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Annapurna Interactive

Annapurna Interactive is an and developer specializing in and narrative-driven titles, operating as a division of the entertainment company . Founded on December 1, 2016, by —the billionaire producer who established in 2011—it focuses on supporting creators to produce innovative, emotional, and artistic games that explore . The company has built a reputation for championing indie developers worldwide, releasing titles across platforms including PC, , , , and mobile. From its inception, Annapurna Interactive has emphasized empowering artists and studios to create personal experiences, drawing parallels to the auteur-driven approach of its parent company's film productions. Its debut titles included (2017), a puzzle game by Jason Roberts, and (2017), a narrative exploration by , both of which garnered critical acclaim for their innovative mechanics and emotional depth. Over the years, the publisher has expanded its portfolio to include acclaimed games such as (2019), an open-world space exploration title; (2022), featuring a cat protagonist in a cybercity; and (2022), a fast-paced with elements. Annapurna Interactive faced significant challenges in September 2024 when its entire 25-person staff resigned amid disputes over company direction, leadership changes, and a surprise deal with involving the and franchises. Despite this upheaval, the company rebounded by 2025, announcing new titles and hosting showcases, including reveals of People of Note, D-topia, and Demi and the Fractured Dream at 2025, alongside updates on ongoing projects like We Kill Monsters and the adaptation. This resilience underscores its commitment to a diverse lineup of emotive games, continuing to bridge and interactive media.

History

Founding and early years (2016–2019)

Annapurna Interactive was established on December 1, 2016, by producer as a publishing division of her film company, , with the goal of extending the studio's emphasis on innovative storytelling into interactive media. Drawing inspiration from ' track record in supporting auteur-driven films like Her and Zero Dark Thirty, the new venture sought to foster similar narrative depth in video games. To build the initial team, Ellison recruited industry veterans, including Nathan Gary, a former creative director at Sony Computer Entertainment, who joined as a co-founder and head of the division, alongside executives like Deborah Mars and James Masi. This small, experienced group focused on identifying and partnering with independent developers to bring emotionally resonant projects to market. The company's debut release, , arrived in April 2017, developed by . This first-person exploration game, centered on a family's tragic vignettes, garnered widespread critical acclaim for its poignant storytelling and innovative mechanics, earning honors such as the 2018 BAFTA Games Award for Best Game and Best Narrative at 2017. Its success quickly positioned Annapurna Interactive as a champion of narrative-driven indie titles, distinguishing the publisher in a market often dominated by action-oriented blockbusters. Building on this foundation, Annapurna Interactive released Florence in February 2018, a mobile-first interactive storybook developed by Mountains that chronicles a young woman's fleeting romance through minimalist touch-based interactions and evocative illustrations. Later that year, Donut County followed in August, a physics-based puzzle game created by solo developer Ben Esposito, where players control an ever-expanding hole to engulf a quirky town, blending humor with subtle environmental themes. These partnerships highlighted the company's approach to collaborating with artists on intimate, stylized projects rather than imposing rigid oversight. In 2019, Annapurna Interactive published , developed by Swedish studio , a rhythm-action experience framed as a "pop album " featuring chases, battles, and tracks to explore heartbreak and empowerment. From its inception, the publisher's emphasized artist-led , providing financial and logistical support to creators while granting substantial creative freedom and avoiding micromanagement to preserve the authenticity of emotionally resonant experiences. This philosophy, rooted in Ellison's vision for personal and original content, laid the groundwork for the division's reputation in the indie gaming space.

Expansion and diversification (2020–2023)

