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ELEX

ELEX is an action role-playing video game developed by Piranha Bytes and published by THQ Nordic, released on October 17, 2017, for Microsoft Windows, PlayStation 4, and Xbox One. Set on the post-apocalyptic planet Magalan, which was ravaged 150 years earlier by a comet impact that introduced the powerful resource known as Elex—a substance blending science and magic—the game features a seamless open world blending science fiction and fantasy elements. Players control Jax, a former commander of the technologically advanced, sky-faring Albs who becomes addicted to Elex, only to survive a failed mission and assassination attempt that leaves him stripped of his armor and the substance, forcing him to forge a new path on the surface. Guided by a Berserker warrior, Jax explores Magalan's diverse biomes—from lush forests to volcanic ruins—and navigates deep moral choices that influence the story and world state, allying with one of three main factions: the nature-worshipping Berserkers, the religious Clerics who harness Elex for psionic powers, or the freedom-loving Outlaws. The game's narrative emphasizes player agency, with decisions shaping relationships, abilities, and the planet's future through themes of reason versus emotion. Gameplay in ELEX centers on a vast, handcrafted open world explorable via a jetpack for vertical navigation, complex melee and ranged combat requiring precise timing and skill trees, and a progression system tied to faction affiliations that unlock unique abilities like magic or cybernetic enhancements. Upon release, the game received mixed reviews, praised for its ambitious world-building and freedom but criticized for technical issues, janky animations, and challenging difficulty; it holds a Metacritic score of 67/100 for the PC version. ELEX is part of Piranha Bytes' tradition of hardcore RPGs, following titles like the Gothic series, and inspired a sequel, ELEX II, in 2022, though the studio was closed in June 2024.

Development and release

Development

ELEX was first announced on July 2, 2015, ahead of in , , by German developer in partnership with publisher (later rebranded as ). The reveal trailer showcased the game's unique science-fantasy setting, blending post-apocalyptic with high fantasy elements in an open-world format. Piranha Bytes developed ELEX using their proprietary Genome Engine, which had powered previous titles like the Gothic and Risen series but was extensively customized to support the game's ambitious open-world design. This iteration of the engine enabled seamless integration of diverse biomes, dynamic weather systems, and a vast explorable world approximately 1.5 times larger than that of , while accommodating both technological gadgets and magical abilities. Key design influences stemmed from the studio's earlier works, particularly the Gothic and Risen series, which emphasized faction-based narratives where player choices shape alliances and story progression in a non-linear fashion. Development commenced following the release of Risen 3 in 2014, entering full production after the 2015 announcement and spanning roughly two years with a core team of about 25 to 30 developers. The small team size, typical for , allowed for tight-knit collaboration but contributed to the project's intimate, handcrafted feel. Notable challenges included harmonizing magic and technology systems to create cohesive , such as ensuring spells and high-tech weapons interacted meaningfully without overpowering each other. Balancing the jetpack mechanic for enhanced mobility proved particularly demanding, as it needed to facilitate fluid exploration across varied terrain while integrating with combat without disrupting pacing or physics simulations. Early builds also encountered bugs related to and environmental physics, requiring iterative fixes to maintain the engine's stability in the expansive world. The game's soundtrack was composed in-house by ' Björn Pankratz, who crafted orchestral and ambient tracks to capture the desolate, post-apocalyptic atmosphere of Magalan. These pieces blended epic strings and choirs with electronic undertones, reflecting the science-fantasy fusion and enhancing immersion during exploration and faction encounters.

Release

ELEX was released on October 17, 2017, for Microsoft Windows, , and . The game was published by , with no reported changes or delays to the physical releases across platforms. The marketing campaign featured several trailers that highlighted the game's open-world exploration and player choices among factions, such as the trailer introducing the post-apocalyptic science-fantasy setting and faction-specific videos like the Berserker Faction trailer. A Digital Deluxe Edition was offered, including a PDF artbook with over 50 pages of , a 22-track soundtrack compilation in and formats, and a 30-minute making-of video. The standard edition launched at a price of $49.99 USD. Post-launch support included multiple patches addressing technical issues, such as improvements to responsiveness and fixes for quest progression bugs, with updates continuing through early 2018. No major or expansions were released, as the developers opted against DLC to maintain focus on the core experience. Localization efforts provided full voice acting in English and German, with Polish audio also available, alongside subtitles in multiple languages including French, Italian, Spanish, Portuguese-Brazil, and Russian.

