Fact-checked by Grok 2 weeks ago

Compile-time function execution

Compile-time function execution (CTFE) is a feature in certain programming languages that enables compilers to evaluate and execute functions during the compilation phase, producing constant values or generating code that is embedded directly into the resulting , thereby shifting computations from to build time for improved performance and capabilities. The technique has roots in early metaprogramming features of Lisp, such as macros and the eval-when form for compile-time evaluation, and evolved in systems programming languages with modern CTFE implementations appearing in D around 2007, where it allows functions to compute values in constant-expression contexts such as enum declarations or static assert statements, provided the functions use only compile-time evaluable operations like arithmetic and limited array manipulations. In D, CTFE operates by interpreting function bodies during compilation, equivalent to runtime execution but restricted to deterministic, side-effect-free behaviors to avoid issues like mutable static variable access or non-portable casts. C++ introduced support for compile-time execution through the constexpr keyword starting in the standard, allowing functions and variables to be evaluated at when their arguments are constant expressions, which facilitates optimizations such as and enables Turing-complete via compile-time computations. Advancements continue, with introducing immediate functions for more flexible CTFE and C++26 adding compile-time reflection as of June 2025. Beyond individual languages, CTFE has been explored in research for language design, such as the Dolorem pattern, which leverages compile-time execution to bootstrap extensible compilers and macros that grow a minimal base language into a full-featured one targeting backends like C or LLVM, demonstrating benefits like low compilation overhead and heterogeneous staging for high-level abstractions. Key advantages across implementations include reduced runtime execution costs, enhanced code generation for domain-specific optimizations, and safer metaprogramming by isolating computations to the build phase, though limitations like restricted access to I/O or dynamic allocation persist to maintain compilation predictability.

Fundamentals

Definition and Core Concepts

Compile-time function execution refers to the evaluation of functions or expressions during the compilation phase of a , rather than deferring such computations to , thereby allowing the results to be directly embedded as constants or code structures in the generated . This mechanism shifts computational burdens from the execution environment to the build process, enabling the to produce more efficient output by precomputing invariant values or structures. At its core, compile-time function execution facilitates static computation, where expressions known at are resolved beforehand to eliminate redundant operations at , such as through techniques like . It also supports type-safe by allowing programmatic manipulation of within a strongly typed , ensuring that transformations adhere to the language's during . Furthermore, this approach promotes optimization by moving non-dependent calculations to build time, reducing the footprint and potentially improving through techniques like code specialization. CTFE typically requires functions to be side-effect-free and use only compile-time constants to maintain and portability. In advanced implementations, Turing-completeness of the compile-time environment allows greater expressiveness, such as through function definitions and recursive calls, enabling complex computable operations during . In this , the effectively acts as an interpreter for the of the language, executing functions step-by-step to produce outputs that inform the process. The general process involves and validating inputs at —often through dedicated functions that enforce constraints like type compatibility or termination guarantees—before generating constant values, optimized expressions, or even templated code structures to be incorporated into the final . This validation step ensures reliability by catching errors early, while the output generation embeds the results seamlessly, avoiding any runtime overhead for the precomputed elements.

Distinction from Runtime Execution

Compile-time function execution evaluates functions during the compilation phase, yielding fixed results that are incorporated directly into the program's , thereby eliminating computation overhead and ensuring predictable from the outset. In contrast, execution defers function evaluation until program execution, accommodating dynamic inputs based on environmental factors or user data but introducing variable execution costs and the risk of failures due to unforeseen conditions. This fundamental distinction allows compile-time methods to optimize resource usage by precomputing values, while approaches provide flexibility at the expense of potential inefficiencies and instability. A key trade-off lies in performance guarantees and behavioral constraints: compile-time execution enables the compiler to generate specialized code paths tailored to static inputs, such as optimized loops or constant-folded expressions, which enhance efficiency without reinterpretation. However, this precludes handling truly dynamic scenarios where inputs are unavailable until execution, potentially requiring approaches for broader applicability. Furthermore, compile-time mechanisms integrate with type systems to detect errors early via static analysis, fostering safer code by verifying invariants before deployment and avoiding the performance penalties associated with validations. Regarding error handling, compile-time execution triggers immediate compilation failures upon encountering issues like invalid operations or type mismatches, offering developers rapid and preventing flawed code from reaching execution. Runtime execution, by comparison, manifests errors as exceptions or crashes only when the problematic code is invoked, which can disrupt ongoing operations and complicate in live systems. This early detection in compile-time contexts not only improves workflows but also bolsters overall program reliability by shifting safety enforcement from dynamic checks to static .

