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Four Card Poker

Four Card Poker is a poker-based casino table game invented by Roger Snow and introduced by Shuffle Master (now part of Scientific Games) in the early 2000s, designed as a faster-paced alternative to traditional poker variants like . In the game, players and the dealer each receive cards from a —five cards to the player and six to the dealer (with one of the dealer's cards face up)—and must form the best possible four-card poker hand by discarding one card. The game emphasizes player-versus-dealer competition without a dealer qualifying requirement, featuring an Ante bet for the main play, an optional side bet for pair or better payouts, and a Play (or Raise) bet up to three times the Ante after reviewing the hand. Hand rankings follow standard poker hierarchy from to four of a kind, with bonuses paid for strong hands like three of a kind (2:1) or four of a kind (25:1 or 30:1 depending on the paytable). Debuting around 2003 in casinos, Four Card Poker quickly gained traction for its straightforward rules and high action, spreading to major U.S. gambling destinations and online platforms by the mid-2000s. Unlike community card games such as Texas Hold'em, it relies solely on hole cards, allowing up to seven players per table while maintaining a house edge of approximately 1.98% to 3.89% (or up to 6.15% for less favorable paytables) with optimal , depending on the bet type and paytable. The game's appeal lies in its blend of skill (through strategic folding or raising) and luck, with the bet offering independent payouts even on losses to the dealer, such as 1:1 for a pair of aces or 50:1 for four of a kind. Variants like Crazy 4 Poker, which incorporate additional side bets, have further evolved its format in modern casinos.

Overview

Description

Four Card Poker is a where players compete against the dealer to form the best possible four-card poker hand from five cards dealt to each player. The primary objective is to beat the dealer's hand through strategic betting options, including an ante wager to play against the dealer and an optional bet for a bonus payout on strong starting hands. The game is played at a table accommodating up to seven players on one side facing the dealer, using a , though some implementations employ two decks with an automated shuffling device to facilitate faster play. Each player receives five cards face down, while the dealer is dealt six cards—five face down and one face up—to determine the best four-card hand. As a house-banked poker variant, Four Card Poker emphasizes direct competition with the dealer rather than other players, with no community cards involved, distinguishing it from traditional poker formats. It shares similarities with in its streamlined structure but extends to four-card hands for deeper strategic depth, and the dealer always qualifies with any hand. Hand rankings follow standard poker hierarchy, adjusted for four cards, such as recognizing four-card straights and flushes.

History

Four Card Poker was invented by Roger Snow, who served as the Manager of Table Games for Shuffle Master, in 2001 as part of his efforts to develop new casino table games. Snow filed a patent for the game on May 20, 2002, describing it as a casino table card game utilizing four-card poker hands played against a dealer. The game was designed as a faster-paced alternative to traditional poker variants, capitalizing on the success of Shuffle Master's earlier hit, Three Card Poker, by offering quicker rounds and simplified decision-making for players. The game debuted in California casinos in 2003, coinciding with the explosive sparked by televised events like the , which drew widespread interest in poker-based casino games. It rapidly gained traction in shortly thereafter, with Shuffle Master marketing it aggressively to capitalize on the trend, leading to installations in major properties. By the mid-2000s, Four Card Poker had established itself as a staple in U.S. casinos, contributing to Shuffle Master's portfolio of proprietary games. Over the years, the game's ownership evolved alongside corporate changes in the gaming industry. Shuffle Master rebranded to in 2012 before being acquired by in 2013 and subsequently by Scientific Games in 2014, which later became . This progression facilitated the game's international expansion. Adaptations for electronic formats emerged, including minor adjustments such as automated dealing protocols to suit video poker machines while preserving core mechanics.

