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Cool McCool

Cool McCool is an American animated television series created by and Al Brodax, produced by , and broadcast on as a Saturday morning program from September 10, 1966, to 1969, consisting of 20 half-hour episodes that parodied the James Bond-style spy genre through the bumbling adventures of its titular . The series follows Cool McCool, a tall, thin, and inept but lucky operative for the spy organization Secret, Inc., who uses gadgets like a mustache radio and the Coolmobile to thwart wacky villains such as Hurricane Harry and the Rattler, often with the "Danger is my business." Voiced by , Cool is assisted by his boss Number One (voiced by , appearing only as hands holding a ) and secretary Friday (voiced by Carol Corbett), while his sidekick Breezy provides comic relief in missions that blend humor with cloak-and-dagger elements. Each episode featured three segments: two espionage escapades starring Cool McCool bookending a comedic police segment featuring his father, Harry McCool, a retired agent turned beat cop who bungles cases with over-the-top enthusiasm along with the Komedy Kops, also voiced by McFadden. Drawing stylistic influences from shows like and Batman (reflecting Kane's prior work), the animation emphasized pun-filled narration, exaggerated sound effects, and visual gags, making it a precursor to later gadget-heavy spy parodies like . Though not a major merchandising hit and limited in reruns during its era, Cool McCool has gained cult status among enthusiasts for its satirical take on spy mania, with the complete series later released on and DVD compilations, and available on streaming platforms such as Prime Video and (as of 2025).

Overview

Premise

Cool McCool is an that serves as a satirical parody of James Bond-style , centering on the inept Cool McCool as he navigates missions against outlandish villains. Operating under the auspices of Secret, Inc., Cool receives assignments from his superior, , to foil schemes by bizarre antagonists such as the or , often relying on sheer luck rather than skill to succeed. The narrative emphasizes comedic mishaps, with Cool and his occasional sidekick Breezy employing improbable gadgets—devised by agency technician Mr. Riggs—that routinely malfunction in slapstick fashion, such as exploding devices or malfunctioning vehicles like the Coolmobile. Cool's frequent catchphrases, including "Danger is my business!" and "That will never happen again, Number One," punctuate these bungled efforts, underscoring the wordplay and absurdity central to the plots. The series' tone mixes spoof elements of high-stakes thriller espionage with over-the-top cartoon humor, deliberately portraying the hero's incompetence and chaotic victories to lampoon the genre's conventions of suave heroism and sophisticated intrigue. Structurally, each half-hour episode comprises three self-contained segments: two focusing on Cool McCool's spy escapades and one featuring a frenetic chase involving his father, Harry McCool, alongside the bumbling "Komedy Kops" trio.

Format and style

Cool McCool aired in a half-hour format consisting of 20 episodes, each featuring three distinct segments: two dedicated to the spy adventures of Cool McCool and one to the comedic pursuits of his father, Harry McCool, for a total of 60 segments across the series. This structure allowed for quick-paced variety, blending with chases while maintaining a consistent runtime suited to Saturday morning broadcasting. The visual style utilized techniques, characterized by flat designs, bold primary colors, and exaggerated facial expressions to heighten comedic effect. Rapid pacing drove the action, evoking the frenetic energy of chases and 1960s spy thrillers, with minimal movement between characters to emphasize absurd scenarios and visual punchlines. This approach kept production costs low while amplifying the show's satirical take on high-stakes through deliberate simplicity and over-the-top distortions. Humor in Cool McCool centered on puns, visual gags, ironic narration by the bumbling , and occasional fourth-wall breaks, subverting the era's spy craze by portraying missions as comically inept failures. Episodes often layered in titles and —such as "If the Hat Fits...Watch It"—with sight gags like gadget malfunctions or chase sequences ending in absurdity, creating a tone of ironic detachment from the genre's seriousness. The soundtrack featured an upbeat spy theme composed by Bernard Green, complemented by sound effects that underscored comedic mishaps, such as exaggerated boings and crashes during failed pursuits. Green's score provided a lively underscore to the action, enhancing the parodic flair without overpowering the dialogue-driven wit.

