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Draw play

A draw play, also known simply as a , is a running play in designed to deceive the by initially mimicking a passing play, with the dropping back as if to pass before handing off the ball to a who charges up the middle. The offensive line sets up in pass protection to lure defensive linemen forward, while receivers run routes to clear space, allowing the running back to exploit the vacated interior lanes against an overcommitted . The draw play originated as a mid-game adjustment to counter aggressive defenses focused on stopping the pass, and it was popularized in the mid-20th century by legendary coach , who integrated it as a core element of modern offensive strategies with the . Over time, it has become a counterpunch in pass-heavy offenses, particularly effective on obvious passing downs like third-and-long or in situations where the defense anticipates a throw, such as against man coverage or light box defenses. In execution, the takes a three- or five-step to sell the , while the interior offensive linemen release from their pass sets to climb and block linebackers, creating running lanes; the delays his release to avoid early detection. Variations include the , where an mobile QB keeps the ball for a run, often paired with run-pass options (RPOs) for added unpredictability, and the lead , which deploys a or to block specific defenders in heavier personnel packages like 12-personnel formations. Despite its tactical value—boasting a 41.8% success and 5.29 yards per carry on first and second downs as of the , outperforming standard runs—the draw has declined in usage, dropping from over two attempts per game a decade ago to about one every two games by , partly due to defensive adaptations and the rise of offenses. Teams like the under have revived it effectively, achieving a 62.5% success in by timing it against depleted front sevens. Its vulnerabilities, such as exposure to blitzes if the fake fails, underscore the need for precise timing and complementary play-calling to maintain its viability in contemporary .

Fundamentals

Definition and Purpose

The draw play is a type of running play used in American and , disguised as a passing play to deceive the defense. In execution, the drops back as if to pass, while the offensive line employs pass-blocking techniques, prompting defensive linemen to rush forward in anticipation of a or coverage. This misdirection creates gaps in the line as the then hands off to a (or occasionally keeps the ball) charging up the middle. Unlike a , which fakes a handoff to simulate a run and open passing lanes, the draw reverses this tactic by faking a dropback to lure pass-oriented defenders out of position, emphasizing misdirection over run simulation. Its core purpose is to exploit aggressive pass rushes, particularly from defenses in pass-heavy situations, by drawing linemen deeper into the backfield and allowing the offensive line to release blocks for the runner. The play is especially effective in long-yardage scenarios, such as third-and-long, where teams prioritize field position over high-risk passes, often resulting in a first down or manageable setup. When successful, draw plays typically yield 5.29 yards per attempt in the , outperforming the average of 4.35 yards for other carries, though usage has declined due to modern defensive adjustments.

Formation and Setup

The is commonly executed from the , which allows for a quicker handoff to the and enhances the play's deceptive elements by simulating a typical pass setup in modern offenses. Alternatively, it can be run from under center, where the delayed handoff provides additional misdirection against defenses anticipating an immediate dropback. Personnel groupings for the draw play typically feature 11 personnel—one , one , and three wide receivers—to spread the defense horizontally and create running lanes. The aligns in the backfield, often with slight motion to draw linebackers out of position, while an optional can be included for lead blocking in more traditional setups. Wide receivers are positioned to run clear-out routes, pulling secondary defenders away from the and occupying pass coverage responsibilities. The offensive line adopts a pass-protection stance at the , with linemen dropping into sets that mimic blocking for a dropback , thereby selling the of a passing play and washing pass rushers out of the intended running path. This setup forces defensive linemen to engage upfield, creating vertical seams for the play. The positions himself to simulate pass progression, often taking a three-step drop with eyes downfield to further deceive the defense into expecting a throw. Pre-snap motion or shifts play a key role in the setup, as motion into the formation can confirm pass rush tendencies and force defensive adjustments, such as spreading linebackers or revealing coverage shells. These elements collectively heighten the draw's deceptive nature by aligning the offense in a configuration that prioritizes pass protection over run blocking.