Rules

Betting Structure

In Four Card Poker, players initiate participation by placing an ante bet, which serves as the required initial wager to compete against the dealer in forming a superior four-card poker hand. This bet is positioned on the designated ante circle on the table layout and must be within the casino's posted minimum and maximum limits. The ante establishes the primary contest between the player and dealer, with resolution based on hand comparisons after all actions are complete. An optional aces up bet may also be placed alongside or independently of the ante, focusing solely on the strength of the player's own four-card hand without regard to the dealer's cards. This side wager wins if the player holds a pair of aces or better, paying out according to a fixed paytable regardless of the ante's outcome. Like the ante, the aces up bet is made before any cards are dealt and can be combined with the ante to allow simultaneous play against both the dealer and the paytable. Following the deal and inspection of their cards, players who have placed an ante decide whether to or continue by making a play bet, which ranges from one to three times the ante amount. The play bet commits the to the showdown against the dealer, forfeiting the ante if the chooses to instead. All initial bets—ante and —are finalized before the dealer announces "," with no additional wagers permitted during the hand. Multiple players at the table can participate independently, with no restrictions on the number of positions.

Dealing and Actions

In Four Card Poker, after the initial ante and optional side wagers are placed, the dealer shuffles a (or sometimes two decks in certain implementations) and deals five cards face down to each , proceeding from the dealer's left. The dealer then deals six cards to themselves: five face down and one face up, positioned to the right of the betting area. This distribution provides the with a slight informational advantage from the exposed dealer card while balancing the dealer's extra cards for hand selection. Upon receiving their hand, each player examines their five cards privately and discards one to form their best possible four-card poker hand, using standard rankings such as those prioritizing flushes over straights. With their four-card hand established, the player must then decide to either fold, forfeiting the ante wager, or raise by placing a play wager equal to 1x, 2x, or 3x the ante amount to continue competing against the dealer. This decision phase occurs sequentially, starting from the player to the dealer's left and proceeding , allowing strategic consideration of the dealer's upcard relative to the player's hand strength. Once all player decisions are complete, the dealer reveals their remaining five hidden cards to form their best four-card hand from the six total cards, without any qualification requirement—meaning the dealer always plays their hand regardless of its rank. Both the player and dealer must use exactly four cards in their final hands, where straights and flushes necessitate four consecutive ranks or four suited cards, respectively, adapting traditional poker evaluations to the shorter hand length. This process ensures a streamlined gameplay flow, emphasizing quick decision-making without additional draws or community cards.

Resolution and Payouts

In Four Card Poker, resolution begins after the player has decided to or raise and the dealer reveals their hand. The player's best four-card hand, formed from their five cards, is compared to the dealer's best four-card hand, selected from their six cards. The hand rankings follow standard poker hierarchy, with the higher-ranking hand prevailing. If the player's hand ranks higher than or equal to the dealer's, both the ante and play wagers are paid at 1 to 1 odds. If the player folds, they forfeit the ante wager, while the play wager is not placed. In cases where the player raises but their hand ranks lower than the dealer's, both the ante and play wagers are lost to the house. Ties between the player's and dealer's hands result in the ante and play wagers being paid at 1 to 1, rather than pushing. The ante bonus provides an additional payout on the ante wager for qualifying player hands of three of a kind or better, independent of the dealer's hand outcome. Common payouts include 2 to 1 for three of a kind, 20 to 1 for a , and 25 to 1 for four of a kind, though exact odds may vary by paytable as detailed in the bonus payouts section. The optional aces up wager is resolved solely based on the strength of the player's four-card hand, paying out even if the player loses to the dealer. For instance, a pair of aces pays 1 to 1, with higher hands receiving escalating bonuses up to 50 to 1 for four of a kind, per the posted paytable. In ties, the aces up wager is paid if the player's hand qualifies.

