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Wipeout

Wipeout is an American reality game show in which contestants attempt to navigate a sprawling, multi-stage obstacle course designed to induce comedic falls and physical exertion, competing for a $50,000 prize amid pun-filled narration by hosts. The series, created by Matt Kunitz and Scott Larsen, premiered on ABC on June 24, 2008, and ran for seven seasons totaling over 130 episodes until its cancellation in 2014, emphasizing slapstick humor derived from participants' frequent plunges into water or foam pits. Originally hosted by Tom Bergeron with field reporters and commentators like John Henson and John Anderson, it drew high ratings through its format of qualifying rounds, themed challenges, and a final endurance test, but faced scrutiny for injuries sustained by contestants despite pre-participation medical screenings and waivers. A 2021 reboot on TBS, hosted by John Cena alongside Nicole Byer and Camille Kostek, introduced new obstacles and twists but was overshadowed by a fatal incident in November 2020 during filming, when contestant Michael Jenkins collapsed and died from acute cardiopulmonary arrest after inhaling water, prompting investigations that cleared the production but highlighted ongoing safety risks in high-impact physical competitions. The show's enduring appeal lies in its unpretentious spectacle of human resilience and mishap, though critics have noted its reliance on edited footage to amplify humor at the expense of portraying the genuine hazards involved.

Television

American game shows

The American version of Wipeout originated as a prime-time game show on ABC, premiering on June 24, 2008, and running for seven seasons until September 7, 2014. Created by Matt Kunitz, the format centered on contestants navigating oversized obstacle courses designed to induce comedic falls and physical exertion, with play-by-play commentary provided by hosts John Henson and John Anderson, and field reporting by Jill Wagner. Episodes typically featured four competitors progressing through qualifiers like the Big Balls and Sweeper, culminating in a final Wipeout Zone timed challenge for a $50,000 prize, emphasizing slapstick humor from failures over athletic prowess. The series garnered significant viewership during its peak, contributing to ABC's renewals through and spawning merchandise tie-ins, though exact episode averages varied by season amid declining ratings in later years that prompted its quiet cancellation. Its cultural footprint included clips of contestant mishaps, highlighting human physical limits in a lighthearted, exaggerated manner that drove value without requiring elite skills. A premiered on on April 1, 2021, hosted by and with as field correspondent, retaining core obstacle elements but incorporating updated twists amid heightened production scrutiny. As of 2023, episodes became available for streaming on , broadening access beyond linear TV. The revival maintained the format's focus on humorous physical challenges but faced critiques for potentially softening elements following prior safety controversies, though it continued production across multiple seasons. Participant risks drew empirical scrutiny, with contestants signing waivers acknowledging inherent dangers, yet documented incidents included injuries like broken bones and leading to lawsuits against producers USA. No verified cases of permanent disability emerged from , but two post-competition deaths underscored vulnerabilities: radio DJ Tom Sparks died in 2009 from a heart attack hours after filming an ABC episode, and Paredes, 38, suffered due to undetected immediately after completing a TBS course on November 18, 2020, with confirming natural causes absent drugs or . These events contrasted assumed risks—mitigated by on-site medical teams—with claims of insufficient screening, though producers emphasized compliance with protocols and no on-course fatalities. Legal challenges extended to a 2008 copyright infringement suit filed by Japan's Tokyo Broadcasting System against ABC and Endemol, alleging Wipeout copied elements from six programs including Takeshi's Castle (dubbed as MXC in the U.S.), which settled out of court in December 2011 without admission of liability. This resolution avoided trial, preserving the format's U.S. run while highlighting debates over originality in global obstacle-show adaptations.

