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Heart Machine

Heart Machine is an American independent video game development studio based in , , founded in 2013 by Alx Preston to create engaging action-adventure games with vibrant aesthetics, compelling narratives, and fluid gameplay mechanics. The studio gained prominence with its debut title, the critically acclaimed (2016), a 2D crowdfunded via that drew inspiration from Preston's personal experiences with a and explored themes of ruin and restoration in a post-apocalyptic world. Building on this success, Heart Machine released Solar Ash (2021), a 3D action-adventure title published by Annapurna Interactive that shifted to surreal, cel-shaded visuals and emphasized exploration and skating mechanics in a dreamlike void, earning praise for its artistic innovation and emotional depth. The studio's portfolio also includes the multiplayer looter-shooter Hyper Light Breaker (early access 2025), which expanded the Hyper Light Drifter universe into a co-operative 3D format before development was halted amid industry challenges. In 2024, Heart Machine announced Possessor(s), a Metroidvania-style action game published by Devolver Digital and released on November 11, 2025, though the studio faced significant layoffs in October, affecting over a dozen employees and reflecting broader turbulence in the indie gaming sector. Throughout its history, Heart Machine has maintained a close-knit team focused on immersive storytelling and stylistic excellence, contributing to the evolution of indie game design with titles that blend retro influences and modern sensibilities.

Overview

Founding and headquarters

Heart Machine was founded in 2013 by Alx Preston as a solo endeavor in , with the initial focus on developing a for a single game project inspired by Preston's personal experiences with congenital heart disease. The studio's name derived from Preston's lifelong reliance on medical machines and devices to manage his condition. This venture evolved from Preston's earlier career as an , , and hobbyist developer prior to formalizing the studio. Preston had co-founded Glitch City, a 1,000-square-foot co-operative workspace in Culver City that served as the initial base for Heart Machine operations, hosting a community of around 10 independent artists and . The studio was initially self-funded through Preston's personal savings, allowing him to bootstrap the prototype development before transitioning to broader efforts. By the mid-2010s, as the project gained traction, Heart Machine had assembled a small core team of 5-10 members, including key collaborators like programmers Beau Blyth and Teddy Diefenbach. Following the success of its debut project, the studio expanded from the shared Glitch City space to its own dedicated small office in Culver City within the area around 2016. The headquarters have remained in the region since, supporting a distributed team.

Creative philosophy

Heart Machine's creative philosophy centers on blending retro-inspired aesthetics, drawn from the 8-bit and 16-bit eras, with contemporary cinematic storytelling techniques to craft immersive, emotionally resonant experiences. The studio employs not as mere nostalgia but as a deliberate constraint that enables modern visual effects unattainable in earlier hardware limitations, resulting in highly stylized, surreal worlds that prioritize vibrancy and atmosphere over . This approach allows for hand-crafted environments that evoke a sense of wonder and unease, reflecting Alx Preston's of games as a medium for personal expression. At the core of Heart Machine's design principles are themes of , , and emotional depth, conveyed through minimal and environmental storytelling augmented by evocative music. Rather than relying on explicit exposition or tutorials, the studio favors atmospheric world-building where players uncover narratives through visual cues, ambient sounds, and interactive elements, fostering a sense of discovery and personal interpretation. has emphasized that this method "shows rather than tells," drawing from his own experiences with illness to infuse stories with haunting, introspective undertones that resonate universally. The integration of dynamic soundtracks further enhances these emotional layers, creating a cohesive sensory experience that prioritizes mood and immersion. Preston's influences include classic titles such as The Legend of Zelda: A Link to the Past for its exploration and combat systems, for strategic depth in action, and Fez for innovative atmospheric audio design, all of which inform Heart Machine's emphasis on player agency and subtle guidance through environmental hints rather than direct instructions. These inspirations guide the studio's commitment to challenging yet accessible gameplay that rewards curiosity and skill, avoiding hand-holding mechanics in favor of organic learning curves. Embodying an indie ethos, Heart Machine maintains small, collaborative teams to preserve creative control and foster innovative, hand-crafted worlds that push the boundaries of interactive storytelling. Starting with just two core members and expanding modestly post-funding successes, the studio values inclusivity, professional growth, and community connections, ensuring their output remains authentic and impactful. This philosophy, rooted in Preston's early collaborative efforts, aims not only to entertain but to leave a lasting emotional imprint on players. It is exemplified in flagship titles like Hyper Light Drifter, where these principles converge to create a poignant exploration of vulnerability and resilience.

