A persistent world, also known as a virtual world, is a computer-simulated, multi-user online environment that continues to exist, evolve, and function independently of individual player sessions, allowing users to interact in real time through avatars or characters within a shared space.[1][2] This persistence distinguishes it from session-based video games, where the environment resets or ceases upon disconnection, enabling ongoing social, economic, and narrative developments that mimic aspects of real-world continuity.[3]The concept originated in the late 1970s with text-based multi-user dungeons (MUDs), such as MUD1 developed by Richard Bartle and Roy Trubshaw at the University of Essex in 1978, which introduced core elements like shared persistence, real-time interaction, and player-driven changes to the environment.[1] By the 1990s, advancements in graphics and networking led to graphical persistent worlds, exemplified by titles like Ultima Online (1997) and Meridian 59 (1996), which expanded accessibility and supported thousands of simultaneous users.[1] These environments evolved from niche experiments into mainstream genres, including massively multiplayer online role-playing games (MMORPGs) and social virtual worlds, fostering emergent communities and economies.[3]Key characteristics of persistent worlds include real-time physics—automated rules governing environmental changes—and avatar-based immersion, where players embody persistent characters that retain progress, possessions, and social ties across sessions.[1] Unlike goal-oriented single-player games, they emphasize open-ended exploration, identity experimentation, and social dynamics without fixed win conditions, often featuring player-generated content and economies driven by supply and demand.[1][2] Notable examples include World of Warcraft, a MMORPG with millions of users engaging in evolving quests and guilds, and Second Life, a platform for user-created simulations and virtual commerce.[3]Persistent worlds have influenced broader digital culture by enabling co-presence—the sensation of being "there" with others—and supporting applications beyond gaming, such as education, business meetings, and artistic expression, though they require ongoing maintenance by developers to manage scale and player behavior.[2] As technology advances, these worlds continue to integrate with emerging concepts like the metaverse, maintaining their core persistence while expanding interoperability and realism.[1]
Definition and Fundamentals
Core Concept
A persistent world is a virtual environment in gaming or simulation that maintains its state and evolves through player and system-driven actions, continuing to exist independently even when no players are online.[1] This core concept distinguishes persistent worlds from transient game sessions, where the environment operates in real-time with automated rules—such as physics, economies, or ecologies—that generate ongoing changes regardless of individual user presence.[1] For instance, elements like weather patterns or resource flows can shift autonomously, ensuring the world's internal development persists across sessions.[4]At its foundation, a persistent world relies on principles of independence from player sessions, a unified shared state accessible to all participants, and enduring consequences from interactions.[5] Independence means the environment does not reset or pause upon logouts; instead, it retains modifications like built structures or depleted resources, allowing the world to function as a continuous entity.[1] The shared state ensures that all users interact with the same evolving reality, where one player's territorial claim or economic decision affects others globally and permanently.[4] Long-term consequences amplify this by making actions meaningful over time, such as market fluctuations from hoarding or social shifts from alliances, which do not revert without deliberate design intervention.[1]This persistence enables deeper engagement in digital spaces by fostering emergent gameplay, where unplanned interactions arise from the world's ongoing dynamics, social structures that build lasting communities, and narrative depth through player-influenced histories rather than predefined scripts.[4]Emergent gameplay manifests as spontaneous events, like evolving player economies or conflicts, driven by the world's autonomy.[1] Social dynamics thrive in this shared continuity, promoting identity formation and relationships that endure beyond single sessions, while narrative depth emerges from collective storytelling shaped by persistent choices and their ripple effects.[5]
Key Characteristics
Persistent worlds are defined by their core attributes of dynamism, scalability, and interoperability, which distinguish them from ephemeral or session-bound virtual environments. Dynamism manifests as continuous evolution in the game world driven by player actions, artificial intelligence simulations, or scheduled events, ensuring that changes occur independently of any single user's presence.[6] For instance, environmental alterations or narrative progressions can unfold over extended periods, fostering a sense of ongoing vitality. Scalability aims to accommodate large numbers of simultaneous participants, such as thousands, while maintaining a unified shared state across distributed systems, though this often involves technical trade-offs to avoid performance compromises.