Fact-checked by Grok 2 weeks ago

Compulsion Games

Compulsion Games is a Canadian studio based in , , specializing in narrative-driven, atmospheric titles with innovative gameplay mechanics. Founded in 2009 by Guillaume Provost, a former developer at , the studio began as a small team working on external projects to fund its original intellectual properties. It gained recognition with its debut game, (2013), published by Focus Home Interactive, a puzzle-platformer blending aesthetics and shadow-based mechanics that won awards including Most Innovative Game at the Canadian Video Game Awards. The studio's breakthrough came with (2018), a dystopian survival adventure exploring themes of conformity and rebellion in an alternate 1960s Britain, which began development in 2013 and expanded through on to achieve commercial success. In June 2018, at , Microsoft announced the acquisition of Compulsion Games, integrating it into to bolster its first-party development portfolio. This move allowed the studio to expand its team significantly, from around eight members at the time of Contrast to over 80 by the early 2020s, while maintaining its focus on handcrafted, hallucinatory experiences using . Under , Compulsion has continued to emphasize original storytelling, with its latest project, South of Midnight, an weaving Southern Gothic folklore, haint blue aesthetics, and mythical creatures in a stylized setting, announced in 2021 and released on April 8, 2025, for Series X/S, PC, and . The studio's work highlights a commitment to immersive worlds and emotional narratives, positioning it as a key player in 's ecosystem for creative, indie-inspired AAA titles.

Company overview

Founding and headquarters

Compulsion Games was established in 2009 in Montreal, Quebec, Canada, by Guillaume Provost, a game designer who had previously worked as a lead 3D environment artist at Arkane Studios on titles such as Dark Messiah of Might and Magic. Provost founded the studio as a small independent outfit, initially comprising a handful of colleagues in a modest, leaky office located in the Saint-Henri neighborhood, which was housed in an old gramophone factory. This lean setup reflected the studio's bootstrapped origins, with Provost drawing on his experience from Arkane—a developer renowned for immersive sim elements in games like Arx Fatalis—to assemble a core team focused on innovative game design. From its inception, Compulsion Games emphasized the creation of original intellectual properties (IPs), aiming to craft unique, story-driven experiences that blended atmospheric world-building with player agency. The initial team, including members with backgrounds in level design and narrative development, sought to leverage their expertise in immersive environments to produce games that stood out in the indie space, prioritizing creativity over large-scale production. To sustain operations and fund internal projects, the studio engaged in contract work for larger publishers, contributing uncredited support to external titles such as for and projects with Bedlam Entertainment, which Provost described as essential "work for hire" to build a financial . Montreal was selected as the headquarters location due to its status as a major hub for video game development in North America, boasting a deep talent pool of skilled artists, programmers, and designers. The city's vibrant cultural scene and bilingual (English-French) environment further appealed to the team, fostering a creative atmosphere conducive to the studio's artistic ambitions in Quebec's French-speaking province. This strategic choice allowed to tap into local resources and networks, enabling steady growth from its humble beginnings in Saint-Henri to a more established presence in the region.

Ownership and current operations

In June 2018, Studios acquired Compulsion Games for an undisclosed amount, integrating the Montreal-based studio as a first-party developer within what is now known as . This acquisition allowed Compulsion to leverage 's global infrastructure while retaining its creative independence in developing atmospheric, narrative-focused titles. Following the acquisition, Compulsion Games significantly expanded its workforce, growing from about 40 employees in 2018 to approximately 80 by 2021 and around 100 by early 2025, though affected by company-wide layoffs in July 2025, with a focus on assembling multidisciplinary teams skilled in crafting immersive, story-driven experiences. The studio continues to prioritize talented hires in areas like , , and engineering to support its hallucinatory development. In April 2025, the studio released its latest title, South of Midnight, as a day-one launch on . As part of , Compulsion operates with enhanced resources, including access to cloud computing for scalable development and testing, as well as day-one distribution via for broader player reach. Based in , the studio serves as a vital North American hub for 's first-party efforts, fostering collaboration with international teams across the portfolio to innovate on narrative and artistic elements.

