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Clock King

The Clock King is the name of multiple supervillains in DC Comics, most notably William Tockman, a time-obsessed criminal mastermind and primary foe of Green Arrow who relies on precise planning and clock-themed gadgets rather than superpowers. William Tockman, a former clock repairman from Star City, turned to a life of crime after a misdiagnosis of a terminal illness prompted him to secure his invalid sister Beverly's financial future, adopting the Clock King persona for meticulously timed heists. Debuting in World's Finest Comics #111 (August 1960), created by writer France Herron and artist Lee Elias, Tockman's debut involved a series of perfectly timed crimes in Star City, where he clashed with Green Arrow and Speedy using synchronized clockwork devices to outmaneuver his foes. Over the decades, Clock King has evolved through various iterations and affiliations, including leading the short-lived Clockwatchers gang of young criminals, joining the Injustice League to battle the Justice League, and briefly serving in the Suicide Squad before his death in 2001's Suicide Squad #1. In the New 52 continuity, a younger version named Billy Tockman emerged as a ruthless Seattle crime lord, further emphasizing the character's theme of temporal precision in criminal enterprises. Traditionally lacking enhanced abilities—relying instead on his genius-level intellect for timing, average athleticism, and custom time-based weaponry—recent storylines as of 2024 have granted Tockman superpowers related to time perception and memory manipulation, making him a persistent threat in the DC Universe.

Publication History

Initial Creation and Debut

The Clock King was created by writer France Herron and artist Lee Elias in 1960. This character marked one of Herron's contributions to DC Comics' Silver Age lineup, introducing a villain with a distinctive thematic focus on time and precision. The character's debut occurred in #111, published in August 1960, where he served as an antagonist to and Speedy. In this story, titled "The Crimes of the Clock King," the villain orchestrates a series of meticulously timed robberies, outmaneuvering the heroes through deceptive tactics such as disguising a in his to lure them into traps. His , filled with clocks, underscores his with , allowing him to anticipate and counter the archers' moves until they ultimately escape and capture him. From the outset, the Clock King was conceived as a non-powered criminal mastermind who relied on clock-themed gadgets and for his heists, emphasizing themes of and exact timing over physical prowess. This portrayal highlighted his quirky personality, driven by an unrelenting adherence to schedules, which enabled precise crimes like synchronized thefts at public events.

Subsequent Developments and Iterations

Following the character's 1960 debut as a solo antagonist, Clock King underwent significant evolution, transitioning into roles within villainous teams while maintaining his core obsession with temporal precision and control. A notable iteration emerged in 2008 with the introduction of Tem, a new incarnation of Clock King created by writer Sean McKeever and artist Eddy Barrows. Tem first appeared in Teen Titans vol. 3 #56 (April 2008), where he debuted as the enigmatic leader of the Terror Titans, a cadre of young legacy villains assembled to challenge the Teen Titans. This version emphasized Clock King's manipulative prowess, using his foresight—capable of predicting events approximately 4.67 seconds ahead—to orchestrate brutal tournaments and psychological conditioning among his recruits, as detailed in the storyline spanning Teen Titans #55–61 and the Terror Titans miniseries (2008–2009). Tem's leadership role marked a shift from isolated crimes to coordinated group antagonism, reinforcing the character's thematic fixation on inescapable timelines and inevitability. In the New 52 era (2011–2016), Clock King was reimagined with multiple variants, expanding the alias across diverse narratives and highlighting its adaptability as a motif for punctual villainy. One prominent version, an African-American crime boss named Billy Tockman operating in Seattle, shared the moniker with earlier iterations but featured a street-level gang dynamic. Another appeared in Harley Quinn vol. 2 #11 (December 2014), portraying a clock-masked figure partnering with Sportsmaster in a botched heist, distinct in design and lacking precognitive abilities. These reimaginings proliferated in team contexts, underscoring Clock King's evolution from lone operator to ensemble player. Clock King also featured in various ensemble appearances, such as joining the Injustice League, which temporarily rebranded as in Justice League International #23 (January 1989), where the group was exiled to a remote outpost under parole conditions. William Tockman later joined the in Suicide Squad vol. 4 #1 (November 2001), dying during his debut mission. These team integrations preserved the time-obsessed archetype, often leveraging it for tactical planning in group dynamics across eras. In the DC Rebirth and subsequent eras (2016–present), Clock King has seen renewed appearances, including returns of William Tockman in Green Arrow stories, involvement in the 2024 Absolute Power event, and recruitment into a new Crime Syndicate in the Titans series (2023–2025).

