Fact-checked by Grok 2 weeks ago

Chris Metzen

Christopher Vincent Metzen (born November 22, 1973) is an video game designer, artist, voice actor, and author best known for his foundational contributions to Blizzard Entertainment's major franchises, including Warcraft, StarCraft, and Diablo. Metzen joined Blizzard in 1994 as an artist and animator, initially contributing to the development of Warcraft: Orcs & Humans and later to titles like Justice League Task Force. Over his more than two-decade tenure, he advanced to roles such as Senior Vice President of Story and Franchise Development, where he shaped the narrative lore, character designs, and overall creative direction for Blizzard's and games. In addition to design work, Metzen provided for numerous characters across Blizzard's universes, most notably in the Warcraft series, as well as roles in StarCraft and Diablo. He retired from Blizzard in September 2016 after 22 years, citing a desire to focus on family and personal health challenges including anxiety. Metzen returned to Blizzard in December 2022 as a creative advisor, initially focusing on , before taking on a full-time role as Executive Creative Director for the franchise in September 2023. In this capacity, he has contributed to recent expansions and announcements, including the Worldsoul Saga (announced at 2023).

Early life

Childhood and family

Christopher Vincent Metzen was born on November 22, 1973, in . Details about Metzen's family background and remain largely private, with limited public information available from interviews and profiles. He has described growing up in a desert region, likely in , where he spent time engaging in outdoor activities such as riding dirtbikes and dune buggies, as well as attending off-road races. Metzen's upbringing fostered a strong sense of self-expression, influenced by the 1980s culture of rock 'n' roll, drawing eccentric characters like hippies and metalheads, and immersing himself in heavy books that sparked his creative interests. In his late high school years, around age 17 or 18, he began playing tabletop games with friends, a passion that continued through 1994 and shaped his early artistic inclinations.

Artistic and gaming influences

Metzen's artistic development was profoundly shaped by his immersion in comic books during adolescence, where he drew inspiration from Marvel titles like The Uncanny X-Men and the expansive lore of Dungeons & Dragons. These narratives, filled with heroic archetypes and intricate world-building, fueled his imagination and laid the foundation for his lifelong fascination with epic storytelling. Beginning around age 12, Metzen taught himself to draw, producing of superheroes such as Thor—particularly admiring Walt Simonson's dynamic style—and original fantasy characters that blended aesthetics with mythological elements. This self-directed practice, supported by his family who encouraged his creative hobbies, allowed him to hone skills in sketching larger-than-life figures and scenes, often under the glow of a flashlight late at night. His early exposure to gaming came through tabletop role-playing, as Metzen and his friends in played Advanced Dungeons & Dragons campaigns starting in the 1980s, creating shared worlds like the one that later inspired his tabletop project Auroboros: Coils of the Serpent. This hands-on experience introduced him to collaborative storytelling and character creation, complementing his influences and sparking an interest in interactive narratives. As a dedicated , Metzen connected with like-minded communities through his passion for and , participating in the vibrant fan culture of the era that emphasized creativity and shared enthusiasm for fantasy media.

Professional career

Early work and entry into

Metzen's entry into came after a spotted his artwork during a local band performance in , leading to his portfolio being reviewed by Blizzard CEO Mike Morhaime, who hired him in 1994.

Blizzard Entertainment tenure

Metzen joined in 1994 as an artist and animator, contributing to early titles including Task Force and late development of : Orcs & Humans, as well as subsequent projects. He provided storyline consultation for the II expansion Beyond the Dark Portal. Throughout his tenure, he advanced rapidly through the ranks, serving as senior artist by 1998, cinematic director starting in 2000, creative director for the franchise from 2004, vice president of creative development beginning in 2009, and senior vice president of story and franchise development from 2014 until 2016. In these leadership positions, Metzen was responsible for ensuring lore consistency and narrative cohesion across Blizzard's core franchises—, StarCraft, and Diablo—guiding the overarching storytelling and world-building elements that unified the . At a senior level, he played a key role in shaping major expansions for , including The Burning Crusade released in 2007 and Wrath of the Lich King in 2008, where he influenced high-level creative decisions on plot, character arcs, and franchise expansion.