Historical Development

Early Origins

The origins of the draw play remain disputed among football historians, with primary attribution falling to innovators in the late 1940s professional leagues. One account credits quarterback with developing the play during games against the , where defensive lineman Charles "Buckets" Goldenberg exploited a tell in Luckman's passing stance by rushing aggressively. In response, Bears center Clyde "Bulldog" Turner suggested that Luckman fake a dropback and hand off to fullback Bill Osmanski instead of passing, thereby "drawing" Goldenberg out of position and creating running lanes; Goldenberg himself later remarked, "Thus the draw play was born." This improvisation occurred in the context of the Bears' T-formation offense, which emphasized passing and prompted defenses to overcommit to pass rushes. The play is also linked to the Cleveland Browns of the All-America Football Conference (AAFC), where coach Paul Brown incorporated it as a key innovation in his wide-open passing attack starting in 1946. Brown designed the draw to exploit aggressive defenses, pairing it with a protective pass pocket to shield quarterback Otto Graham while fullback Marion Motley powered through gaps created by overpursuing linemen. Motley, a pioneering African American player, became central to the Browns' trap and draw series, rushing for an AAFC-record 3,024 yards and a career total of 4,720 yards at 5.7 yards per carry over his nine-year career and helping the team win four straight league titles from 1946 to 1949. One early instance in the 1947 season highlighted Brown's adaptive style when Graham, tripping under heavy pressure during a dropback, improvised a handoff to Motley—who had been set to block—allowing the fullback to break free against pass-rushing fronts. Precursor concepts to the modern draw appeared in the 1930s, particularly in college football, where plays emulating passes set up runs. A notable forerunner was Fritz Crisler's 1939 single-wing tactic at the University of Michigan, in which the quarterback faked a pass drop before the tailback swept weakside, drawing defenders across the line of scrimmage. Quarterback sneaks, which similarly mimicked passing motions to freeze rushers before a short gain, were documented in high school and college games as early as the late 1920s but gained prominence in 1930s contests against run-heavy defenses. These elements laid groundwork for the draw's evolution. The emerged amid transitions from single-wing to T-formation offenses in the , both of which faced defenses that overcommitted to stopping runs or . In the single-wing era, aggressive fronts blitzed on suspected forward , while the T-formation's under-center dropbacks invited similar rushes; the countered by feigning a pass to pull linemen out of run gaps, restoring to offenses reliant on both running and aerial attacks.

Evolution in Professional Football

The draw play gained prominence in professional football during the , with the term first appearing in print in coverage of the 1950 , where defeated 27-13, showcasing early uses of the play to exploit defensive commitments to the pass. By mid-decade, the , under coach , had integrated the draw into their playbook after developing it in the , often crediting its origins to an improvised handoff from quarterback to during a pressured dropback that resulted in significant yardage. This success prompted other teams, including the , to incorporate variations of the draw, such as those using trap blocks, into their offensive schemes by the late . In the 1960s and 1970s, the draw play evolved as part of broader offensive adaptations, particularly within the emerging West Coast offense system pioneered by Bill Walsh during his time as an assistant with the Cincinnati Bengals and later at Stanford. Walsh emphasized the draw to complement short, precise passing attacks, using it as a misdirection element in fully dimensional offenses that included traps and play-action to keep defenses off-balance and maintain balance between run and pass. This integration helped sustain the play's viability amid increasing defensive sophistication, allowing teams to exploit over-aggressive pass rushes without relying solely on traditional running schemes. A pivotal shift occurred in when NFL rule changes redefined offensive holding and pass blocking, permitting linemen to extend their arms and use open hands, which provided quarterbacks with extended protection time to sell the fake handoff effectively. These modifications, alongside restrictions on defensive with receivers, encouraged greater use of the draw play by enhancing its deceptive potential in pass-oriented eras, as teams like the Bears refined it further against aggressive defensive fronts to counter blitz-heavy strategies. Consequently, the draw saw a notable rise in deployment during the late 1970s and into pass-heavy decades, serving as a reliable counter to defenses primed for aerial attacks.

Execution Techniques

Standard Running Back Draw

The standard draw is a deceptive running play designed to exploit aggressive rushes by initially mimicking a passing setup, allowing the to burst through gaps created after defenders commit upfield. This variation relies on precise timing to sell the fake, with the dropping back briefly while the offensive line engages in protection before releasing to downfield. The play typically targets interior creases, emphasizing quick execution to maximize initial yardage before the secondary can react. Pre-snap, the aligns under center or in , and the offensive linemen adopt pass-blocking stances with hands on knees and high hats to signal a potential , drawing defensive linemen forward. The positions in a pass-catching stance, often offset or aligned as if ready to release into a route, to further disguise the run. Receivers line up wide to prepare for deep routes that will occupy the secondary. This setup is commonly run from balanced formations like 11 or 12 personnel to maintain unpredictability. Upon the , the takes the ball and executes a 3-5 step dropback, pumping his arm or scanning downfield to sell the pass, while the offensive line pass-blocks for 1-2 seconds, using vertical sets to invite rushers into the backfield. The linemen then abruptly release or transition to drive blocks, creating creases in the A-gap (between and ) or B-gap (between and tackle) by washing defenders sideways or climbing to the second level. Meanwhile, the shuffles forward from his stance, reading the developing holes. The delayed handoff occurs at the mesh point during the quarterback's , with the extending his arms to secure the ball securely before accelerating through the designated , often following a lead block from a releasing or the center. The bursts forward, aiming for a quick 4-7 yard gain by exploiting the momentary vacuum left by upfield defenders, using vision to cut based on block leverage. Receivers run deep clear-out routes, such as go or fade patterns, to pull linebackers and safeties away from the , stretching the defense vertically and preventing early support. The play's success hinges on this 4-7 yard burst mechanics, where the gains initial momentum before the secondary converges, averaging approximately 5.3 yards per attempt in the as of 2018—higher than standard runs—due to the deception that neutralizes the front seven. Proper timing ensures the handoff happens just as the line releases, minimizing risk and maximizing the surprise element against pass-oriented defenses.

