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Among Us 3D

Among Us 3D is a multiplayer that adapts the core mechanics of the original into a fully immersive three-dimensional , where 4-10 players assume roles as crewmates or aboard a , engaging in tasks, sabotages, and emergency meetings to identify and eliminate betrayers. Developed by Schell Games in collaboration with Innersloth, the game evolved from the earlier Among Us VR prototype, which was rebranded and expanded to unify PC and experiences with . The PC version launched on May 6, 2025, for $9.99 on , following initial VR releases on Quest in November 2022 and in December 2023. It supports platforms including PC, SteamVR, Quest, , and , with features like native proximity voice chat, first-person controls, and controller compatibility on . Gameplay emphasizes teamwork and deception, with crewmates completing objectives such as repairing systems while impostors perform kills, vent through ducts, and trigger sabotages to create chaos. New additions include expanded roles, seasonal cosmetics like spooky-themed items, and modes such as Tag Mode, alongside customizable appearances with hats, gloves, and skins. Unlike the original Among Us, it is not backward-compatible but offers shared updates and events across PC and VR lobbies. As of November 2025, the game has received mixed user reviews on Steam, praising its immersive 3D visuals and voice integration while noting occasional technical issues.

Gameplay

Core mechanics

Among Us 3D is a multiplayer where players are assigned roles as either Crewmates or in lobbies supporting 4 to 10 participants. Crewmates must collaborate to identify and eliminate the through observation and discussion, while aim to deceive the group and disrupt operations. The game's core loop revolves around completing ship repairs, surviving potential eliminations, and conducting votes during meetings. An additional mode, Tag Mode, supports at least 6 players where "infected" participants tag others in a task-based race, emphasizing first-person movement. Crewmates are tasked with repairing the by performing a series of objectives, such as wiring panels or pulling levers, which contribute to a collective task bar. These tasks require physical interactions in the environment, allowing players to navigate and manipulate objects in first-person perspective for . Successful completion of all tasks signals victory for the Crewmates, provided no remain. Impostors, limited to one or more per lobby depending on player count, seek to sabotage the ship—such as causing oxygen depletion or reactor meltdowns—and eliminate Crewmates through direct kills or by using vents for quick traversal and evasion. Kills occur in close-up 3D animations, emphasizing the personal nature of betrayals, while sabotages force Crewmates to prioritize repairs over tasks. Impostors can also vent to access hidden areas, altering pursuit dynamics in the three-dimensional space. The voting system activates during Emergency Meetings, which can be called by any player via buttons or upon discovery of a body, leading to discussions and democratic ejections of suspected players. These meetings facilitate proximity-based voice chat, where players communicate in real-time based on their physical locations in the ship, enhancing suspicion-building through spatial awareness. Ejected players are removed from the game, potentially revealing their true role post-ejection. Crewmates achieve victory by fully completing tasks or by correctly ejecting all through votes. Conversely, win by reducing the Crewmate population to equal or fewer than the number of , often through a combination of kills and unresolved sabotages. This setup adapts the original framework to 3D by integrating spatial navigation and interactive elements that heighten player interactions.

Visual and audio features

Among Us 3D features fully realized three-dimensional models for characters, environments, and animations, developed using the Unity engine to create an immersive first-person perspective that contrasts with the original game's top-down view. Crewmates are depicted as customizable bean-like figures with options for outfits, colors, hats, gloves, and skins, purchasable via in-game currency called Stardust to enhance personalization during gameplay. Expanded roles include two new additions alongside standard Crewmate and Impostor roles, with a permanent role "DUM Justice" introduced in a free update on May 29, 2025. The graphical style emphasizes detailed spaceship interiors, allowing players to navigate multi-level structures with interactive elements such as corridors and engine rooms, fostering deeper spatial awareness for social deduction. The primary map, The Skeld II, expands on the original design into a larger, vertically layered vessel with interconnected rooms that support dynamic movement and task interactions in three dimensions. A secondary map, Polus Point, introduces varied including open areas and confined passages, promoting strategic positioning in the space. These environments incorporate smooth animations for actions like task completion and movement, with lighting and shadows that heighten tension during impostor pursuits. Audio design integrates proximity-based voice , where voices fade in volume and clarity based on in-game , enabling natural overhearing of nearby discussions without external apps. Ambient ship sounds accompany sabotages, such as blaring alarms for oxygen depletion or reactor meltdowns, while directional audio cues indicate the approach of other through spatialized effects. For non-verbal communication, quick text and systems provide alternatives, moderated by tools like ToxMod for safety. VR integration offers an optional first-person mode compatible with headsets like , , , and , featuring motion controls for precise task interactions and head-tracking to scan surroundings during emergency meetings. This mode supports crossplay with non- PC players, blending immersive headset experiences with flatscreen controls. options include customizable volume controls, stereo sound support, and controller remapping to accommodate various input devices, ensuring broader playability across PC and VR setups. Additional safety features, such as keyword moderation compliant with COPPA and GDPR, protect younger players during voice interactions.