During 2020 and 2021, Annapurna Interactive continued to build its reputation through the release of critically acclaimed titles, including the Echoes of the Eye expansion for in September 2021, which extended the game's acclaimed exploration narrative and contributed to its ongoing success following BAFTA wins for Best Game and in 2020. , released in July 2021, showcased musical innovation with its guitar-hero-style rhythm mechanics and earned a BAFTA Award for Best Music in 2022, highlighting Annapurna's commitment to artistic storytelling. , launched in July 2022, became a hit as a cat-protagonist , shattering concurrent player records for any Annapurna title on and winning Best Independent Game and Best Debut Indie Game at 2022. , released in June 2022, further demonstrated the publisher's portfolio diversity with its fast-paced mechanics blended with elements, fostering international collaborations with developers like Angel Matrix. As the portfolio expanded, pursued larger-scale publishing deals and strengthened global partnerships, enabling the support of ambitious projects that blended indie creativity with broader market reach. This period marked a strategic shift toward co-funding and co-development arrangements, exemplified by deals with established studios to scale production while maintaining artistic integrity. The company's international outreach grew, including partnerships across , , and , which facilitated releases like and positioned as a bridge for diverse creative voices in . In October 2020, Annapurna established its first internal development team in , signaling a move beyond pure toward in-house capabilities. This small studio's early efforts culminated in the June 2023 announcement of Blade Runner 2033: Labyrinth, the company's inaugural self-developed title, set in the iconic universe and marking the franchise's return to gaming after 25 years. Diversification extended into cross-media ventures with the December 2022 launch of Annapurna Animation Studio, led by former executives Robert Baird and Andrew Millstein, aimed at blending interactive storytelling from games with animated features. The studio's debut project, , released on in June 2023, adapted the graphic novel into an acclaimed animated film that underscored synergies between Annapurna's gaming and film arms. Further plans included an animated adaptation of , announced in September 2023, leveraging the game's viral success to explore hybrid media formats. These initiatives drove financial growth, with hit releases like boosting revenue through strong sales and streaming integrations, while the November 2023 acquisition of South African co-developer 24 Bit Games—Annapurna's first-ever company purchase—enhanced technical capabilities and expanded its global footprint as a leading indie publisher.

2024 mass resignations

In the summer of 2024, negotiations broke down between Annapurna Interactive president Nathan Gary and founder to spin off the gaming division as an independent entity backed by the parent company. The talks, which had progressed for months, collapsed when Ellison withdrew support, reportedly due to internal power struggles and disagreements over the division's autonomy. These tensions were exacerbated by prior expansion into game development, which strained resources and highlighted conflicts in integrating gaming operations with the film-focused parent company. The core disputes centered on creative control, budget allocation for game projects, and the degree of integration between Annapurna Interactive's operations and ' film endeavors, leading to a loss of trust among leadership. On September 12, 2024, Gary and two other executives resigned, prompting the entire staff of 25 employees to follow in a coordinated walkout, effectively shutting down the division. In a joint statement, the departing team, including Gary, confirmed the mass resignation and emphasized their commitment to safeguarding relationships with game developers amid the uncertainty. Gary specifically noted that the move was to protect ongoing partnerships and ensure developers' projects were not left in limbo. The immediate aftermath created significant uncertainty for Annapurna Interactive's portfolio, particularly collaborations with developers like Remedy Entertainment, where the publisher had been supporting expansions for Alan Wake 2, including the Night Springs and The Lake House DLCs released in 2024. While Remedy later clarified that its broader agreement for Control 2 was directly with Annapurna Pictures and unaffected, the resignations initially raised concerns about publishing support for unannounced titles and IP expansions tied to Annapurna Interactive. The event underscored broader tensions in Hollywood's crossover into , exposing challenges in balancing creative independence with corporate oversight from non-gaming entities. By early 2025, several former Annapurna Interactive staff, including key executives, had formed a new company that acquired Take-Two Interactive's label and its indie game portfolio, signaling a pivot to more autonomous operations in the publishing space.

Recovery and recent activities (2025–present)

