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References
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[1]
Introduction to Mediated Reality | Request PDF - ResearchGateAug 6, 2025 · However, unlike the scope of ability-based design, the act of mediation, as the distinctive feature of computer-mediated reality [47, 48] ...
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[2]
Computer mediated reality technologies: A conceptual framework ...The area of Computer Mediated Reality Technologies (CMRT), an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and 3D- ...
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[3]
All Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and ...Apr 20, 2018 · Mediated Reality is useful as a seeing aid (e.g. modifying reality to make it easier to understand), and for psychology experiments like ...
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[PDF] Wearable Tetherless Computer-Mediated Reality - WearCam.orgWearable Tetherless Computer-Mediated Reality: WearCam as a wearable face-recognizer, and other applications for the disabled. Steve. Mann, N1NLF st eveQmedia ...
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Introduction to Mediated RealityMediated reality is at the intersection of four related fields: 1. Telephone, wireless communications, videoconferencing, and so forth. 2. Photography ...
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[6]
A head-mounted three dimensional display - ACM Digital LibraryThe fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves.
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an Exploration into Computer-Mediated Reality - Oxford AcademicThe Performance of Cyberspace: an Exploration into Computer-Mediated Reality Open Access ... scope of this inquiry. In that regard, see Parsons, 1957 and ...
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Enrichment of Human-Computer Interaction in Brain ... - PMCNov 29, 2017 · Tridimensional representations stimulate cognitive processes that are the core and foundation of human-computer interaction (HCI).
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Research on the Integration of Human-Computer Interaction and ...Aug 6, 2025 · This paper aims at reviewing the development of the integration of Cognitive Neuroscience and Human-computer Interaction, and put forward ...
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Neuroscience of Virtual Reality: From Virtual Exposure to Embodied ...All of the articles suggest that VR is suitable for the treatment of mental health problems and could make an important contribution in many different areas, ...Vr As Simulative Technology · Vr As Embodied Technology · Vr As Cognitive Technology
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Brain Neuroplasticity Leveraging Virtual Reality ... - PubMed CentralThis study explores neuroplasticity through the use of virtual reality (VR) and brain–computer interfaces (BCIs).
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[13]
Virtual Augmented And Mixed Reality (VR/AR) Market Size and ShareOct 23, 2025 · The Virtual, Augmented and Mixed Reality market size is estimated at USD 20.43 billion in 2025 and is projected to reach USD 85.56 billion by 2030, advancing ...
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Why Is Virtual Reality Interesting for Philosophers? - PMCThis article explores promising points of contact between philosophy and the expanding field of virtual reality research.
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[15]
Virtual Reality: an Empirical-Metaphysical Testbed[1]This essay argues that a fundamental message of VR may be to illumine timeless philosophical inquiries concerning the nature of knowing and being.
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180 years of 3D | Royal SocietyAug 20, 2018 · The man responsible was Charles Wheatstone FRS, who published the first description of his stereoscope in the 1838 volume of the Philosophical ...
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A very short history of cinema | National Science and Media MuseumJun 18, 2020 · Learn about the history and development of cinema, from the Kinetoscope in 1891 to today's 3D revival.
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(PDF) Norbert Wiener and the origins of cybernetics - Academia.eduThis essays wants to draw the origins and the fundamental concepts about cybernetics. We will rely to the considerations of Norbert Wiener who is mentioned ...<|separator|>
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[19]
Hearing gloves and seeing tongues? Disability, sensory substitution ...Wiener, the early pioneer and populariser of cybernetics, helped initiate the 'Hearing Glove' project in 1948 at MIT's Research Laboratory of Electronics where ...Missing: augmentation | Show results with:augmentation
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[20]
US3050870A - Sensorama simulator - Google PatentsAn optical system to create three-dimensional visual effects comprising means to project an image substantially along a predetermined axis.
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[PDF] Head Mounted Three Dimensional DisplayThe work reported in this paper was performed at Harvard. University, supported in part by the Advanced Research Proj- ects Agency (ARPA) of the Department of ...
