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Duncan MacLeod

Duncan MacLeod is a fictional immortal warrior and the central protagonist of the American fantasy adventure television series Highlander: The Series, which aired for six seasons from 1992 to 1998. Born in 1592 in the Scottish Highlands, MacLeod was raised as the son of the clan chieftain Ian MacLeod but discovered his immortality after being mortally wounded in his first battle at age 30. As one of the Immortals—beings who live forever unless beheaded in ritual combat—Duncan roams the world for over 400 years, concealing his ageless nature from mortals while dueling other Immortals to absorb their power through the "Quickening." These battles adhere to the ancient Gathering prophecy, culminating in a final confrontation where "in the end, there can be only one" survivor who claims The Prize. Portrayed by English actor , Duncan is depicted as a noble, principled, and skilled swordsman who often serves as a mentor to fledgling Immortals and protector of the innocent, traveling from Renaissance to modern-day Seacouver, Washington. His character embodies themes of honor, loss, and the burdens of eternal life, having experienced historical events like the , World War II, and the across his centuries-long existence. While not actively hunting opponents, Duncan faces challenges from ruthless Immortals seeking his head, forming key alliances with mortals like historian Joe Dawson and fellow Immortal . The series explores his internal conflicts, romantic entanglements, and moral dilemmas, making him a symbol of enduring heroism in .

Creation and portrayal

Development and characteristics

Duncan MacLeod was developed by executive producers Peter S. Davis and William Panzer for the television series Highlander: The Series (1992–1998), expanding the immortal mythology established in the 1986 film by introducing Duncan as a kinsman to the film's protagonist, , and a 400-year-old Scottish immortal navigating modern life while adhering to ancient codes. The character was conceived to anchor a ongoing exploring themes of , honor, and conflict among hidden warriors, allowing for episodic adventures while building toward the larger "" of immortal survival. At his core, Duncan embodies a noble warrior defined by a personal code emphasizing honor, loyalty, and justice, often mediating disputes among immortals and protecting mortals from threats. He is depicted as a master swordsman, proficient in various including and Hung Gar, and favors a dragon-head given to him by his mentor, the immortal Hideo Koto. This code frequently places him in moral dilemmas, as he grapples with the isolation of eternal life and the temptation to abandon his principles for survival. Duncan's immortality mechanics are central to his character: born in 1592 in the , he experienced his first death in 1622 at age 30 from a chest during a clan battle, after which he ceased aging and gained regenerative abilities, healing rapidly from any non-decapitating injury while remaining vulnerable only to beheading by another immortal. He detects nearby immortals through a "buzz" sensation, a innate warning system that heightens his awareness in potential confrontations. Upon defeating and decapitating an opponent, Duncan absorbs their essence via the —a transfer of life force that temporarily overwhelms him with electrical energy and visions, cumulatively enhancing his physical and spiritual power over centuries. Within the Highlander universe, Duncan serves as the central hero in the eternal "Game," a prophesied conflict where immortals must fight until only one remains to claim the mysterious "Prize," often interpreted as ultimate wisdom or godhood, positioning him as a principled contender destined to uphold humanity's values against ruthless adversaries.

Casting and performance

Adrian Paul was cast as Duncan MacLeod for Highlander: The Series in 1992 following an open-call audition at a hotel in West Hollywood, where he was the first candidate seen in Los Angeles after unsuccessful searches in New York and London. The selection process spanned three months, culminating in a screen test, with Paul chosen a week before filming began for his confidence, physical suitability, and martial arts background in disciplines like kung fu and taekwondo, which allowed for authentic action sequences without heavy reliance on stunt doubles. Producers initially considered him to reprise Connor MacLeod from the films but created the new character of Duncan at Paul's suggestion to avoid overlap with Christopher Lambert's portrayal. Paul's performance brought emotional depth to Duncan, portraying the immortal's internal struggles with loss and moral complexity through a blend of stoic restraint and playful vulnerability, evolving the character across historical flashbacks to reflect centuries of grief and resilience. He also provided the voiceover for the series' iconic opening narration, delivering lines like "I am Duncan MacLeod, the Highlander" to establish the character's timeless essence. To achieve authenticity, Paul underwent intensive training in Hung Gar kung fu and other martial arts styles, alongside sword fighting under master Bob Anderson, who taught European fencing techniques, and collaborated with stunt coordinators like Peter Diamond and Anthony DeLongis for choreographed duels. For Duncan's Scottish origins, Paul adopted a brogue in period scenes despite producers' initial reservations, working with dialect coaches to transition to an American accent in modern settings, which he found more challenging due to his English background. Challenges in his portrayal included balancing high-stakes action—often up to 13 fight sequences per episode filmed in six days—with introspective dramatic moments, all within the demanding schedule of 22 episodes per season, which Paul met by training guest actors and insisting on timeline continuity for emotional consistency. This rigorous approach, including 85-hour workweeks and creative input on fight choreography, resulted in scars from on-set mishaps but enhanced the realism of Duncan's honorable warrior persona.