Production

Development

Cool McCool was created by Bob Kane, the co-creator of Batman, in collaboration with producer Al Brodax for King Features Syndicate. The series originated as a King Features property, leveraging Kane's experience in comic book and animated adventure storytelling to develop a satirical take on the spy genre. In early 1966, King Features signed Kane to originate the half-hour color cartoon series, with Brodax serving as vice president and director overseeing the project. This agreement, announced on January 24, 1966, positioned Cool McCool as a "campy" spy spoof to be offered to networks and national advertisers through the , capitalizing on the rising popularity of animated adventures amid the success of the live-action Batman television series that premiered earlier that year. The concept evolved from the 1960s spy mania, particularly inspired by the film franchise and the comedic elements of , which debuted in 1965, aiming to differentiate through exaggerated, inept antics rather than serious narratives. Kane emphasized satirical humor to appeal to a broad audience, blending with adventure tropes. Produced as a low-cost typical of King Features' approach, the project targeted children aged 6-11 for NBC's Saturday morning lineup, incorporating subtle adult humor undertones to enhance its appeal during the era's trend toward family-oriented spy parodies. The development timeline aligned with this goal, leading to the series' premiere on September 10, 1966.

Animation and voice cast

The animation for Cool McCool was outsourced to Artransa Park Film Studios in , , which handled the bulk of the production with assistance from local studios like Animation to meet tight deadlines. This approach allowed for cel techniques typical of television, featuring limited movement to reduce costs and enable rapid output, with each segment taking about four weeks to complete. The style emphasized static poses, reused backgrounds, and minimal frame rates—often fewer than the 24 frames per second of full animation—to prioritize and gags over fluid motion. Voice recording took place in New York studios, where the cast delivered performances with exaggerated accents and precise comedic timing to amplify the series' pun-filled, spy-parody humor. provided the voices for protagonist Cool McCool, his father Harry McCool, and the narrator, adopting a suave, delivery reminiscent of classic radio spies. handled multiple roles, including boss Number One, sidekick Breezy, and various villains, employing versatile impressions and boisterous energy for the elements. Carol Corbett voiced female characters such as , contributing lighthearted and supportive tones that contrasted the male leads' antics. Post-production occurred in the United States under King Features Entertainment, where episodes were edited for pacing and sound effects were mixed to heighten the comedic impact of physical gags and sound-based jokes. This final stage ensured synchronization between the Australian-animated visuals and the New York-recorded audio, resulting in a cohesive half-hour format blending spy tropes with vaudeville-style humor.

Characters

Protagonists

Cool McCool is the titular of the , portrayed as a trenchcoat-wearing employed by Secret, Incorporated, a fictional international anti-crime organization. He is depicted as tall, thin, and inept in his efforts, often relying on sheer luck rather than skill to thwart threats, with a signature , "Danger is my business." His cool, unflappable demeanor frequently masks underlying clumsiness, and he depends heavily on an array of gadgets developed by agency personnel, while employing spoonerisms and puns in his dialogue for comedic effect. Voiced by , whose understated delivery enhanced the character's parodic take on James Bond-style spies. Breezy serves as Cool McCool's occasional adolescent sidekick and assistant, resembling a younger version of Cool with a bucktooth, hat, and hair obscuring his eyes. He provides through his loyal but sometimes misguided support during missions, often stepping in to aid Cool when situations go awry, though his involvement is sporadic. Voiced by , Breezy's soft-spoken nature contrasts with Cool's bravado, adding to the duo's dynamic of bumbling heroism. Harry McCool, Cool's father, headlines the "Komedy Kops" segments as a bumbling inspired by the , leading chaotic, slapstick chases alongside his brothers, Dick and Tom. Overweight and embodying Keystone-style incompetence, Harry directs his siblings in comically disastrous efforts. Dick follows Harry's lead without notable distinct traits highlighted, while Tom speaks in a high-pitched voice and often makes prescient predictions that are dismissed by his brothers. Like his son, Harry is voiced by , whose performance amplified the segment's . Supporting allies within Secret, Incorporated include (voiced by ), the faceless, cigar-smoking chief who assigns missions to Cool and frequently expresses frustration with his agent's mishaps, often ejecting him from the office in exasperation. Mr. Riggs (voiced by ) acts as the agency's R&D technician, inventing the gadgets that Cool relies upon, contributing to the operational backbone of their endeavors. Friday, 's secretary voiced by Carol Corbett, handles administrative duties and provides occasional assistance to the team.