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[22]
[PDF] Oral History of Steve MannDec 14, 2017 · Mann: So this is the world's first wearable computer. I built it when I was 12 years old in 1974, and it controls these lights. You know, it's a ...
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[23]
Jaron Lanier at Microsoft ResearchHe founded VPL Research, the first company to sell VR products, in the early 1980s. In the late 1980s he led the team that developed the first implementations ...Missing: 1987 | Show results with:1987
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[24]
Who Coined the Term “Virtual Reality”?The term 'virtual reality' was coined by Jaron Lanier in 1987 during a period of intense research activity into this form of technology.
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[25]
Augmented reality: an application of heads-up display technology to manual manufacturing processes**Summary of "Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes" (1992)**
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Layar debuts new augmented reality browser, bets big on content ...Jun 2, 2010 · Layar is today unveiling the latest iteration of its Reality Browser product (3.5), starting with an Android version, with an iPhone 3GS app ...
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Microsoft Built A Holographic Headset Called HoloLens - TechCrunchJan 21, 2015 · The headset is called the HoloLens. Microsoft promised that it would be released inside of the Windows 10 “timeframe.” The headset is ...
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Humanistic Intelligence: `WearComp' as a new framework and ...Humanistic Intelligence: `WearComp' as a new framework and application for intelligent signal processing. Steve Mann University of Toronto, Department of ...
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60000nits Full-color Native RGB Single Junction 3386PPI Micro-OLEDAug 10, 2025 · The key considerations for head mounted displays (HMD) include making low power consumption, lightweight design, and a compact architecture for ...
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[30]
Slim Diffractive Waveguide Glasses for Beaming Displays with ...Mar 28, 2025 · We introduce a design for light-receiving glasses using a diffractive waveguide with in-coupling and out-coupling gratings.
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[31]
Towards Indistinguishable Augmented Reality: A Survey on Optical ...Typical examples are mobile phone-based AR systems [101] and video see-through head-mounted displays (VST-HMD), which add external cameras to closed HMDs ...
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Improving SLAM Techniques with Integrated Multi-Sensor Fusion for ...Mar 22, 2024 · Utilizing an array of sensor data from cameras, LiDAR, and Inertial Measurement Units (IMUs), SLAM concurrently estimates sensor poses and ...<|separator|>
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Towards full-body haptic feedback - ACM Digital LibraryThis paper presents work we have done on the design and implementation of an untethered system to deliver haptic cues for use in immersive virtual environments.
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Snapdragon XR2 Gen 2 Platform - QualcommThe Snapdragon XR2 Gen 2 Platform powers next-generation MR and VR for all with amazing performance and groundbreaking on-device AI. The Snapdragon® XR2 Gen 2 ...
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Emerging Technologies in Augmented Reality (AR) and Virtual ...Unity 3D and Unreal Engine are two of the most popular game engines for developing AR and VR applications [41]. Among those two, Unity 3D is mostly adopted ...Missing: graphics | Show results with:graphics
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Augmented Reality Meets Artificial Intelligence in RoboticsSep 22, 2021 · Unity3D game engine was the most commonly used for developing AR applications and visualizations, in comparison to Unreal Engine. Other ...
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[38]
Visual SLAM algorithms and their application for AR, mapping ...Visual simultaneous localization and mapping (vSLAM) algorithms use device camera to estimate agent's position and reconstruct structures in an unknown ...
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[39]
[PDF] Simultaneous Localisation and Mapping (SLAM): Part II State of the ArtAbstract—This tutorial provides an introduction to the Si- multaneous Localisation and Mapping (SLAM) method and the extensive research on SLAM that has ...
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[40]
Simultaneous Localization and Mapping for Augmented Reality (PDF)In this paper, we discuss possible uses of SLAM in the different components of typical AR systems to provide meaningful applications and go beyond current ...