Development

Announcement and early production

Among Us VR, the initial 3D adaptation of the popular , was announced at by Innersloth in partnership with Schell Games and Robot Teddy. The reveal trailer showcased a first-person perspective, emphasizing immersive interactions among crewmates and aboard a . This project stemmed from the massive success of the original 2D , which had garnered hundreds of millions of players since its 2020 surge in popularity. Innersloth served as the publisher and holder of the original , while Schell Games led the core and development efforts, focusing on rebuilding gameplay mechanics for spatial interaction. Robot Teddy contributed to and , enhancing designs and environmental assets to suit the immersive format. Early production involved prototyping core elements like task completion and emergency meetings in a space, with the team selecting the engine for its robust support of cross-platform deployment on devices such as Meta Quest 2 and PC. These prototypes prioritized immersion, testing hand-tracking for intuitive actions that replaced the original's point-and-click controls. A public beta launched in August 2022 for Meta Quest 2 and headsets, allowing players to test multiplayer lobbies and provide feedback. Participants reported on issues like from smooth locomotion and the intuitiveness of VR-specific tasks, such as manipulating objects in space. Developers iterated based on this input to refine movement options and visibility. Key challenges during early production centered on adapting the top-down social deduction format to VR, where spatial awareness could enable exploits like hidden vantage points for impostors. The team balanced player visibility during accusations by adjusting field-of-view mechanics and lighting to prevent unfair advantages in close-quarters navigation, while ensuring accusations felt natural in a first-person view. These adjustments aimed to preserve the game's tension without compromising VR's immersive potential.

Rebranding and finalization

In February 2025, developers Schell Games and publisher Innersloth announced the rebranding of VR to Among Us 3D, shifting focus from a VR-exclusive title to a experience that supports flatscreen play on PC via alongside platforms, thereby broadening its accessibility and appeal to a wider audience beyond VR headset owners. This change was officially implemented on April 10, 2025, updating store pages, websites, and in-game elements to reflect the new name and . During final production, the team integrated native proximity voice chat to enhance social deduction dynamics, allowing players to hear nearby crewmates and impostors for more immersive deception and accusation moments. Additionally, the map The Skeld II—an expanded, 3D adaptation of the original Skeld from Among Us—was refined based on player feedback from the Steam Next Fest demo, incorporating detailed environments with tight corridors and open areas to support strategic gameplay in three dimensions. Optimization efforts targeted non-VR users by introducing adjustable movement settings, such as snap turning and speed controls, to minimize motion sickness and ensure smooth navigation on flatscreens. Key milestones included the Next Fest demo from February 24 to March 3, 2025, which served as a testing ground for balancing impostor abilities in space, such as kill ranges and vent access, to prevent exploits in the expanded verticality and visibility of the new format. Final builds in were rigorously tested for seamless cross-play between PC flatscreen and VR users, confirming stable 4-10 player lobbies without desync issues. Schell Games handled refinements to interactions, including gesture-based tasks and spatial audio cues, while Innersloth ensured narrative consistency with the original game's lore, such as maintaining the spaceship betrayal theme across platforms. Minor delays arose from transitioning away from VR exclusivity to the hybrid model, allowing time to polish compatibility and lobby stability ahead of the May 6, 2025, launch.

Release

Platforms and launch dates

Among Us 3D initially launched as a virtual reality (VR) title, with early access beginning on November 10, 2022, for Meta Quest 2, Meta Quest Pro, Oculus Rift, Rift S, and SteamVR platforms. The game expanded to PlayStation VR2 on December 4, 2023, and to PICO headsets on December 5, 2023, maintaining its VR focus during this phase. A flatscreen version for Windows PC followed, with a demo released on February 24, 2025, and the full release occurring on May 6, 2025, via Steam, following the rebranding from Among Us VR to Among Us 3D on April 10, 2025, to encompass both VR and non-VR play.
PlatformLaunch DateNotes
Meta Quest 2/Pro, /Rift S, November 10, 2022 ()VR-only initial release
December 4, 2023VR expansion
December 5, 2023VR expansion
Windows PC ()May 6, 2025 (Full)Flatscreen version; demo on February 24, 2025
The game is distributed digitally exclusively through the storefront for PC, the Store for Quest devices, and the for PS5 VR, with no physical editions available. Cross-play functionality between and non- versions was introduced with the 2025 PC update, allowing players across Quest, , , , and PC to join the same lobbies, though it does not support cross-play with the original . Pricing follows a one-time purchase model at $9.99 for both PC and VR versions across all platforms, including free post-launch updates and no microtransactions. Built using the engine, the game requires a minimum of 8 GB RAM, an Intel Core i5-4590 processor, NVIDIA GTX 1060 graphics, and x64 for PC play, while VR modes necessitate compatible headsets such as Meta Quest 2 or along with broadband internet for multiplayer.