Antagonists

The antagonists in Cool McCool are a collection of flamboyant, -inspired supervillains whose absurd and over-the-top schemes drive the series' comedic spy adventures, often involving gadgets, disguises, and world-domination plots that classic foes. These villains frequently clash with the protagonists in missions assigned by Secret, Incorporated, employing ridiculous methods to achieve their goals. Greta Ghoul, the eerie, pale-skinned wife and accomplice of Dr. Madcap, serves as an eccentric female mastermind with a Transylvanian accent and green lips, often featured in schemes tied to and devices. She collaborates on plots like using a wrinkle remover machine to capture agents and disrupt , operating from hideouts equipped with mad science apparatus that reflect her ghoul-like persona. Her schemes aim at silly forms of control, such as turning people into fools or acquiring treasures through deceptive gadgets, always with a flirtatious yet menacing dynamic alongside her husband. Jack-in-the-Box is an explosive prankster villain who deploys jack-in-the-box gadgets for chaotic disruptions, including traps with lions, electronic toys for , and magnets to capture celestial bodies. His hideouts and weapons emphasize surprise and , such as shipping raging animals or posing as innocuous objects to steal valuables like diamond necklaces, embodying a harlequin-like . Among other recurring foes, Dr. Madcap is a specializing in hat-based inventions, using oversized hats to lift vehicles, induce foolishness, or spread love gas for possessive schemes, often from laboratories filled with experimental contraptions. The , a barefooted, elderly bird-themed criminal (voiced by ), commands owls and other avians to plunder riches or sabotage power sources, residing in a lair with birds and occasional henchwomen like the cat-themed . The Rattler, with a serpentine motif (voiced by ), employs venom rays to incite hatred, shrinking formulas, and vegetation-overgrowth devices like seed grenades to cover the earth or rob banks, hiding in plant-infested dens. Each antagonist wields unique, absurd weapons tailored to their themes, such as bird control for the or wind-blowing powers for related foes like Hurricane Harry (voiced by ), who threatens monuments with gusts or melts vaults with solar-heated air. Henchmen in the series are typically dim-witted subordinates who bumble through assignments, often accidentally undermining their bosses' elaborate plans through incompetence or mishandling of gadgets. These lackeys, seen assisting villains like the Owl's cave dwellers or Dr. Madcap's lab aides, provide by failing at simple tasks, such as guarding loot or activating devices, which highlights the chaotic nature of the antagonists' operations.

Broadcast history

Original run

Cool McCool premiered on NBC on September 10, 1966, as part of the network's Saturday morning lineup, airing weekly until January 21, 1967, for a total of 20 episodes each consisting of three segments. The series occupied the 11:00–11:30 a.m. ET time slot, designed to appeal to young children within the competitive landscape of 1960s network cartoon programming blocks that dominated Saturday mornings across ABC, CBS, and NBC. All 60 segments were filmed in 1966 by and broadcast in their original production sequence without notable modifications during the initial run. The show was cancelled after this single season primarily due to underwhelming viewership, as it faced direct competition from CBS's highly rated The New Adventures of in the same time slot, which drew larger audiences with its established appeal.

Reruns and syndication

Following its original run, Cool McCool continued to air in reruns on until August 30, 1969. The series was then syndicated in the U.S. through the 1970s on local stations by , extending its availability beyond the network schedule. The show reached international markets through packaging. These syndication efforts helped maintain the show's cult status among animation fans, despite its limited initial network run.

Episodes

Segment structure

Episodes of Cool McCool followed a consistent structure, dividing each half-hour into three interconnected segments that alternated between the titular spy's and comedic interludes featuring his . The format ensured a rhythmic flow, blending with humor while maintaining narrative cohesion across the segments. The episode typically opened with the first Cool McCool segment, establishing the spy mission and initial confrontation with villains, often ending on a cliffhanger note where Cool reflects on his predicament through a signature song about his father. This transitioned directly into the middle segment centered on Harry McCool and his bumbling brothers as the "Komedy Kops," introduced by Cool being literally bounced into the family home by antagonists, leading to a chaotic police chase routine. The Harry segment concluded with Cool's awkward reappearance, segueing into the third and final Cool McCool segment, which delivered the mission's climax and resolution. These transitions, narrated or animated with Cool's involvement, created a unified episode despite the shift in tone and characters. Each segment ran for a short , contributing to the overall 30-minute runtime including commercial breaks, with the two Cool McCool portions forming a continuous storyline bookended by the interlude. Inter-segment elements, such as brief animated bumpers and Cool's transitional songs, provided visual and auditory links to maintain pacing and viewer engagement. While most episodes kept the segments largely standalone, rare variations incorporated thematic connections, such as shared villains appearing across all three parts in episodes like "College of Crooks," enhancing the interconnected feel without altering the core flow. This structure allowed for 60 total segments across 20 episodes, emphasizing brevity and variety in the series' satirical style.

