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Stormgate

Stormgate is a (RTS) developed and published by Frost Giant Studios. Set in a universe hundreds of years in Earth's future, it features three playable factions—the human , the demonic , and the angelic —competing in matches that emphasize base building, resource harvesting, and commanding armies of units. Gameplay includes competitive 1v1 multiplayer battles, three-player co-op missions against AI, and a single-player titled Ashes of Earth, with the first three missions available for free and the full purchasable. Frost Giant Studios, an independent developer founded in 2020 by former employees Tim Morten and Tim Campbell, created Stormgate as a to classic RTS titles like , aiming to blend fast-paced strategy with modern accessibility features such as automated unit production and cross-play support. The game entered on on August 13, 2024, following a preview period starting July 30, 2024, for early access pack buyers, and exited with its full 1.0 release on August 5, 2025, introducing the complete Ashes of Earth campaign. Available exclusively on Windows PC via and , Stormgate supports custom maps and mods through its in-game editor, fostering a community-driven ecosystem. Upon release, Stormgate received praise for its polished multiplayer mechanics and diversity, with critics noting the Vanguard's balanced terran-like playstyle, the Infernal Host's aggressive zerg-inspired swarming, and the Celestial Armada's mobile, magic-infused strategies as highlights that recapture the tension of traditional RTS competition. However, some reviews highlighted issues with the campaign's pacing, a complex monetization model involving cosmetic and expansion purchases, and initial balance tweaks needed for competitive play, though ongoing patches have addressed many concerns. Despite these positive aspects, the game experienced lower concurrent player numbers than anticipated and faced challenges in sustaining momentum, leading to discussions about potential studio layoffs. By late 2025, the game has built a dedicated scene, with tournaments featuring all three factions and prize pools exceeding $50,000 across multiple events.

Gameplay

Core Mechanics

Stormgate employs a streamlined centered on two primary s: Luminite, a plentiful harvested from static golden mounds by worker s at a base rate of 72 per minute per node, and Therium, an energy-like that spawns in fields with nodes appearing every eight seconds, grows over time, and can be enriched to double its yield rate of 50 per minute per worker. Workers automatically distribute themselves across nodes for , though manual assignment allows for precise control, and certain structures enable automated harvesting to reduce . These s fund all aspects of , from base expansion to and technological upgrades, with no hard cap on total map s but on over-saturated mining sites. A key limitation in competitive and most modes is the supply cap of 300 units, which governs the maximum army size regardless of ; in co-op mode, this is reduced to 200. Players expand this limit by constructing dedicated structures like habitats, starting from an initial low threshold and scaling up strategically to avoid supply blocks that halt . Base building follows modular principles, where players erect facilities, defensive turrets, and outposts in dynamic environments powered by Unreal Engine 5, allowing for destructible terrain and adaptive layouts that respond to combat damage and environmental hazards. Upgrades to structures enhance resource intake, unit stats, or defensive capabilities, emphasizing early to secure additional mining sites while balancing defense against raids. Unit production and control form the heart of tactical depth, with buildings queuing diverse units—ranging from ground-based and vehicles to air support and powerful commanders—each costing varying amounts of supply, Luminite, and Therium, alongside build times that demand constant resource cycling. Players micromanage squads through , patrol commands, and ability activation, where heroes gain levels and unique powers akin to those in Warcraft III, influencing skirmishes through targeted spells or transformations. Combat resolves via rock-paper-scissors unit matchups, with factors like armor types, attack ranges, and positioning determining outcomes; all factions adhere to the supply cap for balance but feature asymmetrical unit roles, such as workerless economies or splitting minions, to encourage varied strategies. To enhance accessibility, Stormgate incorporates quality-of-life features like auto-casting for passive abilities, automated control groups that rally newly produced units, and intuitive queue systems for uninterrupted production and upgrades, easing the for newcomers without diluting competitive depth. Environmental interactions center on neutral objectives called Stormgates, which appear during night cycles and are contested through a damage-based tug-of-war mechanic, granting the captor one of three semi-random tiered rewards—such as temporary damage buffs, vision advantages, or resource windfalls—after thresholds of 1000 to 6000 damage, with comeback bonuses aiding trailing players. These elements apply universally across modes, with faction-specific tweaks detailed elsewhere. As of late 2025, post-launch patches have expanded features like the Stormgates system introduced in update 0.5.0 for dynamic environmental objectives.

