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Cossacks 3

Cossacks 3 is a historical (RTS) developed by the studio and published by Transavision Ltd. Released on September 20, 2016, for Microsoft Windows and , it is the third main installment in the series and functions as a to the 2000 title Cossacks: European Wars. Set during the 17th and 18th centuries in , the game emphasizes large-scale historical warfare, economy management, and military tactics among 12 playable nations in the base game. In Cossacks 3, players gather resources such as food, wood, stone, gold, iron, and coal to construct settlements, research over 100 technologies, and train armies featuring more than 70 unique unit types and over 140 historical buildings. Battles can scale to massive proportions, supporting up to 32,000 units on the battlefield, including land and naval engagements across procedurally generated maps. The single-player mode offers five historical campaigns spanning conflicts like the Polish-Swedish War and the , while multiplayer supports up to eight players in skirmish or ranked modes. Expansions and DLCs, such as Rise to Glory and Days of Brilliance, add new nations (bringing the total to 20 playable factions), campaigns, and units like the and Danish armies. Development of Cossacks 3 began following the studio's reopening in as a way for to recover financially after challenges with prior projects, with the game announced in May 2015 to refine mechanics based on player beta feedback. The title received mixed reviews upon full release, earning a score of 63/100, with praise for its ambitious scale, historical authenticity, and nostalgic RTS gameplay reminiscent of classics like Age of Empires II, but criticism for uneven AI, interface bugs, and optimization issues that were partially addressed in post-launch patches. Its commercial success, selling over 500,000 copies and recouping development costs, helped fund GSC's subsequent projects, including S.T.A.L.K.E.R. 2: Heart of Chornobyl (released in ).

Overview

Setting and factions

Cossacks 3 is set in 17th- and 18th-century , an era defined by expansive conflicts among Cossack hosts and prominent powers, including intense rivalries in Eastern and . The game's historical backdrop emphasizes the turbulent dynamics of this period, where nomadic warrior groups like the played pivotal roles alongside established empires, evoking the scale and intensity of warfare during events such as the (1700–1721) and the Polish-Swedish conflicts of the late 17th century. The title features 21 playable nations, each modeled after real historical entities from the era, such as , , , , , , , , , , , , , , , , , , , , and . These factions incorporate distinct units, buildings, and technologies reflective of their cultural and military heritage, enabling varied strategic approaches rooted in period-specific tactics and resources. For example, the Ukrainian Cossacks utilize swift equipped with sabers and lances for mobile assaults, while Prussian forces emphasize rigid lines trained for precise, volley-based engagements. Players command over 70 historical unit types, spanning , , and , designed to recreate the diverse military compositions of the time. The game also provides more than 140 buildings modeled after Baroque-era , supporting economic and defensive structures that align with each nation's historical context. This setup facilitates grand-scale engagements, with battles capable of involving up to 32,000 units simultaneously, mirroring the massive armies of 17th- and 18th-century European warfare.

Platforms and editions

Cossacks 3 was initially released for Windows on September 20, 2016. Support for was added on June 20, 2017, expanding accessibility to systems without native macOS availability. The game is primarily distributed through digital storefronts, with serving as the main platform and offering a DRM-free version that has garnered a 3.5/5 user rating from 103 reviews as of 2025. The game is available in multiple editions to cater to different player preferences. The Standard Edition includes the base game featuring five single-player campaigns centered on 17th- and 18th-century historical events. The Complete Experience Edition bundles the base content with all major downloadable contents, such as , providing extended campaigns and additional multiplayer modes without requiring separate purchases. There are no official ports to consoles, limiting the game to platforms. To ensure broad compatibility, Cossacks 3 has modest . The minimum specifications include /7/8/10 as the operating system, an 2 Duo E8400 or equivalent processor, 3 GB of RAM, and an 9600 GT or equivalent . Recommended specifications include /7/8/10, an i5-3470 or FX-6300 processor, 6 GB of RAM, and an 560 for optimal performance in large-scale battles. Modding is deeply integrated into Cossacks 3, enhancing replayability through community contributions. Players can access and share custom maps and scenarios via the Workshop, while the built-in editor allows for creating personalized content directly within the game.

