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Destruction AllStars

Destruction AllStars is a developed by and published by . Released as a exclusive on February 2, 2021, the game combines high-speed driving with on-foot in destructible arenas, where players control one of 16 unique AllStars vying to become champion of the Global Destruction Federation. The core gameplay revolves around multiplayer and single-player modes, featuring 28 customizable vehicles—including hero vehicles with special abilities—and online battles in formats like the 16-player 8v8 and the 12-player . Players can smash opponents' vehicles to force them into pedestrian mode, then use skills to continue the fight on foot, emphasizing destruction and strategy across five global arenas. A single-player offers over 50 events, while online modes, which required a PlayStation Plus subscription, are no longer available as servers were shut down in May 2024. Post-launch support included Season 1 content such as the new AllStar Alba, Photo Mode, an AllStar Pass system, and gameplay patches improving stability and adding modes like . Despite its flashy presentation and smooth PS5 performance, Destruction AllStars received mixed reviews, with critics praising the but criticizing limited content variety and depth; it holds a score of 62/100 based on 59 reviews. Player ratings on the average 3.4 out of 5 from 813 reviews, reflecting a niche appeal for arena brawlers. As of 2024, multiplayer servers are offline, limiting the game to single-player content, with no further updates since 2022.

Gameplay

Core mechanics

Destruction AllStars features centered on opponents in destructible arenas, where players control one of three vehicle classes designed for distinct playstyles. Light vehicles prioritize speed and , enabling quick drifts and evasions but offering limited against direct hits. Medium vehicles provide a balanced approach, combining moderate speed with reliable handling for versatile engagements. Heavy vehicles emphasize and power, allowing players to smash through obstacles and deliver high-impact rams, though at the cost of slower and . During , vehicles sustain partial destruction as individual components—up to 200 per model—break off upon impacts, altering handling and performance; for instance, losing bumpers or wheels can reduce and maneuverability, signaling the need to eject before total wrecking. execute attacks via forward slams, side shunts, and boosts, with health bars depleting progressively until the vehicle vibrates and turns red, prompting strategic abandonment to avoid elimination. Ejection launches the player on foot with a high arc, transitioning seamlessly to third-person navigation. On foot, emphasizes fluid movement with for elevation, dodging to evade attacks, and strikes for close-range disruption, alongside vehicle takeovers via a mini-game that allows control or instant wrecking of occupied cars. Players collect solar shards—glowing red pickups scattered on platforms and walls—to accumulate energy, enabling double jumps, faster sprints, and traps such as proximity mines to hinder pursuers. This on-foot phase encourages parkour-style traversal across arenas, blending evasion with opportunistic ambushes. The resource system revolves around solar shards as the primary currency, gathered on foot to charge meters for summoning hero vehicles and activating special abilities, while destruction inflicted on opponents yields points that contribute to scoring and potential upgrades. Energy meters track ability readiness, with partial vehicle wrecks providing incremental rewards to sustain momentum in prolonged matches. Controls integrate PS5 DualSense features, including adaptive triggers that resist during and braking for tactile feedback, and haptic vibrations simulating impacts and low-health warnings. Core objectives focus on arena-based accumulation of points through vehicle destruction, opponent ejections, duration, and shard collection, fostering chaotic battles where tactical shifts between and on-foot play determine dominance.