Historical Development

Origins in Lisp Macros

The foundations of compile-time function execution trace back to the Lisp programming language, where its unique homoiconicity—treating source code as manipulable data structures via symbolic expressions (S-expressions)—enabled early forms of metaprogramming. Developed by John McCarthy starting in 1958 at MIT, Lisp's design allowed programs to generate and transform other programs during compilation, effectively executing functions at compile time to produce optimized or extended code. This code-as-data paradigm, detailed in McCarthy's seminal 1960 paper, laid the groundwork for compile-time computation by permitting recursive evaluation of expressions before runtime, distinguishing Lisp from contemporary languages that separated code representation from data. Macros, as a mechanism for explicit compile-time execution, were introduced to in 1963 by P. Hart through his AI Memo on macro definitions for Lisp 1.5, allowing users to define transformations that expand code during the process rather than at runtime. These early macros operated by substituting and evaluating Lisp expressions at function definition time, enabling programmable and extension without altering the language's core interpreter. By the mid-1960s, implementations in Maclisp further refined this system, integrating macros into the compiler's front-end to perform hygienic-like expansions through careful symbol management, though full emerged later in other dialects. In the 1980s, formalized and advanced these concepts with its standardized macro system, introducing DEFMACRO for defining macros and backquote (quasiquotation) notation—adopted from Lisp Machine Lisp around 1978—for concise template-based code generation during expansion phases. Quasiquotation, using ` for quoting structures and , for unquoting subexpressions, facilitated compile-time evaluation by allowing macros to compute and insert dynamic values into static code templates, as specified in Guy Steele's "Common Lisp: The Language" (1984). This multi-phase expansion process—where macros are recursively expanded before —treated as a programmable transformation, enabling sophisticated for domain-specific languages and optimizations. Lisp's macro system profoundly influenced subsequent languages by demonstrating how compile-time function execution could extend syntax and perform static computations, inspiring features like C++ and Rust's procedural macros, which borrow the idea of treating compilation as an extensible, programmable step.

Evolution in Systems Programming Languages

Building upon the foundational ideas of Lisp macros, compile-time function execution transitioned into languages through more rigid, statically verified mechanisms that prioritized performance and safety in resource-constrained environments. In C++, the evolution began with the introduction of templates in the 1998 ISO standard (C++98), which enabled limited compile-time metaprogramming via recursive template instantiations, serving as a precursor to fuller execution capabilities. This was driven by the need to replace error-prone macros with type-safe alternatives for generating code at compile time, particularly in performance-critical systems where runtime overhead must be minimized. The feature matured significantly with the addition of the constexpr keyword in the C++11 standard (published 2011), allowing functions and variables to be evaluated during compilation for constant expressions, thus extending compile-time computation beyond simple integers to complex algorithms while ensuring verifiable bounds on evaluation. Similarly, the D programming language incorporated Compile-Time Function Execution (CTFE) with the release of version 1.0 in 2007, enabling arbitrary pure functions to run at compile time as an extension of constant folding, motivated by the desire to simplify metaprogramming in systems code without the verbosity of C++ templates. Zig advanced this lineage further with its comptime keyword introduced in the language's first release on February 8, 2016, unifying compile-time and runtime code under a single syntax to facilitate seamless optimizations in low-level systems development. These developments were propelled by the demands of and , where dynamic macro systems like those in proved insufficiently safe and predictable for compiled binaries targeting hardware constraints. In C++, constexpr addressed template metaprogramming's limitations, such as poor error diagnostics and lack of support for non-type parameters, by providing a declarative way to enforce evaluation, reducing runtime costs in safety-critical applications. D's CTFE emerged to empower developers with Turing-complete computation at , avoiding the need for separate domain-specific languages and enhancing productivity in systems where initialization logic could be shifted from runtime to build time. Zig's comptime, in turn, was designed to eliminate the distinction between compile-time and runtime execution, allowing systems programmers to parameterize directly in the language, which simplifies cross-compilation and target-specific adaptations without external tools. The broader impact of these features has reshaped language design in by enabling domain-specific optimizations that were previously manual or runtime-bound, such as computing array dimensions based on hardware constants or performing unit conversions in embedded firmware, thereby influencing paradigms toward more declarative and verifiable . In C++, constexpr facilitated innovations like compile-time in libraries, reducing size and execution in systems. D's CTFE supported advanced manipulation and validation at build time, streamlining development for operating system kernels and drivers. Zig's approach has promoted a "pay only for what you use" model, where compile-time decisions optimize for specific architectures, inspiring similar capabilities in emerging systems languages.