International adaptations

The British adaptation, titled Total Wipeout, aired on from January 3, 2009, to December 31, 2012, spanning six series plus a winter special, with each episode featuring 20 contestants navigating obstacle courses for a £10,000 prize. Hosted by with commentary by and others, the series was filmed at a dedicated set in , , utilizing near-identical courses to the American version but incorporating British humor through dubbed wipeout commentary and regional contestant selection. It included celebrity specials and achieved peak viewership of over 5 million per episode in its early seasons, contributing to spin-offs like International Total Wipeout featuring global competitors. Australia's Wipeout Australia premiered on the in 2008, closely mirroring the U.S. format with local hosts and contestants tackling qualifiers, Sweeper, and Qualifier stages leading to a Wipeout Zone final for a A$10,000 prize, across multiple seasons until around 2011. The series emphasized adapted to audiences, with episodes highlighting local in narration and fewer injury-related lawsuits compared to U.S. productions, reflecting less litigious production environments. Other adaptations proliferated globally, including India's Zor Ka Jhatka: Total Wipeout on STAR One (2011–2013), which localized obstacles with Bollywood-inspired flair and Hindi dubbing for cultural resonance; Brazil's Maratoma on Rede Record, focusing on endurance challenges with regional humor; and Canada's Wipeout Canada on CBC, adapting the format for bilingual markets with English-language broadcasts drawing from U.S. episodes. These versions generally retained core mechanics—obstacle navigation without falling into water pits—but varied in safety emphases, with European and Asian editions often featuring milder censorship of falls and injuries than U.S. counterparts, amid fewer documented participant claims due to differing legal norms. The format's Japanese precursor, Takeshi's Castle (1986–1990 on TBS), indirectly influenced adaptations worldwide through its chaotic obstacle style, though direct Wipeout licenses postdated it and avoided overt replication to sidestep intellectual property disputes seen in early U.S. iterations.

Video games

Main series

The Wipeout main series comprises a lineup of futuristic anti-gravity racing video games developed initially by Psygnosis, emphasizing high-speed vehicular combat on hovering tracks with plasma-based weaponry and electronic music integration. Launched with the inaugural title in 1995 for the PlayStation console, the series pioneered 3D polygonal racing mechanics that showcased the system's hardware capabilities, including smooth anti-gravity physics simulating realistic momentum and collision wipeouts. Ships in the games are equipped with pick-up weapons such as missiles, mines, and energy quakes, which players deploy to disrupt opponents, adding a layer of strategic causality to the core racing loop beyond mere velocity. Subsequent main entries built on this foundation with iterative enhancements in graphics, audio, and multiplayer features. , released in 1996, introduced superior track designs with looping geometries and amplified sound design, including tracks from artists like , which synchronized with gameplay to heighten immersion. followed in 1999, prioritizing online competitive leagues that mimicked professional racing circuits through skill-based progression and penalty systems for aggressive maneuvers leading to wipeouts. The series culminated in console-native titles like in 2008 for , which refined high-definition visuals and physics engines for tighter control responsiveness, though some players noted frustrations from unforgiving crash mechanics that enforced precise handling over forgiving controls. The franchise's technological contributions were instrumental in positioning the as a premium gaming platform, with its launch-era visuals and soundtrack curation influencing the fusion of with and inspiring subsequent futuristic sports genres. In 2017, the Omega Collection remastered , its Fury expansion, and related content for and , incorporating , 60 performance, and updated accessibility options while preserving the original challenge of velocity-driven leagues and weapon countermeasures. This edition extended the series' legacy into modern hardware without altering core dynamics, marking a revival amid the franchise's 30th anniversary in 2025.

