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Famitsu scores

Famitsu scores are the review ratings provided by , a leading Japanese video game magazine published weekly by , which evaluates new video game releases through a unique cross-review system. Each game receives scores from four independent reviewers, who each assign a value from 1 to 10 based on their individual assessments, yielding an aggregate total out of a maximum of 40 points. This format, introduced with the magazine's inception as Famicom Tsūshin in 1986, emphasizes diverse perspectives and has become a benchmark for game quality in . The scoring system is renowned for its rigor, with perfect 40/40 ratings being exceptionally rare—only 30 games have achieved this distinction as of May 2025 across nearly four decades of reviews, including titles like The Legend of Zelda: Ocarina of Time and Final Fantasy XIII-2. Scores in the high 30s are considered outstanding, while totals around 30/40 typically indicate solid but unexceptional titles, influencing consumer purchases and industry sales in the Japanese market. Famitsu's influence extends beyond Japan, as its scores are often referenced internationally for their perceived impartiality and the challenge of attaining top marks. Over its history, has reviewed thousands of games across all major platforms, adapting its coverage to evolving technologies from the Famicom era to modern consoles and mobile titles. The magazine's cross-review approach, where individual scores are revealed alongside brief commentary, provides nuanced insights that differ from single-reviewer aggregates used by Western outlets. The cultural emphasis on makes high scores a significant achievement for developers.

Overview

Scoring system

The Famitsu scoring system, officially termed the "Cross Review," employs a panel of four independent reviewers who each evaluate a on a scale of 1 to 10, resulting in a maximum total score of 40. This aggregate approach aims to provide a balanced perspective by incorporating diverse opinions from the reviewers, whose individual scores are typically published alongside the overall total to highlight any variance in assessments. For instance, a is represented as 10/10/10/10, while a strong but not unanimous rating might appear as 10/10/9/9 for a total of 38/40. The system originated shortly after the magazine's debut on , , as Famicom Tsūshin, with the numeric format debuting in its tenth issue a few months later. Over time, this method became the standard for Famitsu's evaluations, evolving into a highly regarded in the gaming industry by the early 1990s, though the core mechanics have remained consistent since its introduction. Reviewers assess games holistically based on their professional judgment, focusing on elements such as technical execution, entertainment value, and innovation without predefined weighted categories. Scores are released weekly as part of 's review coverage, appearing first in the print edition of Weekly Famitsu magazine and subsequently shared online through Famitsu.com, where detailed breakdowns and reviewer comments are often available. This publication schedule aligns with the magazine's weekly physical releases, ensuring timely feedback on new and upcoming titles. The system's emphasis on consensus among the four reviewers has occasionally led to perfect scores, which represent the rare alignment of unanimous excellence across the panel.

History of reviews

Famitsu, originally launched as Famicom Tsūshin on June 6, 1986, by , initially concentrated on coverage of the Nintendo Famicom console, offering basic textual reviews of domestic titles alongside occasional imports from overseas markets. The magazine's early issues emphasized news, strategies, and simple evaluations without formalized scoring, reflecting the nascent state of the Japanese video game industry at the time. In 2000, sold Famitsu to , a subsidiary of , which continues to publish it today under Kadokawa Game Linkage. Numeric scoring was introduced in 1987, allowing for more structured assessments, though initial systems were single-reviewer based and prone to subjective variance. To address concerns over individual bias and promote balanced critiques, implemented its signature multi-reviewer "Cross Review" system in 1991, where four critics each assign a score from 1 to 10, aggregated to a maximum of 40. This change coincided with the magazine shifting to a weekly format, enabling broader coverage as the industry expanded beyond the Famicom era. A pivotal milestone came in 1998, when The Legend of Zelda: Ocarina of Time became the first game to receive a perfect 40/40 score, marking a rare achievement that highlighted the system's rigor up to that point. During the era from 2006 to 2013, perfect scores surged, with 14 titles attaining 40/40 amid growing competition and higher production values in Japanese games. Notably, 2009 saw four perfect scores, contributing to a broader trend of score inflation in the , where high ratings (36+ out of 40) became more common, rising from just seven such games in 2000 to 18 in 2009 alone. As of 2025, the total number of perfect scores stands at 30, underscoring the evolving leniency in evaluations over nearly four decades. In the 2000s, began expanding its digital presence, launching online content and reader polls to incorporate community feedback alongside professional reviews; a prominent example was the 2006 readers' poll ranking the top 100 all-time favorite games, dominated by Japanese franchises. Digital editions of the magazine started in 2011 via platforms like , accelerating review dissemination. Post-2010, the rise of the digital era shortened review cycles to align with rapid release schedules, extending coverage to mobile titles and indie developments on platforms like and smartphones, and continuing into 2025 with reviews for emerging hardware such as successors, reflecting the diversification of gaming ecosystems.