Fictional biography

Early life and immortality

Duncan MacLeod was born on December 11, 1592, in the village of in the . He was a , delivered anonymously to the home of clan chieftain MacLeod and his wife Mary on the same day their biological son was stillborn; the couple accepted the infant and raised him as their own heir, naming him . This origin was revealed to him only after his first , when Ian confessed the truth during a confrontation in 1622, emphasizing the bonds of loyalty over blood. As a , was trained in the arts of warfare, including , and grew up immersed in the traditions and conflicts of . He participated in clan skirmishes, embodying the fierce spirit, and developed a deep attachment to his and kinsmen. In his late twenties, he experienced his first profound romantic connection with Campbell, a woman from a rival clan, though their relationship was thwarted by ongoing feuds, leading to her after his first , which left him burying a cherished with her. By 1622, at the age of 30, rode into battle alongside his father against rival forces, where he suffered a fatal wound from a strike during the fighting. Upon reviving from what should have been his death, MacLeod discovered his immortality, a trait shared by others in the Highlander mythology who awaken after a violent "first death" to live indefinitely unless beheaded. In the ensuing chaos, he instinctively beheaded his killer in self-defense, an act that adhered to the immortals' unwritten code of combat. Branded a demon by his clan, he was exiled and fled into isolation, grappling with confusion, grief, and suicidal despair in the remote bogs of the Highlands. In 1625, near the site of the Battle of Glen Fruin, his kinsman Connor MacLeod—another immortal from the same clan—located him and became his first teacher, instructing him on the rules of their existence, including the prohibition on fighting in holy ground and the perpetual "Game" culminating in the Gathering, where the last immortal would claim "the Prize."

Historical adventures

In the 18th century, Duncan MacLeod's adventures took him across and beyond, marked by his deepening involvement in historical upheavals and personal entanglements with fellow Immortals. He traveled as a merchant along the London-Dover Road in 1728, where he encountered the Immortal Walter Reinhart during a roadside ambush. By 1745, MacLeod returned to his homeland to fight in the Rising, aligning with Bonnie Prince Charlie's forces against the ; he battled alongside his friend Warren Cochrane and later aided the prince's escape after the devastating in 1746, with assistance from the Immortal Ceirdwyn. His travels extended to in 1750, where he witnessed the brutality of Cossack leader Kristov, and to in 1753, where he rescued the Immortal thief from execution for stealing a sultan's jewels—an encounter that sparked an intermittent romance between them, later flourishing into cohabitation in during the early 19th century. MacLeod's journeys also led him to in 1755, in 1765, in 1778 (where a shipwreck stranded him and he received a from a dying host), and the South Pacific that same year, where he marooned the sadistic Immortal captain . In 1783, during the negotiations ending the , he served as a guard for a baron in the city, reflecting his indirect support for the colonial cause through prior travels in the . The 19th century saw MacLeod continue his peripatetic life, engaging in conflicts from the Napoleonic Wars to the American Civil War, while grappling with profound losses in his mortal relationships. In 1780, while in China, he visited the Immortal herbalist Kiem Sun, confronting the dangers of experimental mind-control substances amid the era's burgeoning opium trade dynamics. During the Napoleonic period (1799–1816), he navigated Europe amid warfare, including a boozy reunion with the Immortal Gabriel in 1799, an affair with a mortal Duchess in England in 1803, and shared living quarters with Amanda in 1804; it was in Paris around 1814–1815 that he met the ancient Immortal Darius, a pacifist monk who became his spiritual mentor, influencing MacLeod's adherence to a code against needless violence. Later, in 1817, he ventured to the Snake River in Montana to recover the stolen Cross of St. Antoine, fulfilling a promise to a dying priest. MacLeod's involvement in the American Civil War (1861–1865) was direct and perilous; posing as a Union scout and conductor on the Underground Railroad, he aided enslaved people to freedom but was hanged as a spy, only to survive and later rescue a child Immortal who ultimately met a tragic end. His romantic ties to mortals often ended in sorrow, foreshadowing later losses: in 1785 England, he lived with the Duchess until her death from illness; in 1866 Annapolis, a duel over the mortal Bess Maureen led to her accidental killing; and in the 1880s Pacific Northwest, his love for the married Sarah ended amid violence from a bounty hunter. Friendships provided solace, notably his lifelong bond with the roguish Immortal Hugh Fitzcairn, forged around 1639 in Italy during joint bodyguard duties for a duke and sustained through shared adventures into the 18th century. Throughout these centuries, MacLeod's duels with renegade Immortals honed his combat prowess and ethical framework, as he beheaded several adversaries and absorbed their —a violent energy transfer that only occurs upon , per the rules of Immortal existence he learned in his . Other notable confrontations included defeating the Kanis in 1785 , the vengeful Kern on the in 1872 after a massacre, and the ritualistic Coltec in 1873, each victory reinforcing MacLeod's reluctance to kill unless honor or survival demanded it—a principle deepened by Darius's guidance. These encounters, spanning from minor Immortals in and to those tied to global upheavals, shaped his identity as a principled .