Multiplayer Modes

Stormgate offers a variety of multiplayer modes that emphasize elements such as , unit control, and tactical decision-making in both player-versus-player (PvP) and player-versus-environment (PvE) formats. These modes support competitive progression, casual team play, and cooperative challenges against opponents, with systems designed to pair players of similar skill levels based on hidden MMR (matchmaking rating) and visible ranked points (). The 1v1 competitive mode serves as the core PvP experience, featuring a ranked ladder where players compete in head-to-head matches focused on individual economy building, army composition, and direct confrontations to destroy the opponent's base. Matches typically last around 15-25 minutes and utilize an Elo-based matchmaking system that adjusts player ratings after each game to ensure balanced pairings. The mode rotates through a pool of seven standard maps with symmetric layouts to promote fairness, including environmental hazards like destructible terrain and neutral structures that players can capture for strategic advantages. For team-based PvP, 3v3 Team Mayhem provides a casual, coordination-heavy alternative on larger maps designed for six players divided into two teams of three. Unlike traditional 1v1, this mode eliminates worker units to accelerate pacing, with short-to-medium match lengths emphasizing shared objectives such as capturing and holding camps for bonuses, protecting a communal core structure, and overwhelming the enemy team through collective army pushes. It encourages communication and role specialization among teammates, with no formal ranking but support for custom lobbies to practice strategies. In the cooperative 3vE , up to three players team up against escalating waves on one of six dedicated maps, selecting from over seven unique —each tied to a faction and offering distinct abilities like area control, summoning, or defensive buffs—to complement standard unit production in wave-defense scenarios. Objectives revolve around surviving timed assaults, securing objectives, and achieving mission-specific goals, such as fortifying positions or eliminating boss units, with hero progression unlocking enhanced capabilities up to level 20. This mode highlights in sharing and hero synergies without competitive pressure. As of late 2025, post-launch updates have added more and content to co-op. Map variety across modes ensures balance and replayability, with 1v1 maps featuring compact, symmetric designs like those with central chokepoints and neutral expansions, while 3v3 and co-op maps incorporate larger scales, varied terrain, and dynamic elements such as hazardous zones or capturable points to influence strategy. All modes integrate core mechanics like unit queuing and for seamless multiplayer flow. Social and progression systems enhance engagement through in-game for real-time coordination, custom lobbies for private matches or modded play, and support for group organization and shared achievements. Seasonal ladders reset periodically, offering rewards like cosmetic skins or badges based on performance tiers in 1v1 and participation in other modes, fostering long-term player retention.

Single-Player Campaign

The single-player campaign in Stormgate, titled Ashes of Earth, serves as the primary narrative vehicle for the faction's story, structured as a series of chapters that deliver a linear progression of missions blending gameplay with evolving . The base campaign begins with the free (Chapter 0), consisting of three introductory missions designed to tutorialize core mechanics such as unit control, base building, and initial combat encounters against emerging threats. This is followed by Chapter 1, which expands into nine additional missions for a total of 12 in the initial release, focusing on escalating conflicts involving resource scavenging, alliance-building, and confrontations with otherworldly invaders on a post-apocalyptic . Mission design emphasizes variety to maintain engagement, incorporating a mix of objectives that range from defensive holds against waves of enemies—such as protecting evacuation sites or key structures—to offensive assaults on enemy positions and puzzle-oriented tasks like navigating ruined urban environments or activating ancient tech relics. Early missions draw parallels to classic RTS tutorials, progressively introducing faction-specific units and abilities, while later ones feature more complex scenarios with timed extractions, multiple base sites, and environmental hazards that require adaptive strategies. These elements integrate narrative beats through in-mission cinematics and dialogue, ensuring gameplay advances the plot without relying solely on cutscenes. Progression is tied to hero units and faction-wide improvements, where completing missions grants experience to unlock hero levels, abilities, and gear items that carry forward across the , enhancing replayability on higher difficulties. Players can also access a tech tree in the campaign hub to select permanent unit upgrades, such as improved fire rates or mobility boosts, earned through mission rewards and reflecting strategic choices in . This system culminates in a customizable for subsequent playthroughs, with cosmetic elements and additional tied to optional chapter packs available via in-game purchase. AI opponents in the campaign employ scripted events to drive mission dynamics, such as coordinated enemy assaults or dynamic reinforcements that scale with selected difficulty levels from to Brutal, providing a controlled yet challenging experience distinct from multiplayer. The base campaign is , with the prologue accessible to all, while full Chapter 1 and future expansions—planned to include chapters for the Infernal Host and Celestial Armada factions—are available as paid packs, ensuring ongoing story development post-launch.