Gameplay

Core mechanics

Cossacks 3 is a game that emphasizes economy building and large-scale military engagements in a historical setting spanning the 17th and 18th centuries. Players manage resources to construct settlements, produce units, and wage war, with designed to simulate period-appropriate tactics and logistics. The core loop involves gathering materials, advancing technology, and commanding armies in battles influenced by environmental and unit-specific factors. Resource management forms the foundation of gameplay, requiring players to assign peasants to harvest six primary materials: food, wood, stone, gold, coal, and iron. Food is produced at farms and mills, while wood, stone, coal, and iron are extracted from nearby deposits; gold is mined or obtained through markets for trading excess resources. These materials enable the construction of over 140 historical buildings, ranging from economic structures like barracks and farms to defensive fortifications such as walls and towers, allowing players to develop self-sustaining towns. Markets facilitate resource exchange, optimizing production chains for unit recruitment and upgrades. The offers more than 100 upgrades that enhance unit statistics, , and defensive capabilities. For instance, blacksmith upgrades improve weapon effectiveness for and , while academy researches unlock tactical advancements like better siege engineering. These progressions are accessed through dedicated buildings, enabling strategic depth in balancing offense, defense, and economy over multiple eras. Combat mechanics incorporate realistic for , where projectile range and elevation affect accuracy and damage, alongside terrain bonuses that provide advantages such as elevated positions for archers on hills. Units feature systems that can cause under heavy fire or low leadership, and players issue formation commands—including line, square, and setups—to boost , attack power, and defense against enemy maneuvers. With up to 70 unit types available, battles support massive engagements involving thousands of soldiers, including land and naval . The single-player campaign consists of five historical scenarios, such as the " Gain Fame" and campaigns, featuring scripted events that recreate key conflicts with objectives like territory control or defense. These modes accommodate up to 32,000 units total across sides, emphasizing strategic planning in predefined narratives. A built-in editor allows creation of custom single-player scenarios, including random generation with parameters for terrain variety, resource distribution, and starting conditions to enable replayable, personalized experiences.

Multiplayer features

Cossacks 3 supports multiplayer matches for up to 8 players in both skirmish and ranked formats, enabling large-scale engagements on shared maps. The game allows for a maximum of 32,000 units on the , facilitating warfare scenarios that emphasize strategic depth and in competitive play. Available multiplayer modes include deathmatch-style free-for-all battles, historical recreations, and team-versus-team confrontations, where players can form alliances or compete individually against human opponents or . Custom lobbies permit players to configure settings such as visibility, map generation, and varied victory conditions, including economic dominance through resource control or outright conquest by eliminating foes. With the Complete Edition, 8 dedicated historical multiplayer battles expand these options, drawing from 17th- and 18th-century conflicts. Balance adjustments specifically tailored for multiplayer have been implemented through post-release patches, such as tweaks to unit reaction times, nerfs to early-game rush strategies to promote mid-game development, and refinements to artillery reload speeds to prevent overdominance in prolonged fights. These changes ensure fairer PvP dynamics without altering single-player experiences. is restricted to PC systems, with a unified multiplayer lobby supporting Windows and users for seamless . The game integrates with for community-hosted and global leaderboards, tracking player ranks based on match performance and win rates. As of 2025, active utilize servers for coordination, organizing ongoing events like the WCC Clan and the , which maintain a vibrant competitive scene. In contrast to single-player modes, multiplayer emphasizes faster pacing and adaptation to opponents' strategies, lacking scripted events to heighten unpredictability and replayability in player-driven interactions. Core resource gathering and mechanics from the base game adapt directly to PvP, but the focus shifts to interpersonal tactics and .

Development

Production history

Cossacks 3 was developed by , a studio based in and best known for the S.T.A.L.K.E.R. series. Development began in 2012 as a means for the studio to recover financially after its closure. The studio, which had closed in 2011 following financial difficulties after the release of S.T.A.L.K.E.R.: Call of Pripyat, reopened operations in 2014 specifically to revive the Cossacks franchise. Announced on May 19, 2015, the game was positioned as a modern remake and spiritual sequel to the original Cossacks: European Wars from 2000, aiming to update its gameplay while retaining core elements like large-scale battles and historical themes set in 17th- and 18th-century Europe. The development team built an in-house engine optimized for cross-platform support across Windows, macOS, and , utilizing the API to facilitate porting and ensure compatibility with hardware from 3-5 years prior. This marked a significant shift from the sprite-based visuals of the original game to full models, incorporating dynamic and realistic projectile physics to enhance immersion without compromising performance for battles involving up to 10,000 units. Historical accuracy was prioritized through consultation with a dedicated advisor who reviewed unit designs, campaigns, and weaponry to align with 17th- and 18th-century warfare, including details like formations and mechanics. Beta testing commenced in April 2016 as a closed phase, allowing community feedback that influenced improvements to graphics rendering, pathfinding, and overall balance. This testing phase addressed early challenges, such as compatibility issues with certain graphics chips and the need for engine tweaks to handle large-scale multiplayer scenarios, leading to a postponement of the initial release target. Funding for the project came primarily from GSC's internal resources, with the studio the title to maintain creative control, reflecting a philosophy that balanced nostalgic RTS depth—such as and tech trees—with modern features like Workshop integration for modding tools released alongside the .