[7] Interoperability ensures seamless continuity for players across multiple sessions, allowing individuals to disconnect and reconnect while preserving their contributions and interactions within the broader ecosystem.[8]These attributes profoundly influence gameplay by promoting long-term playerinvestment and robust community formation. The persistent nature encourages sustained engagement, as players build characters, relationships, and assets that endure beyond short-term play, deepening emotional attachment and ownership.[9] This leads to emergent social dynamics and unpredictable outcomes, such as fluctuating in-game economies shaped by collective behaviors like trading or resource management, where supply and demand evolve based on distributed player decisions rather than predefined scripts.[6] Consequently, communities thrive through collaborative storytelling and shared histories, transforming individual participation into a collective narrative that reinforces social bonds and replayability.Persistence in these worlds exists along a spectrum, ranging from partial to full implementation, which measures the extent to which the environment maintains state independently of user activity. Partial persistence, as noted in discussions of MMO design, typically involves saving player-specific progress, such as inventory or skill levels, upon logout, allowing recovery in future sessions without broader world alterations.[4] In contrast, full persistence encompasses the entire ecosystem evolving offline—through AI simulations of NPC behaviors, environmental decay, or event triggers—ensuring that re-entering players encounter a transformed landscape reflective of elapsed real-world time.[10] This gradation allows designers to balance computational demands with immersive depth, tailoring persistence to the world's scale and objectives.[8]
Historical Evolution
Origins in Early Multiplayer Games
The concept of persistent worlds originated in the late 1970s with the development of text-based multiplayer games known as Multi-User Dungeons (MUDs), which allowed multiple players to interact in a shared virtual environment that continued to exist and evolve independently of individual sessions.[1] The pioneering example was MUD1, created in 1978 by Roy Trubshaw and Richard Bartle, two computer science students at the University of Essex in the United Kingdom. Initially developed on a DecSystem-10 mainframe using MACRO-10 assembler, MUD1 evolved through several versions, with Version III—completed by Bartle in 1980 using the BCPL programming language for the engine and MUDDL for the world database—establishing its core framework as a text-based adventure game accessible via telnet connections.[1] This setup enabled players to explore a fantasy realm described through textual commands and responses, supporting up to 36 simultaneous users who could engage in real-time interactions, combat, and exploration within a consistent world state.[1]A key innovation of MUD1 was its server-side state management, which maintained a runtime database that preserved the world's condition across player logins and logouts, ensuring that actions taken during one session impacted the environment for all subsequent participants.[1] This persistence extended to characterdata stored in "persona files," allowing offline progression such as automatic healing, and permitted permanent alterations to the game world, including environmental changes like treasure deposits or the creation of custom areas via the MUDDL scripting language.[1] Such mechanics fostered player-driven narratives, where events like character deaths could have lasting consequences—such as loss of progress or influence on group dynamics—and collective decisions shaped the evolving landscape, including the rise and fall of player-led factions akin to kingdoms.[1] These features transformed MUD1 from a simple adventure game into a dynamic social space, where the world's continuity encouraged ongoing collaboration and conflict, laying the conceptual foundation for persistence as a core element of multiplayer experiences.[1]Building on MUD1's model, AberMUD emerged in 1987, developed by Alan Cox and a team at the University of Wales, Aberystwyth, as the first widely distributed open-source MUD written in the B programming language (later ported to C) for Unix systems.[1] AberMUD expanded accessibility by simplifying implementation, allowing enthusiasts to run their own instances over telnet without proprietary hardware, which rapidly proliferated the concept of shared, persistent text worlds across academic networks.[1] While it focused primarily on persisting maps and character states rather than the more flexible world alterations of MUD1, AberMUD's open nature democratized the technology, enabling variations that emphasized social interactions and basic economies, such as resource trading among players.[1]These early MUDs established the groundwork for social and economic persistence in multiplayer games by demonstrating how server-maintained worlds could support emergent player economies—through item trading and resource management—and enduring social structures, like alliances or rivalries that carried over sessions, influencing the design of subsequent networked environments.[1]
Emergence in Graphical Virtual Worlds
