Fact-checked by Grok 2 weeks ago

Bloodline Champions

Bloodline Champions was a free-to-play multiplayer online battle arena (MOBA) video game developed by the Swedish studio Stunlock Studios. Launched on January 13, 2011, it focused on fast-paced, skill-based PvP combat where teams of up to five players competed in arena-style matches lasting just a few minutes, emphasizing direct confrontations without respawning, minions, or in-match progression systems. In the game, players chose from over 20 unique "bloodlines"—character classes inspired by fantasy archetypes, each equipped with seven distinct abilities (six standard and one ultimate), categorized into roles like for frontline , or ranged damage dealers for offense, and healers for . utilized a top-down with cursor-based aiming, blending elements of shooters, fighters, and RPGs, and supported three primary modes: standard arena deathmatches, Capture the Artifact (a capture-the-flag mode), and (a control-point mode with team elimination). The model included microtransactions for cosmetic items, additional bloodlines, and convenience features, while core content rotated freely to encourage accessibility. Originally published by Funcom, Bloodline Champions saw Stunlock Studios assume direct control and server hosting in early 2015 after Funcom announced closure of its operations. Despite a dedicated community and positive reception for its tight mechanics—earning an 8/10 from —the game shut down permanently in December 2017 due to declining player numbers. It laid the groundwork for Stunlock's , Battlerite, which refined the arena brawler formula and launched in 2017.

Development and Release

Development History

Stunlock Studios, a game development company, originated as a student project in at the University of Skövde, where a group of developers focused on creating arena-style player-versus-player (PvP) games emphasizing competitive multiplayer experiences. The team, comprising recent graduates and students passionate about skill-driven combat, began prototyping what would become Bloodline Champions using Microsoft's XNA framework to build a fast-paced arena battler. The prototype garnered early recognition when it won "Game of the Year" and "Winner XNA" at the 2009 Swedish Game Awards, Sweden's premier student and developer competition, highlighting its innovative approach to balanced, team-based PvP mechanics. This acclaim validated the core concept of direct, ability-focused confrontations without resource management or automated units, drawing design inspirations from arena shooters like and early (MOBA) elements such as those in , but streamlined to prioritize player skill over luck or economy. In May 2010, Stunlock Studios formalized as a company and secured a publishing partnership with , which provided resources for global distribution, server infrastructure, and marketing support to expand beyond the local scene. This collaboration enabled further refinement of the game's bloodlines—unique character classes with distinct abilities—and led to initial closed testing phases in October 2010, where developers tuned for competitive play through player on match pacing and ability interactions.

Release

Bloodline Champions was officially released on January 13, 2011, for Windows as a title. Published by , the game was developed by Stunlock Studios and targeted competitive PvP enthusiasts with its arena-based battles emphasizing skill over chance. At launch, players could access the game through Funcom's dedicated client, with subsequent integration on beginning in November 2011 to broaden distribution. The initial rollout included servers located in and the East Coast to support low-latency gameplay for North American and European players. Launch features comprised 16 bloodlines—divided into archetypes such as tanks, healers, melee damage dealers, and ranged damage dealers—along with core game modes like 3v3 and 5v5 matches focused on objectives such as eliminating opponents or capturing points. The free base version provided access to a limited rotation of bloodlines, with additional ones unlockable through gameplay progression or microtransactions, encouraging immediate engagement in short, intense sessions. Early marketing efforts highlighted the game's model to draw in PvP-focused audiences, integrating it with Funcom's existing account ecosystem for seamless pre-order rewards and access from late 2010. Day-one reception was positive, with new players and the community praising the balanced, skill-driven combat and quick match times, contributing to strong initial downloads via Funcom's platforms.

Shutdown and Post-Mortem

Funcom announced on December 15, 2014, that it would shut down the servers for Bloodline Champions at the end of January 2015, citing the need to reallocate resources amid declining operational priorities for the title. The decision reflected broader challenges in sustaining the game's small but dedicated player base, which had struggled against the rising popularity of dominant MOBAs like and 2. In response, developer Stunlock Studios assumed hosting responsibilities starting in early 2015, transitioning the game to independent servers with minimal downtime and preserving player progress, accounts, and purchases to allow continued community play. This effort extended the game's life for nearly three years, during which Stunlock provided updates and maintenance while grappling with persistent issues such as latency-dependent gameplay that limited accessibility and insufficient to support long-term viability. However, ongoing player base decline and intensifying competition ultimately led Stunlock to end official support, with servers shutting down in December 2017. Post-shutdown reflections from Stunlock highlighted key challenges, including the game's high skill ceiling that deterred casual players, inadequate server infrastructure early on, and difficulties in balancing monetization without alienating the core audience. These factors contributed to a gradual erosion of engagement, prompting the studio to redirect resources toward a redesigned successor project that addressed these pain points. No significant community-driven archival efforts, such as private servers, emerged post-2017, leaving largely unplayable.