Fictional Character Biography

William Tockman

William Tockman, the original incarnation of the Clock King, possesses no superhuman powers and instead relies on his genius-level intellect, particularly his extraordinary aptitude for chronometry and prediction, to outmaneuver opponents. This expertise allows him to anticipate events with pinpoint accuracy, often calculating outcomes down to the second, which forms the core of his criminal strategy across various DC Comics continuities. Tockman's key equipment includes a distinctive clock-face that serves as both a and a thematic of his with time, enabling him to blend anonymity with intimidation during operations. He wields bladed clock hands fashioned into sword-like weapons, which double as a for mobility, enhancing his combat effectiveness in close quarters. Additionally, he employs a range of clock-themed gadgets, such as platforms and communication jammers disguised as pocket watches, to execute elaborate heists and escapes. These tools, often incorporating advanced technology like devices, create tactical advantages without relying on abilities. As a skilled swordsman and tactician, Tockman excels in leveraging urban environments for precise ambushes, synchronizing his movements with the rhythms of city life to trap heroes like in meticulously planned scenarios. His proficiency in gadgetry and demolition further amplifies his threat, allowing him to construct traps like exploding clock mechanisms or spiked hourglasses tailored to his foes' predictable behaviors. However, his greatest weaknesses stem from an over-reliance on rigid schedules and timetables; any deviation or by adversaries disrupts his strategies, leaving him vulnerable to counterattacks.

Tem

Tem, the second incarnation of the Clock King, possesses innate precognitive abilities that allow him to perceive events 4.6692 seconds on a continuous basis, enabling him to anticipate and counter opponents' actions with exceptional precision. This foresight proved instrumental in combat scenarios, such as stalemating skilled fighters like Ravager by preempting their strikes and maneuvers. Unlike the gadget-reliant approach of earlier versions, Tem's appears to be a trait, enhancing his strategic edge in villainous coordination without external aids. Complementing his foresight, Tem demonstrates profound technological genius, specializing in the creation of time-themed devices that manipulate temporal and physical phenomena. Notable inventions include chrono bubbles, which suspend time within room-sized areas to immobilize targets, and structures for structural manipulation. He also engineered gadgets for disabling remotely and control mechanisms to subjugate groups, such as assembling and commanding a teenage through psychological dominance. Additionally, Tem developed precision tracking projectiles with sharp edges, integrating clock motifs akin to those of William Tockman for thematic consistency in his arsenal. Tem's abilities extend to enhanced leadership capabilities, where his and manipulative technologies allow him to orchestrate complex villainous operations and dominate teams like the Terror Titans. By leveraging foresight for tactical planning and mind control devices for loyalty enforcement, he outmaneuvered established threats, including the Dark Side Club, to seize control and form subgroups such as the Martyr Militia. This combination fosters a command style rooted in emotional and strategic puppeteering, turning disparate individuals into a cohesive, fear-driven force. Despite these strengths, Tem's powers have inherent limitations, particularly as many of his technological creations can be disrupted or neutralized, rendering his mind control and temporal devices ineffective against targeted interference. Lacking personal combat proficiency, he depends heavily on for evasion and mobility, making him vulnerable to overwhelming physical assaults or scenarios where his short-range foresight fails to adapt. Overreliance on these elements, combined with his non-superhuman physicality, often exposes exploitable weaknesses in prolonged confrontations.

