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Blade Strangers

Blade Strangers is a 2D crossover fighting video game developed by Studio Saizensen and published by Nicalis. Released on August 28, 2018, for PlayStation 4, Nintendo Switch, and Microsoft Windows via Steam, the game features a roster of 17 playable characters drawn from various independent titles, including Cave Story+, Code of Princess EX, Shovel Knight, The Binding of Isaac: Afterbirth+, and Azure Striker Gunvolt, alongside original fighters, who engage in one-on-one battles within an interdimensional tournament. The storyline centers on a destructive force called , which devours data from a vast network overseen by sentient computers known as motes. To counter this threat, the motes summon heroes from parallel game worlds to compete in a fighting , where the ultimate champion awakens as the "Blade Stranger" empowered to vanquish Lina and safeguard the motes' existence. This narrative ties together the crossover elements, providing a unified backdrop for the diverse cast. Gameplay emphasizes accessible yet deep mechanics, utilizing a streamlined four-button control scheme that allows beginners to perform combos and special moves while offering advanced options like aerial raves and super attacks for seasoned players. Matches occur on stages inspired by the characters' origins, rendered in anime-style sprites with 3D-to-2D animation techniques, and the game supports both local and online multiplayer modes. Each character boasts eight color variations and unique home stages, enhancing customization and visual variety. Upon release, Blade Strangers garnered generally favorable , earning a score of 75 out of 100 based on critic reviews, with praise for its intuitive controls, charming crossover roster, and solid , though some noted shortcomings in animation fluidity and character balance. The title stands out as a niche entry in the genre, appealing to fans of crossovers and accessible 2D fighters.

Gameplay

Combat Mechanics

Blade Strangers features one-on-one combat in which players control characters on a shared plane, aiming to deplete the opponent's health bar to secure victory. The game's fighting system emphasizes accessibility through a simplified input scheme utilizing four primary buttons—Light Attack, Heavy Attack, Unique Attack, and Skill—combined with basic directional commands on the or analog stick, eschewing complex quarter-circle motions common in traditional fighters. This design draws inspiration from , enabling beginners to execute combos and special moves intuitively while maintaining depth for experienced players. Core attacks include rapid Light Attacks for pressure and pokes, slower but more damaging Heavy Attacks for punishing, Unique Attacks for universal tools like anti-airs and overheads, and Skill-based specials for character-defining abilities, all accessible via single or quarter-circle directions to minimize input complexity. Players can guard by holding back, dash forward or backward for mobility, and engage in aerial combat with jump-ins and air specials, fostering a rushdown-oriented playstyle. These streamlined directional inputs also help mitigate online lag, ensuring responsive netplay even in versus matches. The combo system relies on a that limits based on penalties, with that decreases by 10% per move, capping at a minimum of 30%, and no hitstun decay, allowing extended juggles on airborne foes. A key resource is the Skill Gauge, which accumulates through successful hits and blocking, powering enhanced moves such as EX Skills ( + Skill, costing half a bar), Ultra Skills (repeated Skill inputs, varying costs), and Offensive Skills (Light + , one bar) that enable move cancels for extended combos. Additionally, the Heat Up state can be activated when falls below 35% and at least one Skill Gauge bar is available, costing one bar to enter; it grants temporary super armor against non-throws, reduces costs for EX Skills (to one-third bar) and Ultra Skills (to half bar), and provides overall power enhancements during its duration, which drains over time. Defensive Skills (Light + while guarding, one bar) allow guard cancels to break pressure. Post-launch updates refined the for better , including version 1.30's adjustments to , , and timings, as well as version 2.00's improvements to overall gameplay speed and visual responsiveness. These changes aimed to enhance competitive viability without altering core combo structures, with further tweaks to efficiency and movement options in subsequent patches.