Release timeline

Cossacks 3 entered a closed beta testing phase in April 2016, following a postponement of its initial release schedule to allow for comprehensive player feedback on gameplay mechanics, including balance adjustments for units and resources. Beta signups opened on April 23, 2016, with multiple waves of testers selected from official forums and social media to identify and resolve issues such as crashes and multiplayer stability before the full launch. The game transitioned to full release on September 20, 2016, for Microsoft Windows through , marking the end of the period and the official worldwide launch. Priced at $19.99 for the base edition, the release included promotional incentives like the Early Bird Pack, which provided bonus content such as a mini single-player campaign and unique units to purchasers within the first two weeks. Official trailers released around the launch date highlighted the game's capacity for large-scale battles involving up to 10,000 units, emphasizing historical elements like management and . Initial availability was digital-only via , featuring integration with platform-specific features including achievements, cloud saves, and support for custom maps. A day-one addressed critical launch bugs, such as errors where units failed to follow commands correctly, along with access violation crashes reported by early players. The release was simultaneous globally, with localization support in English, , , , , and to accommodate international audiences. A Linux version followed on June 20, 2017, as a beta initially before stabilizing to full release, enabling cross-platform multiplayer between Windows and Linux users while extending the same Early Bird bonuses to new owners.

Expansions and updates

Downloadable content

Cossacks 3 received several downloadable content packs, collectively known as expansions, which introduced new historical campaigns, playable factions, unique units, and additional gameplay elements set in 17th- and 18th-century Europe. These paid add-ons extended the base game's scope by adding over 20 single-player scenarios across five major releases, along with new technologies, maps, and balance adjustments integrated into the core experience. The first expansion, Days of Brilliance, released on December 13, 2016, focused on Polish history with a five-mission campaign depicting key events such as the . It introduced and the as playable factions in both single-player and multiplayer modes, featuring unique units like marines and Danish guards, enhancing naval and . Rise to Glory, launched on February 16, 2017, centered on 17th- and 18th-century European conflicts, adding Prussian and Swedish campaigns that allow players to command leaders like and in pivotal battles. New nations and were made playable, with specialized units such as Bavarian cuirassiers and Saxon grenadiers, emphasizing disciplined infantry formations and artillery support. Guardians of the Highlands, released on April 12, 2017, brought into the fray with a dedicated narrating 17th- and 18th-century Scottish triumphs, including clan warfare. became a multiplayer faction with distinctive mechanics like -based recruitment and units such as , alongside an AI assistant for to aid strategic depth. Path to Grandeur, dated May 16, 2017, expanded southern European and themes through Turkish and campaigns, recreating events like the Ottoman conquests and Spanish sieges led by . It added and as factions (initially exclusive to DLC owners for two weeks), introducing units including Ottoman janissaries for elite infantry roles and Portuguese explorers for overseas map interactions, with new sandy terrain maps for diverse battles. The final expansion, The Golden Age, issued on August 24, 2017, featured a campaign alongside single-player scenarios like the Siege of and the , bundled within the game's Deluxe Edition. and were added as nations (initially exclusive to owners for two weeks), offering alpine-themed units such as halberdiers and Piedmontese artillery, plus a new "Historical Battle" multiplayer mode supporting up to eight players in recreating famous engagements. Each DLC release was accompanied by free patches that refined balance and addressed technical issues, ensuring compatibility across expansions.