History

Early development phase (2009–2013)

Compulsion Games was founded in 2009 by Guillaume Provost, who brought prior experience as a programmer at in . From its inception through 2012, the studio relied heavily on external contract work to sustain operations and accumulate expertise, including uncredited contributions to THQ's series and Bedlam Games' . These projects, often described by founder Provost as "brain prostitution," provided essential revenue during the lean early years when the team consisted of just a handful of developers. In 2011, the studio shifted focus to its first internal project, , self-funding development through savings from contract gigs and support from the . This transition marked a pivotal move toward original IP, with the team expanding from five core members to around 15 by the project's completion, drawing on local talent to build capacity. A key milestone came in 2013 when Compulsion secured a publishing deal with Focus Home Interactive, enabling console releases for Contrast on platforms including PlayStation Network and Xbox Live Arcade. This agreement, announced that May, validated the studio's direction and provided broader distribution amid growing team momentum.

Independent era and acquisition (2014–2018)

Following the commercial success of their debut title Contrast in late 2013, which sold over one million copies across platforms, Compulsion Games faced the typical hurdles of a small independent studio in Montreal, operating with a team of around eight members and limited resources. In 2014, the studio pivoted to developing a new intellectual property, We Happy Few, initially self-funding the project as they sought to expand their narrative-driven approach without external backing. This shift came amid the indie scene's growing emphasis on innovative storytelling, but the studio's modest scale posed challenges in scaling production while maintaining creative control. We Happy Few was formally announced on February 26, 2015, during a debut at East, where an early trailer showcased its dystopian, drug-fueled alternate setting, generating significant buzz among attendees and online communities. To support further development, Compulsion launched a campaign in June 2015, raising over $334,000 CAD from backers, which helped fund elements and early prototyping. The game entered on Steam on July 26, 2016, simultaneously launching on Xbox Game Preview, allowing the team to iterate based on player feedback while building visibility through indie showcases like additional events. Revenues from early access proved pivotal, enabling the studio to quadruple its staff size to about 40 employees by 2017 and refine the game's mechanics from a simulator toward a more narrative-focused experience. As 's profile rose, Compulsion secured a publishing partnership with Gearbox Publishing in August , which handled console ports, marketing, and a full release scheduled for April 2018 (later delayed to August). This deal marked a key milestone in the studio's independent phase, providing distribution expertise without relinquishing creative oversight and amplifying the game's reach ahead of its console launches. The mounting anticipation around , coupled with Compulsion's reputation for bold, story-centric titles, attracted attention from larger publishers. In June 2018, announced its acquisition of the studio during the briefing, integrating Compulsion into as part of a broader strategy to bolster exclusive content. The move was driven by the game's viral hype—fueled by its unique themes of and —and the studio's expertise in crafting "crazy narrative games," allowing to support further expansion while preserving Compulsion's ethos.

Xbox Game Studios integration (2019–present)

Following its acquisition by in June 2018, Compulsion Games transitioned into the family, with the studio completing the full release of We Happy Few on August 10, 2018, across Windows, , and . Under 's support, the team developed and released three major expansions—"They Came From Below" in April 2019, "Light Bearer" in July 2019, and "We All Fall Down" in November 2019—expanding the game's narrative and survival elements while maintaining its multiplatform availability. This integration provided Compulsion with enhanced resources for post-launch content, including optimizations for console ports and addition to in January 2019, where the title remained available until January 2023. Leveraging ' first-party infrastructure, Compulsion expanded significantly from its original team of around 38 developers to approximately 90 employees by 2020, relocating to a larger studio space in to support ambitious projects. This growth enabled a renewed focus on diverse, narrative-driven storytelling rooted in unique cultural , as seen in the studio's shift toward hallucinatory adventures blending retro-futurism with mythos-inspired worlds. In June 2023, at the Games Showcase, Compulsion announced South of Midnight, a third-person set in a magical realist version of the American , utilizing Microsoft's advanced tools for development, including enhanced animation pipelines and cross-platform optimization. The project emphasized inclusive narratives drawing from and haint tales, aligning with 's broader strategy for culturally resonant first-party titles available day-one on Game Pass. By 2025, South of Midnight marked a key milestone as Compulsion's first fully Game Studios-published title, entering on April 3 for deluxe edition pre-orders before its worldwide full release on April 8 for Series X|S, PC via and Windows, and cloud streaming. This launch exemplified the studio's evolution under , with day-one Game Pass availability ensuring broad accessibility while highlighting Compulsion's expanded capacity for weaving complex, folklore-infused stories into immersive action-adventure experiences.