Setting and plot

Setting

ELEX is set on the planet Magalan, a world that was once home to an advanced civilization similar to modern but was devastated by a massive impact approximately 150 years prior to the game's events. This cataclysm, which struck the region now known as Ignadon, nearly eradicated and introduced the volatile ELEX from the comet's , fundamentally altering the planet's , technology, and society. The impact left Magalan in a post-apocalyptic state marked by resource scarcity, mutated wildlife, and ideological divides between those embracing technology and those favoring magic, with no to unify the survivors. ELEX serves as the central element of Magalan's lore, a rare and powerful substance that enables both advanced machinery and mystical abilities while posing severe risks to living beings. Derived from the comet, it powers mechanical constructs like mechs and plasma weapons for technological factions, fuels mana-based spells for magical ones, and can be refined into stimulants or enhancements; however, direct consumption or prolonged exposure mutates lifeforms, granting superhuman strength but inducing a progressive "coldness" that erodes emotions and rationality, often leading to aggressive or detached behavior. In high concentrations, ELEX exposure causes environmental freezing and a damaging "cold" effect on unprotected individuals, contributing to the planet's hazardous biomes and emphasizing themes of survival amid temptation. Magalan's landscape is divided into five distinct regions, each shaped by the comet's fallout and dominated by specific environmental challenges tied to faction territories. The southwestern Edan features lush forests and revived meadows, while the central Abessa consists of ruined cities and mixed terrains serving as a neutral hub for minor groups. To the southeast lies the arid , the northern Xacor with its frozen tundras caused by ELEX accumulations, and the volcanic Ignadon canyons at the impact site, all reflecting the planet's scarred diversity from tundras and deserts to overgrown wilds and lava flows. The survivors of Magalan have formed four major factions, each controlling a primary region and embodying conflicting philosophies on ELEX's use, with smaller communities in Abessa adding to the decentralized power structure. The Albs, based in the icy Xacor, are a technocratic society of cybernetically enhanced warriors who consume ELEX to suppress emotions and pursue conquest, viewing it as a path to superiority. In contrast, the Clerics of Ignadon blend technology and faith, harnessing ELEX to power machines and weapons while abstaining from personal consumption to maintain their devotion to the sky god Calaan. The Berserkers in Edan reject heavy machinery in favor of nature-attuned magic, using ELEX to channel mana and restore the land's greenery through "world hearts." The Outlaws of Tavar operate as anarchic scavengers, processing ELEX into addictive drugs for personal gain and prioritizing individual freedom over collective ideals. These groups' ideological clashes over technology versus magic, amplified by ELEX's scarcity, define Magalan's tense societal fabric focused on survival and territorial control.

Plot

The story of ELEX centers on , a battle-hardened commander whose aircraft is shot down during a special mission, leading to a crash-landing on Magalan after surviving an attempt that leaves him stripped of the Elex resource that once suppressed his emotions. Awakening in the harsh, mountainous Edan region amid ruins and mutated creatures, Jax must survive initial threats while piecing together fragments of his past as a high-ranking commander in the emotionless faction. Guided by early allies like the warrior Duras, he navigates to settlements such as Goliet, where he begins forging alliances and uncovering the broader conflict over Elex—a comet-derived substance that fuels both advanced technology and magic but risks turning users into cold, indifferent beings. As delves deeper, the central conflict emerges: his personal quest to resist full Elex conversion and reclaim his identity intersects with Magalan's factional wars and the looming threat of an invasion led by the enigmatic , revealed as , a key antagonist orchestrating a conspiracy to dominate the planet through Elex dependency. joins one of the major factions—such as the nature-attuned Berserkers under leader Ragnar, the technology-worshipping Clerics, or the anarchic —each offering unique ideologies and quests that shape his path. Along the way, companions like the resilient ally Caja provide support, revealing personal stakes tied to 's choices, while side quests and investigations expose a larger plot involving the comet's origins, abominations, and betrayals within the factions. The narrative unfolds in major acts: initial and initiation, mid-game of conspiracies linking Jax's past to the Albs' schemes, and a climactic confrontation where player decisions determine alliances and outcomes. The story emphasizes themes of identity and , pitting technological progress against natural harmony in a divided world, with Jax's emotional awakening highlighting the cost of Elex-fueled evolution. Multiple endings arise from , to Elex, and moral choices, allowing varied resolutions to the threat. The non-linear, dialogue-heavy structure integrates side quests that influence the , creating a web of consequences in Magalan's fractured society.