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[41]
Explore Computer Vision's Role in AR and VR - Viso SuiteDiscover how computer vision transforms AR and VR by bridging digital and real worlds, enhancing user experiences with advanced object recognition.Immersive Object Recognition... · Real-Time Gesture... · Gesture Recognition And...Missing: mediated | Show results with:mediated
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Deep Learning-Based Object Recognition in AR-VR EnvironmentThis paper reviews object recognition techniques in AR-VR using deep learning, focusing on identification, detection, and related tools.
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[PDF] Sensor Fusion for Augmented Reality - DiVA portalJan 9, 2007 · Abstract. In Augmented Reality (AR), the position and orientation of the camera have to be estimated with high accuracy and low latency.
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Pose Estimation of a Mobile Robot Based on Fusion of IMU Data ...With an extended Kalman filter (EKF), data from inertial sensors and a camera were fused to estimate the position and orientation of the mobile robot. All these ...
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[45]
ARKit | Apple Developer DocumentationARKit combines device motion tracking, world tracking, scene understanding, and display conveniences to simplify building an AR experience.ARKit in iOS · Class ARSession · ARAnchor · Verifying Device Support and...
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ARCore - Google for DevelopersARCore is Google's augmented reality SDK offering cross-platform APIs to build new immersive experiences on Android, iOS, Unity, and Web.ARCore: Google Developers · Quickstart for Android · ARCore supported devices
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[47]
OpenCV - Open Computer Vision LibraryOpenCV is the world's biggest open-source computer vision library, containing over 2500 algorithms, and is free for commercial use.Releases · About · OpenCV courses · OpenCV UniversityMissing: perceptual | Show results with:perceptual
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The Effect of a Head-mounted Low Vision Device on Visual FunctionWith these considerations in mind, eSight Eyewear (Fig. 1) was designed to improve on previous devices by not only providing variable magnification (1.3 to 12.3 ...
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Survey of Diminished Reality: Concealing, Eliminating, Seeing ObjectsJun 28, 2017 · In this paper, we review diminished reality (DR) studies that visually remove, hide, and see through real objects from the real world.Missing: fidelity | Show results with:fidelity
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[50]
[PDF] EyeTap Devices for Augmented, Deliberately Diminished, or ...This work describes how the tracking algorithm allows an EyeTap to alter the light from a particular portion of the scene to give rise to a ...Missing: mediation | Show results with:mediation
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[51]
The promise of an augmented reality game—Pokémon GO - NIHPokémon GO uses augmented reality (AR), which is similar to virtual reality but the key concept for it is 'utility' instead of 'presence'. Pokémon GO ...Missing: casual augmentation
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[52]
[PDF] Affordances as a Measure of Perceptual Fidelity in Augmented RealityThe current study will provide a preliminary assessment of whether affordance judgments can be used to assess the perceptual fidelity of a mediated augmented ...Missing: diminished | Show results with:diminished
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[53]
[PDF] The Perceptual Science of Augmented Reality - Emily CooperMar 21, 2023 · Abstract. Augmented reality (AR) systems aim to alter our view of the world and en- able us to see things that are not actually there.Missing: diminished | Show results with:diminished<|separator|>
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[54]
[PDF] Has the Virtualization of the Face Changed Facial Perception ... - arXivHowever,. AR beautification filters take photo editing techniques previously limited to still images and enable them to be applied to a face in real time. We ...
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[55]
[PDF] A Comprehensive Evaluation Framework for the Study of the Effects ...Jul 23, 2025 · Finally, we show how the filter- ing effect in a face embedding space can easily be detected and restored to improve face recognition ...
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[56]
Multi-Protocol Wireless Interoperability: Building Seamless ...Jun 30, 2025 · Wi-Fi may be essential for cloud access, but Bluetooth might be better for local pairing. Zigbee or Thread could suit low-power mesh networks.