Setting

World and Plot

Stormgate is set in the 22nd century on a post-post-apocalyptic , where humanity has rebuilt society centuries after devastating cataclysms nearly destroyed the planet. The world blends and fantasy elements, featuring advanced human technology alongside otherworldly phenomena like interdimensional portals known as Stormgates. These portals first opened in the past, unleashing the Infernal Host—demonic alien invaders that ravaged and forced humanity's remnants into survival and reconstruction. The narrative unfolds amid ongoing conflicts for control of this scarred world, emphasizing themes of resilience, moral complexity, and the blurred lines between survival and aggression among the factions. The central plot revolves around the Human , the last organized human forces, who defend against renewed assaults from the Infernal Host and navigate tense encounters with the enigmatic Celestial Armada. The Ashes of Earth campaign follows hero Amara and the Vanguard as they battle to reclaim , beginning with scientists experimenting on an alien relic that reactivates a Stormgate and unleashes the Infernal invasion. The Infernal Host emerges as relentless extra-dimensional threats, seeking to claim the planet through overwhelming destruction, while the Celestial Armada—portrayed as angelic yet inscrutable allies or rivals—introduces layers of uncertainty with their advanced, ethereal capabilities. Key events trace the Stormgates' reactivation, sparking widespread invasions that disrupt fragile human strongholds and force uneasy coalitions, often marked by betrayals and shifting loyalties among leaders and heroes. Drawing inspiration from epic narratives like StarCraft, the plot incorporates serialized character arcs reminiscent of the , focusing on personal stakes and evolving relationships to drive long-term engagement. Themes of cosmic scale extend beyond , with hints of broader or forces at play, suggesting humanity and its foes may not be alone in the universe. Future expansions are planned to deepen this lore through additional chapters, revealing more about the factions' origins and the Stormgates' mysteries without resolving all conflicts outright.

Factions

The represents humanity's resilient survivors in the post-apocalyptic aftermath of the Infernal Host's invasion of . Formed as the last of defense when the planet teetered on the brink of extinction, the faction unites the world's premier scientists, soldiers, and strategists in a desperate bid for reclamation and survival. Their thematic identity centers on adaptability and technological ingenuity, drawing from a history of scavenging and rebuilding amid ruins, with elite operatives organized into specialized "Dagger teams" that embody human perseverance against overwhelming odds. The Infernal Host embodies chaotic conquest and demonic aggression, originating as a warlike race of star-spanning marauders who traverse dimensions via conjured Stormgates to plunder worlds. Driven by a culture that reveres strength, loyalty, and relentless expansion, they descend upon planets like a locust swarm, exploiting resources and assimilating lifeforms through dark magic and hive-like hierarchies. Their historical invasions span eons, including an ancient incursion on around 4900 BCE, marking them as eternal harbingers of corruption and raw, unyielding power. The Celestial Armada portrays zealous guardianship fused with arcane technology, hailing from an ancient civilization of enlightened elder beings who nomadically explore the cosmos in colossal Citadel world-ships. Led by enigmatic Sovereigns, their core consists of angelic Biosynths—souls of a hyper-advanced alien migrated into biologically enhanced, nanotechnology-infused forms—committed to unraveling the universe's mysteries on Animus-rich worlds while purging existential threats. This faction's thematic essence lies in a blend of divine order and mechanical precision. Inter-faction dynamics are defined by deep-seated rivalries and fragile alliances within a morally ambiguous . The Infernal Host's invasions pit them as primary antagonists to both the , whom they nearly eradicated on , and the Celestial , against whom they wage an eternal interdimensional war of versus order. Humans and celestials occasionally form tenuous pacts against the demons, though the Armada views humanity's primitive resilience with suspicion, highlighting shared gray moralities where survival blurs lines between protector and invader. Future expansions tease additional factions and sub-groups to broaden the lore, with developers confirming plans as of early 2025 for a fourth playable race post-full release to deepen the universe's conflicts and cultural tapestries, though no timeline has been announced as of November 2025.