Gameplay

Core Mechanics

Bloodline Champions is a team-based player-versus-player (PvP) arena game featuring matches between two factions, Warm (red) and Cold (blue), with up to five players per side for a total of ten participants. The gameplay emphasizes direct confrontations without minions, resource economies, or base-building elements, focusing instead on skill-based combat in enclosed environments. The control scheme draws inspiration from first-person shooters, utilizing keys for movement and the for aiming and camera control, while abilities are bound to keys such as , E, R for primary skills, 1 and 2 for enhanced (Ex) variants, and the buttons for basic attacks. All abilities require manual targeting via the , adding to engagements and preventing auto-aim reliance, though players must often pause movement to execute certain skills effectively. The ability system revolves around cooldown timers for standard skills, with no or beyond these timers, ensuring constant accessibility to core actions once refreshed. abilities, activated via the F key, charge progressively through contributions such as dealing damage or securing kills, culminating in powerful, game-altering effects. Players select from various bloodline archetypes—such as fighters, ranged attackers, , or supports—each with tailored ability sets that influence team composition and tactics. Matches typically last 10 to 15 minutes, promoting quick, intense sessions that reward aggressive play and coordination. This mechanic, combined with arena layouts featuring obstacles and power-ups, fosters dynamic positioning and objective-focused skirmishes without prolonged downtime.

Bloodlines

Bloodline Champions featured a total of 27 playable bloodlines at its peak, each representing unique characters with distinct abilities categorized into four primary archetypes: for durable frontline engagement, melee damage dealers for close-range aggression, ranged damage dealers for distant harassment, and healers or supports for team sustain and utility. These archetypes encouraged diverse team compositions in matches, promoting without rigid class locks. The game employed a rotation system for users, granting access to a limited selection of bloodlines—typically four at a time—on a weekly basis to foster variety in gameplay and facilitate ongoing balance testing by the developers. Examples of bloodlines across archetypes include the , a designed for absorbing and controlling enemy advances through high survivability; the , a dealer focused on rapid, aggressive strikes in ; the , a ranged dealer emphasizing deployment and area denial from afar; and the Alchemist, a specializing in potions and buffs to maintain during intense fights. Each bloodline's integrated with mechanics like ability ultimates, allowing skilled players to adapt them flexibly across scenarios. Customization options for bloodlines were restricted to cosmetic items such as skins, weapons, and taunts, ensuring no upgrades altered stats, abilities, or competitive . The balance philosophy prioritized viability for all bloodlines in skilled hands, with developers making iterative adjustments to maintain and prevent any from becoming overpowered or obsolete, while the model avoided pay-to-win elements by limiting purchases to non-impactful .

Game Modes

Bloodline Champions features three primary multiplayer game modes, each emphasizing different objectives within its arena-style PvP battles. These modes support team-based competition, with players selecting from various bloodlines to form strategies suited to the mode's goals. In and Capture the Artifact modes, players respawn after a timer that escalates progressively throughout the match—starting short and extending to several minutes—to heighten stakes and encourage defensive strategies as games advance. Arena mode operates as a , where the objective is to eliminate all members of the opposing team through direct combat, achieving victory via a score based on kills. Conquest mode shifts focus to territorial control, requiring teams to capture and hold multiple points on the map to accumulate points over time, rewarding sustained dominance rather than pure eliminations. In Capture the Artifact mode, teams engage in a capture-the-flag variant, stealing an enemy artifact from their base and returning it to their own to score, emphasizing coordination and defense. The game supports team sizes of 2v2, 3v3, and 5v5, with maps crafted for to promote intense, skill-based encounters across all configurations. Matchmaking systems pair players by skill level and facilitate balanced team compositions, placing similarly graded opponents on opposing sides to ensure fair matches. Modes are available through queued rotations, allowing players to select preferences while maintaining quick access to varied gameplay.