Key creative contributions

Chris Metzen co-created core elements of the Warcraft lore, including the character and the orcish redemption arc introduced in (2002). , born Go'el and raised as a gladiator slave, emerges as the shamanistic leader who frees the orcs from demonic influence, forging a new path for the toward redemption and alliance with former enemies. This narrative shift reimagined the orcs as a noble, spiritually attuned race seeking atonement for past atrocities, fundamentally altering the franchise's thematic focus from pure conflict to themes of honor and coexistence. Metzen's contributions to the StarCraft series included developing the and Protoss backstories, which emphasize moral ambiguity across campaigns beginning with StarCraft (1998). The , descendants of exiled humanity, embody opportunistic survivalism and internal corruption, often allying with or betraying other factions for self-interest. In contrast, the Protoss, an ancient psionic species, navigate rigid systems and cultural schisms, their noble ideals clashing with pragmatic necessities in the face of existential threats. These layered histories created a where ethical lines blur, heightening the strategic and emotional stakes of interstellar warfare. In the Diablo series, Metzen helped craft the gothic atmosphere and the hierarchical structures of angels and demons, evident in Diablo II (2000) and Diablo III (2012). Drawing from inspirations, he established as a shadowed realm caught between the ordered High Heavens—led by the Angiris Council of archangels embodying virtues like valor and justice—and the chaotic Burning Hells, ruled by the Prime Evils in a rigid demonic pecking order. This cosmology, with its eternal conflict over humanity's fate, infused the games with a pervasive sense of dread and cosmic horror, where player heroes confront not just monsters but the very fabric of . Beyond game development, Metzen authored short stories and to expand the universe, such as : Ashbringer (2005). This four-issue comic delves into the tragic legacy of the holy sword Ashbringer and its bearer, Darion Mograine, bridging in-game events with deeper explorations of faith, corruption, and the Scarlet Crusade's zealotry. Through such works, Metzen enriched the lore with personal tales that humanized key artifacts and organizations, fostering greater immersion for fans.

Retirement and independent projects

On September 12, 2016, Chris Metzen announced his retirement from after 22 years with the company, where he had served as Senior Vice President of Story and Franchise Development. In his official statement on Blizzard's forums, Metzen expressed gratitude for his time at the studio but emphasized a need to step away from the intensity of game development to focus on family and personal well-being. Post-retirement, Metzen prioritized health recovery, addressing burnout and panic attacks stemming from the stresses of projects like the canceled Blizzard title , which had contributed to his challenges. This period allowed him to recharge away from the demands of full-time creative leadership in the gaming industry. In 2020, Metzen co-founded Warchief Gaming with former executive Mike Gilmartin, an independent studio dedicated to games and related media. The company's flagship project, Auroboros: Coils of the Serpent, launched via in March 2021 as a fantasy RPG setting compatible with 5th Edition rules, drawing from Metzen's teenage campaigns and emphasizing narrative-driven world-building. The campaign successfully funded, enabling the release of core rulebooks and supplements through 2022, marking Metzen's shift toward collaborative, smaller-scale storytelling outside major production. Metzen also contributed to external video game development by collaborating briefly with Frost Giant Studios on , an upcoming title, where he helped develop the game's lore and narrative elements starting around 2020. His involvement focused on crafting the universe's backstory and character arcs, leveraging his experience from Blizzard's RTS franchises like StarCraft. During this interim, Metzen provided consulting voice work for Blizzard's Hearthstone expansions, reprising his role as Thrall in releases such as Knights of the Frozen Throne in 2017, even as he maintained distance from full-time commitments.

Return to Blizzard

In September 2023, Blizzard Entertainment announced that Chris Metzen had transitioned to a full-time role as Executive Creative Director for the Warcraft franchise, following his initial return as a creative advisor in late 2022. In this capacity, Metzen leads the narrative direction for the "Worldsoul Saga," a multi-expansion storyline in World of Warcraft designed to explore deep lore elements and character development across Azeroth. Metzen's involvement prominently shaped the first chapter of the Worldsoul Saga, The War Within, released on August 26, 2024. The expansion centers on a subterranean conflict beneath , with Metzen emphasizing narrative arcs involving the Void entity Xal'atath as a central , portraying her as a cunning harbinger who manipulates alliances and sows chaos among heroes. His creative oversight aimed to foster character growth and long-term storytelling, moving away from isolated expansion plots toward interconnected saga progression. At 2023, held November 3–4, Metzen made a highly anticipated onstage appearance during the and World of Warcraft panels, unveiling the Worldsoul Saga and discussing revivals of classic lore elements like the Void lords and titan influences. He highlighted the saga's role in addressing unresolved threads from prior expansions, engaging fans with insights into thematic revivals and collaborative world-building. As of November 2025, Metzen continues in his executive position, guiding ongoing developments including preparations for subsequent Worldsoul Saga installments like Midnight and The Last Titan, while contributing to broader franchise narrative cohesion.