Implementations in Languages

Constexpr Functions in C++

Constexpr functions in C++ provide a mechanism for the to evaluate function calls during , generating constant values that can be embedded directly into the program as literals when used in constant expression contexts. Introduced in the standard (ISO/IEC 14882:2011), the constexpr specifier marks , constructors, or variables as potentially evaluable at , enabling optimizations like reduced runtime overhead and support for without templates. In initial form, constexpr functions were restricted to simple, single-statement bodies without loops or local variable definitions beyond constants, ensuring they could only perform basic computations suitable for constant expressions. Subsequent standards expanded these capabilities significantly. C++14 (ISO/IEC 14882:2014) relaxed restrictions to permit multiple statements, local variables, and control structures like loops and conditionals within constexpr functions, allowing more complex algorithms to execute at while maintaining the requirement for potential constant evaluation. C++17 (ISO/IEC 14882:2017) further enhanced support by allowing constexpr lambdas and inline variables, broadening applicability in . By C++20 (ISO/IEC 14882:2020), features like limited dynamic allocation in constant expressions and the introduction of consteval for immediate functions— which mandate compile-time evaluation in all calls—enabled even more advanced uses, such as constexpr virtual functions and unevaluated contexts. To qualify as constexpr-eligible, a must adhere to strict rules: its body cannot invoke , produce side effects, or use non-constant types in ways that prevent evaluation; the return type must support constant initialization, and in earlier standards, the could not be void-returning. When invoked with constant expression arguments in a constant context (e.g., bounds or parameters), the attempts evaluation at , substituting the result as a literal; otherwise, it falls back to execution without error. These rules ensure reliability, as the same code behaves predictably in both compile-time and scenarios, though diagnostics may flag violations during constant evaluation. A representative example is computing a at , demonstrating constexpr's utility for numerical :
cpp
constexpr int factorial(int n) {
    return n <= 1 ? 1 : n * factorial(n - 1);
}

int main() {
    constexpr int fact5 = factorial(5);  // Evaluated at compile time to 120
    int arr[fact5];  // Valid array size using compile-time constant
    return 0;
}
Here, factorial(5) resolves to 120 during compilation, allowing its use in the fixed-size array declaration. In contrast, a non-constexpr version of the same function would require runtime evaluation, making the array size declaration ill-formed:
cpp
int factorial(int n) {  // Non-constexpr
    return n <= 1 ? 1 : n * factorial(n - 1);
}

int main() {
    int fact5 = factorial(5);  // Runtime evaluation
    int arr[fact5];  // Error: variable-length array not allowed in this context
    return 0;
}
This highlights how constexpr enables compile-time computation where non-constexpr functions cannot. For string manipulation, later standards support operations like concatenation in constexpr contexts, such as building a compile-time string literal from parts, further illustrating expanded capabilities without runtime cost.