Modern-day conflicts and the Gathering

In the 1990s, Duncan MacLeod settled in the fictional city of Seacouver, Washington, where he operated as a front for his immortal existence while attempting to live a relatively peaceful life. This period marked a shift toward mentoring the next generation of Immortals, beginning with , a street-smart young thief he encountered in 1992 during a confrontation with the malevolent Immortal . Ryan, initially unaware of his own latent immortality, became MacLeod's protégé, learning the rules of the Game and the importance of honor in their endless struggles. MacLeod's personal life during this era was shaped by significant relationships that underscored his vulnerability despite his immortality. He shared a deep romance with , a , from around 1980 until her tragic death in 1993 at the hands of random muggers while she and Ryan escaped a dangerous situation. This loss profoundly affected MacLeod, prompting a period of introspection and reinforcing his caution rooted in centuries of historical bereavements. Later in the , he briefly pursued a romance with the Immortal Lisa Halle, who bore a striking resemblance to Noël, though it ended upon discovering her deceptive motives tied to a surgical alteration mimicking his late love. A more enduring alliance formed with Methos, the legendary oldest living Immortal, whom MacLeod protected from threats in 1995, forging a complex friendship based on mutual respect and shared survival instincts. Central to MacLeod's modern conflicts was the Gathering, the ancient prophecy foretelling a final convergence of surviving Immortals in the late , where only one could claim "" through beheading and absorbing quickenings. Positioned as a primary target due to his growing reputation and adherence to , MacLeod faced escalating challenges from ruthless opponents seeking to hasten this endgame. He decisively defeated the vengeful Kalas in after the latter's multi-episode campaign of terror, including prison escapes and alliances with other Immortals, culminating in a rooftop atop the . Later, in the late , MacLeod confronted , a Zoroastrian who returned every millennium to sow chaos by possessing Immortals and mortals alike; acting as a reluctant champion, he banished through a series of trials that tested his alliances and resolve. During this ordeal, under Ahriman's manipulation, MacLeod tragically beheaded his protégé Richie Ryan, deepening his sense of loss. These conflicts extended into the films, bridging the series' narrative. In Highlander: Endgame (2000), set amid the accelerating Gathering, MacLeod reunited with his kinsman Connor to battle Jacob Kell, an Immortal who had amassed immense power through over 200 illegal quickenings and violated sacred rules by killing on holy ground; the confrontation resulted in heavy losses among MacLeod's allies, including the death of several close companions. Subsequently, in Highlander: The Source (2007), MacLeod joined a cadre of Immortals—including Methos, his wife Teshemka, and Joe Dawson—in a quest through a dystopian future to locate the origin of their , only to face betrayal and combat from Zai Jie, a fellow seeker whose ambitions turned antagonistic, leading to violent clashes en route to the enigmatic .