Personal life

Health challenges

In 2016, Chris Metzen publicly disclosed his struggles with severe and issues, which culminated in his retirement from after 22 years. He described experiencing intense panic attacks and non-stop anxiety, particularly in the years leading up to his departure, stemming from the prolonged stress of leading creative projects like the ambitious but ultimately canceled MMO , which evolved into . These episodes, which Metzen later revealed had persisted for about two years before his exit, were exacerbated by the high-pressure demands of his role as Senior of Story and Franchise Development, contributing to periods of profound self-doubt and imposter syndrome. Following his retirement, Metzen engaged in advocacy for within the gaming industry by sharing his experiences in public interviews, helping to destigmatize such challenges among developers and fans. In a discussion, he reflected on the toxic aspects of that can intensify personal struggles, while noting that his anxiety had largely subsided through time away from . Metzen's recovery involved stepping back from professional commitments to prioritize family and personal well-being, including lifestyle adjustments that allowed him to regain balance after years of relentless work. This process of healing enabled his return to in December 2022 as a creative advisor, initially focusing on , before taking on the full-time role of Executive Creative Director for the franchise in September 2023.

Family and hobbies

Chris Metzen married Kat Hunter, a former licensing project manager, on April 21, 2013. The couple has three children; in his 2016 retirement announcement, Metzen noted raising two young children while welcoming a third newborn. Metzen and his family reside in , where is headquartered in Irvine, aligning with his long-term career at the company since 1994. Outside his professional life, Metzen maintains a strong interest in tabletop role-playing games, particularly . He developed the campaign setting Auroboros: Coils of the Serpent for , drawing from homebrew adventures he created with friends in the 1980s during his youth in . Metzen is also an avid comics enthusiast, having started his own at age 12 and continuing to collect rare and vintage issues as a . He has described regularly purchasing hard-to-find older to fuel his creative inspirations.

Voice acting roles

Video games

Chris Metzen is best known for his voice acting as , the orcish warchief and central figure in the Warcraft universe, beginning with in 2002 and continuing through from its 2004 launch and subsequent expansions. His portrayal emphasized Thrall's depth as a shamanistic leader, blending commanding presence with introspective wisdom, which became a hallmark of the character's appearances in the . In addition to Thrall, Metzen voiced several other prominent orc characters in the Warcraft series. Metzen extended his voice work to the StarCraft II trilogy starting in 2010, voicing various Terran officers such as marines and providing quips like "You want a piece of the rock?" across campaigns like Wings of Liberty, Heart of the Swarm, and Legacy of the Void. Following his 2016 retirement from Blizzard, Metzen continued selective voice acting in Hearthstone from its 2014 debut through 2022, reprising roles like Thrall and Varian Wrynn for card interactions and adventures, adding authenticity to the digital card game's Warcraft-themed content. He made brief returns to World of Warcraft voice work in patches, notably voicing Thrall in the Dragonflight expansion (2022) and both Thrall and Archaedas in The War Within (2024), aligning with his advisory and creative director roles at the studio. Metzen also provided voices for the 2024 real-time strategy game Stormgate, including the character Maloc.

Animation and other media

Metzen contributed significantly to the voice work in Blizzard's animated cinematics for World of Warcraft, providing narration and distinctive orc voices from the game's launch in 2004 through 2016. His performances brought depth to key characters and epic moments, such as voicing Thrall in the 2014 Warlords of Draenor expansion trailer, where the shaman leader rallies forces against invading forces. Beyond Blizzard projects, Metzen expanded into non-gaming animation with a guest role in the Netflix series The Dragon Prince. In 2019, he voiced the imposing Dragon-King Avizandum, known as Thunder, in the third season, marking a notable foray into original animated outside the universe. In the 2020s, Metzen has made contributions to audio media tied to tabletop gaming and lore, including guest appearances on podcasts where he shares insights and occasionally performs character voices to illustrate narratives.