Compile-Time Evaluation in D

Compile-time function execution (CTFE) in the D programming language, introduced with D 2.0 in June 2007, enables the compiler to interpret and execute a substantial subset of D code during compilation using a built-in bytecode interpreter. This mechanism allows functions to compute values or generate code when invoked in constant-expression contexts, such as enum declarations, static initializers, static assert statements, or template instantiations, without requiring special syntax for the functions themselves. The interpreter supports most language features available at runtime, including loops, conditionals, and recursive calls, but imposes restrictions to ensure portability and determinism, such as prohibiting mutable static variable access, inline assembly, non-portable casts, and input/output operations that could introduce side effects or non-determinism. CTFE triggers automatically when a function is called with compile-time constant arguments in a context demanding a manifest constant, producing either a computed value embedded in the binary or generated code inserted via mechanisms like string mixins. Functions eligible for CTFE must have their source code available to the compiler and adhere to the supported subset; those that violate restrictions, such as attempting undefined behavior or unsafe pointer operations beyond arithmetic and equality checks, will fail compilation. The same function body can execute at both compile time and runtime with identical semantics, allowing seamless duality— for instance, a square-root function templated on type T can compute sqrt(50) as a static constant at compile time while handling runtime variables dynamically. To conditionally distinguish execution contexts, D provides the predefined variable __ctfe, which evaluates to true only during CTFE. A common application of CTFE is generating efficient data structures, such as lookup tables, by sorting or processing arrays at compile time. For example, the following code uses the std.algorithm.sort function to create a sorted array as a compile-time constant:
d
import std.algorithm : sort;
import std.array : array;

enum unsorted = [3, 1, 2, 4, 0];
static sorted = sort(unsorted).array;  // Evaluated at compile time
Here, sorted becomes [0, 1, 2, 3, 4] in the compiled binary, avoiding runtime computation for performance-critical constants. Similarly, CTFE powers compile-time parsing in libraries like std.regex, where ctRegex!r"^.*/([^/]+)/?$" interprets the regular expression pattern and generates an optimized finite automaton before compilation completes. CTFE integrates deeply with D's template and mixin systems for advanced code generation, particularly through string mixins that insert dynamically constructed code snippets. A function can use CTFE to build a string representation of code, which is then mixed into the program via mixin. For instance, consider a simple arithmetic evaluator:
d
import std.conv : to;

string calculate(string op, long lhs, long rhs) {
    return to!string(lhs) ~ " " ~ op ~ " " ~ to!string(rhs);
}

long result = mixin(calculate("+", 5, 12));  // Computes 17 at compile time if arguments are constants
If lhs and rhs are compile-time constants, the calculate function executes via CTFE to produce the string "5 + 12", which mixin then compiles as an expression yielding 17. This pattern enables sophisticated metaprogramming, such as generating parser code from grammar descriptions in libraries like , where CTFE processes input strings to output mixin-able parser implementations. Overall, CTFE's interpreter-driven approach provides D with flexible compile-time capabilities, emphasizing code reuse across phases while maintaining strict safety bounds.