Development

Formation and Early Work

Frost Giant Studios was founded in October 2020 by Tim Morten, the former production director for , and Tim Campbell, a senior producer on the same title, both veterans of Entertainment's (RTS) team. The studio's establishment came amid a perceived decline in the RTS genre's mainstream appeal, with Morten and Campbell aiming to create an accessible game that could revive interest without the high barriers to entry seen in modern titles. The early concept for what would become Stormgate envisioned a free-to-play RTS as a to StarCraft, prioritizing competitive 1v1 balance, cooperative multiplayer modes, and cross-platform playability. To achieve this, the team selected 5 for its advanced rendering capabilities and potential for streamlined development, allowing focus on core RTS elements like base-building and unit command. This vision emphasized fun, fast-paced gameplay accessible to both newcomers and longtime fans, drawing directly from the founders' experience on Blizzard's landmark RTS titles. Initial team assembly began with the recruitment of over 20 former developers, many from the StarCraft II and Warcraft III teams, forming a core group dedicated to prototyping the game's fundamental loop of , unit production, and tactical combat. Between late 2020 and 2021, this small but experienced crew iterated on early builds, refining mechanics to ensure smooth performance and intuitive controls while testing the hybrid sci-fi and fantasy setting. The project gained public visibility with its debut cinematic trailer at on June 9, 2022, which introduced the Stormgate title and showcased a narrative blending futuristic human factions with otherworldly demonic invaders in a post-apocalyptic world. Early funding from investors helped sustain these initial efforts, enabling the studio to expand prototyping without immediate external pressures.

Funding and Crowdfunding

Frost Giant Studios, the developer behind Stormgate, secured its initial seed funding of $4.7 million in October 2020, led by Bitkraft Ventures with participation from 1UP Ventures, GC Tracker, , and Griffin Gaming Partners. This capital enabled the studio's establishment and early team assembly following its founding by former veterans Tim Morten and Tim Campbell. In March 2021, the studio raised an additional $5 million in a bridge round from investors including Kona Venture Partners, Global Founders Capital, RXBar co-founder Jared Smith, and entrepreneur Christian B. Langsted. This infusion supported ongoing pre-production efforts and further team expansion. The studio's Series A round in January 2022 brought in $25 million, led by Kakao Games with a $20 million investment, alongside contributions from existing backers Bitkraft Ventures, Global Founders Capital, and Riot Games, as well as new participants Gaingels and Mantis Venture Capital. The funding facilitated significant growth, expanding the team to over 40 members and accelerating development of Stormgate's core systems. Complementing these venture investments, Frost Giant launched a Kickstarter campaign for Stormgate on December 5, 2023, which concluded in January 2024 after raising $2.38 million from 28,143 backers—surpassing its $100,000 goal in minutes and setting a record for the most-funded real-time strategy game on the platform. Backers received rewards such as early access to betas, exclusive cosmetics, and digital collectibles, fostering strong community engagement. In 2024, Frost Giant also ran an campaign on StartEngine, raising approximately $1.2 million from investors to further support and post-launch . By early 2022, these efforts had amassed over $34.7 million in total funding from venture sources alone, providing a robust financial foundation for the project's ambitions. From the outset, Frost Giant planned Stormgate as a title, emphasizing accessible multiplayer while monetizing through optional cosmetic items and paid chapter expansions to sustain long-term without pay-to-win elements.

