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Babylon's Fall

Babylon's Fall is a multiplayer action developed by and published by . Released on March 3, 2022, for , , and Microsoft Windows via , the game is set in a where players control immortal warriors known as Sentinels, bonded to ancient artifacts called Coffins, as they battle through the massive Tower of to reclaim a fallen empire. Featuring hack-and-slash combat with up to four simultaneous weapons and online co-operative play for up to four players, it employs a distinctive "brushwork filter" visual style resembling medieval oil paintings. As a live-service title requiring constant online connectivity, Babylon's Fall was discontinued when its servers were shut down on February 27, 2023, less than a year after launch, rendering it unplayable. The game's narrative follows the Sentinels of the Domitinian Empire, who use their Coffins—spectral devices granting enhanced abilities and immortality—as they ascend the Tower of , confronting monstrous foes across diverse environments like volcanic cloisters and ruined citadels. emphasizes fluid, combo-based combat inspired by ' signature style, allowing players to switch between standard, power, and technical attack modes while utilizing "Gideon Gut" abilities for ranged attacks such as soul-snatching or catapults. Progression involves looting materials to craft and upgrade gear, with multiplayer sessions enabling cooperative raids on the tower's challenging floors, though the game faced criticism for repetitive missions and technical issues at launch. Development began shortly after PlatinumGames' collaboration with Square Enix on NieR: Automata, aiming to blend live-service elements with the studio's action expertise, but the title received mixed-to-negative reviews, scoring 41 on for and 46 for PC due to uninspired content and visual artifacts from its unique art filter. Despite post-launch updates adding new weapons and events, low player engagement led to the early termination of services, with Square Enix refunding purchases and halting sales in 2022. The shutdown highlighted challenges in the live-service model for action RPGs, marking it as a commercial disappointment for both studios.

Gameplay

Combat and Controls

Babylon's Fall features a real-time action combat system crafted by , emphasizing fast-paced, combo-driven engagements that draw inspiration from the studio's signature style seen in titles like and Nier: Automata. Players control Sentinels equipped with up to four weapons simultaneously: two primary weapons for direct melee—one for light attacks and one for heavy attacks—and two spectral weapons that float behind the character for special maneuvers. Light attacks consist of rapid, chaining strikes ideal for crowd control and building momentum, while heavy attacks unleash slower but more damaging blows, often with area-of-effect potential to stagger groups of foes. Dodging allows players to evade incoming threats with invulnerability frames, executed fluidly to maintain offensive pressure, and parrying rewards precise timing by countering enemy strikes for openings or reduced damage. Central to combat depth is the Spirit gauge, a resource bar that fills through successful basic attacks and enables advanced techniques such as attacks—powerful, weapon-specific abilities like enhanced strikes or aerial launches—and evasive dodges. When depleted, the gauge regenerates gradually or faster via enemy hits, encouraging aggressive play to sustain special moves; overuse leads to vulnerability, as spectral weapons become unavailable until . These promote a balance of risk and reward, with spectral attacks often incorporating elemental effects or multi-hit for crowd management. On and 5, light attacks are mapped to the square button for quick inputs, heavy attacks to triangle for charged swings, dodging to circle for evasion, and spectral activations to L1/R1 triggers by default, though customizable via the menu; PC and Series X/S use equivalent movement with left/right mouse or A/X buttons for attacks and B/B for dodging. In single-player mode, controls focus on solo navigation and timing, whereas co-op sessions integrate seamless drop-in mechanics where allied players' actions influence gauge recovery through shared enemy defeats. Enemies populating Babylon's dungeons vary in behavior to demand adaptive strategies, including basic mobs like swarming goblins and minions that rely on numbers for overwhelming players, shielded knights requiring heavy attacks to break defenses, and ranged foes such as archers or flying creatures necessitating spectral launches for positioning. Boss encounters feature colossal, multi-phase monstrosities with telegraphed patterns, such as sweeping strikes or summon adds, testing mastery of parries and gauge management. Environmental hazards within the Tower of Babylon's labyrinthine floors add peril, including bottomless pits that punish mistimed dodges, spike traps that activate on approach, and lava flows that inflict damage over time, forcing players to weave with spatial awareness. Equipment selections briefly influence these dynamics by modifying attack speed or efficiency, enhancing overall flow without altering core inputs.

