Beat the pilot Z.O.E in mission 19 to access mission 20. · Bonus Ending. In mission 20, shoot down the cruise missile to advance to the bonus mission ...
  34. [34]
    ACE COMBAT 2 - (NTSC-U) - The Playstation Datacenter
    Ace Combat 2 is the sequel to the 1995 Arcade/Flight-sim Air Combat, released in 1997 by Namco. Ace Combat 2 continues the arcade style gameplay of its ...<|separator|>
  35. [35]
    Ace Combat Series 25th Anniversary Interview (Part 1/2)
    Jul 5, 2020 · Ace Combat's creators discuss the series' 25th anniversary, and its history and future in this interview.
  36. [36]
    Crimson Skies (Video Game) - TV Tropes
    Rather than trying to take a realistic approach to flight, Crimson Skies instead goes for something akin to Ace Combat, where more emphasis is placed on ...
  37. [37]
    Ace Combat 2 Review for PlayStation - Flight - GameFAQs
    Rating 83% (10) Jul 16, 2001 · The best flight game for PSX yet! · Graphics: 9/10. Ace Combat 2 features some of the best graphics I have ever seen on the PlayStation, and we ...
  38. [38]
    It's new to me: Ace Combat 2 - by Marc Normandin - Retro XP
    Aug 11, 2023 · Ace Combat 2 is very clearly a flight combat simulator, which is why it can replicate the arcade feel of the original in a way its predecessor could not.Missing: Masanori | Show results with:Masanori
  39. [39]
    Ace Combat: Assault Horizon Legacy Review - Nintendo World Report
    Nov 28, 2011 · Ace Combat: Assault Horizon Legacy isn't a perfect translation of the Ace Combat series to the 3DS. There are minor technical limitations and a ...Missing: IGN GameSpot changes Metacritic
  40. [40]
    Ace Combat Assault Horizon Legacy Review - Gaming Nexus
    Dec 20, 2011 · However, Ace Combat: AHL has no multiplayer whatsoever. ... Also, I feel that the lack of a multiplayer mode is a big misstep with this game.Missing: co- op
  41. [41]
    Ace Combat: Assault Horizon Legacy (2011) | IGDB.com
    Main Developers. Project Aces. Supporting Developers. Access Games. Publishers. Namco Bandai Games. Genres. ShooterSimulatorArcade. Themes. ActionFantasyWarfare ...
  42. [42]
    Bandai Namco Announces Ace Combat: Assault Horizon Legacy ...
    Nov 9, 2014 · The latest aerial combat game will feature amiibo support; including the ability to scan in Nintendo characters as jet designs.
  43. [43]
    Ace Combat Assault Horizon Legacy+ Launches in February on 3DS
    Jan 15, 2015 · Bandai Namco is bringing Ace Combat Assault Horizon Legacy+ to Nintendo 3DS systems on February 13th. It will cost $40 USD.<|control11|><|separator|>
  44. [44]
    Ace Combat: Assault Horizon Legacy Reviews - Metacritic
    Rating 71% (37) 3DS's best air-force combat game to date. The FX in the game are crystal clear. Turn on the surround sound and it feels like you're in the heat of the combat.Missing: IGN GameSpot changes
  45. [45]
    Ace Combat 3D for Nintendo 3DS - Sales, Wiki, Release ... - VGChartz
    Legacy Sales History ; 0.08m. Japan ; 0.10m. NA ; 0.06m. Europe ; 0.01m. Others ; 0.25m. Total ...Missing: figures | Show results with:figures