Legacy

Impact on the gaming industry

Chris Metzen's contributions to helped pioneer the integration of epic, serialized fantasy into the MMORPG genre, establishing a model where expansive and character-driven stories unfold over years through expansions and updates. This approach transformed MMORPGs from simple gameplay-focused experiences into immersive worlds with ongoing sagas that encourage long-term player investment, influencing the narrative structure of subsequent titles in the genre. A key aspect of Metzen's influence lies in his promotion of inclusive lore, particularly through the redemption arcs of traditionally villainous races like the orcs in the series. Beginning with , Metzen reimagined orcs as complex beings capable of honor, cultural depth, and moral evolution, moving beyond one-dimensional antagonists to multifaceted societies with their own histories and struggles. This narrative technique has impacted modern design by demonstrating how to humanize and diversify enemy factions, fostering empathy and richer world-building that encourages players to engage with diverse perspectives in games. As Blizzard's Senior Vice President of Story and Franchise Development, Metzen mentored a generation of writers and creators, guiding the studio's narrative teams to maintain high standards of emotional depth and thematic consistency across franchises. His helped cultivate Blizzard's reputation for compelling , with former colleagues crediting his passion and collaborative style for inspiring innovative approaches to game narratives that prioritize player connection. Metzen's character developments also fueled the cultural phenomenon of Warcraft's and fan communities, where intricate lore has sustained vibrant global engagement through , , art, and competitive play. The depth he added to figures like and the orcish redemption storyline resonated widely, inspiring millions to create and participate in communities that extend the universe beyond the games, while supporting ecosystems in titles like and Arena. Following his return to Blizzard in 2023 as Executive for the franchise, Metzen continues to influence its direction, including contributions to the Worldsoul Saga announced at 2024.

Awards and recognition

Chris Metzen's contributions to design and in Entertainment's franchises have earned him recognition through the success of the games he helped develop. For instance, was nominated for Excellence in Programming at the 2003 (GDCA), and : Wings of Liberty received a for Best Technology at the 2011 GDCA, highlighting his in their campaigns.