History

Formation and early years

Heart Machine was founded in 2013 by Alx Preston, an independent game developer whose lifelong struggle with congenital heart disease profoundly influenced the studio's inception. Born with severe heart defects that required open-heart surgery as an infant, Preston had endured multiple health crises, including the installation of a in his early adulthood. These experiences, marked by frequent hospitalizations and physical fragility, inspired him to create Heart Machine as a platform to explore themes of illness and resilience through . The studio emerged from Preston's work at Glitch City, a collaborative collective of indie creators in , where he began prototyping what would become the studio's debut project. The studio's public debut came with the September 25, 2013, launch of a campaign for , a action that channeled 's personal narrative of seeking a cure for an debilitating affliction. The campaign, seeking $27,000, far exceeded expectations, raising $645,158 from 24,150 backers by its October 12 close, enabling the expansion of the prototype into a full production. This funding marked Heart Machine's transition from a solo endeavor to a structured studio, with leveraging community support to build momentum in the scene. The success validated the studio's pixel-art aesthetic and atmospheric design, rooted in 's earlier experiments with retro-inspired games. By 2015, Heart Machine had assembled a core team of collaborators to tackle Hyper Light Drifter's development, including artist Beau Blyth for visuals, designer and programmer Teddy Dief for mechanics, composer Rich Vreeland (Disasterpeace) for the soundtrack, and additional contributors like Akash Thakkar, Sean Ward, Lisa Brown, and Cosimo Galluzzi for programming, art, and production support. Operating from Preston's basement within the Glitch City network, the small team focused on iterative prototyping and level design amid resource constraints typical of early operations. However, Preston's ongoing health issues slowed progress and contributed to delays, pushing the game's release from an initial 2014 target to March 2016. These challenges underscored the studio's bootstrapped beginnings, where personal determination and grassroots funding drove its foundational years.

Expansion and partnerships

Following the success of Hyper Light Drifter in 2016, Heart Machine expanded its operations, growing from a small core team to approximately 10-20 members to support larger-scale projects. The studio also relocated to a dedicated in , transitioning from shared co-working environments like Glitch City to its own facility in Culver City, which facilitated collaborative development. This growth enabled the team to tackle more ambitious endeavors, including the shift to development and increased hiring of specialized talent in areas such as engineering and art. Key partnerships with publishers marked a significant evolution in Heart Machine's production model, moving away from initial crowdfunding efforts like the Kickstarter campaign for Hyper Light Drifter. In March 2019, the studio announced a collaboration with to publish Solar Ash, providing resources for its development and release across multiple platforms. Subsequent deals included a 2022 partnership with Arc Games for the co-op roguelite Hyper Light Breaker, leveraging the publisher's expertise in online features and distribution. In 2024, Heart Machine teamed up with for Possessor(s), aligning with the publisher's focus on innovative action titles. These alliances supplied advance funding and marketing support, supplementing grants from organizations like Epic MegaGrants. External collaborators enriched Heart Machine's projects during this period, particularly for . Composer Rich Vreeland, known as , returned to score the game's soundtrack, building on his work for with a vibrant, synth-driven that enhanced its surreal atmosphere. Writer contributed to the narrative design, helping craft the story of protagonist and the Voidrunners, adding depth to the environmental storytelling and character interactions. These partnerships with established creatives underscored Heart Machine's approach to blending internal vision with outside expertise to elevate production quality.