Game Modes

Blade Strangers features a variety of single-player and multiplayer modes that emphasize its fighting mechanics, allowing players to engage in -driven progression, skill-building challenges, and competitive battles. The single-player story mode presents character-specific arcs where players control heroes uniting against a central , progressing through tournament-style encounters with unique and interactions for each fighter. This mode culminates in a resolution, and players can also select the for an alternate storyline and ending. Arcade mode provides a standard versus AI experience, where selecting a leads to a series of CPU matches simulating a tournament ladder, with options to adjust difficulty, match timers, and round counts for customized play sessions. Mission mode encompasses targeted challenges and endurance tests, including challenge missions that task players with executing specific , inputs, or stage clears within time limits to hone techniques, as well as , which pits players against waves of CPU opponents in consecutive battles without health recovery, available at easy, normal, or hard difficulties. Training mode supports practice sessions with dummy opponents, enabling customization of health bars, super meter gauges, and behaviors, alongside features to and replay input sequences for analyzing and strategies. For multiplayer, versus mode facilitates local head-to-head matches between players or single-player bouts against the CPU, serving as a straightforward arena for testing builds and tactics. Online mode expands this with global connectivity, offering ranked play that resets monthly for competitive ladders and leaderboards, unranked casual matches, and variants on supported platforms, all utilizing room-based for versus encounters.

Characters

Roster Composition

Blade Strangers launched with a roster of 14 playable characters in August 2018, consisting of 12 fighters drawn from six indie franchises alongside two original creations exclusive to the game. The crossover lineup emphasized accessibility by featuring representatives from titles published or developed by Nicalis and Studio Saizensen, including four characters from Code of Princess (Ali, Liongate, Master T, and Solange), three from Umihara Kawase (Emiko, Kawase, and Noko), two from Cave Story (Curly Brace and Quote), and one each from The Binding of Isaac (Isaac), Shovel Knight (Shovel Knight), and Azure Striker Gunvolt (Gunvolt). The two originals, Lina and Helen, were designed by Studio Saizensen to anchor the narrative and gameplay crossover. In August 2019, a free update expanded the roster to 17 characters by adding three more fighters: Aban Hawkins from , Piaa from the Studio Saizensen title Doki Doki Poyacchio, and Summer Kawase from . This update also introduced corresponding new stages and balance adjustments, with no paid ever released for the game to maintain full accessibility for all owners. The roster's composition highlights a blend of Studio Saizensen's own properties, such as characters from and , with Nicalis-published crossovers like those from +, The : Rebirth, and , alongside two original characters. Each of the 17 characters is paired with a unique stage that reflects their origin world, enhancing the thematic ties to their source material and providing diverse environmental backdrops for battles.

Playstyles and Origins

Blade Strangers features a diverse array of playstyles among its roster, drawing from rushdown aggressors, zoning specialists, grapplers, and balanced hybrids to accommodate varied player preferences. Rushdown characters emphasize close-range pressure and combo strings, such as , who utilizes shovel-based melee attacks and aerial jumps for relentless offense, reflecting his platforming roots in the Shovel Knight series. In contrast, zoning fighters like maintain distance with energy projectiles, leveraging electric darts and beams to control space, a direct nod to his azure striker abilities in . Grapplers such as Liongate focus on powerful throws and command grabs for punishing approaches, while hybrids like offer versatile tools including gunslinger projectiles and melee options for adaptive gameplay. This diversity extends to character origins, with the majority of the cast from established indie franchises and two original creations tailored to the game's interdimensional narrative. and Curly Brace, both from , embody robotic explorers with sci-fi weaponry; 's balanced gunslinger archetype incorporates polar star shots for projectile zoning, tied to his adventurous protagonist role, while Curly's support-oriented moveset includes missile launches and versatile defenses, echoing her companion status in the pixel-art metroidvania. From the series, characters like and Summer Kawase highlight mobility and traps: employs grapples for chain attacks and evasion, capturing her fisherman heroine essence, whereas Summer Kawase's rushdown style features agile combos and summer-themed summons for and neutral control. Original characters like , a , wields sword-and-shield for defensive rushdown, incorporating parry mechanics. Visual and audio cues further distinguish fighters, enhancing their source material authenticity. Quote's pixelated animations and retro sound effects evoke Cave Story's 8-bit aesthetic, including voice lines like his determined grunts during specials. Gunvolt's battles feature crackling electric visuals and anime-inspired exclamations, such as "Gunvolt!" during supers, mirroring his high-speed action origins. characters incorporate watery splashes and playful Japanese voice acting, with Kawase's rod-whipping sounds underscoring her trap-focused mobility. Shovel Knight's metallic clangs and orchestral fanfares accompany his shovel digs, while Isaac from uses grim, tear-based projectiles with eerie, distorted cries, tying into his survival theme. These elements integrate seamlessly with the super meter system, where unique activations—like Quote's burst—amplify archetype strengths in combos. Post-launch updates refined balance to address underused movesets, particularly in the first-anniversary patch (Ver. 2.00, August 2019), which added characters like Aban Hawkins—a rushdown specialist with precise spike traps from —and buffed options for characters such as , enhancing her agile strikes for better mid-range viability. Subsequent stealth updates, including one in January 2021 (Ver. 2.03), introduced cancel and property tweaks to speed up pacing and empower weaker tools, like improving Noko's spam for more effective without overhauling core identities. No further major updates have occurred as of 2025. These changes promoted roster depth, ensuring hybrids like from could better mix with close aggression.