Games developed

Contrast

Contrast, the debut title from Compulsion Games, entered development in 2010 and continued through 2013 as the studio's inaugural original , combining platforming elements with novel light and shadow manipulation mechanics. The project originated from a rough prototype created by studio founder Guillaume Provost, which laid the groundwork for its core systems before the team expanded to support full production. Early efforts were supported by work-for-hire contracts, as the independent studio navigated funding challenges to bring the game to fruition. At its heart, Contrast features gameplay centered on perspective-shifting, allowing players to transition seamlessly between a vibrant world and silhouette views projected onto lit surfaces, enabling creative puzzle-solving through . This mechanic draws inspiration from cinematography and the aesthetics of cabaret and vaudeville, evoking a dreamlike atmosphere of and . Players control Dawn, an ethereal companion to a young girl named , navigating environments that blend realistic urban settings with illusory elements to uncover a poignant family narrative. The game introduced key innovations in silhouette-based puzzle-platforming, where shadows cast by objects like furniture or lights become interactive platforms, requiring precise manipulation of illumination to progress. Narrative themes of illusionism are deeply integrated, mirroring the gameplay through motifs of magic shows, circuses, and hidden truths, enhancing the emotional depth without relying on . Contrast launched on November 15, 2013, for Windows, , , , and , with Focus Home Interactive serving as the publisher. This multiplatform release marked Compulsion Games' entry into the indie spotlight, showcasing their distinctive visual and mechanical style.

We Happy Few

's development began in 2014 at Compulsion Games, building on the momentum from their previous title, , which had bolstered the team's confidence for more expansive projects. The studio launched a successful campaign in June 2015 to fund the game, raising over $266,000 to support its initial efforts. An version became available on in July 2016, enabling iterative feedback during ongoing development. In August 2017, Compulsion partnered with Gearbox Publishing to broaden the project's scope, incorporating three interconnected story arcs centered on distinct protagonists—, , and —each exploring personal struggles within the game's world. The full release arrived on August 10, 2018, for Windows, , and . Set in the dystopian, retro-futuristic town of Wellington Wells in an alternate , unfolds as a survival adventure where players evade detection in a society enforced by the hallucinogenic drug "," which induces artificial and blissful ignorance of past traumas. Gameplay emphasizes through crafting items for health, combat, and disguise; mechanics to avoid confrontations with joyed-up citizens; and decision-based branching narratives that delve into themes of against mandated happiness. Players scavenge for food, water, and materials while navigating moral dilemmas, such as whether to take Joy to blend in or resist its mind-altering effects, which progressively erode sanity and memory. The game's replayability stems from , which dynamically populates the open-world environment with varied layouts, enemy patrols, and resource placements, transforming each playthrough into a unique survival challenge. At its core is the element tied to the "" mechanic: consuming the drug temporarily grants social and combat buffs but inflicts long-term penalties like blurred vision, hallucinations, and narrative consequences, reinforcing the dystopian critique of drug-induced societal control.