Spin-offs and remasters

WipEout 2048, released in 2012 exclusively for the , introduced platform-specific innovations including touch panel controls for weapon selection, rear touch pad for shields, and motion-based tilting for navigation, alongside cross-play multiplayer with titles. Developed by Studio Liverpool, it featured 10 new tracks set in a near-future and supported online leaderboards, marking the studio's final contribution before its 2012 closure. In 2021, WipEout Merge (initially announced as WipEout Rush) launched for and as a mobile emphasizing merge mechanics for ship upgrades, , and strategic card collection over traditional high-speed , drawing mixed for diverging from the series' core anti-gravity formula. The , released in 2017 for , compiled content from (2008), Fury (2009), and WipEout 2048 with enhanced visuals, 120 support on PS4 Pro, and a free 2018 update adding full compatibility for immersive cockpit views and motion controls. This remaster preserved precise analog stick handling and weapon-based combat while integrating 28 licensed tracks, boosting replayability through VR's heightened spatial awareness, though limited to original PSVR hardware. Fan-driven efforts have extended accessibility, including a 2025 native port of the original WipEout to using KallistiOS, achieving 60 on hardware with optional and adjustable draw distances, distributed via open-source repositories without official endorsement. Unauthorized ports to PC and Series X|S emerged in 2023–2025 but faced delistings due to issues, highlighting preservation challenges for abandoned titles. WipEout Zero, a planned entry in the early , aimed to innovate with car-like ships incorporating grounded physics and tire-based handling to differentiate from hovering racers, but was canceled amid Studio Liverpool's closure and shifting priorities, with details emerging publicly in 2024 via developer accounts. In 2024, former and WipEout developers founded Starlight Games in , , to revive futuristic sports titles, signaling potential successors focused on high-velocity competition rather than direct sequels. The series' 30th anniversary in September 2025 prompted community events and retrospectives, underscoring persistent demand for arcade racers amid industry trends favoring realistic simulations, though official revivals remain absent.

Music

Notable recordings

The Surfaris' instrumental "Wipe Out," recorded in 1963 and composed by band members Bob Berryhill, Pat Connolly, Jim Fuller, and Ron Wilson, exemplifies surf rock through its structure and energetic drum solo by Wilson. The track opens with a distinctive —a cracking noise simulating a breaking followed by a spoken "Wipe Out" in a frenzied voice—evoking wipeouts in , which contributed to its thematic resonance within the genre. Released via , it debuted on the on June 22, 1963, at number 86 and peaked at number 2, held from the top spot primarily by Stevie Wonder's "." This recording's commercial peak aligned with the broader surf music wave, where its rhythmic guitar riffs and percussive drive set a template for instrumental tracks emphasizing beach culture and instrumental prowess, influencing subsequent drummers and contributing to the genre's national proliferation in 1963. While some critiques note its reliance on formulaic tropes like exaggerated sound effects and repetitive motifs, limiting lyrical depth inherent to instrumentals, its chart performance and enduring media placements in films and ads empirically underscore its role in mainstreaming surf rock beyond coastal niches. A prominent revival came in 1987 with the Fat Boys featuring the Beach Boys, transforming the original into a rap-infused track on the album Crushin', bridging 1960s surf aesthetics with 1980s hip-hop energy and appealing to breakdancing scenes through updated beats. This version peaked at number 12 on the Billboard Hot 100, reflecting crossover success amid the era's rap-rock fusions. The Surfaris' composition has seen further adaptations, including early covers by the Ventures in 1963 and extensive sampling in over 30 tracks across hip-hop and electronic genres, sustaining its rhythmic hook's versatility.

Attractions

Amusement rides

The Wipeout ride, manufactured by Chance Rides, consists of passenger cars mounted on radial arms that extend and rotate while the central platform spins in the opposite direction, producing disorienting multi-planar motion typically experienced at traveling carnivals and fairs. Similar models from Wisdom Rides feature a trailer-mounted design accommodating 40 to 60 passengers in a comparable spinning configuration, emphasizing family-oriented thrills through centrifugal forces and visual effects like synchronized lights. These rides have been deployed portably since at least the late 20th century, with operational footprints requiring approximately 50 feet in width and 65 feet in depth for setup. Installations of Wipeout-branded flat rides appear predominantly in seasonal carnival circuits rather than fixed-site parks, though variants have been noted at locations such as Palace Playland and for their compact, high-throughput appeal in generating via sustained rotation up to 12 cycles per minute. In contrast, some theme parks apply the Wipeout name to roller coasters, such as the Vekoma Boomerang model at in the UK, which underwent a £1 million refurbishment completed for the 2025 season, including full track resurfacing, upgraded operating systems, new lap-bar-equipped trains, and enhanced ride photography for improved reliability and passenger security. This coaster variant reaches heights exceeding 130 feet and imposes up to 5 -forces on riders, distinguishing it from the lower-intensity lateral accelerations (typically 1.5 to 2.5 ) of spinner models. Safety records for spinner-type Wipeouts align with broader amusement ride statistics, where U.S. Consumer Product Safety Commission (CPSC) data from the early 2000s documented most injuries as minor, stemming from passenger ejections, falls during loading, or restraint failures on similar rides, though comprehensive post-2010 tracking ceased. Fixed-site ride injury rates remain empirically low at approximately 1 serious incident per 15.5 million rides, lower than for high-speed due to moderated forces and standard mitigations like height minimums (often 36 to 56 inches), weight limits, and daily mechanical inspections. Post-2020 industry audits, prompted by regulatory scrutiny, have reinforced maintenance protocols on these rides, prioritizing verifiable structural integrity over subjective risk perceptions, with operators reporting fewer than 1% of operations involving medical interventions beyond nausea.