Post-release support

Following its launch in September 2016, Cossacks 3 received ongoing post-release support from developer , primarily through free patches that addressed bugs, improved stability, and refined mechanics. Over the course of nearly a decade, the game saw more than 20 major updates, with the most active period occurring between 2016 and 2018, though no major official patches have been released since 2018. These updates demonstrated a commitment to enhancing player experience without introducing paid expansions after 2017. Early patches focused on foundational improvements, such as the December 2016 update (version 1.1.8.56.4260), which introduced adaptive game speed to dynamically adjust based on on-screen action, alongside fixes for crashes and multiplayer stability. By 2017 (version 1.4.4.67.4919), developers added essential ranked mode features and revamped unit balance to promote fairer competitive play. Subsequent updates in included optimizations for native support and the integration of functionality, enabling easier modding and community content sharing without disrupting core gameplay. In October 2017 (version 1.9.5.83.5749), a significant targeted enhancements, adjusting behaviors for more strategic during battles, while also tweaking prices and unit balances to reduce exploits like overpowered charges. This was followed by version 2.0.2 in January 2018, which further refined algorithms to prevent issues in large-scale engagements and addressed crashes in multiplayer sessions involving high unit counts. Balance changes continued, with examples including nerfs to effectiveness in charges during late 2010s tweaks, aiming to emphasize tactical depth over raw power rushes. Bug fixes remained a priority, such as improved stability for massive battles and database optimizations for faster load times. GSC Game World maintained open communication with the via Steam announcements and forums, releasing dev diaries that detailed upcoming changes and responding to feedback on issues like UI elements. While no major new content or has been added since 2017, the game's longevity is supported by its dedicated player base and active .

Reception and legacy

Critical reception

Upon its release in 2016, Cossacks 3 received mixed reviews from critics, earning a aggregate score of 63/100 based on 19 reviews. User scores were more favorable, averaging 6.7/10 from 234 ratings, reflecting appreciation from fans of classic games. Critics praised the game's nostalgic evocation of early 2000s RTS titles, with its deep and tactical layers reminiscent of Empires-style . Large-scale battles were highlighted for their epic scope and satisfying chaos, particularly in scenarios that demanded careful formation and positioning. The campaigns were commended for their historical accuracy, drawing on 17th- and 18th-century conflicts with detailed unit rosters and national distinctions across 12 playable factions. Additionally, the game's tools were noted for enabling community-driven expansions, enhancing replayability for dedicated players. However, common criticisms focused on the outdated , which felt clunky and text-heavy, hindering for modern players. Gameplay was often described as repetitive, with missions following a predictable build-and-conquer formula lacking fresh mechanics or narrative depth beyond brief historical blurbs. The drew particular ire for its passivity and scripting issues, leading to unbalanced skirmishes and unengaging single-player experiences. Reviewers frequently pointed out a lack of innovation, positioning the title as a competent but visually updated that failed to evolve beyond its 2001 predecessor. In retrospective assessments during the , the game has been viewed as having enduring appeal for hardcore strategy enthusiasts seeking complex, unforgiving battles over polished production values. A 2020 analysis lauded its tactical depth and historical fidelity as timeless strengths. Reception varied regionally, with stronger positivity in due to the game's cultural resonance. outlets appreciated the dedicated Cossack campaign and localized dialogue for authentically representing national history, awarding scores around 7/10.

Commercial performance and community

Cossacks 3 achieved moderate commercial success, with approximately 659,000 units sold primarily on , generating $9.4 million in gross revenue by 2025. The game reached a peak of 5,533 concurrent players shortly after its launch. By October 2025, monthly average concurrent players stood at around 659, reflecting sustained but modest engagement. The player base remains active, bolstered by frequent sales and bundles, with daily concurrent players fluctuating between 500 and 1,000 in 2025. As of November 2025, the 24-hour peak concurrent players reached approximately 1,200. On Steam, it has garnered over 15,000 user reviews, with approximately 80% rated positive, indicating solid community approval. A vibrant community has extended the game's lifespan, with hundreds of modifications available on the Workshop for customizing , maps, and units. Platforms like ModDB host additional user-created content, such as multiplayer-focused mods like Cossack . hubs, including a server with over 1,000 members, facilitate discussions, mod showcases, and online tournaments. The game's legacy endures through grassroots efforts, influencing the revival of indie titles via its emphasis on large-scale historical battles. Community-driven events, such as mod showcases on in 2024 and 2025, highlight ongoing creativity and player involvement. While no direct sequels have been developed, Cossacks 3 connects to developer GSC Game World's broader portfolio, including the S.T.A.L.K.E.R. series. Post-release patches have occasionally incorporated community feedback to support multiplayer stability. Despite these strengths, the player base experienced a decline after , with concurrent numbers dropping from launch highs amid shifting RTS trends. This has been partially offset by deep discounts, such as a 66% reduction on in , which helped maintain accessibility and sales momentum.

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