Multiplayer modes

Destruction AllStars features a variety of competitive multiplayer modes that emphasize vehicular destruction, team coordination, and objective-based , supporting up to 16 players in lobbies that can include solo queuing, AI-filled teams, or online matches with friends. These modes are designed for both casual and strategic play, with rounds featuring respawns through hero vehicles after on-foot phases. The primary modes include , a team deathmatch-style game where players score points by dealing damage and wrecking opponents' vehicles, with the highest-scoring or individual winning after a time limit; Gridfall, an elimination mode for 16 players where the arena progressively shrinks and collapses, forcing players to wreck rivals off edges until one remains; Carnado, an objective-based mode in or formats where players collect from wrecks and deposit them into a moving tornado-like Carnado for points, requiring vehicle sacrifices to score; and , a capture-and-hold variant where groups collect dropped from destroyed vehicles and deposit them at three map-specific banks to control territories and accumulate the most points. A post-launch addition is , a competitive round-based mode introduced in June 2021, featuring four teams of three players competing to reach a point threshold first, with energy carrying over between rounds but requiring a new AllStar selection each round; it is available on weekends and excludes AI bots. Matches typically structure around 4v4 or larger team setups depending on the mode, with round-based progression that alternates between and on-foot retrieval phases, allowing respawns via selected hero vehicles to maintain momentum. Strategic elements revolve around team coordination for objectives, such as defending deposit points in or timing wrecks to exploit map hazards like falling platforms in Gridfall, with win conditions centered on total destruction points, objective completion, or survival as the last player standing. For and practice play, options include bots that fill up to 50% of lobby spaces in online matches during low player activity (excluding competitive variants), as well as dedicated modes like Mayhem and Carnado where players can form of up to four to battle teams. Private-like experiences are supported through party queuing into these modes, enabling training against without public .

Characters and vehicles

Destruction AllStars features a roster of 16 playable characters known as AllStars at launch, with one additional character added post-launch, each representing diverse global backgrounds and tied to the narrative of a high-stakes championship event organized by the Global Destruction Federation. These characters, ranging from former celebrities and athletes to everyday heroes, compete in arenas, with their backstories emphasizing personal motivations for participating in the high-stakes . For instance, , a former champion, seeks redemption after a career-ending injury, while Shyft, a young tech prodigy, uses the event to test experimental gadgets. , a competitor, returns after several years away to reclaim her dominance. Each possesses unique on-foot breaker abilities, activated by collecting during matches, which allow for specialized combat tactics outside of vehicles. These breakers enhance mobility and offense, such as Hana's powerful barge that delivers a one-hit to opponents, Genesis's temporary speed boost for rapid traversal, Shyft's cloak for stealthy approaches, and Lupita's fire trail that damages pursuers. Alba's breaker summons bulwarks—ground blockers that halt opponents in their tracks. Other examples include Ultimo Barricado's temporary invulnerability shield, which protects against attacks, and Muna's to magnetize nearby pickups and activate environmental traps for bonus points. These abilities differentiate playstyles, with cooldowns varying by to encourage strategic shard management. Complementing the on-foot breakers are summonable hero vehicles, personalized cars that AllStars can call upon after building sufficient meter through destruction. Each hero vehicle boasts distinct traits tailored to the character's theme, including variations in speed, armor, and weaponry. Hana's , for example, deploys an indestructible front blade to slice through enemy vehicles, while Genesis's Callisto emphasizes blistering and high-impact at the cost of fragility. Shyft's grants full invisibility for ambushes, Lupita's leaves persistent flame trails to hinder chasers, and heavy options like Ultimo's The Undisputed feature impenetrable front shields for defensive ramming. Alba's uses sweeping laser beams for area damage to nearby vehicles. Vehicle breakers, activated similarly via shards, amplify these traits—such as BlueFang's Shredder extending sawblades for area denial or Harmony's Crashendo emitting sonic shockwaves to damage nearby foes. Stats like base health and cooldowns differ, with agile vehicles favoring evasion over durability. Progression in Destruction AllStars revolves around earning experience points (XP) through match performance, such as wrecking opponents and achieving high placements, to level up and unlock content. Players accumulate Coins (1000 per level) via XP gains, which can be spent on cosmetic customizations including outfits, emotes, profile banners, and emblems for individual AllStars. Destruction Points, initially purchasable but later earnable through challenges, enable access to rarer skins and items. The seasonal AllStar Pass offers up to 100 tiers of exclusive rewards, such as unique vehicle wraps and shouts, with free and premium tracks available. While the core AllStars are selectable from launch, post-launch updates introduced additional characters like , unlocked via seasonal events, allowing players to expand their roster and personalize loadouts.
AllStarBackstory SnippetOn-Foot BreakerHero Vehicle & Key Trait
AlbaVeteran returning after years awaySummons ground blockers (bulwarks)Claymore: Sweeping laser beam attacks
Angelo AvelloChild actor turned pop starDisorienting flashbulbsNumber One: Tracking missiles
BlueFangNigerian action heroKnockdown barge on contactShredder: Front sawblades
BoxtopPostal worker vigilanteDrops explosive parcelsBoxmobile: Support drones
FuegoExtreme sports fanFiery barge with flame trailCerberus: Incendiary aura
GenesisAthlete-astrophysicistMax speed sprintCallisto: Ultra-high speed rams
HanaMotocross prodigyOne-hit KO bargeSabre: Deployable slicing blade
HarmonyAspiring viral musicianExtended shockwave bargeCrashendo: Sonic blast emitters
JianCorporate heir with trapsProximity minesMorningstar: Retractable spikes
Lupita"Wolf of Rio" rising starFire trail on movementWildfire: Persistent flame path
MunaMechanic honoring familyMagnetizes pickups/trapsGravitron: Scrap metal shielding
RatuMartial artist from IndonesiaConcussion blastBarong: Charge-based radial explosion
Sgt. RescueFamily-oriented emergency responderBlinding smoke trailSmoke Commander: Vision-obscuring cloud
ShyftTech-savvy child prodigyInvisibility cloakCypher: Full stealth mode
Tw!nkleR10tCosplay enthusiastRapid repeated bargesMr. Sparkles: Counter-pulse bumpers
Ultimo BarricadoLuchador "immovable object"Invulnerability bubbleThe Undisputed: Front blocking shield
XanderVengeful social media influencerX-ray vision & hazard dropsXero: Marked target damage boost