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[57]
[PDF] Profound Contents to Be Enabled by Wireless Connectivity of AR/VRA Sunnyverse test engineer explained to us that full-process testing of a WLAN connection is executed in accordance with the IEEE 802.11 protocol and the ...Missing: syncing | Show results with:syncing
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Towards an Evolved Immersive Experience: Exploring 5G- and ... - NIHApr 2, 2023 · With the help of extreme computing power and low latency in sensor data provision, processing, analysis, and visual rendering, AR/VR has been ...
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Low-latency cloud-based volumetric video streaming using head ...Jun 8, 2020 · NVIDIA CloudXR Delivers Low-Latency AR/VR Streaming Over 5G Networks to Any Device. ... Cloud rendering-based volumetric video streaming system ...<|separator|>
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[60]
Representing remote locations with location-based augmented ...This research study investigates the representation of physically remote locations in LBARGs and the utilization of a location-sharing player's (LSP) location ...Missing: urban tours<|separator|>
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[61]
Shaping the Future of Location Tracking: Using AR Overlays for ...Oct 7, 2024 · AR overlays can significantly enhance accuracy and provide innovative navigation, geolocation, and spatial-awareness solutions.Missing: sensitive tours
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[62]
[PDF] Mobile Edge Computing for the Metaverse - arXivDec 19, 2022 · In MEC, the large amount of data is processed by edge servers closest to where it is captured, thus significantly reducing the latency and ...
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Experimental evaluation of interactive Edge/Cloud Virtual Reality ...Oct 1, 2024 · In contrast, edge computing brings the computational resources to the network's edge, close to the end user. Thus, Edge VR minimizes latency and ...
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[64]
Understanding Gameplay Latency for Oculus Quest, Oculus Go and ...Understanding Gameplay Latency for Oculus Quest, Oculus Go and Gear VR ... There are many different measurements that people refer to when talking about latency.
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[65]
Case Study: Boeing Streamlines Aircraft Assembly with ARAug 23, 2022 · Boeing uses AR for visual support, achieving 88% first-pass accuracy, reduced task time by 20%, and expanded AR to equipment-rack installation.Missing: overlays | Show results with:overlays
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[67]
Beat Saber - VR rhythm gameBeat Saber is a VR rhythm game where you slash the beats of adrenaline-pumping music as they fly towards you, surrounded by a futuristic world.Music · FAQ · Contact usMissing: entertainment | Show results with:entertainment
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Coachella and Flume go all in on live concert AR - Unreal EngineMay 12, 2022 · From giant cockatoos to melting flowers, Flume's Coachella performance had it all. Discover how each augmented reality (AR) visual was ...
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[69]
Measuring Learning in the Moment: The KPIs of VR TrainingApr 17, 2019 · In a study by the National Training Laboratory, retention rates for VR learning were 75 percent, which was much higher than those for lecture- ...
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[70]
Editorial: Cybersickness in Virtual Reality and Augmented RealityEarly virtual reality (VR) systems introduced abnormal visual-vestibular integration and vergence-accommodation, causing cybersickness.
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Cybersickness and Its Severity Arising from Virtual Reality ContentVirtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort.
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[72]
Applying Modern Virtual and Augmented Reality Technologies ... - NIHThe demanding computational requirements of rendering images for virtual reality (i.e., the requirement of having two high-definition displays, one for each ...
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[PDF] The Role of GPUs in Deep Learning and Computational AdvancemenFeb 16, 2025 · Augmented and virtual reality (AR/VR) need GPUs to render high-quality graphics and execute AI-driven features like real-time object ...Missing: mediated | Show results with:mediated
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Privacy in consumer wearable technologies: a living systematic ...Jun 14, 2025 · Without strict oversight, the integration of wearable data into state surveillance infrastructures could erode anonymity and civil liberties, ...
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[75]
Ethical and legal implications of health monitoring wearable devicesThe use of HMWDs in clinical and research settings raises several ethical and legal concerns, ranging from patient safety to autonomy, justice, and data ...
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[76]
Ethical concerns in contemporary virtual reality and frameworks for ...Jan 29, 2025 · Researchers have identified various ethical issues related to the use of VR. For example, issues of consent, privacy and harm.