Comptime in Zig

Zig's comptime keyword, introduced as a core feature in the language's initial development in 2015, enables arbitrary code execution at compile time, allowing developers to perform metaprogramming tasks such as generic programming without relying on macros or templates. This approach treats compile-time evaluation as a seamless extension of the runtime language, where any valid Zig code can run during compilation to generate types, constants, or optimized structures, thereby blurring the boundaries between compile-time and runtime execution for enhanced low-level control. In terms of syntax, comptime can qualify variables, expressions, blocks, or function parameters to enforce compile-time evaluation. For instance, a variable declared as comptime var x: i32 = 1; ensures its value is known and manipulated only at compile time, while comptime { const y = 5; } executes an entire block during compilation. Function parameters tagged with comptime, such as fn max(comptime T: type, a: T, b: T) T { ... }, allow for type-safe generics where the type T is resolved at compile time. The feature supports the full , including loops via inline for, but adheres to strict rules: all operations must be evaluable without runtime dependencies, side effects like I/O are prohibited, and errors—such as type mismatches or infinite loops—surface immediately during compilation rather than at runtime. Additionally, mechanisms like @setEvalBranchQuota limit evaluation depth to prevent excessive compile-time computation. Practical examples illustrate comptime's utility in build-time configuration. For dynamic array sizing, a function might use comptime to compute lengths based on constants:
zig
fn Array(comptime length: usize, comptime T: type) type {
    return struct {
        data: [length]T,
    };
}
const MyArray = Array(10, i32);  // length=10 resolved at compile time
This generates a fixed-size array type without runtime overhead. Similarly, cross-compilation targets can be determined at build time for platform-specific code:
zig
comptime if (builtin.target.os.tag == .windows) {
    // Windows-specific implementation
} else {
    // Other OS implementation
}
Such constructs facilitate configuration—like enabling debug modes or selecting architectures—directly in the language, eliminating the need for external build scripts or tools.

Const fn in Rust

Rust's const fn feature, stabilized in Rust 1.31.0 in October 2019, allows functions to be evaluated at compile time when called in constant contexts, enabling the creation of compile-time constants using a safe subset of the language. The const fn keyword marks functions as eligible for constant evaluation, supporting operations like arithmetic, simple control flow, and limited data structure manipulations, but excluding unsafe code, dynamic allocation, or side-effecting operations to ensure deterministic and portable results. Constant evaluation in Rust uses a dedicated interpreter in the compiler, which executes const fn calls during compilation for contexts such as const items, static initializers, or array lengths, embedding the results directly into the binary. Functions declared as const fn can also be called at runtime without issue, providing dual-phase usability similar to other CTFE implementations, though the compiler only evaluates them at compile time if required and possible. Restrictions include no use of unsafe blocks in early versions (relaxed in later editions like Rust 1.46 for certain intrinsics), no mutable statics, and adherence to promotion rules for constant propagation. As of Rust 1.80.0 (October 2024), const fn supports advanced features like loops, trait implementations, and generic parameters, facilitating metaprogramming for tasks such as computing hash values or initializing lookup tables at build time. A typical example is a compile-time factorial function used to size an array:
rust
const fn factorial(n: usize) -> usize {
    if n <= 1 {
        1
    } else {
        n * factorial([n - 1](/page/N+1))
    }
}

fn main() {
    const FACT_5: usize = factorial(5);  // Evaluated at compile time to 120
    let arr = [0u8; FACT_5];  // Valid fixed-size [array](/page/Array)
}
Here, factorial(5) is computed during , allowing FACT_5 to be used as a constant expression. Without const fn, the function could not be evaluated in this context, leading to a for non-constant array sizes. const fn integrates with Rust's for generic computations, such as defining a const for mathematical operations, and is used in the for efficient in modules like core::num. This design emphasizes safety and stability, with ongoing enhancements in nightly for broader const correctness as of November 2025.

Benefits and Limitations

Practical Applications

Compile-time function execution enables performance-critical computations that would otherwise burden resources, such as approximating mathematical constants like π through iterative algorithms evaluated entirely during . For instance, in C++, constexpr functions can compute high-precision values of π using series expansions, embedding the result directly into the binary without any overhead. Similarly, data serialization can be performed at to generate fixed-size buffers or encoded structures, ensuring type-safe and optimized data embedding for systems or network protocols. In scenarios, compile-time execution facilitates the creation of domain-specific languages (DSLs) by generating tailored code structures based on user-defined rules, allowing expressive syntax within a host language without . validation also benefits, as compile-time checks can enforce constraints on constants or templates, catching errors like invalid units or ranges before deployment. Across languages, these applications manifest distinctly. In C++, leverages compile-time execution to implement type traits, such as determining if a type is iterable or computing sizes at , streamlining in the . D employs compile-time function evaluation (CTFE) for compile-time verification via static asserts that execute assertions during , verifying constants and expressions early, while unittest blocks provide testing that can incorporate CTFE computations and integrate seamlessly with static asserts. In Zig, comptime supports build scripts within the language itself, automating tasks like dependency resolution or platform-specific directly in the build system. Practically, these uses yield reduced binary sizes by replacing code with precomputed constants, eliminating unnecessary instructions and data sections in performance-sensitive applications like . Startup times improve as computations shift to the , avoiding initialization delays in hot-path . Enhanced safety arises from early , where invalid configurations trigger failures rather than crashes, bolstering reliability in safety-critical domains.