The New 52

In the continuity, the Clock King identity was rebooted with multiple distinct incarnations, refreshing the character from its pre-Flashpoint inspirations and integrating him into larger events like and to emphasize themes of temporal manipulation and criminal opportunism. This approach allowed for varied portrayals, from enhanced operatives to gadget-wielding antagonists, highlighting the mantle's versatility in the rebooted universe. Billy Tockman emerged as a prominent incarnation, controlling Seattle's underworld through fronts like the nightclub and a vintage clock repair shop, while maintaining clock-themed criminal operations. During the storyline, he allied with the Crime Syndicate, leveraging his organizational skills to exploit the chaos caused by the villains' invasion of Earth-0. A second version, Bill Tockman, first appeared in Harley Quinn #11-13 (2011), equipped with the ability to teleport and rewind time. He teamed with Sportsmaster for a heist but was defeated by Harley Quinn and Power Girl. This incarnation later participated in Suicide Squad-related activities in Catwoman #62 (2017). In Justice League of America vol. 3 #1-14 (2013), Bill Tockman took up the mantle as a metahuman-level threat equipped with a time-rewinding device, enabling him to reverse short temporal sequences to evade or counter attacks from the League's rotating roster. His activities intersected with the Trinity War crossover, where the device's capabilities posed strategic challenges to heroes like Martian Manhunter and Stargirl, positioning him as a tactical foe in government-sanctioned conflicts.

DC Rebirth

In the continuity launched in , the Clock King mantle was split between multiple iterations, building briefly on the fragmented versions from by emphasizing distinct identities and time-manipulation motifs. William Tockman was reintroduced as an aged villain enhanced by anomalous abilities, allowing him to drain life force from victims to sustain his youth and vitality. This version first clashed with in a high-stakes plot, where Tockman wielded chronokinetic powers to foresee threats and manipulate temporal flows during confrontations. Billy Tockman, meanwhile, was reimagined as a cunning and Seattle-based crimelord who specialized in gadgets and precision traps for criminal enterprises. In the Nightwing series (2016-2018), he orchestrated weapons deals aboard a villain-laden controlled by and , deploying timed explosives and mechanical snares to outmaneuver Nightwing and other intruders. His engineering prowess shone when he collaborated unexpectedly with Nightwing to defuse a volatile timing mechanism amid the chaos, highlighting his obsessive control over schedules and devices without aligning with heroic causes. A third iteration emerged as a full temporal , incapable of permanent and sustained by siphoning life force, further amplifying the character's theme of disrupted chronology. This entity preyed on victims across timelines, integrating into broader events like without taking central team roles, often serving as a disruptive force in time-related crises such as memory manipulations during Absolute Power. By 2024-2025, Clock King variants remained minor antagonists with untapped potential for escalation, notably overpowering the in their tower through induced traumatic time loops and perceptual distortions, yet avoiding major redemptions or fatalities. These portrayals underscore ingenuity and existential time threats, positioning the character for possible future arcs in ongoing narratives.

Powers and Abilities

William Tockman

In pre-Flashpoint/New Earth continuity, William Tockman, the original incarnation of the Clock King, possessed no powers and instead relied on his genius-level intellect, particularly his extraordinary aptitude for and prediction, to outmaneuver opponents. This expertise allowed him to anticipate events with pinpoint accuracy, often calculating outcomes down to the second, which formed the core of his criminal strategy across various DC Comics continuities. In /Prime Earth continuity, Tockman has gained superhuman abilities, including chronokinesis that allows him to exist on a 7-second delay in the , project his image into the real world, and emit energy projections. As of 2024, he received further upgrades enabling mental manipulation, such as accessing and commandeering the memories of enemies to learn their weaknesses and secrets, enhancing his strategic dominance in confrontations like those with the . Tockman's key equipment includes a distinctive clock-face that serves as both a and a thematic of his with time, enabling him to blend anonymity with intimidation during operations. He wields bladed clock hands fashioned into sword-like weapons, which double as a cane for mobility, enhancing his combat effectiveness in close quarters. Additionally, he employs a range of clock-themed gadgets, such as platforms and communication jammers disguised as pocket watches, to execute elaborate heists and escapes. These tools, often incorporating advanced technology like teleportation devices, create tactical advantages without relying on abilities. As a skilled swordsman and tactician, Tockman excels in leveraging urban environments for precise ambushes, synchronizing his movements with the rhythms of city life to trap heroes like in meticulously planned scenarios. His proficiency in gadgetry and demolition further amplifies his threat, allowing him to construct traps like exploding clock mechanisms or spiked hourglasses tailored to his foes' predictable behaviors. However, his greatest weaknesses stem from an over-reliance on rigid schedules and timetables; any deviation or by adversaries disrupts his strategies, leaving him vulnerable to counterattacks.