The emergence of graphical virtual worlds in the late 1980s represented a pivotal shift from text-based multiplayer environments, introducing visual immersion and avatars to persistent online spaces. One of the earliest milestones was Habitat, developed by Lucasfilm Games in collaboration with Quantum Computer Services and launched in 1986, which is widely regarded as the first large-scale commercial graphical virtual community.[11] In Habitat, users controlled customizable humanoid avatars in a 2D animated world comprising approximately 20,000 interconnected regions, where social interactions such as conversations, games, and virtual economies persisted across sessions through a centralized backend system maintaining global state.[11] This integration of persistence with visual elements enabled thousands of participants to engage in emergent behaviors, including community governance and interpersonal relationships, fostering a sense of shared habitation in cyberspace.[11]By the mid-1990s, advancements in 3D graphics propelled persistent worlds toward mainstream adoption in the MMORPG genre. Meridian 59, released commercially in 1996 by Archetype Interactive and published by The 3DO Company, is credited as the first 3D MMORPG, featuring a pseudo-3D engine that rendered persistent environments with player-driven factions, guild halls, and PvP dynamics.[12] It introduced a subscription model at $10.95 per month, establishing a commercial framework for ongoing access to its evolving world and influencing the viability of paid online persistence.[12] This title built on earlier graphical experiments by emphasizing real-time multiplayer persistence in a fully realized 3D fantasy setting, where player actions like resource gathering and territorial control had lasting impacts.The late 1990s saw further refinement of persistence through economic and architectural systems, exemplified by Ultima Online in 1997. Developed by Origin Systems, this MMORPG allowed players to claim and customize persistent housing, such as cottages and castles, on an open-world map of Britannia, creating a lived-in environment where offline structures remained vulnerable to in-game events.[13] Its player-driven economy, fueled by loot from monsters and crafting, led to emergent phenomena including hyperinflation, where gold values plummeted from around 200 pieces per USD in 1997 to over 10,000 by 1998 due to exploits like item duplication and unchecked resource influx.[13] This "Britannia economy crash" highlighted the challenges of balancing persistence with economic realism, prompting developers to implement gold sinks to stabilize the system.[13]These pioneering titles profoundly shaped industry paradigms for shared online spaces, culminating in EverQuest's 1999 release by Sony Online Entertainment, which popularized persistent worlds on a massive scale. EverQuest's fully 3D persistent universe supported long-term player investment through class-based progression and community-driven events, achieving 450,000 subscribers by 2004 and inspiring subsequent MMORPGs like World of Warcraft with its emphasis on immersive, evolving environments.[14] By demonstrating the appeal of subscription-based persistence with rich visual storytelling, it solidified graphical virtual worlds as a dominant model for collaborative online experiences into the early 2000s.[14]
Technical Implementation
Achieving Persistence
Achieving persistence in virtual worlds requires architectural approaches that ensure the game's state evolves independently of individual player sessions, maintaining continuity across logins and server restarts. One primary method is server-side simulation, where the world runs continuously on dedicated servers that process all game logic, player interactions, and environmental changes in real time.[15] This approach keeps the entire simulation active, allowing elements like resource generation or weather patterns to progress without player input, thereby preserving the world's dynamic integrity.[16]Another key technique involves database-driven state saving, which captures modifications to the world state—such as player-built structures or inventory changes—in structured databases, often using SQL-like systems for efficient querying and reloading upon server initialization.[6] This method ensures that the world can be restored to its last consistent state after disruptions, with changes logged incrementally to avoid overwriting unrelated data.[17] Complementing this is event queuing, which handles offline actions by queuing and processing scripted behaviors for non-player characters (NPCs), such as patrols or resource gathering, even when no players are present in that area.[18] These queued events are executed sequentially on the server, simulating ongoing activity and integrating results into the persistent state.[19]Hybrid models combine these elements to optimize performance and reliability, integrating real-time server-side updates with periodic database saves that snapshot critical world states at intervals, such as every few minutes or on significant events.[16] This balances low-latency responsiveness for active players with durable persistence for features like enduring player constructions, minimizing data loss during failures while avoiding constant write operations that could bottleneck the system.[20]The evolution of these techniques has progressed from rudimentary file-based saves in early text-based Multi-User Dungeons (MUDs), which stored world states as simple text files updated on player actions, to sophisticated cloud-distributed systems in contemporary virtual worlds.[1] Modern implementations leverage distributed cloud infrastructure to replicate and synchronize state across multiple servers, enabling seamless scaling for thousands of concurrent users while maintaining persistence through redundant backups and real-time replication.[7] For instance, early graphical worlds like those emerging in the 1990s built on MUD foundations by adopting relational databases for more robust saving, a shift that prefigured today's hybridcloud models.[21]