Challenges and Constraints

One major challenge in compile-time function execution is the significant increase in compilation times, particularly when performing complex evaluations that involve extensive or recursive computations. In C++, for instance, constexpr functions that mix compile-time and runtime behaviors can lead to error-prone code and prolonged build processes, as the compiler must fully evaluate constant expressions while adhering to strict subset rules of the language. Similarly, in languages like , excessive or branching in comptime code can exceed default evaluation quotas, triggering compile errors and necessitating manual adjustments to branch limits, which further extends compile durations for large-scale metaprogramming tasks. Debugging compile-time functions presents substantial difficulties, as errors manifest within the 's evaluation context rather than in familiar integrated development environments () or runtime debuggers. For constexpr in C++, developers often rely on unit tests or assertions to verify correctness, since traditional debugging tools like GDB cannot step through compile-time execution, and compiler optimizations may elide entirely, obscuring issues. In , comptime debugging is limited to tools like @compileLog, which outputs values as compile-time errors for inspection but halts compilation, making iterative cumbersome without runtime fallback options. Several inherent constraints limit the scope of compile-time execution to ensure determinism and safety. Input/output operations are prohibited, as they introduce non-deterministic or side-effectful behavior incompatible with compile-time purity; for example, C++ constexpr functions cannot perform I/O, and Zig comptime blocks explicitly ban runtime side effects like external calls. Recursion depth is capped to prevent infinite loops or stack overflows during compilation—Clang limits constexpr recursion to 512 nested calls, while Zig defaults to a 1000-branch quota adjustable via @setEvalBranchQuota. Non-deterministic code, such as that relying on runtime values or undefined behavior, is also restricted; constexpr in C++ must produce constant expressions for valid arguments, and Zig enforces pure, compile-time-known evaluations to avoid such issues. Portability across compilers and platforms adds further constraints, as support for compile-time features varies. In C++, constexpr evaluation rules and extensions (e.g., dynamic allocation via transient objects since ) differ between compilers like , , and MSVC, leading to inconsistent behavior or compilation failures when switching toolchains. Zig's comptime, while designed for cross-platform consistency, encounters target-specific variations in built-ins like @alignOf or @returnAddress, requiring explicit handling for portability in . These challenges necessitate trade-offs between expressiveness and reliability, often through deliberate restrictions to mitigate risks like . Zig exemplifies this by enforcing strict comptime purity—no side effects or dependencies—to guarantee deterministic without compromising , even if it limits certain patterns compared to more permissive systems. In C++, ongoing standard evolutions balance added features (e.g., relaxed and rules since ) against the need to maintain a verifiable constant expression subset, prioritizing compile-time guarantees over full language parity.