Progression and Monetization

Bloodline Champions emphasized skill-based progression over traditional leveling systems, with no experience points or character advancement mechanics that could create imbalances in matches. Players improved through practice and , climbing ranks on leaderboards that tracked metrics such as win rates, total wins, and in ranked play. This approach ensured that success depended solely on player ability rather than accumulated resources or upgrades. The game's primary in-game currency, Blood Coins, was earned by participating in and completing matches, with bonuses awarded for wins and additional incentives like daily rewards to promote consistent engagement. These coins could be spent in the shop to unlock new bloodlines and acquire cosmetic items such as skins and emotes, allowing all core content—including every bloodline archetype—to be accessed without real-money expenditure, though a weekly earning cap encouraged steady play over rapid grinding. Match completion provided 50-100 Blood Coins per game depending on the mode, while daily bonuses offered up to 400 additional coins. To support its free-to-play model while preserving competitive fairness, Bloodline Champions introduced Points as a premium currency purchasable with real money, restricted exclusively to cosmetic enhancements like visual skins and emotes that had no impact on balance. This separation prevented pay-to-win elements, as all bloodlines and abilities remained fully available through Blood Coin earnings, with Points serving only to accelerate access to aesthetic customizations for bloodline appearances.

Reception and Legacy

Critical Reception

Bloodline Champions received generally favorable reviews from critics upon its release in early , earning a aggregate score of 79/100 based on 13 reviews. awarded the game an 8/10, praising its emphasis on skill-focused player-versus-player (PvP) combat and accessibility as a title that allows players to test their abilities without financial barriers or excessive grinding. The review highlighted the game's short, intense matches as a refreshing alternative in the emerging (MOBA) genre, where pure competitive play could shine without resource management distractions. PC Gamer gave it a 74/100, commending the fast-paced and team-based arena battles that encourage tactical coordination among players. However, the outlet noted issues arising from cooldown and casting delays that could disrupt combat flow, alongside a steep due to complex controls. also scored the game 8/10, lauding the innovative bloodline system with 20 distinct classes across archetypes like and healers, which promoted without pay-to-win elements—all veteran benefits were cosmetic and did not affect gameplay . Across reviews, common praises centered on the game's commitment to unadulterated competitive PvP free from grinding , positioning it as a skill-driven standout amid 2011's rising MOBA landscape. Criticisms frequently included a limited initial selection of unlockable bloodlines and the challenging entry barrier for newcomers, which demanded quick mastery of abilities and team synergy.

Community and Esports

The player community for Bloodline Champions flourished from its 2011 release through the mid-2010s, centered around strategy sharing via Steam discussions, official forums, and organized clans that facilitated team coordination and competitive practice. Players frequently exchanged tips on bloodline synergies and match tactics in these spaces, contributing to a vibrant social ecosystem during the game's peak activity period from 2011 to 2015. The game's esports integration began prominently with its inclusion at DreamHack Summer 2011, featuring a 3v3 with a $10,000 prize pool that drew international teams and highlighted the title's competitive potential. Additional events, such as DreamHack Winter 2011 with another $10,000 prize pool, helped establish Bloodline Champions in the early arena brawler scene, culminating in $20,000 in total prizes for 2011 alone. Community-driven initiatives played a key role in sustaining engagement, including participation in in-game ladders supported by the title's grade-based , which tracked player performance across modes like 3v3 and 5v5. Players also organized informal events and provided detailed feedback through forums, directly influencing developer patches to address bloodline disparities and ability tuning. The community experienced a decline in the mid-2010s due to competition from other MOBAs like , which offered broader content updates and larger player bases. This shift contributed to declining engagement in the mid-2010s, as the arena brawler genre evolved toward more accessible titles. Following the game's full shutdown in December 2017, dedicated fans turned to discussions on preservation, exploring ideas for private servers and to revive multiplayer functionality, though these efforts remained largely conceptual without official assets or widespread implementation.