Data Management and Simulation Techniques
In persistent worlds, data management relies on relational databases to store and retrieve the evolving game state, including player positions, inventory, and environmental elements. Relational databases are commonly employed due to their support for structured queries, though large-scale environments often face challenges in handling high transaction volumes, with many systems limited to around 500 transactions per second even with high-end hardware.[22] A two-layered database design separates immutable object data, often serialized in formats like XML, from mutable attributes like real-time positions, enabling efficient updates without full rewrites.[6]Sharding divides the virtual world into geographic zones, each managed by dedicated servers or database partitions, to distribute load and prevent bottlenecks in player-dense areas.[22] This approach uses directory servers to route players between shards, ensuring seamless transitions while optimizing resource use.[22]Simulation techniques enable offline world evolution when players are absent, using procedural generation algorithms to create dynamic events like weather patterns or AI-driven ecosystem changes. These methods apply algorithmic rules, such as noise functions or evolutionary algorithms, to generate content that persists and integrates with stored data upon player return.[23] Conflict resolution for concurrent player actions often involves managing consistency levels, with critical events requiring exact synchronization and less critical ones allowing approximations to maintain performance.[6] Backup protocols involve periodic snapshots of the world state, taken at intervals like every few seconds for thousands of concurrent users, to facilitate rapid recovery from failures.[6]Performance optimizations, such as approximation strategies for position updates exceeding a threshold distance (e.g., 2.7 units), minimize storage overhead by recording only significant changes rather than full data dumps. For instance, naïve approaches can handle up to 90,000 position updates per minute for small player counts (e.g., 30 players), while approximations enable scaling to experimental setups with 4,000 players at reduced frequencies (e.g., 22.5 updates per player per minute).[6] As of 2025, modern implementations increasingly incorporate NoSQL databases like MongoDB for handling unstructured data and cloud-native solutions such as SpacetimeDB for seamless persistence in multiplayer environments.[24][25]
Applications and Variations
In Massively Multiplayer Online Role-Playing Games
Persistent worlds serve as the foundational element of massively multiplayer online role-playing games (MMORPGs), enabling continuous shared environments where player actions have lasting consequences. In titles such as World of Warcraft (released 2004) and EVE Online (released 2003), persistence underpins player-driven economies, player-versus-player (PvP) conflicts, and guild-based progressions that evolve over years, creating a dynamic ecosystem independent of individual logins. For instance, in World of Warcraft, the auction house system facilitates a market where players trade resources and crafted items, with prices fluctuating based on supply chains and seasonal events, fostering economic interdependence across the server's population. Similarly, EVE Online's single-shard universe allows corporations (guild equivalents) to build industrial empires and wage territorial wars, where territorial control and resource extraction persist, influencing long-term strategic alliances.[26][27]Unique features of persistent worlds in MMORPGs amplify player engagement through large-scale events, customizable spaces, and economic models tied to ongoing investment. In EVE Online, epic PvP battles like the 2014 Bloodbath of B-R5RB involved over 7,500 players and resulted in the destruction of virtual assets valued at approximately 11 trillion in-game currency (ISK), equivalent to $300,000 in real-world terms, which disrupted galactic trade routes and reshaped economic power dynamics for months. Player housing systems further enhance persistence; in World of Warcraft, introduced in a December 2025 patch as part of the lead-up to the Midnight expansion (expected 2026), neighborhoods such as Founder's Point allow players to claim plots in shared zones, customize interiors and exteriors with hundreds of decorations, and participate in communal endeavors that alter the environment, encouraging sustained presence and social ties. Subscription models, common in these games (e.g., $14.99 monthly for World of Warcraft), rely on this persistence by incentivizing players to maintain access to accumulated progress, with revenue supporting serverinfrastructure for uninterrupted world states.[28][29][30][31]The impact of persistent worlds on players is profound, cultivating deep communities while raising concerns about addictive behaviors linked to the sunk cost fallacy. Guild membership in World of Warcraft significantly boosts retention, with guild officers exhibiting a 71% player stop rate compared to 88% for non-guild members, as shared progress and social bonds create emotional investment over time.[32] However, this persistence can foster addiction; grinding mechanics in MMORPGs exploit the sunk cost fallacy, where prior time and resource investments compel continued play, contributing to higher retention but also problematic usage patterns. Notably, many players report forming real-life friendships in-game, correlating with enhanced well-being through social capital.[33][34]
