Fact-checked by Grok 2 weeks ago

GameTap

GameTap was an online service established by (TBS) in 2005, providing subscribers with unlimited access to a library of classic , console, and streamed directly to broadband-connected computers for a monthly fee. Launched on October 17, 2005, with an initial catalog of over 300 titles from 24 publishers including and , the platform emphasized on-demand gameplay without downloads, supporting , mouse, and USB controllers through a custom client or browser plug-in. The service quickly expanded, reaching over 800 games by March 2007 and adding weekly content updates, while incorporating such as game shows and interviews to enhance user . In , sold GameTap to Paris-based digital distributor Metaboli, with Turner retaining a minority stake and managing operations until early 2009; under Metaboli, the service shifted focus from retro titles toward newer PC downloads and unlimited play options. In March 2009, Macintosh support was discontinued. By , GameTap closed its offices and restructured to prioritize 64-bit compatibility and modern games, marking a transition away from its original browser-based classic gaming model. The service continued until its shutdown in October 2015.

Overview

Concept and Launch

GameTap was conceived as an innovative online service that delivered browser-based access to a curated library of emulated classic and modern games through a subscription model, allowing users to play titles without the need for individual game downloads or . Developed by , Inc. (TBS), a subsidiary of Time Warner, the platform aimed to capitalize on growing adoption by offering an "all-you-can-play" entertainment network that combined with related video content, positioning itself as a digital equivalent to channels for gamers. The service originated from the vision of Blake Lewin, a vice president of product invention at , who spearheaded its design and development as the company's first entertainment network. GameTap was formally announced on April 27, 2005, with plans to target broadband-equipped households interested in revisiting retro titles and discovering new ones seamlessly via their web browsers. To build its initial catalog, Turner secured licensing agreements with major publishers, including , , , and , ensuring a diverse selection of games from classics to console-era hits at launch. Following a period of internal testing and beta phase earlier in 2005, GameTap launched publicly on October 17, 2005, opening to subscribers with an initial library of over 300 titles. This approach targeted tech-savvy consumers who valued instant playability, fostering a new paradigm for digital game distribution in the mid-2000s.

Business Model

GameTap operated on a subscription-based that provided unlimited access to its game library without requiring upfront purchases of individual titles, distinguishing it from contemporaries like early , which emphasized one-time buys for digital ownership. At launch, the service charged $14.95 per month, with a free two-week trial, supplemented later by on a free tier introduced in to allow users to sample content and potentially convert to paid subscribers. This approach aimed to deliver ongoing value similar to video streaming services, targeting gamers interested in retro and classic titles without the need for . Multiple subscription tiers, including reduced-price options for older games, were added in 2007. Access required downloading custom client software for Windows PCs, limited to two computers per household, which utilized a browser-based player for and enabled instant play of games without additional downloads or installations on broadband-connected PCs. This convenience allowed unlimited sessions of classics like Asteroids or , contrasting with physical cartridges or discs that required hardware and storage. However, the model faced challenges, including high bandwidth demands for loading emulated content, which led to user complaints about slow on lower-speed , and difficulties in canceling subscriptions, often requiring phone calls rather than online options.

Features and Services

Game Library and Access

GameTap's core game library comprised over 1,000 titles, emphasizing classic arcade, console, and PC games from the 1970s through the 1990s, with new additions released weekly to expand the catalog. These included authentic recreations of seminal arcade hits such as , , , and Joust, alongside console ports and PC adventures, all licensed from publishers like , , and . The service prioritized high-fidelity to preserve original gameplay mechanics, avoiding glitchy approximations and securing publisher approvals for accurate ports. Emulation was powered by proprietary technology embedded in a downloadable client application developed by Turner Broadcasting, which served as the primary interface for accessing and launching games on Windows and PCs. This client facilitated support for multiple legacy systems, including arcade hardware, , Commodore 64, , and Sega Dreamcast, enabling seamless play of era-specific titles without requiring separate setups. Select emulated games incorporated enhanced features like online multiplayer connectivity and community leaderboards, transforming single-player classics into competitive experiences. The library showcased complete franchises from key licensees, such as Interplay's series, which returned to the service in 2008 following rights reacquisition, and Namco's enduring lineage with multiple iterations available. Access required a mandatory broadband internet connection for authentication, downloading game data, and real-time features, with no provisions for mobile devices or offline functionality to ensure centralized control and updates. While the bulk of the catalog focused on licensed retro titles, it complemented a smaller selection of GameTap Originals for exclusive content.