South of Midnight

South of Midnight is a third-person developed by Compulsion Games and published by . It was officially announced at the Xbox Games Showcase on , 2023, where the reveal trailer introduced its unique visual style and narrative premise. The game entered development following the studio's work on , utilizing Unreal Engine 5 to craft environments and animations inspired by stop-motion , creating a hand-crafted, artisanal aesthetic that evokes Southern traditions. Leveraging resources from enabled the team to pursue these ambitious visuals, blending digital techniques with references to physical . Gameplay centers on protagonist Hazel, a young woman who discovers an ancient weaving power after a devastating hurricane destroys her home. Players explore a fictionalized landscape, casting weaving-based spells to manipulate the environment, restore corrupted creatures, and engage in fluid against mythical entities known as Haints—malevolent spirits drawn from regional legends. The mechanics emphasize a mix of , puzzle-solving through magical weaving, and rhythmic encounters, all set against diverse biomes like bayous, swamps, and ruined plantations that highlight the game's folklore-driven world-building. The game launched on April 8, 2025, for Xbox Series X/S and Windows PC, arriving day one on . An early access period for the deluxe edition began on April 3, 2025, allowing select players to experience the title five days ahead of the full release. Core to its design are meticulously detailed, hand-crafted environments that immerse players in folklore, incorporating elements from African American, , , and Cajun traditions to explore themes of grief, familial loss, and . The narrative unfolds as an emotional journey of healing, underscored by a featuring , , and influences that enhance the atmospheric storytelling.

Reception and impact

Critical reception

Compulsion Games' debut title, (2013), received mixed reviews from critics, earning aggregate scores of 59 on , 62 on PC, and 65 on according to . Reviewers praised its innovative shadow-based puzzle mechanics, which allowed players to shift between environments and silhouettes for platforming and problem-solving, as well as its film noir-inspired visuals and atmospheric soundtrack that evoked a gritty, in Wonderland-like aesthetic. However, the game was frequently criticized for its short length—clocking in at around four hours—and simplistic puzzles that failed to challenge players beyond the initial novelty of the light-and-shadow gimmick, leading to descriptions of the as mediocre and underdeveloped. aggregated a score of 60, categorizing it as "weak" based on 47 reviews, highlighting its strong mood and art direction but lackluster execution in core mechanics. The studio's follow-up, (2018), also garnered mixed critical reception, with scores of 62 on PC, 64 on , and 67 on PlayStation 4. Critics lauded its dystopian retrofuturistic setting in an alternate 1960s , commending the atmospheric storytelling, distinctive art direction blending British whimsy with dread, and immersive world-building that effectively captured themes of and through the drug "Joy." The narrative's psychological depth and were standout elements, often drawing comparisons to works like for their thematic richness. On the downside, reviewers pointed to repetitive survival gameplay loops, including scavenging and crafting that felt derivative, alongside significant technical issues at launch such as bugs, performance problems, and uneven AI, which undermined the experience despite post-launch patches. These flaws contributed to its "mixed or average" classification, with some outlets like noting a "muddled vision" that prevented it from reaching its ambitious potential. South of Midnight (2025), developed under , marked a shift toward more positive consensus, achieving scores of 75 on PC and around 77-78 overall from 62 reviews. Critics acclaimed its stop-motion-inspired visual style, which vividly brought folklore and Black cultural elements to life through handcrafted animations and a haunting soundtrack featuring and influences, creating an evocative atmosphere praised for its cultural authenticity and emotional resonance. The narrative depth, exploring themes of family, loss, and Southern mythology, was highlighted as a strength, with awarding it an 8/10 for its "straightforward but well-executed" blend of action-adventure elements, satisfying combat using woven-weaving powers, and platforming. While some faulted the combat for occasional shallowness and pacing inconsistencies in quieter exploration segments, the game's polish and cohesive vision were seen as significant improvements, earning it descriptors like "mesmerizing" and "incredible" from outlets such as The Verge and ResetEra. Across its portfolio, Compulsion Games has been recognized for its consistent emphasis on unique aesthetics and thematic storytelling, with art direction emerging as a hallmark that elevates even flawed titles, as noted in aggregated analyses of the studio's output. Early works like Contrast and We Happy Few suffered from technical and design shortcomings that tempered enthusiasm, but integration with Xbox Game Studios appears to have enhanced production values, as evidenced by South of Midnight's stronger reception and refined execution, signaling a trajectory toward greater critical stability. Overall, the studio's Metacritic average hovers around 66, reflecting a body of work that prioritizes artistic ambition over mechanical innovation.