Multiplayer and Progression

Babylon's Fall emphasizes cooperative multiplayer gameplay, supporting up to four players in online co-op sessions where teams of Sentinels tackle challenging raids within the tiered floors of , the game's central tower dungeon. These raids require coordinated efforts to navigate linear arenas filled with enemies and bosses, with higher tiers introducing tougher encounters that demand strategic role distribution among players, such as drawing aggression while others focus on damage output. The game's online-only design ensures all progression and content access occurs through these multiplayer-focused activities, fostering replayability as groups ascend the tower's escalating difficulties. The mission structure revolves around a mix of story-driven quests, repeatable skirmishes, and time-limited challenges to maintain engagement in the live-service format. Players undertake over 80 quests, including main story missions and numerous side missions, including daily and weekly Orders—short objectives like defeating specific enemy types or collecting resources—that reward experience points and contribute to Rankings for additional incentives such as exclusive gear blueprints. content centers on high-difficulty raids in upper tiers, where teams face enhanced bosses and environmental hazards, with shared progression allowing all participants to retain loot and experience gains across sessions, enabling seamless drop-in/drop-out play without resetting individual advancements. This system promotes ongoing group play, as completing these missions together accelerates collective power scaling through accumulated resources. Character progression is tied to experience points () earned from mission completions, enemy defeats, and challenge rewards, which level up the player's Sentinel and unlock access to the Gideon Coffin's skill trees. As Sentinels gain levels, they earn Gideon Points () to invest in four distinct progression paths within the Coffin system, enhancing attributes like attack power, defense, or special abilities tailored to playstyles. Faction choices at character creation—such as the melee-oriented Agavian (tank-like warrior), agile Huysian (balanced fighter), or ranged-focused Geleilion (mage-like caster)—influence optimal skill tree builds, with examples including melee combos for warriors or elemental spells for mages unlocked via GP allocation in trees dedicated to weapon synergies and Dynamis enchantments. These trees allow respeccing at the Forge hub, encouraging experimentation without permanent commitments, while overall leveling integrates with multiplayer by scaling enemy difficulty based on the group's average power level derived from gear and skills. Social features enhance the cooperative experience through robust and cross-platform support. Quick-play connects players for public raids and challenges, prioritizing balanced groups based on power levels to ensure fair progression, while private invites allow friends to form dedicated parties via the in-game menu. Cross-play is fully enabled between , , and PC versions, uniting player bases across platforms for shared sessions; players must enable this option in the settings for . These elements, combined with progression, create a interconnected multiplayer where individual advancements bolster group success in Babylon's Fall's raid-heavy endgame.

Equipment and Customization

In Babylon's Fall, the looter-shooter mechanics revolve around acquiring and equipping weapons, armor, shields, and accessories that drop as loot from enemies and dungeons, with rarity determining the potency and variety of effects. Equipment is categorized into five tiers—Common, Uncommon, Rare, Legendary, and Divine—where higher tiers provide stronger base stats and more enchantment slots, influencing a player's overall Power Level and enabling progression through increasingly difficult ziggurats. For instance, Common equipment lacks enchantments, while Legendary and Divine pieces feature one fixed enchantment plus up to three random ones, allowing for specialized stat boosts like increased critical damage or elemental affinities. Enchantments serve as modular components that attach to weapons and armor, providing conditional stat enhancements such as boosting attack power upon successful parries or accelerating spirit regeneration during combos. Players can mix these across gear to create hybrid builds, such as combining debuff-focused effects for with high-damage output for encounters, tailoring loadouts to faction-specific playstyles or weaknesses in dungeons. Visual customization extends beyond functionality, with players earning skins and color palettes through rewards and applying them via the Equipment menu's Costume tab to alter weapon and armor appearances without affecting stats. Inventory management occurs primarily at the , unlocked through story progression, where players sort gear by Power Level, recycle obsolete items for resources, and upgrade equipment to enhance base stats and amplify effects. Upgrades require materials like oils and shards farmed from missions, scaling equipment viability against higher-tier ziggurats that demand elevated Power Levels for optimal performance. As players advance, progression unlocks additional Gideon Coffin slots for accessories, expanding customization options for refined builds. Customized loadouts directly enhance combat versatility, such as integrating enchantments that trigger on perfect dodges to sustain prolonged engagements.