Episode guide

Cool McCool consists of 20 episodes, each comprising three segments: two starring the spy Cool McCool battling eccentric villains and one featuring his father, Harry McCool, and the bumbling Komedy Kops in comedic police capers. The series aired in production order during its original run, with all 60 segments broadcast and no unaired material. Episode 1 (September 10, 1966)
"The Big Blowout": Cool McCool faces Hurricane Harry, a villain using powerful winds to threaten cities unless paid a million-dollar ransom, relying on explosive gags and evasion tactics.
"The Phantom of the Opera House": In the middle segment, Harry McCool and the Komedy Kops probe a mischievous phantom terrorizing a theater and causing opera stars to vanish.
"Fine Feathered Friends": The episode concludes with Cool infiltrating The Owl's avian crime ring, where trained birds, including the NBC peacock, plunder treasures in a feathered heist.
Episode 2 (September 17, 1966)
"If the Hat Fits....Watch It!": Dr. Madcap deploys mind-controlling hats to pilfer jewels for his accomplice , leading Cool to a gadget-filled showdown.
"Horsehide and Go Seek": Harry and his brothers chase a thief in a pursuit across hides and fields.
"The House That Jack Built": lures into a trap with a deceptive gift, trapping Cool in a arena amid raging animals and acrobatic escapes.
Episode 3 (September 24, 1966)
"The Odd Boxes Caper": From prison, plots revenge on Klitz with rigged boxes and daring breakouts.
"The Vanishing Shoehorns": The Komedy Kops tangle with Mighty Morris, a thief who launches them into orbit.
"": The deploys a ray that incites hatred among creatures and objects, forcing into a serpentine chase through a garden of .
Episode 4 (October 1, 1966)
"Rocket Racket": hijacks missiles at Cape Carnivorous using a massive for his lunar conquest scheme.
"Here's Pie in Your Eye": and the Kops follow a pie thief stealing recipes from a , amid bakery mishaps.
"Queen's Ransom": Hurricane abducts Queen McQueen for , prompting Cool's royal rescue amid gusty villainy and wind-swept pursuits.
Episode 5 (October 8, 1966)
"The Big Brainwash": Dr. Madcap crafts a hat to control Cool during a gold heist.
"The Woodchopper": The Komedy Kops pursue the Woodchopper, who fells sycamores and traps them in a log jam.
"Shrinking the Slinker": The Rattler kidnaps Professor B. Fuddled to steal a shrinking formula, reducing Cool to miniature size in a pint-sized battle of wits.
Episode 6 (October 15, 1966)
"The Box Fox": unleashes giggle grenades to rob an armored car in a boxing-ring .
"Gym Dandy": A prankster rouses the Komedy Kops, sending them to the gym for fitness-fueled chases.
"Bagging the Windbag": vows to inflate the to explosion with relentless blowing, inadvertently ballooning Cool in the process.
Episode 7 (October 22, 1966)
"Will the Real Coolmobile Please Stand Up?": Dr. Madcap forges a fake Coolmobile to sow confusion and rob a wealthy .
"Big Top Cops": and the Kops hunt a circus saboteur feeding elephants and spiking with .
"Owl on the Prowl": The blackouts the city to pilfer Secret Formula G-22, drawing Cool into a nocturnal owl-prowling pursuit.
Episode 8 (October 29, 1966)
"Sniffin, Snoozen and Sneezen": Hurricane Harry deploys sleepy to lull the world into slumber for his demand.
"The New Car": The Komedy Kops, after a bike-seat squabble lets a crook flee, learn driving in a new amid gags.
"How Now Foul Owl": The Mockingbird mimics Number One's voice to mislead Cool into an trap at a treehouse hideout.
Episode 9 (November 5, 1966)
"Caps and Robbers": Dr. Madcap's dunce cap turns victims foolish to facilitate stealing the .