GameTap Originals

GameTap Originals referred to a series of exclusive commissioned and funded by specifically for the GameTap platform, distinguishing the service from its core retro gaming library by introducing fresh, contemporary content designed to engage subscribers with ongoing narratives and new releases. These titles were typically developed in collaboration with independent studios, emphasizing episodic formats that aligned with GameTap's subscription model to encourage long-term retention. A prominent example was , an episodic developed by and released between October 2006 and April 2007, where the first season's episodes premiered exclusively on GameTap before wider distribution. This partnership marked one of the earliest implementations of serialized digital game delivery, with each installment building on the previous to maintain player interest. Another key title was (2008), a twisted fairy-tale episodic series, and (2007), a massively multiplayer online adventure revival by . The development process for these originals involved Turner Broadcasting providing financial backing and distribution exclusivity, enabling developers to focus on innovative storytelling without traditional retail constraints, while episodes were released monthly or bi-monthly directly to GameTap's browser-based client to foster habitual subscription use. This approach not only funded experimental projects but also integrated seamlessly with the service's unlimited access model, allowing players to revisit earlier episodes as new ones launched. The Originals initiative significantly impacted partners like Telltale Games, whose work on Sam & Max helped solidify their pioneering episodic model, which emphasized bite-sized, choice-driven narratives and influenced the broader adoption of serialized gaming in titles like The Walking Dead series. Overall, GameTap's originals spanned adventure, puzzle, and casual genres, producing several bespoke titles that enriched the platform's ecosystem and demonstrated the viability of funded digital exclusives in the mid-2000s online gaming landscape.

GameTap TV

GameTap TV was introduced in 2007 as an ad-supported video-on-demand service integrated into the GameTap platform, providing streaming access to alongside the site's gaming content. This expansion allowed free users to watch episodes without a subscription, though premium subscribers enjoyed ad-free viewing and additional perks. The service emphasized short-form content designed for quick consumption, typically featuring episodes lasting 5-10 minutes each. A flagship production was Re\Visioned: Tomb Raider, a 10-episode animated anthology series that reimagined the Tomb Raider franchise through diverse animation styles and narratives contributed by prominent comic book creators. Released weekly from July 10 to November 13, 2007, on GameTap TV, the series was produced by Turner Animation and featured voice acting by Minnie Driver as Lara Croft, with each episode tying into broader game promotions available on the platform. Another key offering included new episodes of the Adult Swim series Space Ghost Coast to Coast, with 17 installments created exclusively for GameTap TV and released through 2008. These episodes maintained the show's satirical talk-show format, interviewing video game industry figures and musicians, and were also produced in-house by Turner Animation to complement the gaming library. All content was distributed via GameTap's browser-based , enabling seamless access without downloads and often linking episodes to related playable games for promotional . GameTap TV ceased operations in 2008 as part of a broader restructuring by Broadcasting, which shifted resources back to the core subscription gaming service amid declining focus on video programming.

History

Development and Early Years

GameTap's development began in early 2004 within , where the company focused on creating a broadband-based for delivering classic via subscription. hired branding firm to develop the service's name, selecting "GameTap" for its evocation of an endless stream of gaming content, while the logo was designed in-house by Studios. The initiative aimed to leverage emerging technology to provide access to retro titles through a custom client application that included support for various console and PC systems. The service entered testing in late 2005, with a closed phase allowing select users ahead of the official rollout on October 17, 2005. At launch, GameTap featured over 300 games from 24 publishers, including classics like , , and more modern titles such as Splinter Cell, all accessible via a downloadable client that served as a gateway to the library. By mid-2006, the game vault had expanded significantly to more than 700 titles, reflecting rapid content acquisition and enhancements to the platform's emulation capabilities for authentic gameplay experiences. A key milestone came on October 17, 2006, with the premiere of the first GameTap Original, Sam & Max Episode 1: , an episodic developed by exclusively for subscribers, marking the service's entry into original content production. Early growth was driven by ongoing library expansions, including the introduction of indie titles through the GameTap Indies program in February 2007, which provided a distribution platform for developers and added fresh content to attract diverse audiences. However, the service faced challenges, including technical issues with its software and client application, such as problems and performance glitches on certain hardware configurations, which drew criticism from users. Additionally, GameTap competed with free online gaming portals like , which offered accessible browser-based games without subscription barriers, pressuring the paid model during its initial phase. Despite these hurdles, the platform achieved steady adoption, bolstered by marketing campaigns targeting nostalgic gamers and integrations with Turner's broader media ecosystem.