Tem

Tem, the second incarnation of the Clock King, possesses innate precognitive abilities that allow him to perceive events 4.6692 seconds on a continuous basis, enabling him to anticipate and counter opponents' actions with exceptional precision. This foresight proved instrumental in combat scenarios, such as stalemating skilled fighters like Ravager by preempting their strikes and maneuvers. Unlike the gadget-reliant approach of earlier versions, Tem's appears to be a trait, enhancing his strategic edge in villainous coordination without external aids. Complementing his foresight, Tem demonstrates profound technological genius, specializing in the creation of time-themed devices that manipulate temporal and physical phenomena. Notable inventions include chrono bubbles, which suspend time within room-sized areas to immobilize targets, and structures for structural manipulation. He also engineered gadgets for disabling remotely and control mechanisms to subjugate groups, such as assembling and commanding a teenage through psychological dominance. Additionally, Tem developed precision tracking projectiles with sharp edges, integrating clock motifs akin to those of William Tockman for thematic consistency in his arsenal. Tem's abilities extend to enhanced leadership capabilities, where his and manipulative technologies allow him to orchestrate complex villainous operations and dominate teams like the Terror Titans. By leveraging foresight for tactical planning and mind control devices for loyalty enforcement, he outmaneuvered established threats, including the Dark Side Club, to seize control and form subgroups such as the Martyr Militia. This combination fosters a command style rooted in emotional and strategic puppeteering, turning disparate individuals into a cohesive, fear-driven force. Despite these strengths, Tem's powers have inherent limitations, particularly as many of his technological creations can be disrupted or neutralized, rendering his mind control and temporal devices ineffective against targeted interference. Lacking personal combat proficiency, he depends heavily on for evasion and mobility, making him vulnerable to overwhelming physical assaults or scenarios where his short-range foresight fails to adapt. Overreliance on these elements, combined with his non-superhuman physicality, often exposes exploitable weaknesses in prolonged confrontations.

Other Versions

Flashpoint Universe

In the alternate timeline of the 2011 Flashpoint event, William Tockman, the Clock King, serves as a member of the and is imprisoned in the Hall of Doom, a high-security facility for supervillains amid the world's Atlantean-Amazonian war. Amid the ensuing chaos, Clock King breaks out alongside other Legion members in an escape plan led by , with crucial support from , who aids in smuggling and coordination to target a heist for recovering their seized weaponry and equipment. True to his core characterization as a meticulous planner in the primary , Clock King contributes tactical to the , though the dire, survival-driven context of the fractured world tempers his typical fixation on temporal obsession toward immediate escape and resource acquisition. The storyline concludes with the reality's collapse and restoration of the main , resulting in Clock King's recapture and no enduring changes to his established role or history.)