"Three Men on a House": The Komedy Kops whitewash a jailhouse in a rooftop balancing act gone awry.
"The Romantic Rattler": The Rattler hijacks a truth-telling machine to extract secrets from a reluctant .
Episode 10 (November 12, 1966)
"Jack in the Boxer": disguises as to snatch a starlet's at a .
"Fowl Play": The Komedy Kops crash into a on a hill, leading to feathery .
"Love is a Gas": Dr. Madcap's love gas compels victims to hand over valuables in a spree.
Episode 11 (November 19, 1966)
"Who Stole My 32 Secret Agents?": Dr. Madcap abducts 32 agents for his brain-drain cap to harvest secrets.
"The Jet Set, Yet": Harry converts the police bike to a jet to reclaim a stolen key in high-flying antics.
"The 500 Pound Canary Caper": The Owl commands a 500-pound canary to smash bank vaults in a heavyweight avian assault.
Episode 12 (November 26, 1966)
"Fun and Games": Jack-in-the-Box's malicious toys turn on owners for thefts in a playful peril plot.
"McCool ": The Komedy Kops silence a crow-activated racket with musical mishaps.
"Mother Greta's Wrinkle Remover": Dr. Madcap's wrinkle remover, aided by Greta Ghoul, leaves faces plaid after its temporary effect wears off.
Episode 13 (December 3, 1966)
"The Sombrero Affair": In , Dr. Madcap and Greta Ghoul raid the Potts Gold Co., pitting against a in a sombrero-clad showdown.
"Dog Tired": The Komedy Kops hunt missing Wuppy in a dogged, tireless chase.
"The Moon Goon": The establishes a lunar base for loot storage, luring Cool to the moon in pursuit.
Episode 14 (December 10, 1966)
"Two Fats and a Fink": Hurricane Harry targets a maharajah for ransom with windy kidnaps.
"High Jokers": The Komedy Kops pilot a against a thief in aerial high jinks.
"Rockabye for Rattler": The Rattler commandeers an armored truck of gold under Cool's guard in a rattling .
Episode 15 (December 17, 1966)
"High Jacker Jack": Jack-in-the-Box scatters booby-trapped litter boxes for highjacking chaos.
"Time Out": Harry recovers a stolen town clock in a time-out tangle.
"The Wind Goddess": Hurricane Harry pilfers an Egyptian idol in the desert, summoning sandstorm gags against Cool.
Episode 16 (December 24, 1966)
"Hot McHot": Hurricane Harry harnesses sun rays to melt vaults in a hot-air heist.
"Monkey Dizziness": The Komedy Kops pursue a ribbon-stealing monkey in dizzying monkey business.
"A Growing Problem": The Rattler blankets Earth in vegetation for a $100 million demand, growing Cool's challenges exponentially.
Episode 17 (December 31, 1966)
"Oh Say Can You Seed": The Rattler lobs seed grenades to ensnare victims in vines during a job.
"Green Dragon": The Komedy Kops track a thief crimes with a Green Dragon mark.
"What Goes Up... Must Come Down": Hurricane Harry swipes the to his island, defying gravity in an upward heist.
Episode 18 (January 7, 1967)
"Birds of a Feather Flop Together": Cool poses as a to bust The Owl's feathered in a flopping alliance.
"A Lot of Ballooney": The Komedy Kops nab a vengeful salesman inflating replicas for sabotage.
"The Box Popper": breaks free with deadly boxes, countered by Cool's innovative Box Popper gadget.
Episode 19 (January 14, 1967)
"Owl's Well that Ends Well": The interrupts Cool's vacation for a wave, ending in an owlish well of trouble.
"Goat Chasers": chases a rampaging devouring town property.
"A Tree is a Tree is a...Tree?": The Rattler cultivates a to devour a flower show exhibit in botanical betrayal.
Episode 20 (January 21, 1967)
"The Whistler's Mommy Case": The Rattler deploys magic plants to pilfer in a whistler's maternal ruse.
"In the Dough": The Komedy Kops probe a involving dough.
"The College of Crooks": uncovers a villain academy at College, where his arch-enemies unite for a crooks' .

