Games Done Quick
Games Done Quick (GDQ) is a U.S.-based organization that hosts semiannual video game speedrunning marathons to raise funds for charity through live-streamed high-level play.[1] Founded in 2010 by Mike Uyama as a small event in his mother's basement, it has expanded into major gatherings averaging over 3,000 in-person attendees and millions of online viewers.[2][1] Its flagship events—Awesome Games Done Quick (AGDQ) in winter, benefiting the Prevent Cancer Foundation, and Summer Games Done Quick (SGDQ) in summer, supporting Doctors Without Borders—have collectively raised more than $50 million for charitable causes as of 2025.[1][3] Renowned for popularizing speedrunning and achieving substantial fundraising milestones, GDQ has also drawn scrutiny for rigorous community guidelines that prohibit polarizing discussions, ban certain games like Hogwarts Legacy over creator affiliations, and exclude participants based on past statements or views deemed incompatible, factors some attribute to declining viewership amid perceptions of ideological enforcement.[4][5]Overview
Event Format and Logistics
Games Done Quick events consist of continuous speedrunning marathons spanning approximately one week, with runs scheduled around the clock and minimal downtime limited to 5-15 minutes for equipment transitions and setup changes between games.[6][7] Each run features expert speedrunners completing video games in optimized times, often with live commentary explaining techniques, glitches, and strategies, while viewer donations fund charitable causes through integrated incentives like game modifications or bonus challenges.[6] In-person events are hosted at major hotels or convention centers selected for their capacity to support large gatherings and technical infrastructure, such as the Hilton Minneapolis for Summer Games Done Quick 2025, which includes designated main and overflow venues.[8] Attendance is capped at around 2500 participants, requiring advance online registration via a GDQ account, with badges picked up on-site using photo ID; minors under 18 must be accompanied by a registered guardian, and no on-site registration is permitted.[9] Logistics encompass on-site safety staff, first aid services, cleaning crews, and prohibitions on external food deliveries or vending to maintain order and hygiene.[9][10] Broadcasting relies on a robust technical setup, including multiple cameras capturing runner perspectives, audience reactions, and close-ups; racks of mixers, monitors, and adapters for audio-video processing; and recent adoptions like Dante AV networking to consolidate workflows and ensure 24/7 reliability without excessive cabling.[7][11] Streams are primarily delivered via Twitch, with separate feeds for gameplay and commentary to minimize latency, supported by volunteer technicians who handle real-time troubleshooting.[6][12] To accommodate global participation, remote runs are permitted for runners unable to travel, mandating stable internet connections capable of at least 1500 kbps upload for clean gameplay feeds, though in-person priority is given for logistical feasibility.[13] Event rules enforce PG-rated content on stream, visible badges for all attendees, and zero tolerance for harassment or disruptions, with violations leading to suspensions from future events.[10]Organizational Structure
Games Done Quick is operated by Games Done Quick, LLC, a for-profit entity that coordinates semiannual speedrunning marathons while directing all viewer donations to partner charities such as Doctors Without Borders.[1][14] The organization maintains a small core leadership team responsible for strategic oversight, business operations, technology infrastructure, and event planning, supplemented by an extensive network of volunteers who handle on-site and remote execution.[15][16] As of August 2024, ownership resides with Director of Operations Matt Merkle, who assumed full control following founder Mike Uyama's decision to step away after 15 years of involvement; partial ownership also extends to Business Director Ashley Farkas and Director of Technology Jason Deng, ensuring continuity in key functions like sponsorships, vendor relations, and streaming logistics.[15][17][18] This transition emphasized preserving the event's volunteer-driven culture amid growing scale, with Merkle describing the structure as akin to a "family get-together" rather than a rigid corporate hierarchy.