Plot

Setting and Factions

Babylon's Fall is set in Neo-Babylon, a once-great city now fallen into ruin and afflicted by the Blue Death, a plague caused by a mysterious Blue Sun visible through an artificial Veil covering the sky. The Domitinian Empire rules over the remnants, enslaving prisoners as Sentinels—immortal warriors bonded to parasitic Gideon Coffins that grant superhuman abilities but erode their humanity—to climb the massive Ziggurat (Tower of Babylon) and combat the monstrous Gallu emerging from its depths. The Ziggurat serves as the central hub, with explorable regions including fog-shrouded ruins, volcanic areas, and ancient outposts accessed via cooperative missions that reveal the city's hidden sci-fi origins beneath its fantasy facade. Key factions include the oppressive Domitinian Empire, which exploits the Sentinels to reclaim power, and the players' ragtag squadron of fellow Sentinels, who form a resistance against imperial control and the threat. Internal imperial conflicts and betrayals among leaders, including —the emperor's daughter who oversees the Sentinels—add layers of intrigue to the narrative.

Liberator Arc

The Liberator Arc follows the , a newly bonded to a Coffin after capture by the Domitinian Empire, who awakens in a rebel outpost following a failed transport. Intended to serve the Empire by ascending , the instead allies with a group of defected , grappling with fragmented memories and the device's corrupting effects. Early events involve escaping forces during a and engaging in skirmishes against minions spawned from the Ziggurat's lower tiers, marking initial efforts to reclaim territory and uncover the tower's secrets tied to the Blue Death. The arc highlights corruption, with leaders like manipulating Sentinels to harvest relics from the tower for the Empire's benefit, revealed through dialogues and intercepted messages. Themes of and permeate the story, as the confronts their coerced role in the 's schemes and joins the collective fight against subjugation and the encroaching . This builds toward escalating conflicts within , culminating in revelations about Neo-Babylon's true nature.

Resurgence and Ziggurats Arc

The Resurgence substory follows the Liberator Arc, delving into internal schisms within the Domitinian amid wars between imperial factions and threats from the Blue Sun's . Key Gallagher undergoes a tragic transformation into a due to Gideon overuse, emphasizing the dangers of their power and leading to his role as a conflicted . The Tale of Two Ziggurats expands the narrative to a second in the afflicted city of Waseto, introducing and failed teleportation attempts that force overland traversal and confrontations with Veil-amplified entities. Allies within the Sentinel group uncover connections between the Ziggurats, revealing how they exacerbate the and deepen factional betrayals. Climactic events include boss battles against transformed , such as Gallagher, who retains for a poignant yielding an artifact to combat Waseto's sickness. Imperial fractures lead to further betrayals, culminating in Sophia's intervention to disband the Sentinels, highlighting themes of sacrifice and the heavy toll of power. The arc concludes ambiguously for Neo-Babylon's future, with partial triumphs over the and plague but lingering doubts about long-term survival, underscoring the pyrrhic struggles of the characters.