Following the mass resignations of its entire staff in September 2024, Annapurna Interactive, as a division of , initiated a rebuilding phase under increased oversight from parent company leadership, enabling a return to active and by early 2025. In February 2025, the company hosted its first major showcase since the crisis, providing updates on several in-development titles including the narrative-driven adventure Wanderstop from The Stanley Parable creator Davey Wreden, the horror experience Skin Deep by ex-Larian Studios developers, the puppet-based exploration game to a T from Xalapa Studio, and the wheelchair racing title Wheel World from Oomoo Games. The event also highlighted the launch of Lushfoil Photography Sim on April 15, 2025, a relaxing photography simulator emphasizing serene landscapes and analog camera mechanics. Additionally, it announced a PlayStation 5 port and new Remix Arcade mode for the 2019 rhythm game Sayonara Wild Hearts by Simogo, released immediately following the showcase to expand accessibility across platforms. By September 2025, Annapurna Interactive demonstrated further stabilization at the , where its digital showcase revealed three new 2026 titles: People of Note, a music-based adventure from Marumittu Games; D-Topia, a dystopian puzzle game from Studios; and Demi and the Fractured Dream, an action-adventure from Owl exploring themes of dreams and reality. Key partnerships underscored the company's renewed momentum, including a June 2025 publishing deal with The Lego Group for Lego Voyagers, a cooperative puzzle-platformer developed by Light Brick Studio (creators of Lego Builder's Journey), set for release on September 15, 2025, across multiple platforms. This collaboration built on Annapurna Interactive's narrative-focused ethos while tapping into Lego's creative building mechanics. The ongoing partnership with Remedy Entertainment, established in August 2024, continued into 2025 with Annapurna Pictures providing co-financing for Control 2 and securing rights for narrative expansions into film and television adaptations of the Control and Alan Wake franchises. Strategically, Annapurna Interactive shifted toward hybrid media integrations, leveraging its roots through projects like the Remedy adaptations to blend interactive storytelling with traditional audiovisual formats, alongside efforts to port acclaimed titles like to new platforms for broader reach. As of November 2025, the publisher maintains a robust pipeline exceeding 10 upcoming releases, including Blade Runner 2033: Labyrinth, Bounty Star, Morsels, and others, signaling operational recovery and a commitment to innovative indie experiences.