Influence and Successor

Bloodline Champions pioneered a minion-less, arena-focused approach to (MOBA) gameplay, emphasizing direct player-versus-player (PvP) confrontations in compact environments that prioritized mechanical skill and teamwork over or lane pushing. This design stripped away traditional MOBA elements like creeping minions and extended matches, creating short, intense team battles that influenced subsequent skill-centric arena brawlers by highlighting fluid combat and precise ability execution as core to competitive play. Stunlock Studios applied key lessons from Bloodline Champions to future projects, particularly in refining models to ensure fairness and accessibility without pay-to-win elements that could undermine competitive integrity. The original game's rotation-based champion unlocks and grind-heavy progression were criticized for limiting player choice, prompting the studio to iterate toward more equitable systems in later titles, such as upfront access to all characters to foster broader engagement and skill development. After ceased support in January 2015 and Stunlock Studios took over operations, Stunlock Studios developed Battlerite as its , directly reviving core assets and mechanics to address past shortcomings and capitalize on untapped potential. Released in in September and officially launched as a title on November 8, 2017, Battlerite retained the arena PvP foundation but featured refined graphics, an expanded roster of champions inspired by the original bloodlines, and additional game modes for varied team compositions. Key enhancements included smoother movement during abilities for more dynamic fights and global server infrastructure to support larger player bases, contrasting the original's more limited top-down implementation. Battlerite received ongoing updates through 2019, after which it entered , cultivating a more prominent presence with organized tournaments and a dedicated competitive community that built on Bloodline Champions' skill-focused legacy. Since late 2019, Battlerite has been in with no new content updates or active scene as of 2025.