References

  1. [1]
    [PDF] Growing a Language Through Compile-Time Function Execution
    Using this system, we create a minimal programming language that compiles to the target system and allows for compile-time function execution. This language ( ...
  2. [2]
    Functions - D Programming Language
    Summary of each segment:
  3. [3]
  4. [4]
  5. [5]
    Constant Evaluation - The Rust Reference
    Constant evaluation is the process of computing the result of expressions during compilation. Only a subset of all expressions can be evaluated at compile-time.
  6. [6]
    const - Rust
    const fn are restricted in the set of operations they can perform, to ensure that they can be evaluated at compile-time. See the Reference for more detail.
  7. [7]
    A Unified Approach to Global Program Optimization
    optimization occurs when constant computations are evaluated at compile-time. This process is referred to as “constant propagation,” or. “folding.” Consider.
  8. [8]
    Lightweight Modular Staging - Communications of the ACM
    Jun 1, 2012 · Many computations can naturally be separated into stages distinguished by frequency of execution or availability of information.Missing: differences | Show results with:differences<|separator|>
  9. [9]
    Safe Systems Programming in Rust - Communications of the ACM
    Apr 1, 2021 · The promise and the challenges of the first industry-supported language to master the trade-off between safety and control.
  10. [10]
  11. [11]
    [PDF] The Evolution of Lisp - Dreamsongs
    Early thoughts about a language that eventually became Lisp started in 1956 when John McCarthy attended the Dartmouth Summer Research Project on Artificial ...
  12. [12]
    [PDF] 113 A Survey of Metaprogramming Languages - Oil Shell
    Metaprogramming is not a new concept; in fact, it has a history spanning several decades, dating back to early Lisp macros. As shown in Figure 1, the field of ...
  13. [13]
    What Makes the Zig Programming Language Unique? - ITNEXT
    Oct 5, 2022 · Compile-time computing was pioneered by the Lisp programming language in the 1960s. Compile-time computing means that the code you later compile ...Missing: execution | Show results with:execution
  14. [14]
    Design and evolution of constexpr in C++ - PVS-Studio
    Jan 13, 2022 · constexpr has a long history that starts with the earliest versions of C++. Examining standard proposals and compilers' source code helps ...
  15. [15]
  16. [16]
    The New CTFE Engine | The D Blog - D Programming Language
    Apr 10, 2017 · As the name implies, CTFE allows certain functions to be evaluated by the compiler while it is compiling the source code in which the functions ...
  17. [17]
    Zig Programming Language Blurs the Line Between Compile-Time ...
    Jan 30, 2017 · Zig places importance on the concept of whether an expression is known at compile-time. There are a few different places this concept is used.Compile-Time Parameters · Compile-Time Expressions · Case Study: Printf In C...
  18. [18]
    Compile-Time Sort in D | The D Blog - D Programming Language
    Jun 5, 2017 · The fundamental requirements for CTFE eligibility are that a function must be portable, free of side effects, contain no inline assembly, and ...Missing: introduction | Show results with:introduction
  19. [19]
    Zig's comptime is bonkers good - Hacker News
    Actually, the zig comptime programmer can do better than a non-programmable compiler when it comes to error messages. You can detect arbitrary logical errors ...
  20. [20]
    Programming languages — C++ - ISO/IEC 14882:2011
    ISO/IEC 14882:2011 specifies requirements for implementations of the C++ programming language. The first such requirement is that they implement the language.
  21. [21]
    [PDF] C++ International Standard
    May 15, 2013 · This ISO document is a working draft or committee draft and is copyright-protected by ISO. While the reproduction of working drafts or committee ...
  22. [22]
    ISO/IEC 14882:2020 - Programming languages — C++
    This document specifies requirements for implementations of the C++ programming language. The first such requirement is that they implement the language.Missing: immediate | Show results with:immediate
  23. [23]
    Immediate functions - Open Standards
    A constexpr or consteval specifier used in the declaration of a function that is not a constructor declares that function to be a constexpr function. Similarly, ...<|separator|>
  24. [24]
    constexpr (C++) - Microsoft Learn
    Feb 22, 2023 · The keyword constexpr was introduced in C++11 and improved in C++14. ... In C++20 and later, a constexpr function can be virtual. Visual ...
  25. [25]