Games

Published games

Annapurna Interactive has built a diverse portfolio of over 30 published titles since its inception, emphasizing collaborations with independent developers to bring innovative, story-driven experiences to a wide array of platforms including PC, consoles, and mobile devices. The company's publishing efforts focus on supporting creative visions from studios around the world, often involving co-publishing arrangements that allow for multi-platform releases and ports to expand accessibility. By 2025, this catalog includes notable successes in narrative adventures, puzzle games, and experimental titles, with several re-releases enhancing legacy games for newer hardware. The following table presents a chronological overview of key published games, highlighting developer partnerships, initial release details, and distinctive features that underscore Annapurna Interactive's commitment to unique gameplay and artistic expression.
YearTitleDeveloperInitial Release DatePlatformsUnique Selling Point
2017April 25, 2017PC, PS4, Narrative exploration of family tragedies through surreal, vignette-based storytelling.
2018FlorenceMountainsFebruary 14, 2018, Android (later PC, Switch)Interactive depicting a young woman's emotional journey in love and self-discovery.
2018Ben EspositoAugust 21, 2018, PC, PS4, SwitchHumorous physics puzzle game where players control an ever-growing hole to swallow objects and solve environmental challenges.
2018AshenA44 GamesDecember 7, 2018PC, PS4, Cooperative open-world action emphasizing shared world-building and nomadic survival in a bleak, hand-painted .
2019Mobius DigitalMay 28, 2019 (PC; consoles 2020)PC, PS4, , SwitchTime-loop uncovering ancient mysteries in a hand-crafted solar system.
2019December 19, 2019PS4, Switch, PC (PS5 port 2025)Rhythm-based action game blending , arcade mechanics, and emotional storytelling in a neon-lit dreamscape.
2019FunomenaDecember 7, 2019PS4, PCWhimsical social simulation encouraging absurd friendships and chain reactions among quirky characters.
2019adamgryuJuly 30, 2019PC (later consoles)Relaxed open-world exploration promoting gentle hiking, fishing, and social interactions in a vibrant .
TBAWe Kill MonstersGlass RevolverTBAPC, consolesSolo or co-op exploring a massive mysterious pit and monsters as homunculi.
2020November 12, 2020PS5, PS4, PC, Switch, Series X/SMythic combining rhythm-based traversal and companionship in a vast, open wilderness.
2020If Found...DreamfeelMay 19, 2020PC, Switch, Branching exploring themes of identity, loss, and trans experiences through handwritten art.
2021Luis AntonioAugust 19, 2021PC, Series X/S, PS4, SwitchTop-down thriller with time-loop mechanics unraveling a domestic mystery through dialogue choices.
2021FullbraceMarch 2, 2021PS5, PS4, PC, Series X/SRecursive puzzle game where the world serves as its own diorama, manipulating scale to solve spatial riddles.
2021Beethoven & DinosaurSeptember 9, 2021PC, Series X/S, PS5Musical coming-of-age tale featuring rhythm-based platforming and guitar performances across psychedelic stages.
2021December 2, 2021PS5, PS4, PC (later Switch, )High-speed skateboarding action in surreal, dreamlike voids with fluid combat and environmental storytelling.
2022Angel MatrixJune 16, 2022PC, Switch (PS5 2023)First-person shooter using card-based abilities to race through heaven's levels.
2022BlueTwelve StudioJuly 19, 2022PS5, PC (, Switch 2023)Third-person playing as a lost cat navigating a city filled with robots and mysteries; marked Annapurna Interactive's biggest PC launch with record concurrent players on .
2022HindsightGood Giant GamesAugust 16, 2022PC, Switch, Reflective narrative puzzle game delving into personal memories and alternate life paths through object manipulation.
2023Outerloop GamesNovember 21, 2023PS5, Series X/S, PC, SwitchAction- blending cooking battles, skating, and cultural storytelling in a rom-com framework.
2023Geometric InteractiveSeptember 29, 2023PC, PS5, Series X/S, SwitchPuzzle nesting worlds within orbs, designed by the creator of and Inside for intricate spatial mechanics.
2024May 16, 2024PC, SwitchSurreal puzzle mystery in a nonlinear mansion, combining optical illusions and meta-narrative elements.
2024FullbrightJanuary 25, 2024PC, PS5, Series X/S, SwitchDialogue-driven uncovering family secrets through environmental exploration and conversations.
2025WanderstopIvy RoadMarch 11, 2025PC, PS5, Series X/SCozy management sim about a retired swordmaster brewing tea and finding peace in a forest retreat.
2025Bounty StarDINOGODOctober 23, 2025PC, PS5, Series X/SMech-building with base defense and resource management in a sci-fi frontier.
2025Light Brick StudioSeptember 15, 2025PC, PS4, PS5, Series X/S, Co-op celebrating creativity, friendship, and modular building mechanics.
2026D-topiaMarumittu GamesTBD 2026PC, PS5, Series X/S, Futuristic puzzle in a world where happiness is curated by artificial intelligence.
2026People of NoteIridium StudiosTBD 2026PC, consolesTurn-based musical blending elements with narrative-driven .
2026Demi and the Fractured DreamYarn OwlTBD 2026PC, consolesAction- exploring dream worlds and personal growth through whimsical challenges.
Key partnerships have been central to Annapurna Interactive's success, such as the long-term collaboration with on rhythmic and artistic titles like and Lorelei and the Laser Eyes, enabling cross-platform expansions including the 2025 PS5 upgrade for the former. Similarly, the renewed collaboration with Geometric Interactive, announcing a new unannounced project in 2025, highlights the publisher's role in sustaining projects. These arrangements often involve shared marketing and porting efforts to maximize reach, contributing to commercial highlights like Stray's rapid adoption across platforms.

Developed games

Annapurna Interactive initiated its internal development efforts in October 2020 by establishing a small, Los Angeles-based studio focused on creating narrative-driven games, marking a shift from its primary role as a publisher. The studio, described as a tight-knit group of senior artists, engineers, and designers, aimed to prototype and develop original experiences while leveraging the company's expertise in storytelling. The studio's first major project, , was announced in June 2023 as a co-development effort with Alcon Interactive Group. Set in the universe between the original film and 2049, the game emphasizes through a cinematic featuring narrative-driven puzzles and exploration in a post-Blackout . As of November 2025, the title remains in active development, with Annapurna Interactive confirming ongoing work despite setbacks. Development of Blade Runner 2033: Labyrinth involves collaboration between Alcon's expertise in the franchise and Annapurna's internal team, which handles key aspects of design and integration to ensure a cohesive narrative experience. The internal studio's small scale—part of Annapurna's broader 25-person games division prior to 2024—allows for focused, senior-led prototyping, though specific details on or resources from parent company are not publicly detailed. This hybrid approach complements Annapurna's publishing model, enabling deeper creative input on select projects without overshadowing external developer partnerships. In September 2024, the entire 25-member staff of , including the internal development team, resigned en masse due to internal disputes with parent company , causing significant delays to ongoing projects like Blade Runner 2033: Labyrinth. By early 2025, the company had begun restarts, actively hiring new personnel for the internal team to resume work on the title. Looking ahead, is positioned as a potential 2026 release, with Annapurna's internal efforts providing polish to align it with the studio's vision for high-impact, story-centric games. No additional in-house titles have been announced as of late 2025, underscoring the focused scope of the development arm.