In Pervasive and Alternate Reality Games
Pervasive games extend the concept of persistent worlds beyond purely digital environments by integrating real-world elements, creating ongoing narratives that evolve in real time through player interactions across physical and virtual spaces. In these games, persistence manifests as a blended reality where storylines and game states continue independently of individual players, influenced by community actions and external events. This approach fosters immersive experiences that blur the boundaries between fiction and everyday life, often serving as promotional tools for media properties while encouraging collective problem-solving.[35]A seminal example is I Love Bees (2004), an alternate reality game (ARG) developed by 42 Entertainment to promote Halo 2. The game centered on a fractured narrative delivered through a hacked website of a fictional beekeeper, Melissa, infiltrated by an artificial intelligence from the future named Melissa. Persistence was achieved via payphone calls at specific real-world locations, where players received audio drama segments that advanced the plot in real time, evolving based on collective decoding efforts by thousands of participants. This hybrid setup combined digital puzzles on websites with physical scavenger hunts, engaging over 3 million players and contributing to Halo 2's record-breaking $125 million in sales on launch day. The game's real-time evolution highlighted how persistent worlds in pervasive formats can adapt dynamically to player input, maintaining narrative continuity across media.[36][37]ARG mechanics further exemplify blended persistence by weaving evolving plots that mix digital and physical elements, with community actions directly shaping the storyline's progression. The Beast (2001), created by Microsoft to promote Steven Spielberg's film A.I. Artificial Intelligence, is widely regarded as the first commercial ARG and a pioneer in this domain. Set 40 years after the film's events, it unfolded across dozens of websites, emails, faxes, and phone interactions, revolving around a murder mystery involving sentient robots and an unstable AI named Loki. Players, organized into the "Cloudmakers" community, decoded ciphers, translated multilingual content, and built databases to advance the narrative, which persisted over 12 weeks without explicit game disclaimers, enhancing immersion. This structure demonstrated how ARGs create persistent alternate realities through player-driven evolution, amassing over 7,000 active participants and influencing subsequent transmedia storytelling.[38][35][39]Variations of persistent worlds in pervasive gaming include location-based titles that anchor virtual persistence to geographic realities, enabling ongoing territorial dynamics. Ingress (2012), developed by Niantic Labs, exemplifies this through its augmented reality framework, where players join factions—the Enlightened or Resistance—to capture and link Portals at real-world landmarks using GPS-enabled devices. Game states persist globally, with territorial control evolving based on collective actions, Exotic Matter collection, and participation in over 2,000 real-world events across 200+ countries. This model has driven more than 1.2 billion Portal interactions, illustrating how location-based persistence integrates physical movement with narrative continuity, laying groundwork for later AR phenomena like Pokémon GO.[40]
Challenges and Future Developments
Design and Technical Challenges
Designing persistent worlds requires addressing key challenges in player interaction and economic stability to maintain engagement and fairness. One major design issue is preventing griefing, where players exploit the world's persistence to engage in toxic behaviors such as destroying community-built assets or repeatedly harassing others, leading to long-term community disruption. In MMORPGs, griefing thrives due to the inability to fully reset player actions, necessitating anti-griefing measures to protect shared spaces.Another design hurdle involves balancing economyinflation, which arises from unchecked resource generation through quests, drops, and player farming in persistent environments. Without sufficient currency sinks—such as repair fees or luxury consumables—inflation devalues in-game assets, making progression feel meaningless over time. Research using multi-agent simulations demonstrates that gold farming and infinite loot sources exacerbate this, as player-driven accumulation outpaces developer-introduced drains, potentially leading to hyperinflation in large-scale economies.[41]Persistent worlds also grapple with narrative drift, where unintended player actions alter the intended storyline, causing inconsistencies or diluting developer-curated events. For instance, emergent player behaviors can override scripted narratives, making it difficult to sustain coherent world lore without constant adjustments. Studies on dynamic quest generation highlight that integrating player actions into evolving stories demands adaptive systems to avoid narrative fragmentation in multi-player settings.