References

  1. [1]
    Bloodline Champions | MMORPG.com
    Bloodline Champions is a fighting MMOG built around team competition. Players choose a character from 24 different 'bloodlines', each with their own ...
  2. [2]
    Bloodline Champions Game Review - MMOs.com
    Rating 2.9 (17) Bloodline Champions is a 3D multiplayer online battle arena (MOBA) with short PvP-focused matches where players don't respawn and the last team standing wins ...
  3. [3]
    Bloodline Champions on Steam
    Rating 4.5 (1,713) · 14-day returnsBloodline Champions is a Free-to-Play online PvP Arena game where players engage in short, intense battles of up to ten players divided into two teams.
  4. [4]
    Stunlock Studios will take over the hosting of Bloodline Champions ...
    Funcom will be closing down the servers for Bloodline Champions by the end of January 2015. We know there are a lot of players out there who enjoy the game, ...Missing: date | Show results with:date
  5. [5]
    Bloodline Champions - IGN
    Rating 8/10 · Review by IGNBloodline Champions is an arena-based player vs. player game featuring unique and action-packed gameplay for up to ten people. Developers. Stunlock Studios.
  6. [6]
    Dev Blog #17 – 7 years of Stunlock Studios
    May 29, 2017 · Stunlock Studios started as a student project in 2008, became a company in 2010, released Bloodline Champions in 2011, and developed Battlerite ...Missing: founding partnership
  7. [7]
    Hall of Fame | Sweden - Swedish Game Awards
    Bloodline Champions - Game of the Year. 2009. Bloodline Champions is a free-to-play action game. The players in this game are split up into two teams (Warm and ...Missing: prototype | Show results with:prototype
  8. [8]
    The Death of Bloodline Champions - Game Developer
    Nov 2, 2011 · A summary of the game Bloodline Champions, with musing on the causes of its lack of success.
  9. [9]
    Funcom Signs Publishing Agreement With Newly Founded Stunlock ...
    May 13, 2010 · 'Bloodline Champions,' is expected to launch in late 2010. Gamers interested in participating in the ongoing beta can register at https://www.Missing: history Awards
  10. [10]
    Bloodline Champions Closed Beta Invite | The Ancient Gaming Noob
    Oct 30, 2010 · Funcom is only the publisher, BLC is developed by Stunlock Studios, a small Swedish company started by a bunch of university students. The ...Missing: history Awards partnership
  11. [11]
    'Bloodline Champions' now in open beta - Funcom Press Center
    Dec 16, 2010 · Funcom and Stunlock Studios are proud to announce the open beta test of 'Bloodline Champions', a player vs. player arena game that has already been embraced by ...Missing: history Swedish Awards partnership
  12. [12]
    Bloodline Champions Release Information for PC - GameFAQs
    Rating 79% (13) Platform: PC · Genre: Strategy » Real-Time » MOBA · Developer: Stunlock Studios · Publisher: Funcom · Release: January 13, 2011.
  13. [13]
    Bloodline Champions Reviews - Metacritic
    Rating 79% (13) Bloodline Champions. Released On: Jan 13, 2011.
  14. [14]
    'Bloodline Champions' Has Launched - IGN
    Jan 13, 2011 · 'Bloodline Champions' pits players in epic and fast-paced PVP battles, where skill is one of the most deciding factors in who comes out on top.
  15. [15]
    Bloodline Champions - Assets - Funcom Press Center
    24/08/2011. Bloodline Champions Ready for Russia ; 21/01/2011. Bloodline Champions Launch Trailer Revealed! ; 16/12/2010. 'Bloodline Champions' now in open beta.
  16. [16]
    Game Design Deep Dive: Turning Bloodline Champions into Battlerite
    Oct 26, 2016 · When BLC launched we had one server in central Europe and one server in US East and that was it. These are the server options for Battlerite, 3 ...
  17. [17]
    Bloodline Champions (PC) Review - Ten Ton Hammer
    Jan 19, 2011 · both US and European servers to make those tactful moves possible? ... Funcom Launches Exclusive 'Bloodline Champions' Beta on IGN/Fileplanet.
  18. [18]
    Bloodline Champions Now Available - TheSixthAxis
    Jan 17, 2011 · The standard version of the game takes mere minutes to download, though it only comes with three of the sixteen available Bloodlines. By ...
  19. [19]
    The Starting Line: Bloodline Champions Out | Rock Paper Shotgun
    Jan 13, 2011 · (1) Play the game for free, with the two biggest limitations being that you don't get to play as all 16 different Bloodlines and you don't have ...<|separator|>
  20. [20]
    Bloodline Champions: Free-to-Play Skill-Based PvP Arena For ...
    Bloodline Champions (BLC) is a top-down F2P game with high hopes: to create a game where players can play against each other in an arena that rewards skill, ...<|control11|><|separator|>
  21. [21]
    Bloodline Champions Interview | MMORPG.com
    Feb 9, 2011 · We've received very good feedback from our community as well as new players and they all seem very happy with the launch and all the new updates ...
  22. [22]
    Bloodline Champions Client - Download - FilePlanet
    Download Bloodline Champions Client. Team-based PvP arena battler with fast five-minute matches, varied bloodlines, and precision skill-based abilities.
  23. [23]
  24. [24]
    Bloodline Champions Hands-On - GameSpot
    Aug 24, 2010 · General movement is controlled by the W, A, S, and D keys, while other keys and mouse buttons are used for skills, all of which could be viewed ...
  25. [25]
    The Official Bloodline Champions Review - MMORPG.com
    Rating 7.5/10 · Review by Alex FriedenMar 29, 2012 · However, once in a while a developer like Stunlock Studios comes along and has to “innovate”. What's with this creativity crap?! I was ...Missing: mortem | Show results with:mortem
  26. [26]
    Bloodline Champions: a Unique MOBA - HubPages
    Aug 20, 2017 · Basic guide on Youtube: this unofficial video serves as an introduction to BLC basics and gameplay mechanics. Nice if you don't mind having ...