References

  1. [1]
    Chris Metzen - MobyGames
    Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game Justice League Task Force.
  2. [2]
    Chris Metzen returned to Blizzard after a 6-year hiatus - App2Top.com
    Dec 16, 2022 · Metzen first joined Blizzard in 1994. Over a more than 20-year career, he has participated in the creation of the Diablo, StarCraft and Warcraft ...
  3. [3]
    Chris Metzen - Biography - IMDb
    Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game Justice League Task Force.
  4. [4]
    Dear Chris Metzen: Thank you - Polygon
    Sep 14, 2016 · Metzen has been a designer, writer and storyteller at Blizzard for over 20 years. He's determined the narrative direction of Blizzard's growing ...<|control11|><|separator|>
  5. [5]
    Know Your Lore: The legacy of Chris Metzen - Blizzard Watch
    Sep 16, 2016 · Chris Metzen announced his retirement from Blizzard. He's worn a lot of hats over the last twenty-three years with the company.
  6. [6]
    Chris Metzen Facts for Kids
    Oct 17, 2025 · Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor, and author. He is famous for creating ...
  7. [7]
    Warcraft veteran Chris Metzen returns to Blizzard to help with WoW
    Dec 15, 2022 · Chris Metzen js returning to Blizzard Entertainment to work on World of Warcraft, Warcraft general manager John Hight announced Thursday.
  8. [8]
    World of Warcraft veteran Chris Metzen returns to Blizzard - The Verge
    Dec 15, 2022 · World of Warcraft veteran Chris Metzen is returning to Blizzard after his retirement in 2016. He is returning as a creative adviser on World ...
  9. [9]
    Chris Metzen Is Stepping Back Up as Warcraft Executive Creative ...
    Sep 26, 2023 · Chris Metzen Is Stepping Back Up as Warcraft Executive Creative Director. His last WoW expansion in the role was Mists of Pandaria. Rebekah ...
  10. [10]
    Blizzard's Chris Metzen Is Now Shaping The Future Of Warcraft As A ...
    Sep 26, 2023 · Blizzard's Chris Metzen, whom Blizzard has announced is now an executive creative director for the Warcraft universe.
  11. [11]
    Chris Metzen - Age, Family, Bio | Famous Birthdays
    Chris Metzen: his birthday, what he did before fame, his family life, fun trivia facts, popularity rankings, and more.
  12. [12]
    Chris Metzen Biography - Pantheon World
    Chris Metzen. Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor, and author known for his work creating ...Missing: background | Show results with:background
  13. [13]
    Chris Metzen Interview - Developing Auroboros: Coils of the Serpent
    Feb 9, 2023 · In an exclusive interview, Wowhead had the chance to sit together with Chris Metzen to talk about his current projects ... I grew up in the desert ...
  14. [14]
    The Hero Factory: Conversations with Chris Metzen | Eurogamer.net
    Oct 20, 2011 · Metzen comes back to his love of Marvel and DC superhero comics, as well as role-playing games, as a kid. "I just love big settings that are ...
  15. [15]
    Metzen talks about Wow Comic Book @ San Diego Comic Con
    Jul 28, 2007 · Chris Metzen (Blizzard VP of Creative Design), and Mickey Mielson (Blizzard Senior Writer & Voice Director) met with fans at the San Diego Comic ...Missing: 1980s | Show results with:1980s
  16. [16]
    Interview: Blizzard's Chris Metzen, Pt. 1: Page 2 - PC Gamer
    Oct 18, 2011 · A love letter of story and character and family and love. It was ... childhood story on stage at PAX. 'That was my first experience with ...
  17. [17]
  18. [18]
    Blizzard Exec Chris Metzen Explains How Fan Art Has Influenced ...
    Mar 16, 2013 · Chris Metzen, senior vice president of story and franchise development at Blizzard, takes a walk down memory lane in detailing the ...
  19. [19]
    Chris Metzen - Wikipedia
    Metzen was hired by Blizzard Entertainment as an animator and an artist, his first work for the company was with the video game Justice League Task Force. Chris ...Career · Personal life and artistic... · Voice over roles · Video games
  20. [20]
    The three lives of Blizzard Entertainment - Polygon
    Oct 3, 2014 · Blizzard CEO and co-founder Mike Morhaime hired Chris Metzen in 1994, just over two years after the studio had started. ... " In addition to ...
  21. [21]
    Interview: Chris Metzen talks StarCraft 2 - Engadget
    Apr 26, 2010 · Chris Metzen, Blizzard's VP of Creative Development, has a lot of things to keep in his head as the loremaster / worldbuilder / storymaster ...
  22. [22]
    Blizzard's Warcraft, Diablo, and StarCraft Co-Creator Chris Metzen ...