[42]On the technical side, scalability poses significant obstacles, particularly in handling millions of persistent objects and large battles, which can cause severe lag due to real-time synchronization demands. In MMORPGs, events with thousands of players overload servers with position updates and interaction calculations, resulting in desynchronization and reduced playability. Industry analyses note that even optimized sharding techniques struggle with open-world conflicts, often requiring artificial limits on participant numbers to mitigate latency.[43]Maintaining data integrity against hacks remains a core technical challenge, as persistent storage makes worlds vulnerable to exploits like item duplication or account compromises that permanently alter the economy. Cheaters target client-server communications to inject false data, undermining trust and requiring robust server-side validation to preserve state consistency. Game security experts emphasize that all critical data must reside server-side, with checksums and behavioral analysis to detect anomalies without relying on client honesty.[44]The 24/7 nature of persistent worlds incurs substantial costs for server maintenance, including hardware, bandwidth, and staffing for continuous uptime and backups. Operating global clusters for MMORPGs can exceed hundreds of thousands of dollars monthly, driven by the need for redundant infrastructure to handle peak loads and prevent outages. These expenses scale with player base size, often comprising a significant portion of ongoing operational budgets.[45]Case studies from EVE Online illustrate these challenges, particularly database crashes in the 2000s that necessitated rollbacks to restore integrity. In 2007, a security breach exposed administrator credentials, leading to a 10-hour shutdown and data wipe to prevent widespread corruption from unauthorized access. Similarly, a 2010 database glitch caused thousands of items to vanish for logged-in players, forcing CCP Games to implement emergency rollbacks and compensation, highlighting the rollback complexities in single-shard persistent architectures.[46][47]
Emerging Trends in Persistent Environments
One prominent emerging trend in persistent environments is the integration of artificial intelligence (AI) to enable dynamic, adaptive simulations that evolve independently of user input. AI agents, powered by frameworks like the Adaptive Learning in Metaverse AI Agents (ALMAA), facilitate real-time learning and decision-making, improving response times by up to 20% and decision accuracy by 15% in virtual interactions.[48] This allows non-player characters (NPCs) and environments to exhibit emergent behaviors, such as cultural or linguistic adaptations in social VR platforms like VRChat, enhancing user engagement in persistent worlds.[48] Generative AI further supports this by creating personalized content, as seen in Meta's Codec Avatars and Roblox's 4D AI systems, which generate realistic animations and interactions to maintain world continuity.[49]Interoperability standards are increasingly vital for scaling persistent virtual environments across platforms, addressing fragmentation in metaverse ecosystems. The Metaverse Standards Forum, with over 2,600 members, collaborates on protocols for 3D assets, identity management, and real-virtual integration, enabling avatar portability via standards like VRM integrated into glTF 2.0.[50] A 2024 IEEE paper emphasizes that such interoperability prevents vendor lock-in and fosters inclusive, persistent experiences where users can seamlessly transfer assets and identities between worlds. This trend is exemplified by Epic Games' Unreal Engine 6, announced in 2024, which aims to create interconnected "metaverses" supporting millions of simultaneous users in evolving, shared universes, including partnerships like the Disney collaboration for persistent content.[51]Blockchain technology is driving decentralized ownership and economies within persistent worlds, allowing users to maintain true asset persistence beyond single platforms. In metaverse platforms like Decentraland and The Sandbox, non-fungible tokens (NFTs) enable verifiable ownership of virtual land and items, supporting play-to-earn models that generated peaks of $185 million in trading volume for games like Axie Infinity.[52] This convergence of blockchain with VR/AR facilitates secure, entrepreneurial activities such as immersive prototyping and global marketplaces, reshaping venture creation by reducing physical barriers.[53] Emerging applications extend to industrial metaverses, where digital twins—persistent virtual replicas—integrate AI and IoT for real-time simulations, as demonstrated in BMW's factory twins and Northumbrian Water's smart infrastructure models.[49]Social and hybrid experiences are maturing into persistent social metaverses, blending VR/AR for continuous community interactions. By 2025, platforms emphasize AI-agent economies and hybrid realities, where virtual assistants manage transactions in evolving worlds, boosting accessibility through affordable devices like Meta Quest 3S.[54] These trends collectively promise more scalable, user-centric persistent environments, though challenges like ethical AI use and privacy remain focal points for ongoing standardization efforts, including regulations such as the EU AI Act that classify high-risk AI systems in virtual environments.[48][55]