Acquisition and Expansion

On September 24, 2008, Paris-based online gaming company Metaboli acquired GameTap from for an undisclosed amount, positioning the service as a wholly owned to facilitate global expansion. The acquisition aimed to merge GameTap's U.S.-focused subscription model with Metaboli's established European presence, creating a unified international platform for on-demand gaming. retained an equity stake in the venture, allowing GameTap to continue operating under its brand while integrating into Metaboli's broader portfolio. Following the acquisition, Metaboli assumed direct management of GameTap in early 2009, emphasizing growth in European markets through enhanced content distribution and cross-regional synergies. The service maintained its core offerings in the U.S., with U.S. offices in Atlanta and San Francisco remaining operational to support ongoing development and user engagement. Expansion efforts included leveraging existing partnerships, such as the multi-year agreement with Strategy First signed in 2007, which continued to provide exclusive access to unreleased titles and previews through 2012, bolstering the library's appeal during the transition period. This integration sought to capitalize on Metaboli's infrastructure in Europe, where the company operated under its own branding to deliver tailored gaming experiences. By 2010, these initiatives had positioned GameTap as part of a larger transatlantic network, though U.S. operations persisted until the announcement of office closures later that year. The focus on international scalability during this phase highlighted Metaboli's strategy to unify channels across continents, enhancing accessibility for diverse user bases.

Decline and Shutdown

In 2010, GameTap closed its office, laying off the technical and support team there, and consolidated all operations in under Metaboli's global support center. This restructuring reflected broader financial pressures, including an $18 million noncash impairment charge for GameTap reported by Time Warner in 2009, signaling declining viability of the subscription model. The shift also involved pivoting the catalog away from retro titles toward newer and to adapt to market changes. Under Metaboli's ownership following the acquisition, GameTap maintained its service for several years as a primarily PC download platform with reduced emphasis on streaming classics, but faced intensifying competition from platforms like and the growing popularity of models, which contributed to broader industry trends of falling subscription revenues. PC game subscription revenue declined 5 percent in 2010 to $1.58 billion globally, as consumers increasingly favored purchases and ad-supported over flat-fee access. Metaboli shut down the service in 2015.

Reception and Legacy

Critical Response

GameTap garnered positive critical reception for its emphasis on and accessibility to and games that were otherwise difficult to obtain legally. Reviewers highlighted the service's extensive library, which in 2006 included over titles spanning platforms like , , , and arcade systems, allowing users to relive gaming history without the need for hardware or hunting. Titles such as , , and were singled out for evoking fond memories while delivering quick, enjoyable , with the interface praised for its intuitive design reminiscent of a console and support for gamepads. The diversity of the catalog earned high marks for broadening access to rarities from underrepresented systems like and , positioning GameTap as a valuable retro hub at a subscription price of $9.95 per month. However, some critiques noted gaps in coverage, such as the absence of titles due to licensing restrictions and limited options for systems like or . Usability issues also surfaced, including awkward mouse controls for certain emulated games and compatibility problems with newer versions, which could disrupt the experience. Criticisms extended to and subscription practices. In late , the sudden removal of over 70 titles from the library—many from publishers like —drew complaints about rotating availability, undermining the promise of a stable archive and raising questions about long-term sustainability. Early reviews also pointed to the service feeling premature and overpriced relative to its initial offerings, with some quirks preventing games from running smoothly on qualifying despite meeting . User experiences were mixed, with appreciation for original content like episodic series but frustration over occasional technical bugs in , though the service improved over time through updates.