Development

Conception and Announcement

The development of Babylon's Fall originated from Square Enix's search for a development partner to create a live service action game, during which PlatinumGames CEO proposed a collaboration that aligned with the publisher's vision for long-term online engagement. This partnership built on the success of their prior project, NieR: Automata, and marked ' first major foray into live service titles, blending their expertise in fast-paced hack-and-slash combat with looter-shooter elements for multiplayer replayability. The project was led by producers Yosuke Saito and Junichi Ehara from , alongside co-directors Kenji Saito and Takahisa Sugiyama from , who focused on integrating seamless co-op mechanics into the studio's signature action gameplay. handled publishing duties, providing support for the online infrastructure essential to the game's design. Babylon's Fall was publicly announced at Square Enix's showcase on June 11, where a cinematic introduced the high-fantasy world inspired by the , featuring warriors known as Sentinels battling ethereal enemies in a ruined cityscape. The reveal generated initial hype for its mysterious atmosphere and co-op potential, positioning it as an ambitious online action slated for release in 2019 on and PC via . From the outset, the design emphasized sustained player retention through multiplayer raids on the ever-scaling Tower of Babylon, customizable Gideon Coffin gear for ability enhancement, and a distinctive painterly evoking oil paintings to differentiate it from typical tropes. This approach prioritized cooperative progression and seasonal updates over a linear single-player , aiming to foster community-driven and depth.

Production and Challenges

Development of Babylon's Fall began shortly after ' collaboration with on :Automata in 2017, with the project entering prototyping phases leading up to its announcement at E3 2018. The game was formally revealed on June 11, 2018, as a collaborative effort between and , directed by Kenji Saito at and produced by Yosuke Saito and Junichi Ehara at . Further details emerged during a State of Play presentation in December 2019, showcasing initial footage, before the title progressed to closed beta testing across multiple phases starting in July 2021 and continuing into late 2021, reaching completion for its March 2022 launch across , , and PC platforms. The game's distinctive visual style incorporates an original "Brushwork Filter" to achieve a medieval aesthetic, utilizing layered textures that evoke hand-painted artwork throughout Neo Babylon's environments and character designs. This approach aimed to blend high-fantasy elements with a unique artistic filter, enhancing the immersive quality of the game's dungeons and world. For audio, lead composer Hiroshi Yamaguchi crafted an orchestral recorded in , emphasizing a heavy and solemn tone to complement the narrative's themes of and resurgence, spanning over five hours across 86 tracks in the official release. Production faced several hurdles, including the impacts of the , which directors noted significantly affected workflows and contributed to delays in updates and iterations. became more prevalent during this period, influencing development efficiency and prompting adaptations in team collaboration. As a live-service title, the team grappled with balancing ongoing content updates—planned roughly every three months—with core action mechanics, while iterating on multiplayer stability to support up to four-player co-op sessions. These efforts involved refining systems and server performance to handle dynamic group play in procedurally generated dungeons. Closed tests, including phases in September and November 2021, provided critical player feedback, particularly on pacing, which developers incorporated to accelerate action responsiveness and improve overall flow. Additional adjustments addressed visibility issues in the , enhancing clarity and graphical fidelity without compromising the effect, ensuring better multiplayer coordination during intense battles. These iterations helped stabilize the four-weapon system and progression loops ahead of launch.

Release

Platforms and Launch

Babylon's Fall was released simultaneously on , , and Microsoft Windows via on March 3, 2022. The game launched without elements, positioning it as a title in the action genre. The standard edition retailed for $59.99, while the digital deluxe edition, priced at $99.99, offered starting March 1, 2022, along with additional cosmetic items such as weapon skins and emotes. Marketing efforts included trailers showcased at major industry events, such as and , highlighting the game's co-op combat and unique art style. These promotions were handled by publisher , emphasizing ' signature action mechanics to build anticipation ahead of launch. At launch, the game encountered technical issues, including graphical glitches and poor textures that affected visual clarity on all platforms. A day-one patch (version 1.01) was deployed, implementing various combat balance changes and adding features like private HQs, with subsequent updates in the following weeks focusing on stability improvements and minor balancing adjustments.