[17] Event operations depend on hundreds of volunteers recruited per marathon through open applications, filling specialized roles such as tech support, audio/video production, commentary hosting, runner coordination, and on-site logistics like venue setup and security.[16][19] Volunteers, drawn from the global speedrunning community, undergo vetting based on experience and availability, with no compensation beyond potential travel reimbursements for select positions; this model enables scalability for events lasting up to 160 hours while minimizing overhead.[20][6] Core staff oversee volunteer coordination, incentive bidding, and compliance with charity disbursement protocols, ensuring transparency in fund allocation.[1]Historical Development
Founding and Initial Marathons (2009–2012)
Games Done Quick was founded in 2009 by Mike Uyama, drawing inspiration from the Speed Demos Archive (SDA) community's interest in speedrunning marathons modeled after earlier projects like Quake Done Quick. The first event, Classic Games Done Quick, ran from January 1 to 3, 2010 (extending slightly into January 4), hosted in Uyama's mother's basement in Maryland after plans for a MAGFest tie-in were scrapped due to inadequate venue internet. Featuring around 20 participants from the SDA forums, the marathon emphasized 8-bit and 16-bit era games, with live streams capturing speedruns for an online audience; it raised over $10,000 from 282 donors for the humanitarian aid organization CARE, marking the initial foray into charity fundraising via speedrunning.[2][21][22] Building on this foundation, the inaugural Awesome Games Done Quick (AGDQ) marathon occurred from January 6 to 11, 2011, expanding to five days of continuous runs that incorporated both classic and contemporary titles to broaden appeal. Attendance grew to about 50 people, though scheduling overruns of 16–18 hours highlighted logistical challenges in the still-basement-based setup; the event raised $52,520 for the Prevent Cancer Foundation, demonstrating a nearly fivefold increase in funds over the prior year and solidifying the format's viability.[2][23] The debut Summer Games Done Quick (SGDQ) followed in August 2011, introducing a seasonal counterpart with a focus on lighter, often summer-associated games to complement AGDQ's winter slot, and raised over $20,000 for the Organization for Autism Research. By 2012, operations had scaled further: AGDQ from January 4 to 9 drew larger crowds and hotel-based streaming in Rockville, Maryland, amassing $149,045 for the Prevent Cancer Foundation, while SGDQ in May expanded to four days and boosted fundraising to $46,279 for autism research, reflecting rapid community growth and refined event mechanics amid increasing viewer engagement on platforms like Justin.tv (predecessor to Twitch).[24][25]Expansion and Professionalization (2013–2020)
Following the initial marathons, Games Done Quick expanded rapidly in scope and fundraising capacity during 2013–2020, with Awesome Games Done Quick (AGDQ) 2013 raising $448,425 and Summer Games Done Quick (SGDQ) 2013 raising $257,181.[26][27] AGDQ 2014 marked a milestone by surpassing $1 million in donations for the first time, totaling $1,031,666 for the Prevent Cancer Foundation from 27,168 donations by 17,899 unique donors.[28][29] This growth continued, culminating in AGDQ 2020 raising $3.13 million from over 54,000 donors.[30] Professionalization accelerated with the formation of Games Done Quick, LLC around 2015, shifting from a forum-based volunteer effort to a formalized organization for managing increased operational demands. This structure enabled staff expansion to 11–50 employees by the late 2010s, supplementing hundreds of volunteers and supporting year-round planning alongside event-specific contracts.[31] Events scaled to larger venues like conference centers, accommodating over 3,000 attendees on average, including runners, staff, and spectators, which facilitated enhanced logistics and on-site engagement.[1] The period also saw refinements in event production, including expanded prize pools—nearly 200 in AGDQ 2014 alone—and integration with streaming platforms like Twitch, driving viewership and donation surges amid the platform's 2010s growth.[32] By 2019, cumulative fundraising approached $17 million across events, reflecting sustained operational maturity.[33]Adaptations and Leadership Changes (2021–Present)