Impact on Gaming Industry

GameTap was an early broadband-based service offering unlimited access to a of over 1,000 and original titles for a flat monthly fee of $9.95 starting in 2006. This service, developed by , allowed instant browser play without downloads or hardware requirements, effectively creating an early digital equivalent to video rental services like for entertainment. Despite its innovations, GameTap struggled commercially with limited subscriber adoption. By demonstrating the commercial potential of curated, on-demand game libraries, GameTap helped popularize subscription platforms, influencing the evolution of services like , which launched in 2017 and expanded the concept to console and current-generation titles. The service's advancements in browser-based emulation significantly shaped retro gaming accessibility, enabling legal playback of console and arcade classics from systems like the , , and without physical media. Through partnerships with publishers, GameTap emulated hundreds of titles while adhering to licensing agreements, which helped revive interest in dormant back catalogs and monetized them for rights holders. This approach paved the way for modern retro-focused platforms, with emerging in as a that similarly emphasizes cloud emulation for licensed vintage games across devices. GameTap's Originals program provided crucial support to independent developers, particularly in fostering episodic game formats that delivered serialized narratives in digestible installments. Its collaboration with Telltale Games on Sam & Max Season One (2006-2007) marked a breakthrough, structuring the adventure series like television episodes for weekly browser releases and achieving commercial success that validated the model. This partnership aided Telltale's early growth, enabling the studio to refine episodic storytelling that later defined hits like The Walking Dead, though Telltale ceased operations in 2018 amid industry shifts. By highlighting the logistical hurdles of licensing aging intellectual properties—such as through content rotations—GameTap underscored broader preservation challenges in the industry. The service's reliance on publisher agreements exposed how expiring licenses could render games unplayable, contributing to discussions on the crisis; studies indicate that nearly 90% of pre-2010 titles remain due to such barriers. GameTap fully shut down in 2015. Its concepts, including techniques and the subscription model, have informed retro offerings on later platforms like .