Appearances in media

Television series

Highlander: The Series, which aired from 1992 to 1998, centers on Duncan MacLeod as the protagonist, an immortal Highlander navigating modern life in Seacouver, Washington, while protecting innocents from other immortals and evading the deadly Game that requires them to battle until only one remains. The series comprises 119 episodes across six seasons, blending contemporary action with narrated flashbacks that reveal Duncan's 400-year history of adventures, relationships, and moral dilemmas. These flashbacks often frame episodes, providing context for his code of honor and reluctance to kill unless necessary. Season 1 introduces Duncan to contemporary society, depicting his antique shop life with companion Tessa Noël and his encounter with Richie Ryan, a street-smart young thief who attempts to rob the store in the pilot episode "The Gathering" and evolves into Duncan's trusted protégé and surrogate son. As Richie integrates into Duncan's world, the season establishes core rules of immortality, including the sanctuary of holy ground—any consecrated site, such as churches, where immortals are forbidden from fighting, offering temporary refuge from duels. Episodes frequently explore Duncan's past through flashbacks, such as his involvement in World War II resistance efforts, highlighting his recurring role in historical conflicts while emphasizing themes of loyalty and loss. Seasons 3 and 4 feature escalating conflicts with Kalas, a cunning and obsessed immortal rival who harbors a centuries-old grudge against for a past betrayal during their time in 18th-century . Kalas's vendetta unfolds across multiple s, beginning in "Song of the Executioner" (season 3, 14), where he targets Duncan's allies, including orchestrating the murder of Don Salzer and framing , leading to intense pursuits that disrupt his life in Seacouver. The arc culminates in the season 3 finale episodes "Finale: Part 1" and "Part 2," where , aided by and Methos, confronts Kalas atop the , ultimately defeating him and absorbing his in a dramatic sword fight. Seasons 5 and 6 introduce the supernatural Ahriman arc, portraying Ahriman as a demonic entity that possesses immortals to sow chaos and test Duncan's faith, beginning with manipulations in "Revelation" (season 5, episode 12) and escalating through season 6. A pivotal tragedy occurs in "Archangel" (season 6, episode 10), where Ahriman possesses Richie, forcing Duncan to behead him in self-defense during a frenzied attack, shattering their bond and sending Duncan into isolation on holy ground for a year. Recurring elements include interactions with Joe Dawson, a mortal Watcher assigned to chronicle Duncan's life, who becomes a close confidant and occasionally liaises with Seacouver police to cover up immortal-related incidents, as seen in episodes like "The Watchers" (season 2, episode 1). The series finale, "Not to Be" (season 6, episode 22), resolves lingering threats from rogue Watchers while Duncan grapples with profound losses, including Richie's death and betrayals within the Watcher organization. Overwhelmed, Duncan considers ending his immortality but ultimately affirms his will to live, selling his antique shop, bidding farewell to Joe and Methos, and departing Seacouver to wander once more, leaving his future open for subsequent film continuations.

Films

Duncan MacLeod appears in two feature-length films that extend the Highlander franchise beyond the television series: Highlander: Endgame (2000) and Highlander: The Source (2007). In Endgame, directed by Doug Aarniokoski, Duncan (played by Adrian Paul) reunites with his kinsman Connor MacLeod (Christopher Lambert) to confront the ruthless immortal Jacob Kell (Bruce Payne), who has amassed unprecedented power by amassing the quickenings of 661 immortals, including Faith, Duncan's former love interest. The film features returning characters like Methos (Peter Wingfield) and introduces Kate (Lisa Barbuscia) as Duncan's new romantic partner, culminating in a climactic battle where Duncan defeats Kell but suffers profound emotional loss, including Connor's death, highlighting the personal cost of immortality. Produced with a of $25 million, Endgame faced significant challenges, including production delays due to actor illnesses and location changes from Romania to and , resulting in multiple editors and an incomplete . starred as , bridging the TV series continuity with the original films, though the script created canon conflicts, such as altering Connor's fate from the 1986 Highlander by having him emerge from only to be killed by Kell. The film's were criticized for appearing lower- compared to the television series' polished values. At the , it earned $12.8 million domestically against its , marking moderate success but failing to fully recoup costs internationally. Highlander: The Source, directed by and released , serves as a sequel set in a post-apocalyptic world where leads a group of immortals—including Methos, (), and Zai Jie (Yong You)—on a quest to locate , a mystical energy well believed to be the origin of . Accompanied by his mortal wife Anna () and former Joe Dawson (Jim Byrnes), confronts the Guardian of the Source in a final battle, with the ambiguous ending suggesting he may achieve mortality after touching the Source, leaving his fate open-ended. With a reported budget of $13 million, the film was produced for television premiere on the Sci-Fi Channel before DVD release, featuring Adrian Paul in the lead role amid ongoing efforts to tie into the series' lore. It drew criticism for plot inconsistencies, such as abrupt shifts in immortal rules and underdeveloped character arcs, contributing to its poor reception with an 18% audience score on Rotten Tomatoes and descriptions as a "complete flop" due to incoherent storytelling. The direct-to-video format underscored its lower production scale, with limited theatrical release outside North America generating only $213,205 in box office earnings.