Hand Rankings

Standard Ranks

In Four Card Poker, hands are ranked according to standard poker hierarchy adapted for four cards, determining the winner in comparisons between player and dealer hands. The rankings prioritize combinations of matching ranks and suits, with ties resolved by the highest card values within the hand type. All suits are considered equal, with no suit outranking another. Aces can function as high or low cards specifically in straights, forming the wheel straight (A-2-3-4) as the lowest or A-K-Q-J as the highest, but aces cannot wrap around in other configurations. The standard hand rankings, from highest to lowest, are as follows:
  • Four of a Kind: All four cards share the same rank, such as (the highest possible) or four deuces (the lowest). This is the strongest hand in the game.
  • Straight Flush: Four consecutive cards of the same , with A-K-Q-J of one suit as the highest and A-2-3-4 (wheel) of one suit as the lowest. This hand combines the straight and flush properties.
  • Three of a Kind: Three s of the same rank, accompanied by one unrelated of a different rank, such as three kings with a 7 ; three aces rank highest and three deuces lowest.
  • Flush: All four s of the same but not in consecutive ranks, ranked by the highest and then subsequent s in descending order.
  • Straight: Four cards of consecutive ranks in mixed suits, with A-K-Q-J as the highest and A-2-3-4 as the lowest; the does not rank between king and 2.
  • Two Pair: Two cards of one rank paired with two cards of another rank, such as queens and 8s; the higher pair determines primary ranking, followed by the lower pair.
  • Pair: Exactly two cards of the same rank, with the other two cards of different ranks; pairs of aces rank highest and pairs of deuces lowest, with kickers breaking ties.
  • High Card: No pair or better, where the hand's strength is determined by the highest card, then the next highest, and so on; an ace-high hand ranks above a king-high, for example.

Bonus Payouts

In Four Card Poker, the ante bonus is an automatic payout on the ante wager for qualifying player hands of three of a kind or better, regardless of whether the player beats the dealer. This bonus enhances the game's appeal by rewarding strong hands independently of the main showdown. Common payout schedules vary slightly by , but a standard table pays as follows:
HandPayout
Four of a Kind25 to 1
20 to 1
Three of a Kind2 to 1
A variation seen at some tables adjusts these to offer higher rewards for four of a kind at the expense of straight flushes: four of a kind at 30 to 1, straight flush at 15 to 1, and three of a kind at 2 to 1. The aces up bet is an optional side wager that pays based solely on the strength of the player's four-card hand against a fixed paytable, independent of the dealer's hand. Qualifying hands start with a pair of aces or better, with multiple paytable versions in use across casinos to balance house advantage and player returns. The most common configuration, often labeled Table 5, provides these payouts:
HandPayout
Four of a Kind50 to 1
40 to 1
Three of a Kind8 to 1
Flush5 to 1
Straight4 to 1
Two Pair3 to 1
Pair of Aces1 to 1
Other tables tweak intermediate payouts, such as reducing three of a kind to 7 to 1 while increasing straights to 5 to 1, with the highest rewards reserved for the rarest hands like four of a kind. Some casinos incorporate jackpots into Four Card Poker via an additional side wager, typically $1, which funds a growing for exceptional hands like four of a kind or . For instance, may pay 100% of the , while lesser qualifying hands receive fixed amounts or percentages, often with an shared among other progressive bettors when a jackpot is hit. These bonus structures operate separately from the ante and play bet resolutions, allowing players to receive ante bonuses even on losing hands and aces up or progressive payouts irrespective of the dealer comparison. Payout variations across tables influence the overall house edge, with the standard ante bonus carrying about 2.79% and common aces up tables around 3.89%, though less favorable versions can exceed 6%.