Challenges and recent events

In October 2025, Heart Machine announced significant layoffs affecting an undisclosed number of staff members, marking the studio's second round of reductions that year following a smaller cut in November 2024. The decision was driven by broader industry challenges, including shifts in availability and corporate consolidations that have created an uncertain landscape for developers. These pressures, compounded by ongoing economic strains on small studios since 2023, forced the team to scale back operations to focus on sustainability. Concurrently, the studio ceased new development on its title Hyper Light Breaker, which had launched on January 14, 2025, after delays that postponed its full release from initial 2024 plans. Despite achieving a "mixed" reception on from over 2,500 reviews, the project's ambitious scope proved unattainable amid resource constraints, leading to a pivot toward a final polish update scheduled for January 2026 to provide a complete, playable experience. No further updates or community interactions were planned for the remainder of 2025, allowing the core team to redirect efforts elsewhere. A second wave of layoffs struck on October 28-29, 2025, impacting at least four additional employees just two weeks before the November 11 launch of Possessor(s). Despite the reductions, the studio affirmed that work on this upcoming action-platformer would continue with a diminished core team, underscoring Heart Machine's commitment to ongoing projects amid the sector's volatility. The team size has since contracted significantly, reflecting adaptations to these persistent challenges without disclosing specific financial details.

Games

Hyper Light Drifter

Hyper Light Drifter is the debut title from Heart Machine, a 2D action role-playing game that draws inspiration from 16-bit classics while incorporating modern mechanics on a larger scale. Development began in 2013 when founder Alx Preston launched a Kickstarter campaign that raised $645,158, exceeding its $27,000 goal, allowing the small team to expand the project's scope. The game was built using GameMaker Studio, with Preston handling much of the pixel art and design using tools like Photoshop and Pro Motion. The three-year development timeline from 2013 to 2016 was significantly impacted by Preston's ongoing health challenges; born with a congenital heart defect, he underwent open-heart surgery as a teenager, and the game's themes of a ruined world and elusive cure directly reflect his personal experiences with illness. The emphasizes and precise in a vast, post-apocalyptic world rendered in striking . control a , the , navigating interconnected regions filled with environmental hazards, hidden secrets, and non-linear paths without any spoken or text—relying instead on visual storytelling through murals, animations, and subtle cues. Core mechanics revolve around fast-paced dash-based , where timing is crucial for dodging attacks and chaining strikes with a , , or , alongside platforming elements that reward skillful movement. Boss fights serve as intense set pieces demanding and upgrade experimentation, while a chip system allows customization of abilities—such as enhanced dashes or modular weapons—purchased with collected gearbits in the central hub town. This upgrade loop encourages replayability, as backtrack to uncover modules that alter traversal and strategies across the game's branching zones. The game launched on March 31, 2016, for Microsoft Windows, macOS, and via , followed by a full release alongside and versions on August 31, 2016; Heart Machine self-published all initial platforms. Later ports included a for in September 2018, featuring 60fps performance, a new outfit, tower climb challenge, and crystal shot mode, developed by Abylight Studios. Mobile versions arrived with in July 2019 and in June 2024, optimized with touch controls and haptic feedback while retaining the core experience. Complementing the atmospheric world is the original soundtrack composed by (Richard Randone), featuring 29 tracks that blend retro electronic tones with orchestral swells to evoke isolation and urgency. Notable pieces like "" and "Wisdom's Tragedy" underscore boss encounters and exploration, enhancing the game's emotional depth without words. The full album was released digitally on April 12, 2016, and later as a four-LP vinyl set by .