Production and Beta Testing

Frost Giant Studios adopted Unreal Engine 5 as the foundation for Stormgate's development, enabling high-fidelity graphics and advanced rendering capabilities tailored to the demands of gameplay. To optimize for large-scale battles involving thousands of units, the team built a proprietary technology layer called SnowPlay on top of UE5, which supports a 64Hz tick rate—three times more responsive than many leading RTS titles—and to minimize issues. This technical stack was iteratively refined during internal testing to ensure smooth across diverse PC configurations. Content creation emphasized the development of three asymmetrical factions—the human , the biomechanical , and the ethereal —each with unique units, mechanics, and strategic playstyles to foster diverse . Initial maps were designed to support 1v1 competitive matches, 3-player co-op against AI, and custom scenarios, while the campaign's prologue was crafted as an introductory set of three missions to tutorialize core mechanics and establish the narrative. Balance iterations focused on ensuring viability across factions, with early builds undergoing adjustments to prevent any single approach from dominating, drawing from playtest data to harmonize competitive depth with broader accessibility. Pre-release testing began with confidential pre-alpha and alpha phases throughout 2023, where small groups of playtesters evaluated core mechanics, rollback networking, and initial faction balance in controlled environments. These alpha tests, including sessions in July and August 2023, gathered feedback on unit responsiveness and map pacing, leading to refinements in accessibility features like simplified controls for newcomers. The closed beta launched on December 5, 2023, expanding to include 1v1 competitive modes and 3-player co-op versus AI, with select streamers granted access under NDA to highlight gameplay publicly. Beta participants provided input on co-op dynamics and early balance, influencing subsequent iterations to better integrate casual and competitive elements. Key challenges included striking a balance between the asymmetrical factions' distinct identities and overall fairness, as differing resource harvesting and unit roles required ongoing tweaks to avoid matchup imbalances. PC performance optimization was a priority, with the team addressing CPU-intensive scenarios in large battles through SnowPlay enhancements and hardware-specific testing during betas. Community feedback from these phases also shaped pacing adjustments, ensuring missions and matches felt engaging without overwhelming new players. By mid-2024, these efforts culminated in the completion of a stable core build, paving the way for the Steam early access launch on August 13, 2024 (with a headstart preview on July 30, 2024, for early access pack buyers), after rigorous internal validation.

Release

Early Access

Stormgate's early access phase commenced with a paid preview on July 30, 2024, available exclusively on Windows PC via Steam and NVIDIA's GeForce Now cloud gaming platform. This preview allowed early adopters to experience the base game ahead of the broader free-to-play rollout on August 13, 2024. The initial content included competitive 1v1 multiplayer matches, three-player co-op missions against AI opponents, and a prologue campaign featuring the opening chapters of the single-player story. All three factions—the human Vanguard, the demonic Infernal Host, and the angelic Celestial Armada—were fully playable, each with distinct units, strategies, and playstyles designed to emphasize asymmetric warfare. The pricing model for centered on optional bundles to support development, with the standard Pack priced at $29.99, granting immediate preview access along with cosmetic items, exclusive heroes, and additional campaign content. Higher-tier packs, such as the Ultimate Pack at $59.99, offered expanded rewards including more heroes and progression boosters. Frost Giant Studios emphasized that the core game would transition to a structure upon full release, with early access purchases providing lasting value through retained cosmetics and unlocks while funding ongoing improvements. Post-launch adjustments began swiftly to address player feedback and technical issues. Within days of the July 30 preview, hotfixes were deployed to resolve bugs affecting , audio, and unit pathing, ensuring stable for the growing player base. Balance patches followed in the first weeks, incorporating data from live matches to tweak faction economies, costs, and abilities—such as adjustments to the Infernal Host's swarm tactics and Celestial Armada's aerial dominance—aimed at fostering a more competitive meta. These updates built briefly on insights from the prior closed , refining launch stability without overhauling core mechanics. Marketing efforts amplified the early access launch through targeted trailers and community engagement. The official Early Access Launch Trailer, released on July 30, showcased footage of all modes and factions, highlighting the game's fast-paced RTS action. Influencer partnerships, including Twitch drops for head start access and streams by prominent RTS creators, drove visibility and encouraged early participation, aligning with Frost Giant's strategy to build hype around the preview phase.