Organization and operations

Leadership and key personnel

Annapurna Interactive was founded in 2016 by , the billionaire daughter of co-founder , who leveraged her background as a to create a gaming division under her banner. Ellison's vision emphasized blending cinematic storytelling with interactive media, supporting indie developers in crafting emotionally resonant, narrative-focused games that echoed the auteur-driven films she had backed, such as Zero Dark Thirty and Her. Key historical leaders included co-founder Nathan Gary, who served as president of Annapurna Interactive from its inception through 2024 and later as president of the broader company starting in 2021. Gary was instrumental in forging partnerships with studios, expanding the portfolio to include acclaimed titles, and spearheading the 2024 attempt to the interactive division as an independent entity. Another co-founder, Hector Sanchez, held the role of president of interactive and until 2019 before departing, only to return in August 2024 amid leadership transitions. Following the 2024 mass resignations, which marked a pivotal shift, Annapurna Interactive appointed Sanchez as of interactive and to stabilize operations. In January 2025, former Games executive Leanne Loombe joined as executive vice president and head of games, reporting to Sanchez and overseeing , , and creative initiatives, including the company's high-profile showcases throughout 2025. Loombe's team has focused on honoring existing contracts while rebuilding the slate of upcoming projects. Notable personnel have included creative directors and producers who contributed to signature titles, such as the team behind 's innovative cat AI mechanics, led by figures like senior producer Evan Hembacher during the game's development phase. The 2024 exodus, which saw the departure of the entire 25-person staff including co-heads Deborah Mars and Nathan Vella, prompted a complete overhaul, with the company aggressively recruiting by mid-2025 to achieve a refreshed roster drawing from diverse backgrounds in , , and interactive . This renewal has emphasized inclusive hiring practices to support Annapurna's cross-media ambitions.

Corporate structure and affiliations

Annapurna Interactive operates as a wholly-owned division of , the independent media company founded by in 2011 and headquartered in . This structure allows for integrated operations, with shared resources in areas such as marketing, distribution, and cross-media development between the gaming arm and Annapurna Pictures' film and television divisions. As a privately held entity funded through Ellison's personal investments and family resources, Annapurna Interactive does not pursue public offerings and maintains without external or IPO plans as of 2025. The company's financial model emphasizes selective publishing deals, exemplified by Annapurna's commitment to fund 50% of the €50 million development budget for 's Control 2, highlighting a focus on high-impact and mid-tier projects rather than broad portfolio expansion. Affiliations extend to ' animation subsidiary, Annapurna Animation, facilitating cross-media initiatives such as the animated film adaptation of the Interactive-published game , which explores synergies between gaming and cinematic storytelling. Key external partnerships include co-publishing and funding agreements with developers like for franchise expansions into games, film, and television, as well as platform-specific deals that prioritize releases through close collaboration with . In 2025, Annapurna Interactive entered a publishing collaboration with for the family-oriented co-op adventure Lego Voyagers, developed by Light Brick Studios and released on September 15, 2025, underscoring its outreach to broader entertainment ecosystems. Operationally, Annapurna Interactive maintains its headquarters in West Hollywood, leveraging a flexible, remote-friendly model following internal restructuring in , which enables global developer outreach without extensive physical satellite offices. The company engages in industry initiatives supporting (DEI) efforts aligned with broader sector standards.

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