References

  1. [1]
    GameTap Setup (2006) : Turner Broadcasting - Internet Archive
    Feb 5, 2022 · GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2005. It provided users with classic arcade video ...
  2. [2]
    GameTap LLC - MobyGames
    When GameTap LLC began, it delivered hundreds of the greatest games-on-demand plus original programming via a broadband-connected PC for a monthly fee.
  3. [3]
    Gametap launches with 300 games, 24 publishers (EA and Capcom ...
    Oct 17, 2005 · ... press releases today-- ATLANTA - October 17, 2005 - Turner Broadcasting System, Inc. (TBS, Inc.) today announced the launch of GameTap, its...
  4. [4]
    TURNER BROADCASTING'S GAMETAP SPURS EVOLUTION OF ...
    Mar 29, 2006 · GameTap delivers hundreds of the greatest games-on-demand plus original programming via a broadband-connected PC. To access GameTap, players ...
  5. [5]
    GameTap Sold, Still Alive | Shacknews
    Sep 24, 2008 · GameTap, Turner Broadcasting's digital distribution service for PC games, has been sold to Paris-based Metaboli, a European digital ...
  6. [6]
    GameTap Shutting Down Atlanta Offices, Refocusing On Modern Titles
    Oct 6, 2010 · Joystiq cites a company representative in reporting the service will shut down technical and support offices in Atlanta by the end of October, ...Missing: date | Show results with:date
  7. [7]
    Turner aims at game market with new service - CNET
    Apr 27, 2005 · Turner introduced on Wednesday GameTap, a network that, starting in the fall, will offer subscribers games on demand in addition to original ...<|control11|><|separator|>
  8. [8]
    GameTap Launches, Adds More Publishers - Bloomberg.com
    Oct 17, 2005 · Turner Broadcasting System (a Time Warner company) today officially opened the virtual doors to its broadband entertainment network GameTap.Missing: concept | Show results with:concept
  9. [9]
    TURNER OPENS VIDEO 'GAMETAP' - New York Post
    Apr 27, 2005 · The broadcaster is expected to announce today a broadband entertainment network – called Gametap – which will provide exclusive distribution of ...
  10. [10]
    GameTap Offers "A New World Of Videogames" With National ...
    Oct 17, 2005 · ATLANTA - October 17, 2005 - GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc. (TBS, Inc ...Missing: concept | Show results with:concept
  11. [11]
    Giving video games a second chance at life - NBC News
    Oct 20, 2005 · A service called GameTap, from Time Warner Inc.'s Turner Broadcasting System Inc., went online Monday and is trying to open a new window for ...
  12. [12]
    Turner's Playing Broadband Games | Next TV
    the brainchild of Turner vice president of new products and innovation Blake Lewin — will launch this fall with some ...
  13. [13]
    Games On Demand – The Future? | GamerNode
    In the US, it's known as Gametap, in Europe, Metaboli (Metaboli bought Gametap out in 2008). The defining feature of Gametap ... No download required, just a java ...
  14. [14]
    GameTap to offer free, ad-supported gaming, along with new store
    May 1, 2007 · GameTap to offer free, ad-supported gaming, along with new store. GameTap has always focused on providing a large library of classic games for a ...
  15. [15]
    GameTap subscription rate set - GameSpot
    Aug 23, 2005 · Subscribers will put down $14.95 a month to access the GameTap library of games so they can download them to their broadband-enabled PCs. In ...
  16. [16]
    A List of PC Game Classics Available Free of Charge - TechSpot
    Mar 11, 2010 · ... GameTap stopped offering its "Free Pack." Instead, the base membership ("Classic Pack") is $4.95 a month. Fallout is still available ...
  17. [17]
    Street Fighter IV | GamesIndustry.biz
    ... $4.95 per month. Street Fighter IV can be ... GameTap Classic Pack is available here: http://www.gametap.com/ ... $4.8bn | US Monthly Charts · Report ...
  18. [18]
    Close Look at Gametap - Techgage
    Nov 7, 2005 · I only have two complaints about the actual GameTap application. First is the slow loading times for PC titles. Yes, they state in their FAQ ...
  19. [19]
    Anybody have Gametap? | [H]ard|Forum
    Aug 1, 2006 · My Biggest complaint was that i could not cancel over the Net, You have to call to cancel, so that way they can try and talk you out of it! Also ...Missing: bandwidth | Show results with:bandwidth
  20. [20]
    GameTap Adds 1,000th Game to Roster - WIRED
    Nov 15, 2007 · GameTap passed a major milestone today, as it added the 1000th game, Civilization IV, to its roster. If you're curious to see what the other 999 ...
  21. [21]
    GameTap Reaches 1,000 Titles - Gameindustry.com
    Nov 18, 2007 · GameTap Reaches 1,000 Titles ... GameTap proudly announces that 2K Games' Sid Meier's Civilization IV, one of the most popular and internationally ...
  22. [22]
    GameTap Announces Massive Milestone Of 600 Titles Including ...