Full Release and Post-Launch Updates

Stormgate achieved full release status on August 5, 2025, transitioning from to a model on , where all core modes—including competitive 1v1 matches, co-op missions, and the initial chapters of the single-player —became accessible without restrictions. Following the launch, Frost Giant Studios unveiled a post-launch emphasizing quarterly updates to expand content, such as new maps for multiplayer and co-op, additional for play, and iterative balance adjustments to refine faction dynamics and unit interactions. As of November 2025, updates have continued with bug fixes and new content, though specific expansion chapters remain in development. Technical enhancements have been a priority in post-launch patches, addressing stability issues through bug fixes and performance optimizations, while introducing cross-play support to facilitate seamless multiplayer sessions across PC configurations. Additionally, the release of a full map editor tool empowers the community to design and share custom maps and scenarios, enhancing replayability. Monetization strategies post-release include a seasonal offering progression rewards like exclusive , alongside an in-game for visual customizations such as unit skins and emotes, and optional paid expansions for future campaign chapters—all structured to avoid pay-to-win , preserving competitive in ranked play. To bolster player engagement, post-launch support has incorporated community-driven events, including integrated in-game tournaments for ranked players and rotating seasonal modes that introduce temporary objectives and themed challenges, aligning with the game's ambitions.

Reception

Critical Response

Stormgate received generally favorable reviews from critics upon its full release in August 2025, with an aggregate score of 74/100 on based on 11 reviews. IGN awarded the game an 8/10, praising its familiar (RTS) mechanics combined with fresh co-op elements that make it a satisfying experience for both veterans and newcomers. Critics highlighted several positive aspects of the game. The 1v1 multiplayer mode was commended for its strong balance and engaging skirmishes that avoid monotony, drawing on the developers' expertise from previous RTS titles. Visual fidelity benefited significantly from the use of 5, enhanced by Frost Giant Studios' proprietary SnowPlay technology, resulting in impressive next-generation graphics that elevate the RTS genre. Additionally, features like the Buddy system were noted for providing an accessible entry point for RTS newcomers by offering supportive co-op play without overwhelming complexity. However, the game faced criticisms in key areas. Comparisons to StarCraft often overshadowed Stormgate's originality, with reviewers noting that its mechanics, while polished, leaned too heavily on familiar Blizzard-inspired tropes without sufficient innovation. feedback had highlighted weak campaign writing and messy , but the full release addressed the through a , adding greater depth and clever mission design. Opinions evolved positively in later 2025 reviews following the . The overhauled narrative added greater depth and clever mission design, moving away from clichéd elements and improving overall reception of the story.

Commercial Performance and Community

Stormgate achieved significant initial funding, raising just under $40 million from investors since its announcement in 2020, including $2.38 million from a record-breaking for an RTS game. The studio raised over $40 million in funding prior to release, while game revenues totaled approximately $1.5 million gross as of mid-2025, with net revenues from game sales reaching $944,877 in 2024 alone. The game's transition to multiplayer in August 2024 facilitated broader access, though specific download figures remain undisclosed; concurrent player counts peaked at 4,854 during the 2024 launch but declined sharply to an average of 63 in September 2025 and as low as 26 by late 2025. In November 2025, Frost Giant released a major update addressing balance and features, though player counts remained low at around 30 concurrent as of mid-November. Player reception on has been mixed overall, with a 49% positive rating from over 8,700 reviews as of late 2025, though recent reviews shifted to "Mostly Negative" by September due to persistent , underdeveloped features, and shortages. Community discussions emphasize strengths in co-op modes for their depth, while expressing disappointment in the single-player campaign's pacing and polish. The community remains active in modding through the Terrain Editor Alpha, released in June 2025, which enables creation of custom versus maps and supports ongoing player-driven content. systems foster social play, and tournaments occur regularly via platforms like the official competitions site, offering prize pools starting at $1,000. The scene saw initial plans for pro leagues and a Global Championship in 2025, but activity remained with small prize pools; events are tracked on Liquipedia. Monetization relies on cosmetic sales and paid campaign chapters, with the first chapter priced at $25, achieving moderate success in microtransactions but facing backlash over perceived high costs for additional content amid low player retention. Ongoing operational costs have strained sustainability. Looking ahead, concerns about the game's viability persist, with labels of a "flop" and potential layoffs cited due to underperformance and dwindling players, yet Frost Giant has committed to post-launch updates, including co-op enhancements and editor expansions, which have modestly bolstered the co-op player base.

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