Commercial performance

Compulsion Games' debut title, , achieved significant commercial success as an independent release, surpassing one million units sold across platforms by 2015. This performance, particularly strong on where it exceeded one million downloads by early 2014, provided crucial funding for the studio's growth and subsequent projects. We Happy Few garnered approximately 1.5 million players through its phase on and full release across PC and consoles, with sales boosted by ports to and in 2018. However, the title faced refund controversies in early 2018 when suspended early access sales and offered full refunds to all purchasers amid delays to its full launch. The studio's 2025 release, South of Midnight, reached over one million players within its first month following the April 8 launch, largely driven by day-one availability on and strong Steam reception with 92% positive user reviews. Under since 2018, Compulsion Games has benefited from a shift toward subscription-based distribution via Game Pass, which enhances player accessibility and reduces reliance on traditional upfront sales while supporting development of single-player titles. Positive review scores for these games have further amplified their reach through word-of-mouth and platform algorithms.

Artistic and industry influence

Compulsion Games has established a signature artistic style characterized by innovative, stylized visuals that blend surreal elements with handcrafted aesthetics. In Contrast (2013), the studio pioneered a film noir-inspired approach, allowing players to shift between a 3D world and 2D silhouettes cast by shadows, creating dynamic puzzle-platforming mechanics rooted in light and environmental interaction. This shadow-play technique drew from 1920s vaudevillian influences, emphasizing monochrome tones and dreamlike noir environments. Similarly, South of Midnight (2025) adopts a stop-motion-inspired animation style, evoking the tactile, imperfect charm of artisan crafts like those in Laika films, achieved through shaders and in-engine rules that mimic hand-sculpted maquettes while maintaining gameplay fluidity. These approaches reflect Compulsion's indie roots, influencing trends in indie game art by prioritizing artisanal, high-fidelity visuals over photorealism, as seen in their integration of surreal folklore with emotional depth. Thematically, Compulsion Games focuses on narrative-driven stories exploring , , and , often through hallucinatory worlds that provoke on flaws and cultural . Titles like and South of Midnight delve into dystopian social conformity and Southern Gothic myths, respectively, weaving personal crises with broader societal critiques. In South of Midnight, the centers on Hazel's journey of self-discovery amid Deep South folktales, confronting creatures born from trauma and family lore. This emphasis contributes to diverse representation in titles, featuring a lead character and drawing from authentic Southern heritage through collaborative with diverse team members, fostering inclusivity in action-adventure . As a Montreal-based first-party studio under since its 2018 acquisition, Compulsion Games has played a key role in Microsoft's expansion of Canadian development talent, joining a growing ecosystem in the city's vibrant gaming hub. While the studio has not secured major industry awards, it received nominations for two in 2025 for South of Midnight and recognition at the Gaming Awards for Best Game. Its work was prominently featured in the Xbox Developer Direct 2025 showcase, highlighting gameplay and world-building insights to underscore its contributions to Xbox's portfolio. Compulsion Games' legacy lies in bridging indie creativity with resources, enabling small-team innovation within a major publisher to produce niche, narrative adventures that prioritize emotional over blockbuster scale. By maintaining its focus on hallucinatory, provocatively familiar worlds post-acquisition, the studio inspires the narrative adventure genre through handcrafted experiences that blend , identity exploration, and stylized , as evidenced in its evolution from independent titles like Contrast to Xbox exclusives. This model supports 's strategy for diverse, culturally resonant games without chasing mass-market hits.