Notable scores

Perfect scores

A perfect score of 40/40 from is attained when each of the four reviewers assigns the maximum rating of 10 out of 10 to a game. This rare distinction, reflecting unanimous critical acclaim, has been awarded to only 30 titles as of 2024, spanning the magazine's nearly four-decade history since its founding in 1986. The inaugural came in 1998 for The Legend of Zelda: Ocarina of Time, marking the first such achievement after 12 years of reviews and setting a for excellence in . The following table lists all 30 games that have received a 40/40 score, ordered chronologically by release year, including key details on title, year, primary platform(s) reviewed, developer, and publisher. All scores represent unanimous 10/10 ratings from Famitsu's four reviewers unless otherwise noted, though variations in individual critiques are minimal for perfect totals.
TitleRelease YearPlatform(s)DeveloperPublisher
The Legend of Zelda: Ocarina of Time1998N64Nintendo EADNintendo
Soulcalibur1999DreamcastProject SoulNamco
Vagrant Story2000PS1SquareSquare
The Legend of Zelda: The Wind Waker2002GameCubeNintendo EADNintendo
Nintendogs2005DSNintendo EADNintendo
Final Fantasy XII2006PS2Square EnixSquare Enix
Super Smash Bros. Brawl2008WiiNintendoNintendo
Metal Gear Solid 4: Guns of the Patriots2008PS3Kojima ProductionsKonami
428: Shibuya Scramble2008WiiSpike ChunsoftSpike Chunsoft
Dragon Quest IX: Sentinels of the Starry Skies2009DSLevel-5Square Enix
Monster Hunter Tri2009WiiCapcomCapcom
Bayonetta2009PS3/Xbox 360PlatinumGamesSega
New Super Mario Bros. Wii2009WiiNintendo EADNintendo
Metal Gear Solid: Peace Walker2010PSPKojima ProductionsKonami
Pokémon Black & White2010DSGame FreakNintendo
The Legend of Zelda: Skyward Sword2011WiiNintendo EADNintendo
The Elder Scrolls V: Skyrim2011PS3/Xbox 360Bethesda Game StudiosBethesda Softworks
Final Fantasy XIII-22011PS3/Xbox 360Square EnixSquare Enix
Kid Icarus: Uprising20123DSProject SoraNintendo
Yakuza 52012PS3Ryu Ga Gotoku StudioSega
JoJo's Bizarre Adventure: All-Star Battle2013PS3CyberConnect2Bandai Namco
Grand Theft Auto V2013PS3/Xbox 360Rockstar NorthRockstar Games
Metal Gear Solid V: The Phantom Pain2015PS4/Xbox OneKojima ProductionsKonami
The Legend of Zelda: Breath of the Wild2017Switch/Wii UNintendo EPDNintendo
Dragon Quest XI: Echoes of an Elusive Age2017PS4/3DSSquare EnixSquare Enix
Death Stranding2019PS4Kojima ProductionsSony Interactive Entertainment
Ghost of Tsushima2020PS4Sucker Punch ProductionsSony Interactive Entertainment
The Legend of Zelda: Tears of the Kingdom2023SwitchNintendo EPDNintendo
Street Fighter 62023PS5/PS4/Xbox Series X/S/PCCapcomCapcom
Like a Dragon: Infinite Wealth2024PS5/PS4/Xbox Series X/S/PCRyu Ga Gotoku StudioSega
Among these perfect scorers, dominates as the top publisher with 10 titles, underscoring its consistent delivery of high-quality experiences, followed by with 5. also leads in development credits, responsible for 8 games, highlighting its internal studios' prowess in crafting immersive worlds and innovative . The platform holds the record for the most perfect scores with 7, reflecting a golden era for Japanese exclusives and ports during that console generation. Notably, only three non-Japanese developed games have achieved this feat: (, 2011), the first Western title to do so; (, 2013); and (, 2020). The latest entry, Like a Dragon: Infinite Wealth (2024), earned its unanimous 10/10 scores across platforms, becoming the 30th perfect-rated game and the second in the Yakuza series after . Perfect scores remain exceptionally rare, with patterns showing occasional bursts of acclaim; for instance, 2009 saw an unprecedented four games—Dragon Quest IX: Sentinels of the Starry Skies, , , and —receive 40/40, more than in any other single year, often tied to RPGs and action titles pushing genre boundaries. Select examples illustrate the unanimity: The Legend of Zelda: Ocarina of Time garnered four perfect 10s for its revolutionary 3D adventure mechanics, while (2006) similarly impressed with its innovative real-time combat system, each reviewer highlighting narrative depth and technical polish.