    Aug 23, 2006 · Launched by Turner Broadcasting in 2005, it now delivers more than 600 authentic versions of the greatest console, computer and arcade games on ...Missing: beta 17
  23. [23]
    GameTap Opens Its "Vault" To Advance Access Members
    Sep 22, 2005 · ATLANTA - September 22, 2005 - GameTap, the first-of-its-kind ... GameTap will launch with hundreds of titles and then roll in ...Missing: exact | Show results with:exact<|control11|><|separator|>
  24. [24]
    Saturn games coming to GameTap - Ars Technica
    Apr 6, 2007 · Update: GameTap has just contacted us to clear the air and say that these titles are fully emulated, and are not based on the PC ports of the ...<|control11|><|separator|>
  25. [25]
    GameTap Reaches Across The Globe With Free-To-Play Version
    Jun 5, 2007 · The service is completely ad-free during game sessions and is available for as low as $6.95 a month. ... Visitors to GameTap.com can play free ...
  26. [26]
    GameTap Thursday: The return of Earthworm Jim - Engadget
    After re-acquiring the rights to many Interplay titles last month, GameTap welcomes the return of several Earthworm Jim games with this week's update.
  27. [27]
    GameTap expands Interplay partnership | GamesIndustry.biz
    ... Earthworm Jim. GameTap will now add Fallout, Descent and MDK to its subscription-based play service, ad-supported website and digital download store. "GameTap ...
  28. [28]
    GameTap Original "Sam & Max Episode 1 - GamesIndustry.biz
    Oct 17, 2006 · "Working with Telltale was part of the inspiration for the GameTap Original ... Sam & Max Hit the Road" adventure game in 1993. The dog and ...<|control11|><|separator|>
  29. [29]
    GameTap Goes Indie, Offers Distribution | Shacknews
    Feb 27, 2007 · ... game development as well. Through its GameTap Original program, it currently features Telltale Games' Sam & Max episodes and has kickstarted ...<|control11|><|separator|>
  30. [30]
    GameTap Announces New Original Title "Grimm" - GamesIndustry.biz
    May 29, 2007 · (TBS, Inc.), announced today the latest addition to the GameTap Originals line-up, American McGee's Grimm. ... GameTap Originals brand," said ...
  31. [31]
    GameTap Taps Sam & Max | Shacknews
    May 9, 2006 · Telltale Game was founded largely by former LucasArts employees following the 2004 cancellation of Hit the Road's sequel, Freelance Police. The ...
  32. [32]
    Sam & Max on GameTap at E3 in your face
    GameTap's vice president of content. "We're also very excited to be working with Telltale Games to pioneer episodic game development." "GameTap is a great ...
  33. [33]
    Hit Games ReVisioned by GameTap - Animation Magazine
    May 23, 2007 · Popular video game franchises will get reimagined in ReVisioned, a new animated series set to debut this summer on GameTap TV, part of Turner ...
  34. [34]
    GameTap Launches New Tomb Raider Retrospective Documentary ...
    May 17, 2007 · ... Turner ... animated series, "ReVisioned", for GameTap TV. This all-new animated series explores and reimagines well known video game franchises.Missing: format | Show results with:format<|control11|><|separator|>
  35. [35]
    GameTap Debuts Tomb Raider Edition Of ReVisioned Animated ...
    Jul 10, 2007 · ATLANTA - JULY 10, 2007 - GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc. (TBS, Inc.), ...
  36. [36]
    Re\Visioned: Tomb Raider Animated Series (2007) - IMDb
    Rating 6.4/10 (198) The animated adventures of Lara Croft, a famous sexy no-nonsense British aristocrat, who's an expert in the field of tomb raiding.
  37. [37]
    Space Ghost Coast to Coast (partially lost Gametap episodes of ...
    Ultimately, the service was bought out by Metaboli in 2008 and has been defunct as of 2010. This left a majority of the episodes effectively lost, having never ...
  38. [38]
    TBS Unveils GameTap TV - Next TV
    Mar 28, 2006 · TBS launched the gaming site in October, hoping to extend the revenue window for videogames. GameTap, according to TBS, now offers some 400 ...
  39. [39]
    Turner Pulls Plug on GameTap Editorial, Sacks Staff - WIRED
    May 28, 2008 · The editorial and video branches of GameTap, Turner Broadcasting System's games-on-demand service, will be shutting down, Wired.com has learned.
  40. [40]
    VC&G Review: GameTap - Vintage Computing and Gaming
    Apr 4, 2006 · GameTap is a service offering a large selection of games for a monthly fee, with a good interface, but games disappear when you stop paying.
  41. [41]
    GameTap Adds Indie Games to Service - WIRED
    Feb 27, 2007 · Indie Award”, to be presented at the 2007 Independent Games Festival Awards in San Francisco on Wednesday, March 7th. The GameTap Indies ...
  42. [42]
    Feedback to GameTap "Review" - Gaming and Tech News [/gtech]
    Feb 17, 2007 · There's really no room for GameTap and its buggy, crappy, web-based, Windows-only emulation "service." RaistlinMajere said: I recently signed ...