    Sep 12, 2016 · Blizzard Entertainment's senior VP of story and franchise development Chris Metzen is retiring. The news was shared by Blizzard on the ...
  23. [23]
    Chris Metzen On Leaving Blizzard: 'I Started Having Panic Attacks'
    Nov 17, 2016 · “I need a change in my life,” Metzen said. Blizzard was his family too, but he chose to leave and help nourish his real one. Over the last few ...
  24. [24]
    WoW alum Chris Metzen returns to Blizzard to lead Warcraft franchise
    Sep 26, 2023 · Chris Metzen, the original creative director of the mega-popular World of Warcraft MMORPG, has officially returned to Blizzard Entertainment.
  25. [25]
    Interview: Blizzard's Chris Metzen, Pt. 1 - PC Gamer
    Oct 18, 2011 · While he's definitely not a one-man show, Metzen's gained a reputation as the story guy at Blizzard. Let's put it this way: Without him, there'd ...Missing: development | Show results with:development
  26. [26]
    Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators
    Mar 29, 2018 · To celebrate the 20th anniversary of Starcraft, IGN talked with Chris Metzen, Starcraft's Lead Designer and Sam “Samwise” Didier, Starcraft's Art Director.<|separator|>
  27. [27]
    Starcraft Lore Interview - Chris Metzen - Blizzplanet
    Oct 9, 2007 · SCLegacy had an awesome lore interview with Chris Metzen discussing Terran and Protoss history in previous Starcraft games and what they mean ...Missing: backstories | Show results with:backstories<|separator|>
  28. [28]
    Blizzard delves into Diablo lore - GameSpot
    Oct 24, 2011 · The Archangel of Wisdom, Malthael, is a storyline still being developed, Metzen said. However, he went on to say that this angel provides the ...
  29. [29]
    World Of Warcraft Ashbringer TP - Amazon UK
    Rating 4.4 (115) World Of Warcraft Ashbringer TP ; FREE delivery 19 - 25 November. Details ; About the author · Micky Neilson is a two-time New York Times best-selling author whose ...
  30. [30]
  31. [31]
    "I burned out really hard" - Chris Metzen on how Titan contributed to ...
    Nov 16, 2016 · "Leaving Blizzard was an incredibly difficult thing," he says. "I had been there since… essentially I was a kid. I was like 19 when I got hired.
  32. [32]
    Former Blizzard legend Chris Metzen launches a tabletop gaming ...
    Oct 27, 2020 · He announced today that he's joined with former Blizzard vice president of quality assurance Mike Gilmartin to launch a new tabletop games ...Missing: Nomadic | Show results with:Nomadic
  33. [33]
  34. [34]
    Chris Metzen Describes Creating Auroboros, Warchief's First ...
    Mar 23, 2021 · Newman: Which setting is this game based on? Chris Metzen. Warchief Gaming ... Metzen: It's like being in a garage band. Like, playing a bass riff ...<|control11|><|separator|>
  35. [35]
    Chris Metzen Helped Create the Stormgate Universe Before ... - IGN
    Dec 7, 2023 · Chris Metzen Helped Create the Stormgate Universe Before Returning to Blizzard | Game Awards 2023. For real this time. Wesley Yin-Poole ...
  36. [36]
    Chris Metzen (visual voices guide) - Behind The Voice Actors
    Chris Metzen is a voice actor known for voicing Thrall, Bastion, and Thunder. Take a visual walk through their career and see 16 images of the characters ...
  37. [37]
    Chris Metzen is back at Blizzard to direct World of Warcraft
    Sep 27, 2023 · Blizzard announced today that Chris Metzen will return to the Warcraft universe in a full time position as the Executive Creative Director.
  38. [38]
    Chris Metzen appointed executive creative director for Warcraft ...
    Sep 26, 2023 · Chris Metzen is now its executive creative director. Under his new position at Blizzard Entertainment, Metzen will be supporting our World of Warcraft ...
  39. [39]
    WoWCast: One-on-One With Chris Metzen - Blizzard News
    Aug 20, 2024 · Join Franchise Creative Director Chris Metzen and host of The Instance Scott Johnson as they sit down for a one-on-one interview.
  40. [40]
    Chris Metzen on the Worldsoul Saga - WowCast - Wowhead News
    Aug 20, 2024 · Chris Metzen sits down for a can't miss discussion with The Instance's Scott Johnson to talk about his return to Blizzard, his philosophy on Creative Direction.
  41. [41]
    Xal'atath Confirmed the Harbinger, Will Have a Unique Rivalry with ...
    Nov 5, 2023 · Xal'atath and Alleria Windrunner are going to be front and central to the next World of Warcraft expansion, The War Within. Xal'atath is ...
  42. [42]
    Chris Metzen discusses writing changes and goals for the Worldsoul ...
    Aug 21, 2024 · He wants to make The War Within and subsequent expansions about growing and aging characters rather than removing them from the story, and he's ...