Near-perfect scores

Near-perfect scores of 39 out of 40 represent a highly but not flawless evaluation in 's system, where three reviewers typically award 10/10 and one deducts a single point for minor shortcomings such as pacing issues or technical nitpicks. As of October 2025, exactly 55 games have achieved this score since began reviewing in 1986, far more common than the 30 titles that have earned a perfect 40/40, underscoring their status as strong endorsements with subtle critiques. These scores often highlight innovative or narrative depth while noting areas like story linearity, as seen in early examples from Nintendo's platforming legacy. One seminal case is (1996, ), which received 39/40 for revolutionizing exploration and controls, though one reviewer cited occasional camera frustrations as the deduction. In the RPG genre, (2020, ) earned the same score, praised for its faithful yet modernized storytelling and combat, with the minor dock attributed to its episodic structure limiting full closure. Such patterns prevail in and exclusives, where intricate worlds or character-driven plots frequently secure three perfect marks, reflecting Famitsu's emphasis on Japanese-developed titles that balance ambition with polish. The have seen a surge in near-perfect scores, driven by cross-generational releases and high-profile sequels, with at least three in 2025 alone. Death Stranding 2: On the Beach (July 2025, ) scored 39/40 for its ambitious traversal and cinematic scope, docked slightly for repetitive delivery mechanics. Similarly, Ghost of Yōtei (October 2025, ) garnered 39/40 (10/10/10/9), lauded for enhanced open-world combat and visuals over its predecessor, with the deduction for minor optimization tweaks on launch hardware. This trend signals evolving industry standards, where near-perfection denotes exceptional reception amid broader accessibility across platforms.

Lowest scores

The lowest scores awarded by Famitsu, at 12 out of 40, are exceptionally rare, with only three games achieving this mark across the magazine's decades of reviews. These instances typically highlight severe shortcomings in gameplay, technical execution, or overall design that fail to meet basic expectations for the medium. One such example is Shura no Mon for the PlayStation (1998), a fighting game adaptation of a manga series that earned individual reviewer scores of 3, 3, 4, and 2, totaling 12/40; critics lambasted its simplistic mechanics, lack of depth, and unengaging combat as making it unplayable. Similarly, Pro Golfer Saru for the Wii (2008), a budget golf title, received a uniform 3/3/3/3 breakdown for its repetitive and poorly implemented mini-game structure, marking it as one of the weakest sports simulations reviewed. The third title, Pachinko CR Daiku no Gen-San GB for the Game Boy (1998), a pachinko simulator based on a popular character, also scored 12/40 due to frustrating controls, minimal variety, and failure to capture the appeal of its arcade counterparts. Scores of 15/40 or below remain uncommon even for failed adaptations or licensed products, often stemming from technical glitches, uninspired design, or cultural mismatches—such as titles poorly localized for audiences lacking intuitive controls or narrative resonance. In the early 1990s and late 1990s, experimental or rushed projects were more prone to such lows amid a burgeoning industry, but post-2000s maturation has led to fewer extremes as development standards improved. These dismal ratings have tangible implications in , where 's verdicts influence retailer stocking and consumer purchases, sometimes dooming imports or niche titles to commercial obscurity and damaging developer reputations for future releases.