Other uses

Surfing and sports

In surfing, a wipeout occurs when a rider falls off the board due to loss of , wave , or misjudged timing during wave riding, often resulting in tumbling through the breaking . This event is integral to progression, as novices experience frequent wipeouts while refining pop-up techniques—rapidly transitioning from prone to standing position—which demand precise with wave speed and board to avoid falls. Mastery reduces wipeout frequency through trial-and-error to hydrodynamic forces, fostering via repeated exposure to physical failure without protective barriers like padded environments. To mitigate injury during wipeouts, surfers employ causal strategies grounded in : jumping laterally from the board to evade its , shielding the head with to prevent impacts from fins or the deck, and penetrating the feet-first in non-reef breaks to distribute force across the body rather than concentrating it on the head or torso. In shallow or reef conditions, flattening the body like a "starfish" minimizes depth-related . These methods address primary risks from board strikes, pressure, and hold-downs, where prolonged submersion can exceed breath-holding , leading to disorientation. Empirical data reveal surfing's injury profile: recreational surfers incur 1.8 significant per 1,000 hours and 3.5 per 1,000 surf days, escalating to 4.0 per 1,000 hours for competitors, with head, face, and comprising 43% of acute cases due to direct or impacts. Lower limb fractures and lacerations follow, often from contact or board edges, while drownings—though rarer in controlled sessions—stem from riptide post-wipeout, with U.S. coastal data logging hundreds annually across water sports, underscoring the need for environmental awareness over institutional mandates. The term extends analogously to snowboarding and skateboarding, denoting uncontrolled falls from speed or aerial maneuvers, where wipeouts influence judging in events like X Games by highlighting risk tolerance and recovery, though without surfing's water immersion hazards. Originating in mid-20th-century surf lingo amid Hawaii and California's wave-riding boom, wipeout captured the sport's inherent causality—unforgiving ocean physics demanding adaptive prowess—contrasting sanitized modern athletics.

Miscellaneous terms

In financial markets, "wipeout" denotes a severe in asset values, often resulting from excessive , speculative bubbles, or external shocks like regulatory interventions, as seen in China's $6 stock market decline from October 2021 to January 2024, driven by property sector woes and investor panic rather than isolated errors. Similarly, U.S. equities experienced a $1 single-day loss on , 2025, amid from and economic uncertainty, underscoring how amplified positions exacerbate downturns without implying broader institutional collapse. In cybersecurity, "data wipeout" refers to the deliberate, irreversible erasure of digital information through methods like multi-pass overwriting or cryptographic shredding, aimed at thwarting forensic recovery during device disposal or breach response; tools such as specialized software ensure compliance with standards like NIST 800-88 by rendering data unrecoverable even with advanced tools. This process contrasts with simple deletion, which leaves traces vulnerable to reconstruction, and is critical for protecting sensitive assets from unauthorized access post-decommissioning. Colloquially, "wipeout" signifies a total or decisive , encompassing personal setbacks, project collapses, or exhaustive depletion, distinct from physical accidents and rooted in usage for annihilation or debacle since at least the mid-20th century. Dictionaries confirm this as a complete or exhaustion, often applied to ventures like stock investments yielding ruinous outcomes. "Wipeout" also serves as a for commercial cleaning products, including all-purpose surface cleaners for pools that remove contaminants without harsh chemicals, and removers targeting stains on non-porous materials. These formulations prioritize efficacy through targeted agents like , avoiding to minimize surface damage while addressing grease, , or residue buildup.

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