Tie-In and Alternate Stories

In the series, an alternate universe depicting a dystopian world ruled by Superman's Regime, Clock King—identified as Temple Fugate—makes his debut in Injustice: Gods Among Us #8 (November 2013), appearing briefly in the bar as a criminal shocked by the sudden intrusion of and The Flash during a key confrontation. Fugate, a survivor of the Regime's five-year reign, continues in this continuity as a time-obsessed employing clock-themed gadgets; he later joins the Suicide Squad in the comic tie-in (2017), where he utilizes timing devices against threats before being killed by in issue #3 (April 2017). These appearances tie directly to the franchise, portraying Clock King as a minor antagonist in a narrative focused on regime insurgents and post-tyranny chaos. In the Batman '66 comic series (2013–2015), a licensed continuation of the 1960s Batman television show, Clock King receives a retro-styled reinterpretation as Morris Tetch, brother to the Mad Hatter (Jervis Tetch), blending family ties with his signature temporal motifs. He features prominently in issue #4 (December 2013), scheming to manipulate Gotham's Daylight Savings Time shift for a citywide heist involving synchronized clock disruptions and gadgetry to outpace . This portrayal emphasizes campy, era-specific villainy in a promotional crossover format, with Clock King's crimes revolving around punctuality and mechanical precision to foil the Dynamic Duo. Clock King's presence in other elseworlds and tie-ins remains limited to cameo or supportive roles that reinforce his chronal theme without major narrative arcs, such as brief mentions in video game-linked anthologies. No substantial new alternate stories involving the character have emerged in DC's publications through 2025, though the and imprints offer potential for future non-canonical explorations.

In Other Media

Live-Action Television

The Clock King made his live-action debut in the 1966 Batman television series, portrayed by as William Tockman. He appeared in the two-part episode "The Clock King's Crazy Crimes," which aired on October 12, 1966, and "The Clock King Gets Crowned," which aired the following day on October 13, 1966. In these episodes, Tockman, a time-obsessed criminal, employs clock-themed gadgets such as rigged timepieces to execute precise robberies and taunts with elaborate puns related to time and clocks. The character was later adapted in the Arrowverse, with Robert Knepper portraying William Tockman, also known as the Clock King. Knepper first appeared as Tockman in the Arrow episode "Time of Death," which aired on February 26, 2014, depicting him as a brilliant engineer and thief who masterminds a heist using advanced timing devices to steal a bank-vault hacking tool while caring for his terminally ill sister. Tockman returned in The Flash episode "Power Outage," aired on November 25, 2014, where exposure to the S.T.A.R. Labs particle accelerator explosion grants him metahuman abilities to slow down time in his immediate vicinity, allowing him to evade capture and target Central City police. As of November 2025, the Clock King has not appeared in any additional live-action television productions beyond these portrayals.

Animated Television

The Clock King first appeared in animated television in , where he was reimagined as Temple Fugate, a punctuality-obsessed efficiency expert voiced by . In the 1992 episode "The Clock King," Fugate blames Mayor for his firing and subsequent nervous breakdown after Hill suggests he take a lunch break at 12:55 p.m., leading Fugate to adopt the Clock King persona and use time-manipulating gadgets for revenge against Hill. Fugate's design features a green suit with clock motifs, oversized weapons, and a , emphasizing his meticulous, clockwork demeanor. He returned in the 1994 episode "," where he employs a time-freezing device to trap , further showcasing his gadget-based crimes rooted in temporal precision. Fugate reappeared in Justice League Unlimited in the 2005 episode "Task Force X," again voiced by Rachins, as a member of Amanda Waller's government-sanctioned villain team alongside Deadshot, Captain Boomerang, and Plastique. Recruited for a mission to steal the Annihilator android from the Justice League Watchtower, the Clock King uses his predictive timing skills to coordinate the heist, highlighting his strategic value despite lacking superpowers; his design retains the BTAS aesthetic with added tactical gear. This appearance integrates him into the broader DC Animated Universe, portraying him as a reluctant operative under threat of explosive implants. In Batman: The Brave and the Bold, the character shifts to the comic-accurate William Tockman version, voiced by with a distinctive accent, debuting in the 2009 episode "Rise of the !". Tockman, motivated by a prognosis that inspires his time-themed villainy, teams up with the Injustice Syndicate to conquer Earth-3's counterparts, using clockwork drones and a giant ; his design incorporates a clock helmet and Victorian attire, blending humor with gadgetry in the series' lighthearted style. Baker's performance emphasizes Tockman's bombastic, countdown-obsessed personality during confrontations with Batman and . An unnamed iteration of the Clock King appears in the adult animated series , voiced by from a Season 2 cameo through seasons 3, 4, and 5 (2022–2025), portraying him as a minor member involved in time-related schemes.) His design is a caricatured, muscular figure with clock-face accessories, often seen in comedic, time-themed antics alongside other villains like , whom he dates and later marries off-screen. Adomian's gravelly delivery adds satirical edge to his punctilious outbursts during group heists and interpersonal drama.