Strategy and Analysis

Basic and Optimal Strategies

In Four Card Poker, basic strategy provides straightforward guidelines for the Ante/Play to help players minimize losses against the house edge. Players should raise 3x the Ante with a pair of 10s or better, raise 1x the Ante with a pair of 2s through 9s, and fold all other hands. This approach ignores the dealer's upcard and yields a return of approximately 96.6%, resulting in a house edge of about 3.4%. Intermediate strategy builds on the basic rules by incorporating the dealer's upcard to adjust raise amounts, allowing for more nuanced plays without full optimization. For instance, with a pair of jacks, , or kings, players should raise 3x if the dealer's upcard is lower than the pair but consider a 1x raise if the upcard is higher, such as an against a pair of . Similarly, with a pair of 10s, raise 3x against a dealer upcard of 2 through 9, but opt for 1x against a 10 or higher. These adjustments improve the return to roughly 97.15%, lowering the house edge to around 2.85%. Optimal strategy refines decisions further by considering specific hand compositions, including kickers, to achieve the lowest possible house edge of approximately 2.79%. Players always 3x with a pair of s or better, regardless of the dealer's upcard. With a pair of s, 3x in all cases except when the dealer shows an and the player lacks an in hand, in which case 1x. For a pair of queens, 3x if the dealer upcard is 2 through queen, but 1x against a or . Pair of jacks calls for a 3x against a dealer upcard of 2 through 10, a 1x against queen through (except 3x with a queen, , or kicker against a jack upcard), and a fold in rare weak scenarios. With a pair of 10s, 3x against 2 through 9, but 1x against 10 through . High-card hands without a pair are folded unless they meet queen-high thresholds, such as queen-high or better against a dealer 8 or lower, though these are infrequent. The following table summarizes key optimal decisions for pairs:
Player's PairRaise 3x ConditionsRaise 1x ConditionsFold Conditions
Aces or betterAlwaysN/AN/A
Always (except vs. dealer ace without player ace)Vs. dealer ace without player aceNone
QueensVs. dealer 2-QVs. dealer K-ANone
JacksVs. dealer 2-10; vs. jack with Q/K/A kickerVs. dealer Q-A (no strong kicker)Rare weak kickers vs. high upcards
10sVs. dealer 2-9Vs. dealer 10-ANone
2s-9sN/A (use basic 1x)Always (adjust per upcard if intermediate)N/A
This strategy requires memorizing thresholds but significantly enhances long-term results. The side bet is an optional wager placed before receiving cards and pays based on the player's hand independently of the dealer, with payouts starting from a pair of aces. Given its negative (house edge 1.98% to 6.15%), optimal strategy recommends not placing it, though it can be played for entertainment or bonus potential. Common mistakes among players include over-folding marginally strong hands like low pairs against high dealer upcards, which forfeits , or raising weakly with insufficient high-card strength, increasing exposure to the dealer's advantage from six cards. Avoiding these errors through adherence to structured play is essential for maintaining a competitive .

Odds and House Edge

In Four Card Poker, the and are determined through combinatorial analysis of the game's structure, where the player selects the best four-card hand from five dealt cards, while the dealer selects from six cards. This favors the dealer, contributing to the casino's advantage. Exact probabilities and edges have been calculated via exhaustive of all possible card distributions from a , yielding a total of 167,439,136,344,480 unique player-dealer hand combinations. The probabilities of various player hand rankings, based on the best four cards from five, reflect the rarity of strong hands and inform both and bonus bet outcomes. For instance, the probability of a four of a kind is approximately 0.024%, a 0.080%, three of a kind 2.26%, flush 4.41%, 3.92%, two pair 4.75%, pair of aces 3.12%, and all other hands ( or lesser pairs) 81.44%. These figures establish the scale of hand strength distribution, with premium hands occurring infrequently enough to drive the game's variance. The house on the ante and play bets, which form the core wager against the dealer, varies with player . Under optimal play, the house edge is 2.79% relative to the ante bet, corresponding to a (RTP) of 97.21%. Basic increases this to 3.40%, while intermediate and advanced strategies yield edges of about 2.85% and 2.80%, respectively. The element of risk, measuring the edge relative to the average total wager (approximately 2.14 times the ante under optimal play), is 1.30%. The probability of the player beating the dealer, conditional on choosing to play rather than fold, is roughly 45%, underscoring the dealer's from the extra card. For the optional aces up bonus bet, which pays based solely on the player's hand strength regardless of the dealer, the house edge ranges from 1.98% to 6.15% depending on the pay table used by the casino. A common pay table (e.g., 1:1 for pair of aces, 3:1 for two pair, up to 50:1 for four of a kind) results in a 3.89% edge. These calculations, derived from the same combinatorial framework, highlight how payout variations impact overall player returns without altering the main game's odds.