    [PDF] ISO/IEC JTC1 SC22 WG21 N4860 - Standard C++
    Jun 7, 2020 · ... ISO/IEC 9899:2018 is hereinafter called the C standard library. ... C.6, the C standard library is a subset of the C++ standard library ...
  26. [26]
    Language History and Future - D Wiki
    Jul 18, 2017 · 1.1 The Big Bang · 1.2 Life Starts Growing · 1.3 The First Dinosaurs · 1.4 The Short Story of D1 · 1.5 Some missing events: · 1.6 Important Next ...Missing: introduction | Show results with:introduction<|control11|><|separator|>
  27. [27]
    Functions - D Programming Language
    Oct 10, 2025 · Compile Time Function Execution (CTFE). In contexts where a compile time value is required, functions can be used to compute those values.
  28. [28]
    Compile Time Function Evaluation (CTFE) - Dlang Tour
    CTFE is a mechanism which allows the compiler to execute functions at compile time. There is no special set of the D language necessary to use this feature.
  29. [29]
  30. [30]
    String Mixins - Dlang Tour
    The mixin expression takes an arbitrary string and compiles it and generates instructions accordingly. It is purely a compile-time mechanism and can only work ...
  31. [31]
  32. [32]
    Home Zig Programming Language
    ⚡ Comptime. A fresh approach to metaprogramming based on compile-time code execution and lazy evaluation. Call any function at compile-time. Manipulate ...Overview · Download · Zig Language Reference · Zig Software Foundation
  33. [33]
    Zig Language Reference
    Zig provides the @splat builtin to easily convert from scalars to vectors, and it supports @reduce and array indexing syntax to convert from vectors to scalars.
  34. [34]
    Documentation - The Zig Programming Language
    Below is a merged summary of the `comptime` keyword limitations and constraints in Zig, combining all the information from the provided segments into a single, dense response. To maximize clarity and retain all details, I’ll use a table in CSV format for the core constraints, followed by additional relevant details and useful URLs. This ensures all information is preserved while keeping the response concise and structured.
  35. [35]
  36. [36]
  37. [37]
  38. [38]
  39. [39]
    A toy implementation to calculate PI at compile time - GitHub
    This is a toy project that tries to calculate PI at compile time. How to Build. You need to make a modified clang that has no limit on the number of constexpr- ...
  40. [40]
    Compile-time Non-Intrusive Serializer - Hazelcast
    Jan 28, 2021 · You can serialize an object into bytes and deserialize bytes into objects in one of the following ways using Hazelcast API:.
  41. [41]
    Domain Specific Language Implementation via Compile-Time Meta ...
    In this paper I show how expressive DSLs can be hygienically embedded in the Converge programming language using its compile-time meta-programming facility.
  42. [42]
    Compile-Time Validation in C++ Programming - Alon Wolf - YouTube
    Nov 20, 2024 · https://cppcon.org​ --- Compile-Time Validation in C++ Programming - Alon Wolf - CppCon 2024 --- C++ is often criticized for its lack of ...
  43. [43]
    Unit Tests - D Programming Language
    Oct 10, 2025 · Unit tests are a builtin framework of test cases applied to a module to determine if it is working properly. AD program can be run with unit tests enabled or ...
  44. [44]
    Zig Build System - Zig Programming Language
    The Zig Build System provides abstraction for complex builds, using commands like `zig build-exe` and modeling projects as a DAG of steps.
  45. [45]
    Compile Time, Binary Size Reductions and C++'s - ThePhD
    Jan 19, 2019 · This is going to be a practical overview of how I reduced the compilation time and binary sizes of Release Mode (-O3 or /Ox) C++ software.
  46. [46]
    Reflection-based JSON in C++ at Gigabytes per Second
    Aug 13, 2024 · Our results suggest that C++26 with reflection is a powerful tool that should allow C++ programmers to easily serialize and deserialize data ...<|separator|>
  47. [47]
    [PDF] Don't constexpr All The Things - Open Standards
    Jan 13, 2020 · The intuition is that any constexpr- marked function can be evaluated at compile-time as long as its arguments can be evaluated at compile time.
  48. [48]
  49. [49]
    How to effectively debug constexpr functions? - c++ - Stack Overflow
    Jan 7, 2014 · There are two important aspects for debugging constexpr functions. 1) Make sure they compute the correct result. Here you can use regular unit-testing, asserts ...How to debug if a constexpr function doesn't run on compile time?Compile-time debugging in C++ - Stack OverflowMore results from stackoverflow.com
  50. [50]
  51. [51]
  52. [52]