Development

Concept and announcement

Destruction AllStars was developed by , a British studio founded in 2011 by former employees of , including Mark Craig, Andy Davidson, and . The project drew on the expertise of key team members such as lead designer Karl Jones and game director , both veterans of the series from Studio . The game's concept was inspired by classic vehicular combat titles like , incorporating elements of arena-based destruction derbies with modern trends, such as last-team-standing objectives in modes like Gridfall. At its core, Destruction AllStars envisions a global spectacle where international competitors, known as AllStars, pilot customizable vehicles in high-stakes arena battles, blending vehicular smashing with on-foot maneuvers to allow players to evade destruction, hijack opponents' cars, and continue fighting even after their vehicle is wrecked. Interactive Entertainment's involvement positioned the title as a showcase for capabilities, emphasizing its role in evolving the genre for next-generation consoles. The game was publicly announced on June 11, 2020, during Sony's Future of Gaming digital event, where it was presented as a console exclusive launch title. Priced initially at $69.99, it highlighted PS5-specific features like near-instant loading and integration with the DualSense controller's haptic feedback and adaptive triggers to simulate vehicle impacts and boosts. Early marketing efforts focused on cinematic trailers that showcased the spectacle of massive vehicle collisions and chaos, building hype around the aesthetic. Subsequent videos introduced the roster of 16 diverse AllStars, each with unique abilities like or fire trails, to emphasize character-driven narratives within the competitive framework. These promotions underscored Sony's vision for Destruction AllStars as a vibrant, multiplayer-focused event blending adrenaline-fueled combat with social entertainment.