  27. [27]
    Bloodline Champions review | Eurogamer.net
    Rating 8/10 · Review by Dan GriliopoulosFeb 16, 2011 · The control system is somewhat alien, combining WASD movement with a variety of shortcut keys that prove difficult to access whilst moving.
  28. [28]
    Bloodline Champions | Tropedia | Fandom
    Bloodline Champions is a free-to-play player vs. player arena game. While its use of a single team of one Player Character per player against another team ...
  29. [29]
    Bloodline Champions Review - IGN
    Rating 8/10 · Review by Jon MichaelFeb 25, 2011 · All Bloodlines are similar enough that you can jump from any ... Bloodline Champions has a few pricing models at play. If you play ...Missing: launch | Show results with:launch
  30. [30]
    New game out now: Bloodline Champions
    BLC is a free, real time, strategy game (RTS) created by Stunlock Studios. The game is solely player-versus-player (PVP) based. Basically, the main idea of BLC ...
  31. [31]
    Bloodline Champions (Game) - Giant Bomb
    Jan 13, 2011 · When a player dies he or she will respawn after a certain amount of time, the time between respawns increases as the match goes on.
  32. [32]
    More Information - Bloodline champions Wiki - Fandom
    Bloodlines. The bloodlines of Bloodline Champions, listed in classification groups. Healers, Ranged, Tank, Melee. Alchemist, Igniter, Glutton, Harbinger.
  33. [33]
    Bloodline Champions user reviews - Metacritic
    For the free accounts, there are four bloodlines on weekly rotation with the option of purchasing more, later in the game via in-game currency or funcom points ...<|separator|>
  34. [34]
    Massively revisits Bloodline Champions and gets pwned - Engadget
    Feb 3, 2011 · It would be very interesting if players could hide the standard look of the Bloodline with a completely customized character. After a while ...
  35. [35]
    Bloodline Champions (2011) - MobyGames
    May 19, 2011 · Bloodline Champions is an arena based player vs. player game where players compete in teams consisting of up to five players each.
  36. [36]
    Bloodline Champions preview - GamesRadar
    Nov 18, 2010 · Arena Mode is a basic team deathmatch. Conquest finds teams battling for control of control points spread throughout the map, and Capture the ...
  37. [37]
    Spotlight On - Bloodline Champions - GameSpot
    Oct 20, 2010 · One, there are no experience points or levels and absolutely no persistent advancement aside from some accoutrements you can get for your ...
  38. [38]
    Our exclusive look at Bloodline Champions Patch 2.0: Dawn of Relics
    Sep 13, 2011 · Daily bonus reduced to 400 Blood Coins from 600. Blood Coins in different game types. • 25% from Private Games(custom games). • 50% from Single ...
  39. [39]
    Page 2 | Bloodline Champions review | Eurogamer.net
    Rating 8/10 · Review by Dan GriliopoulosFeb 16, 2011 · ... Funcom points. Alternatively, you can just buy Funcom points and ... Read this next. Bloodline Champions beta opens up · Funcom's Bloodline ...
  40. [40]
    Bloodline Champions review - PC Gamer
    Rating 74% · Review by Tom SeniorFeb 11, 2011 · ... Bloodline Champions. A steep learning curve and lack of starting characters will turn many away from Bloodlines fun and frenzied arena battles.
  41. [41]
    Bloodline Champions General Discussions - Steam Community
    Bloodline Champions - Engage in the most intense and fast paced player vs player action as you take control over one of several different bloodlines, ...Missing: clans 2011-2015
  42. [42]
    Bloodline Champions | HIVE
    Apr 9, 2011 · Bloodline Champions or BLC for short is a fast-paced, free to play PvP Arena game in which players choose a Bloodline(Hero) and fight in ...
  43. [43]
    DreamHack Summer 2011 Bloodline Champions 3vs3
    Jun 18, 2011 · Location: Jönköping, Sweden ; Date: 2011-06-18 to 2011-06-21 ; Game: Bloodline Champions ; Prize Pool: $10,000.00 ; Currency: USD - US Dollar ...
  44. [44]
    DreamHack Winter 2011 Bloodline Champions, sponsored by ...
    Nov 24, 2011 · Location: Jönköping, Sweden ; Date: 2011-11-24 to 2011-11-27 ; Game: Bloodline Champions ; Prize Pool: $10,000.00 ; Currency: USD - US Dollar ...
  45. [45]
    Top Games of 2011 - History - Esports Earnings
    Top Games of 2011 ; 30. Bloodline Champions, $20,000.00, 16 Players, 2 Tournaments ; 31. Call of Duty 4: Modern Warfare, $19,730.91, 51 Players, 10 Tournaments.
  46. [46]
    Bloodline Champions Review - GameWatcher
    Feb 4, 2011 · From the home page you're able to enter ladder based combat (1v1, 2v2, 3v3, 4v4, 5v5), check detailed statistics of your career, jump into open, ...
  47. [47]
    How Battlerite already found 200000 players, and what's coming next
    Oct 7, 2016 · Why isn't Battlerite just Bloodline Champions 2? We have been debating that internally, and the main reason is that we don't want to be ...
  48. [48]
    Battlerite review | Rock Paper Shotgun
    Nov 13, 2017 · Battlerite bills itself as a Team Arena Brawler. It takes the team fights from MOBAs, strips out everything else and distills those fights ...Missing: influence | Show results with:influence
  49. [49]
    Bloodline Champions to be revived as 'team arena brawler' Battlerite
    Aug 4, 2016 · Stunlock Studios has big plans for the charred remains of Funcom-backed Bloodline Champions, which shut down in January of last year and ...
  50. [50]
    Battlerite on Steam
    Rating 9/10 (23,827) Publisher. Stunlock Studios ; Released. Nov 8, 2017 ; OS *: Windows XP or newer ; Processor: Dual Core from Intel or AMD at 2.8 GHz ; Memory: 4 GB RAM
  51. [51]
    Battlerite is the spiritual successor to Bloodline Champions
    Jul 29, 2016 · Heading to Early Access on September 20, Battlerite echoes its source material as an action-packed Team Arena Brawler focused on highly competitive PvP combat.Missing: influence | Show results with:influence