Variants

Crazy 4 Poker

Crazy 4 Poker is a variant of Four Card Poker developed by game inventor and marketed by (now ) since approximately 2004. This version introduces a mandatory Super Bonus wager alongside the standard Ante bet, which pays based on the strength of the player's own hand rather than competing against the dealer. The game has gained popularity for its simplified decision-making and additional betting opportunities, becoming one of 's more successful table games. In Crazy 4 Poker, both the player and dealer receive five cards each, with players forming their best four-card poker hand by discarding one card, while the dealer selects the optimal four-card combination from their five. This differs from the base Four Card Poker, in which the player receives five cards and the dealer six (with one face up). The Super Bonus bet, placed in an amount equal to the Ante (typically ranging from 1 to 10 units depending on table minimums), wins if the player's hand ranks as a or better, paying according to a fixed table regardless of the dealer's outcome. For example, a four-card pays 15 to 1, three of a kind pays 2 to 1, and four aces pays 200 to 1. An optional Queens Up (or ) side bet is also available, paying on pairs of queens or better in the player's hand. The dealer qualifies with a king-high hand or better. In contrast, standard Four Card Poker has no such qualification requirement, which adjusts the game's dynamics and house edge. If the dealer does not qualify, the Ante pushes, and the Play bet (which can be equal to the Ante or up to three times with aces or better) wins 1:1; otherwise, hands are compared using standard four-card poker rankings. The Super Bonus features higher potential payouts compared to similar side bets in the base game, enhancing player engagement. Since its introduction in the mid-2000s, Crazy 4 Poker has been widely adopted in casinos across the and internationally, with minimum bets often starting at $10 on the and lower in locals markets. Electronic versions, facilitated by Shuffle Master's automated shuffling and table technology, are common in both land-based and online formats, contributing to its accessibility and sustained play.
Super Bonus PayoutsPays
Four Aces200:1
Four 2s through Kings30:1
15:1
Three of a Kind2:1
Flush1.5:1
1:1

Casino-Specific Variations

Four Card Poker exhibits variations across casinos primarily in the payout structures for side bets, such as the wager and automatic Ante bonuses, as well as occasional additions like bonuses. These differences influence the house edge, which can range from approximately 1.98% to 6.15% depending on the specific pay table used. Rule tweaks, such as whether the bet is forfeited upon folding, also occur but are less standardized. The Aces Up side bet, which pays based on the player's four-card hand regardless of the dealer's outcome, features seven common variations. Table 5 is the most prevalent, offering payouts of 50:1 for four of a kind, 40:1 for , 8:1 for three of a kind, 5:1 for flush, 4:1 for , 3:1 for two pair, and 1:1 for a pair of aces or better, resulting in a house edge of 3.89% under optimal play. In contrast, Tulalip in employs Table 4, which adjusts to 50:1 for four of a kind, 30:1 for , 7:1 for three of a kind, 6:1 for flush, 5:1 for , 2:1 for two pair, and 1:1 for a pair of aces or better, yielding a higher house edge of 3.37%. Grand Hinckley in reportedly uses Table 1, with 50:1 for four of a kind, 40:1 for , 9:1 for three of a kind, 6:1 for flush, 4:1 for , 2:1 for two pair, and 1:1 for a pair of aces or better, leading to a lower house edge of 1.98%. For a clearer comparison of select Aces Up pay tables used in casinos:
HandTable 1 (e.g., Grand Casino Hinckley)Table 4 (e.g., Tulalip Resort Casino)Table 5 (Most Common)
Four of a Kind50:150:150:1
40:130:140:1
Three of a Kind9:17:18:1
Flush6:16:15:1
4:15:14:1
Two Pair2:12:13:1
Pair of Aces+1:11:11:1
The automatic Ante bonus, paid when the player has a strong hand and beats or ties the dealer, typically follows a single standard pay table of 25:1 for four of a kind, 20:1 for straight flush, and 2:1 for three of a kind, with no known widespread deviations. However, some casinos introduce unique features like bad beat bonuses to enhance player appeal. For instance, Swinomish Casino and Lodge in Washington offers a bad beat payout on the Ante and Play bets when the player loses with a qualifying hand: 25,000:1 for four of a kind beaten, 10,000:1 for straight flush beaten, and 100:1 for three of a kind beaten. In regulated markets like , certain electronic versions using shufflers such as i-Deal Plus incorporate dynamic payouts that adjust based on the number of players per round, though this applies mainly to automated play rather than traditional table games. Overall, while core gameplay remains consistent, players should consult specific casino rules for exact pay tables and edges to inform strategy.

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