Plot

Setting and Lore

The world of Blade Strangers is depicted as a multiverse composed of numerous parallel universes, each existing as a simulation generated within an expansive interdimensional network of servers. These simulations are maintained and overseen by the goddess Exiva and her assistants, the Motes—a collective of sentient computers tasked with managing the stability and integrity of the various realities. Exiva, as the divine architect of this system, relies on the Motes to monitor and preserve the simulated worlds, ensuring their continued existence free from external corruption. The Motes select champions from the simulations, transforming them into Blade Strangers to protect the worlds from threats. When a greater danger arises, the Motes summon these heroes to compete in a tournament; the victor is empowered to confront dangers that transcend individual worlds. This process underscores a core theme of protection and transcendence, positioning the ultimate Blade Stranger as the defender of the multiverse's delicate balance. Disrupting this order is , a cybernetic antagonist portrayed as a that methodically devours data across the simulations, destabilizing entire worlds in her path. As a malevolent entity born from itself, Lina's rampage forces the Motes into action, compelling them to summon heroes into a arena known as the Strangers' Realm for the tournament clashes. Her actions represent an internal rebellion against the system, highlighting vulnerabilities in the simulated framework. The setting weaves a thematic of and fantasy, drawing from the origins of its crossover elements to blend pixelated cybernetic realms with magical and exploratory worlds, creating a cohesive yet eclectic mythology. This fusion emphasizes conceptual harmony among diverse aesthetics, where technological oversight coexists with heroic destinies and otherworldly summons.

Story Synopsis

In Blade Strangers, a malevolent entity named begins devouring data across an interdimensional network of , threatening the stability of multiple realities. To counter this invasion, the goddess Exiva and her council of sentient computers, known as the Motes, summon heroes from disparate parallel worlds into a shared , designating them as Blade Strangers to combat the threat. These protagonists, drawn from various game universes, initially experience disorientation and personal motivations as they adapt to the artificial environment and the call to arms. The narrative unfolds through individual character arcs that gradually converge in a multi-branching tournament bracket, where the summoned heroes engage in one-on-one battles to determine the ultimate champion. As fights progress, dialogue and interactions reveal 's broader scheme to overwrite and consume entire realities. Alliances form among the diverse fighters as they navigate rivalries. The story culminates in multiple conclusions depending on the tournament's victor, each tying back to the fulfillment of the Blade Stranger role and the resolution of Lina's incursion, while exploring the moral quandaries of interdimensional intervention. This structure emphasizes conceptual themes of heroism across boundaries and the blurred lines between code, reality, and , without delving into exhaustive details of any single path.