Books, comics, and audio plays

Duncan MacLeod appears in several novels published by Warner Books between 1995 and 1998, expanding on his adventures beyond the series. These works, written by various authors, explore historical episodes from his long life while maintaining consistency with the established lore of Immortals and . For instance, The Measure of a Man by Nancy Holder, published in 1997, depicts in 17th-century confronting the Immortal in a tale of intrigue and honor. These novels are considered part of the , non-canonical to the core continuity but aligned with its themes and character histories, often delving into Duncan's moral dilemmas and relationships. Comic book adaptations featuring Duncan MacLeod were published by from 2006 to 2010, bridging the stories of Connor and Duncan MacLeod across multiple . The initial 13-issue series (2006–2007), written by Brandon Jerwa with art by Michael Avon Oeming and others, intertwines the cousins' timelines, including modern-day threats and flashbacks to Duncan's past duels. This was followed by : Way of the Sword (2007–2008), a four-issue arc focusing on Duncan's encounters in feudal , emphasizing his adherence to the warrior code amid Immortal conflicts. These , like the novels, hold non-canonical status but expand on elements such as the Watchers' and the rules of immortality, providing visual narratives of Duncan's global wanderings. Audio dramas produced by from 2009 to 2011 offer voiced interpretations of Duncan's stories, with reprising his role as in the first series. Released in 2009, the series includes , Love and Hate, , and Kurgan Rising, featuring in various historical and modern settings involving Immortal conflicts, intrigue, and moral tests. The second series (2011), The Four Horsemen, focuses on Methos and his fellow Horsemen without , but maintains consistency with the television lore. These audio plays are non-canonical extensions of the television lore, consistent in tone and expanding on minor elements like the , but designed as standalone adventures voiced by series .

Character analysis

Evolution across storylines

In the early seasons of Highlander: The Series, Duncan MacLeod is depicted through flashbacks as an impulsive and hot-headed fighter, a young 16th-century Scottish driven by personal honor and loyalties, often charging into battles without full consideration of consequences. By the conclusion of Season 1, however, his character evolves into a more reluctant combatant in the , choosing to prioritize a semblance of normalcy alongside his mortal partner in contemporary , intervening only when directly challenged. The mid-series marks a profound shift following Tessa's abrupt death in Season 2's "The Darkness," a random act of violence that shatters Duncan's emotional stability and propels him toward greater isolation. This loss, compounded by the influence of his pacifist mentor —whose teachings emphasize renouncing violence—transforms into a more introspective and philosophical figure, grappling with the moral costs of immortality and withdrawing from unnecessary conflicts. In Seasons 5 and 6, Duncan's development deepens as he confronts the failures of his role as mentor, most devastatingly in the Season 5 finale "," where he is compelled to behead his protégé Richie Ryan after the latter's possession by the demon , intensifying his doubts about the isolating weight of eternal life. This culminates in Highlander: Endgame (2000), where a battle-weary Duncan emerges from seclusion to confront Jacob Kell, reflecting on accumulated losses and the toll of mentorship, ultimately absorbing Connor MacLeod's in a sacrificial act that underscores his growing resignation. The overarching arc across these narratives traces Duncan's journey from parochial clan allegiance to a universal for humanity, with each absorbed enhancing his physical prowess while amplifying the psychological strain of centuries of survival and bereavement. In Highlander: The Source (2007), this evolution reaches a tentative as Duncan pursues the mythical of immortals, hinting at possibilities for or cessation of his unending vigil.