Production

Development of Destruction AllStars began in 2018 at , a Liverpool-based studio founded by former employees, with the project led by game director , with lead designer Karl Jones who joined the team that year to contribute to its creation. The studio, which grew to over 165 employees by 2022, assembled a team of more than 100 staff dedicated to the title, collaborating closely with Sony's XDev division for co-production support. Influenced by early hardware reveals, the development process emphasized next-generation capabilities, culminating in a planned November 2020 launch that was delayed to February 2021 to allow additional polish and alignment with the game's inclusion in . Technical innovations were central to production, leveraging the PS5's custom SSD for near-instantaneous loading and seamless transitions between vehicular and on-foot gameplay, eliminating traditional loading screens and enabling fluid player ejections from destroyed vehicles into parkour-style movement. Audio design incorporated the DualSense controller's speaker for immersive destruction sounds, such as the "pitter patter" of character footsteps paired with haptic feedback, while animations utilized techniques at Audio Motion studios, featuring stunt performers for realistic ejections and agile on-foot actions inspired by action films. These elements were optimized using Unreal Engine 4 to handle complex physics simulations, including real-time vehicle deformation across up to 16 cars each with 200 destructible parts. Design iterations focused on multiplayer fairness, with internal prototyping used to balance vehicle combat against on-foot vulnerabilities, ensuring players could dodge, jump, and scavenge parts without feeling overly disadvantaged. The team tuned abilities for 16 unique characters, distilling over 20 initial concepts into diverse skills like flames or invisibility that integrated with hero vehicles, while maps were crafted as vibrant urban arenas—drawing inspiration from locations like and —to support both driving and pedestrian tactics with environmental hazards like spinning blades. Production faced challenges in integrating microtransactions early, particularly premium currency for Challenge Series content that locked certain single-player story elements behind paywalls, sparking pre-launch concerns about . The absence of cross-play, as a PS5 exclusive, required careful design to maintain session viability without broader platform support. Additionally, without public beta testing due to the launch timeline, the team relied on internal feedback and post-announcement community input to refine balance and modes, incorporating adjustments for stability ahead of release.

Release

Launch details

Destruction AllStars was released on February 2, 2021, as a digital-only title exclusive to the . It launched as part of the subscription service, available at no additional cost to subscribers for the months of February and March 2021, after which it transitioned to a paid model. A physical edition followed on April 7, 2021. Originally positioned as a premium release priced at $69.99, the game shifted to a more accessible structure with its PS Plus inclusion, followed by a permanent price of $19.99 for non-subscribers starting April 6, 2021. It incorporates microtransactions via Destruction Points, a used to purchase cosmetic items, additional characters from the Challenger Series, and other in-game enhancements, though core remains accessible without them. The title supports no cross-generation play, limiting it exclusively to PS5 hardware and forgoing compatibility with PS4. Marketing efforts tied closely to the PS5 launch, including a detailed gameplay demo showcased during Sony's State of Play presentation on January 27, 2021, which highlighted and character abilities. Promotional campaigns emphasized PS5-specific features such as adaptive triggers and haptic feedback in the DualSense controller to enhance the sensation of vehicle damage and destruction. Influencer previews and access were provided in the lead-up to release, building anticipation among content creators. At launch, the game received day-one updates to address initial stability concerns, including hotfixes for voice chat functionality and server . Online servers were rolled out progressively to support multiplayer modes, though early players encountered occasional crashes and connectivity hiccups that were mitigated through subsequent patches in the first weeks.

Post-launch updates

Following its February 2021 launch, Destruction AllStars received ongoing support through seasonal content updates, balance patches, and additional features developed by . The game's Year 1 roadmap outlined three seasons of free and premium content, including new characters, modes, and cosmetics, with Season 2 delayed from its planned July 2021 start; the first season launched in May 2021. Season 1, titled Hotshots, began on May 5, 2021, introducing the new character along with her signature battle suit and abilities focused on agile on-foot combat. This season also debuted the AllStar Pass system, featuring a free track with basic rewards and a premium track available for purchase, alongside new vehicle variants and photo mode. Balance updates addressed gameplay imbalances, particularly targeting overpowered abilities and class disparities. For instance, the January 2022 patch (v3.0.1) standardized wall-running distances and ledge-hanging durations across character classes, increased the drop speed of certain mines to prevent exploits, and refined breaker mechanics for characters like those using explosive deployments. Earlier patches, such as the July 2021 , improved server stability and mode timers, shortening and Coronado matches from six to five minutes for faster pacing. New mode variants, like the Carnado Falls event previewed in October 2021, introduced environmental twists to core arenas. The game's challenge series provided story-like progression through character-specific single-player tasks, with post-launch additions like Hana's released in September 2021, focusing on her motocross-inspired abilities in themed trials. Microtransactions evolved from launch, where most challenge series were paywalled at $2 each (with only one free), to integrate more earnable cosmetics via AllStar Coins from XP progression and Destruction Points from events. Seasonal passes later offered mixed free and paid rewards, though premium cosmetics remained available for direct purchase. Support continued with features like online bots and global party systems added in May 2021 to aid matchmaking. In June 2022, coinciding with the game's addition to Extra and tiers, the Rise event launched on June 22, introducing the new Jumpshot game mode, additional challenges, and a new AllStar Pass iteration. Over time, characters became unlockable for free through gameplay progression, such as reaching level milestones like 20 and 35, reducing reliance on initial purchases. No further content updates were released after 2022. However, online servers were taken offline on May 30, 2024, ending multiplayer functionality.