Reception and legacy

Critical response

Upon its release in the 1960s, Cool McCool received mixed attention in contemporary media, with limited formal reviews available; however, later analyses highlight its role as an early spy produced on a modest budget by . Retrospective critiques from experts emphasize both its strengths in satirical humor and weaknesses in values. described the series as "downright poor," citing its low-budget and simplistic execution despite the involvement of , the creator of Batman. In contrast, DVD reviewers in 2007 praised its "sly and witty" script filled with clever puns and gadget-based gags, noting that the stylized character designs and fluid hold up as a fun spoof of films and shows like . The Double O Section blog similarly commended the creative backgrounds and inventive villain concepts, such as the and Dr. Madcap, which added memorable eccentricity to the otherwise predictable plots of bumbling . Common criticisms across modern analyses include repetitive gags and uneven pacing due to the formulaic structure of its three-segment episodes, though these are often offset by strong voice performances, particularly Bob McFadden's work as Cool McCool and Harry McCool, and Chuck McCann's versatile roles as and multiple antagonists. Fan-driven retrospectives on platforms like reflect nostalgic appreciation, with an average user rating of 6.9 out of 10 based on over 200 votes, valuing the show's inventive spy tropes and influence on later parodies such as . Animation observers have noted Cool McCool's foundational impact on gadget-heavy, incompetent-hero spy animations in the genre. The series received no major awards or nominations during its run or in subsequent years, though it has been retrospectively recognized in discussions and history compilations for its contribution to Saturday morning programming.

Cultural impact

Cool McCool, created by as a post-Batman endeavor in television , marked an important phase in the evolution of Saturday morning cartoons by blending elements with spy tropes during the espionage craze. The series exemplified the bumbling in animated adventures, contributing to the comedic subversion of James Bond-style narratives that became a staple of the era's programming. Although direct influences on later shows are not extensively documented, Cool McCool's humorous take on inept secret agents paralleled and reinforced tropes seen in contemporaries like The Secret Squirrel Show and echoed in modern spy satires such as Archer. Merchandise in the was limited, primarily consisting of promotional tie-ins from producer and basic toys targeted at young audiences, though none achieved widespread commercial success. Interest revived in the 2000s through DVD releases of the complete series, which introduced the show to new generations and sustained its niche appeal. As of 2025, the series became available for streaming on , further introducing it to new audiences. The series maintains a among individuals who watched it as children in the , fostering nostalgic discussions in online communities, particularly following widespread uploads of episodes starting in the that have garnered thousands of views. This enduring fan base highlights Cool McCool's role as a quirky artifact of mid-20th-century pop culture, appreciated for its originality in spoofing popular .

Home media and availability

Physical releases

Physical releases of Cool McCool began in the era during the late 1980s and , offering select episodes to home audiences. Best Film & Video Co. issued individual tapes featuring compilations of episodes, including Grime & Punishment released on October 12, 1990, which contained multiple segments from the series. Rhino Home Video followed with editions in the late , such as a 1999 tape compiling key adventures with voice actor . DVD releases emerged in the early , starting with partial sets from Hollywood DVD targeted at the market. These included Cool McCool: How to Catch a Crook in 2003 and Cool McCool: Danger is My Business / in 2004, each pairing episodes with other animated content like G-Force. In 2007, BCI Eclipse distributed the comprehensive Cool McCool: The Complete Series as a three-disc set on March 13, containing all 60 segments from the original run, remastered for improved visual quality. This edition included bonus materials such as audio commentaries and episode introductions by , a music video for "The School of McCool," a still gallery, and biographies of key contributors. As of November 2025, no Blu-ray editions have been released, leaving DVD as the primary physical video format available.

Digital streaming

The full series of Cool McCool became available for free ad-supported streaming on starting in 2020, providing access to all 20 episodes in their original format. Additionally, the show streams for free with ads on , offering viewers an easy entry point to the classic animated spy without a subscription. On , Cool McCool is accessible via subscription or the ad-supported Freevee channel, though availability can rotate based on licensing agreements as of November 2025. The series is not currently included on major platforms like HBO Max or . began uploading official episodes to through their Comics Kingdom channel in 2020, with selections from the 1960s run made freely available in the 2020s to highlight the show's legacy. Digital purchases of Cool McCool episodes are offered on and , dating back to the 2010s, allowing users to buy individual segments or the complete series for offline viewing. Select platforms have improved the viewing experience by upscaling original low-resolution animation to compatibility, enhancing accessibility for modern audiences without altering the source material.

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