References

  1. [1]
    Compulsion Games: Handcrafted, hallucinatory adventures | An ...
    Our Studio​​ Founded in 2009, Compulsion Games started as a handful of dreamers in an old gramophone factory. Now an Xbox Games Studio, we continue to strive to ...South of Midnight · We Happy Few · ContrastMissing: history | Show results with:history
  2. [2]
    Early Access sales helped We Happy Few dev Compulsion ...
    Aug 18, 2017 · In an interview with Engadget, founder Guillaume Provost said the developer was able to use this money to hire veteran staff from the likes of ...
  3. [3]
    Microsoft Investor Relations - Acquisition History
    Playground Games. 2018, June 10, 2018, Undead Labs. 2018, June 10, 2018, Compulsion Games. 2018, June 04, 2018, GitHub. 2018, May 20, 2018, Semantic Machines.
  4. [4]
    South of Midnight - action-adventure game from Compulsion Games
    Apr 8, 2025 · Learn an ancient weaving power, explore the Deep South mythos, and confront mysterious creatures in this folktale for modern times.<|control11|><|separator|>
  5. [5]
    E3 2018: Microsoft Acquires PlayGround Games, Undead Labs ...
    Jun 10, 2018 · E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games. The devs of Hellblade, Forza Horizon, We Happy ...
  6. [6]
    Compulsion Games - MobyGames
    On 10 June 2018, they were acquired by Microsoft Corporation to be part of the Microsoft Studios (today Xbox Game Studios) label.
  7. [7]
    Montreal's Compulsion Games gets into the '60s, drugs and dystopia
    Mar 9, 2017 · Before starting Compulsion in 2009, Provost was already an industry veteran. In 1997, he set out to become a game maker. “I went up to Lac Saint ...
  8. [8]
    Compulsion Games - Crunchbase Company Profile & Funding
    Compulsion is 40 people squatting in an old gramophone factory in Saint Henri, Montréal. Founded in 2009, they want to create interesting, fun games that are ...
  9. [9]
    Compulsion Games - Audiovisual Identity Database
    Jul 25, 2025 · Compulsion Games is a video game development studio based in Montréal, Canada, founded in 2009 by ex-Arkane Studios developer Guillaume Provost.Missing: founders | Show results with:founders
  10. [10]
    Shadows and Drugs: Our Chat With Compulsion Games's Guillaume ...
    Mar 11, 2017 · Based in Montreal, Canada, the studio was founded in 2009 by Guillaume Provost, an industry veteran. ... I ended up landing my first game job ...
  11. [11]
    Microsoft doubles its game development studios and showcases ...
    Jun 10, 2018 · 10, Microsoft has entered into a letter of intent to acquire Montreal-based Compulsion Games. By joining the team at Microsoft Studios, ...
  12. [12]
    Compulsion Games | LinkedIn
    We opened our doors in 2009, with a focus on creating new intellectual properties for PC and console using Unreal Engine. Our first game, Contrast, launched on ...Missing: history | Show results with:history
  13. [13]
    Coming Soon to Game Pass: South of Midnight, Blue ... - Xbox Wire
    Apr 2, 2025 · Available on day one with Game Pass! South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront ...
  14. [14]
    E3 2018: Compulsion Games Brings its Off-Kilter Worlds to Microsoft ...
    Jun 10, 2018 · We launched Compulsion Games in 2009 in an leaky office in Montreal, and assembled a team of creators who cared about doing something different.Missing: chose | Show results with:chose
  15. [15]
    Xbox Game Studios Spotlight: Compulsion Games
    Jan 16, 2022 · Compulsion Studios is a Montreal-based studio that became a part of Xbox Game Studios in 2018. However, the team was actually founded in 2009.Missing: contract | Show results with:contract
  16. [16]
    'We Happy Few:' From Survival Sim to Story-Driven Adventure - Variety
    Jun 22, 2018 · When development on “We Happy Few” began in 2014, Compulsion Games was a small indie studio with an ambitious idea. ... narrative game. It ...
  17. [17]
  18. [18]
    Compulsion Games announces We Happy Few - Gematsu
    Feb 26, 2015 · The game is set in a “drug-fueled, retro-futuristic city in an alternative 1960s England.” Players will have to blend in with the city's other inhabitants.
  19. [19]
    Gearbox Publishing and Compulsion Games Partner to Publish We ...