In response to the COVID-19 pandemic, Games Done Quick shifted its events to an online-only format starting with Awesome Games Done Quick (AGDQ) 2021, held from January 3 to 10, which raised $2.75 million for the Prevent Cancer Foundation despite the absence of in-person attendance.[34] Summer Games Done Quick (SGDQ) 2021, conducted online from June 27 to July 3, similarly adapted by relying on remote speedrunners and virtual production, generating over $2.89 million for Doctors Without Borders.[35] These virtual marathons maintained viewer engagement through Twitch streams and incorporated new logistical challenges, such as distributed tech setups, while upholding strict safety protocols informed by CDC guidelines.[36] The organization resumed in-person events with SGDQ 2022, held from June 26 to July 2 at the DoubleTree by Hilton Minneapolis Park Place in Minnesota, marking the first physical gathering since early 2020 and raising over $3 million for Doctors Without Borders amid heightened community enthusiasm for the return.[35][5] AGDQ 2022 followed in January, also in-person, setting a then-record fundraising total that underscored the viability of hybrid elements blending live audiences with online accessibility. Subsequent events through 2025, including AGDQ 2025 which raised $2.56 million for the Prevent Cancer Foundation, integrated ongoing adaptations like enhanced streaming infrastructure and attendee health policies to mitigate respiratory virus risks.[37][36] Leadership transitioned significantly with founder Mike Uyama's departure announced on January 5, 2023, after which operations continued under existing staff amid plans for succession.[38] On August 29, 2024, majority ownership transferred to Director of Operations Matt Merkle, who had been groomed for the role but faced delays due to personal health issues; his leadership team comprises Director of Technology Jason Deng and Chief Revenue Officer Ashley Farkas, emphasizing continuity in event management and charitable focus.[39][17] Merkle retained his operational duties, signaling a structured handover rather than abrupt change, with GDQ affirming no alterations to its core "family-like" event dynamics.[40]Event Types and Schedules
Awesome Games Done Quick (AGDQ)
Awesome Games Done Quick (AGDQ) serves as the primary winter event in the Games Done Quick series, conducted annually in early January as a week-long marathon of video game speedruns aimed at charity fundraising.[1] The format involves continuous live broadcasts, predominantly on Twitch, where expert speedrunners execute optimized playthroughs of various titles, often accompanied by real-time commentary from knowledgeable hosts to explain techniques and glitches.[1] In-person operations occur at a designated hotel venue, accommodating runners, production staff, and attendees for interactive elements such as on-site donations and bidder incentives tied to run outcomes.[41] The event's structure emphasizes high-production values, including pre-submitted run approvals via an online portal, a detailed public schedule outlining games, categories, and timings, and integrated segments for auctions of donated items like signed merchandise or custom artwork to boost contributions.[42] Speedruns span genres from retro console titles to modern releases, with categories such as "Any%" focusing on fastest completion regardless of objectives or "100%" requiring full content clearance.[13] Donation-driven challenges, where runners perform feats like character name changes or alternate paths based on thresholds, further engage viewers.[3] AGDQ originated in 2010 as an evolution from informal speedrunning gatherings organized by founders including Mike Uyama, initially hosting around 20 participants in a residential basement setting before scaling to dedicated venues.[24] By its early iterations, the marathon expanded to five days and incorporated newer games alongside classics, raising $50,000 in its debut year through online streams. Venues have varied, with recent events like AGDQ 2025 (January 5–12) and the upcoming AGDQ 2026 (January 4–10) held at the Wyndham Grand in Pittsburgh, Pennsylvania, prioritizing accessibility and production logistics.[1] Charities rotate but frequently include the Prevent Cancer Foundation for AGDQ, reflecting a focus on health-related causes; the 2025 edition amassed approximately $2.5 million in total donations.