Awards and accolades

Famitsu Awards

The Awards, organized annually by (later under Kadokawa following its 2013 acquisition), were inaugurated in 2005 to recognize outstanding video games released primarily in . The ceremony honors titles across various categories, including Game of the Year as the top prize, alongside genre-specific awards such as Best , Best Action/Adventure, Best Scenario, Best Music, Best Graphics, and Best Character Design. Additional categories have historically included Rookie Award for debut titles, for technical advancements, and Biggest based on commercial performance. The selection process combines multiple factors to determine winners, with an emphasis on market releases. Early iterations, such as the 2006 awards, relied on votes from 's editorial staff and readers, weighted alongside sales data to reflect both critical acclaim and popularity. Over time, the process evolved to incorporate broader reader participation, including online voting introduced in the , making it increasingly fan-driven while retaining editorial input for nominations. Recent editions, like the 2023 and 2024 events (branded as Famitsu Dengeki Game Awards in collaboration with Dengeki), feature 17 categories selected primarily through public votes from game enthusiasts, ensuring a focus on community sentiment. Notable winners highlight the awards' prestige within Japan's gaming industry. In 2023, The Legend of Zelda: Tears of the Kingdom claimed Game of the Year, along with Best Action/Adventure and accolades for its development team, underscoring Nintendo's strong performance. The 2024 ceremony saw dominate with seven awards, including Game of the Year, Best RPG, Best Scenario, Best Graphics, and Best Voice Acting, exemplifying Square Enix's narrative-driven excellence. Historically, and titles have shown dominance, with securing top honors in multiple years—such as sweeping the 2006 awards—and frequently leading in categories. International entries remain rare, as the awards prioritize domestic releases, though occasional global hits break through when achieving exceptional scores. Perfect scores from reviews often bolster a game's eligibility and visibility in the awards process.

Reader polls and recognitions

In 2006, Famitsu conducted a reader poll to determine the best games released that year, with votes collected through magazine ballots and the Famitsu.com website. topped the list, receiving an average reader score of 9.19 out of 10, influenced by its recent perfect 40/40 review score from Famitsu critics, which highlighted its innovative and story. Other high-ranking titles like and Portable 2nd G also dominated, showing a where critically acclaimed games with strong Famitsu scores often led reader preferences. Throughout the 2010s, ran periodic "best of" reader surveys, often favoring long-standing franchises such as The Legend of Zelda series. In a poll for the top 50 games of all time, The Legend of Zelda: Ocarina of Time ranked second overall, underscoring its enduring popularity among readers despite being released in 1998. Annual end-of-year polls, like the 2011 vote naming as the best game of 2010, continued to emphasize reader favorites aligned with high scores from that era. In the 2020s, Famitsu shifted to primarily online polls hosted on Famitsu.com, facilitating broader participation and including retro games in retrospective surveys. A 2024 reader poll commemorating 's 30th anniversary ranked first among the top 30 PlayStation games, with classics like Xenogears and also featuring prominently, reflecting nostalgia for 1990s and 2000s titles. These digital formats post-2015 allowed for larger sample sizes, such as over 4,000 votes in the 2024 survey, and incorporated retro entries to celebrate history. Famitsu recognitions include Hall of Fame inductions for games achieving high cumulative scores and poll prominence, with certifications like Gold Hall of Fame for 32-39/40 ratings. The Legend of Zelda: Ocarina of Time earned an early Platinum Hall of Fame spot as the first perfect scorer in 1998 and has remained a consistent poll favorite, appearing in top positions across multiple reader surveys. This system highlights games with lasting impact, blending review scores and fan votes.