    Gearbox Publishing – in partnership with Compulsion Games – is thrilled to announce that We Happy Few is coming to the Xbox One, PlayStation®4, and PC on ...
  20. [20]
    Microsoft Acquires 'We Happy Few' Developer - Variety
    Jun 10, 2018 · Microsoft has acquired Compulsion Games, the developers of “We Happy Few,” according to an announcement made at the Xbox E3 Briefing Sunday.Missing: 2014-2018 independent era layoffs 2015 Gearbox
  21. [21]
  22. [22]
    We Happy Few creators Compulsion Games are moving to a new ...
    Jul 24, 2020 · Compulsion is moving from its current office in Saint Henri, Montréal to Westmount. This new office has room for up to 120 developers.
  23. [23]
    South of Midnight from Compulsion Games has been announced
    Jun 11, 2023 · South of Midnight is a spellbinding third-person action-adventure game set in the American Deep South, coming to Xbox Series X|S (with Xbox Game Pass), Windows ...
  24. [24]
    'South of Midnight' Developers Talk Inspirations Behind Southern ...
    Nov 14, 2024 · Montreal's Compulsion Games studio head and creative team behind video game 'South of Midnight' discuss the importance of Black narratives ...
  25. [25]
    South of Midnight Shares a Thrilling New Gameplay Story Trailer ...
    Jan 23, 2025 · South of Midnight, Compulsion Games' third-person action-adventure game set in the American Deep South, will be released April 8, 2025, ...
  26. [26]
    Indies and AAA pubs to partner more - Contrast dev
    May 1, 2013 · Compulsion's Guillaume Provost says challenges could push AAA and indies together, pubs wary of appealing to women.
  27. [27]
    Contrast on Steam
    Rating 4.5 (2,516) · 14-day returnsNov 15, 2013 · CONTRAST is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye.
  28. [28]
    Contrast - Compulsion Games
    It's an adventure/puzzle game, where you have to use your abilities to help Didi progress through her story, and help fix her troubled family. Contrast is ...Missing: announced Focus Home Interactive 2012
  29. [29]
    Contrast - IGN
    Rating 7.5/10 · Review by IGNContrast is a 2D/3D puzzle/platformer, set in a 1920′s vaudevillian, film noir dreamscape, full of cabaret, illusion and performance. Content Rating.Missing: publisher | Show results with:publisher
  30. [30]
    Contrast (2013) details - Metacritic
    Rating 59% (39) Platforms: PlayStation 3; Xbox 360; PlayStation 4; Xbox One; PC. Initial Release Date: Nov 15, 2013.
  31. [31]
    Compulsion Games - Metacritic
    PC. Jul 26, 2016. • Rating M. 62. Contrast. PlayStation 4. Nov 15, 2013. • Rating T. 59. Contrast. Xbox 360. Nov 15, 2013. • Rating T. 65.
  32. [32]
    Contrast (2013) Reviews - Metacritic
    Rating 59% (39) Nov 15, 2013 · Pros: Great story & characters that I wanted more of. Unique puzzle solving with lighting & shadows. Graphics gritty & rough like Alice games, I ...
  33. [33]
    Contrast Reviews - OpenCritic
    Rating 60% (47) Contrast is rated 'Weak' after being reviewed by 47 critics, with an overall average score of 60. It's ranked in the bottom 15% of games and...Missing: Metacritic | Show results with:Metacritic
  34. [34]
    We Happy Few Reviews - Metacritic
    Rating 62% (66) We Happy Few could have been a great psychological thriller but its muddled vision and scope leaves it trailing behind the merit it deserves. FULL REVIEW PC.
  35. [35]
    We Happy Few critic reviews - Metacritic
    Despite the performance issues, We Happy Few is a must-own title for any gamer who loves survival open world titles and quality world building. FULL REVIEW. PC.
  36. [36]
    South of Midnight critic reviews - Metacritic
    South of Midnight is an incredible experience – and a rare fantasy adventure that grasps deeper themes whole-heartedly.
  37. [37]
    South of Midnight Review - IGN
    Rating 8/10 · Review by Michael HighamApr 3, 2025 · South of Midnight is a straightforward but well-executed action-adventure game on the surface, with a simple but satisfying mix of combat and platforming.
  38. [38]
    South of Midnight is a game worth hollerin' about - The Verge
    Apr 11, 2025 · South of Midnight from Xbox and Compulsion Games pays homage to Black and Southern gothic culture in a way never before seen in video games.Missing: reception | Show results with:reception