[43] Operational rules enforce attendee conduct, such as mandatory badge display and restrictions on recording to protect participants, updated notably for AGDQ 2024 to balance capture of moments with privacy.[20] The event's growth has paralleled the speedrunning community's expansion, drawing thousands of in-person visitors and peak online viewership exceeding hundreds of thousands, sustained by volunteer coordination across tech, hosting, and logistics roles.[1] While production remains nonprofit-driven, professional elements like refined stream layouts and prize giveaways without purchase requirements enhance engagement without compromising charitable intent.[44]Summer Games Done Quick (SGDQ)
Summer Games Done Quick (SGDQ) is the summertime iteration of the Games Done Quick charity speedrunning marathons, conducted annually since its inception. The event consists of continuous live streams featuring skilled speedrunners completing video games in record times, interspersed with commentary, audience incentives, and donation drives benefiting a rotating selection of nonprofits. Typically spanning seven days in July, SGDQ is held in-person at convention hotels, such as the Hilton Minneapolis, with proceedings broadcast exclusively on Twitch.[1][45][46] The inaugural SGDQ occurred in August 2011 at a private residence in West Bountiful, Utah, raising $20,000 for the Organisation for Autism Research through community-driven efforts originating from speedrunning forums. Early events maintained a grassroots character, but by 2012, they shifted to dedicated venues and formalized schedules, enabling broader participation and higher viewership. Growth accelerated with professional production, expanded run lineups encompassing games from retro consoles to modern titles, and interactive bidding wars for glitches or alternate paths. Unlike AGDQ, SGDQ incorporates seasonal themes like summer block parties in some years, though core logistics mirror its counterpart.[27][47] Fundraising totals have escalated markedly, reflecting increased global audience engagement via Twitch streams that peak at hundreds of thousands of concurrent viewers. For instance, SGDQ 2022 amassed $3,053,827, while the 2024 edition exceeded $2.57 million; the 2025 event concluded on July 13 with $2,436,614 directed to Doctors Without Borders. Cumulative contributions from all SGDQ marathons form a substantial portion of Games Done Quick's over $50 million in total charity donations since 2010. Events emphasize verifiable speedrun records, with runners selected via applications, ensuring high-quality demonstrations of techniques like frame-perfect inputs and route optimization.[48][45][1]Special and Variant Marathons
Games Done Quick organizes a range of special and variant marathons beyond its flagship Awesome Games Done Quick (AGDQ) and Summer Games Done Quick (SGDQ) events, including smaller-scale charity drives, community showcases, themed broadcasts, and disaster relief efforts. These variants often feature condensed formats, targeted themes, or specific runner demographics to engage niche audiences while supporting charities.[1][49] The GDQ Hotfix series consists of ongoing, non-charity-focused streams highlighting speedrunning races, tournaments, and community-submitted runs, typically lasting hours rather than days. Launched to fill gaps between major events and promote grassroots speedrunning, Hotfix events like the Marble Speedrun Marathon (May 2024) and Halloween-themed broadcasts (e.g., October 20–26, 2024) emphasize entertainment and skill demonstration over fundraising.[50][51] Fatales variants, such as Flame Fatales and Frost Fatales, are runner-led marathons prioritizing women and non-binary participants. Flame Fatales 2025, held in summer, raised $151,488 for the Malala Fund through speedruns and auctions. Frost Fatales events, like the 2026 edition (March 8–15), follow a similar winter format to empower underrepresented runners while benefiting education-focused charities.[1][52] Express marathons provide week-long, streamlined charity alternatives to full-scale events. Games Done Quick Express 2025 supported World Central Kitchen via remote speedruns, concluding with community finales. These variants adapt to logistical constraints, maintaining GDQ's core format of live play and donations.