Solar Ash

Solar Ash is the second major title developed by Heart Machine, marking a significant evolution from the studio's debut game, . Announced in 2019 after initial development beginning around 2018, the project represented Heart Machine's first foray into , utilizing 4 to craft expansive, surreal environments within the game's fictional Ultravoid—a vast, dreamlike void threatening to consume the protagonist's homeworld. The development process, spanning until 2021, challenged the small team to learn new tools and scale up production, with many members adapting to workflows for the first time. Narrative design drew input from writer , who contributed to the story's emotional core focused on themes of grief, loss, and redemption, centering on the Voidrunner Rei as she navigates personal and planetary peril. In terms of gameplay, is a third-person action-adventure emphasizing fluid traversal mechanics, including high-speed across surfaces, aerial jumps, rail grinding, and grappling hooks to explore vertical, gravity-defying landscapes. Puzzle-solving elements revolve around locating and destroying smaller anomalies—viscous, oily masses corrupting the Ultravoid—to awaken larger Remnant bosses, which players must then battle in dynamic, movement-intensive encounters. The narrative unfolds through environmental storytelling, audio logs, and interactions with ethereal companions like the cat-like Danderpaw, weaving an intimate tale of Rei's quest to purify the Ultravoid and confront her inner turmoil over lost comrades and a fading world. The game launched on December 2, 2021, for , , and Windows via the , published by . It later expanded to on December 6, 2022, and to , Xbox Series X/S, and on September 14, 2023. Accessibility features at launch included adjustable difficulty settings to accommodate varied player skill levels, though options remained limited due to the studio's size. Visually, employs a vibrant, painterly with bold colors and stylized cel-shading, evoking a sense of wonder in its shattered, otherworldly biomes—a stark to the retro of . This aesthetic enhances the surreal ultraworld, blending massive scales and intricate details to immerse players in Rei's high-stakes journey.

Hyper Light Breaker

Hyper Light Breaker is a 3D open-world roguelite action developed by Heart Machine as a in the Hyper Light universe, serving as a to Hyper Light Drifter. Development began in the years following the release of Solar Ash in 2021, with the game announced on March 30, 2022, during a presentation. Built using Unreal Engine 4, it expands the series' pixel-art aesthetic into fully realized environments, focusing on cooperative multiplayer gameplay in the Overgrowth, a procedurally generated realm filled with biomes, labyrinths, and threats from the Abyss King. The project emphasized innovative traversal and systems to evolve the core Hyper Light experience into a shared adventure. Gameplay centers on players controlling customizable "Breakers," warriors equipped with modular loadouts including weapons, , armor, and SyCom modules for diverse builds. Key mechanics include fast-paced against hordes of monsters, resource extraction from runs, and roguelite progression where death resets the world but retains permanent upgrades. The Overgrowth features for replayable open worlds, supporting solo play or online co-op for up to three players, with tools like wall-dashing, a for high-speed travel, and a glider for aerial exploration. Players battle entities, collect loot, and craft loadouts at hubs, blending survival elements with action-oriented runs aimed at overthrowing the Abyss King. While not featuring traditional base-building or enemy taming, the game incorporates crafting for weapon and ability customization to encourage strategic cooperation in multiplayer sessions. The game launched in on on January 14, 2025, published by Arc Games, priced at $29.99, with plans for a full release in . It received initial updates addressing bugs and adding content, such as new biomes and difficulty modes, over its nine-month period. However, on October 9, 2025, Heart Machine announced it was winding down development due to unsustainable resource constraints amid challenging market conditions for titles. The studio confirmed layoffs affecting an unspecified number of and stated that a final polish update would conclude the game's content by early , allowing players to experience a complete build without further expansions. This decision followed reports of mixed reception and low player retention, marking an abrupt end to the ambitious project.

Possessor(s)

Possessor(s) was announced on June 7, 2024, during Devolver Digital's Summer Game Fest showcase, marking Heart Machine's return to single-player action after delays in the development of Hyper Light Breaker. The game, published by Devolver Digital, was released on November 11, 2025, initially for PC via Steam, with a PlayStation 5 version launching simultaneously. Developed amid the studio's pivot from multiplayer experiments, it emphasizes a focused narrative and core gameplay loop honed by founder Alx Preston and a small team. Upon launch, it received mixed reviews for its combat and possession mechanics, though praised for its art style and thematic depth. The title is a 2.5D metroidvania-style side-scroller set in the flooded ruins of the mega-city Sanzu, overrun by interdimensional horrors following a catastrophic event. Players control , a young survivor, and Rehm, the demon possessing her, utilizing a unique mechanic to inhabit and switch between and for and traversal. This enables search-action featuring fluid platform fighter-inspired with combos, aerial juggles, and unlockable weapons like knives and grapples, alongside non-linear exploration in a body-hopping world filled with tight platforming and environmental puzzles. The reveal trailer highlighted smooth, hand-animated 2D character movements against 3D backdrops, evoking the studio's roots in precise, evocative visuals while incorporating hand-drawn elements for enemies and protagonists. Thematically, Possessor(s) explores identity, control, and through the fraught relationship between and Rehm, as they navigate , , and interpersonal dynamics in a surreal setting—echoing the mysterious ambiguity of Heart Machine's earlier works without direct narrative connections. The story unfolds via multiple paths and character-driven subplots in the quarantined city, emphasizing emotional navigation over explicit exposition. Despite recent challenges including layoffs in October 2025 that reduced the team size, the project reflects the studio's resilience in delivering a solo-like experience centered on Preston's vision.