Development

Concept and Announcement

Blade Strangers originated from Studio Saizensen's ambition to create a crossover that united characters from their own indie titles, such as and , into a single arena-style battler. Directed by Toshinobu Kondo, the project was initially conceptualized and developed internally by the studio, seeking to expand beyond their previous efforts like Blade Arcus from Shining in 2014, focusing on a more approachable entry in the genre while preserving authentic fighting game elements. The inspirations drew from blending niche indie franchises, including Nicalis-published titles like , to foster a unique crossover appeal amid the dominance of mainstream fighters like . Studio Saizensen aimed to craft an accessible experience with simplified mechanics, such as a four-button control scheme, to attract newcomers without alienating experienced players, emphasizing depth through strategic combos and online play. This vision was realized through a pivotal partnership with publisher , which broadened the scope by incorporating additional characters and handling global distribution. The game was publicly announced on June 12, 2017, during the via a livestream, accompanied by a that highlighted prototype battles featuring characters like Curly from clashing with Kawase from . Early development goals underscored the crossover's potential to unite disparate fanbases, with the trailer emphasizing fluid 2D animations derived from the studio's 3D-to-2D conversion techniques. Securing involvement from various rights holders was crucial, exemplified by approvals for characters through Nicalis's established relationship with creator Daisuke "Pixel" Amaya, ensuring faithful representations across the roster. This collaborative process allowed Studio Saizensen to integrate diverse icons while navigating licensing for guests like those from , prioritizing crossover synergy over exhaustive listings.

Production and Technical Aspects

The art pipeline for Blade Strangers involved creating polygonal models for characters, which were then rasterized into sprites to blend 3D efficiency with 2D aesthetics. These sprites underwent hand-refinement by artists, including illustrator Minat, who unified diverse crossover designs from source games like Cave Story+ and Code of Princess EX by adjusting proportions and appearances for consistency. This proprietary technique, refined by Studio Saizensen over more than a decade, allowed for fluid anime-style animations with effects like stretching and shriveling, while keeping data sizes small for fast loading times. The game utilized a custom engine built by Studio Saizensen, sharing similarities with the one used in their prior title Blade Arcus from Shining for graphics rendering and stage design, enabling cross-platform performance on consoles and PC. This setup supported 2D plane combat with optimized visuals, including the 3D-to-2D conversion process that produced "softer" movements and reduced file sizes without compromising fluidity. The soundtrack was composed by the American band Ridiculon, featuring a mix of rock and electronic tracks tailored to the fighting game's intense pace. Key themes included vocals by , such as on the opening track "Fight for Glory," adding emotional depth to character stages and menus. Voice acting featured newly recorded Japanese performances, including recasts for characters from series like —such as Toshiki Ichikawa voicing Gunvolt—and original dialogue for new characters like and . Development faced challenges in balancing the roster of over 14 characters, addressed through extensive playtesting with both novice and professional players to ensure fair weapon-based matchups at launch. Ensuring low-latency online play involved implementing delay-based and simplifying inputs to four buttons, which minimized lag while maintaining depth for . Accessibility features included customizable controls via the four-button scheme, designed for intuitive play across platforms, along with options like skill-matched online leagues to ease entry for beginners.

Release

Platforms and Dates

Blade Strangers launched on multiple platforms in late August 2018, with simultaneous releases in and on August 28 for , , and Microsoft Windows via , followed by a release two days later that included arcade hardware. The game was developed with cross-platform compatibility in mind, supporting both digital downloads and physical retail copies for console versions. An port was announced in 2017 but was ultimately not released.
PlatformRegionRelease Date
PlayStation 4NA/EUAugust 28, 2018
Nintendo SwitchNA/EUAugust 28, 2018
Microsoft Windows (Steam)NA/EUAugust 28, 2018
ArcadeJPAugust 30, 2018
PlayStation 4JPAugust 30, 2018
Nintendo SwitchJPAugust 30, 2018
Xbox OneWorldwideAnnounced but not released
The release was handled digitally across all platforms through official stores like the , , and , while physical editions for and were distributed by publisher in limited quantities at launch, including pre-order bonuses such as reversible covers and keychains for select retailers. The PC version remained digital-exclusive via . In , the arcade port was exclusive to that region and featured hardware-specific adaptations like coin-operated play. All regional versions support both English and Japanese audio tracks, with English for story and dialogue elements. The standard digital price was set at $39.99 USD at launch, with physical copies matching that for consoles. The Nintendo Switch port was specifically optimized for the system's hybrid nature, delivering stable 60 FPS performance in both docked and handheld modes to support on-the-go play. Similarly, the PlayStation 4 version leveraged the platform's online infrastructure for ranked matchmaking and leaderboards in versus modes.