  43. [43]
    BlizzCon | Opening Ceremony | World of Warcraft - YouTube
    Nov 3, 2023 · The Complete History of Chris Metzen | The Genius of Blizzard Entertainment ... BlizzCon 2023 Opening Ceremony. Blizzard Entertainment•65K ...
  44. [44]
    Blizzcon 2023 WoW Roundup - Everything You Need to Know about ...
    Nov 5, 2023 · BlizzCon Weekend is a whirlwind of panels, big reveals, small heartfelt moments, old friendships, and new beginnings - and that's not even ...
  45. [45]
    Chris Metzan's Return To The Blizzcon Stage Was A Pivotal Moment ...
    Nov 8, 2023 · Metzen returned to Blizzard last December as creative advisor, and when he took the stage at Blizzcon to talk about the future of World of ...
  46. [46]
    Chris Metzen - Warcraft Wiki
    Metzen began his career in Blizzard Entertainment as an artist in 1994, at the age of 19. He'd been performing in a band one night in Orange County when he ran ...Biography · Voice credits · Other works · Notes and trivia
  47. [47]
    World of Warcraft Leads Say the Worldsoul Saga Will Eventually ...
    Oct 6, 2025 · At the time, Warcraft executive creative director Chris Metzen confirmed that we would see the resolution of the Sword Problem in the final ...
  48. [48]
    Chris Metzen on why he needed to leave Blizzard | Eurogamer.net
    Nov 17, 2016 · "I started having panic attacks left and right and just non-stop anxiety," said Metzen. "Before I finally retired, I think I had been having ...Missing: health bipolar disorder
  49. [49]
    Chris Metzen Interview with Scott Johnson On Art and Toxic Fandom
    Aug 10, 2018 · Right on, Thrall :) Last edited by. Varukers on 2018/08/09Patch 8.0.1 ... created the content far more than this lynch mob mentality....
  50. [50]
    Chris Metzen Now Warcraft's Executive Creative Director - Wowhead
    Sep 26, 2023 · Blizzard has announced on Twitter that Chris Metzen has been promoted to Executive Creative Director for the Warcraft Universe.
  51. [51]
    Blizzard's Chris Metzen Retires - Kotaku
    Blizzard's lord of lore (and sunglasses), Chris Metzen, is retiring from video games. Metzen is primarily known for two things: 1) giving speeches at ...Missing: announcement 7
  52. [52]
    Chris Metzen - SVP of Creative Development at Blizzard Entertainment
    SVP of Creative Development at Blizzard Entertainment. Blizzard Entertainment California State University, Fullerton Santa Ana, California, United StatesMissing: family | Show results with:family
  53. [53]
    Warcraft creator Chris Metzen unveils his new tabletop RPG project ...
    Apr 20, 2021 · Warcraft creator Chris Metzen unveils his new tabletop RPG project inspired by his childhood D&D campaigns. Auroboros: Coils of the Serpent is ...Missing: Ultima influences
  54. [54]
    Thrall Voice - Warcraft III: Reign of Chaos (Video Game)
    Chris Metzen is the voice of Thrall in Warcraft III: Reign of Chaos. Video Game: Warcraft III: Reign of Chaos Franchise: Warcraft
  55. [55]
    Hearthstone: Heroes of Warcraft (Video Game 2014) - Full cast & crew
    Chris Metzen · Chris Metzen · Varian Wrynn. /Thrall. (voice). Piotr Michael · Piotr Michael · Edwin Van Cleef · Diane Michelle · Diane Michelle · Raven Goddess.<|control11|><|separator|>
  56. [56]
    World of Warcraft: Warlords of Draenor Cinematic - 4K 48FPS
    Oct 23, 2020 · Asmongold Reacts to Chris Metzen Announce the Future of WoW. Asmongold Clips•452K views · 45:03. Go to channel · All World of Warcraft Intro ...Missing: voice | Show results with:voice
  57. [57]
    Chris Metzen is playing Thunder in Dragon Prince season 3
    Oct 10, 2019 · I did the voice for Thunder – the Dragon-King – in Dragon Prince season 3! The show drops on my birthday (thanks, Aaron) Nov 22nd! Cant wait to see it!Missing: web | Show results with:web
  58. [58]
    Former Blizzard VP Chris Metzen Riffs On Board Games, Burnout ...
    Nov 2, 2020 · Chris Metzen was Blizzard Entertainment's king of storytelling, spinning the tales that would become the heart of Warcraft, StarCraft, Diablo and Overwatch.Missing: bipolar disorder
  59. [59]
    Interview: Blizzard's Chris Metzen, Pt. 2 - PC Gamer
    Oct 19, 2011 · In this installment, Metzen and I discuss the incredibly prevalent theme of fatherhood in recent videogames, the role of professional writers in ...Missing: family | Show results with:family
  60. [60]
    Archive | 3rd Annual Game Developers Choice Awards
    2003 Finalists & Winners. Honoring the Best Games of 2002. For photos ... Warcraft III Team (WARCRAFT III: REIGN OF CHAOS). Excellence in Visual Arts.