[53][54] Relief-focused marathons respond to crises, channeling funds to immediate aid. Disaster Relief Done Quick 2024 (October 11–13) targeted recovery from Hurricanes Helene and Milton, benefiting Direct Relief through a 56-hour remote marathon. Historical examples include Corona Relief Done Quick (2020) for pandemic response and Harvey Relief Done Quick (September 1–3, 2017) for hurricane victims, demonstrating GDQ's flexibility in ad-hoc fundraising.[55][56][49] Other themed variants include Games Done Queer for LGBTQ+ communities, Back to Black events tied to cultural observances like Black History Month (e.g., 2026 edition February 5–8 for Race Forward), and holiday specials like Speeding Through the Holidays (December 27, 2025, Kwanzaa-themed). These maintain speedrunning's charitable ethos but tailor content to specific identities or seasons.[49][1]Charitable Impact
Fundraising Achievements and Totals
Games Done Quick events have collectively raised over $50 million for charity since their inception in 2010.[1] The highest amount raised in a single event was $3,416,729 at Awesome Games Done Quick 2022, certified by Guinness World Records as the record for a videogame speedrunning marathon.[57] This surpassed the previous high of $3,164,002 from Awesome Games Done Quick 2020.[57] Recent marathons have maintained multimillion-dollar totals, with Awesome Games Done Quick 2025 raising over $2.55 million for the Prevent Cancer Foundation[58] and Summer Games Done Quick 2025 generating $2,436,614 for Doctors Without Borders.[59] These figures contributed to crossing the $50 million cumulative milestone during Summer Games Done Quick 2024.[60]| Event | Date | Amount Raised | Beneficiary |
|---|---|---|---|
| AGDQ 2022 | January 2022 | $3,416,729 | Prevent Cancer Foundation[57] |
| AGDQ 2020 | January 2020 | $3,164,002 | Prevent Cancer Foundation[57] |
| AGDQ 2025 | January 2025 | >$2.55 million | Prevent Cancer Foundation[58] |
| SGDQ 2025 | July 2025 | $2,436,614 | Doctors Without Borders[59] |
Charity Partners and Effectiveness
Games Done Quick events have primarily partnered with the Prevent Cancer Foundation for Awesome Games Done Quick (AGDQ) marathons and Doctors Without Borders (Médecins Sans Frontières, MSF) for Summer Games Done Quick (SGDQ) events, alternating these organizations in recent years to support cancer prevention research and emergency medical aid, respectively.[1] Other past beneficiaries include CARE and AbleGamers, though the bulk of funds—over $54 million cumulatively as of January 2025—has flowed to the two primary partners through direct donations facilitated during broadcasts.[61] For instance, AGDQ 2025 raised $2.5 million for the Prevent Cancer Foundation, while SGDQ 2025 generated $2.436 million for MSF.[62][45] Both organizations maintain strong financial accountability, with the Prevent Cancer Foundation earning a 100% score and four-star rating from Charity Navigator for efficient program spending (approximately 80% of expenses on mission-related activities) and MSF scoring 96% with similar transparency in overhead costs under 10%.[63][64] These ratings emphasize fiscal responsibility but do not fully capture program impact. Independent evaluators like GiveWell, which prioritize empirical evidence of cost-effectiveness (e.g., lives saved or improved per dollar via randomized trials), do not recommend either as top charities; MSF's crisis-response model, while delivering acute care in over 70 countries, yields uncertain long-term outcomes compared to scalable interventions like insecticide-treated nets against malaria, and the Prevent Cancer Foundation's focus on U.S.-centric research grants lacks comparable high-evidence multipliers.[65][66] Critics, including effective altruism advocates, argue GDQ's selections favor recognizable brands with broad appeal over rigorously vetted high-impact options, potentially diluting marginal returns on donations despite the events' fundraising scale.[67] MSF has faced specific scrutiny for administrative decisions, such as withdrawing from certain conflict zones over ethical concerns, which some view as prioritizing advocacy over pure medical delivery, though these do not undermine its on-the-ground efficacy in emergencies.[66] GDQ retains 10-15% of proceeds for operational costs like venues and production, with the remainder transferred directly to partners, ensuring funds reach intended uses without intermediaries.[6] Charity choices reflect community input and logistical alignment rather than strict cost-effectiveness modeling, as evidenced by forum discussions on expanding international scope for recipients like the Prevent Cancer Foundation.[68]Community and Cultural Role