Post-launch updates

Following its full release on May 6, 2025, Among Us 3D underwent several major updates to enhance gameplay variety and player engagement. The July 2025 Critical Cargo limited-time event introduced a range of new , including animated hats and seasonal outfits, alongside a new role and mode focused on scanning challenges that integrated with core tasks. In September 2025, developers released an featuring expanded lobby rules, enabling hosts to fine-tune elements like emergency meeting durations, role reveal options, and movement speeds for more tailored social deduction experiences. These updates built on the game's cross-platform availability, including PC and VR, to foster deeper multiplayer interactions. Bug fixes were prioritized in the immediate post-launch period to address technical hurdles. Early 2025 hotfixes targeted voice chat desynchronization during cross-play sessions between PC and VR users, ensuring smoother real-time communication. Additionally, VR-specific improvements included optional comfort modes to reduce , such as adjustable field-of-view sliders and smoother locomotion options, which were rolled out via performance optimization patches. Community integration played a key role in the game's evolution, with developers actively incorporating player feedback. Player-reported exploits, such as 3D vent hiding glitches that allowed impostors to evade detection through visual anomalies, were patched in subsequent updates to maintain fair play. In October 2025, the Afterlife limited-time event introduced new roles such as Wraith and Guardian Angel for deceased crewmates, along with spooky-themed cosmetics, as part of a Halloween-themed update. On November 13, 2025, the Tracker Update was revealed at the VR Games Showcase Fall 2025, adding hand tracking support for Meta Quest platforms to enhance immersion and accessibility without controllers. Looking ahead, developer blogs teased future content beyond November 2025, including additional maps and further role expansions within the social deduction framework.

Reception

Critical response

Among Us 3D received positive feedback for its VR iteration, with critics appreciating the evolution of the original game's social deduction formula into a while maintaining for longtime fans. The VR version earned an aggregate score of 82 out of 100 on , based on 8 reviews, reflecting "generally favorable" reception with praise for its immersive updates tempered by technical critiques. The VR adaptation was lauded for its immersion, with reviewers highlighting how the headset experience amplifies the tension of crewmate interactions. Reviewers frequently praised the enhanced 3D spatial awareness, noting that it deepens deception mechanics—for instance, can more convincingly hide in vents or navigate complex ship layouts to evade suspicion. was a standout feature, lauded for fostering more natural and chaotic social deduction compared to text-based communication in the 2D original, allowing players to overhear whispers and alibis in real-time. Criticisms centered on the steeper for VR-specific tasks, such as precise hand-tracking for mini-games, which some found initially frustrating. Additionally, reviewers pointed to occasional in large lobbies on Quest hardware, potentially disrupting the flow of emergency meetings during peak multiplayer sessions. For the PC flatscreen version released in May 2025, professional remain limited as of November 2025. On , it holds a "mixed" user of 64% positive from 1,786 reviews, praising the immersive visuals and voice integration while noting occasional technical issues such as and bugs. Overall, is appreciated for evolving the by introducing depth to spatial and interactions while staying true to the original's emphasis on and , ensuring it feels like a natural progression.

Commercial success

, initially released as a VR title in November 2022, quickly demonstrated strong commercial viability in the virtual reality market. By January 24, 2023, had sold over one million units across and PC platforms, achieving this milestone in less than ten weeks after launch. The expanded non-VR version launched on on May 6, 2025, attracting an estimated 163,800 owners and generating approximately $356,000 in gross revenue from that platform alone by 2025. Peak concurrent players reached 1,641 on launch day, reflecting solid initial engagement for a PC sequel, though it stabilized at around 75 average concurrent players over the following months. VR adoption remained robust, with estimates of over 80,000 units sold on SteamVR and strong performance on Quest headsets contributing to the early sales surge. The game's success revitalized interest in the Among Us franchise, with features enabling broader accessibility and sustaining player communities across VR and non-VR formats. from the iteration, including VR and PC , is estimated to have exceeded $10 million by mid-2025 when factoring in the initial million-unit VR at a $9.99 . Compared to VR genre expectations, outperformed projections for social deduction titles but did not match the original 's mobile download peaks of over 500 million users.

Awards and nominations

Among Us 3D received its first major accolade with the Webby Award for Best Social Gaming Experience in 2023, awarded to its VR iteration for pioneering immersive social deduction mechanics in virtual reality. The win specifically praised the game's proximity chat system, which enhances player interaction by limiting voice communication to nearby avatars, advancing the genre's emphasis on deception and teamwork in 3D spaces. The ceremony took place in May 2023, where it also secured the People's Voice Award in the same category through public voting. It was nominated for Best VR/AR Game at 2022. Among Us 3D was also recognized in the Unity Awards 2023 for technical achievement, celebrating the engine's application in creating seamless 3D social experiences. These recognitions collectively position the title as a genre advancer, with awards bodies noting how its features, such as spatial audio and gesture-based interactions, foster deeper immersion in multiplayer deception.

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