Film

In The Lego Batman Movie (2017), the Clock King makes a brief visual cameo as one of the Joker's recruited henchmen during the Phantom Zone breakout sequence, depicted as a minifigure wielding clock-themed gadgets but delivering no spoken lines. This appearance draws from the character's comic origins as William Tockman, emphasizing his time-obsessed motif without expanding into a substantive role. Beyond this minor inclusion in the animated feature, the Clock King has no major roles in DC films, remaining absent from the DC Extended Universe's live-action productions such as Batman v Superman: Dawn of Justice (2016) and subsequent entries through 2025. He is also unfeatured in the series, including titles like Justice League: The Flashpoint Paradox (2013) and Batman: Hush (2019).

Video Games

Clock King has appeared in a handful of DC-licensed video games, typically in supporting roles that highlight his time-obsessed theme through gadgetry and strategic encounters. In Batman: The Brave and the Bold – The Videogame (2010), the William Tockman incarnation of Clock King serves as a mid-level boss in Episode 3, "Journey to the Center of the Clock King." He employs clock-themed attacks, such as launching gear projectiles and manipulating time-based traps, in battles against Batman and , reflecting his comic motif of precise timing and mechanical ingenuity. Clock King is featured as a playable in (2018). Unlocked via a character token in the hub world—found in a suitcase atop a building—he utilizes clock-based abilities in free roam and levels, including throwing clock hands as ranged weapons and accessing time-manipulating gadgets to solve puzzles or combat enemies. Voiced by , his inclusion allows players to explore villainous antics in an open-world setting centered on the . The character has no major roles or playable appearances in the Batman: Arkham series, including Arkham Asylum (2009), Arkham City (2011), Arkham Origins (2013), and Arkham Knight (2015), where the focus remains on Batman's core without references to Clock King's time-centric schemes. Similarly, Clock King is absent as an active character in post-2020 titles like Suicide Squad: Kill the Justice League (2024), though environmental details in the game's include promotional posters advertising a fictional upcoming performance by the villain, nodding to his theatrical criminal persona.

Merchandise

The Clock King has appeared in various official DC Comics merchandise lines, primarily as action figures and collectibles produced by major toy manufacturers. These items often highlight his distinctive clock-themed design and villainous role in the Batman universe, appealing to collectors of DC supervillains. In the , released Clock King figures as part of their lines, including the Fan Collection exclusive in 2009, which depicted the character in a classic comic-inspired outfit with clock-motif accessories like a and wristwatch elements. This figure was bundled in villain packs alongside characters such as and , emphasizing his role in Gotham's rogue gallery. Lego produced a Clock King minifigure in 2018 as part of Series 2 collectible line (set 71020), featuring a compact design with printing on the , a , and a top hat accessory to capture his time-obsessed persona from the film's animated style. This 7-piece minifigure was one of 20 blind-bagged characters in the series, allowing for display or integration into Batman-themed builds. McFarlane Toys expanded Clock King's collectible presence with a 6-inch Retro figure in 2024, based on the comic series and evoking the likeness of actor from the 1966 television show, complete with 12 points of articulation, a removable cape, and accessories like a clock cane and dehydrator device. Additionally, their 7-inch Collector Edition Clock King, released in 2024, offered ultra-articulation with 22 moving parts, clock arm swords, and a display base, portraying the modern comic version as a precise time-manipulating antagonist. Clock King has also featured in miscellaneous lines tied to themes, such as multi-figure villain assortments from in the late 2000s and early 2010s, where he appeared alongside team members like . No major new Clock King merchandise releases have been announced or launched in 2025 as of 2025.

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