Themes and relationships

Duncan MacLeod's immortality in the series symbolizes the profound burden of eternal loss, as he repeatedly witnesses the aging and death of mortal companions while remaining unchanged. This isolation is exemplified by the random murder of his mortal lover , which underscores the unpredictability of life for immortals and forces MacLeod to confront the fragility of human connections. David Abramowitz highlighted this in commentary, noting that Tessa's death illustrates how "even the strongest among us can be taken by a random act of violence," emphasizing the emotional toll of outliving loved ones. To counter the potential of endless existence, MacLeod adheres to a strict personal code of honor, refusing to kill innocents or those who do not pose a direct threat, which serves as a moral anchor amid centuries of conflict. The ritual further embodies this theme, acting as a for the absorption of an enemy's essence, , and unresolved traumas into the survivor's being, thereby accumulating the psychological weight of . Bill Panzer, co-executive producer, described the in one episode's extras as a "" that visually represents the merging of souls, often leaving disoriented and burdened by echoes of the defeated immortal's experiences. Relationships in the series highlight contrasts between mortal and immortal bonds: 's romance with represents poignant but fleeting intimacy, culminating in her death that amplifies his isolation, while his playful, enduring connection with fellow immortal Darieux allows for shared longevity and mutual understanding across eras. In contrast, his alliance with the ancient immortal Methos introduces cynical wisdom that challenges 's , and his mentorship of Richie Ryan symbolizes the passing of legacy, with Richie's growth from street thief to immortal underscoring themes of guidance and continuity. Panzer noted the strong chemistry between and , praising their dynamic as a highlight of immortal companionship. Symbolic elements reinforce these motifs, with MacLeod's katana sword serving as an extension of his honor and warrior heritage, wielded only in defense of justice. Holy ground provides rare sanctuaries of temporary peace, where immortals cannot fight, representing fleeting respites from the endless Game. The Prize—the ultimate reward for the last immortal standing—remains ambiguously defined, potentially granting supreme power or profound wisdom, as suggested by Watcher Joe Dawson's belief in MacLeod's destiny to claim it for good. Gender dynamics portray MacLeod's chivalric protection of female characters, such as his reluctance to duel female immortals like Kristin in "Chivalry," as a noble but sometimes outdated trait rooted in 16th-century values. This protective stance has been critiqued for reinforcing traditional gender roles, limiting female immortals' agency in combat scenarios despite their equal immortality.

Reception

Critical response

Critics have praised Duncan MacLeod's portrayal in the Highlander television series for adding emotional depth to the immortal warrior archetype, with Adrian Paul's performance blending charisma and vulnerability in action sequences that balance swordplay with dramatic introspection. Reviewers noted Paul's earnest depiction of a 400-year-old navigating modern life as a key strength, making the character more accessible and less aloof than the original film's , whom some saw as more enigmatic but distant. However, the character's arc in later entries, particularly the 2000 film , drew criticism for repetitive immortal duels and plot inconsistencies, with reviewers highlighting weak scripting that undermined Duncan's internal conflicts over loss and duty. The film's ragged narrative, spanning disjointed timelines without coherent resolution, was faulted for diluting the tension in MacLeod's ongoing battles, rendering his tormented nobility formulaic. Comparisons to other 1990s action protagonists often position MacLeod favorably alongside figures like Buffy Summers for his ethical struggles against supernatural foes, though some critiques pointed to stereotypical macho elements in his warrior persona that limited emotional nuance.

Cultural impact and legacy

Duncan MacLeod and the Highlander franchise have cultivated a devoted fan community, highlighted by the Highlander Official Fan Club, which emerged in the mid-1990s and has organized international conventions, including Highlander DownUnder events from 1997 to 2003 in Australia. Fans frequently participate in cosplay, recreating Duncan's signature Highland attire and katana at comic conventions worldwide. Actor Adrian Paul, who portrayed MacLeod, has sustained this enthusiasm through appearances at fan events, such as comic cons in the 2010s and as recently as 2022. The character's enduring appeal extends to pop culture, where the iconic line "There can be only one" has become synonymous with and is frequently referenced in media. has influenced immortal-themed narratives, notably shaping tropes in the 2014 series , which merges forensic investigation with eternal life in a manner echoing Duncan's historical flashbacks and moral dilemmas. Although Duncan MacLeod's primary storyline concluded with the 2000 film Highlander: Endgame, the franchise persists through merchandise, including licensed replica swords and tie-in novels that keep the immortal warrior's legend alive among collectors. Ongoing developments, such as the upcoming Highlander reboot—now scheduled for release in 2026—starring Henry Cavill and directed by Chad Stahelski, draw on the archetype of the noble immortal pioneered by MacLeod, even as it introduces a new protagonist without directly featuring Duncan. Highlander: The Series played a key role in the 1990s resurgence of sword-and-sorcery television, combining action, , and elements to appeal to audiences seeking adventurous fantasy. MacLeod's roots in the have further amplified fantasy motifs, encouraging fans to delve into Highland lore and traditions through the lens of .