Quarterback Draw Variation

The draw variation closely resembles the standard draw play in its pre-snap setup, with the offensive line using pass-blocking techniques to lure defensive linemen forward while the simulates a passing dropback, often from . This deception creates the illusion of a , pulling linebackers and secondary players deeper or out of . The key distinction occurs post-snap: after a three-step , the retains the ball without handing off to a , instead reading the defensive flow—particularly over-pursuing linebackers—and accelerating through the emerging crease, typically the unguarded A-gap between the center and guards. This execution demands a with strong vision and burst to exploit the temporary void left by pass-committed defenders, often aided by lead blocks from a or . This variation offers significant advantages against aggressive pass rushes, as it draws linemen across the , opening cutback lanes and complementing offenses by challenging two-deep coverages that prioritize defense. It proves especially effective for athletic quarterbacks, yielding an expected points added (EPA) per attempt of 0.30 as of (second among run types since ), with a 50% first-down conversion rate on third needing 4-7 yards. However, risks include the quarterback's exposure to unblocked hits from linebackers or late-arriving safeties if the read or timing falters, heightening potential in an already physical position. The play's relative rarity—comprising just 0.64% of runs league-wide as of —stems partly from these vulnerabilities. The draw emerged as a variation in the mid-20th century alongside the development of dropback passing, with its use amplified in modern spreads for dual-threat passers.

Strategic Applications

Situational Usage

The draw play is most commonly employed in third-and-long situations, particularly when the offense faces six or more yards to gain, as it capitalizes on defenses anticipating a pass and committing to coverage rather than run support. This scenario exploits the defensive line's aggressive , allowing the offensive line to initially set up in pass protection before releasing to block second-level defenders. On first-and-10, the play serves to keep defenses honest in pass-heavy offenses, preventing them from loading the and maintaining balance in the run-pass mix. It performs best against 4-3 or 3-4 defensive fronts featuring heavy commitments, where the offensive line can draw defensive ends upfield to create interior running lanes for the back. These alignments often leave linebackers positioned deeper to counter the pass, reducing the number of defenders in the and avoiding scenarios with eight or more run defenders stacked near the line. The play is less viable against conservative fronts that maintain run discipline. Play-calling decisions favor the after a sequence of consecutive passes, which tires pass rushers and conditions the defense to expect continued aerial attacks, enhancing the deception element. In no-huddle schemes, it limits defensive substitutions and adjustments, preserving the surprise factor in tempo-driven offenses. Coaches typically integrate it sparingly to preserve its effectiveness, comprising about 2-3% of total rushing attempts league-wide since 2016. Success metrics highlight its value as a element, with draw plays averaging 5.29 yards per attempt in 2018—higher than the 4.35 yards for all runs—and achieving a 41.8% success rate on first and second compared to 38% overall. This edge stems from the yards gained through defensive overcommitment, though its overall usage has declined to roughly one per team every two games as of the . The play remains rare in subsequent years, with notable examples including a 62-yard on a draw by the in Week 15 of the 2024 season. In modern trends, the draw has seen renewed application in offenses since the , aligning with the rise of pass-oriented systems that emphasize and force defenses to cover the field horizontally, thereby amplifying the play's deceptive potential.

Defensive Responses

Defensive coordinators emphasize cues to counter the draw play effectively. Key indicators include the offensive line employing passive pass-blocking sets without aggressive engagement against run defenders, and the executing a short without committing to deep progressions. These cues signal to the defense that the initial pass fake may transition into an interior run, allowing for timely adjustments. Defensive linemen respond by firing off the while prioritizing gap integrity over a full . This involves maintaining responsibility for assigned gaps between offensive linemen—such as the A-gap between center and guard or B-gap between guard and tackle—to prevent the from exploiting cutback lanes created by overpursuing defenders. By staying disciplined in their gaps, linemen limit penetration opportunities for the offense. Linebackers play a critical role by remaining in the box to fill run lanes, avoiding displacement by climbing offensive linemen or tight ends at the second level. Safeties, meanwhile, resist being drawn too deep by clear-out routes from receivers, instead maintaining leverage to support against the run and prevent explosive gains. This coordinated positioning ensures the defense flows to the ball without vacating key areas. Common counter schemes include the zone blitz, which disrupts the play's timing by sending interior rushers while dropping linemen into short coverage zones, often catching the back in the backfield. Against quarterback draw variations, assigning a spy—typically a linebacker or safety tasked with man-to-man coverage on the quarterback—neutralizes the dual-threat element by shadowing the signal-caller's movement. When defenses execute proper reads and adjustments, draw plays are often limited to minimal gains, as seen in instances where aggressive pass defenses adjust to stuff the run for 2 yards or less. However, failures in can lead to significant yardage, with NFL data showing draws averaging 5.29 yards per attempt when defenses overcommit to pass coverage—higher than the 4.35 yards for other carries—highlighting the play's exploitative potential against unbalanced fronts. Success rates also reflect this: draws achieve a 41.8% success rate on first and second compared to 38% for all RB runs, underscoring the importance of disciplined defensive play.

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