Reception and legacy

Critical reception

Heart Machine's debut title, , received generally positive critical reception upon its 2016 release, earning an aggregate score of 84/100 on for the PC version based on 51 reviews. Critics frequently praised the game's atmospheric and challenging , which evoked comparisons to classic action-adventure titles while delivering a sense of through its wordless narrative. The game garnered a nomination for Excellence in Design at the 2017 Awards. Solar Ash, released in 2021, achieved a aggregate of 78/100 across platforms, reflecting solid but more mixed acclaim compared to its predecessor. Reviewers lauded the title's vibrant, surreal visuals and fluid movement system, which emphasized exhilarating traversal through dreamlike environments, though some critiqued its brevity, with main story completion often under eight hours. The studio's 2025 early access release, Hyper Light Breaker, has elicited mixed responses, with critic scores averaging around 50/100 on based on initial reviews. Positive feedback has centered on its cooperative multiplayer elements and engaging in procedurally generated worlds, while criticisms have focused on balance issues in and a perceived lack of content depth at launch. No major awards have been announced for the title in its current incomplete state. Across Heart Machine's portfolio, critics have consistently highlighted the studio's distinctive art direction and musical scores, particularly those featuring composer Disasterpeace's synth-driven soundtracks that enhance the immersive, otherworldly vibes. User reception on Steam averages around 8/10, with Hyper Light Drifter holding a 94% positive rating from over 10,000 reviews and Solar Ash at 86% from over 1,200. Possessor(s), released on November 11, 2025, earned a Metacritic aggregate of 72/100 based on 19 reviews, with praise for its fast-paced combat and visuals but criticism for uneven exploration and narrative delivery.

Industry impact

Heart Machine's debut title, , contributed to the resurgence of in indie gaming through its innovative fusion of retro aesthetics with contemporary mechanics, creating a visually striking "pixel impressionism" that emphasized atmospheric depth over mere nostalgia. This approach helped elevate as a viable medium for complex narratives and exploration in titles developed by small teams, influencing the broader indie revival of the style during the mid-2010s. The studio's successful campaign for , which raised over $640,000 in 2014, exemplified a viable model for solo founders and small teams, proving that could support ambitious, art-driven projects without traditional publisher backing. This success inspired numerous developers to pursue similar community-driven approaches, democratizing access to resources for narrative-focused games in the indie ecosystem. Heart Machine's partnerships with publishers like for Solar Ash, Arc Games for Hyper Light Breaker, and for Possessor(s) have amplified the visibility of small studios, enabling scale-ups in team size and technical ambition while maintaining creative control. The collaboration, in particular, facilitated a shift to 3D development using tools like , allowing a team of 25 to produce a high-profile title showcased at major events, thus setting a precedent for indie publishers to nurture experimental projects from emerging developers. The soundtrack for , composed by (Rich Vreeland), established new benchmarks for synth-based music in games, blending minimalist, organic textures with post-apocalyptic themes to create immersive, emotive soundscapes that have influenced subsequent and scores. Drawing from influences like , Vreeland's custom synth patches—featuring warbly, nature-inspired elements—highlighted how audio could enhance exploratory , becoming a reference point for composers aiming to integrate electronic sounds with emotional storytelling. As of 2025, despite significant layoffs impacting the studio amid challenges, Heart Machine maintains a dedicated fanbase sustained through community engagement and ongoing projects like the metroidvania-style Possessor(s), released in November, which builds on the studio's legacy of blending action-platforming with surreal narratives to potentially refresh the genre for modern audiences.

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