  43. [43]
    Metaboli to acquire GameTap - GamesIndustry.biz
    Metaboli has announced that it has reached an agreement with Turner Broadcasting System to take control of fellow online gaming service ...
  44. [44]
    Metaboli Acquires GameTap, Creating Global Gaming Service
    The company closed its editorial division in June, announcing that it was "restructuring the site to focus exclusively on gameplay." Following the section's ...Missing: Metabolic 2015
  45. [45]
    Metaboli buys GameTap - VG247
    Sep 24, 2008 · According to this Edge piece, Metaboli's bought Turner Broadcasting's US-based games-on-demand service GameTap.
  46. [46]
    GameTap creates European 'partnership' with Metaboli
    Turner Broadcasting's GameTap service will be "partnering" up with Europe's Metaboli to create an amalgamation of the two companies.
  47. [47]
    GameTap Inks Multi-Year Agreement With Strategy First
    Jul 17, 2007 · Under the terms of the agreement, every game released by Strategy First through 2012 will be available for exclusive online play and for ...
  48. [48]
    GameTap merger with Metaboli adds "credibility" to digital distribution
    Oct 2, 2008 · GameTap's acquisition by Metaboli lends "credibility" to the subscription-based digital-distribution business, according to Exent.<|control11|><|separator|>
  49. [49]
    GameTap and Strategy First sign multi-year deal for exclusive content
    Jul 17, 2007 · GameTap and Strategy First sign multi-year deal for exclusive content ... Strategy First, the Canadian creators behind hit franchises such as ...
  50. [50]
    GameTap closing Atlanta office, focusing on newer PC titles
    The slow transition of GameTap since "partnering" with Metaboli back in 2008 continues, with the company shutting down its Atlanta ...
  51. [51]
    GameTap Goes to France - The Escapist
    Oct 8, 2010 · GameTap's Atlanta operation, a “technical and support team,” will be closed down at the end of October in favor of a “global support center ...<|control11|><|separator|>
  52. [52]
    TIME WARNER INC. - SEC.gov
    The decline in U.S. subscribers has moderated, with a decline of 2.4 million ... online video game business, and an $18 million noncash impairment of GameTap.
  53. [53]
    Report: Revenue From PC Game Subscriptions Fell For First Time In ...
    The report estimates that combined subscriptions from both MMO and non-MMO subscription-based PC titles amounted to $1.58 billion in 2010, down 5 percent from ...Missing: GameTap | Show results with:GameTap
  54. [54]
    Subscription revenue drops for online games - GamesIndustry.biz
    Sep 15, 2011 · In 2010 online multiplayer games generated $1.53 billion in North America and Europe, a fall of five per cent from $1.66 billion in 2009. Screen ...Missing: GameTap | Show results with:GameTap
  55. [55]
    A Nostalgic Smorgasbord - Gameindustry.com
    Nov 2, 2006 · With over 503 games, entertaining videos, simple fast fun, and weekly additions, $9.95 per month is a good value for a retro gaming subscription service.
  56. [56]
    Relive those gaming days of yesteryear on GameTap
    At 700 games and counting, the GameTap archive hosts a staggering amount of content. But there are gaps. You won't find a single Nintendo ...
  57. [57]
    70+ titles leaving GameTap this month - Ars Technica
    Many GameTap subscribers have noticed quite a few games leaving the service on December 11th. "Quite a few" unfortunately means over seventy ...
  58. [58]
    GameTap: An iTunes for classic games - Ars Technica
    Sep 22, 2005 · GameTap is a service the for a montly fee lets you play games on your PC that you download as you go. The idea isn't exactly new, but what is ...
  59. [59]
    Antstream review: The games of yesterday on today's technology
    Dec 15, 2023 · It is definitely a niche service, being the spiritual successor to older services like GameTap and Utomik. ... Antstream Arcade is adding ...
  60. [60]
    Final Episode of Sam & Max Up On GameTap - WIRED
    Apr 27, 2007 · Before we embarked on this experiment with Telltale, 'episodic gaming' was a concept that no one had ever put terms around. We structured ...
  61. [61]
    Telltale Games died because it stopped moving forward - Polygon
    Sep 25, 2018 · There was also deal to distribute games through GameTap, an online, subscription-based service that had tried to be Netflix for video games.Missing: influence | Show results with:influence
  62. [62]
    Everything old is old again - The Hollywood Reporter
    Sep 28, 2006 · ... GameTap's vp and general manager. And an audience that is willing to pay a monthly fee of $9.95 to do so. Subscribers get a two-week free ...
  63. [63]
    Almost 90% of classic video games are “critically endangered” and ...
    Jul 12, 2023 · Almost 90% of classic video games are “critically endangered” and it's only getting worse, preservation study warns. “It's bad, folks. It's ...