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[77]
VR and AR: The Ethical Challenges Ahead | EDUCAUSE ReviewApr 10, 2018 · Immersive technologies will raise new ethical challenges, from issues of access, privacy, consent, and harassment to future scenarios we are only now beginning ...
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Mitigating Cybersickness in Virtual Reality Systems through ... - PMCHowever, foveated rendering provides focus information decoupled from depth cues. A more natural scene can be produced by using a combination of the two [33].
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Individualized foveated rendering with eye-tracking head-mounted ...Jan 19, 2024 · We developed an individualized FR (IFR) method using different central vision sizes and peripheral vision resolutions across individuals in virtual reality.
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[80]
Risks and Challenges for Inclusive and Equitable Immersive ...Jun 1, 2021 · Potential barriers to accessing or adopting AR/VR technologies may include insufficient broadband connections, affordability, or digital ...
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Inclusive Augmented and Virtual Reality: A Research AgendaWe present a research agenda identifying key areas where further work is required in relation to specific forms of disability.2.2. Inclusive Ar/vr... · 4. Inclusive Ar/vr Research... · 5. Discussion
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XR Reality Check: What Commercial Devices Deliver for Spatial ...Aug 12, 2025 · Inaccurate spatial tracking in extended reality (XR) devices leads to virtual object jitter, misalignment, and user discomfort, fundamentally ...
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[83]
Ensuring equitable access to AR/VR in higher education | BrookingsSep 6, 2022 · Students affected by the digital divide struggle with access to a curriculum with AR/VR involved, as they lack access even just to technology ...
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[84]
What to expect from Neuralink in 2025 - MIT Technology ReviewJan 16, 2025 · Neuralink is a whole lot closer to creating a plug-and-play experience that can restore people's daily ability to roam the web and play games.Missing: prototypes | Show results with:prototypes
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Brain computer interfaces are poised to help people with disabilitiesJun 30, 2025 · Neuralink's 'telepathy'. Implanted BCIs work by detecting and decoding signals coming from areas of the brain that control movement or speech.Missing: prototypes | Show results with:prototypes
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Augmented reality and artificial intelligence: digital interaction todayJul 28, 2025 · By using AI, AR applications can analyze and understand the user's environment, preferences, and behaviors, resulting in personalized and ...Missing: perceptual | Show results with:perceptual
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How AI is Enhancing Augmented Reality: The Future of Immersive...Aug 19, 2025 · Using predictive analytics, AI anticipates your needs and interests, enabling highly personalized AR experiences. AR content and suggestions ...Missing: perceptual | Show results with:perceptual
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[88]
Social Virtual Reality (VR) Involvement Affects Depression When ...We conclude that high levels of involvement in social VR games by socially isolated users with low self-esteem can negatively affect their well-being.
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Virtual and augmented reality could deliver a £1.4trillion boost to the ...Currently, fewer than a million jobs are impacted by VR and AR and this will rise to 23 million jobs by 2030, with the biggest impact in large economies like ...
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[90]
Standards and policy considerations for multimedia authenticity - ITUJul 11, 2025 · This comprehensive paper presents a systematic overview of current standards and specifications at the intersection of digital media authenticity and AI.
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[PDF] Policy paper: Building trust in multimedia authenticity through ...Jul 10, 2025 · A combination of global principles, international guidelines, and national regulatory frameworks are increasingly guiding efforts to regulate ...Missing: mediated | Show results with:mediated
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[92]
Value creation in the metaverse | McKinseyWith its potential to generate up to $5 trillion in value by 2030, the metaverse is too big for companies to ignore.
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[93]
Metaverse and Money - CitiGPSMar 30, 2022 · The total addressable market for the Metaverse could be between $8 trillion and $13 trillion by 2030, with total Metaverse users numbering around five billion.
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Synthetic Media Policy: Provenance and Authentication — Expert ...May 1, 2025 · Policymakers and the public must move beyond “synthetic or authentic” binaries when considering responses to AI-generated media.