Post-Launch Updates

In celebration of its first anniversary, Blade Strangers received a major free update on August 26, 2019 (version 2.00), which added three new playable characters: Aban Hawkins from 1001 Spikes, Piaa from Doki Doki Poyacchio, and Summer Kawase from the Umihara Mawase series. This update also rebalanced the existing roster for improved gameplay pacing, enhanced graphics with higher-resolution sprites, and introduced additional stages and music tracks, all provided at no extra cost to existing owners. Following the anniversary patch, several subsequent updates addressed technical issues and added minor features. Version 2.01, released on December 9, 2019, focused on compatibility fixes for the Arcade Project Mini 3 hardware. Version 2.02 arrived on October 29, 2020, primarily tackling bug fixes related to online stability. The most recent significant patch, version 2.03 (or 1.05 on consoles), launched on January 24, 2021, for most platforms and April 14, 2021, for , introducing spectating lobbies to support community tournaments and online rankings, along with further minor tweaks and stability improvements. All post-launch content for Blade Strangers has been delivered free of charge, with no microtransactions or paid introduced to preserve accessibility and sustain the player base. These updates enabled enhanced community engagement, such as organized online tournaments leveraging the new ranking and spectating systems. As of 2025, no further major expansions or character additions have been released, though occasional minor hotfixes continue to address isolated online and compatibility issues on supported platforms.

Reception

Critical Reviews

Blade Strangers received generally favorable reviews from critics, earning aggregate scores of 75/100 on for the PlayStation 4 version (based on 6 critic reviews) and the Nintendo Switch version (based on 16 critic reviews). The PC version lacked a Metacritic aggregate due to fewer reviews, though compiled an overall score of 72/100 across platforms from 31 critics. Critics frequently praised the game's accessible control scheme, which uses a simplified four-button system to make it approachable for newcomers while still allowing for combos and strategy. The charming crossover roster, featuring indie characters like and The Binding of 's Isaac, was highlighted for its unique appeal and nostalgic draw for fans of those titles. Online play benefited from solid , enabling stable matches even on the , which often struggles with fighting game connectivity. Common criticisms centered on the game's shallow depth relative to established fighters like or , with limited combo variety and mechanics that felt underdeveloped for experienced players. Stages were often described as repetitive, reusing backgrounds with minimal variation that diminished visual engagement over time. At launch, uneven character balance was a frequent complaint, with some fighters like Curly Brace dominating due to overpowered tools, leading to unbalanced matches. Notable reviews included Destructoid's 7/10 score, which commended the spirit and mode variety but noted the simplified systems limited creativity for veterans. Nintendo Life also scored it 7/10, appreciating the fun in local multiplayer but critiquing the overall lack of depth. DualShockers gave a higher 8.5/10, emphasizing the enjoyable crossover charm despite balance flaws. Post-2019 patches, including a major free update in August 2019 that added three new characters and rebalanced existing ones, helped mitigate launch balance issues and enhanced replayability, leading to more positive retrospective player assessments.

Commercial Performance

Blade Strangers experienced modest commercial performance as a niche , with no official lifetime sales figures disclosed by publisher as of 2025. Estimates from tracking site VGChartz indicate approximately 40,000 units sold for the version globally, primarily driven by 30,000 units in , though these figures focus on physical retail and exclude digital sales. The version fared similarly, with around 20,000 units estimated. On Steam, the PC release achieved a peak of 130 concurrent players on launch day, August 28, 2018, reflecting limited initial traction in the digital market. The game's crossover elements, featuring characters from indie titles like Cave Story+ and Azure Striker Gunvolt, provided some appeal within enthusiast circles but were overshadowed by blockbuster competitors such as Dragon Ball FighterZ, which surpassed 10 million units sold worldwide. In the long term, Blade Strangers maintained steady digital availability through frequent discounts and bundles on platforms like and the , contributing to ongoing but low-volume downloads. The Japanese arcade version, released alongside home ports, remained confined to select locations with no publicly reported install base or revenue data, limiting its broader market impact. The title helped elevate Studio Saizensen's profile, paving the way for subsequent releases including Code of Princess EX (2018), Blade Arcus from Shining (2018 arcade edition), and Cotton Fantasy (2021).

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