Shutdown and Delisting

On September 13, 2022, announced the termination of service for Babylon's Fall, with servers scheduled to shut down on February 27, 2023, at 11:00 p.m. PT, less than a year after the game's launch on March 3, 2022. The decision came amid the cancellation of planned large-scale updates and events, as the game failed to sustain player engagement in its live-service model. Square Enix cited the project's inability to meet expectations for ongoing support, attributing the closure to persistently low player counts following a poorly received launch. Concurrently, sales of the game—both digital and physical—and its premium currency, Garaz, were halted across platforms, effectively delisting Babylon's Fall from the and as of that date. The absence of an offline mode meant that, upon server shutdown, the game became entirely unplayable, with all data and associated websites, such as the "" hub, also ceasing operation. As of November 2025, remains entirely unplayable, with no official offline mode or service revival announced. In response, community members initiated a petition on in October 2022, urging and to release an offline patch to preserve access to the single-player elements. Discussions on forums like highlighted attempts to explore fan-made modifications for offline play, but no official patch was provided, and such efforts did not result in viable solutions.

Reception

Critical Reviews

Babylon's Fall received generally unfavorable reviews from professional critics. The and versions received scores of 41/100 based on 43 reviews each, while the PC version scored 46/100 based on 10 reviews. The game was faulted for its technical shortcomings and lack of innovation, though some outlets acknowledged strengths in its core action elements. Critics frequently praised the fluid combat system, a hallmark of developer , for its responsive light/heavy attack mechanics and fast-paced "coffin combos" that provided satisfying engagement during battles. The atmospheric world design, rendered in a unique aesthetic, was also noted for adding visual intrigue and depth to exploration, with elements like tavern interactions enhancing the sense of immersion. Major criticisms centered on the repetitive mission structure, where linear dungeons recycled enemies and layouts, leading to a grinding progression that quickly became monotonous. The live-service features were widely panned as lackluster and poorly integrated, with mandatory online connectivity, seasonal updates, and mechanics undermining the single-player potential and alienating solo players. Microtransactions drew particular concern, including a and in-game shop offering cosmetics and minor boosts atop the $60 base price, which many viewed as exploitative for a title already struggling with content depth. The was dismissed as uninspired and generic, with a narrative that failed to captivate despite occasional intriguing lore hints. IGN's review scored the game 4/10, highlighting how its co-op mode squandered promising multiplayer potential through bland level design and outdated visuals that made the experience feel obsolete. awarded 5/10, describing it as an "exercise in apathy" where repetitive gameplay loops and awkward live-service implementation neutralized any enjoyment from the combat polish. These critiques underscored broader sentiments that the game's execution fell short of its ambitious concept.

Commercial Performance and Legacy

Babylon's Fall experienced underwhelming commercial performance, marked by low player engagement and limited sales. On , the game achieved a peak concurrent player count of 1,188 shortly after its March 2022 launch, but this number declined rapidly, dropping to a single player by May 2022 and stabilizing at 20-50 players before the servers shut down in February 2023. Launch-day concurrent players were even lower at around 650, placing it outside Steam's top 4,000 games by active users. In , the physical version sold 2,885 units in its first week, ranking 24th on retail charts. Overall revenue on Steam was estimated at $580,000, suggesting modest PC adoption amid the game's full-price release and live-service model. The game's brief lifespan highlighted challenges in sustaining player interest for live-service titles from studios traditionally focused on single-player experiences. discontinued all digital and physical sales within six months of launch, further curtailing potential revenue. Despite the failure, Babylon's Fall did not deter from pursuing live-service projects. The studio's CEO expressed regret over the shutdown but affirmed that the experience would not alter plans for future online games, with job listings in 2025 indicating development of another multiplayer action title. In the broader industry, the game's rapid decline served as a cautionary example of the risks associated with live-service models, particularly for developers inexperienced in ongoing content support and monetization. Analyses pointed to Babylon's Fall alongside titles like X as cases where servers were terminated after mere months, underscoring high failure rates and financial losses in the genre. This contributed to growing scrutiny of the model's , with publishers facing pressure to balance ambitious ongoing revenue goals against player retention challenges.

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