  39. [39]
    South of Midnight - Review Thread - ResetEra
    Apr 3, 2025 · South of Midnight has some incredibly strong storytelling chops, brought together by its stunning visual design and excellent soundtrack.
  40. [40]
    Compulsion "made the game it wanted" with South of Midnight
    Mar 12, 2025 · From the polarizing Joy mechanic to myriad bugs and performance issues, it sits at 62 on Metacritic. But it's a game that people wanted to ...
  41. [41]
    Contrast Receives More Than One Million Downloads ... - GamingBolt
    Jan 31, 2014 · Contrast Receives More Than One Million Downloads From PlayStation Store. “We feel rewarded and ecstatic that so many PlayStation fans have ...Missing: 2015 source
  42. [42]
    Contrast Surpasses 1 Million Sales on PS3 and PS4, Available at ...
    Jan 30, 2014 · Compulson Games' stylish yet slightly flawed Vaudeville-inspired adventure, Contrast, has racked up more than one million downloads for both PS3 and PS4 via ...
  43. [43]
    We Happy Few – Steam Stats – Video Game Insights - Sensor Tower
    $$59.99 90-day returnsRelease Date: Jul 25, 2016 ; Steam Early Access Exit Date: Aug 10, 2018 ; Current price: $59.99 ; Genre: Action ; Subgenre: Action-Adventure.
  44. [44]
    We Happy Few Sells an Estimated 57758 Units First Week on ...
    Dec 3, 2018 · Breaking down the sales by region, the game sold best in the US with 33,112 units sold (57%), compared to 13,356 units sold in Europe (23%).
  45. [45]
    We Happy Few Delayed, Steam Early Access Players Offered Refunds
    Jan 19, 2018 · Anybody who's already purchased the game on Steam can get a full refund. There's no official word yet on what's happening with the Microsoft ...Missing: controversy | Show results with:controversy
  46. [46]
    Jolly dystopian survival game We Happy Few delays full launch ...
    Jan 20, 2018 · As such, the developer will offer refunds to all Steam buyers "past and present, regardless of playtime" (simply to ensure that everyone is ...<|separator|>
  47. [47]
    South of Midnight Hit a Major Sales Milestone - Game Rant
    May 2, 2025 · South of Midnight had accomplished an impressive feat in reaching over 1 million players since its full launch on April 8, 2025.
  48. [48]
    South of Midnight on Steam
    Rating 4.5 (2,608) · 14-day returnsTitle: South of Midnight ; Genre: Action, Adventure. Developer: Compulsion Games. Publisher: Xbox Game Studios ; Release Date: Apr 8, 2025.
  49. [49]
    Xbox's Phil Spencer says Game Pass helps smaller dev teams
    Feb 17, 2025 · Microsoft Gaming CEO Phil Spencer believes that having Xbox Game Pass allows the Xbox first-party teams to craft smaller single-player games.
  50. [50]
    Xbox Game Pass frees developers from business model concerns ...
    Nov 15, 2019 · The beauty of Game Pass is that developers know what they're getting into, and so they don't have to try to sustain a game with microtransactions.<|control11|><|separator|>
  51. [51]
    Contrast Concept Art by Whitney Clayton
    The player controls a detective named Dawn, who is able to shift between a 3D world or flatten herself and become a silhouette in a 2d platformer environment.
  52. [52]
    How the South of Midnight art team achieved its artisan animation ...
    Apr 2, 2025 · How the South of Midnight art team achieved its artisan animation style inspired by stop-motion ... Unreal Engine 5 while Indiana Jones and ...
  53. [53]
    How the Creators of Xbox's 'South of Midnight' Made a Southern ...
    Dec 7, 2024 · Earlier this year a swarm of rightwing hate hornets descended upon Compulsion Games devs and its community manager after identifying South of ...
  54. [54]
    Xbox Developer_Direct 2025 Recap: Everything We Announced
    Jan 23, 2025 · We showed off tons of brand new gameplay and provided developer insights on four upcoming games launching for Xbox Series X|S, PC, Game Pass, and cloud.<|separator|>
  55. [55]
    South of Midnight appears to be a Game Pass hit, but dev says its ...
    May 3, 2025 · VGC's South of Midnight review called the game “a gorgeous adventure with wonderful performances, striking visuals and solid platforming ...