Criticism and impact

Allegations of bias

has long been accused of exhibiting bias in its review scores, particularly showing leniency toward games developed by studios. Critics have pointed out that the vast majority of perfect 40/40 scores—30 in total as of 2025—have gone to titles, with only a handful awarded to Western-developed games such as (2011), (2013), and (2020). This pattern has fueled claims of cultural favoritism, where domestic releases receive disproportionately high marks compared to imports, potentially reflecting nationalistic preferences in Japan's gaming media landscape. A notable trend contributing to these allegations is score inflation, especially prominent in the , where high ratings became increasingly common amid criticisms of influences. In 2000, only one game (Vagrant Story) earned a perfect 40/40, and eight titles scored 36 or higher; by , however, 18 games reached 36 or above, including multiple perfect scores, marking a sharp rise that some attribute to pressure from publishers to boost sales through favorable coverage. This escalation has been described as part of broader review inflation, with Famitsu's average score across sampled reviews hovering around 30.85/40, rarely dipping below 30 despite short, superficial critiques often limited to 3-4 sentences. Such leniency is said to undermine the system's credibility, as even middling titles receive scores equivalent to strong endorsements elsewhere. Conflicts of interest have further amplified these concerns, with reviewers' close ties to publishers raising questions about impartiality. Famitsu's access to exclusives and its publication of strategy guides create incentives for positive scores, as high ratings can drive game sales and ancillary revenue; for instance, big-budget Japanese releases like (39/40 in 2009) consistently earn near-perfect marks, suggesting favoritism toward established franchises in genres such as RPGs and action games over others like Western-style shooters or simulations. The lack of transparency in disclosing such relationships exacerbates perceptions of from advertising budgets and promotional tie-ins. Comparisons with international aggregators highlight these biases, as Famitsu's typically high averages (around 35/40 for titles) contrast with Metacritic's global norms of 75-80/100, where non-JRPG genres often fare better without the same cultural tilt. Accusations of prejudice against or non-traditional styles persist, with lower scores for imports reinforcing claims of a domestic-centric evaluation framework. In response to such criticisms, maintains its multi-reviewer system, where four critics provide scores to aggregate a view, ostensibly mitigating individual biases though no formal investigations into the allegations have occurred. Perfect scores, often cited as flashpoints for debates, continue to spark but remain relative to the magazine's .

Cultural significance

scores hold a prominent place in gaming , serving as a key benchmark for both consumers and developers. As Japan's most influential video game magazine, wields significant clout in shaping industry trends and player expectations, often acting as the primary aggregator of review opinions akin to in the West but with deeper integration into local market dynamics. Its cross-review system, where four critics score games out of 10, emphasizes technical polish and narrative depth—qualities prized in —over replayability, influencing developers to prioritize bug-free experiences and refined . High scores, particularly perfect 40/40 ratings, have historically driven consumer interest and served as validation for studios, reinforcing 's role as a cultural arbiter that can elevate titles to must-play status within Japan's vibrant gaming community. Globally, Famitsu scores extend their reach through imported games and international media coverage, providing Western audiences with insights into Japanese preferences for titles like RPGs and action-adventures. Publications such as and frequently reference Famitsu ratings when discussing Japan-exclusive or regionally popular releases, as seen in coverage of earning a rare as the first Western game to do so, highlighting cross-cultural validation. This export of scoring standards fosters a between Eastern and Western gaming ecosystems, where Famitsu's endorsements can boost import sales and inform localization decisions. Academic analyses, such as studies on player review sentiments, further underscore Famitsu's legacy in revealing cultural divergences in game appreciation, contributing to broader understandings of how reviews aggregate to influence global perceptions. In the 2025 landscape, amid the and eras, Famitsu maintains its relevance by reviewing high-profile releases across platforms, integrating with modern trends like streaming and while upholding its traditional format. Scores for contemporary titles, such as Hyrule Warriors: Age of Imprisonment (35/40) on Switch, continue to guide Japanese players and developers navigating hybrid console markets. Famitsu's enduring impact is evident in its inspiration for similar multi-reviewer systems in other Japanese outlets like Dengeki, which adopted competitive scoring to vie for readership, and its subtle role in evaluating esports-adjacent titles that blend competitive play with narrative elements. Despite a polarizing from occasional review controversies, Famitsu's scores remain a of discourse, perpetuating genre evolutions like the RPG boom sparked by perfect ratings for seminal entries in series such as Final Fantasy.