Reception

Critical response

Destruction AllStars received "mixed or average" reviews from critics, holding an aggregate score of 62/100 on based on 55 reviews for the version. Reviewers frequently praised the game's frantic and fluid driving mechanics, which delivered satisfying bursts of chaotic destruction in arena-based matches. highlighted the "fun bursts of frantic car combat action," noting how the core driving feel provided engaging, high-speed thrills despite other shortcomings. Critics also commended the visual presentation and immersive use of the DualSense controller, with the haptic feedback enhancing the sensation of crashes and environmental interactions. TechRaptor described the graphics as "sharp and full of little details," while emphasizing how the DualSense integration added to the on-foot and vehicle segments. The of characters and their unique abilities contributed to the spectacle of arena destruction, as each brought distinct Breaker powers that encouraged diverse playstyles and added flair to the mayhem. GamingBolt praised this aspect, stating that ", sense of , and strong are things that Destruction AllStars exhibits in everything from its characters to its vehicles." On the other hand, many reviews criticized the game for its repetitive modes and lack of content depth, which led to quick burnout after initial sessions. pointed out the limited number of maps and arenas, arguing that the demolition derby-style combat "drags as much as it thrills" due to insufficient variety. Matchmaking issues at launch further hampered the multiplayer experience, with long wait times and unbalanced lobbies frustrating players. called the game "slick but shallow," lamenting its "desperate need of depth and content" and predicting limited longevity in its barebones state. Additionally, the aggressive microtransactions were a common point of contention, as they locked , emotes, and other progression elements behind paywalls, alienating players even in its PlayStation Plus availability. GamingBolt noted that these monetization practices, combined with shallow progression systems, undermined the game's potential.

Commercial performance and legacy

Destruction AllStars achieved limited commercial success, primarily due to its inclusion as a free download for Plus subscribers from February to April 2021, which reduced direct sales potential. Player engagement peaked at launch in February 2021 but declined rapidly, with the developer introducing bots in May 2021 to populate matches during low-activity periods outside peak hours. Historical tracking data shows approximately 19,390 players engaged with the game across platforms, with an average playtime of about 3 hours and 42 minutes per user. By 2025, the game's servers had been offline since May 30, 2024, making its online multiplayer components unplayable, though single-player modes remain accessible offline. Monthly active users placed it outside the top 1,000 most-played games on as of October 2025, reflecting a sharp drop in sustained interest. Player response emphasized frustrations with insufficient post-launch content after , leading to perceptions of the game as offering casual fun but ultimately fading as an overlooked PS5 exclusive. Its legacy underscores the risks of launching live-service multiplayer games during the early PS5 era, serving as a cautionary example for Sony's strategy in sustaining online titles amid hardware shortages and content expectations. Developer transitioned to support roles on other projects post-release and was acquired by subsidiary Lightspeed Studios in 2023, with no remasters, ports, or sequels announced by 2025; the game has minimally influenced later revivals, highlighting challenges in genre retention without ongoing updates.

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