Speedrunning Community Engagement
Games Done Quick engages the speedrunning community primarily through its biannual charity marathons, where selected speedrunners perform live demonstrations of optimized gameplay techniques to entertain viewers and solicit donations.[1] These events, such as Awesome Games Done Quick and Summer Games Done Quick, draw submissions from hundreds of runners annually, with organizers curating lineups that showcase a mix of popular titles, niche games, and innovative categories to highlight diverse skills within the community.[69] Participation requires runners to apply via an online portal, often including verification of prior records from platforms like speedrun.com, ensuring high-quality performances that foster peer recognition and skill benchmarking.[1] The marathons serve as communal gatherings, attracting over 3,000 in-person attendees comprising runners, volunteers, staff, and enthusiasts, which facilitates direct networking, strategy discussions, and mentorship opportunities among participants.[1] Live commentary by experienced runners and hosts during streams enhances educational value, breaking down glitches, routes, and optimizations for audiences, thereby deepening community knowledge sharing and inspiring newcomers to engage in speedrunning practice.[70] GDQ's official Discord server further extends engagement by providing spaces for runners to collaborate on run development, share resources, and organize side projects like challenge runs or randomizers.[71] To broaden inclusivity, GDQ supports specialized sub-events such as Flame Fatales for women and non-binary runners, Black in a Flash for Black speedrunners, and GDQueer for LGBTQ+ participants, each offering tailored platforms for underrepresented groups to showcase talents and build solidarity within the broader speedrunning ecosystem.[1] These initiatives, while rooted in community-driven advocacy, have raised significant funds—e.g., Flame Fatales 2025 collected $151,488 for the Malala Fund—demonstrating how targeted engagement amplifies visibility and retention for diverse runners.[1] Overall, GDQ's structure has elevated speedrunning from a niche hobby to a more structured pursuit, with events acting as de facto showcases that correlate with increased participation on leaderboards and sustained community growth post-2010 origins.[72]Media Coverage and Viewer Trends
Games Done Quick marathons have received coverage primarily from gaming and esports-focused outlets, emphasizing speedrunning showcases, charitable totals, and event highlights rather than broad mainstream attention. Publications such as Streamscharts and Esports Charts provide detailed post-event analyses of viewership and top runs, while Newsweek has reported on Summer Games Done Quick (SGDQ) 2025 as a week-long stream raising millions for charities like Doctors Without Borders.[73] Mashable has highlighted memorable moments from GDQ events, framing them as displays of elite gaming skill for philanthropy.[74] Local news, including WTAE, covered Awesome Games Done Quick (AGDQ) 2024's in-person Pittsburgh gathering, focusing on community participation in speedrunning fundraisers.[75] Viewership occurs predominantly on Twitch via the GamesDoneQuick channel, with peaks tied to high-profile runs of popular titles like Silent Hill 2 or Super Metroid. Recent events demonstrate concurrent viewer highs in the 70,000–100,000 range, accompanied by millions of total hours watched, though analytics indicate variability influenced by game selection and external streaming competition. For instance, AGDQ 2024 peaked at 100,000 viewers during a Silent Hill 2 speedrun on January 16, 2024.[76] SGDQ 2024 reached 88,600 peak viewers during a Super Metroid Any% run.[48]| Event | Peak Viewers | Hours Watched | Average Viewers | Source |
|---|---|---|---|---|
| AGDQ 2025 | 96,673 | 9,422,155 | N/A | Escharts |
| SGDQ 2025 | 72,083 | 7,126,699 | 44,729 | Escharts |
| SGDQ 2024 | 88,600 | 8,200,000 | 51,000 | Streamscharts Streamhatchet |
| AGDQ 2024 | 100,000 | N/A | N/A | Streamscharts |