Gameplay

Combat

ELEX features a third-person action combat system that blends melee, ranged, and magical attacks, allowing players to switch weapons dynamically during fights for tactical flexibility. The system emphasizes timing and positioning, with a stamina-based mechanic where successive attacks in a combo chain build a meter to increase damage output. Combat encounters often involve multiple foes, requiring players to manage aggression through dodges, parries, and ripostes to stagger enemies and create openings for counterattacks. The arsenal includes a variety of weapon types, such as one-handed and two-handed blades like swords, axes, hammers, and clubs for close-quarters brawling, alongside ranged options like bows, crossbows, shotguns, and energy-based guns including rifles. Magical attacks via staffs and mana-based spells are accessible through the Berserker faction, while PSI abilities are available through the Cleric faction, integrating fantasy and psionic elements into the sci-fi framework. Weapons scale with player attributes like strength and dexterity, but early-game options feel underpowered, pushing reliance on upgrades and modifications for ammo types or enhancements. The jetpack plays a key role in combat by enabling aerial dodges, elevated positioning for ranged shots, and combo extensions, though it drains quickly and requires precise control to avoid vulnerability during recharge. This verticality adds a layer of , allowing players to hover mid-air for downward attacks or evade ground-based threats. Enemies encompass humanoids like raiders, mutated creatures such as trolls and cyclops, and mechanical foes including robots, each exhibiting basic behaviors like charging, flanking in groups, or using environmental hazards. AI patterns are repetitive, with foes often swarming in numbers rather than employing complex tactics, leading to chaotic multi-enemy brawls where pathfinding can draw additional threats. Combat difficulty stems from the lack of enemy scaling, making much of the world lethally challenging early on, compounded by environmental or damage in certain biomes that necessitates resistance gear like insulated armor. and mechanics reward skilled timing but demand practice due to animation delays. Balance favors equipment over pure stats, with even easy modes feeling punishing as hits may register inconsistently until repeated. At launch, the system suffered from clunky animations with slow wind-ups and imprecise hit detection, causing attacks to miss or fail to damage despite apparent connection, which patches later refined for better responsiveness and reliability.

Progression and exploration

In ELEX, character progression revolves around a flexible attribute and skill system that emphasizes player choice without predefined classes. The five core attributes—Strength, which boosts melee damage; , which increases maximum health; Dexterity, which extends ranged attack reach; , which expands mana capacity for energy weapons and spells; and Cunning, which enhances experience gains and lockpicking effectiveness—are improved by allocating points earned upon leveling up through quests and experience. Skills, such as weapon proficiencies, crafting specialties, and abilities like animal trophies or , are acquired via interactions with trainers (requiring Elexit and minimum attribute thresholds) or by discovering skill books scattered throughout the world, enabling diverse build customization. The faction system adds depth to progression by tying personal development to broader alliances in Magalan's divided society. Players may join one of three primary factions—the nature-attuned Berserkers, the technologically advanced Clerics, or the opportunistic —after completing introductory quests for each, which unlocks faction-specific skill trees, perks like unique armor sets and abilities, and dedicated questlines. Reputation mechanics track actions toward factions, influencing dialogue outcomes, access to restricted areas, vendor inventories, and ultimately shaping one of several possible game endings based on allegiance and moral alignments. Questing forms the backbone of advancement, blending a central narrative arc with extensive side content that encourages non-linear exploration. The main storyline guides players through Magalan's conflicts but allows branching paths, while over 200 side quests offer varied objectives like fetch missions, investigations, and alliances, often presenting dilemmas—such as choosing between helping a faction rival or upholding personal —that alter NPC relationships, unlock new areas, and affect long-term progression. These choices propagate consequences across the world, potentially barring access to certain rewards or escalating tensions without a strict . Crafting and the in-game economy support self-reliant progression by rewarding resourcefulness in a resource-scarce post-apocalyptic setting. Players gather materials like ores, plants, and components through mining nodes, harvesting flora, or scavenging derelict ruins and enemy corpses, then use recipes purchased from traders or found in the environment to forge or upgrade weapons, armor, potions, and ammunition across categories like weaponry, chemistry, and armorcrafting. Trading with NPCs exchanges surplus goods for Elexit, the universal currency, facilitating purchases of rare items, skill training, or teleporter access, while an emphasis on looting promotes thorough exploration of hazardous sites for high-value finds. Exploration emphasizes freedom in a vast, seamless spanning diverse terrains that can take more than 40 hours to traverse comprehensively. The jetpack serves as a key tool for vertical mobility, enabling climbs to inaccessible peaks, shortcuts over chasms, and evasion of ground threats, thus revealing hidden caches and shortcuts. Dynamic weather systems, including storms that reduce visibility and alter enemy behavior, combined with a day-night cycle that shifts NPC routines and quest availability—such as nocturnal encounters or time-sensitive events—create an evolving environment where timing and adaptation enhance discovery and immersion. Inventory management prioritizes organization over restrictions, as there are no weight limits or slot caps, allowing unrestricted collection of loot from the expansive world. Players sort items into categories like weapons, consumables, and quest objects via the interface to streamline access during travel and crafting, though the sheer volume of gatherable resources encourages periodic selling or storage in safe houses to maintain usability.

Reception and legacy

Critical reception

ELEX received mixed reviews from critics following its October 2017 release. Aggregate scores on stood at 67/100 for the PC version (based on 31 reviews), 69/100 for (based on 11 reviews), and 67/100 for (based on 9 reviews), reflecting a general of average quality with notable strengths and flaws. User scores were somewhat more favorable, ranging from 6.4 to 7.0 across platforms based on hundreds to thousands of ratings. Critics frequently praised the game's ambitious , which offers extensive freedom for exploration and non-linear progression, as well as its deep faction system that influences alliances, quests, and multiple endings. The atmospheric setting, merging post-apocalyptic sci-fi with fantasy elements on the planet Magalan, was highlighted for its immersive and unique aesthetic, evoking a sense of wonder despite technical shortcomings. noted some strengths in story and world but criticized overall execution in its 4.9/10 review. Similarly, awarded 64/100, lauding the depth and intricate world-building that rewards patient players. On the other hand, common criticisms centered on the janky combat , characterized by unresponsive controls, poor animations, and an unforgiving steep difficulty curve that frustrates newcomers. The English was widely panned as wooden and inconsistent, detracting from character interactions and narrative delivery, while technical bugs such as crashes, clipping, and performance issues plagued the launch experience. GameSpot's 4/10 encapsulated these issues, describing the mechanics as clunky and the overall execution as failing to match the game's bold vision. Subsequent patches addressed many technical bugs, improving stability and adding options like easier difficulty modes and enhanced resolutions, which reviewers and players acknowledged as boosting accessibility and long-term satisfaction for dedicated fans. The game garnered no major awards.

Commercial performance

ELEX demonstrated solid commercial performance following its October 2017 release, particularly on PC platforms. On , the game sold over 610,000 units, generating approximately $19.8 million in gross revenue as of 2025 estimates. Initial sales were strong, with around 100,000 copies moved on within the first week, reflecting robust launch momentum for Nordic's new IP. Across all platforms, lifetime sales exceeded 1 million units, bolstered by digital distribution and the game's appeal to fans of Piranha Bytes' prior titles. The title proved profitable for publisher THQ Nordic, contributing to a 99% year-over-year increase in quarterly net sales to SEK 255.4 million and a 157% rise in EBITDA to SEK 156.4 million during its launch quarter. ELEX has maintained steady revenue through bundling in THQ Nordic sales events and promotions, ensuring ongoing digital downloads years after release. Regionally, the achieved stronger results in —particularly , where developer is based—with physical sales estimates indicating higher figures in (approximately 0.16 million units) compared to 0.03 million in across platforms. Its longevity is supported by an active community, with over 130 mods available on to enhance gameplay and extend player engagement. No significant console port updates or remasters have been released, keeping focus on original platforms.

Sequel

ELEX II, developed by and published by , was released on March 1, 2022, for Microsoft Windows, , , , and Xbox Series X/S. As a direct to ELEX, it continues the set years later on the post-apocalyptic of Magalan, where protagonist returns to confront a new by the Skyands, an faction originating from the sky. The narrative retains core factions from , such as the Berserkers, Albs, Clerics, and , while introducing the Morkons and emphasizing a division between ground-based human societies and the aerial Skyand threat. The sequel introduces several refinements to address criticisms of the original, including more fluid animations and aerial mechanics enabled by an upgradable jetpack for , allowing for dynamic sky-to-ground engagements. received enhancements, particularly on next-generation consoles, with improved and environmental detail that better capture Magalan's science-fantasy atmosphere. Progression systems were made more accessible, featuring incremental attribute and skill growth tied to and , while expanding the explorable world into previously inaccessible southeastern regions of Magalan, though the overall map size remains comparable to the first game. Despite these changes, ELEX II adheres to ' core formula of deep mechanics in a janky, unforgiving . Critically, ELEX II holds an average Metacritic score of 64/100 across platforms, with reviewers noting improvements in stability and voice acting quality over the original's notorious bugs and uneven performances, though some persistent technical issues remained. The game solidified Piranha Bytes' reputation for crafting niche, ambitious RPGs that prioritize narrative depth and faction-based role-playing amid rough edges, but the studio's closure in June 2024 has left no further sequels announced as of November 2025.

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